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Well, I would appreciate TCG cards only, but I'll have to go check the ban lists and etc, i've been away from the game for a while. May I ask for your opinion? You seem to know what you are doing
Well, since the victor is predetermined, I guess it doesn't have to be functional? I mean, as long as it has 40 cards and no legendary stuff, I guess you can go crazy. Seems fair.
Regarding top decks, yes, I would appreciate if you started slowly. I don't really know how to limit people on that aspect without destroying their creative freedom, so I think I'll trust everyone's common sense. Besides, the characters might not know what's better and what's worse, exactly.
I guess if you're an Obelisk Blue, you can make a pretty good deck, and if you're a Slifer, you'll have to hang with "not the best possible".
Hmmmmmm I guess we can go with OCG then, the "largest ban wins" seems to make it ok. Is there a site with both lists for comparison?
And yes, that's the kind of structure I wanted to go for, regarding the decks. I wanted people to be able to use what they want, but make it so that anyone can win or loose, regardless of their choice, because I think the main objective is to have fun, over being the king of meta card games.
And regarding pendulums and such, I'll have to apologize, because my yugioh knowledge kinda ended with 5Ds, so I know zero to nothing about pendulums and everything that came after 5Ds. It's something I can go check online, that's why I'm allowing it all, but just wanted to point that out.
(spamming this everywhere)
I forgot to mention. This is detailed RP, I expect solid posts, ALTHOUGH, mind you, I'd rather have you use your common sense over your inner Shakespeare when posting a reply. You don't need to post 7 paragraphs of inner monologue to respond to someone's "Hello, how are you?" now do you? Keep it solid, but above all, keep it real. Sometimes a short post will be the best option, but only sometimes.
Dont'chu worry about that, I'm very much a detailed writer even if you didn't ask me.
I was in that aforementioned Yugioh RP, and I also have an interest in this one. I like the GX setting much more than the other one.
But first, I have a few questions:
- Will there be exams? In the old GBA games, there were exams taken every month, which consisted of a written exam, a timed duel and a practical exam and graded out of 100/100/300 for 500 points total. The written exam consisted of questions about specific cards or their interactions, (always multiple choice) the timed exam was a puzzle of sorts where you needed to win in one turn in a given situation, (though you could look at all face-downs, your opponent's hand and your deck) and a practical exam was a regular duel. Your test scores were put on display for the school to see, and it could determine whether you demoted or promoted within the three dorms. I take it there's no entrance exam, since we get to choose which dorms to put our characters in, but will there be exams to advance/demote, or as general schoolwork?
- What's the difference between a duelist and a deck builder? Why can't anyone but deck builders have multiple decks?
- Is there a character limit?
- What are your thoughts on custom cards?
I was in that aforementioned Yugioh RP, and I also have an interest in this one. I like the GX setting much more than the other one.
But first, I have a few questions:
- Will there be exams? In the old GBA games, there were exams taken every month, which consisted of a written exam, a timed duel and a practical exam and graded out of 100/100/300 for 500 points total. The written exam consisted of questions about specific cards or their interactions, (always multiple choice) the timed exam was a puzzle of sorts where you needed to win in one turn in a given situation, (though you could look at all face-downs, your opponent's hand and your deck) and a practical exam was a regular duel. Your test scores were put on display for the school to see, and it could determine whether you demoted or promoted within the three dorms. I take it there's no entrance exam, since we get to choose which dorms to put our characters in, but will there be exams to advance/demote, or as general schoolwork?
- What's the difference between a duelist and a deck builder? Why can't anyone but deck builders have multiple decks?
- Is there a character limit?
- What are your thoughts on custom cards?
Hmmm, I'll be honest, I hadn't thought about how we were going to handle the exams. I was initially thinking of giving some disregard to all forms of examination (meaning they exist and take place, but we don't go over them in too much detail). HOWEVER, if a character or role-player wants/needs emphasis on one or more of the specific exams, we would play them out in more detail. Didn't give much thought to this, so a better idea might take place in the near future.
I think I didn't express myself correctly, regarding decks, sorry about that. Duelists can have more than one deck (in your form, however I only need to see your "main" deck). Deck Builders must have a good amount of them, since it's what they do.
All in all, Duelists CAN have more than one deck, Deck Builders MUST have more than one deck
Character limit is 2 like it was mentioned before
By custom cards you mean what, cards specifically made for us/someone?
Hmmm, I'll be honest, I hadn't thought about how we were going to handle the exams. I was initially thinking of giving some disregard to all forms of examination (meaning they exist and take place, but we don't go over them in too much detail). HOWEVER, if a character or role-player wants/needs emphasis on one or more of the specific exams, we would play them out in more detail. Didn't give much thought to this, so a better idea might take place in the near future.
I think I didn't express myself correctly, regarding decks, sorry about that. Duelists can have more than one deck (in your form, however I only need to see your "main" deck). Deck Builders must have a good amount of them, since it's what they do.
All in all, Duelists CAN have more than one deck, Deck Builders MUST have more than one deck
Character limit is 2 like it was mentioned before
By custom cards you mean what, cards specifically made for us/someone?
Eh, I understand the desire to keep schoolwork to negligible levels, even if it has potential.
That still doesn't explain the difference between a duelist and a deck builder.
I'm thinking of adapting the character I made for that first RP, since it never really got anywhere, and as it was mentioned there, he has a brothercomplex, and I was wondering how fleshed out of an NPC I could make that brother, or if I need to have him as a character for anything about him to matter. I suppose I could also discard him and make another character, though I'd need to go back to the drawing board and make more decks to do so.
And as Ammokkx said, custom cards are custom cards. I can't say that's the best example, but maybe that's just my Trishula hate talking. What I'm thinking of are new, unique deck compositions, revolving around something and synergizing with existing cards. There's a lot of unrealized potential in Yu-gi-oh, such as Magical Hats triggering spell/trap cards by sending them to the grave, (making the guessing game of magical hats actually useful- the thing is, few spells/traps bring effects useful enough to bring the card along) or a deck focused on face-down attack position monsters currently only possible with the useless Darkness Approaches. Such freedom to craft a deck for a specific character allows for a nicely coherent theme that existing cards may not be able to offer.
The thing is, their job doesn't sound like something an appropriate duelist or card maker couldn't do. Part of being a duelist is building decks, and one's ability to do so directly affects their success. Duelists need strategy/skill, from building their decks to executing them. Card makers need intimate knowledge of the game and its balancing. One little card can completely break an archetype if they aren't careful. Deck builders... need what the other two should already have. They aren't even doing anything special; most (Every single one I've seen) structure decks or video game NPC decks have very obvious flaws for no good reason. (Upstart Goblin in a deck with more than 40 cards, low quantities of key cards even if they're common, random cards that simply don't work well with the deck they're in, etc. I simply don't see what the academy would be training them for that needs extra years of instruction. If anything, it seems like a job for duelists that couldn't become professional.