wonderandawe
Most likeky not a Sidereal
You beat the shit out of your ex-boyfriend. You broke up with him and he decided to betray you. Scott posted those pictures you sent him on Facebook for everyone to see. This betrayal enraged you, so you put him in the hospital. Now your mother stares at you in fear. She says you both have to move back to Kirksville, TX. The small town she stole you away from when you were five. You don’t want to leave Austin or start fresh at a new high school but frankly you are lucky not to be in Juvie. Yet as you settle in Kirksville, you discover the secret of your family's heritage. A secret that will change the rest of your life.
Because soon you will change. Soon you will know the true meaning of rage.
About the Quest
Brave Enough is a Werewolf: the Apocalypse quest set in small town Texas. You, the Player Character, are a sixteen year old girl about to start your Junior year of high school. You have just moved back to your hometown of Kirkville, TX after living in Austin, TX for as long as you remember. This quest is a coming of age story. You will have to adjust to small town life, deal with high school bullshit, make new friends, reconnect with family, pursue or ignore potential love interests, and deal with ramifications of your family's secrets. As a player, you will vote on who the Player Character is, how she relates to those around her, and how she grows as into an adult. This quest will encompass a six month to one year span of the player character's life. A relatively short time period, but one that will define the rest of the character's life.
The quest will start on Monday, February 13th, 2017 and barring work difficulties, updates each Monday.
Setting
Kirksville is a fictional town in Texas Hill Country. It is not far from Fredericksburg and has a population of just less than two thousand people. The Player Character's ancestors settled in the area in the mid 1800s. A good third of the population is related to the Player Character and her mother. Kirksville consists of a single main street of businesses, a small neighborhood of houses, and is surrounded on one side with cattle ranches and other a wildlife refugee. The refugee protects an old growth forest. A single granite monolith rises above the old growth forest. The locals refer to this monadnock as the Crying Rock.
The quest is set in the World of Darkness, which is a dark, horror-driven reflection of our world. Warning: this quest may have curse words, references to sexual situations, illegal drug use, bullying, child abuse, gory violence, and more gory violence. If you fucking have a problem with teenagers talking about smoking pot and sucking dick, beating the shit out of each other, getting the shit beaten out of them by their parents, and getting ripped apart by angry werewolves, then perhaps this quest isn't for you.
This quest is designed so you learn about the Werewolf setting as the player character does. However, some players may be familiar with the setting already. I ask those players to use spoiler tags for discussing any WtA details. I will do the same. For example:
Your First Decision
I would like this quest to be more crunchy than my last quest. The majority of the early character creation decision will give the player character mechanical benefits. For example, there will be a decision point where the players must decide what "social group" the player character belongs to (Nerd, Jock, Social butterfly, etc). This will decide what attributes/abilities the character will have.
My question to my future players is this: Do you want to know the mechanical benefits before you make a character creation decision?
Tell me your decision in the above poll.
Because soon you will change. Soon you will know the true meaning of rage.
About the Quest
Brave Enough is a Werewolf: the Apocalypse quest set in small town Texas. You, the Player Character, are a sixteen year old girl about to start your Junior year of high school. You have just moved back to your hometown of Kirkville, TX after living in Austin, TX for as long as you remember. This quest is a coming of age story. You will have to adjust to small town life, deal with high school bullshit, make new friends, reconnect with family, pursue or ignore potential love interests, and deal with ramifications of your family's secrets. As a player, you will vote on who the Player Character is, how she relates to those around her, and how she grows as into an adult. This quest will encompass a six month to one year span of the player character's life. A relatively short time period, but one that will define the rest of the character's life.
The quest will start on Monday, February 13th, 2017 and barring work difficulties, updates each Monday.
Setting
Kirksville is a fictional town in Texas Hill Country. It is not far from Fredericksburg and has a population of just less than two thousand people. The Player Character's ancestors settled in the area in the mid 1800s. A good third of the population is related to the Player Character and her mother. Kirksville consists of a single main street of businesses, a small neighborhood of houses, and is surrounded on one side with cattle ranches and other a wildlife refugee. The refugee protects an old growth forest. A single granite monolith rises above the old growth forest. The locals refer to this monadnock as the Crying Rock.
The quest is set in the World of Darkness, which is a dark, horror-driven reflection of our world. Warning: this quest may have curse words, references to sexual situations, illegal drug use, bullying, child abuse, gory violence, and more gory violence. If you fucking have a problem with teenagers talking about smoking pot and sucking dick, beating the shit out of each other, getting the shit beaten out of them by their parents, and getting ripped apart by angry werewolves, then perhaps this quest isn't for you.
This quest is designed so you learn about the Werewolf setting as the player character does. However, some players may be familiar with the setting already. I ask those players to use spoiler tags for discussing any WtA details. I will do the same. For example:
The quest will go from the player character's pre-change difficulties though her first adventure after her Rite of Passage.
Your First Decision
I would like this quest to be more crunchy than my last quest. The majority of the early character creation decision will give the player character mechanical benefits. For example, there will be a decision point where the players must decide what "social group" the player character belongs to (Nerd, Jock, Social butterfly, etc). This will decide what attributes/abilities the character will have.
My question to my future players is this: Do you want to know the mechanical benefits before you make a character creation decision?
Tell me your decision in the above poll.
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