• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fandom Virtues of Youth Characters

Main
Here
OOC
Here
Lore
Here

Redwing

Member
Character sheets can be formatted however you'd like as long as it includes the information below.

Character Sheets

Hero Name:
Real Name:
Age:
(Minimum age of 13, maximum age of 19)
Gender:
Appearance:
(Picture is preferred, no anime though. Description is also nice)
Personality: (At least a paragraph. Motivations, interests, quirks, vices, etc.)
Origin: (At least a paragraph detailing your character's background)
Abilities: (All superpowered abilities as well as things like intellect and fighting prowess)
Equipment: (What they wear as well as weapons and gadgets)
Other: (Any additional information)
 
Last edited:
Hero Name:
Green Lantern
Age:
17
Gender:
Cis-Male
Orientation: Pan

Appearance:
5'6" Trip is on the shorter side. His hair is shaved on either side, although he seldom wears the hair up in a mohawk, preferring instead of let it hang to either side. His ethnicity is ambiguous, though his last name is revealing on this count. He is otherwise fairly slender.

daken.jpg


Personality:
Trip lives in duality. On the surface, Trip is an obnoxious flirt. A Pansexual Captain Kirk, armed with the most powerful weapon in the Universe. He is quippy, nonchalant, and seemingly cocky to the point of egotistical. A little below the surface, however, Trip is deeply unsure of his place in the Corps. He's terrified of connecting to other young earth heroes, as he knows that at the end of his trial period, the ring might be stripped from him, leaving him powerless. Trip is absolutely terrified of deep connections, platonic or romantic, or some odd combination of both, the sort he traditionally finds himself in. A poster-boy for imposter syndrome, Trip is fairly convinced that the Guardians of Universe will ultimately decide that he has no place in the Corps, and in a lot of ways, he's just trying to ride this out and enjoy his time as a Lantern for as long as he can. Trip is terrified of connecting with people because, contrary to his devil may care attitude, he does feel in extremes. Trip does his best not to connect to people because he connects with such intensity.

Powers/Abilities:
Fueled by Will and limited only by imagination, Trip wields a Green Lantern ring that allows him to manipulate hard light into constructs. The ring also allows for a low-level personal shield, as well as flight at extreme speeds.

Without his ring, Trip is proficient in single combat without any real training or style. He is also skilled at parkour.

Equipment:

Shiny Green ring.

Origin Story:
He had been running, leaping fences and crashing gracefully through any number of backyards in the suburban outskirts of Central City. Red and blue lights on his heels, Trip leapt a final fence before tripping and falling into an unfilled swimming pool. From the bottom of the empty swimming pool, knees and elbows torn and bloody from his sour landing, Trip watched the red and blue lights surround the yard he now found himself in. He wasn't sure how long he'd stay in lockdown this time, as it wasn't anywhere near his first time. This had been his life for as long as he could remember. He had grown up squatting in abandoned buildings, begging and stealing. He had been in and out of Foster care for a short time, though he did his best not to acknowledge that period of his life. The Red and blue lights were pierced suddenly by green, as a tiny piece of interstellar Jewelry, and Trip's much-needed escape route, rocketed down and attached itself to the middle finger of his dominant hand. However, instead of a grand outer space adventure, Trip found himself locked into his own body, staring out through his eyes with no control over his body as it launched into the sky, headed towards Oa.

In one of the darkest moments of the Corps' history, long-standing enemy and rogue Guardian Krona had forced Parallax back into the central power battery and used the entity's mind-controlling abilities to send rings out and across the universe, adding legions of beings, worth and unworthy, to the Green Lantern Corps.

Once the dust had settled and Krona's devious plans had been thwarted, the Corps found itself flush with extra members. Many of these people simply wanted to return home. One young boy from earth, however, petitioned the Guardians to keep his ring, and after a lengthy talk with Lanterns Gardner and Rayner, he found sponsorship for the idea. He was placed immediately into training with Drill-Sargeant Stel. He passed this training with fairly average results, and was offered a trial run as a junior member of the Lantern Corps. He'd be assigned specifically to Earth, rather than the entire sector, unless given explicit instructions to take on a sector-wide threat, and he'd represent the Corps on one of the youth oriented sub-factions of the Justice League.
 
e30994ab3c11d68867612c7480f8b0df.jpg
Hero Name: Kid Flash

Real Name: Julie Summer

Age: 17

Gender: Female

Sexuality: Bi-sexual

Appearance: will apply picture

Personality: Julie has a really good can do attitude towards life. She always tries to see the best in people and in life. That can be a good thing, but also a bad thing. She is smart, kind, lovable, and gets along well with others. She tries her best to help other with whatever problem they have going on. She is just trying to find her place in the world that can utilize her gifts to the fullest.

Origin: Growing up in a suburban household, Julie was raised by your typical mother and father. Loving and caring, they helped Julie to achieve a lot in her life and to become the spectacular young women she is today. Julie had tons of friends growing up. She was loved by all. Her life was great and she was looking forward to the next step in her life which would be college.

A few days after her graduation ceremony from high school, she was walking home from school. Her mother had asked her to go into downtown Central City and pick up an order she had placed for some pictures. As Julie was walking back to the train station, something unbelievable ended up happening. The Flash was in a heated battle with an unknown enemy. Everyone was gathering around, breaking out there phones to take pictures and videos, and everyone trying to see what is happening. Julie was in love with The Flash. She has always wanted to meet him but to see him fight, that was one in a million chance. She had to get a better view. She ended up squeezing through all the crowds and finding a great view on the other side of the street. She was so close, she could feel the electricity everywhere. As the fight ended, a giant hole of what looked like electrical energy opened up that was made by The Flash. The Flash grabbed the enemy and ran him into the portal. Julie watched the doorway for a bit in awe. Next thing she knew, a random bolt of lightning from the portal shot out and struck here. She flew back about 10 feet and knocking herself out.

When she came to, she was back in her bed at her house. She has no memory of getting back there. She had gotten up out of bed and went downstairs to talk to her parents. As she began to walk, the unexpected had happened. She ended up on the other side of the community where she lived. She looked down to see that her shoes had completely burned up and she had electricity pulse sating from her. She thought to herself a moment until it hit her. She was a speedster like The Flash.

Abilities:
Superhuman speed

Accelerated healing

Superhuman reflexes

Superhuman endurance

Tornado Generation

Equipment: special suit that doesn't heat up or tear when she runs and special designed goggles
 
Last edited:
e4bdbd41e7c4b2c6356d1ad5843db145.jpg
Emerald Warden​

Name:
Joshua "Josh" Mayne-Scott


Age:
19


Gender and Pronouns:
Cis Male; He/His


Sexuality:
Heterosexual


Species:
Meta-Human


Powers:
Starheart Empowerment - Having been empowered from birth as the result of his constant exposition to the the power of the Starheart - an ancient artifact created by the Guardians of the Universe to contain the predominate amount of magic they had gathered in the universe - during his conception and fusing with a fragment of this mystical object himself while still a newborn, Josh has the capacity of, through sheer willpower, tap into the multitude of powers derived from this mystical's object presence, ranging from seemingly magical abilities to extensive energy manipulation powers able to effect the entire spectrum including gravity, radiation, heat, light, being limited solely by his lack of experience when it comes to dealing with the artifact's powers.
  • Flight (Beginner): The Starheart naturally gives him the ability of - through manipulation of the force field that surrounds himself - flying as well as all the secondary powers that make doing so possible even in absurd heights or in space. Though this ability is apparently pretty advanced, Josh is currently unable to make full use of it due to the fact that - due to lacking a power ring to assist him with navigation and his apparent inability to "think faster" like speedsters do - he instantly becomes unable to control his flight once he surpasses a certain speed (around 70mph).
  • Phasing (Novice): He seems to be able to use the Starheart energy to phase through solid objects, though he currently seems to have a fairly poor control, often losing access to this ability while using it and completely destroying his surroundings in the process.
  • Hypnotism (N/A - Unconcious use only): The Starheart Energy is known for being used to hypnotize others, but Josh currently lacks the control to make conscious use of this ability. He does, though, unconsciously make use of it to hide his identity, making it so that those who see his face while in costume can't recognize him later - quite the useful unconscious ability since his unstable control over the Starheart often results in his mask, made as a Starheart construct for the sake of convenience, often vanishes as soon as his attention wavers.
  • Blinding Light (Beginner): He can emit a wave of blinding green light from the emerald-like fragment embed to his hand as a distraction. Apparently, this power is a relatively minor application of the Starheart away more advanced photokinetic abilities - obviously inaccessible by the ever-so-inexperienced Joshua.
  • Energy Projection (Beginner): Josh is known to be able to, like his "father", project energy in the form of energy blasts such as heat beams, force fields, fields of concussive force, flame, water or even freezing beans that encase the enemy in ice at contact. His only current problem with this ability at the moment is that only god knows what his beams are going to do before they hit something.
  • Energy Sheat (N/A - Unconscious use only) : Josh is known to be permanently covered by an energy sheat that acts as a personal force-field that protects him from harm, not only physically defending from things such as bullets and superpowered beams of mass destruction but effectively providing a field of life-sustaining atmosphere and protection from harmful radiation.
  • Starheart Sight/Senses (Average): The empowerment of the Starheart seems to give Josh quite a few abilities related to sight and sensing, including the abilities to detect most normal electromagnetic phenomena within an certain range - including radio, television, infrared and ultraviolet - sense and reveal dangerous objects by causing them to glow green (for him) and the ability to track and see astral and mystical energy forms such as ghosts.
  • Energy Constructs (Adept): Like a green lantern, Josh has the ability to focus his will and create solid objects such as giant hands, walls and etc as well as increase his strength and striking power by directing the construct into a weapon form. Currently, this is the only power that Joshua has some mastery over.
Skills:
Aeronautical Engineering (Adept) - Having chosen this as his main focus in university and being only a year from getting his degree, Joshua is naturally fairly capable when it comes to matters related to this field of engineering, though not yet enough to be comparable to an actual professional in the field.
Martial Arts (Adept) - As a preparation for his inevitable inheritance of the highly volatile Starheart, Joshua's father personally arranged for him to be trained in quite a few branches of martial arts, hoping that it would help him with keeping control over his abilities.
Driving (Average) - He can drive cars and motorcycles just like literally most college students. Nothing impressive to see here.
Indomitable Will (N/A): Unsurprisingly, he seems to have inherited his father's stubbornness willpower.


Weaknesses:
Wood Flaw: The energy of the Starheart is ineffective against wood. Items made of wood cannot be lifted or broken by energy from the ring nor can barriers of emerald energy stop projectiles crafted from wood. By extension, things made of plant-matter could potentially disrupt his power and were not affected by the ring's power as much as other substances were (so if he fired a blast at, say, a giant mutant Venus flytrap, the blast wouldn't be quite as effective if he'd fired exactly the same beam at a human being or a brick wall). Apparently, this vulnerability to wood was because the Starheart's green flame was an incarnation of “green, growing things” and thus could not be turned against them.

Stuff:
Suit:
Josh is known to wear a remarkably form-fitting set of clothes consisting of a black tank top with golden details, a green undershirt, a black fingerless glove covered by detached sleeves similar in colour to the rest of his clothes and black/golden pants. He also wears a dark green mask projected through the use of his powers when actuating publicly.

Personality:
At first glance, Joshua is a fairly proud young man whoose good looks and confident attitude make him an easy person to admire in spite of his somehow bossy attitude and apparent indifference to whatever people try to tell him - though he's also equally easily hated for that, being described as someone that at his worst is moody, cranky and liable to ignore others, and at his best quite generous without much change in attitude - being the kind of person who always has good - though never top - scores and being fairly athletic in despite of never putting much effort into anything, he naturally fits amidst pretty much any group yet never seens to actually be a part of it, lacking any true attachment to those besides him in despite of easily befriending everyone.

In fact, though, Josh is fairly different from what people think after superficially knowing him, not only being away more of an airhead than people think - after all, he's mostly thinking about some rather frivolous things like food and tv shows when he seems to be in deep thought - but also being away more fragile than his normally confident attitude let people know, putting quite the effort into making himself look cool to avoid revealing his own insecurities. Additionally, while he is indeed somehow detached from his surroundings, he has potential as far as heroism goes, naturally feeling the need to intervene when those around him are in danger and having quite the empathetic mentality under his indifferent act. It seems that mostly due to his "airheadedness", Josh can summon courage quickly where others may falter, easily throwing himself in the most dangerous situations without thinking twice solely because he feels like of it should be dealt with by someone he could as well do it.

Joshua is known to display a completely different, and considerably darker, side of his personality when facing excessive psychological strain - sort of snapping when under excessive pressure - demonstrating a decisiveness and ruthlessness that hardly suit a person as young and inexperienced as himself. This state appears to be related with his inherent link with the Starheart's conscience, being the direct result of this "entity" acting up to defend him, getting rid of the "weakness" represented by his insecurity and morals in favour of a more effective approach - something that deeply scares him, as he fears that letting the artifact mess with his mentality like that would make him lose his mind should he start to rely on it.



Origin Story:
Born as the result of an experiment conduced by a mad cientist secretly influenced (and helped) by the Green Flame of Life - the Starheart's self-formed conscience - with the intent of infusing Sentinel's powers into artificially grown fetuses for the purpose of making an artificial troop of superpowered being to contend with the green lanterns - though the secret intent of the Green Flame was creating a physical avatar for itself - Joshua's life was, from the very beginning, inherently linked with the super heroic community of Earth in a quite literal way, as the moment he first opened his eyes inside the test tube set to nurture him - the sole sucessful subject - until he was mature enough to be teached was the exact same moment that the then current Green Lantern Hal Jordan, found and invaded the hideout of the cientist, ultimately managing to bypass the Green Flame's attempt of diverging his attention as it was temporarily weakened by the process of fusing a part of its physical body with the infant, successfully capturing the cientist, breaking apart the facilities and rescuing Joshua, the sole survivor of the experiment, in the process.

Incapable of abandoning the newborn child behind to die and similarly unable to simply leave the kid in the hands of the local authorities, the Green Lantern ultimately decided to directly take the child to the sole person capable of containing the powers of the Starheart, Alan Scott, who ultimately decided to adopt the kid in an effort to let him have a normal life while restricting the influence of the Starheart.

Just like that, the kid now named as Joshua got to live sixteen whole years without knowing of his unusual origins, only learning the truth after the piece of the Starheart inside him finally awakened after 16 years of slumber, making it so his adoptive father couldn't suppress his powers anymore, being ultimately forced to train the now teenager Joshua so he could at least control his own powers. Since then, roughly two years have gone past and Joshua not only acquired some control over his powers but also has recently started actuating as a hero while out of the wing of his adoptive parents - since he decided to go back to his home city, Metropolis, to study due to being somehow sick of Gotham's gloomy aura - much to their displeasure.


Other:
- He's currently coursing his third year towards a Bachelor's of Aeronautical Engineering in Metropolis University.
- While he, like his adoptive father, is native to Metropolis, he was raised in Gotham.
- He's currently active as a hero active in Metropolis (a fairly easy thing to do considering that most of the dangerous criminals in the city who could actually harm him would normally be dealt with by more experienced super heroes, leaving only minor petty criminals for him to take care of)
- He seems to be a fan of the Gotham University's Nighthawks in spite of going to Metropolis University.
 
Last edited:
UFjpR.png
c00518cedd0d51055054a89f140f8eb1--support-bat-man.jpg
Hero Name:
Shadow-Bat
Real Name: Simon Bradley Kincaid
Age:
17
Gender: Male
Appearance:
Simon is a six foot tall Caucasian teen with a beige skin tone and brown eyes. His hair is dark brown and spread across the left side of his face. He is built like someone who does rigorous daily exercise, and is known for his charming looks. Simon has a piercing on both ears, and opts for gold hoop earrings, but has on occasion wore stud earrings.
b13P1yL-2465.png

Personality: Simon, to be a borderline psycopath on the papers wouldn't be much of a surprise to some. He's very much a recluse, and enjoys keeping to himself, mainly because it's just always been that way since he was a child. Him against the world. Simon is a very smart, and quick-witted young man, and has faced multiple near-death situations in his short life. If not for life in the dangerous Gotham streets, he might not have even developed his sharp intuition. This also spreads out into his leadership capabilities as he is able to make up and execute plans on short notice. Still, Simon isn't very trustworthy of anyone, no matter how helpful they might be, as a cause of his haunted childhood. He finds it hard to let people in because they're so prone to hurting him, and doesn't often make close relationships. His cooperation with leaders and the authorities is questionable, his motives often leading only to his own betterment. Simon's childhood torture has also made him increasingly violent and short-tempered, and him lashing out or having nervous breakdowns, even in the field is not a surprise to happen. His feeling for vengeance is even so powerful.

Still, on the inside, Simon is a depressed, suicidal teen who doesn't know who to trust, and rather bottles up his pent up anger rather than sharing it with someone.

Origin: Simon was the child of a Gotham-city prostitute, and was given up immediately after adoption. Not much else is known about his mother. As for him, he wasn't adopted for years, and was forced into foster care by the age of five. His childhood was definitely not one that any kid would enjoy. In his early days, he spent most of his days being more of a house help than a foster-child, and was abused if he refused to do said chores. His foster siblings were often the only reason he enjoyed staying in these houses, but as the years progressed, that clause of having siblings grew minimal towards him. He became more rebellious in the Gotham foster care, and was switched out more and more often.

Simon remembers the one how he was forced to stay in, was scarred for life in. He started out as a house help really, like he had in any other house. The abuse in this house only grew more and more, until soon his foster father became more and more touchy and sexual in the way he abused him. He remembers every word, and every way he was thrown across bedroom floors, beaten and raped like an animal. Simon couldn't comprehend what was happening, and hadn't even the confidence to become a rebel like he had in the past, and suffered the abuse for years on end. The wives of the foster fathers would only encourage these acts as they were often abused as well by the abusive fathers. When Simone found it enough, by his fifteenth birthday, he memorized and plotted the murder of his foster father. A drive home from work went awry in his father's vehicle when a mini flare installed into the car's tire blew out and burned the tire, forcing Simon's father to pull the car to the side. Simon, on the other hand, had been stalking him the whole night. With a cursed perfect memory, Simon still knows to date the sound it made when the steel pipe landed on the back of his father's head, and the serenade and confetti-like juice of blood spilling out his head. Of how he mutilated the body of his father in a way even if he did wake up, there'd be nothing to jack off with. And with the last of his raging anger, he buried his father deep in the forests, and burned up the car, only leaving a simple note for his foster family before he ran.

He already had a plan. With adept hacking capabilities, Simon, with aid of some blacklist hackers, was able to create and download his own file onto that of the CIA, and pretended to be a nineteen year old recruit enlisting into the agency. He'd hoped to be something to stop people like his father, and help voices that went unheard, training for two years before dropping out. He did so because CIA pay wasn't all too good, and with the need for soldiers in Iraq, he definitely wasn't going to work for much longer. He resigned in the summer of two years ago, and with the rise of costumed crimefighters, donned one of his own, even copping the emblem of a bat in respect for the superhero he respected the most, the Batman.

Abilities:
  • Fighting Prowess: With years in the CIA and at overseas camps, Simon is skilled in countless fighting arts and styles, and has trained in them very well, still doing some of that till now. Notable fighting styles of his are MMA, Tae Kwon Do, Kung Fu, and his own variation of fighting.
  • Intuition: His street smarts, Gotham-city awareness and quick wit are all things that shine in Simon's skillset. His ability to create things on the fly never ceases to amaze his allies, and is one of his finer qualities.
  • Parkour/Acrobatic: A mix of the two, Simon's acrobatic prowess and ability to change his body position on the fly even when midair, and contort it in a plethora of ways goes into great use while leaping from building to building, and with these skills, has allowed him to cover a series of building through his mix of parkour and gymnastics.
  • High Pain Tolerance: Taught to him while he was still in service at the CIA and only built more on in his crimefighting, Simon is able to take up a large sum of pain without showing it or giving up important intel.
  • Survivalist: Simon is able to go days on end without food, proper sleep, or hydration before allowing proper fatigue to kick in.

Equipment:
  • Shadow-Bat Suit: A very simple starter suit for a vigilante low on cash, and high on determination to still get the job done, the Shadow-Bat suit is a dri-fit athletic grey t-shirt with an ironed on Bat insignia onto the chest of it. He has two darker hockey pads kept up by the elbows of the suit, stitched into it, and sports leather motorcycle gloves for grip. His pants consist of combat trousers and boots as well as the hockey pads on each knee once more. By his waist is a standard 6-pocket utility belt. The mask of it all is simply a thin grey bandanna with a leather masking sewed for the eyes.
  • Utility Belt: In the 6 pockets of the utility belt, Simon has flash bangs, EMPs, trackers (connected to a GPS), shuriken, simple grenades, and extra ammunition.
  • Arsenal: Unlike most other superheroes, Shadow-Bat does use guns, and Simon has two pistols hitched on both sides of his waist, another pistol on his right boot, and often has an assault rifle swung over his back. He also has a combat knife in his left boot.


Other:
  • Very much under-par compared to the other recruits
  • Is currently attending Gotham University, barely goes to classes though
  • In the papers word is spreading of a low-level vigilante that goes after gangs often tied to abusing families and little girls, and leaves his victims unconscious with a small bat insignia burned into their foreheads. Word is that this new vigilante has no relent, and word from one of his victims, "He killed them! Pablo! Diego! Both popped in the head! He's worse than the bat."
  • Is struggling with Bipolar mental illness, and is on anxiety and depression medication.

nightrunner-and-the-frenchman.jpg
 
553991dd230bcf8f6b5b89a4_m


Hero Name:
Wraith

Real Name:
Kuro ‘Ray’ Hattori

Age:
18

Gender:
Male

Appearance:
Kuro stands at about 5'10 tall, with fair skin that's neither pale nor very tan. His black hair is kept at a medium length, with bangs that barely pass his eyebrows. His training has left him in peak physical condition for a teenager of his age and has kept him muscular but not heavy; he relies on agility and skill in a fight rather than strength and brute force. Although he's Japanese, his eyes are an icy blue, which often earns him weird glances those who notice. He often wears sunglasses when around those he's unfamiliar with as a result.

Personality:
Raised as the heir to a Japanese clan of assassins, Kuro never really had the time to enjoy his childhood. His father was a strict teacher and forced him to study and train constantly, which instilled a perfectionist streak in the boy that has persisted into his young adult life. He's naturally quiet and perceptive, and can come off as a bit aloof and intimidating at times. His sense of humor is a bit lacking as well, and his training left him without much knowledge about pop culture. His knowledge on academic subjects, as well as the criminal underworld, is extensive though and serves him very well on missions. He does enjoy soccer, though, and is a big fan of Kaiju movies. Ever since the death of his family, Kuro has been obsessed with taking revenge on Ra's al Ghul and his sister and is dedicated to bringing the League of Assassins to an end.

History:
Few organizations in the world could rival the League of Assassins, and even fewer were willing to compete with them directly in their business. The Hattori Clan was one of those groups. One of the largest assassin groups in the world, their influence was wide and their members known for their skill in spycraft and stealth. Every leader of the Clan was born with powers that augmented their abilities far past those of any man, and these powers were passed down every generation to at least one of the leader's children. Kuro was born into the clan as the only son of its leader, the middle child between a pair of sisters. Since birth his father trained him to be the greatest assassin the clan had ever seen, pushing his son as hard as he could. This left Kuro with a good amount of resentment towards his dad, but his love for his mother and sisters was undying. He was close to all of them, particularly close to his younger sister, who enjoyed the luxuries of their wealth without taking interest in the family business. His older sister, however, came to resent their father as well. Not because he trained her, but because he chose Kuro to lead the Clan rather than her.
A few months ago, on a particularly unnoteworthy night, the Hattori Clan's base was attacked by the League of Assassins. Though they were well protected and were able to fight back for much of the night, Kuro's older sister revealed herself as working with the League and killed both her mother and father, sparing only her siblings before vanishing with the league. Ever since that day, Kuro has worked tirelessly to bring down both the League of Assassins and to enact revenge on his sister.

Abilities:
Phasing:
Kuro can phase through walls as he pleases, taking anything he's wearing and anything he's holding with him. Though he had trouble phasing through dense materials in his youth, he's overcome this problem and can now phase through essentially anything.

Night Vision:
Kuro can see almost perfectly in the dark without the assistance of night vision goggles.

Genius Level Intellect:
Years of study in several different subjects have given him an unmatched intellect in many different fields. While he's not an expert in any specific subject, his scientific and strategic knowledge is second to none, at least among those his age.

Clouded Mind:
Something about Kuro's lineage makes his mind nearly unreadable; many telepathy have found certain members of his family to be impervious to mind-reading and mind-controlling.

Expert Martial Artist:
Trained by some of the best fighters in the world, Ray is highly skilled in both hand-to-hand combat and in the use of most weapons. He's studied several martial arts and trains constantly to improve his skill.

Equipment:
sQcRa9X3Xr8zo7paF4JHxSE12lFVBtPW3g3K_6TnhA7FPw6-TgCTxmU0FcbESQvM7PkeiP2Mm5-UP2tfOUGTbD-ts5QJibs4VCWW8jRq-B2QN_nXSsPY6GCG24RdcAzczmUDcMng

The armor that Kuro uses on missions. Designed to be flexible and light while still offering a bit of protection, the whole outfit is bullet and knife resistant, but can't take much damage overall.
Along with his armor, Kuro carries several shurikens and a pair of kama that can retract their blades to become escrima sticks, or combine into a short staff. He also carries a katana and wakizashi on his back, but never actually uses them in combat.

Other:
- Often called 'Ray' by friends and remaining family.​
 

I'd move all the mountains for you.

ZotaVyL.jpg







HERO NAME
Rockie

REAL NAME
Sierra Lester

AGE
16

GENDER
Female



APPEARANCE
Standing at a medium height, she still hopes to grow a few inches. Her short, dark hair seems to have a faint blue or purplish undertone and she usually keeps it in a low bun or, more commonly, in a pair of piggy tails. She has an athletic body from the years in swimming classes. The icy blue wide eyes, that always seem to be reflecting a smile, are what tends to draw people's attention.

PERSONALITY
Sierra was always the kind of person everyone likes to have around: funny, lively and easygoing. Sometimes her over-energetic nature can cause people to roll their eyes, especially when the situation asks for a more serious posture. Still, her welcoming demeanor and smile tends to spread warmness to whomever see them. She has a relatively good intuition, but rarely follows it, perhaps due to her insatiable curiosity; even if something doesn't seem right, she'd pursue it just to be completely certain.
It's not uncommon to hear someone complaining about her unshakable good-humor, however. As a natural optimistic, she'll always look for the bright side of everything. Despite missing her parents greatly and feeling that a part of her will always be gone, not even that was able to crush the girl's spirit. Her optimism might keep her from having her feelings hurt for longer than normal, but when that happens, it's hard to regain her trust.


ORIGIN
Until the age of 13 Sierra lived with her parents. She had a happy childhood and her energetic personality reflected how much she was loved by them. That was until in one unusual warm night in mid-April her mother was ran over by a car. Her father never recovered from losing the love of his life, falling into an endless torpor of grief, growing numb and alien to everything else. She lived with her father in that state for a few months until her uncle finally intervened and decided to hospitalize his brother, for the sake of both father and daughter.
The eccentric uncle became the guardian of the girl. He had always been a strong presence in her life, since he and his brother had a close relationship. However, Sierra didn’t know exactly what he worked with. His small house was a chaos of beakers, culture tubes, rats in cages and chemicals that she was advised to stay away from. He prepared a room for her and told her that that was her home now, but that she should never go into the basement. As a curious girl, she naturally tried going in there at every chance she got, but never being successful in her attempts. One day, though, he invited her to see what was in there. Differently from the rest of the house, the basement was a pristine chemical laboratory. In the middle of the ample space lay a cushioned chair similar to the ones one would find in a dentist office. Naively, she ran her fingers through the pale blue cushions, asking him what was that for. He smiled. It couldn’t be helped.
She didn’t know how long she stayed in that basement, tied to the chair with needles inserting painful fluids under her skin: the constant fading of conscience made her lose track of time. But she’d remember the pain vividly, whether awake or asleep, she’d never forget how excruciating that period was. When she finally regained complete conscience all the tubes were gone. She was alone in there, but still strapped to the chair. A few hours later her uncle would explain to her, barely being able to contain his excitement, that she now would have powers. For a few weeks he tried training her, but those sessions always ended up in tears and rage. She didn’t want to be near him and his expectations weren’t being met.
One day the basement door was opened and a figure that was not her uncle entered. Her heart already raced from the agitation she heard upstairs, the sound of things being broken and a low rumble that seemed to emanate from the center of the earth. The figure standing there, unstrapping her limbs and setting her free was Geo-Force. She never learned exactly how he found her or why he decided to help her, but for the following three years he’d train her, teaching and showing her how to control her abilities and use them for good.
In spite of the painful circumstances she went through, she's now thankful for being able to do things she never dreamed she'd be able to, for being able to help people. And occasionally throw rocks at them.

ABILITIES
Geokinesis is the ability to manipulate earthen elements, such as sand, rocks, stones, dust and minerals. There are several different stages that determine how advanced are the user’s abilities and, as a consequence, what sort of manipulations and controls they can exert. Still a beginner in most of her abilities and techniques, she seems to struggle when dealing with large amounts of sand or dirt, but has a natural easiness when dealing with rocks and stones, rapidly improving her ability to sculpt them at will and manipulating them effortlessly.

Passive abilities
Earth Absorption: beginner. Ability to absorb the earth and use it in some way.​
Geokinetic Healing: beginner. Almost at an intermediate level when applied to herself, but healing others through the earth requires more effort.​
Geokinetic Construct: beginner. The ability to create objects from earthen matter.​
Burying: novice. The power to bury or submerge persons or objects into the surface.​
Seismic Sense: intermediate. She can easily sense vibrations surrounding her, similarly to echolocation, helping her to detect incoming groundborne threats, move around in the dark by spatial perception and, if close enough, listen to people’s heartbeats.​
Geo-Telekinesis: intermediate. Move, lift and manipulate earthen matter freely, with her strength being stones and rocks.​
Geokinetic Flight: intermediate. She finds it easier to levitate when using rocks and other concrete formations instead of patches of dirt and can move at a fair speed, although her flight reflexes can fail sometimes.​

Offensive abilities
Geokinetic Combat:
Geokinetic Exoskeleton: novice. She can form an armor surrounding small parts of her body with different earthen materials. The bigger the part she armors, the shorter she can hold. The armor could be used to protect from damage as well as to inflict it.​
Geokinetic Attack: the use of earthen materials for both range and melee attacks.​
Earth Cutting: beginner.
Earth Blast: novice.
Earth Spike Projection: novice.
Earth Bullet Projection: intermediate.
Earth Ball Projection: intermediate.

Limitations
In order to use her powers she needs at least one source of earthen matter nearby, which luckily isn’t difficult. Her vitality is not connect to the earth itself, but she might heal more slowly if away from the ground. Although being able to sense seismic noise and vibrations in general, she is not able to manipulate them. She’s also not able to control lava or magma.
Her emotions affect her powers a great deal: being unable to isolate her feelings, she can easily lose control of what she’s doing or over-exert herself.

EQUIPMENT
In her daily, normal life, she wears normal and comfortable clothes. When fighting or in training, however, she wears dark brown combat boots, dim gray pants, an olive shirt and a dark-lensed goggle, which purpose is both to conceal her identity and protect her eyes from any debris resulting from her manipulations.

OTHER
In her free time Sierra enjoys designing new clothes and sewing, aiming to study Fashion Design and work in the area. She’s also a good swimmer.
 
Last edited:

Users who are viewing this thread

Back
Top