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Fandom Vampire: The Masquerade: Chapter 3: Setting Aside Grievances

Birdsie

The God-Emperor of Mankind
CHARACTER SHEET
BASIC
Name
: Aran Donnely
Titles: Aran the Bloodthirsty
Gender: Man
Occupation: Ninja Masochist
Nature: Gallant
Demeanor: Enigma

ATTRIBUTES (note: 5 is pretty much peak-human.)
Physical
Strength: 3 Dexterity: 4 Stamina: 4

Social
Charisma: 3 Manipulation: 2 Appearance: 2

Mental
Perception: 4 Intelligence: 3 Wits: 3

ABILITIES
Talents
Alertness: 3 Athletics: 4 Awareness: 5 Brawl: 2 Intimidation: 1 Subterfuge: 2 Malkavian Time: 2

Skills
Drive: 2 Firearms: 1 Larceny: 4 Melee: 4 Stealth: 5

Knowledges
Computer: 1 Investigation: 3 Medicine: 1

BACKGROUNDS
Domain: 1 - Your personal apartment in downtown LA -- it is considered your haven and territory.
Resources: 2 - You are officially hired by the Prince and thus have access to a steady income from his part. You get your paycheck of $300 once a week. (Income: $1200/month).

Virtues:
Self-Control: 3
Conscience: 3
Courage: 5

Willpower: 7
Humanity: 6

Disciplines:
Celerity - 1
Auspex - 1
Dementation - 2
Obfuscate - 3

RELATIONSHIPS

Daniel Fortesque: 7th Generation, Tremere, The Prince -- 15: Acquainted
Attwell Grofhurst: 9th Generation, Malkavian, Primogen -- 25: Amiable
George Soros: 8th Generation, Gangrel, Primogen -- 5: Known
Cab Driver: ???, ???, Cabbie -- 40: Liked



@Ciphrus Dalamus Ulom Dalamus Ulom Captain Gabriel Captain Gabriel Kalin Scarlet Kalin Scarlet @Lancelot

Intro:
Your head rises from the wooden coffin you now reside in. You look out the window to your right and see the sun is slowly setting over the horizon. This is now the equivalent of your early morning.

You get out of the coffin on your bed and do some stretches to wake up more quickly, even though it was barely needed.

You've been this way for a while. As in, you were undead for a while. Speaking of you. Your name is...

  1. Write-in.
And you're a...
  1. Man.
  2. Woman.
Indeed. It is Fall of the year 1999. You've been turned, or, as your new masters call it; "embraced" in the middle of the Summer. You've gained quite a bit of experience as a vampire. Here's all that you know:

Kindred Society
--- As far as you know, vampire society is a giant mess. Elders plotting to backstab each other and vying for supremacy over food is a nightly thing. This state of things, where everyone plots and uses chess figures to make their point is colloquially referred to as: "Jihad." No matter what Clan, what Sect, or what part of the world. Vampires will always be indulging in Jihad. It is the very vampiric nature and the most important aspect of your new unlife.

--- Second of all, the classes of society. The lowest members of vampiric society are Fledglings; newly Embraced kindred (kindred means vampire or vampires) that have no official rights and must always listen to their Sires, the kindred that embraced them. At this stage, they learn the rules like you did. Then are the Neonates, a rank that you currently hold with all your pride. They are merely pawns and soldiers. Then come the Ancillae; vampires that lived for a bit over 100 years. They have little ties to their mortal lives and regularly indulge in Jihad, although of a smaller scale than the Elders; kindred who lived for over 300 years and take prestigious positions in vampire society. Look at it this way; if Fledglings are recruits, then Neonates are soldiers, then Ancilla are sergeants and lieutenants, and the Elders would be colonels and captains.

Above that, there isn't much more. You've heard of ancient vampires called Methesuleahs, and their Sires; the Antediluvians, but supposedly all of them are dead or in torpor by now. The last "living" Methesuleah supposedly finds his domain in London, England.

--- Generations are also important. You are a vampire of the Twelfth generation, meaning you are Twelve generations separated from the first vampire; the legendary Caine. Caine's childer were the second generation and their childer were the Antediluvians. Their childer were the Methesuleahs and so on. The lower someone's generation, the thicker his vampiric blood, and thus, his supernatural powers.

--- Then are the Sects; large collectives of vampires with different goals. There are only two that you know of, and both are global; the Camarilla and the Sabbat. You've heard of some Sect called the Tal-Mahe-Ra, or something like that when you were spying on a conversation between Ancillae, but you don't know much more.

Currently, you belong to the Camarilla.

--- Lastly, come the Clans. Clans are special "breeds" of vampires. Each one has unique weaknesses and powers special to them. The Malkavians, for example, are insane as butts, but their unique discipline of Dementation allows them to spread that insanity to people nearby, or hear voices that give them advice. There are also specific bloodlines; mutated off-shoots of specific clans.

Vampire Culture
--- Although the Camarilla officially denies most of such claims, the first vampire's name was supposedly Caine. He was cursed by God and became the first vampire. He had only a few childer that he embraced. Among them were Enoch, Irad, Zillah, Crone, and several others. Their childer, the third generation, were called the Antediluvians. The Antediluvians were the progenitors of all known Clans. Someday, the Antediluvians supposedly rebelled against Caine and "diablerized" their forefathers. This caused Caine to punish them for their insolence and cursed each and every one of them. These curses were passed on as Clan Curses.

Diablerie is a taboo art of sucking another kindred's blood until they are once again dead. Rumours tell that to diablerize another kindred is to consume his soul, and thus, all of his power. Diablerie is, however, strictly forbidden, even if another kindred is attacking you. You don't know why.


Kindred Powers & Weaknesses

--- First of all, each vampire is immortal. You don't age anymore. That doesn't mean you're indestructible. Several shotgun shells to the head will put you down for good with no chance of return. You can bank on that.

However, you can heal your wounds with "vitae." Vitae is a substance created in the vampire's body after he ingests blood. It's supernatural. Vitae powers the disciplines and the vampire's body. You need it to continue "living." You need it to perform all of your supernatural powers. It is crucial to you, therefore you hunt down mortals to drink their blood and have more vitae.

--- What about the weaknesses? Well, there's only a few. First one is the sun. Although it won't burn you into ash instantly, going out in noon on a sunny Summer day will kill you within seconds. Going out in a thick trenchcoat and hat during a winter afternoon gives you some chances of survival and some time.

Your second concern is fire. Fire is scary to you, literally. You have a deep, subconscious fobia of fire and tend to avoid it. It also hurts like hell.

Your third concern is the Beast. The Beast is your vampiric subconsciousness; an inhuman part of you that was awakened when you were embraced. The Beast wants you to do evil things. To eat, to lose your humanity, to become a mindless killer. That's why all vampires, even the feared Elders, never drink a human to the last drop. To do such an immoral thing is to succumb to the Beast's beckoning and lose a part of your humanity permanently. All vampires cling to their humanity as much as they can, because they will eventually lose it. That is inevitable, so you need to protect it while you have it. Just don't kill innocent people and act human, is all I'm saying.

--- Lastly, your special powers are called the Disciplines. Disciplines can be learned from a teacher, however, each Clan has three specific Disciplines that they slowly learn on their own. Each Clan also has an additional weakness as a result of Caine's curse.

--- You can also enter the so-called Blood Bonds. By drinking the blood of a vampire, you will instantly gain a predisposition to like them. If a mortal drinks your blood, they will also gain some supernatural powers. These mortal servants are called "Ghouls."

--- In order to Embrace a mortal into vampirism, you must first suck them dry of blood and replace it with a little of your own.

Other:
You've also been told there exist things like Mages, or Werewolves, and Wraiths, but never encountered one personally.

Enough of story times. What Clan were you again?

(Note: If you want the Disciplines explained in detail, let me know.)

  1. The powerful Brujah.
    Clan Disciplines: Celerity, Potence, Presence.
    Clan Weakness: Very easily succumb to the Beast when it tells them to frenzy.
    Short Description: Vampires renowned for their strength and speed, rather than being social predators.
  2. The bestial Gangrel.
    Clan Disciplines: Animalism, Fortitude, Protean.
    Clan Weakness: Each time they succumb to the Beast and frenzy, they gain a temporary or permanent animal body part (ie: tail, red eyes, wolf-like fangs, etc.)
    Short Description: Vampires known for turning into mist, bats, or living close to nature. The Gangrel are true predators.
  3. The mysterious Followers of Set.
    Clan Disciplines: Obfuscate, Presence, Serpentis.
    Clan Weakness: Twice as more susceptible to sunlight and quickly distracted by normal, bright light.
    Short Description: A mysterious clan of kindred with unclear origin that worship the Egyptian god Set as their founder.
  4. The organized Giovanni.
    Clan Disciplines: Dominate, Necromancy, Potence.
    Clan Weakness: Deal immense damage when biting, making it difficult to keep mortals alive after feeding.
    Short Description: A clan who's "Antediluvian;" Augustus Giovanni is still alive. He diablerized his actual clan progenitor resulting in Clan Giovanni; a mafia family that Embraces only within their ranks.
  5. The dark and gloomy Lasombra.
    Clan Disciplines: Dominate, Obtenebration, Potence.
    Clan Weakness: Even more susceptible to sunlight. Cannot see their reflections even on video footage.
  6. The insane Malkavian.
    Clan Disciplines: Dementation, Auspex, Obfuscate.
    Clan Weakness: From deranged psychopaths to rambling maniacs, each member of the Clan is insane.
    Clan Description: They are insane oracles, seeing the future thanks to visions and voices of their insanity.
  7. The monstrous Nosferatu.
    Clan Disciplines: Obfuscate, Potence, Animalism.
    Clan Weakness: Each member of the clan is utterly hideous and disgusting, to the point where it's clear they aren't human.
    Clan Description: The spies of the Camarilla, Clan Nosferatu specialize in stealth and hacking and dwell in the sewers.
  8. The criminal Ravnos.
    Clan Disciplines: Chimerstry, Fortitude, Animalism.
    Clan Weakness: Addicted to crime, literally. Each Ravnos has a vice that is hard to control.
    Clan Description: Known for always not being on your side, Ravnos are schemers and bastards to the extreme.
  9. The lustful Toreador.
    Clan Disciplines: Auspex, Presence, Celerity.
    Clan Weakness: Addicted to beauty, literally. Needs to admire all art and culture.
    Clan Description: Extremely prideful and hated by the Nosferatu, they are the most human-looking and social of the Clans.
  10. The scholarly Tremere.
    Clan Disciplines: Thaumaturgy, Dominate, Auspex.
    Clan Weakness: None.
    Clan Description: An artificial clan created by a sect of mages long ago. The Tremere enter blood-bonds with their masters to ensure they can't betray their secrets. Mysterious even by kindred standards.
  11. The atrocious Tzimisce.
    Clan Disciplines: Vicissitude, Auspex, Animalism.
    Clan Weakness: Must sleep with two handfuls of soil from their homeland or suffer consequences.
    Clan Description: Flesh-crafters and avid supporters of the Sabbat. It is rare to see a Tzimisce in the Camarilla.
  12. The lordly Ventrue.
    Clan Disciplines: Dominate, Fortitude, Presence.
    Clan Weakness: Must drink from a specific kind of mortal, different for each member.
    Clan Description: Supporters of the Camarilla to the highest degree. They all own their own business companies and control governments to some extent. Clan Ventrue is where the legends of vampiric nobles come from.

CHAPTER 1: Light & Ammonia
CHAPTER 2: Spaghetti & Corpses, Boss

CHAPTER 3: Setting Aside Grievances
 
Last edited:
Our name is Gale Fortuna, and we are male. Member of the Toreador.
 
@Ciphrus Dalamus Ulom Dalamus Ulom Captain Gabriel Captain Gabriel Kalin Scarlet Kalin Scarlet @Lancelot

Your head rises from the wooden coffin you now reside in. You look out the window to your right and see the sun is slowly setting over the horizon. This is now the equivalent of your early morning.

You get out of the coffin on your bed and do some stretches to wake up more quickly, even though it was barely needed.

You've been this way for a while. As in, you were undead for a while. Speaking of you. Your name is...
  1. Write-in.
And you're a...
  1. Man.
  2. Woman.
Indeed. It is Fall of the year 1999. You've been turned, or, as your new masters call it; "embraced" in the middle of the Summer. You've gained quite a bit of experience as a vampire. Here's all that you know:

Kindred Society
--- As far as you know, vampire society is a giant mess. Elders plotting to backstab each other and vying for supremacy over food is a nightly thing. This state of things, where everyone plots and uses chess figures to make their point is colloquially referred to as: "Jihad." No matter what Clan, what Sect, or what part of the world. Vampires will always be indulging in Jihad. It is the very vampiric nature and the most important aspect of your new unlife.

--- Second of all, the classes of society. The lowest members of vampiric society are Fledglings; newly Embraced kindred (kindred means vampire or vampires) that have no official rights and must always listen to their Sires, the kindred that embraced them. At this stage, they learn the rules like you did. Then are the Neonates, a rank that you currently hold with all your pride. They are merely pawns and soldiers. Then come the Ancillae; vampires that lived for a bit over 100 years. They have little ties to their mortal lives and regularly indulge in Jihad, although of a smaller scale than the Elders; kindred who lived for over 300 years and take prestigious positions in vampire society. Look at it this way; if Fledglings are recruits, then Neonates are soldiers, then Ancilla are sergeants and lieutenants, and the Elders would be colonels and captains.

Above that, there isn't much more. You've heard of ancient vampires called Methesuleahs, and their Sires; the Antediluvians, but supposedly all of them are dead or in torpor by now. The last "living" Methesuleah supposedly finds his domain in London, England.

--- Generations are also important. You are a vampire of the Twelfth generation, meaning you are Twelve generations separated from the first vampire; the legendary Caine. Caine's childer were the second generation and their childer were the Antediluvians. Their childer were the Methesuleahs and so on. The lower someone's generation, the thicker his vampiric blood, and thus, his supernatural powers.

--- Then are the Sects; large collectives of vampires with different goals. There are only two that you know of, and both are global; the Camarilla and the Sabbat. You've heard of some Sect called the Tal-Mahe-Ra, or something like that when you were spying on a conversation between Ancillae, but you don't know much more.

Currently, you belong to the Camarilla.

--- Lastly, come the Clans. Clans are special "breeds" of vampires. Each one has unique weaknesses and powers special to them. The Malkavians, for example, are insane as butts, but their unique discipline of Dementation allows them to spread that insanity to people nearby, or hear voices that give them advice. There are also specific bloodlines; mutated off-shoots of specific clans.

Vampire Culture
--- Although the Camarilla officially denies most of such claims, the first vampire's name was supposedly Caine. He was cursed by God and became the first vampire. He had only a few childer that he embraced. Among them were Enoch, Irad, Zillah, Crone, and several others. Their childer, the third generation, were called the Antediluvians. The Antediluvians were the progenitors of all known Clans. Someday, the Antediluvians supposedly rebelled against Caine and "diablerized" their forefathers. This caused Caine to punish them for their insolence and cursed each and every one of them. These curses were passed on as Clan Curses.

Diablerie is a taboo art of sucking another kindred's blood until they are once again dead. Rumours tell that to diablerize another kindred is to consume his soul, and thus, all of his power. Diablerie is, however, strictly forbidden, even if another kindred is attacking you. You don't know why.


Kindred Powers & Weaknesses

--- First of all, each vampire is immortal. You don't age anymore. That doesn't mean you're indestructible. Several shotgun shells to the head will put you down for good with no chance of return. You can bank on that.

However, you can heal your wounds with "vitae." Vitae is a substance created in the vampire's body after he ingests blood. It's supernatural. Vitae powers the disciplines and the vampire's body. You need it to continue "living." You need it to perform all of your supernatural powers. It is crucial to you, therefore you hunt down mortals to drink their blood and have more vitae.

--- What about the weaknesses? Well, there's only a few. First one is the sun. Although it won't burn you into ash instantly, going out in noon on a sunny Summer day will kill you within seconds. Going out in a thick trenchcoat and hat during a winter afternoon gives you some chances of survival and some time.

Your second concern is fire. Fire is scary to you, literally. You have a deep, subconscious fobia of fire and tend to avoid it. It also hurts like hell.

Your third concern is the Beast. The Beast is your vampiric subconsciousness; an inhuman part of you that was awakened when you were embraced. The Beast wants you to do evil things. To eat, to lose your humanity, to become a mindless killer. That's why all vampires, even the feared Elders, never drink a human to the last drop. To do such an immoral thing is to succumb to the Beast's beckoning and lose a part of your humanity permanently. All vampires cling to their humanity as much as they can, because they will eventually lose it. That is inevitable, so you need to protect it while you have it. Just don't kill innocent people and act human, is all I'm saying.

--- Lastly, your special powers are called the Disciplines. Disciplines can be learned from a teacher, however, each Clan has three specific Disciplines that they slowly learn on their own. Each Clan also has an additional weakness as a result of Caine's curse.

--- You can also enter the so-called Blood Bonds. By drinking the blood of a vampire, you will instantly gain a predisposition to like them. If a mortal drinks your blood, they will also gain some supernatural powers. These mortal servants are called "Ghouls."

--- In order to Embrace a mortal into vampirism, you must first suck them dry of blood and replace it with a little of your own.

Other:
You've also been told there exist things like Mages, or Werewolves, and Wraiths, but never encountered one personally.

Enough of story times. What Clan were you again?

(Note: If you want the Disciplines explained in detail, let me know.)
  1. The powerful Brujah.
    Clan Disciplines: Celerity, Potence, Presence.
    Clan Weakness: Very easily succumb to the Beast when it tells them to frenzy.
    Short Description: Vampires renowned for their strength and speed, rather than being social predators.
  2. The bestial Gangrel.
    Clan Disciplines: Animalism, Fortitude, Protean.
    Clan Weakness: Each time they succumb to the Beast and frenzy, they gain a temporary or permanent animal body part (ie: tail, red eyes, wolf-like fangs, etc.)
    Short Description: Vampires known for turning into mist, bats, or living close to nature. The Gangrel are true predators.
  3. The mysterious Followers of Set.
    Clan Disciplines: Obfuscate, Presence, Serpentis.
    Clan Weakness: Twice as more susceptible to sunlight and quickly distracted by normal, bright light.
    Short Description: A mysterious clan of kindred with unclear origin that worship the Egyptian god Set as their founder.
  4. The organized Giovanni.
    Clan Disciplines: Dominate, Necromancy, Potence.
    Clan Weakness: Deal immense damage when biting, making it difficult to keep mortals alive after feeding.
    Short Description: A clan who's "Antediluvian;" Augustus Giovanni is still alive. He diablerized his actual clan progenitor resulting in Clan Giovanni; a mafia family that Embraces only within their ranks.
  5. The dark and gloomy Lasombra.
    Clan Disciplines: Dominate, Obtenebration, Potence.
    Clan Weakness: Even more susceptible to sunlight. Cannot see their reflections even on video footage.
  6. The insane Malkavian.
    Clan Disciplines: Dementation, Auspex, Obfuscate.
    Clan Weakness: From deranged psychopaths to rambling maniacs, each member of the Clan is insane.
    Clan Description: They are insane oracles, seeing the future thanks to visions and voices of their insanity.
  7. The monstrous Nosferatu.
    Clan Disciplines: Obfuscate, Potence, Animalism.
    Clan Weakness: Each member of the clan is utterly hideous and disgusting, to the point where it's clear they aren't human.
    Clan Description: The spies of the Camarilla, Clan Nosferatu specialize in stealth and hacking and dwell in the sewers.
  8. The criminal Ravnos.
    Clan Disciplines: Chimerstry, Fortitude, Animalism.
    Clan Weakness: Addicted to crime, literally. Each Ravnos has a vice that is hard to control.
    Clan Description: Known for always not being on your side, Ravnos are schemers and bastards to the extreme.
  9. The lustful Toreador.
    Clan Disciplines: Auspex, Presence, Celerity.
    Clan Weakness: Addicted to beauty, literally. Needs to admire all art and culture.
    Clan Description: Extremely prideful and hated by the Nosferatu, they are the most human-looking and social of the Clans.
  10. The scholarly Tremere.
    Clan Disciplines: Thaumaturgy, Dominate, Auspex.
    Clan Weakness: None.
    Clan Description: An artificial clan created by a sect of mages long ago. The Tremere enter blood-bonds with their masters to ensure they can't betray their secrets. Mysterious even by kindred standards.
  11. The atrocious Tzimisce.
    Clan Disciplines: Vicissitude, Auspex, Animalism.
    Clan Weakness: Must sleep with two handfuls of soil from their homeland or suffer consequences.
    Clan Description: Flesh-crafters and avid supporters of the Sabbat. It is rare to see a Tzimisce in the Camarilla.
  12. The lordly Ventrue.
    Clan Disciplines: Dominate, Fortitude, Presence.
    Clan Weakness: Must drink from a specific kind of mortal, different for each member.
    Clan Description: Supporters of the Camarilla to the highest degree. They all own their own business companies and control governments to some extent. Clan Ventrue is where the legends of vampiric nobles come from.
We are a clearly a man named Aran Donnelly, of Clan Venture.
 
Your name is Seras, and you're a woman.
Bloody uncultured police girl, you mean.
We are a clearly a man named Aran Donnelly, of Clan Venture.
I want to point out we'll never agree on a Clan, Gender and Name unless all of us cooperate and go on an impasse.

He didn't ask the fucking clan guys.
He asked the name and gender.
That's it.
Yeah, I did. Read all of it? Duh.
 
We are a clearly a man named Aran Donnelly, of Clan Venture.
Interesting. The weakness will be very debilitating although Ventrue have good disciplines and we're pretty much going to start off with a good income and amount of contacts for a Neonate. Though, we won't stand our own in combat as a Ventrue. Ventrue tend to be pampered aristocrats rather than fighters and monsters.
 
Dalamus Ulom Dalamus Ulom Captain Gabriel Captain Gabriel Kalin Scarlet Kalin Scarlet

Honestly, the best Clans for our character (in my opinion) are:
  • Lasombra: They are the perfect mixture of social darwinists/predators with good strength in combat. In addition, their Obtenebration discipline lets them hold their own against magical threats.
  • Malkavian: They are funny. Trust me. You'll be tripping balls just from being a Malk.
  • Giovanni: Necromancy is a weak discipline at first, but then it turns OP on later levels where you can raise armies of undead SWAT soldiers who have enough intelligence to wield their weapons and even work as a hivemind. Elder Giovanni are very scary, trust me. In addition, we naturally start off as a high-rank member of a mafia with good income and contacts, but Camarilla and the other Clans will dislike us from the start.
  • Tremere: A lack of weakness is good, and their Thaumaturgy discipline is OP and full of flashy magic. Although, we aren't good at either melee combat nor at socializing. In addition, we have to stay loyal to the Clan or they will obliterate us with spells and shit.
 
Dalamus Ulom Dalamus Ulom Captain Gabriel Captain Gabriel Kalin Scarlet Kalin Scarlet

Honestly, the best Clans for our character (in my opinion) are:
  • Lasombra: They are the perfect mixture of social darwinists/predators with good strength in combat. In addition, their Obtenebration discipline lets them hold their own against magical threats.
  • Malkavian: They are funny. Trust me. You'll be tripping balls just from being a Malk.
  • Giovanni: Necromancy is a weak discipline at first, but then it turns OP on later levels where you can raise armies of undead SWAT soldiers who have enough intelligence to wield their weapons and even work as a hivemind. Elder Giovanni are very scary, trust me. In addition, we naturally start off as a high-rank member of a mafia with good income and contacts, but Camarilla and the other Clans will dislike us from the start.
  • Tremere: A lack of weakness is good, and their Thaumaturgy discipline is OP and full of flashy magic. Although, we aren't good at either melee combat nor at socializing. In addition, we have to stay loyal to the Clan or they will obliterate us with spells and shit.
What about Tzimisce--!
 
What about Tzimisce--!
I mean, Vicissitude is a nice discipline. It lets us shape flesh and create bone-swords, sure, but in the end of the day, controlling minds, having tough muscles, and being able to shoot fireballs is better than having a head that looks like a giant spider.

I mean, you do you. I'm just here to help you guys pick.
 
Dalamus Ulom Dalamus Ulom Captain Gabriel Captain Gabriel Kalin Scarlet Kalin Scarlet

Honestly, the best Clans for our character (in my opinion) are:
  • Lasombra: They are the perfect mixture of social darwinists/predators with good strength in combat. In addition, their Obtenebration discipline lets them hold their own against magical threats.
  • Malkavian: They are funny. Trust me. You'll be tripping balls just from being a Malk.
  • Giovanni: Necromancy is a weak discipline at first, but then it turns OP on later levels where you can raise armies of undead SWAT soldiers who have enough intelligence to wield their weapons and even work as a hivemind. Elder Giovanni are very scary, trust me. In addition, we naturally start off as a high-rank member of a mafia with good income and contacts, but Camarilla and the other Clans will dislike us from the start.
  • Tremere: A lack of weakness is good, and their Thaumaturgy discipline is OP and full of flashy magic. Although, we aren't good at either melee combat nor at socializing. In addition, we have to stay loyal to the Clan or they will obliterate us with spells and shit.
Let's go for Lasombra then.
 
Dalamus Ulom Dalamus Ulom Captain Gabriel Captain Gabriel Kalin Scarlet Kalin Scarlet

Honestly, the best Clans for our character (in my opinion) are:
  • Lasombra: They are the perfect mixture of social darwinists/predators with good strength in combat. In addition, their Obtenebration discipline lets them hold their own against magical threats.
  • Malkavian: They are funny. Trust me. You'll be tripping balls just from being a Malk.
  • Giovanni: Necromancy is a weak discipline at first, but then it turns OP on later levels where you can raise armies of undead SWAT soldiers who have enough intelligence to wield their weapons and even work as a hivemind. Elder Giovanni are very scary, trust me. In addition, we naturally start off as a high-rank member of a mafia with good income and contacts, but Camarilla and the other Clans will dislike us from the start.
  • Tremere: A lack of weakness is good, and their Thaumaturgy discipline is OP and full of flashy magic. Although, we aren't good at either melee combat nor at socializing. In addition, we have to stay loyal to the Clan or they will obliterate us with spells and shit.
I guess Malkavian. I expect comedy when I join these things anway.
 
Alright, let's choose sex. And by that, I'll roll a D4. If it's a 1 or 2, I choose male. 3 or 4, female.
 
@Ciphrus Dalamus Ulom Dalamus Ulom Captain Gabriel Captain Gabriel Kalin Scarlet Kalin Scarlet @Lancelot

Ah, you have a fish-stick in your pants. Your name is Aran Donnely.

Yes, you're one of the Oracles of Malkav; the Clan of the Moon. Each Malkavian is a deluded maniac in their own, little, special ways. Some hear voices that tell them specific details about people they meet. Others have visions of distant places. Others make sense of a random pattern of rust and see a map in it. Malkavian insanity is, indeed, supernatural. That fact is hard to deny, as Malkavians have the rare "Gift of Insight," or in their words: "Clarity from insanity." Lack of sanity is a price, but insight is a gain.

Malkavians are perhaps the most misunderstood Clan. Most kindred mark them off as deranged and useless, but the Elders know the true value of a precious, shattered mind of one of the Childer of Malkav.

Malkavians have three specific Clan disciplines: Auspex, the ability of supernatural senses and insight. Dementation, the unique ability to utilize insanity as a tool and weapon, and lastly, Obfuscate, the ability to conceal their presence from people's senses.

You, in particular, specialize in...
  1. Auspex
  2. Dementation
  3. Obfuscate
  4. The three, common, physical disciplines; Celerity, Fortitude, and Potence.
As for your Gift of Insight. You are deranged, but in what form?
  1. You believe you are a stealthy ninja. Since your insanity is supernatural, you indeed gain proficiency with anything you consider ninja-like, even through real ninjas didn't wear black suits.
  2. You are a cold, calculating killer. A sociopath in all ways. A serial killer, but also a murderer. A slasher, but also a shooter. And you enjoy it a lot.
  3. You have an extensive self-defeating personality disorder, also known as masochism. Pain is gain, baby, and your ass is like... uh... totally whipped and stuff!
  4. You're just a straight up weirdo. [Warning: Difficult.]
  5. Write-in.
 
We specialize in Dementation, and we are obviously a ninja. Couldn't you tell by the black suit and throwy-stary things?



EDIT: Can we be a masochistic weeb ninja?
 
@Ciphrus Dalamus Ulom Dalamus Ulom Captain Gabriel Captain Gabriel Kalin Scarlet Kalin Scarlet @Lancelot

Ah, you have a fish-stick in your pants. Your name is Aran Donnely.

Yes, you're one of the Oracles of Malkav; the Clan of the Moon. Each Malkavian is a deluded maniac in their own, little, special ways. Some hear voices that tell them specific details about people they meet. Others have visions of distant places. Others make sense of a random pattern of rust and see a map in it. Malkavian insanity is, indeed, supernatural. That fact is hard to deny, as Malkavians have the rare "Gift of Insight," or in their words: "Clarity from insanity." Lack of sanity is a price, but insight is a gain.

Malkavians are perhaps the most misunderstood Clan. Most kindred mark them off as deranged and useless, but the Elders know the true value of a precious, shattered mind of one of the Childer of Malkav.

Malkavians have three specific Clan disciplines: Auspex, the ability of supernatural senses and insight. Dementation, the unique ability to utilize insanity as a tool and weapon, and lastly, Obfuscate, the ability to conceal their presence from people's senses.

You, in particular, specialize in...
  1. Auspex
  2. Dementation
  3. Obfuscate
  4. The three, common, physical disciplines; Celerity, Fortitude, and Potence.
As for your Gift of Insight. You are deranged, but in what form?
  1. You believe you are a stealthy ninja. Since your insanity is supernatural, you indeed gain proficiency with anything you consider ninja-like, even through real ninjas didn't wear black suits.
  2. You are a cold, calculating killer. A sociopath in all ways. A serial killer, but also a murderer. A slasher, but also a shooter. And you enjoy it a lot.
  3. You have an extensive self-defeating personality disorder, also known as masochism. Pain is gain, baby, and your ass is like... uh... totally whipped and stuff!
  4. You're just a straight up weirdo. [Warning: Difficult.]
  5. Write-in.
3 and 2.
 

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