ChoShadow
That One Fear In My Enemy's Eyes
Hello everyone and welcome to Valkyom's Character Page!
Please keep all OOC chatter out of this page and only post your Character Profiles. Any questions or concerns will be addressed in the OOC.
Thank you!
- This game is rated M for its use of fantasy violence and its allowance of unfiltered language, and the 18yo age restriction is heavily enforced by the development team. The VR gear scans your body and matches your facial image to any and all available information across public domain global databases to confirm your age. If you are not 18+, or your age of 18+ cannot be confirmed, you cannot play this game. Period. The software will not activate until your age has been confirmed.
2) Please adhere to the requirements listed in parentheses in Saya's profile for both the Personality and the Biography sections.
They are requirements, not suggestions. Enforcing a heavier writing load for character profiles gives me the best idea possible of who I'm working with in the RP, so please indulge my madness and provide no less than what is required in parentheses.
3) Be realistic to your character's background.
- This game is global, so your character can be from anywhere and any walk of life. But keep in mind that the kind of tech needed to run and operate this game is very expensive. The game software by itself costs a whopping $500 USD, and the kind of Gaming focused PC needed to run it?... Easily a $4,000+ investment in terms of all the high-quality parts needed to run the game at its best without sacrificing performance and such.
In short this is not a game that very many "middle class" gamers will enjoy at its maximum quality due to the specs needed to run it at its best. They can still buy the game (and at $500 that is expensive as HELL) and enjoy it, but they'll have to tone down the in-game graphics settings and such to accommodate the stress it'll put on their PC.
4) Have fun.
- While the RP is based in a near-future real life setting, the in-game world in the VR game of Valkyom is medieval fantasy with touches of ancient, though somehow futuristic tech created by an unknown and unidentified race. This gives us A LOT of flexibility when creating our characters to really sculpt them to our liking down to the finest details. So long as your character is 18+ and your bio makes sense with a proper explanation of the character's background, you should be golden.
Age: 20
DOB: October 24, 2002
Height: 5' 3"
Weight: 102 lbs
(Optional) Body Type: Mesomorph
(Optional) Voice Type: Soprano (example at 0:27)
Preferred Weapon(s): Dual Swords, Dual Daggers, Spear
Chosen Weapon(s): Dual Daggers
Preferred Combat Style: Balanced
Personality: (Please make this at least one paragraph with at least 7 sentences. If you write more than one paragraph, 5 sentences in each will suffice unless you still want to go above and beyond which is always nice.)
Saya is the personification of the words gentle, understanding, and empathetic. She is always willing to lend an ear and hear both sides of an argument or discussion, and will do her best to say what is needed. If she cannot do that, she will remain silent and bow out knowing there's nothing she can do. It doesn't happen often, as she's very good at finding the right words. But every so often words fail and only actions can give a person what they need. She is also very gentle physically, emotionally, and verbally. She almost never yells at anyone no matter what she's feeling, and uses a very soft touch to convey feelings whenever appropriate. A good example is when she found a young girl crying on the playground because she couldn't find her friend who was playing hide and seek, and Saya very gently held the girl's hand to make her more comfortable speaking softly until they found her friend together.
Saya's empathy is perhaps her greatest strength and noticeable characteristic. Being able to mentally put herself in the shoes of someone else to understand and sympathize with them is second nature to her, and she is beloved for it in most cases. It makes her very easy to talk to, confide in, and trust. The one time her empathy got her into trouble was with someone who was a friend who, because of a series of tragic accidents in her life, was incredibly closed minded and determined to see themselves as someone nobody else could understand. No matter how right Saya was in her analysis of the person's feelings and what they were going through, they insisted she was wrong no matter what and that she didn't get it. Ultimately it ended the friendship between the two which is something Saya deeply regrets, especially because this friend was becoming more and more isolated socially as well as depressed which leads to dangerous consequences if left unchecked. Saya worries about this individual to this day and wonders if they'll ever reconcile.
Biography: (Please make this at least three paragraphs with 5 sentences in each at minimum, though you can write more if you'd like.)
Saya is an attractive young Japanese woman who has always held a deep love and appreciation for video game development and design. She was born on October 24, 2002 at Tokyo General Hospital.
Her father, Hiroyosuke Tanabata, was and remains to this day an employee at a gaming company by the name of いしたば (Ishitaba) Co., a company which manufactures and distributes computer-related hardware such as motherboards, cpu's, and more. It was during the company's earliest years when it was still establishing itself that Hiro met an ambitious young woman named Yuuki Komae. Yuuki had drive, ambitions, dreams, and a fiery attitude which caught his eye immediately. He invited her first to coffee when they were put on a QA assignment together. What followed was a simple conversation about dreams, goals, and where they hoped to find themselves in life within the next five to ten years. It didn't take long to realize that there was more going on between them, and soon after the inevitable came when the two were wed. Saya was born approximately one year after they married, and it was a happy occasion for both parents as it also marked the year that the company really took off and became its own competitive corporate identity in Japan.
Because of her father's position as a high-standing employee in the company, Saya has enjoyed what might be called an "upper" middle class lifestyle. Her family is not "well off," so to speak. But they have always lived comfortably and without serious tension no matter the economical state of Japan around them. Saya's father made her work for what she wanted starting when she was young to make sure she didn't take anything for granted, and it had the intended effect. Saya's mother made sure that Saya remained focused on her studies and drove her to work hard scholastically so she had the choice of going to any college she wanted. While it was stressful for Saya to spend most of her free time studying and practicing for what she wanted to do in college, she had enough time to enjoy some of the simple things in life as well along the way.
When Saya was ten her father bought her a simple gaming computer with a few 2D games on it, and she never looked back. After finishing her homework for school and her higher educational studies, she'd glue herself to the computer wondering "how do they make this?", "how do they program that?" Even from a young age she showed signs of wanting to be a developer by questioning the very fabric of the games themselves down to the smallest details. One of the cuter series of questions she asked her father immediately after getting her gaming PC was, "Papa, how do they get people into the game? Do they have to pay them? Are there bathrooms? What do they eat? Is it real food? What about money? Is Gold really that valuable?" Saya's curiosity was the spark which created a wildfire later in her life after graduating high school.
When Saya entered college at Tokyo University, she majored in Video Game Development. However, despite her intended major, she took more an interest in video game music and story telling than core development. While she aced all of her classes thanks to her hard work ethic, she took to daydreaming much of the time about stories, characters, music, and the connection between all three of those and the players themselves. She graduated on a 2-year intensive program at age 19, and has since been living at home applying to various companies around the greater Tokyo area in hopes of becoming a video game writer, game QA specialist, character designer, or composer of video game music. She studied music composition on her own time during her years in college for stress relief, and she thus has a firm grasp on music composition and relishes the music she hears in her favorite games. She hopes to one day put it all together in a game of her own which she can release and share with the world.
But for now she's busy using what funds she can muster to pay her student loans from Tokyo University leaving her little money for herself to do much with save occasionally go out for lunch with friends.
Please keep all OOC chatter out of this page and only post your Character Profiles. Any questions or concerns will be addressed in the OOC.
Thank you!
Please use my Character Profile as a template in terms of what kind of information you're supposed to include in your own profile, as well as how much information you're meant to provide in the Personality and Biography sections.
Thank you!
_________________________________________________
_________________________________________________
A few RULES about the Character Creation Process!
1) No characters under the age of 18 will be accepted.Thank you!
_________________________________________________
_________________________________________________
A few RULES about the Character Creation Process!
- This game is rated M for its use of fantasy violence and its allowance of unfiltered language, and the 18yo age restriction is heavily enforced by the development team. The VR gear scans your body and matches your facial image to any and all available information across public domain global databases to confirm your age. If you are not 18+, or your age of 18+ cannot be confirmed, you cannot play this game. Period. The software will not activate until your age has been confirmed.
2) Please adhere to the requirements listed in parentheses in Saya's profile for both the Personality and the Biography sections.
They are requirements, not suggestions. Enforcing a heavier writing load for character profiles gives me the best idea possible of who I'm working with in the RP, so please indulge my madness and provide no less than what is required in parentheses.
3) Be realistic to your character's background.
- This game is global, so your character can be from anywhere and any walk of life. But keep in mind that the kind of tech needed to run and operate this game is very expensive. The game software by itself costs a whopping $500 USD, and the kind of Gaming focused PC needed to run it?... Easily a $4,000+ investment in terms of all the high-quality parts needed to run the game at its best without sacrificing performance and such.
In short this is not a game that very many "middle class" gamers will enjoy at its maximum quality due to the specs needed to run it at its best. They can still buy the game (and at $500 that is expensive as HELL) and enjoy it, but they'll have to tone down the in-game graphics settings and such to accommodate the stress it'll put on their PC.
4) Have fun.
- While the RP is based in a near-future real life setting, the in-game world in the VR game of Valkyom is medieval fantasy with touches of ancient, though somehow futuristic tech created by an unknown and unidentified race. This gives us A LOT of flexibility when creating our characters to really sculpt them to our liking down to the finest details. So long as your character is 18+ and your bio makes sense with a proper explanation of the character's background, you should be golden.
_________________________________________________
_________________________________________________
_________________________________________________
Age: 20
DOB: October 24, 2002
Height: 5' 3"
Weight: 102 lbs
(Optional) Body Type: Mesomorph
(Optional) Voice Type: Soprano (example at 0:27)
Preferred Weapon(s): Dual Swords, Dual Daggers, Spear
Chosen Weapon(s): Dual Daggers
Preferred Combat Style: Balanced
Personality: (Please make this at least one paragraph with at least 7 sentences. If you write more than one paragraph, 5 sentences in each will suffice unless you still want to go above and beyond which is always nice.)
Saya is the personification of the words gentle, understanding, and empathetic. She is always willing to lend an ear and hear both sides of an argument or discussion, and will do her best to say what is needed. If she cannot do that, she will remain silent and bow out knowing there's nothing she can do. It doesn't happen often, as she's very good at finding the right words. But every so often words fail and only actions can give a person what they need. She is also very gentle physically, emotionally, and verbally. She almost never yells at anyone no matter what she's feeling, and uses a very soft touch to convey feelings whenever appropriate. A good example is when she found a young girl crying on the playground because she couldn't find her friend who was playing hide and seek, and Saya very gently held the girl's hand to make her more comfortable speaking softly until they found her friend together.
Saya's empathy is perhaps her greatest strength and noticeable characteristic. Being able to mentally put herself in the shoes of someone else to understand and sympathize with them is second nature to her, and she is beloved for it in most cases. It makes her very easy to talk to, confide in, and trust. The one time her empathy got her into trouble was with someone who was a friend who, because of a series of tragic accidents in her life, was incredibly closed minded and determined to see themselves as someone nobody else could understand. No matter how right Saya was in her analysis of the person's feelings and what they were going through, they insisted she was wrong no matter what and that she didn't get it. Ultimately it ended the friendship between the two which is something Saya deeply regrets, especially because this friend was becoming more and more isolated socially as well as depressed which leads to dangerous consequences if left unchecked. Saya worries about this individual to this day and wonders if they'll ever reconcile.
Biography: (Please make this at least three paragraphs with 5 sentences in each at minimum, though you can write more if you'd like.)
Saya is an attractive young Japanese woman who has always held a deep love and appreciation for video game development and design. She was born on October 24, 2002 at Tokyo General Hospital.
Her father, Hiroyosuke Tanabata, was and remains to this day an employee at a gaming company by the name of いしたば (Ishitaba) Co., a company which manufactures and distributes computer-related hardware such as motherboards, cpu's, and more. It was during the company's earliest years when it was still establishing itself that Hiro met an ambitious young woman named Yuuki Komae. Yuuki had drive, ambitions, dreams, and a fiery attitude which caught his eye immediately. He invited her first to coffee when they were put on a QA assignment together. What followed was a simple conversation about dreams, goals, and where they hoped to find themselves in life within the next five to ten years. It didn't take long to realize that there was more going on between them, and soon after the inevitable came when the two were wed. Saya was born approximately one year after they married, and it was a happy occasion for both parents as it also marked the year that the company really took off and became its own competitive corporate identity in Japan.
Because of her father's position as a high-standing employee in the company, Saya has enjoyed what might be called an "upper" middle class lifestyle. Her family is not "well off," so to speak. But they have always lived comfortably and without serious tension no matter the economical state of Japan around them. Saya's father made her work for what she wanted starting when she was young to make sure she didn't take anything for granted, and it had the intended effect. Saya's mother made sure that Saya remained focused on her studies and drove her to work hard scholastically so she had the choice of going to any college she wanted. While it was stressful for Saya to spend most of her free time studying and practicing for what she wanted to do in college, she had enough time to enjoy some of the simple things in life as well along the way.
When Saya was ten her father bought her a simple gaming computer with a few 2D games on it, and she never looked back. After finishing her homework for school and her higher educational studies, she'd glue herself to the computer wondering "how do they make this?", "how do they program that?" Even from a young age she showed signs of wanting to be a developer by questioning the very fabric of the games themselves down to the smallest details. One of the cuter series of questions she asked her father immediately after getting her gaming PC was, "Papa, how do they get people into the game? Do they have to pay them? Are there bathrooms? What do they eat? Is it real food? What about money? Is Gold really that valuable?" Saya's curiosity was the spark which created a wildfire later in her life after graduating high school.
When Saya entered college at Tokyo University, she majored in Video Game Development. However, despite her intended major, she took more an interest in video game music and story telling than core development. While she aced all of her classes thanks to her hard work ethic, she took to daydreaming much of the time about stories, characters, music, and the connection between all three of those and the players themselves. She graduated on a 2-year intensive program at age 19, and has since been living at home applying to various companies around the greater Tokyo area in hopes of becoming a video game writer, game QA specialist, character designer, or composer of video game music. She studied music composition on her own time during her years in college for stress relief, and she thus has a firm grasp on music composition and relishes the music she hears in her favorite games. She hopes to one day put it all together in a game of her own which she can release and share with the world.
But for now she's busy using what funds she can muster to pay her student loans from Tokyo University leaving her little money for herself to do much with save occasionally go out for lunch with friends.
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