Grey
Dialectical Hermeticist
A collaborative world-building and RP project between a number of Fellows.
Oceanic world.
One major continent - Mediterranean southern shore, central desert, northeastern mountains, rainy northeastern shores.
Many scattered islands.
Magic is linked to craft and creation - spells far less common than magical artifacts.
Giant beasts roam the seas and skies - betentacled whales with magic blood, giant turtles, massive albatross.
The existence of gods cannot be proven nor disproven.
Species:
Orcs - tough, tusked, descended from boars.
Humans - numerous, adaptable, enduring.
Octopodes - highly intelligent, quick, dexterous.
- Tropical octopodes are closer to humanoid in physiology
- Arctic octopodes have evolved for survival in deep, cold seas.
Sharkfolk - belligerent, strong, good at lateral thinking.
More?
Cultures:
The Caliphate
- A cosmopolitan theocracy of multiple city-states united by worship of Fate. Welcoming to non-humans. Split into two factions; one more dogmatic than the other. Located on the southern shore.
The Empire
- A human-supremacist empire from the north shores. Rapidly advancing technology due to increased whale-hunting.
Desert Orcs
- Nomadic people with a history of persecution, inhabiting the desert.
Island Orcs
- A more laid-back Orcish culture living on tropical islands.
To do:
More depth on each aspect before adding new aspects.
Hammer out some rules for magic.
Possibly hammer out an origin for the world that we know, but not the characters.
Linking to my tutorial for reference in case anyone needs a nudge: https://www.rpnation.com/threads/primordial-a-world-building-primer.126170/
Oceanic world.
One major continent - Mediterranean southern shore, central desert, northeastern mountains, rainy northeastern shores.
Many scattered islands.
Magic is linked to craft and creation - spells far less common than magical artifacts.
Giant beasts roam the seas and skies - betentacled whales with magic blood, giant turtles, massive albatross.
The existence of gods cannot be proven nor disproven.
Species:
Orcs - tough, tusked, descended from boars.
Humans - numerous, adaptable, enduring.
Octopodes - highly intelligent, quick, dexterous.
- Tropical octopodes are closer to humanoid in physiology
- Arctic octopodes have evolved for survival in deep, cold seas.
Sharkfolk - belligerent, strong, good at lateral thinking.
More?
Cultures:
The Caliphate
- A cosmopolitan theocracy of multiple city-states united by worship of Fate. Welcoming to non-humans. Split into two factions; one more dogmatic than the other. Located on the southern shore.
The Empire
- A human-supremacist empire from the north shores. Rapidly advancing technology due to increased whale-hunting.
Desert Orcs
- Nomadic people with a history of persecution, inhabiting the desert.
Island Orcs
- A more laid-back Orcish culture living on tropical islands.
To do:
More depth on each aspect before adding new aspects.
Hammer out some rules for magic.
Possibly hammer out an origin for the world that we know, but not the characters.
Linking to my tutorial for reference in case anyone needs a nudge: https://www.rpnation.com/threads/primordial-a-world-building-primer.126170/