WanderingJester
Cool shuppy waddling away from explosions
The Characters:
Name Char: Thilway (of Haakland, informally)
Char type: Witcher
Profession: Witcher (School of the Lion)
Appearence (optional, Human+ chars must have one outward mutation though.):
Standing at around 6'2-6'3, Thilway (or Thil, as those close to him calls him) is built and cut like the average witcher from the Lion school: strong enough to deal with the larger monsters he'll encounter out in the world like fiends, but lean enough to keep up with the speed of higher vampires (at least better than the average man. The trial of the grasses left his originally ashy gray hair almost black with a slight tinge of blue on his head. Thilway have the handsome face of a mid 20- early 30s year old (probably because that's his age in regards to the witcher scale, though he doesn't seem to look like he's getting any older even with time). A single scar cuts diagonally from near the left corner of his mouth to past his eye. If it weren't for the vertical slit eyes, people may mistake him for nobility, not for the non existent air of pretentiousness around him, but the posture that Thilway holds himself at most times is one of good (one may even say perfect) form. This came from years of fighting vampires, where a single mistake could cost one's life. He also sports a five o'clock shadow (the beard for some reason, probably damaged the Trial of the Grasses, won't grow any longer), as he hasn't shaved in a while (and from a hygiene standpoint, probably should).
Primary equipment: Steel Sword, Silver Sword with a shade of red snaking through it (the Bloodbane).
Secondary equipment: None.
Tertiary equipment: Rations, Lion Medallion, a red handkerchief from his mother.
Armour/clothes: Standard Lion Witcher gear (gauntlets, torso, trousers, boots).
Bio:
Out of all the monsters in the world, Thilway have the greatest distaste Vampires due to his family (along with his entire village) being slaughtered by a particularly powerful Katakan. Before it could finish off Thil, it was slain by a Witcher of the Lion School, Rodrick, later Thil's mentor during his training. When he trained at Kaer Isen, the older witchers noticed Thils intense study of vampires and ways to kill them. The young witcher, after finally receiving his dual swords, set off to world. His distaste caused him sometimes to lose out on money from contracts, as he would take any and all contracts that seemed to lead to vampire targets.
It started with lesser Vampires, like the Ekimma and Fleders, and before long Thil tracked his first higher vampire, a merchant who's traveled from town to town, making each of his destination a feasting ground for himself, leaving several, even a dozen or so corpses behind. The young witcher managed to track down the Vampire, and a hard fight began on the rooftops of Haakland's capital. Ultimately Thil managed to fell the vampire, but not before losing his horse, Tempest, early in the fighting and being tackled off of the rooftops and into a shed, giving him his scar.
As he went through the body to take the head for payment, Thil found a strange metal ingot of pulsating red. The young witcher took it to back to Kaer Isen, where the blacksmith there used it to infused it into a new silver sword that the young witcher had commissioned. After setting off again, Thil found himself a few villages away from Kaer Isen when he was confronted by the regenerated merchant and a few other Vampires as well, demanding the ingot back. As a response, Thil drew his silver sword, and for the first time in living memory, the Vampires had a bit of fear mixed in with the look of great surprised. They charged, and, after another battle which took Thil a week of rest to fully recover, died, this time permanently.
It turned out that the material was the only thing that could take out a Vampire, any Vampire. It came from the Vampire's home before the conjunction of spheres, where the elder headsmen would use it in the execution weapon instead of his teeth to dish out punishment issued from the head. This type of weapon, in the hands of a human, does not sit well with the local clan of Vampires of course. They began assault after assault on Thil, all of which gave the young witcher, already well learned against them even by witcher standards, all the more experience in fighting them, and as it was kill or be killed, his victory only further thinned the ranks of the Vampires, causing it to drop to levels not seen since the Conjunction first happened.
The Vampires retaliated by hunting down other witchers from the school of the Lion. This of course escalated into full scale war between the clan and the witcher school. At the end, knowing that this couldn't go on, the elder of the clan came forth and challenged Thil himself at a field near Kaer Isen. Impossibly fast, freakishly strong, the elder managed to shove a clawed fist straight through Thil's stomach. As he basked in his victory however, to everyone's shock, Thil took the last strength in his arms and swung Bloodbane at the elder. Not expecting the blow, the elder managed to avoid losing his head only to have his right arm and left leg cut clean off. Now bleeding to death, Thil slipped into the darkness as he watch the elder forced away by the other witchers, never regaining the arm, leg, or speed he had once had.
The witchers took Thil back to Kaer Isen as fast as they could, amazed that the boy still shallowly breathed. Three present members of the council agreed for a hail mary for the young man, while a fourth, the School Master, objected. They would subject Thil to another batch of mutations, as at the rate he was going, only a new set would help him regenerate enough tissue and blood to stave death off (the school of the Lion had experimented with mutations for a long time, usually on animals, but occasionally tested on volunteers. This was an untested procedure). Quickly rushed into the trial chamber, Thil was given the mutations, during which he died and was brought back no less than three times. Finally, his condition, critical but stable, left him bedridden for months.
When he could walk and train again, Thil walked out of testing chamber to see that the Council assigned him to move beyond the Blue Mountains to the West. They would like to use this as both a time where he could gather news of the situation there, as well as give him some distance from the events that occurred, not to mention as a gesture of goodwill to the remaining Vampires in the region; those that either helped the witchers or remained neutral during the war. Now he finds himself in Lyria, trying to find a decent job to bolster his empty money sack and maybe familiarize himself with the region a bit.
As to the personal life, Thilway haven't actually given it much thought. While he does not spend time chasing women, he graciously accept all offers from the pretty individuals of the opposite gender. With his looks and posture, Thilway gets a decent amount of offers. However, he have considered settling down (or at least practice monogamy) with a single woman provided that he finds himself a suitable match. It's just he hasn't really met anyone in his path so far (and the opportunity have been few due not only to the nature of his work but also, as mentioned before, he doesn't really seek those of the opposite gender out).
Additional Attributes:
Due to his training with a dear friend (who dual wielded swords), Thil's swordsmanship is well above average. His ability to foreseen a Vampire's move and sense their movement with only sound and feeling is unparalleled (honed by many, many Vampires trying to end his relatively short life so far). The additional mutations also added an unforeseen side effect. His blood toxicity level is way above what is normally safe. While that doesn't mean his blood would burn or kill anyone who touches it, Thil's found out back in Kaer Isen that potions doesn't really increase his toxicity, nor does poison or other effects work on him. On the downside though, that means he can't actually get drunk, or hallucinate after ingesting hallucinogens. Thus certain brands of alchemy and magic doesn't work for him.
Char type: Witcher
Profession: Witcher (School of the Lion)
Appearence (optional, Human+ chars must have one outward mutation though.):
Standing at around 6'2-6'3, Thilway (or Thil, as those close to him calls him) is built and cut like the average witcher from the Lion school: strong enough to deal with the larger monsters he'll encounter out in the world like fiends, but lean enough to keep up with the speed of higher vampires (at least better than the average man. The trial of the grasses left his originally ashy gray hair almost black with a slight tinge of blue on his head. Thilway have the handsome face of a mid 20- early 30s year old (probably because that's his age in regards to the witcher scale, though he doesn't seem to look like he's getting any older even with time). A single scar cuts diagonally from near the left corner of his mouth to past his eye. If it weren't for the vertical slit eyes, people may mistake him for nobility, not for the non existent air of pretentiousness around him, but the posture that Thilway holds himself at most times is one of good (one may even say perfect) form. This came from years of fighting vampires, where a single mistake could cost one's life. He also sports a five o'clock shadow (the beard for some reason, probably damaged the Trial of the Grasses, won't grow any longer), as he hasn't shaved in a while (and from a hygiene standpoint, probably should).
Primary equipment: Steel Sword, Silver Sword with a shade of red snaking through it (the Bloodbane).
Secondary equipment: None.
Tertiary equipment: Rations, Lion Medallion, a red handkerchief from his mother.
Armour/clothes: Standard Lion Witcher gear (gauntlets, torso, trousers, boots).
Bio:
Out of all the monsters in the world, Thilway have the greatest distaste Vampires due to his family (along with his entire village) being slaughtered by a particularly powerful Katakan. Before it could finish off Thil, it was slain by a Witcher of the Lion School, Rodrick, later Thil's mentor during his training. When he trained at Kaer Isen, the older witchers noticed Thils intense study of vampires and ways to kill them. The young witcher, after finally receiving his dual swords, set off to world. His distaste caused him sometimes to lose out on money from contracts, as he would take any and all contracts that seemed to lead to vampire targets.
It started with lesser Vampires, like the Ekimma and Fleders, and before long Thil tracked his first higher vampire, a merchant who's traveled from town to town, making each of his destination a feasting ground for himself, leaving several, even a dozen or so corpses behind. The young witcher managed to track down the Vampire, and a hard fight began on the rooftops of Haakland's capital. Ultimately Thil managed to fell the vampire, but not before losing his horse, Tempest, early in the fighting and being tackled off of the rooftops and into a shed, giving him his scar.
As he went through the body to take the head for payment, Thil found a strange metal ingot of pulsating red. The young witcher took it to back to Kaer Isen, where the blacksmith there used it to infused it into a new silver sword that the young witcher had commissioned. After setting off again, Thil found himself a few villages away from Kaer Isen when he was confronted by the regenerated merchant and a few other Vampires as well, demanding the ingot back. As a response, Thil drew his silver sword, and for the first time in living memory, the Vampires had a bit of fear mixed in with the look of great surprised. They charged, and, after another battle which took Thil a week of rest to fully recover, died, this time permanently.
It turned out that the material was the only thing that could take out a Vampire, any Vampire. It came from the Vampire's home before the conjunction of spheres, where the elder headsmen would use it in the execution weapon instead of his teeth to dish out punishment issued from the head. This type of weapon, in the hands of a human, does not sit well with the local clan of Vampires of course. They began assault after assault on Thil, all of which gave the young witcher, already well learned against them even by witcher standards, all the more experience in fighting them, and as it was kill or be killed, his victory only further thinned the ranks of the Vampires, causing it to drop to levels not seen since the Conjunction first happened.
The Vampires retaliated by hunting down other witchers from the school of the Lion. This of course escalated into full scale war between the clan and the witcher school. At the end, knowing that this couldn't go on, the elder of the clan came forth and challenged Thil himself at a field near Kaer Isen. Impossibly fast, freakishly strong, the elder managed to shove a clawed fist straight through Thil's stomach. As he basked in his victory however, to everyone's shock, Thil took the last strength in his arms and swung Bloodbane at the elder. Not expecting the blow, the elder managed to avoid losing his head only to have his right arm and left leg cut clean off. Now bleeding to death, Thil slipped into the darkness as he watch the elder forced away by the other witchers, never regaining the arm, leg, or speed he had once had.
The witchers took Thil back to Kaer Isen as fast as they could, amazed that the boy still shallowly breathed. Three present members of the council agreed for a hail mary for the young man, while a fourth, the School Master, objected. They would subject Thil to another batch of mutations, as at the rate he was going, only a new set would help him regenerate enough tissue and blood to stave death off (the school of the Lion had experimented with mutations for a long time, usually on animals, but occasionally tested on volunteers. This was an untested procedure). Quickly rushed into the trial chamber, Thil was given the mutations, during which he died and was brought back no less than three times. Finally, his condition, critical but stable, left him bedridden for months.
When he could walk and train again, Thil walked out of testing chamber to see that the Council assigned him to move beyond the Blue Mountains to the West. They would like to use this as both a time where he could gather news of the situation there, as well as give him some distance from the events that occurred, not to mention as a gesture of goodwill to the remaining Vampires in the region; those that either helped the witchers or remained neutral during the war. Now he finds himself in Lyria, trying to find a decent job to bolster his empty money sack and maybe familiarize himself with the region a bit.
As to the personal life, Thilway haven't actually given it much thought. While he does not spend time chasing women, he graciously accept all offers from the pretty individuals of the opposite gender. With his looks and posture, Thilway gets a decent amount of offers. However, he have considered settling down (or at least practice monogamy) with a single woman provided that he finds himself a suitable match. It's just he hasn't really met anyone in his path so far (and the opportunity have been few due not only to the nature of his work but also, as mentioned before, he doesn't really seek those of the opposite gender out).
Additional Attributes:
Due to his training with a dear friend (who dual wielded swords), Thil's swordsmanship is well above average. His ability to foreseen a Vampire's move and sense their movement with only sound and feeling is unparalleled (honed by many, many Vampires trying to end his relatively short life so far). The additional mutations also added an unforeseen side effect. His blood toxicity level is way above what is normally safe. While that doesn't mean his blood would burn or kill anyone who touches it, Thil's found out back in Kaer Isen that potions doesn't really increase his toxicity, nor does poison or other effects work on him. On the downside though, that means he can't actually get drunk, or hallucinate after ingesting hallucinogens. Thus certain brands of alchemy and magic doesn't work for him.
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(No elf ears, black hair and brown eyes)
Name
Ekrah Feyrn
Age
26
Gender
Female
Height
5' 11"
Weight
140 lbs
General Appearance
Due to her part elven and part Zerrikanian decent, Ekrah's appearance is a bit odd. First you have a skin tone a touch darker than an intense skin tan, then a tall yet decently muscled form and broad build. Her hair is a deep black along with her eyes following suit with a rich brown hue. She has somewhat angular features with rounded edges and ears tips just enough to rouse suspicion.
Abilities
- Due to being raised as a witcher despite not undergoing all the mutations...
• She is skilled in agile swordplay taught by School of the Cat though is terrible with a crossbow and can't cast signs.
• Ekrah knows how to brew most alchemical formulas though she is unable to actually use the potions or risk killing herself due to the toxicity.
• Forced memorization of just about the entire witcher bestiary.
- Decent on horseback, riding that is. Mounted combat is all but impossible.
Personality
Ekrah as a child used to be never one to act but instead sit back and observe. Silently gathering information before backing away without a word. Yet she wasn't as passive as that seems. If action was necessary, she would take what she said and in a polite manner reply how she saw fit.
But, that was before she was collected by a School of the Cat representative.
Now, after undergoing partial mutations and being raised as a witcher she's become much less passive and more resembling the "classic witcher" though with a few differences such as being a bit more emotional depending on the situation.
History
Ekrah's past is similar to many others that train as witchers. The problems were rooted with her parents, mother a human and father an elf. When she was 4, they lost just about everything when she has to witness her father's execution for a crime he didn't commit but as blamed for anyway.
The next few years grew increasingly worse, as you might expect for the lower class living within a city. Her widowed mother was struggling to make even the smallest amount of coin, she even attempted to do so by less honorable means but at her age, that wasn’t going so well. Yet when Ekrah reached the age of 9, recruiters offered her a place to train in School of the Cat. Despite being a bit confused, her desperate and most likely dying mother begged her to accept. And unless you were dropped on your head as babe, how could one refuse a place to live over being on the streets?
The one thing they didn't mention, however, was that it was for experimental purposes. Putting females though the rest of the trials. It was fully supported until about the second batch, all deceased. It was soon stopped immediately, only giving the rest partial mutations yet still full training.
Yet after quite a few years of complaining and a couple threats, the school bended and finally allowed the group to obtain medallions and leave where as previously they had been either kept to do basic work around the fortress or sent away without being recognized as fully fledged witchers. This was 8 years ago, Ekrah now being 26 years of age has apparently stumbled into quite the predicament.
Played by @StoneWolf18
(No elf ears, black hair and brown eyes)
Name
Ekrah Feyrn
Age
26
Gender
Female
Height
5' 11"
Weight
140 lbs
General Appearance
Due to her part elven and part Zerrikanian decent, Ekrah's appearance is a bit odd. First you have a skin tone a touch darker than an intense skin tan, then a tall yet decently muscled form and broad build. Her hair is a deep black along with her eyes following suit with a rich brown hue. She has somewhat angular features with rounded edges and ears tips just enough to rouse suspicion.
Abilities
- Due to being raised as a witcher despite not undergoing all the mutations...
• She is skilled in agile swordplay taught by School of the Cat though is terrible with a crossbow and can't cast signs.
• Ekrah knows how to brew most alchemical formulas though she is unable to actually use the potions or risk killing herself due to the toxicity.
• Forced memorization of just about the entire witcher bestiary.
- Decent on horseback, riding that is. Mounted combat is all but impossible.
Personality
Ekrah as a child used to be never one to act but instead sit back and observe. Silently gathering information before backing away without a word. Yet she wasn't as passive as that seems. If action was necessary, she would take what she said and in a polite manner reply how she saw fit.
But, that was before she was collected by a School of the Cat representative.
Now, after undergoing partial mutations and being raised as a witcher she's become much less passive and more resembling the "classic witcher" though with a few differences such as being a bit more emotional depending on the situation.
History
Ekrah's past is similar to many others that train as witchers. The problems were rooted with her parents, mother a human and father an elf. When she was 4, they lost just about everything when she has to witness her father's execution for a crime he didn't commit but as blamed for anyway.
The next few years grew increasingly worse, as you might expect for the lower class living within a city. Her widowed mother was struggling to make even the smallest amount of coin, she even attempted to do so by less honorable means but at her age, that wasn’t going so well. Yet when Ekrah reached the age of 9, recruiters offered her a place to train in School of the Cat. Despite being a bit confused, her desperate and most likely dying mother begged her to accept. And unless you were dropped on your head as babe, how could one refuse a place to live over being on the streets?
The one thing they didn't mention, however, was that it was for experimental purposes. Putting females though the rest of the trials. It was fully supported until about the second batch, all deceased. It was soon stopped immediately, only giving the rest partial mutations yet still full training.
Yet after quite a few years of complaining and a couple threats, the school bended and finally allowed the group to obtain medallions and leave where as previously they had been either kept to do basic work around the fortress or sent away without being recognized as fully fledged witchers. This was 8 years ago, Ekrah now being 26 years of age has apparently stumbled into quite the predicament.
Played by @StoneWolf18
None Canon NPCs:
- Veren: Dwarven Defender from Mahakaman. Friend of Thil and Ekrah.
- Alian: Oxenfurt Scholar. Friend of Thil and Ekrah.
- Kiraan: Vampiress. Friend of Thil and Ekrah.
- Sevirus (Sarge): Trainer at Kaer Isen. School of the Lion.
- Marval: Dual wielder witcher from Kaer Isen. School of the Lion. Friend of Thil.
- Mila: Cat school witcheress. Friend of Ekrah.
- Ahzid: Cat school witcher. Trained Ekrah.
- Grecore: One eye witcher from Kaer Isen. School of the Lion.
- Qiilaan: Doppler.
- Uthil: Witcher from Kaer Isen. School of the Lion. Friend of Thil.
- Sharize: Witcher from Kaer Isen. School of the Lion. Friend of Thil.
- April Wenhaver: Sorceress.
- Granwatt: Mage at Kaer Isen. Part of the Circle of Magi in Haakland.
Arkal: Witcher at Kaer Isen. Grecore's younger brother.
- [COLOR= rgb(152, 157, 160)]Revillo Ulima (Lantern Barrier): A demon. Marked Thil for debt.[/COLOR]
- [COLOR= rgb(152, 157, 160)]Cemart Aries: Opposition Leader to Emperor Emyhr in Nilfgaard.[/COLOR]
- [COLOR= rgb(152, 157, 160)]Olivia (Orly): A girl that's a magic source.[/COLOR]
- [COLOR= rgb(152, 157, 160)]Master Kenmar: School Master of the Lion Witcher School.[/COLOR]
- [COLOR= rgb(152, 157, 160)]Master Lorith: Fortress Master of the Lion Witcher School.[/COLOR]
- [COLOR= rgb(152, 157, 160)]Master Torlin: Hunt Master of the Lion Witcher School.[/COLOR]
- [COLOR= rgb(152, 157, 160)]Master Yono: Quarter Master of the Lion Witcher School.[/COLOR]
- [COLOR= rgb(152, 157, 160)]Master Jewlon: Peacekeeping Master of the Lion Witcher School.[/COLOR]
- Denemodies: Captain of the Claw, an elite witcher unit of the School of the Lion.
- Erillianeiskment: A golden dragon. "Lord" of the Fiery Mountains.
- Exton (Giant Lion): A witcher of the Lion School. Friend of Thil.
- Morganna (Mori): A cook at Kaer Isen. Romantic interest of Thil.
- Rah: Zerrikanian Witcher.
- Conall: Ekrah's instructor. Witcher in the Lion School.
- Zaltef: Lion School witcher. Lover of Qiilaan.
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