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Dice Tribunal Characters

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Dialectical Hermeticist

  • Name, appearance, public persona go here.
    Backstory optional.





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Attributes
Strength
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Fitness

Intellect
Intuition
Willpower

Bearing
Guile
Composure

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Training
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Condition: 20[/TD]
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Chaundra Telesti, Serpent-Masked Spinner


You are a Priest of Fate, the most honoured and respected priesthood in a city of a thousand gods.

You are born to rule. This is inarguable - you have been trained in administration, in etiquette and theology and song, in diplomacy and history, all to prepare you for your fate. You are first among equals, destined to direct your sisters in their duty and guide the fate of the entire city.

You have always been close to your mother, and have never met your father. He was not considered important beyond his part in your conception, and you know one day you will find a man with the same use. You know that an effective leader must be compassionate and attentive, and that your own expansive education could not cover everything, so it is important to weigh the advice of your sisters. It is likewise vital to understand their strengths and their needs, and delegate accordingly.

When you were thirteen you were brought to the Temple of Fate to follow in your mother’s footsteps. You had been prepared, and warned, and given time to think.

Before the altar of the Serpent-Goddess your carved out your eyes to demonstrate the strength of your will and conviction, and she rewarded you with new eyes.

You can see the strands of Fate, which allows you to know the correct path for yourself and others. You are not used to being wrong, therefore.

The day you were given your new eyes, you also received your mask. It is a symbol of your station, and a tool. You must ever be the capable leader, and avoid showing weakness or uncertainty. You must wear a different face for different people, and ensure the whole is harmonious.


You’re tall and thin, with regal features and rich black skin..



Powers

You can see Fate, if you concentrate, perceiving objects and people as their possible futures and certain pasts. You can manipulate Fates by creating new threads to tug on existing ones, often creating small charms to be carried or placing blessings and curses. You powers are subtle.

Gossamer 10

Spend Gossamer to use your powers. Recover it by ending the effect, or communion with your goddess.


Opinions


Ceda: In another life, she might have been trained at my side. A treasure, hidden in darkness. She must be allowed to trust her instincts, but tempered by caution.

Prim: Prim needs to be reminded that she does great work and is worthy of respect. A little gratitude goes a long way.

Meti: Meti is wasted at her current post. I will see to it she is promoted after this; a strong and capable woman inextricably bound to her duty.

Pearl: She sees where Fate cannot follow. The only way to keep her focused is to keep her curious - or angry.



Name: Chaundra Telesti Player: Game: Tribunal



Attributes

Intellect Intuition Willpower III III IIII Bearing Guile Composure II IIIII III Strength Dexterity Fitness I II II
Skills

Mental Academics III ¬ Theology II Administration III ¬ Ecclesiarchy II Artisan ¬ Craft II ¬ Investigation III ¬ Lore III ¬ Fate I Medicine ¬ Survival ¬ Social Animal Handling ¬ Empathy III ¬ Mingling III ¬ Perform ¬ Persuade III ¬ Subterfuge III ¬ Languages ¬ ¬ ¬ ¬ Physical Athletics II ¬ Awareness III ¬ Defend I ¬ Melee ¬ Ranged ¬ Stealth I ¬ Unarmed ¬
Knowledge Fate Manipulation +1 Academics, Admin, Craft Familiarity Priest of Fate +1 Empathy. Persuade, and Subterfuge when manipulating people Training Evasion +1 Defend, Awareness, Athletics
Combat Block

Offence Melee: 2 ¬ Ranged: 3 ¬ Unarmed: 2 ¬ Defence Defence: 3 ¬ Parry: ¬ Evade: ¬ Speed: 4 Initiative: 7 Combat Pool: 6 Physical Soak: 1 Magic Resistance: 4 Health: 10 Condition: 20
 

  • nT1RtI7.jpg
    Name: Ivory Offering

    Once there was a maiden...

    Who led men in battle against the Bloodcallers, barbarians who would threaten the Coral City's interests. She was Wailing Sutra, a Priestess of Death, possessed of consummate skill with the bow and peerless in executing the stratagems of Wind Caste's finest minds. For her many victories, she was given praise and acclaim. One day, a mighty champion from the Wildlands to challenge her. Their battle raged for three days and nights and, in the end, Wailing Sutra stood over his prone, defeated form triumphant. She was Death's finest weapon but no weapon remains sharp forever. And so she took from the champion his seed, so that she might bear a child even mightier than she.

    From infancy, Ivory Offering was raised at her mother's feet and at the feet of the priesthood of Endings. From her mother, she learned to shoot, to hunt, and to stay alive in battle. As a member of the Wind Caste, she was also given certain instruction in the placating of spirits and the comfort of the dead. At the tender age of ten, she offered up her heart to Death and was given Her love as a reward. Ivory Offering emerged from the temple radiant and sure of purpose.

    Until the Sibyl came to her very window that night.

    Pale of complexion, the Vampire presented a porcelain doll of immaculate composition as a present for the horrified little girl. Each year, she would return with a gift, a story or some darker favor. A bully who persecuted Ivory Offering slipped beneath the hooves of a carriage once, and a teacher convinced of the young girl's failings inexplicably changed her mind before vanishing at the end of the school year. Three times the little priestess spoke out, once to warn her mother, once to warn a teacher, and once to her first commander when she grew old enough to join military service. Each time, they found nothing to corroborate such a story and dismissed it as attention-seeking. And so the Sibyl returned year after year.

    For Ivory Offering was her grand-daughter, so the creature said. Her mother's victory over her father was neither accidental nor due to Wailing Sutra's prodigious abilities but by design. Ivory Offering would be the Sibyl's instrument as well as a beloved champion for those the Vampire served, an arrow aimed at the heart of the Coral City, no more in control of where she flew than any arrow fired from its master's bow.

    And so Ivory Offering serves her city to the best of her ability. In addition to following in her mother's footsteps as a warrior, she's studied everything the Priesthood has on vampires in hopes of uncovering a weakness, a vulnerability, some way of catching and killing the monster who claims responsibility for her own birth. Ever fearing that the Sibyl might be right. The Desai decree a purpose for everything, even for Vampires...and the horrifying possibility that Ivory Offering's whole life is indeed purposed to carry out this Vampire's agenda shatters her dreams at night.
 

  • Meti Telesti, Peerless Guardian

    Your mother was a stern and distant figure. Perhaps, when you were an infant, she was more loving, but as you grew up she was only around for your training. Though that meant you saw more of her, as the resistance drills and sparring bouts began to take up your entire day, she never felt closer.

    Your father was a woodworker. He would carve fine toy ships as you watched, and together you would paint them. He worked hard, long hours. When you were angry with your mother, he defended her; yet it never seemed to you that she respected him.

    When you were thirteen, and finally a woman by your mother’s standards, she brought you to her temple, to be reborn in the dark womb of the Earth.

    As you lay buried alive in the black soil, The Mother asked for your devotion. She asked for your skin, that she could armour you for your duty.

    You were flayed alive in seconds, and then the pain faded to be replaced by a cool strength. Your new skin was as stone, pale and hard. Now a Priest of Earth, your training continued.

    By the time you were eighteen, your body was a steel edifice. You were so often mistaken for a man you began to wear your hair long without pins, and unbind your breasts. You can sprint from the High Fane to the Outer Walls without straining your breath. You are proficient with the spear and the war club, but are most highly skilled in using your fists, feet, knees, and elbows as weapons. You turn aside all weapons that would strike you.

    Your skin is the shade of dark sandstone and not far off the texture.

    You are calm, collected, and dutiful. You know this city as if it was part of you.
 
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  • Name: Ceda Kathon

    You are a Priest of Night, Goddess of Sex, Secrets, Revelry, Cats, and Monsters. You officiate marriages, lead nocturnal festivals, and turn terrible jungle creatures away from the walls, or beasts from the deep sea. You have enjoyed a life of excess, learning to control your mind and body, and those of others. You must straddle a line between instinct and discipline, and discipline wins out. By day, you are a charming, sensual adviser and confidante, a spy and educator. By night, you take up your priestly duties in leading prayers and ceremonies, organizing celebrations large and small. You are also a protector, by night, able to change your shape to that of a monster to fight enemies of the City.
    You cultivate an image of hedonistic sophisticate, fond of the finer things in life, lazy, and rapacious in appetites. This hides your calm, observant, and efficient nature. You dislike wasting time or energy, but are patient and focused when a task appeals to you.
    You are motivated less by duty, however, than the luxuries your position affords you. As long as you please your goddess, you may continue to live in the comfort to which you are accustomed.
    When you became a Priest of Night, you gave your shadow to your patron. Your new shadow is your monstrous reflection and seat of your power. At the time, it felt like becoming who you were always meant to be.

    You are lithe yet voluptuous, leaning more one way or the other based on what appeals to the onlooker, skin like the night sky and short, spiky hair.
 

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