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Dice Trial by Fire - Exalted 2e Characters

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Looks like i haven't spent XP in a while... next time we get to do it, I want to up Sirocco's Intelligence to 3, and her Occult to 3, making her viable to really start going through the 5 stations of learning Sorcery.
 
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Name: Ragnar
Caste: Dawn
Concept: Savage War Chief, man literally too angry to die.
Motivation: Obliteration of the Wyld Hunt and the system that created it.

Attributes
Str: 6
Dex: 3
Sta: 5

Cha: 5
Man: 1
App: 3

Per: 4
Int: 2
Wits: 3

Abilities
*Martial Arts 5 - Fighting unarmed 3
*Melee 3
*War 5

*Presence: 3
*Resistance: 3 - In Combat 1
*Survival: 5

*Athletics: 3
Awareness: 3
*Dodge: 3

Linguistics: 1 Skytongue(native), Low Realm, Old Realm
Socialize: 1
.

Backgrounds
Followers- 3
Influence- 3
Cult - 2
Artifacts- 4
Manse- 3

Virtues
Compassion: 2
Conviction: 3
Temperance: 1
Valor: 5

Merits:
Common Sense 1 - Rookie Mistake Armor

Tough 4 - You are just a little tougher, even than most Solars. You gain an additional +2 die to all Stamina rolls, including Soaks.

Strength of Legend 5: You have the power of a little God. You may raise one attribute above to 6, without needing to raise your Essence score.

Flaws:
Sorcerous Prohibition 7: No Spellcasting. At all.

Enemy 3


Virtue Flaw: Berserk Anger
Invulnerability Flaw: Valor

Intimacies:
Family (a cherished memory)
His followers (a trust he refuses to betray)
Wyld Hunt (Revenge)
Children (Fatherly Instinct)

Willpower: 10

Essence: 5

Motes
Personal(E*3+WP): 25
Peripheral(E*7+WP+Virtue): 56
Committed: 22

Recovery Rates (including bonuses)
+12motes/hour (normal)
+16motes/hour (relaxed)
+[conviction] dice roll of willpower/dawn

Recovery Bonus
+6[manse×2]
+2motes/hour (cult)
+1 tempory willpower/day (cult)


Anima Power: Dawn Caste
Anima Banner: White Crocodile

Charms
X=unobtained, wishlist



First Martial Art Excellency
Infinite Martial Art Mastery
First Resistence Excellency
X. First War Excellency
X. First Survival Excellency


Martial arts
Fist of Iron Technique- SH
Sledgehammer Fist Punch- SH
Dragon coil technique- SH
Solar Hero Form- SH
Heaven Thunder Hammer-SH
Solar Hero Supremacy-SH Errata pg57
X. Crashing Wave Throw-SH
Hammer on Iron Technique-SH
X. Armor Shattering Strike-SH pg20 glories sun
X. Knockout Blow

War
X. Route Stemming Gesture
X. Mob-Dispersing Rebuke
X. Fury Inciting Presence
X. Heroism Encouraging Presence
X. Tiger Warrior Training Technique


Resistance
Durability of Oak Meditation- Hardy
Spirit Strengthens the Skin- Hardy
Iron Skin Concentration- Hardy
X. Body Mending Meditation
X. Adamant Skin Technique- Hardy
X. Unbreakable Warriors Mastery- Hardy

Essence-gathering Temper
X. Willpower enhancing Spirit
Battle Fury Focus
X. Bloodthirsty Sword Dancer Spirit

Athletics
X. Increasing Strength Exercise

Survival
X. Food gathering exercise

Artifacts

Perfected Orichalcum Kata Bracers
(4) pg42 ody codex 8mote

Superheavy Plate (4) pg391 core 8mote
3 HS slots: [X] [ ] [ ]

Atlas of the Unconquered General (4) pg92 sorcery1 5mote

Perfected boots (1) pg52 wola, 1mote


Hearthstone
Stone of resilient bamboo (3) odycodex pg100

Bonus points spent
7bp to essence 3
5bp to willpower 10
1bp for 2 MA
1bp for 2 War
1bp for 2 Survival
1bp for 1 Valor
1bp for 1 Int
1bp for 1 Wit

XP 133/146
Remaining: 13


24 for str6
8 for Dex2
32 for 4xCharms
40 for Essence 5
12 for Dex3
8 for Charm
8 for Charm
8 for Charm

Health
-0: O
-1: (5) O O O O O
-2: (8) O O O O O O O O
-4: O

Weapon: Unarmed
Perfected Kata Bracers (When in Form)
+Essence(5) to accuracy, damage, defense of unarmed
Unarmed = Lethal or bashing
Unarmed = can block lethal
+aggravated damage to creatures of darkness

Armor:
Superheavy Plate
Soak 15L/15B
Hardness 10L/10B
Mobility -2
Fatigue 2
Hearthstone - Stone of Resilient Bamboo
Intrinsic Lethal Soak = Stamina (5)
Parry lethal while unarmed w/o stunt.
Regen 1 level lethal/bashing damage per/hour (does not speed aggravated)


Perfected Boots
+2 Str to calculate jump
+3yrds/tick all move actions
+6yrds/tick dash actions



Combos:
 
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  • Name: Kuridin Lentier
    Caste: Night
    Age: 21 (20 at game start/Exaltation)
    Concept: Demon Hunter
    Motivation: Banish the Fair Folk from Creation
    Virtue Flaw: Heart of Flint

    Background
    Kuridin grew up along the coast of the Inland Sea in Varangia. His father ran a business as a fisherman and merchant, teaching Kuridin and his twin brother what he could of business. When the boys were only 8, and still too young to venture at sea, the household was set upon by ravenous Raksha looking for a meal. They came at night, when the sun was deep in slumber, feasting on their very minds in the nights. The two boys heard the sudden screams of their parents and jolted out of bed. Their home was small and hiding space limited. Kuridin, threw himself in a box in the corner of their shared closet, sitting silent as death. Aredin his twin, filed himself inside a wardrobe, but was discovered by one of un-earthly horrors crawled up from the ocean floor, assumed by the unforgetable scent they left behind. Kuridin is still haunted to this day by the screams and the fear that left him paralyzed and helpless in a cramped box.

    In the years since the incident, Kuridin fled for the wilderness, taking what he knew of hunting and fishing and making a humble living out in a camp of his own, traveling further and further north toward the eastern sector of creation and into the scavenger lands. It was just his luck to have ended up in Thorns nearly 7 years ago. When the smell of corpses began to sweep the city, young Kuridin attempted to take a stand. He slew a handful of shambling walkers before eventually being knocked unconscious from behind and taken into the care of some sort of monk. Over the next 4 years, this man trained Kuridin to be a professional hunter of darkness. At it's conclusion the blessing of night saturated his spirit and gave new strength to his mission to cull the lands of evil. It was then the monk revealed himself as a Chosen of Saturn, the Maiden of Endings. Nearly 2 years have passed with Kuridin performing various bounty hunts in the secret employ of the Violet Bier of Sorrows, the Division of Endings within the Bureau of Destiny. In recent months, Kuridin heard a name he thought he'd never hear again. With fury in his heart, he'd march his way to Gwynnin ready to find the one he assumed to be an imposter.

    Cult
    Kuridin's cult represents the people he has saved from Demons, Faeries, and Undead
 
Well, at least some people <cough - not psychie - cough> love me.

Just kidding! I know you love me, too!
 
Now that you mention it, I'm not sure. Lets go ahead and make today's points 8 xp, so you can pick up a Charm if you want.
 

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