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Nation Building TLAM CS's

General Deth Glitch

Two Thousand Club
Useful info for you before you dig in. We are basing the RP in Great Britain (I mean the island, the correct name for the correct place, thank you.) and will be more focused around london, keep that in mind when you position your faction, you dont want to be bored out in the middle of nowhere. There are three main types of 'Factions':
Scavvers: Generally willing to be mobile, but still like to base from somewhere for a while before relocating. They will find anything if you give them enough time and ammo.
Mutants: While not a faction, they generally try to set up away from the unevolved mankind, for fear of mans hatred, prejudice and greed. Some are actively hostile while others trade and have a limited place in the society of man. If you choose to be one of them I will give you some info on the races lore but know that making friends will be hard. They can be varied but most have their own settlements and live static agriculturally orintated lives
Trainlords: They are the power of this world. They hold the money, the trade and the influence. They are very much like dukes in a feudal society, however they have no king to lead them all. They are generally small in personal forces but look after large numbers of people who live under them in relative safety. To be a Trainlord you will need to ask for approval and I will expect a top notch app.
You are not limited to these, but anything that does not fall into those categories will need to be Okayed by me.

If your unsure of something ask me, dont just fill out the app and hope that its ok. If you do that I will just deny the app tell you to remove it and that will be that. If you talk it through with me or anyone else I end up dubbing a miniGM, then we can modify most things to fit, without making me kill life as we know it.


Now, the APP:

Faction:
Code:
Name:
Type:
Morality:
Short term aims:
History:

Stats: (You have ten points to allocate, allocation must fit the type of faction you are)
Population: (Personal, not people who just live with you, so like soldiers and workers)
Equipment: (Things like trucks and guns will be more limited, more points means more trucking fun)
Junk: (Basically things need to be repaired, for that you want Junk. Junk can be sold and traded, but think Scavvers, lotta junk. Trainlords, little junk)
Bullets/casing: (Bullet casings are currency. Trainlords will generally trade you a casing or two for a bullet or, sometimes less. If you are a trainlord, you will be the one with the bullets, to make them you need casings, hence the trading. This is more, Trainlords lotta bullet, scavvers, little casings)


Leader(s): (For multiple leaders just copy paste the app, any major characters you will be coming back too, please make an app for them two, feel free to add or remove throwaway NPCs as you want in the RP though)

Code:
Name:
Age:
Appearance:
Morality: (might not be the same as the faction)
Ambitions:
Dreams:
Personality:
Backstory:
Notable Equipment/possessions:
Other:

 
Name: The Children of the Wastes

Type: Mutant

Morality: Lawful Neutral

Short term aims: To secure a sacred patch from which to spread out the Children

History: “Fifteen cycles ago man ruled the Earth!” Those were the words that The Prophet spoke, those were the words that would change The Children of the Wastes forever, “but man grew arrogant in his ways! He forgot that a life must only be taken by strength, he created tools to make the killing easier, more distant, more effective! First by the killing of the beasts, then man, and finally Mother Earth!” The Prophet went on to tell the first Children that the Wastes, and the Mutations were punishment by Father Sun for mankind forgetting that life was won only by the sweat of the brow, and that The Event was just a natural progression of the blight of man, that as pus removes the infection from an open sore, so too did The Event remove the most despicable and destructive of man from Mother Earth. He spoke of a return to the Nobility of Sweat, of the need to restore the Wastes. That The Children were spared, changed, in order to help The Mother heal from the dreaded infection that had taken her. The Prophet’s words resonated with The Children. Some were drawn to him, finding a sense of purpose, a reason to raid and wander beyond their own desperate need for survival; some were drawn to his followers, for in the Wastes there is strength in numbers, and those who follow a direction will fare better than those who wander aimlessly. Some scorned his teachings, the earth is nothing but rocks and dirt, they thought. For the next 35 years The Children have wandered, seeking a land which can be “Sanctified” where greenery may be returned; where by the Nobility of Sweat, The Children may establish a land where those who do not wish, or cannot engage in the works of The Father may thrive. A land where those who wish to learn the ways of The Children may do so, whether mutant or human. Along the way they have raided caravans, settlements, wanderers killing when necessary, but mostly leaving the humans alive, only destroying guns, drilling equipment, and unspent ammunition, occasionally they will steal provisions, but usually only from groups of mutants encountered in the wastes; and unarmed groups may often find themselves being escorted by The Children in exchange for food and drink. This has led to conflicting whispers about them, as savages who wreck and destroy those they come across and must be put down, but also as rational mercenaries to be debated with and hired.


Population: *****

Equipment: ***

Junk: **

Bullets/casing: 0


Name: The Prophet
Age: 50
Appearance: A figure, literally, larger than life. The Prophet stands at around 8’9” with the thick build of the wasteland mutants that cuts an impressive figure. He has wiry, unkempt hair, which is covered beneath the simple cloth robes he wears throughout his wanderings, his skin the sickly green and yellow typical of his kind. In his hand he carries the thick, book in which he records his teachings and revelations that he shares with the rest of The Children.
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Morality: Lawful Good(ish)

Ambitions: To spread the will of Father Sun, Mother Earth, and revitalize The Nobility of Sweat.

Dreams: As The Prophet believes that the Wastes exists as a punishment for mankind’s sins against Mother Earth, to see any form of shrinking of the Wastes, especially by the actions of The Children, would be seen as a sign that his teachings are correct.

Personality: The Prophet is driven and zealous in his faith, he also views his actions with an inherent benevolence, if someone is not actively opposing the path he lays before them he sees no reason to harm them, however he also recognizes that in order to see his dreams come to fruition he needs the aid of those of less magnanimous persuasion.

Backstory: Born to one of the bloodthirsty tribes of Mutants, The Prophet, may his old name be forgotten with the misdeeds of his unenlightened past, grew up under the illusion that might made right, and that only the strong deserved to survive in the wastelands. It was only after his raiding party was completely cut down while raiding a Train-lord’s caravan that this view changed. The only survivor, The Prophet wandered under the harsh and unforgiving sun, until he found a small outcropping of Bones of Civilization. Tired, injured, and grateful for the respite he fell asleep in the Bones. When he awoke, he stumbled about, eventually finding a carving of a man, surrounded by beasts and animals of the before time, perfectly intact from the time before The Event. The Prophet wandered why the symbol of this man, above all else, had been spared the ravages of The Wastes. For a time he wandered about the Bones, until, almost dreamlike, he had his revelation. In tales from long ago, the elders taught that before The Event mankind had ruled over the lands, causing it to bend to their will and whim. All that gave man dominion, he realized, had been destroyed, yet here remained relics, relics of a man who lived in harmony with the world. The Prophet thought of the words he had learned growing up, of all that he had seen, of all that he had experienced, of what now was revealed to him in these Bones. “Strength Rules The World.” He mused, “But mankind forgot their strength, they relied on machines to be their strength. They relied on machines to take the labor from their backs, then built them to work without their strength at all.” He realized that the Earth lived, in the few patches of growth he had seen in his life he realized that the Earth gave life to all. In a state of frenzy, The Prophet scoured the Bones to find anything to show his revelations. In scrawling hand he drew the images of his divine revelations so that if he were never to find his home again, some other may find them and learn the truth of the world as he did. His work completed, The Prophet donned a robe and hood of white cloth, taken from the Bones, and set out into the wastes to bring his message to The Children.
~From the Chronicles of the Keeper of Bones

Notable Equipment/possessions: A book bound in wood and brass, in which the various revelations and teachings of The Children of The Wastes are written.

Name: The Wrath of Father Sun
Age: 45

Appearance: Tall and imposing, even for a mutant. The Wrath of Father Sun towers at about 10’ 6” with shoulders as broad as anything. His skin is a darker shade of sickly yellow-green than a number of his mutant brethren. He is girded in a brown loincloth, with dark leather straps holding a mishmash of steel plates riveted with slowly greening brass fixtures. His head is bald with the exception of two bushy, yellowish brows. Upon his head is a dark tan army helmet, a relic from before The Event, where he found one large enough to fit him is anyone’s guess. In his hands is his trusty weapon, a length of steel pulled out of the ruins of a collapsed skyscraper sharpened with a crude edge wrapped in a leather grip with a crude handguard bolted to it.
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Morality: Chaotic Neutral(ish)

Ambitions: The Wrath of Father Sun desires the glory of war. While he is one of The Prophets first and most devout supporter he thinks that the “Nobility of Sweat” is only for those who cannot or will not participate in the path of blood.

Dreams: Despite his bloodthirsty nature and ruthlessness in war and punishment for crimes The Wrath of Father Sun desires the day when his crude blade will no longer need to taste the blood of his foes.

Personality: The Wrath of Father Sun is as blunt as his blade is not, headstrong and terrifying to face, as far as The Wrath is concerned those who are enemies of The Children of the Wastes deserve no mercy, and no quarter. However his bloodthirsty nature is quelled and controlled by The Prophet. While he is merciless in battle, those who serve beneath him will quietly admit that he will move heaven and earth to defend and protect those in his care. He will sacrifice anything to protect The Prophet and The Children of the Wastes, seemingly without remorse, but some say in whispers that he knows the name of every one of The Children to die under his charge.

Backstory: It is said by some that The Wrath of Father Sun knew The Prophet before his revelation in the wastes, others claim that he was part of a raiding party sent to kill The Prophet for his views, but was so swayed by the nobility of his cause that he swore allegiance to The Children and slew the rest of his raiding party himself. I once asked The Prophet about it, but The Prophet has discarded all remnants of his life before his enlightenment and refuses to confirm or deny anything about The Wrath of Father Sun before he became The Prophet, and he extends the same courtesy to him determining that the mutant that existed before being named The Wrath of Father Sun is dead. However, one night after a battle with a group of mercenaries sent by a Train Lord to crush The Children when The Wrath of Father Sun was deep in despair over the senseless lives lost I was able to learn the following from him: he was born half a cycle after The Prophet, he had been a part of a raiding party, his party stumbled upon The Prophet while he was wandering in the wastes after the revelation and brought him to their tribe. It is true, he told me, that their leader was repulsed by The Prophet’s teachings and wanted him dead, but enough of the tribe was attracted to the promise of a possible home where they may not be hunted by Train Lords and Scavvers, that to murder him would have resulted in a rebellion against him. So their leader ordered The Prophet exiled, hoping the wastes would claim him. The Wrath of Father Sun, moved by the idea of fighting for something other than greed or wanton destruction, gathered up a group of mutants who were willing to follow The Prophet, and left the tribe under the cover of night. As The Prophet grew in influence, it fell upon The Wrath of Father Sun to defend him from assassins, raiders, mercenaries, and those who would twist his teachings to their own ends. It was this that caused The Prophet to call him “The Chaos that Imposes Order” The Wrath of Father Sun.
~From the Chronicles of the Keeper of Bones.

Notable Equipment/possessions: A crudely wicked blade sharpened from a Steel Girder.

Name: The Mercy of Mother Earth
Age: 63
Appearance: At 7’ 8” The Mercy of Mother Earth is an anomaly not just for her relatively short stature among mutants, but also for her advanced age among The Children. Wispy silver hairs cover her head, her blood red eyes still sparkle as she wanders about. A thick, stout branch keeps her hobbling upright on the long journey with the rest of the Children, wrapped in a blue cloth marking her as a figure of some importance. Like most mutants her skin is green, but hers lacks the yellowish coloring common among mutants with a more emerald complexion to her pallor.
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Morality: Neutral Good

Ambitions: The Mercy of Mother Earth has desires, but she does not really have “ambitions” claiming that her greatest of goals were accomplished when she joined The Children.

Dreams: To live to see the sanctified green lands that The Prophet has seen in his visions.

Personality: Stern, yet caring. The Mercy of Mother Earth was named as such due to her matronly attitude towards The Children.

Backstory: Of the great founders, The Mercy of Mother Earth is the most open about her life before The Children. This is most likely because she lived in accordance with The Prophet’s teachings even before his revelations. As a child The Mercy was small enough to be carried about in her father’s hand. One night, while The Children took refuge in some Bones from a storm which was sweeping through the wastes and making it too difficult to travel, she wistfully told us of growing up in the wastes standing firmly upon her father’s shoulders as his tribe moved from place to place. When The Mercy was fully grown she found herself barely larger than a child, with several of the young ones placed in her care towering over her before they were old enough to begin training as workers and raiders. She spoke little of her husband from that tribe and time, but of her son she would speak freely at great length. I spoke with her son’s widow and learned that her reluctance to speak of her husband was due to him treating her with the same contempt our misguided ancestors treated Mother Earth, and that her son was so beloved because he defended her with the fervor of Father Sun himself. When The Prophet came to her tribe to speak of the revelations and see who all would join The Children, The Mercy stepped forward from the crowd and spoke to The Prophet, questioning his direction and decision. For many of her questions The Prophet had answers, for others he did not, and for others the two discussed them until an answer was found, after the two had discussed the wastes and the journey for many hours The Mercy’s husband came and, enraged that his wife would speak to a stranger in such a manner, proceeded to attack her, breaking her leg and hip in such a way that she would forevermore walk only with the aid of a stout branch or another of The Children. The Mercy’s son intervened, fighting his father but unable to overpower him. It was at this point that The Prophet told The Wrath to intervene. The Wrath’s crude and cruel blade but deep into the nameless husband’s flesh and spilled his lifeblood before all gathered. It was then that The Prophet proclaimed that among The Children it was the duty of husbands to respect and protect their wives as Father Sun respects and protects Mother Earth. This decree won The Prophet many followers, and cost him just as many. The Mercy, her son, and his family were among those who followed The Prophet. Being the eldest of women among The Children, The Mercy took to raising, guiding, and advising The Children and their generations. For this The Prophet named her The Mercy of Mother Earth.
~From the Chronicles of the Keeper of Bones

Notable Equipment/possessions: A stout thick branch.

Name: The Keeper of Bones
Age: 26
Appearance: The only human among The Children, as of right now. The Keeper of Bones dresses eclectically in multicolored, garish, clothing scavenged from the Bones or acquired from human caravans in the wastes. Standing at a respectable 6’0” he still barely comes above the waist of the mutants he keeps company with. As a result of living most of his life with The Children, The Keeper’s hair has grown long, and he tends to keep it in a braid to keep it off of his neck, he has also grown a bit of a beard in his wanderings much to the amusement of the follicle challenged mutants. He wears a dagger at his right hip, his only form of defense should any threat breach the mutant brethren he surrounds himself with. On his face he wears a pair of goggles scavenged from the Bones to allow him to see even in the fierce windstorms that occasionally scour the wastes.
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Morality: Lawful Neutral

Ambitions: Like most of The Children, The Keeper of Bones wants to one day see the fabled Sanctified Lands that The Prophet works towards. However The Keeper’s current ambition is just to help the Children as best he can in order to repay them for saving his life.

Dreams: Being the only real bastion of literacy within The Children, The Keeper of Bones would like to uncover something to help restore the life to Mother Earth and bring about the Sanctified Lands. He also has a dream of integrating a greater number of humans into The Children, being the only human in a group of mutants can be draining on a person after a while, even if they are like family.

Personality: Curious and loyal, almost to a fault. The Keeper of Bones takes his position within The Children very seriously. Being in charge of the history of The Children, as well as making sure that the rites of the dead are carried out properly, and making sure that the Bones are respected, he is far more easy-going than one would think. The only thing that really makes him angry at The Children is when they mistreat the collection of texts he has gathered from the Bones.

Backstory: It may seem arrogant to write about myself in this book, but The Mercy pointed out that, despite my young age and short stature, I am well respected by The Children, and hold an important position that my eventual successor will need to know why I have the position I hold and why I, and The Prophet, both think it so important. I am a human, and at the time of this writing, I am the only one of my kind among The Children. My parents were scavvers, I grew up riding in the back of a repurposed vehicle used to gather scrap and relics of the time before The Event. With not much to do, I perused the relics in the back of the truck, and by sheer luck managed to find materials required to teach myself to read and write some of the languages of the ancients, although I still have no idea how to pronounce the words. My life continued in this way, with a hope that my understanding of these ancient texts could secure me a life among the Train Lords. But it seems that Mother Earth and Father Sun had a different fate in mind for me. A group of rival scavvers attacked my family while we were out searching the wastes for resources, fearing for my life I ran and hid among the Bones until I felt that my potential assailants had left. I found the remains of my family and resigned myself to death within the wastes. I waited for death to find me, but instead it was The Prophet who found me. I had often been taught to fear mutants, “but what can they do to me?” I thought, “For I am already dead.” I soon learned what they could do, they could revive me, grant me new life. The Wrath of Father Sun, and some of the other Children were reluctant to accept me into the group, after all I was a child, a human child. I would never grow to be as big, or strong as the others. But The Mercy of Mother Earth convinced them to accept me into the fold, I listened to The Prophet’s words. I learned them, I took ink to paper and scribed them so that I could reread and remember them, so I could read them to The Children who might not be able to listen to The Prophet directly. This impressed The Prophet. After all, sweat over books is still sweat. From my rebirth, my understanding of history, my conviction to preservation of the past, I was named The Keeper of Bones. The Bones of The Children, The Bones of Civilization. It falls to me to keep track of the history of The Children, to ensure that the dead are honored properly, whether ours or not. To advise The Prophet, The Wrath, and The Mercy with the words of The Children and the ancients.
~From the Chronicles of the Keeper of Bones

Notable Equipment/possessions: A moderate collection of old books in decent repair. A pair of scratch-proof goggles.
 

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