The Witch

Rui

Trash

Isla Prince is...


The Witch 


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Age: 19


 Affiliation: Villian(ess)


City/place of origin:  Charlotte, NC


Former occupation: She wanted to be a nurse, once upon a time. She wanted to help people and save women like her mother from men like her dad. 


Alignment: Chaotic Neutral


Gender: Female


Height: 5'6


Weight: 132 lbs.


Personality: Somber, quiet, rather introverted.


Powers: Invisibility <mastery>, clairvoyance <shaky>, pyrokinesis <mastery> , & the ability to temporarily possess others <shaky>.


Abilities/Skills: Speedy runner, decent cook, stealthy, decent climber, basic medicinal knowledge, high pain tolerance, relatively fearless. 


 

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Weaknesses: Mentally unstable (somewhat psychopathic) , not extremely muscular or physically "strong"; easily overpowered, stubborn, dislikes groups, quite hostile, has a bad right hip due to a nasty fall. 


Preferred weapons: A plain axe would be quite nice, but considering her small stature, probably not very helpful. A long range weapon such as a sniper rifle (with a decent scope) would be much more fitting. Maybe some good knives, if she felt like close range was nessesary. Ah, if only, huh?


Equipment/tools: Some kitchen knives and sharp gardening implements gathered from a home and a few stores, a stainless steel hammer with a decent grip, a North Face backpack with plenty of storage, (tons of) Ramen, four water bottles, a pot, a tarp and some bungee cords, one decent fleece blanket. A single ornate fork.


Bio: Isla "Izzy" Prince grew up in a middle class American family in Washington. She had an asshole father who beat on her whimpy mother, two brothers who emulated their father and beat on her, and the cycle continued. She often stayed with her Aunt Laurie and Uncle Mike in North Carolina, since they were a lot nicer than her folks. Eventually, after her mother's wounds were too much to hide and sent her to the emergency room too often, the family's secret was revealed and Isla was sent off to live with her Aunt and Uncle, her two brothers going to the grandparents. It was there that she learned about her abilities, no longer squashed by her family. Her pain wasn't over, though. One accident with her newfound flame-throwing, and her Aunt was burned so badly she couldn't be saved. Her Uncle never forgave her. She was kicked out. Her grandmother refused her, her mother had died, her father was in prison for his wife's murder, and she had no one. She was on the streets, a dangerous place for someone with abilities. They were, of course, exploited, turning her into a villain under the wing of some other big wig. Once she learned the ropes, she offed her mentor and took up the helm, robbing, killing, and making a name for herself in the press: 


The Witch. 


 

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It can be resisted, hence the shakiness. It depends on the will of the person, their physical size, and their intellegence. If they are very large, they may be harder to move. If they are very smart, entering their mind may be difficult due to the complexity of their neural pathways. If they are willing you out, then it's nearly impossible to beat the will of the host of a body. If they are asleep, however, and of average intellect and build, possession would be fairly easy.


That shakiness also applies to clairvoyance which isn't certain, as the future can always be changed and rewritten. 
 
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It can be resisted, hence the shakiness. It depends on the will of the person, their physical size, and their intellegence. 


That shakiness also applies to clairvoyance which isn't certain, as the future can always be changed and rewritten. 

Avoid future godmodding (e.g. character looks into the future and says some other character ends up doing x, y, and z.)


Other than that, I believe you are good to go!


@Doctor Nope!!!! HALP DO THE OFFICIAL STUFF. (x_x)
 

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