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Futuristic The Watchers of Lynnhaven Characters

Name: Alex 'Sleipnir' Tennerman
Appearance:
1380082308987476111.jpg

Age:
26 or so
Personality: Alex is sort of what happens when the 'Dashing rogue' happens to be a girl. They're cocky, arrogant, and never even THINK about losing, but Alexa likes to think she's better than the cops and security, if for no reason other than that she refuses to kill. She barely even hurts people. Well, okay, a Jazzhand to the face really hurts but he didn't even look that bad after!... In any case, as the thief of the modern age, she prides herself on being the sneakiest, fastest, and generally flashiest little thief out there... But even she gets nervous. Under that facade of calm, cocky smirks and the occasional finger gun, she can be extremely focused, or scared out of her wits about trying to slip by that really tough guard. She's got a good poker face, but it's only because she needs it.
Skills: Infiltration 4, Hacking 2, Social 1, Melee 1, Medical 1, Technology 1, for a total of 10.
Hardware:
Cyberlegs X2 + Motoskates (High speed motorized roller skates built into one's cyberlegs. Capable of reaching up to 35 MPH normally, and capable of a brief boost to 50 MPH) (3 points?)
Enhanced senses (One eye and ear are cybernetically augmented, the others are not. This is to ensure that hacks and EMPs don't leave her completely senseless.) (1 point?)
Cyberarms X1 + Power surge (Referred to by its street name, the Jazzhand) (2 points?)
Wetware: Reflex Package (1 point?)
Nanoware: Oracles + Mental speed (2 points?)
Complications: Hated, Hunted, AND on a watchlist! Kind of comes with being a high-profile thief.
Backstory: Nobody but Alex knows how she got her start. There's records of her being an orphan shuffled around foster homes, and a few small dots on a criminal record but her cybersurgeries are off the books, and it's unclear where she learned her skills or how. A few law enforcement officials theorize that perhaps the records were falsified at some point, but the foster parents are anonymous, and the adoption agency itself recently merged with another, making finding records difficult. What is clear is that at some point, she started to steal things. And though most believe she'd been stealing for a while, the first heist attributed to her happened at a local museum, where, one night, a guard discovered that the main display piece, one of the earliest successful cyberlimbs still in existence, was missing. In its place was a 3D printed figurine of Sleipnir, the mythical eight-legged horse that served as Odin's personal steed. It wasn't long before corporate data, safety deposit boxes, and even a foreign dignitary's favorite hat were all replaced in a similar fashion. But a lack of on-site evidence combined with witness accounts of a helmeted figure put her real identity out of reach... Until a mob informant told the authorities that his boss had tried to hire her for a job, only for her to steal one of his prized paintings right out from under him for another client. Finally, they had their name, face, and old fingerprint records. None of which has helped them thus far. As for Alex, she likes seeing them try so hard to get to the bottom of her mystery. But now she has her own mystery to solve, in the form of a mysterious job offer mentioning serving her country. If she were a little less curious that would make her stay away. As is, she just can't resist it. Even if it'll end with her slapping someone with a jazzhand and making a run for it.
Equipment: Grapple gun (Standard thieving equipment, though it doesn't have a very fast motor) Lockpick kit (Some people DO still have physical locks.) Hackerphone (It's just a smartphone, but it's got a cool case, and a lot of hackerware on board.) Helmet and elbowpad (Standard motorcycle helmet and elbowpad, for the one elbow not currently made of metal.)
Other: The theme of, and inspiration for, Sleipnir:
 
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Name: Jhayda D'adri
Appearance:
Hair & Face:
76ebe04f99d113911e87f3fbdaa4a797--night-elf-character-concept.jpg

Hair style as above but dark brown. Skin covered in faint scars and shimmering markings and patterns, eyes blue (not foggy like in the picture).

Clothing:
d2e43475783615928f900aba0817ff77--character-poses-main-character.jpg

Jhayda is a slim, well-muscled female with long, dark hair and bright blue eyes. Her tan skin is wrought with scar tissue and etchings of pearly marks and swirls, presumably implants or mods of some sort. She has no other modifications on initial inspection. She wears light but tough leather and metal armour over dark, fitting clothes. Overtop, she wears loose, dark cloaks, hoods, capes or jackets to conceal weapons and hide as much of her skin and face as possible.
Age: 22
Personality: Jhayda is a quiet, cool and intelligent woman. She is quick on her feet and smart in combat, using stealth and trickery to win over brute strength or numbers. She has no known affiliates and is generally loyal to the highest bidder, unless long-term relationships are built with individuals. Naturally suspicious and distant, she does not enjoy small talk, distrusts strangers and refrains from unnecessary social interaction. She has no family that she is aware of, so she tends to move where the wind takes her, working small assassination or stealth contracts for various groups. Her alignment would best be described as true neutral, as she isn't overly phased by the government, but don't get her wrong, she far from supports them. She is sarcastic, tactical and intelligent, and while her loyalties are often questionable or easily bought, she doesn't make impulse decisions so will probably stick with you if she's decided you're worth throwing her lot in with, at least for a given time.
Skills: Hacking - 1
Infiltration - 3
Technology - 1
Social - 1
Medical - 2
Melee Combat - 3
Gunplay - 1
Driving - 1
Hardware: Enhanced Senses, Post-visual Sight
Wetware: Reflex Package, Multitasking
Nanoware: Medical Nanites, Skinflex
Complications: Modified Behaviour (known-ish), Killswitch (unknown), Edited Memories (suspected), Hunted (suspected/known), Junkie (known)
Backstory: Jhayda knows little of her life. Somewhere along the line, someone decided to suppress, delete or modify her memories, so her childhood is more or less absent, and what she calls her 'stolen years' are fuzzy. She has managed to figure out that a person, organisation, government department or group, kidnapped her or convinced her to join them, and trained her with a special set of skills that give her a winning edge in all areas of stealth and assassination. Her memories come vividly back into focus the day after her escape. She had managed to break out of whatever prison was holding her between missions, and run away from her captors. How and why she escaped, she has yet to figure out. Years later, she spends her time jumping from city to city, taking contracts for reconnaissance or assassination missions, for whatever group she deems worthy of her skills. She moves constantly, trying to stay ahead of whoever is after her. She is yet to find out who they are or what they want, all she knows is that every few months, things start going very wrong for her mods, her thoughts start to blur, and sometimes her physical movement begins to stutter, and it's time to move. She's heard of behaviour modification, and assumes that whatever they did to her during her stolen years is causing the ticks. She tries not to think about what would happen if they got close to her or came into contact with her. She has noticed certain individuals or patterns of speech can cause mental discomfort, and she guesses that a particular series of words would trigger something.... drastic. Since her escape, she has been addicted to a shockingly expensive hormone treatment. Merely weeks after escape, the withdrawal kicked in with a vengeance, and through a rather distressing series of trial and error, she managed to figure out what she needed. She self-medicates every month, but is constantly on the lookout for alternatives or solutions to the addiction. The hormones don't appear to do anything, good or bad, but skipping a treatment will very quickly deplete her health, strength and sanity. Why they hooked her on this, she doesn't know, but she's glad she found out how to get a fix before the withdrawal killed her.
Equipment: Jhayda carries a hidden blade in each forearm, embedded into her body (assassin's creed style, but a little grosser) as well as a blue light sabre (kinda thing). A silenced pistol sits on her hip, and she sometimes carries a light longbow. She can operate a sniper rifle with decent efficiency but only carries this if she knows she's going to use it, and she prefers to fight hand to hand.
Other: Hopefully I've done this all right?
 
Both accepted. I can either pretend you guys joined last minute, were with the group the whole time, or simply joined the agency the day before. Whatever works for you.
 
Sir Galahad II Sir Galahad II

Name: David Monk
Appearance: <Will load a pic>
Age: 40
Personality: Monk is a friendly and laid back guy, just not professionally so. He has a healthy dose of paranoia that befits someone living a lifestyle on the edge of society. Monk prefers to stay out of harms way and acts by proxy much of the time if he can help it. He likes nice things and dislikes honest work. His most dominant personality trait is his staggering intelligence and technical skill. A true auto-didactic multidisciplinary genius of the first order. Monk has had decades to sharpen his edge as well. He works very well with others but is often lonely owing to the inadvisability of him trusting too many people.

Skills:
Hacking
[4 skill points] You are an expert at netwar, with a deep understanding of the theory and practice of network security. You can hack almost anything given enough time.
Medical
[4 skill points] You are a miracle worker. Even without the proper equipment, you can still find alternative treatments. You can perform surgery wherever needed, and you laugh in the face of severe bleeding, severe burns, poison, and explosions.
Technology
[4 skill points] You've done literally revolutionary work, likely with a PhD level knowledge of relevant fields. As a master of the lab or workshop, you can make machines do things they really shouldn't.
Robot Operation
[2 skill points] You are a more experienced robotics operator, able to control up to three robots at one time, and you can work around more unique interfaces if needed.
Infiltration
[4 skill points] Your level of skill tends to scare people. No security system can hold you back. Guards are left looking cluelessly for you, and some say you're capable of impossible things. People will rarely see you unless you want them to.
Driving
[1 Skill Point] You have basic handling of cars and motorbikes, anything more than the recommended speed limit and you get into trouble. You could successful chase down someone who has never driven before.
Hardware: NONE
Wetware:
Mnemonic Augmentation: Allows perfect recollection of any memory up to 1 month ago, including all sensory and what you were thinking at the time.
Legality 1, Subtlety 1
Multitasking: Mini-cyberbrains act as additional loci of processing, enabling you to concentrate on multiple things at once.
Legality 1, Subtlety 1
ICE Breakers: Embedded quantum computers enable your cyberbrains to crack average encryption in your head, enhancing your ability to hack communications more effectively. Requires Multitasking to apply.
Legality 1, Subtlety 1
Nanoware: NONE

Backstory: Monk was born into the family of a low ranking middle manager working for a megacorp. He was sent to the corporate school at 3 years of age and no body paid much attention to him. The other children were quite cruel to Monk on account of his general weediness. Monk retreated socially and was further isolated by his apparent genius. Murmurs were issued by teachers that he was destined for greatness but ultimately no one actually intervened in Monks life.

Monk really was very bright though and seemingly devious. He discovered a world online where no one gave a damn in a very different way. No one cared that he was 10 as long as he didn't tell them. He made databases, took on little coding jobs, and eventually became a remote sys admin for a minor IT outsource corporation.

At this point Monk got interested in more elaborate fakery concerning his identity. It's amazing what good you can do with a homeless guys ID or a dead guys address. As Monk delved deeper it became clear that money could be made in more illicit ways. Botnets could drive traffic or DOS people on demand, silent keyloggers could rip off bank details and dump into cryptocurrencies on dark net exchanges. Simple information could become fodder for blackmail, I mean do furries really have feelings? Monk didn't care.

Unfortunately Monk came unstuck when he released the details of a sickeningly degenerate corporate party after a non payment. A firm of lawyers and accountants swore vengence on him and hired a bunch of edge runners to find and destroy him. They're still in business and there's a trust set up to finance a steady stream of people to locate and hurt Monk.

Scared by this, Monk left home, burned his ID, and abandoned what wealth he had laundered into legal form. Money could be sourced if needed anyway. At the age of 16 he left for india and didn't look back. His family still have no idea what happened to him.

In india Monk blagged his way onto a pay for medical program. Unlike most of the students, who planned to retire into a medical career of loafing around their office and googling diagnoses, Monk applied his rediculous mental power to the study of medicine and became very good. He proceeded to practice and became head of trauma surgery and cybernetics at the university hospital of Delhi. At 25 this dream came to an end when he was arrested on a trumped up drug charge on the evidence of a jealous coworker.

Monk spent 8 years doing hard time in a Delhi prison. However he managed to get protection and some priviledges by agreeing to join the teaching program and providing medical services as the prison doctor. He even saved the lives of several inmates injured over time in fights and developed a reputation among the prison gangs as someone to be allowed to exist on merit. During his time here he shared a cell with an ex mobster known as Merc. Merc was an expert in the use of drones and technology. By paying heavy bribes to the warden Monk arranged for Merc and himself to be allowed on day release to Delhi university. Monk learned a great deal from Merc under cover of teaching surgical students and giving talks on why crime doesn't pay, taking great advantage of the university workshops during their spare time.

At 33, he and Merc were released, and having no contacts Monk joined Merc working for the indian mob. Monks skill set made him valuable and the mob treated him well while he continued to work. Indian mobsters lacked finess in their operations and Monk was often required to enter properties in order to make use of equipment required for his jobs. This initial infiltration training was built upon when one of the hitmen took a liking to Monk and made a point of showing him how to do things properly.

One day Merc stopped answering calls and his friendly hitman also appeared to be beyond contact. Monk was badly spooked and executed his prepared extraction, assuming one had killed the other under orders for some kind of cover.

Monk returned to the father land and practiced his various trades in order to get by. It's safe to assume that the government is looking for him considering his ties to organized crime and the influence of disgruntled corporate types. He has acquired a bit of wet ware to further cement his edge. He is sailing into middle age blade in hand and with a song in his heart.

Equipment: Tricked out mobile computing equipment, field medical kit, Electrical kit, Basic Mechanical tools (not mobile).
Other:
Watchlist: You are on a government watchlist. No one is actively looking for you, but if you are seen by law enforcement or a security system, you'll be recognized and they will attempt to detain or even kill you.
Broke: Either through hacking or through law, your ID number is no longer usable for any purchase, and your bank account is now gone. You lost most of your money, or perhaps you didn't have much to begin with. You may still use physical credits to make most purchases, but you don't have a debit or credit card anymore. Any attempt to buy things that require an ID (such as alcohol or weapons) will always fail, assuming someone asks for it.
Hunted: A hit man has been sent after you. You have no idea who they are or where they are, and you might not even know that they're there at all. If they find you, they'll pose a serious threat to you.
Hated: A group of people has it out for you, whether it be a small gang or your own family. At best, they'll try to blackmail you. At worst, they'll try to kill you.
Frail: You are physically weaker than most people, both in strength and how well you can take a hit. Cannot be taken with Enhanced Musculature.
Asthma: Physical endurance reduced. Cannot be taken with Respiratory Upgrade.
 




  • e56277dc6cc6f433ded5dd1394778b84--anime-boy-with-blonde-hair-uniform-shirts.jpg

    NAME: Benji Ashikaga

    KNOWN ALIASES: Zatoichi

    GENDER: Male

    AGE: 23

    HEIGHT: 6’ 2”

    WEIGHT: 205 lbs

    APPEARANCE: As in the photo, but he wears an unzipped black hoodie and an orange t-shirt, as well as urban camo cargo pants and black and orange basketball shoes. For armor, he wears a kevlar vest over his t-shirt and arm and knee pads.


 
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Normally I'd say you can't take blindness with enhanced senses, but given your background, it makes sense. As I've stated, either pretend you were there the whole time or that you were recruited yesterday.
 
Sir Galahad II Sir Galahad II

Name: Vallah Lyda Quill



  • Appearance:
    fearless_ness_by_coffeeater-d8rilfd.png


    Age: 22

    Personality: Vallah is a person who rarely takes anything seriously on the outside but is very professional on the inside. People would call her rude, blunt or offensive when speaking with her. She can't help but mouth off even if she really should shut up. However she will only say personal information those she trusts which is hard as Vallah doesn't get close to people that much anymore. Not only does Vallah enjoy a good fight but loves collecting various weapons as a hobby.

    Skills:
    Max Gunplay
    Hacking-2
    Social-1
    Melee Combat-1

    Hardware:
    Enhanced Musculature
    EMP Mesh
    Enhanced Senses
    Post-visual Sight
    Respiration Boost
    Cyber Organs

    Wetware:
    Reflex Package

    Nanoware:
    Medical Nanites
    Self-repair
    Skinflex
    Oracles

    Complications:
    Hated + Hunted - Former rival gangs still remember her and would love to put a bullet in her brain. Not to mention people who were close to the targets she dispatched during her mercenary work.
    Watchlist - A well known mercenary and former gang member has to end up on a watchlist eventually.

 
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Sir Galahad II Sir Galahad II

Name: Vallah Lyda Quill



  • Appearance:
    fearless_ness_by_coffeeater-d8rilfd.png


    Age: 22

    Personality: Vallah is a person who rarely takes anything seriously on the outside but is very professional on the inside. People would call her rude, blunt or offensive when speaking with her. She can't help but mouth off even if she really should shut up. However she will only say personal information those she trusts which is hard as Vallah doesn't get close to people that much anymore. Not only does Vallah enjoy a good fight but loves collecting various weapons as a hobby.

    Skills:
    Max Gunplay
    Hacking-2
    Social-1
    Melee Combat-1

    Hardware:
    Enhanced Musculature
    EMP Mesh
    Enhanced Senses
    Post-visual Sight
    Respiration Boost
    Cyber Organs

    Wetware:
    Reflex Package

    Nanoware:
    Medical Nanites
    Self-repair
    Skinflex
    Oracles

    Complications:
    Hated + Hunted - Former rival gangs still remember her and would love to put a bullet in her brain. Not to mention people who were close to the targets she dispatched during her mercenary work.
    Watchlist - A well known mercenary and former gang member has to end up on a watchlist eventually.

http://www.rkbablog.com/wp-content/uploads/2013/01/Clip-vs-Mag-difference.jpg
 
Yang Xiao Long Yang Xiao Long

Thanks for the heads up. I didn't know there was a difference as living in the uk we don't really come into contact with that many guns. Most I have seen is shotguns for clay pigeon shooting and flintlocks on people's walls. Plus one or two in museums. Will edit to make accurate thanks.
 
Yang Xiao Long Yang Xiao Long

Thanks for the heads up. I didn't know there was a difference as living in the uk we don't really come into contact with that many guns. Most I have seen is shotguns for clay pigeon shooting and flintlocks on people's walls. Plus one or two in museums. Will edit to make accurate thanks.
On a side note the 10mm pistol in real life that one is fed by a clip from the top
 
Sir Galahad II Sir Galahad II

Name: Vallah Lyda Quill



  • Appearance:
    fearless_ness_by_coffeeater-d8rilfd.png


    Age: 22

    Personality: Vallah is a person who rarely takes anything seriously on the outside but is very professional on the inside. People would call her rude, blunt or offensive when speaking with her. She can't help but mouth off even if she really should shut up. However she will only say personal information those she trusts which is hard as Vallah doesn't get close to people that much anymore. Not only does Vallah enjoy a good fight but loves collecting various weapons as a hobby.

    Skills:
    Max Gunplay
    Hacking-2
    Social-1
    Melee Combat-1

    Hardware:
    Enhanced Musculature
    EMP Mesh
    Enhanced Senses
    Post-visual Sight
    Respiration Boost
    Cyber Organs

    Wetware:
    Reflex Package

    Nanoware:
    Medical Nanites
    Self-repair
    Skinflex
    Oracles

    Complications:
    Hated + Hunted - Former rival gangs still remember her and would love to put a bullet in her brain. Not to mention people who were close to the targets she dispatched during her mercenary work.
    Watchlist - A well known mercenary and former gang member has to end up on a watchlist eventually.

That's a lot of weapons. Nothing against it, but dang... She's walking armory.
 
That's a lot of weapons. Nothing against it, but dang... She's walking armory.
When I fill in my CS, I'll probably have a similar armament if not more.

It good to have varied equipment. Though I'm going to say this now. It's great for Clsoe combat or Gun-foo but she'll not hit shit at range.
 
When I fill in my CS, I'll probably have a similar armament if not more.

It good to have varied equipment. Though I'm going to say this now. It's great for Clsoe combat or Gun-foo but she'll not hit shit at range.
GUUUUUUUUUUUUUUN-FUUUUUUUUUUUUUUUUU
 
When I fill in my CS, I'll probably have a similar armament if not more.

It good to have varied equipment. Though I'm going to say this now. It's great for Clsoe combat or Gun-foo but she'll not hit shit at range.
Always good to know there are walking armories I can borrow weapons from if possible. :)

But as a note. Having that many guns means you expect to be DISarmed
 
Guns are so... basic.

True subtlety requires a touch so light one might imagine nothing but circumstance conspiring against the enemy.
 
Basic is punching someone in the face and running. Shooting someone in the face does require knowing how the gun works, and being accurate enough to hit their face from probably much further than close range. Even one-handing a pistol and hitting what you meant to is far from easy, given the weight and recoil of weapons with a decent caliber.

On another note, insulting the highly skilled and augmented gun people who could probably pull those 'you're literally over a mile and a half away but I still shot you' shots (Which is right about at the current world record) with relative ease seems like a really bad idea.

Besides, who says simplicity is a bad thing? Punching people in the face (with a taser) and running away (With high-powered motor roller skates) works juuust fine for Sleipnir. Who needs subtlety when you have the element of surprise and the ability to run away at 35 MPH?
 
It just kind of reads as being more condescending than mysterious. Also is it a mystery if we know that Monk would be applying his Subtlety via hacking?
 
Hacking is one option but direct hacking would be minimally subtle.

For instance hacking in order to arrange things in meatspace so as to disadvantage the enemy without even targeting their network could be considered subtle.

Brute works to though.

Covert operations is very interesting when you look at all the various aspects of it.
 
I'm really looking forward to operations. You can do a lot without bullets.

EDIT: I deliberately built a support character because it looked like we were heavy on field operatives. Plus a character that does support properly can be a big impact on a party.
 
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I'm really looking forward to operations. You can do a lot without bullets.

EDIT: I deliberately built a support character because it looked like we were heavy on field operatives. Plus a character that does support properly can be a big impact on a party.
Yes... Swords, Hidden Blades and optical camo are the way to go...
 

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