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Fantasy The War We Win Together Character Database

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Silent Child

"I swear to you... I'm always watching over you."
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character name: Surale

species/race: Glaistig

home country: Vaegris

backstory: Like all Glaistig, Surale is more magic and spirit than actual flesh and bone. Born of a ritual performed by a powerful sorceress, she was created when her “mother” imbued a deer heart with her own blood and enough magical energy to decimate a kingdom. Who had created her and for what purpose is information that eludes Surale even to this day. Her earliest memories are those of the monastery she grew up in, high in the mountains of Vaegris and the ancient monks that raised her.


Compared to most, Surale has lived a relatively easy life. This isn’t to say she knew a life without danger, but she recognized while most spent their day trying to survive, she was provided for by those around her. Surale’s youth was structured so she could benefit from the monastery’s (vast) libraries of knowledge and her tutor’s (rambling) lectures. Since she wasn’t permitted to leave the monastery until her teens, she has fond memories of spending entire nights researching terrifying monsters and obscure potions.


Surale had little care how she had come to be raised in a monastery until her teens. She would learn the monks had taken a vow, forbidding them from stepping foot outside the monastery. She had been brought to them, but by who they did not know. Upon learning this, she was given permission to leave the monastery on the condition that she learn the monastery’s martial arts schools to defend herself. Surale would spend the next several years training and honing herself not only into a warrior worthy of carrying on the knowledge of the monastery’s ancient traditions, but a person worthy of the monastery’s name and ideals. Mornings were spent in the drill yard, afternoons and evenings in the towns surrounding the monastery where she would assist the townspeople in exchange for food and beer for the monks.

Change would happen abruptly in Surale’s life. Returning to the monastery after dark, she found the inner ward of the monastery walls overrun with levymen in mismatched armor wearing the king’s standard. She would learn that the men had been sent by the prince, he was desperate for food and more importantly, a pellar that could break a particularly nasty curse afflicting him. Given little choice but to accompany the men, Surale was given twenty minutes to gather her gear and say her good-byes.


It was then, leaving the only home she’d ever known, her adventure started.


role: Mystic/Monk

age: 18

height: 6’2”

weight: 167 pounds

personality: Surale may seem cold initially, but only keeps people at arm’s length for a short time. Still, even then she attempts to (barely) hide her true kindness and willingness to help behind a wall of indifference. While she may pout and complain about doing anything, it takes very little motivation for Surale to jump into action. She’s a good person at heart, after all, she just don’t like showing it. She often thinks to herself that she wants to become just like all those secretly wholesome anti-heroes she read about in the musty monastery library, the kinds that selflessly helped others even against disastrous odds. Still, war has a way of changing people.

appearance: Being born from the heart of a living sacrifice, Surale inherited many physical characteristics of the spirit animal. Most notably, she has the legs and tail of a deer, while having the head, torso and arms of a human. This isn’t to say the human side of her isn’t influenced by the ritual, however. She has small, stunted antlers, large floppy deer ears and a truffle of a nose that would look more at home at the end of a deer’s snout. Even ignoring what makes Surale a magical being, she is an imposing figure through more than half a decade of dedicated martial training. Unusually tall and solidly built, she’s intimidating by anyone’s standards.

While Surale will happily wear whatever clothing is clean and practical, she takes great care to keep the various necklaces and rings she wears clean and in a particular order.

ability: Unlike other glaistag, Surale’s magical abilities have yet to manifest. Though the potential for great power courses through her, she is unsure how to unlock it. Still, even now with only her martial skills and obscure knowledge, she’s a cunning adversary for anyone to face off against.​
 
Character Name: Aelonn Deepreef

Species/Race:
Charon(Aquarian)

Home Country:
Aquaria/Kingdom of the Sea

BackStory:
Aelonn is the first born son of General Aerlin Deepreef. First sergeant among the Charon, who are the species which act as the soldier caste of Aquaria. As such Aelonn has always been expected to be better than his peers. Heknew his mother though spent very little time with her as her attention mainly fell upon Aelonn's six sisters. His father made sure that his only son was prepared for everything which would be expected of a cutthroat captain in the kingdom of the sea. Though the ferocity of sharks that the Charon are said to possess was lost upon Aelonn.

He wasn't a bad fighter or student for his father, though he never had the temperament that was required for a Charon to function well in Aquarian Society. Aelonn preferred other pursuits over the solely combat focus that Charon are meant to serve and he grew a fascination for music. His father thought that perhaps Aelonn's failings were due to the elder Deepreef's own softness and so Aelonn was sent to a bootcamp to train alongside the other young Charon's of less noble birth. It was during these years which Aelonn began to learn of life outside of the water and he wanted to know why Aquaria needed to prove dominion over them.

The older Charon found this kind of attitude from the son of the First Sergeant laughable. Aelonn did not have many friends among his peers as they found him to not only be odd but also pathetic. After a year of grueling regimen among the other soldiers in training General Aerlin Deepreef came to see how this was progressing and only found his son to have developed an anti-war attitude. Unfortunately for Aelonn his tongue said the wrong thing at the wrong time and other important Aquarians became aware of his attitude. Aelonn was given a choice to rescind his values or die.

Aelonn found himself unable to do so and narrowly escaped finding it unsafe to continue living in the realm of the sea he went on towards the mysterious world of the Dry-Landers and has been trying to live with his peaceful attitude since then.

Role:
Warrior

Age:
17

Height:
6'0

Weight:
183 lbs

Personality:
Aelonn is a young man who can be quite stubborn. He has a way of seeing things and he believes that is how it should be. He won't give up what he believes for anything and one of the things he does not believe in is violence. He is aware that every adaptation of his race was made for violence and he tries to down play those traits. Though he thinks that those who rule in Aquaria are wrong he still longs for the sea and will take any opportunity to be in water that he can get. Aelonn really likes music and wants to learn to make his own. Since he has come to the world above water he has found the music there to be far superior and interesting. He is still learning about how things work in the dry world as well and though it isn't too different society wise he finds just about everything else alien and cool. Though Aelonn isn't a violent person he will fight if he himself or someone he cares for is threatened. He is generally good natured and loves to hear a good story, though he also isn't the best when it comes to making friends, not that he is unfriendly, more along the lines that he has almost no experience talking with people his own age as most other people he's met his own age didn't much care for his company.

Appearance:
Aelonn is short for a Charon of his age though he is built broadly and has an athletic build. His skin is bright blue with a few greener sections on his underbelly. His teeth are sharp and serrated like those of a shark and his hands and feet have webbing between his fingers and toes. He has gills on his neck though he is capable of breathing air as well as water. He has less of a nose and more a pair of nostrils. His eyes are a bright yellow gold. Aelonn has green shoulder length hair which may sort of resemble seaweed.

Ability:
Like all Charons Aelonn is completely incapable of performing magic, though he makes up for that with amazing physical attributes. Aelonn is incredibly strong even if he is short for his age. He is incredibly fast in the water able to top speeds of 70 miles per hour in water if the current is on his side. He can breath and see in even murky water. Though Aelonn doesn't bite often his jaws are strong and could easily sever a man's arm from their torso if he pleases. He can see in darkness as if it were dim light and has a pretty good sense of smell compared to a human. Aelonn is well trained with a trident and axe and is well practiced with improvised weaponry as is asked of any Charon of noble status. And though Aelonn doesn't often plan acts of violence his mind is sharp and could be used to great affect if given the right environment and situation. Though whether or not he would share a plan is up in the air as he doesn't like to be the one leading the charge.
(Hope that works well).
 
Character Name: Aelonn Deepreef

Species/Race: Charon(Aquarian)

Home Country: Aquaria/Kingdom of the Sea

BackStory: Aelonn is the first born son of General Aerlin Deepreef. First sergeant among the Charon, who are the species which act as the soldier caste of Aquaria. As such Aelonn has always been expected to be better than his peers. Heknew his mother though spent very little time with her as her attention mainly fell upon Aelonn's six sisters. His father made sure that his only son was prepared for everything which would be expected of a cutthroat captain in the kingdom of the sea. Though the ferocity of sharks that the Charon are said to possess was lost upon Aelonn.

He wasn't a bad fighter or student for his father, though he never had the temperament that was required for a Charon to function well in Aquarian Society. Aelonn preferred other pursuits over the solely combat focus that Charon are meant to serve and he grew a fascination for music. His father thought that perhaps Aelonn's failings were due to the elder Deepreef's own softness and so Aelonn was sent to a bootcamp to train alongside the other young Charon's of less noble birth. It was during these years which Aelonn began to learn of life outside of the water and he wanted to know why Aquaria needed to prove dominion over them.

The older Charon found this kind of attitude from the son of the First Sergeant laughable. Aelonn did not have many friends among his peers as they found him to not only be odd but also pathetic. After a year of grueling regimen among the other soldiers in training General Aerlin Deepreef came to see how this was progressing and only found his son to have developed an anti-war attitude. Unfortunately for Aelonn his tongue said the wrong thing at the wrong time and other important Aquarians became aware of his attitude. Aelonn was given a choice to rescind his values or die.

Aelonn found himself unable to do so and narrowly escaped finding it unsafe to continue living in the realm of the sea he went on towards the mysterious world of the Dry-Landers and has been trying to live with his peaceful attitude since then.

Role: Warrior

Age: 17

Height: 6'0

Weight: 183 lbs

Personality: Aelonn is a young man who can be quite stubborn. He has a way of seeing things and he believes that is how it should be. He won't give up what he believes for anything and one of the things he does not believe in is violence. He is aware that every adaptation of his race was made for violence and he tries to down play those traits. Though he thinks that those who rule in Aquaria are wrong he still longs for the sea and will take any opportunity to be in water that he can get. Aelonn really likes music and wants to learn to make his own. Since he has come to the world above water he has found the music there to be far superior and interesting. He is still learning about how things work in the dry world as well and though it isn't too different society wise he finds just about everything else alien and cool. Though Aelonn isn't a violent person he will fight if he himself or someone he cares for is threatened. He is generally good natured and loves to hear a good story, though he also isn't the best when it comes to making friends, not that he is unfriendly, more along the lines that he has almost no experience talking with people his own age as most other people he's met his own age didn't much care for his company.

Appearance: Aelonn is short for a Charon of his age though he is built broadly and has an athletic build. His skin is bright blue with a few greener sections on his underbelly. His teeth are sharp and serrated like those of a shark and his hands and feet have webbing between his fingers and toes. He has gills on his neck though he is capable of breathing air as well as water. He has less of a nose and more a pair of nostrils. His eyes are a bright yellow gold. Aelonn has green shoulder length hair which may sort of resemble seaweed.

Ability: Like all Charons Aelonn is completely incapable of performing magic, though he makes up for that with amazing physical attributes. Aelonn is incredibly strong even if he is short for his age. He is incredibly fast in the water able to top speeds of 70 miles per hour in water if the current is on his side. He can breath and see in even murky water. Though Aelonn doesn't bite often his jaws are strong and could easily sever a man's arm from their torso if he pleases. He can see in darkness as if it were dim light and has a pretty good sense of smell compared to a human. Aelonn is well trained with a trident and axe and is well practiced with improvised weaponry as is asked of any Charon of noble status. And though Aelonn doesn't often plan acts of violence his mind is sharp and could be used to great affect if given the right environment and situation. Though whether or not he would share a plan is up in the air as he doesn't like to be the one leading the charge.
(Hope that works well).
welcome back to earth-- XD
 
Character Name: Ghur

Species/Race: Aethyri

Home Country: Aethyr

Backstory: In Aethyr, the citizenry are ruled by great and powerful reptilian beasts of many sizes and shapes known as the Dracolith, or Dragons to many outside of Aethyr. The Dracolith protect and rule Aethyr, making sure its citizens are kept safe from bandits, monsters and outsiders, and in return the Aethyri must give tribute to the Dracolith Broods. Tributes mostly come in the form of food and coin, but sometimes tribute comes in the form of babies and toddlers who are found to be magically incline. Ghur was one of those children. Given to the Valathak Brood, where he was taught magic by older tributes and the Dracolith.

Ghur spent his life in a highly regimented fashion. Every morning he would wake up to clean and wash, then he would eat, then he would study, then train, then eat, then train and on and on, every day and Ghur was...fine with all this. He knew of no other life then the one he was given and was taught at an early age that if he were to simply obey and follow orders, he would be rewarded greatly. As one of the more fit children, he was trained to be art of the Brood's Drake Guard, and should he do well once he reached the age of 20, he would even be given the honor of joining the Brood's Dragon Knights. However his highly organized and regimented life had been disrupted when Ghur was suddenly sent beyond the realms of Aethyr.

One of the broods, Savakath, a brood of star readers and fortune tellers, have predicted that a great tragedy will befall not just one or two Broods, but every Brood and the entirety of Aethyr. Because of this prediction, Savakath had read the stars on how to avoid this, and they needed to send a young boy named Ghur of the Valathak Brood out of Aethyr. Lo and behold, there happened to be only one boy named Ghur residing within Valathak of the time. With the stars read, Savakath sent the message to Valathak, and Valathak sent Ghur the notice for him to leave the Brood at once. Ghur had just woken up and began washing when he recieved the notice, and despite his confusion and hesitation, he obeyed without question.

Ghur grabbed what he could, books, weapons, food and everything he would need to survive outside of Aethyr and only when he had fulfilled the prophacies and predictions of the Savakath Brood will he be allowed back into his homeland.

Role: Wanderer

Age: 16

Height: 5'6

Weight: 102lbs

Personality: Ghur is a rather pragmatic person, trying to use logic and reason to rule his everyday life. He enjoys routines and very much dislikes it when anything disrupts his routines. Obedient to a fault, Ghur practically requires someone to tell him what to do, and he'll do it without question or complaint, even if his own thoughts might tell him otherwise. It's easy to say that Ghur is nothing more then a mindless drone, doing one task after another, but that is because he simply knows of no other way of living. He has very little interests simply because he was never told to explore his interests. He does however enjoy drawing and cooking, two things he had discovered he enjoys since he left Aethyr. He discovered he enjoyed cooking since he needed to obviously eat every so often, and he discovered he had a talent for drawing as he needed to keep a journal of what animals and plants are edible and what isn't.

Appearance: Ghur has blond hair and golden eyes, both of which are common traits of the Aethyri. He is rather skinny for someone his age, but maintains his figure and weight well enough to not look malnourished. He also has rather thick eyebrows, which he rather dislikes as he was made fun of by some of the other Tributes his age for having large eyebrows.

Ability: As a magically incline tribute of the Dracolith, Ghur had been taught spells capable of granting him a fraction of the Dracolith's powers. He is capable of channeling his magic in order to become stronger then a dozen men, run twice as fast, and maintain his stamina far beyond what can be considered normal for humans. By channeling even more magic he can change his own biology, being able to grow draconic claws from his fingers and toes, sharp fangs from his teeth, and eyes capable of seeing miles ahead of him and see perfectly in the darkness. Even more magic, and he'll be able to grow scales to protect his soft flesh, and even fire a single ball of explosive fire from his mouth, and with even more magic he'll even be able to grow wings and become something more akin to a half-dragon monster then human. However the more magic he channels, the more taxing the transformation becomes on both body and mind, and should he excides his limits, Ghur might devolve into a savage beast, striking out at everything he sees be they friend or foe.

Picture (If Available):
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Character Name: Lunee
[lʌni]

Species/Race: human

Home Country: Clayton

BackStory: Lunee was born in one of the trading towns of Clayton. She was raised by her mother, Ellien.

From her teenage years, Ellien used to work as a maid. One day, the king of Clayton happened to stay for a few weeks in the house Ellien worked in. Unfortunately, the king abused her, which is how Ellien got pregnant with Lunee.
Despite a lot of hardships she and her mother faced, Lunee considers her childhood rather happy. As long as she can remember, her mother used to work in an inn. They lived in a one bedroom flat on an attic in a poor neighbourhood. As Lunee got older, she started to spend more and more time in the streets, exploring the town and occasionally stealing some food as she never ate enough at home.
One day, when Lunee was 12, Ellien started to get weaker and weaker and soon fell sick. From that time on Lunee became the breadwinner. She made a living handling stolen goods.
Soon after she turned 16, the town was attacked by the enemy's army and burned to a cinder. Ellien didn't survive the fire. Lunee left the remains of her hometown wanting to start a new life.

Role: Thief, pearson who's not afraid to get their hands dirty

Age: 16

Height: 150 cm

Weight: 40 kg

Personality: Lunee is an optimist. She doesn't have a strict moral code but if she had an opportunity to help someone without prejudicing her own interests she would most likely offer her support.

Appearance:
275183716_535212464616870_2354351433941551575_n.jpg
The first thing people usually notice about Lunee are her freckles, present on her arms and all over her face. She has brown eyes and long, very light brown hair usually kept in a messy braid.


Ability: As a human, Lunee doesn't have any supernatural abilities.​
 
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Character Name: Hawks Lobo

Species/Race: half-elf

Home Country: Aethyr

BackStory: Hawks grew up in a family trying to make a name for themselves having the ability to summon strong sprites to get into nobility. They did a great many things to gain that power they could over the past couple of generations. To the point where they are somewhat know. But with every child born the expectations were always high. Being able to control a strong spirit determined how you were treated in the family. This was most shown in his older sister and a younger brother who could summon many strong spirits for long periods while he could only do it for about 3 minutes. His treatment was then kind from most of his family except for his younger brother and older sister. His sister treated him as somewhat a rival and his brother looked to him so he was content with that. So he learned to work with what he could do and became a formidable summoner. Not for the rest of his family but his siblings. He now travels around doing what he can to make them proud.


Role: elemental archer

Age:16

Height:5'8

Weight:130

Personality: is a good fellow most of the time, he has a bit of an ego but he doesn't always look down on others. Enjoys a good laugh and does what he feels is the best thing to do. But he is a man of his word if you get him to make a agreement.

Appearance: ember red hair silver eyes. He always has a single earring from the person he sees as his best friend and rival.

Ability: elemental knights wear the element he uses to make his arrows take the form of a ghostly knight before turning into an arrow.
(Can go into more detail if needed)

Picture (If Available):e000665d0fe7c354ff4a14df0ace40c4.jpg
 
Character Name: Goozer Lurg

Species/Race: Goblin

Home Country: Aethyr

BackStory: Born in the kingdom of Aethyr, he hated the wars and that his parents had been killed in them, he ran away and found the other members of the group, and eventually came home to help end the wars.

Role: Fighter (Person who protects the party, and is not afraid to kill to protect his friends.)

Age: 18

Height: 5'6

Weight: 5'6

Personality: He does not hate war in general, he believes that it is sometimes necessary, like when there is a tyrant you should rise up and destroy the government. He is very rebellious, and he will die if it means protecting his friends, since he has no family left. He is against discrimination based on race, mental state, gender, and religion. He hates oppression and will rise up to fight it no matter what. He is an idealist and hates it when people put economy over ethics.

Appearance: Exactly like the picture, including the weapons and armor, since he got them from his dead parents in their will.

Ability: Aging has no effect on him, and he will not die of age, however, he is vulnerable to diseases more than humans.

Picture (If Available):janson-sy-ea7c7152-fdd2-4400-92a1-1c7697dc256c.jpg
 
  • Claire
    Goldenrod
code by valen t.
 
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Character Name:
Elroy M. Iaspis

Species/Race:
Human

Home Country:
Clayton

BackStory:
Born in the country of Clayton. Elroy is raised by his single father, Morton. A hard-working man who loved his son as his wife would too. He and his son spent their lives in Clayton, both do not wish to explore beyond its kingdom's walls. In a town closer to the higher and more significant building of the kingdom, an odd sight of a cave blends into the townhouses and stores. Its steel gates wide open like a beast's jaw. Entering the cave's orange light, one is greeted by a complex of elevated platforms, cubical buildings hung in huge chains and dark colors of metal surrounds the dark and cold environment. This eerie series of underground structures is one of the Clayton army's great forge for armor, weapons, and other gears for the upcoming war.

The young Elroy was yet to work in this unpleasant environment as he pursues his own education and dreams despite the cost, determined to make his father's efforts to giving him the opportunity to study worthwhile. Unfortunately, age has finally caught up to the old man, his body has reached its peak performance, his performance at work declined greatly. His son would however lighten his burdens by helping his father in his tiresome occupation. It was not a pleasant life for the boy from the working environment alone but he would wish to grow on it. Sabotaged, the whole forgery was. A single group of stealth enemies from opposing kingdoms has invaded within the town to destroy at least one of the weapons supplies for the war. The sabotage was successful as those who stood in their way were killed. Elroy survived the attack but now he felt alone, there is no longer safety within Clayton, he journeyed away far from the conflict just to seek peace and shelter.

Role:
Craftsman

Age:
16

Height:
5'8"
173cm

Weight:
149lbs
67.6kg

Personality:
Described as a polite young man by the elderly and an easy-going playmate by young children in his hometown. Well known for his hard-working attitude compared to most humans his age, he would push himself to do tasks till his body becomes exhausted. Other than his ever-present diligence. Elroy is no stranger to standing up against conflict and for others, even if it is not his position or power to do so, a trait he developed during incidents of stopping fights that could have gone physical and arguments during his 12-year-old days. His serene demeanor may mean many things but naivety is not one of them. He has a sense of awareness in detecting potential trouble, becomes well observant if he is given the moment of quietness.

Appearance:
An impressive physique for a boy his age. He is lean and well-toned, also capable of lifting his own body weight. He has jet black hair, mocha skin tone and honey yellow eyes. Basic in appearance donning black work boots and gloves, dark green trousers with 8 different pockets, dirty white button-up shirt overlapped with a leather apron with a large breast pocket placed in the upper center. He also wears filthy reading glasses.

Ability:
Lacking proper training in armed weaponry and the inability to utilize or manifest magic. His abilities shine in being resourceful and innovative when it comes down to improvised weapons and tools assembly/repairs, even when in the heat of combat. This goes the same with producing armor well, as long as he access to enough resources, he may produce good and decent equipment. He does not stop only at equipment, he can construct improvised barricades and ladders as well. (Obvious drawback is the requirement and availability of resources and their quality.)
 
Character Name: Dean Wincestre

Species/Race: Human

Home Country: Shambhala

Backstory:
Dean was born as the oldest of two brothers of Victor Vaughn and Maria Wincestre. His mother died after giving birth to the two boys in Clayton and left right after, seeing that staying in the country was meaningless. So taking his two sons, Victor ventured to the mountainous regions of Shangri-la where his father met his brother, Bryan Vaughn. Victor hasn't met his brother for a long time and it was nice they were getting back with each other. Deciding that this place was where they would stay, Victor trained his two sons Michael and Dean in both martial arts while their uncle, Bryan trained them in the mystic arts. The brothers were quite close and had a growing relationship despite their different interests, with Dean developing an affinity for the mystic arts and Michael developing an affinity towards the martial arts. Growing up and parting ways, Michael decided to go with his father who left Shambhala but Dean stayed. Becoming even more powerful in the mystic arts, Bryan saw great potential in his nephew and gave Dean many valuable artifacts and arcane texts for his own. Eventually, when his training stopped and Bryan taught Dean everything he knew, he would later send Dean out in the world to use his abilities for the greater good.

Role: Warlock/Sorcerer

Age: 18

Height: 5′11″ (1.8 m)

Weight: 185 lbs (83.91 kg)

Personality: Dean is a slightly reclusive person who neither flaunts nor brags about his abilities. He refuses to be bossed around and places a high importance on independence in his life. He might be frigid at times, but he has a compassionate heart and will aid those who are deserving. He might be pessimistic at times, but he strives to be as mutual and unbiased as possible. Dean has proved to be understanding, amusing, mischievous, and a touch immature in comparison to his younger brother. Dean has demonstrated his ability to work well with children and people on several occasions. Dean was taught martial arts by his father, Victor Vaughn, and the mystic arts by his uncle at a young age in order to protect against the supernatural.

Appearance: Dean has dark blonde short-cropped Ivy-league hair, green eyes, and light freckles on his face. He normally dresses in leather slacks, a cotton shirt, and boots. And, as a result of his martial arts training, he is highly muscular and has an athletic figure.
RCO025_1583448245.jpgdoctor-strange-and-the-sorcerers-supreme-3-declan-shalvey-variant-cover.jpg
Ability: Dean has been trained in magic for practically his entire life, and his uncle wanted him to learn everything he could about the mystic arts, so he taught Dean and his brother different and distinct ways to use magic. They can be classified as Egocentric, Ecocentric, Exocentric, or Necromantic, depending on which magical source they came from. Dean and his brother were introduced to three of the four (Egocentric, Ecocentric, and Exocentric) by Bryan Vaughn, who uncovered this unique and esoteric information of the "Three Paths to Enlightenment" in the Book of the Vishanti. Dean and his brother have only been taught the first three paths by their uncle, who is terrified that allowing them to practice the fourth will corrupt them.
  • Arcanum Ego (from the Greek: ego, "self") Originally called the Lapis Path (Or the Egocentric Arts), this approach for managing mystic energy refers to magic gained by tapping into one's own spiritual powers. This type of magic may appear psychic to the untrained eye, but it is spiritual forces that are tapped rather than psychic or mental energies. Astral projection, chi manipulation, psionics and spiritual meditation are examples of egocentric abilities.
  • Arcanum Eco (from the Greek: oikos, "household") Originally called the Emerald Road (Or the Ecocentric Arts), this way of influencing mystic energy relates to an environment's ambient mystic energies. A sorcerer may discern how to connect his or her own life force to the ambient mystic energies of the surrounding environment after learning to manage his or her personal energy via the study of Egocentric magic. The energy may be controlled after it's entangled to produce a multitude of effects. Abjuration, Conjuration, Transmutation, Enchantment and Divination are a few examples of eccentric skills.
  • Arcanum Exo (from the Greek: exo, "outside") This sophisticated style of magic, formerly known as the Golden Way, is a type of magic that uses forces from dimensions other than our own as well as invoking other-worldly beings by making these deals with extra-dimensional beings, they can get this temporary loan of energy, usually for the casting of a single specific spell. These entities, of whom the most important are usually called The Principalities, tend to specialize in the sorts of spells they empower. Cytorrak empowers spells of protection and binding. Ikonn does the same for psychosomatic illusion spells. The Faltine tends to provide energy for offensive fire-esque spells. etc. Spells such as the Crimson Bands of Cyttorak, Flames of the Faltine, Icy Tendrils of Ikthalon, and the Shield of the Seraphim are just a few examples of exocentric spells.
Weaknesses:
Incantations and Gestures Dependency: Dean also depends on spoken incantations, mystical gesturing, and his arcane artifacts in his duties; likely these can be counted as weaknesses. Dean has been incapacitated various times by being gagged and bound, preventing him from uttering arcane invocations or performing mystic gestures. Breaking his hands can greatly cripple his magic ability for instance.

Astro-Limits: Such is the skill and mastery of Dean that he is capable of spending up to 48 hours upon the astral plane before he must rejoin his ethereal form with his physical one, lest succumb to corporeal deterioration leading to bodily death and eternal suspension as a spirit. The physical form remains in an inert, death-like trance, vulnerable to both physical and magical forms of harm while the astral form is absent. If harm were to befall his physical form while he was in his astral form, he would be stranded in his wraith-like state. Though Dean has only his personal abilities in his astral form, the Ring of Oshtur/Ring (of Full Power) can grant him access to the same resources he possesses in his physical body. According to his uncle, the intense atomic radiation of the sun's core can change the composition of astral forms.

Human Factor: Another weakness is that Dean, despite all his spells and magical training, is only human physically. Hence, if not taking proper care or defenses, Dean can be overpowered by mere blows, energy attacks, or gas.

Magic-Induced Physical Changes: A fact not known by many people is that the use of magic takes a physical toll on its user. During his first lessons, Dean vomited for three days straight because of this. As years went by, Dean's body changed so much his stomach can't even accept human food and can only ingest that which would kill a normal person.

He cannot fight for long periods of time, since this magic is so complex and enigmatic that using it for too long can be severe for his bodily condition, thus must refrain from overusing it. This can cause him to get migraines, dizziness, nausea, vomiting, and other negative side effects of using his magic too much, even going potentially unconscious.

Dean constantly analyzes things, creates new possibilities, returns to the 'what-ifs and the 'might-have-been-s’. He is always aware of possible dangers and worries about how to handle them. He cannot let go of fear and realization that he can’t always guarantee anyone absolute security.

Equipment:
Three Eyes of Agamotto Agamotto developed three different artifacts: the Eye of Power, the Eye of Prescience, and the Eye of Truth. Agamotto's force and vision were instilled in each of them. Each artifact gave the possessor tremendous abilities, but they were also incredibly difficult to control. But Dean only has one of them at the moment, which is the third Eye of Agamotto, also known as the Eye of Truth.
  • Eye of Agamotto (Knowledge)- Regarded as either the third Eye of Agamotto or the Eye of Truth, this amulet represents prescience, with its power manifesting knowledge. It is a valuable and powerful item with numerous uses, the most frequent of which relate to truth, light, and sight.
Axe of Angarruumus A magical axe that "hums with magic" and is fashioned of a rock-like metal that resists physical alteration. The axe is a bane to many mystical creatures and beings. It may also deliver greater hitting force than the person can ordinarily achieve on their own.

Sling Ring of Lantarr: The Lantarrian Sling Rings are employed by Mystic Arts practitioners and other magic-users to assist long-distance travel if a temporary portal is sought.

Picture:

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Name: Shrub Kaimahi

Gender: Male

Age: 17

Race: Florian, Species: Jardinera

Home Country: Natura, a colony hidden deep within the core of a massive forest near the Odin Kingdom.


Backstory: Growing up, Shrub and his kind lived in the shadows, more in the sense that they preferred to keep their colony secluded within the walls of wood, plants, and fauna from the lives of those outside the forest. He remembers the stories that the wise Elder Spruce had told him and his classmates about the horrors of the 'humanity' as they called it.

His fast learning,
commitment, generosity and compassion however, made it clear that he was more than curious to see if these outsiders were as dangerous as everyone around him had said..

He knew how to fend for himself, for he was among a special few blessed with training from the Holy Roots of Mentality, which consisted of:

- Grandmaster Teak: The Cypher of Construct, The art of Shelter. ( Construction/ Fortification)

- Mistress Alder: The art of Versatility, to think outside the box with using what you have. (Using things in a new way)

- Monk Cumaru - The art of redirecting force to and from its origin. ( Smooth Choreography in movement)

Warrior Purpleheart - The Art of Combat Craft. (Forging Weapons)

And lastly,

Queen Oak - The mother of Natura. - Stance of Air. (A combat style with smoothness of the flow of the wind)

One fateful day, the flow of the waters on a nearby river had grown to flow a dangerous speed, yet its surface held no ripples..

Falling for this deception from the river, Shrub, at the age of 15, fell victim to its harsh flow, rendering the young boy unconscious within its tides as it took him away..

He was later then, fished out of a pond by a local family in Odin, whom upon seeing his unique traits, sent him to be given aid and examination..

He woke up a week later, confused where he was, but calmed down as he was explained his current location..

He proceeded to wander about Odin up to now, and was exposed to the kindness in humanity as he returned such in generous helpings with his abilities.


Role: Elemental Wanderer. (Support)

Height: 5'7

Weight: 131 Pounds

Personality: Shrub, as he wanders the Odin Kingdom, is known to be a highly compassionate, calm collected man who offers aid to anyone in need. His ability in providing plant life, constructs, and skill in the forge has made him well known in each village he's reached. His kindness to adults, elders, and children, his advice to those in difficult situations, and peaceful methods of persuasion has aided in preventing hostility.

He wishes not to fight, but will if it is unavoidable. He will kill if necessary, but only if the offender pushes past the point of redemption.

Abilities:

Sprout: Type: Support/Healing
- Sprouts a random type of plant to help in certain scenarios, or sprouts fruits with healing properties. Drawback: He can only sprout plants where plant life is present.

Floral Forge: Type: Support/Offensive - Sprouts weapons with unique properties and functions that are fitting for whoever is chosen to wield them. The drawback is that he cannot create weapons for his own use.


Floral Fortification: Type: Support/Defensive - Using his knowledge in architecture, Shrub is able to make constructs of any kind.
Drawback: He can only make up to 10 Buildings, and will go into a 2 day cooldown. The cooldown is negated to 1 day if he goes into cooldown early.


Wind Stance: Type: Unpredictable Offensive - Shrub's fighting style. Involves smooth choreography, swift strikes, and redirection methods.


Shrub's appearance is unavailable yet. A drawn appearance is currently in the works.​
 

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