TheLoneRook
Death's Secretary
Welcome to The War Never Won, the roleplay about winning a seemingly impossible battle against a god whose only goal is to watch you wreak havoc on the city of Samael. In order to make a Warrior, you’ll need the following:
(Use as much or as little bbcode as you like, but please keep the tabs clean and make sure everything is easy to read, thanks!)
Name: As much as their full name, complete with middle names, or as little as a nickname. This is typically whatever people refer to them as within Samael, be it a pseudonym created for their anonymity or a codename created by the CWI to identify them. Just please keep references to a minimum. Peter Parker should stay in Queens.
Age: To match the themes present in this story, this will be 18+. You aren’t immortal, however, so please no 80 year olds that look 30. (70 year olds that look 30, however-)
Gender: Self explanatory
Appearance: At the very least, what your character looks like at first glance. More detail is obviously appreciated, but this is not a strip search. We don’t need to know every single individual item they keep on their person. If your character doesn’t have a characteristic “outfit” feel free to list some common clothes they can be caught wearing. Pictures are appreciated, but not required.
Personality: Again, this is less about you telling us every single aspect of their personality and more of you giving us a feel of what to expect. It should be detailed enough to explain them clearly, but if there are things about their personality you don’t want to reveal don’t feel like you have to. Feel free to DM me with any particulars or questions you may have. (Note: Mental illnesses are not personality traits. Please do not base your character’s entire personality on a mental issue, thanks.)
Background: This should be comprised of some information on who they were before becoming a Warrior, and some info on how they’ve managed as a Warrior for as long as they’ve been one. Your character can be a long standing Warrior who first received their brand in the first wave of 2010, or a newfound Warrior just now coming to terms with their situation. Either way, we don’t need an essay, just enough to get an idea of who they are and how they’ve lived.
Warbrand: See the dedicated section on Warbrands below for information on this. This should include your warbrand's true form, any abilities it provides, and how it works (if it's that complex). If your character is the type to give it a name, or it has a name from its notoriety within the CWI, feel free to mention that here as well.
Sigil: See Warbrand section.
Other: Anything you feel that your fellow players and I should know about your character, you as a player, or any other miscellaneous information you feel that’s important to add but didn’t fit into the categories above. Feel free to leave this blank or delete if you don’t have use for it.
I, your rpn name here, have read the rules and understand that I will be held accountable to them throughout this roleplay.
^If the above is not in your sheet somewhere, it will not be accepted.
Name: As much as their full name, complete with middle names, or as little as a nickname. This is typically whatever people refer to them as within Samael, be it a pseudonym created for their anonymity or a codename created by the CWI to identify them. Just please keep references to a minimum. Peter Parker should stay in Queens.
Age: To match the themes present in this story, this will be 18+. You aren’t immortal, however, so please no 80 year olds that look 30. (70 year olds that look 30, however-)
Gender: Self explanatory
Appearance: At the very least, what your character looks like at first glance. More detail is obviously appreciated, but this is not a strip search. We don’t need to know every single individual item they keep on their person. If your character doesn’t have a characteristic “outfit” feel free to list some common clothes they can be caught wearing. Pictures are appreciated, but not required.
Personality: Again, this is less about you telling us every single aspect of their personality and more of you giving us a feel of what to expect. It should be detailed enough to explain them clearly, but if there are things about their personality you don’t want to reveal don’t feel like you have to. Feel free to DM me with any particulars or questions you may have. (Note: Mental illnesses are not personality traits. Please do not base your character’s entire personality on a mental issue, thanks.)
Background: This should be comprised of some information on who they were before becoming a Warrior, and some info on how they’ve managed as a Warrior for as long as they’ve been one. Your character can be a long standing Warrior who first received their brand in the first wave of 2010, or a newfound Warrior just now coming to terms with their situation. Either way, we don’t need an essay, just enough to get an idea of who they are and how they’ve lived.
Warbrand: See the dedicated section on Warbrands below for information on this. This should include your warbrand's true form, any abilities it provides, and how it works (if it's that complex). If your character is the type to give it a name, or it has a name from its notoriety within the CWI, feel free to mention that here as well.
Sigil: See Warbrand section.
Other: Anything you feel that your fellow players and I should know about your character, you as a player, or any other miscellaneous information you feel that’s important to add but didn’t fit into the categories above. Feel free to leave this blank or delete if you don’t have use for it.
I, your rpn name here, have read the rules and understand that I will be held accountable to them throughout this roleplay.
^If the above is not in your sheet somewhere, it will not be accepted.
The Warbrand itself is comprised of 3 things. The power of War, which fills it with its destructive might. The power of Death, which controls this destructive power and hones it into something the Branded can properly control. Finally, the soul of the Branded themselves, imprinted on the Warbrand in the form of a sigil. This Sigil is typically a simple symbol or design, but can be far more intricate. It embodies the Branded's will to survive and fight, and in turn, who they are on a fundamental level. This inspires the form the Warbrand takes when it’s activated.
The Warbrand's base form is a silver shortsword with a two foot blade and a slim, cord handle. A small sigil bearing a symbol rests where the blade and hilt meet on either side. If they please, Branded can simply wield it as is- it’s surprisingly light and seems to guide itself- though it has a sharpness similar to steel. The sword itself is invincible, and will not chip, dull, or break for any reason. Attempting to cut or stab oneself with the sword causes the blade or tip to freeze in place inches away from the skin, as if repulsed by a magnet. When discarded or thrown away, the blade will fly back to the body of the Branded after a few seconds. If locked in a secure location or trapped, it will appear on the Branded’s hip. The blade can lay at rest as long as it is within 10 feet (3m approx) of the Branded.
However, the Warbrand also has a True Form, which takes shape when it is activated. Activating a Warbrand is an instantaneous effect that requires no verbal or physical input from the Branded- merely a fleeting, intentional thought will do. The Warbrand instantly returns to its wielder when activated. Where the Warbrand appears, and how it transforms into its True Form, is dependent on the Branded wielding it. Typically, Warbrands take anywhere from 1 to 3 seconds to fully transform.
Warbrands inherently provide Branded with powers. These powers are subject to the following guidelines:
-A Warbrand always takes the form of a weapon. This does not mean the Warbrand is a traditional weapon, or even an object that would normally be understood as a weapon, but it is, in fact, a weapon. The Warbrand’s form is always physical, though they do have the capacity to produce effects that extend outside of their form.
-Warbrands are inherently offensive in design. Suits of armor or purely defensive warbrands will not be accepted. Using a weapon in a defensive way is totally fine, as are shields and pieces of armor, as long as they are mostly offensive in design.
-No mental powers of any kind, or powers that affect others mentally (minor telekinesis can be argued, as can things in the same vein).
-Godmodding/obviously overpowered abilities & characters will not be accepted.
-A Warbrand can become up to 3 items. It’s understood that when a Warbrand becomes multiple separate items that its power distributes evenly amongst the three. So there is a tradeoff to having multiple items, but it is possible.
-The longer someone has had a Warbrand, the more power it will have accumulated. Keep that in mind when designing your Warbrand with respect to how long your character has been a Warrior.
Aside from these rules, feel free to be creative as you’d like with your powers. Magic is somewhat fluid here, and is intentionally vague. If you have any particularly unique ideas that you would like to discuss privately, feel free to DM me.
The Warbrand's base form is a silver shortsword with a two foot blade and a slim, cord handle. A small sigil bearing a symbol rests where the blade and hilt meet on either side. If they please, Branded can simply wield it as is- it’s surprisingly light and seems to guide itself- though it has a sharpness similar to steel. The sword itself is invincible, and will not chip, dull, or break for any reason. Attempting to cut or stab oneself with the sword causes the blade or tip to freeze in place inches away from the skin, as if repulsed by a magnet. When discarded or thrown away, the blade will fly back to the body of the Branded after a few seconds. If locked in a secure location or trapped, it will appear on the Branded’s hip. The blade can lay at rest as long as it is within 10 feet (3m approx) of the Branded.
However, the Warbrand also has a True Form, which takes shape when it is activated. Activating a Warbrand is an instantaneous effect that requires no verbal or physical input from the Branded- merely a fleeting, intentional thought will do. The Warbrand instantly returns to its wielder when activated. Where the Warbrand appears, and how it transforms into its True Form, is dependent on the Branded wielding it. Typically, Warbrands take anywhere from 1 to 3 seconds to fully transform.
Warbrands inherently provide Branded with powers. These powers are subject to the following guidelines:
-A Warbrand always takes the form of a weapon. This does not mean the Warbrand is a traditional weapon, or even an object that would normally be understood as a weapon, but it is, in fact, a weapon. The Warbrand’s form is always physical, though they do have the capacity to produce effects that extend outside of their form.
-Warbrands are inherently offensive in design. Suits of armor or purely defensive warbrands will not be accepted. Using a weapon in a defensive way is totally fine, as are shields and pieces of armor, as long as they are mostly offensive in design.
-No mental powers of any kind, or powers that affect others mentally (minor telekinesis can be argued, as can things in the same vein).
-Godmodding/obviously overpowered abilities & characters will not be accepted.
-A Warbrand can become up to 3 items. It’s understood that when a Warbrand becomes multiple separate items that its power distributes evenly amongst the three. So there is a tradeoff to having multiple items, but it is possible.
-The longer someone has had a Warbrand, the more power it will have accumulated. Keep that in mind when designing your Warbrand with respect to how long your character has been a Warrior.
Aside from these rules, feel free to be creative as you’d like with your powers. Magic is somewhat fluid here, and is intentionally vague. If you have any particularly unique ideas that you would like to discuss privately, feel free to DM me.
Rules of The War Never Won:
-RPN rules are of course in place at all times, I’m sure if you break those someone besides me will tell you.
-OOC rudeness, bigotry, and generally unkind behavior will not be tolerated. If you are an applicant you won’t be accepted, and if you are a player you will be banned. Unsavory behavior IC is fine so long as both players are comfortable with whatever is happening. Please DM me if you have any concerns or issues with another player.
-Cursing is fine. NSFW content is fine so long as it doesn’t break RPN guidelines, although please refrain from turning the rp into 50 Shades of War.
-Player versus Player combat in the roleplay is acceptable, but please understand the goal of these interactions is to create an interesting story and not simply to “win”. Any and all PvP should conclude in a reasonable amount of time and should not result in long-winded “one-up” contest of players pulling hidden powers out of their sleeves. I trust you, as players, to be able to regulate that on your own.
-I only ask that you post once a week. I do not ask that your post is any specific length, only that the post is quality and contributes something meaningful to the storyline. Obviously if you can post more frequently, please feel free. I also ask that you be patient with other players as they put their posts together. That being said, I reserve the right to move the RP ahead if you don't post within a reasonable amount of time.
-No WIP character sheets. Please post an entire application or a placeholder.
Roster
TheLoneRook - Nines, Beelzebub, Azazel, Thomas Marcello
teen_angst - William Damien Rothguard
Euclid Leaf - Terry Walsh
Meredith - Reserved/TBD
Prizzy Kriyze - Ashton Cross
JINNI - Dea Bonum Valenti
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