• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

The War for Highwind

Purr

Kaerri's Man. =)
Supporter
Roleplay Availability
Roleplay Type(s)
<p>


This is an excerpt from our Adventurers' Table conversation concerning what your characters would know thus far. <strong><em><a href="<___base_url___>/threads/at-the-adventurers-table.55271/page-66" rel="">Adventurers' Table Post.</a></em></strong> For a great many folks from Summerset, the War for Highwind is something easily missed. Even 100 years after its creation, Summerset <em>continues</em> to see Highwind as an "upstart" "rogue" kingdom not worthy of the attention of the Summerset royalty, which means news of Highwind only gets out to highly-interested parties (which are nearly always folks who call Highwind home). It is no secret that the Kingdom of Summerset felt incredibly insulted and betrayed when, just over a century ago, the powerful and adventurous House Wildegard up and left Summerset to create their own kingdom, proving to all that destiny lies in your own hands, not those of your would-be superiors. King Thayne Wildegard is the third monarch to hold the Highwind throne, and he knows better than to consider asking Summerset for aid. In Highwind's war for survival against the dread armies of the Black Fang, Highwind, as kingdoms go, stands alone.


</p>
 
Last edited by a moderator:

Users who are viewing this thread

Back
Top