Wixard
Thinkerer
Good question. I'd assume Viv would meet them by chance...or they could recruit her from an 'inn' or whatever hell has that passes for a gathering place for locals an mercs.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
I will not be surprised if Viv joining the group is a Defeat Means Friendship kind of scenario.
I want to make my character all slimy like a fish, but I don't know what that would actually accomplish in effecting any particular ability :S On the plus side, I think I finally figured out how to allocate stats. So that part is done at least. Still on track for getting it done tonight, but I'm worried I'm doing it wrong, so I'll probably have to be corrected on a lot.
Eeee, I like Snicker Snack. Updating skills for hopefully the last time. Carry on.
I have a fairly good idea of how it works so I'll help with questions
How are advantages determined? (Both what they are and the stat benefits assigned)
How is ranged skill determined? (I didn't see it as a part of attributes or skills)
How are the effects/cost of "expressions" determined? (There's two resonance points, so that's two expressions right?)
What are blasphemies and what do they do? (Do I just need to put down the names of the blasphemies listed for the category that the character is?)
How do I decide what weaponry/inventory my character has? (Is this just what I think the character is likely to carry around with him?)
This is easy. You have three advantages. Familiarity, Knowledge, and Training. Familiarity gives you a bonus die for three social skills of your choice in certain situations (similar to skill foci). For example, a soldier could get bonuses to persuading, mingling, and subterfuge, but only with his fellow soldiers. These three bonuses are all tied together by a single theme or element from your character's backstory or bio. In this case, the soldier's experience being a soldier. Knowledge gives you bonuses to three mental skills, and Training is for physical skills.
Ranged is a physical skill. Offense: Ranged is Range Skill + Dex
There is an extent to which this is flavor (what does your character carry around) and an extent to which it affects your stats. Your weapons and armor, for example. I copied the relevant section of the rulebook for you