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Fantasy The Spirit-Bound Lore

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Macintot

WeeWoo
The Story so Far

In ancient times, spirits taking the form of mythical creatures terrorized humanity. Humanity cried out for aid, and the Divine One sent benevolent spirits into some humans.

These humans took on some of the physical features of their bonded spirits, as well as gaining some of their powers. They fought against the evil spirits and prevailed.

Eventually, the evil spirits became so weak that they were trapped into an alternate dimension. The benevolent spirits returned to the Divine Being that sent them. Eventually humans forgot the spirits - good and evil - existed.

Then in the twenty-first century, the evil spirits returned. They were weak and immaterial, but discovered they could manipulate human technology. They lauched the nuclear missiles of various countries, causing a global fallout. Most human died, the survivors either twisted by radiation or surviving underground.

A few bodies lay seemingly dead, but they never decayed. Over ten years, as the spirits grew stronger, the bodies moved closer together until they formed groups in the last healthy places on Earth. Then the benevolent spirits bonded with their souls, and they awoke.

eldorado eldorado Balfnaught1 Balfnaught1 karma.chameleon karma.chameleon Russian God Russian God
 
Locations

1) The Oasis (Currently Unnamed): Located about fifty miles north of Las Vegas, Nevada, the oasis consists of several small, deep pools of water surrounded by lust greenery. The spirit-bound wake up here, a place of safety before they must face down the evil spirits.


Locations will be added and descriptions will be expanded upon as the game progresses and the party discovers more areas.
 
The Spirits
  • Spirits are extraplanar in origin, possibly from heaven or hell, but more likely from a third, unknown plane. All known Spirits currently reside on earth.
  • When in earth, spirits take the form of mythological beings.
  • Spirits are sentient beings. However, they appear to lack some of the wisdom, forethought, and reason of humans and are driven largely by instinct.
  • The original spirits created cannot bond to humans, instead existing independently.
  • The vast majority of unbonded spirits are chaotic evil in alignment, with rare individuals being neutral evil or lawful evil. All unbonded spirits revel in the destruction and/or corruption of the earth, and of humanity in particular. No one knows their motives.
  • Most unbonded spirits are capable of human speech.
  • Bonded spirits were created as a response to the prayers of humans asking for protection from the unbonded spirits.
  • Bonded spirits fuse with the souls of humans, granting those humans the spirits' powers and a portion of their appearance. A bonded spirit will never appear on earth unbonded to a human host.
  • Upon the death of its host, a bonded spirit will automatically bond to the soul of a new human.
  • The bonded spirits do not choose their hosts. When asked, they claim the Divine One chooses who they are to be bonded to. Thus far, it is unknown what pattern or quality the Divine One uses to select humans to be bonded, or if such a criteria exists at all.
  • Bonded spirits can communicate telepathically with their hosts and with other spirits, but not with unbonded humans or the hosts of other spirits.
  • Bonded spirits have no control over the bodies of their hosts, though they can still experience the world through their senses. Instead, a bonded spirit provides mainly an advisory role, teaching their hosts how to use their powers and helping them make decisions.
  • All bonded spirits are lawful good in alignment.
 

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