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Fantasy The Solberg Estate - Characters

Midnight Paragon

Savior of Dusk
Roleplay Availability
Roleplay Type(s)
Please keep this thread clean of all OOC chatter! If you have any questions, please ask me directly or on the main thread.


Please remove all text in parentheses before posting.

* = Must be filled if playing a blood Sibling.

NAME:

APPEARANCE:
(A picture, drawing, or description will work.)

ROLE:
(Sibling, Butler, Maid, Policeman, Rogue Wizard, etc.)

RACE:
(Humans are the most common, but most of the other races out their know how to disguise themselves to look like humans.)

GENDER:

AGE:

PERSONALITY:
(Some people are better at describing this in RP, but try to get at least a few sentences out for them.)

HISTORY/BIO:
(Just a short summary of their life till this point and whatever important events that happened to them.)

*UNIQUE MAGIC:
(All Solbergs are born with unique magical powers; No two are the same. This is more of a...specialization point of the magic they use. Example; any magician can summon a fireball, but only a Solberg can make a cutesy looking pink one that freezes instead of burning. Or, it can be magic no on else has learned yet; like...summoning frogs that explode on impact.)

MAGIC:
(Just a description of the powers your character holds. If you are not a sibling, you aren't required to have this. Can be the same as what others have.)

TALISMAN:
(Magic in general is dangerous, and using it without anything to channel it could be lethal. A talisman is an object of importance to a person that has been around them so much it has acquired their magical attunement. Without this, your magic will not always work as you think.)

FAVORITE PART OF THE ESTATE:
(The Solberg Estate is massive, with plenty of things to do. From reading in the library to strolling in the garden, everyone has a favorite place to go in the Estate. Where's yours and why? You can pretty much just make a place up; the Estate is literally that large, and with a world filled with magic, almost anything is possible.)

*REPUTATION:
(The simple, i.e the normal, and magical communities know of the Solbergs; but how does the public know you as? A no good troublemaker? A saint? Or does the simple community vilify you and the magical one celebrate you?)

TRIVIA/OTHER:
(Fun facts about your character or just anything else you'd like us to know.)

THEME(S): (Not required, but encouraged.)
 
NAME:
Julius Inigo Solberg

APPEARANCE:
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Stands at roughly 5'11 and weighs a simple 151 lbs. His hair is long and well kept, silver in color, a trait supposedly inherited from his grandfather. His eyes a piercingly bright blue, and his skin pale yet fair. His favorite attire is a long indigo waistcoat with a white undershirt and black dress pants with matching shoes. A small, brown bookbag is slung around his shoulder, where he keeps important tomes and notes, as well as his Talisman.

ROLE:
Eldest Sibling/Sir Solberg

RACE:
Human

GENDER:
Male

AGE:
27

PERSONALITY:
Emotional and theatrical best describe Julius. He wears his heart on his sleeve and isnt afraid to make a scene if it goes along with what he wants to do. He is much like a child in the regard that he loves his siblings unconditionally and fondly enjoys his alchemical experiments to the point he'll forget about his responsibilities while doing them.

HISTORY/BIO:
Julius grew up fairly normal for a sorcerer. Though he displayed a knack for magic at an early age, he didnt exactly care much to do anything with it, choosing instead to just mess around a be a child for as long as he could. He did eventually mature some when he discovered alchemy, much to the relief of his parents and siblings, but it didnt stifle the childish drive he had to simply mess about and experiment. It led to more than one explosion here and there.

However, the sudden death of his parents and the responsibility now thrust upon him has changed him somewhat. While his childish demeanor is still there, theres always a hint of...sadness to his actions now...

*UNIQUE MAGIC:
Julius has the uncanny ability to animate inanimate objects around him. Unfortunately, this ability is very wild, and can hardly be controlled by Julius. It tends to flare up when he becomes emotional.

MAGIC:
Julius knows your basic household spells but is oddly talented in the use of Ice Magic. No one really knows how experienced he is in its use...

TALISMAN:
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Julius' first tome - The Beginners Guide to Alchemy. He carried it around so much it became attuned to his energy, thus becoming his talisman.

FAVORITE PART OF THE ESTATE:
Many would assume Julius' favorite place to be is the lab, but believe it or not, Julius very much enjoys the Gazebo, a small building placed upon the edge of their garden. Its view of the wide open plains of their lands is soothing to him, and his parents were buried not too far from it, allowing him to visit them whenever he wishes.

*REPUTATION:
Humans see Julius as a true oddball, especially out in public, and most have chosen to keep well away from him, save for children, who find the man very easy to talk to and communicate with. Those inside the magical community recognize him as a Solberg, and as such, are intimidated by him, believing his goofy demeanor to be a facade hiding his true self underneath.

TRIVIA/OTHER:
Julius is quite skilled on the piano, and often makes time for practicing it whenever he can.

Julius' bad luck appears at random intervals, and is infamous from turning good situations into bad ones quickly.

His naivete has led him to purchase many strange things from magical bazaars, most of which are actually useless, but the man finds to be entertaining nonetheless.

THEME:
 










  • THE YOUNGEST SOLBERG SIBLING




    RAPHAEL AZURE SOLBERG

    Race: Human | Gender: Ambiguous | Age: 12​

    APPEARANCE: He has blue-black hair and bright blue eyes. When he dresses normally, he wears a combination of blue, white and black in the traditional Victorian style for little boys. As a girl, he wears a blue- or black-haired wig and cute, flowy dresses.

    PERSONALITY: Raphael is a somewhat mysterious little boy- it's hard to tell what's going on in his head at any given moment. Sometimes he can seem like your typical, innocent, carefree child, and sometimes he somehow feels much, much older. He can make people a little nervous and uncomfortable to be around (though when he's dressed like a girl he mostly makes people think he's sweet). Also, though he usually conducts these conversations telepathically, he will occasionally be seen talking out loud to his unseen servant. If you catch him doing this when he doesn't know you're there, it's pretty unnerving. Otherwise, it mostly just looks like a kid with an overactive imagination talking to his imaginary friend.

    HISTORY: When you're the youngest of five siblings in a family as famous as the Solbergs, you're bound to acquire a quirk or two just to stand out. Raphael was, of course, given sufficient attention while growing up, but with two famous parents and four increasingly famous siblings, he didn't want to be left behind. Extremely intelligent, he began dabbling in summoning magic at a very young age, despite the dangers associated with it.

    In most upstanding magical families (and the Solberg one in particular), summoning anything beyond a minor imp just to get the hang of it was extremely frowned upon. Demons were tricksters and, the more powerful the demon, the greater the risk they could get loose, kill the summoner, and wreak havoc. Not content with minor servants, however, Raphael was 10 when he managed the enslavement of a greater demon of his own.

    Known to him only as 'M' (you don't want to use a greater demon's name if you can avoid it), the demon has been soulbound to him since, present with him at all times (though invisible and insubstantial- heard only as a voice in Raphael's mind). No one knows about his demonic contract, of course, and Raphael intends to keep it that way. He likes to play things close to the vest, this kid, and sees confiding his secrets in people as a liability.

    UNIQUE MAGIC: Raphael has limited control over gravity, able to lessen or even completely reverse it in the area surrounding him or another person. Well, at least, that's what everyone thinks his ability is. In truth, the gravity thing is just one of the demon's tricks, which Raphael uses in order to cover his real ability: the instinctual knowledge of a person or creature's true name. It's what gives him his incredible summoning power and limited mind control.

    COMMON MAGIC: Raphael is particularly adept at summoning magic, though the extent to which he practices it is a secret even from his own family. He can also (to a certain extent), influence people's thoughts and actions, whereby he can impose his will on others and make people think or do what he wants. This is the sort of magic that is generally frowned upon in polite society, but he hasn't told anyone he has it, and mostly just practices on people to see what he can do or uses it when necessary. He's also generally adept at potions- making magical drinks, foods, salves and the like-, which gives him a perfect excuse to keep his family out of his summoning room.

    TALISMAN: His favorite blue ribbon- on him at all times.

    FAVORITE PART OF THE ESTATE: His attic summoning room.

    REPUTATION: His family sees him as a bit of an enigma, but doesn't know enough about his activities to be overly concerned. The rest of the magical community mostly don't know he's a boy and see him as the sweet and innocent youngest child of the Solberg family. Magical creatures (generally more intuitive than humans) know enough to be wary of him. And regular humans just see a typical pampered little rich kid.

    OTHER: Raphael enjoys cross-dressing. He's been doing it since he was little and finds it quite fun. He has a large collection of both boy's and girl's clothes, as well as jewelry and accessories and several wigs. At home, most of the time he's dressed like a boy, but when people come over or there's an occasion to attend, he dresses like a girl and goes by Eliana (which is why most of the rest of the magical community, unless they're really close to the family, think that the Solberg's youngest child is a sweet little girl).
 
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NAME:
Terrance 'Terry' Armstrong

APPEARANCE:
Standing at 6'4", and just under 200lbs, Terry has a muscular athletic build of a young man with a daily training regime. He has very fair skin, light blond hair, and sky blue eyes. His freckles come in from time to time, but usually he has fairly clear skin to go with. Terry's hair is clipped to a short, and tidy perfection that he enjoys. He has a distinct scar that goes down his face, from the forehead across his nose to the opposite cheek from a childhood incident. Terry prides himself with his fashion, and self-care; his nails clipped, shoes polished, and breath fresh. He opts to wear tuxedos, suits, and just very formal attire.

When his wings are outstretched, they have an unnatural heavenly glow. Each wing stretches out at 6 feet in its full length, and is a beautiful, and soft coat of white feathers. In his full angel form, the rest of his skin has a golden, almost metallic glow. His scars disappear, and his garment automatically transitions into a white robe. The staple halo glows just over the circumference of his head, and his eyes have transition from blue to gold.

ROLE:
Son of past bodyguard, current bodyguard.

RACE:
Angel

GENDER:
Male

AGE:
23

PERSONALITY:
Terry is a very chill, and observant person. He likes to take in, before dishing out. Due to his upbringing, he's been raised to be respectful and responsible by a literal angel, and has managed to obey his father's words his whole life. Terry, in spite of being very relaxed, is confident, and sometimes to a far extent. He doesn't put any limits on himself and what he can achieve, and so strives always for what he wants. If he just doesn't want something though, he won't go for it.
(bleh personality my bad. might add more)

HISTORY/BIO:
Terry's father, Tristan Armstrong was literally the guardian angel of Sir Solberg, not that the powerful mage needed one. Tristan, rather than protect Solberg, tended to focus more on protecting his properties, and acted as a right-hand man or bestfriend whenever Sir Solberg was in need. His mother, Nancy Angeline was a British traveler who'd stumbled upon the Solberg residence, and fallen in love with Tristan immediately. They wedded, and moved into a small home of their home, financed by the Solbergs who were more than supportive of Tristan having outside interests beside his job. Terry came shortly after they wed, and was raised between his own home and the Solbergs. His mother died shortly after his birth in an accident during her travels. Falling into a nervous breakdown, Tristan offered the Armstrongs refuge in his home, where Terry would grow up alongside the Solberg kids. There was always a fine line though, between sibling and outsider.

As he aged, Terry was stellar both academically and physically, and was always very popular at school. Problems mostly stemmed during puberty, getting a hold on his angel abilities, and sheathing his wings at will. Eventually, he'd get a hang of it, and keep watch with his father from time to time. At Sir Solberg's death, Tristan's father migrated without the friend he'd spent all those years with. As for Terry, he had everything he needed at the Solberg residence, and though he could be very successful outside of the estate, somebody had to stay and keep the magic kids in check. He's since been the resident bodyguard, replacing his father who'd once did very well.

MAGIC: Angel Physiology
Terry was born to an angel, and thus has the abilities of one. He can erect six feet long wings on each side of his body, feathered and bright white wings that cannot be stained or dirtied. He has a supernatural condition which to the mundane appears as unnatural beauty. Terry's aging was decelerated, so he grows at a very slow rate, and is immune to disease. His lifespan is very long compared to a human's, though he can be killed the same as humans.

Like the halo that floats over his head in his full angel form, Terry is able to produce these bright yellow circles of celestial energy, and throw them like frisbees to which they explode on impact. He can't manipulate the size of these frisbees, as well as their intense heat and sharpness.

Angels are at a peak human conditioning, but not 'super' anything.

TALISMAN:
Due to being an angel by race, Terry does not require a talisman to retain his powers.

FAVORITE PART OF THE ESTATE:
Terry enjoys the pool of the estate, and loves swimming as a hobby and way to relax.

REPUTATION:
He's known as the medium and peacemaker. Never one to pick sides. Also very responsible, and sometimes a suck up to the adults.

TRIVIA/OTHER:
Hasn't been to Heaven. Has no actual magic. Is able to sheathe his wings into his back (which is kind of disgusting)

THEME(S):
 
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NAME: Azura Solberg

APPEARANCE:
f1d54b07cf2437d2c764b03e8efbb804.png

ROLE:
Sibling

RACE:
Human

GENDER:
Female

AGE:
20

PERSONALITY:
Azura is a gentle and caring young woman. Being blind she relies on her siblings often but has learned her way around the Estate and where things usually are. She keeps her room immaculate and orderly, everthing having a precise place. She's meticulous. Despite her calm demeanour she does become quite frustrated when things move and she can't find them or when she feels lost.
Azura hasn't let her lack of sight stop her from reading. She's studied braille and learned to just feel the texture of hand writen or drawn documents. Managing to stay a well studied and intelligent woman.

HISTORY/BIO:
Azura was born blind, making her early life a bit of a struggle. She can vaugle make out shadow on light but other than that she was in the dark. Being a tempermental baby her magic was all over the place. As she grew up she started learning tator card reading as hobby, making her feel some sort of awareness about the world where else she felt in the dark. Soon as the Estate became easier to travers she learned telekinesis and telepathy. Still during much of her life she was tempermental due to her blindness making her feel less than despite her family's encouragement. During her teens she took up illusion magic as a coping mechanism.
Over the past couple years she's mellowed out a lot, deciding to be a bit calmer instead of being so tempermental. Now she's much more giving and calm. Despite her hard work a bit of her frustration shows it's self at times.

UNIQUE MAGIC:
Azura creates a lightless void around her spanning a 50 ft radius. Withing the void eyes appear to open from all angles acting as her eyes. Being the only time she can really see. This power seem to only active during times of emotional distress.
9d5b4ad04f77e8a63f921b6e033fcc90.jpg

MAGIC:
Her main magic is telekenis and telepathy.
She has also become fairly proficient at illusionary magic.

TALISMAN:
Deck of tarot cards
Azura knows the feeling of each card allowing her to read them and their orientation flawlessly. She's had ever since she was a kid causing them to become her talisman once she started developing her powers.
major_all.jpg


FAVORITE PART OF THE ESTATE:
Mostly her room because it's the only place she knows where everything is at all times. She also loves the garden because she can enjoy all the smells and sound of birds.

*REPUTATION:
A few years back she was seen as a prankster and cruel but in the past few years her reputation has become more positive. As a Solberg she is respected but seen as a potential looss canon due to her emotional past.

TRIVIA/OTHER:
Has a spirit cat named Cleo who acts as a guide for her. Cleo has the ability to float or turn into a normal looking back sphynx
329f5b378405a98b04d27fb52a7d8f1e.jpg
She carries around a dagger as well
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THEME(S):
 
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The name she might have had before, whatever moniker, no one knows it anymore—her name is Juniper.



  • AGE: ???

    MATURITY: ~15

    RACE: Human Changeling

    GENDER: Female, she thinks. Maybe. Based on her limited understanding—look, the idea of gender is new to her. The fair folk don’t really… work like that.

    ROLE: She lives with the Solbergs (I can change this and the reputation content if needed)

 
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Character Sheet

NAME: Gideon Solberg

APPEARANCE:
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*Usual Attire
18221963_10158517980295237_8808295078167841518_n.jpg
61zz3tyWLPL._UL1200_.jpg

ROLE:
Sibling

RACE:
Human Lycanthrope

GENDER:
Male

AGE:
24

PERSONALITY:
Gideon is known far and wide for his sarcastic, cocky attitude and wit as sharp as a sword edge. However under all that bluster is a kind, protective soul typical of a Solberg. He just tends to show that side of himself more to his friends/siblings. Ever since getting afflicted with lycanthropy Gideon has a deep rooted fear of his new, terrible form and the kind of carnage it could cause.

HISTORY/BIO:

From childhood to mid-teenage years Gideon was known and dreaded for being a trickster around the estate. Parents, siblings, bodyguards, maids, butlers, it didn't matter. Everyone was fair game to Gideon's pranks. Then on one full moon night, everything changed. The teen had sneaked out of the estate with a group of friends to explore a patch of ancient woods that were allegedly haunted. Unfortunately what was supposed to be a night of intrigue and fun took a very dangerous turn when the group encountered a rabid werewolf. It killed two of Gideon's friends before it sank it's fangs into the teen's shoulder. Thankfully before the beast could do anything else Gideon's remaining friends blasted it with magic, frying the creature on the spot.

Half an hour later Gideon was carried home, covered in blood and feverish. It took three days for the boy's fever to break, and another day for him to regain consciousness. The next few years were some of the darkest in Gideon's young life as he struggled to come to terms with being a lycanthrope and the fear of unintentionally harming/killing his family nearly choked out whatever positive emotion he had. Luckily for the teen his family did everything they could to help support him through those difficult years, something Gideon will forever be greatful for. Today Gideon more like his old self, if a bit more mature, and is determined to help his siblings, especially Julius, through this tumultuous time after the death of Sir Solberg.


*UNIQUE MAGIC:
  • Gideon possesses the ability to converse with animals through reading their thoughts and feelings.
  • Being a lycanthrope didn't just give Gideon a transformation, it also granted him enhanced hearing and smell while also granting him night vision.
MAGIC:
Gideon has a very strong affinity for Earth magic.

TALISMAN:

s-l300.jpg

A pair of leather gloves that Gideon rarely is rarely ever seen without.

FAVORITE PART OF THE ESTATE:

The Meditation Room because of it's calming effects and peaceful atmosphere

*REPUTATION:
Most normal people tend to peg Gideon as a prick with a smart mouth.
Most magical folks tend to peg him as a prick with a smart mouth who has the potential to rip them apart.

TRIVIA/OTHER:

Gideon is very meticulous about his personal hygiene, partly because he has to shave often and has to file down his nails regularly or else they'll grow into a set of wicked sharp claws.

*Were Wolf form
08413652a57c1dcf2ab06514f82862f0.jpg

Silver will burn Gideon's skin on contact so he avoids handling it at all costs.

On nights of the full moon Gideon locks himself in a room with heavy duty shield wards woven into the walls, floor, and ceiling in the basement so the his beastial half can be restrained until dawn.
THEME(S): (soon)
 
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[div class=textcontainer] [div class=text]personality:: hardworking, intelligent, compassionate, focused/determined, strong willed, brave, blunt, clever, book smart, stubborn, often close-minded and argumentative when she thinks she's right

history:: As every parent(s) does, Briar's parents read to her every night when she was very young. Unbeknownst to them, they were already nurturing her love for literature. Somehow, Briar was able to recognize the letters and turn them into words; nobody knows how she learned to read at such a young age without help but by some means, she did it. Soon, she was grabbing the books out of her parents hands and reading them aloud to them. Her first real book that her parents gifted to her was pocket edition of Grimm's Fairy Tales. Briar absolutely adored the book; although her parents purchased many more books for her, her first book was always her favorite and she brought it with her wherever she went. As her magic began to develop, she began to ask why whenever she read books, the image of the books scenes were so vivid in her mind that she felt as if she could almost touch them. Soon, this blossomed into one of her unique powers.

unique magic:: Whenever Briar reads a story aloud, she brings people “into” the book. They don’t physically get magicked into the book though, just psychologically/mentally. When they are “inside” the book, they can also touch/taste/smell things as well as interact with the living characters and change the plot through their interactions. Anything that they change while in the book is reverted back to what it was before when they leave and whatever they change only changes the singular book that they were magicked into, it doesn’t carry into other copies of the same book. When Briar wants to take everyone back into reality, she’ll say “exit” and everyone she magicked into the book will come back to reality. If anyone gets injured/sick while they’re in the book, it carries over to real life. This is dangerous because if somebody has an accident while inside a book and dies, they will die in real life too. You cannot take something with you from the book back to reality, it will simply disappear back into the book. Briar is also able to read things out of a book too. When she reads something out of a book, it will permanently change the plot of the book but only in that copy of the book. When she wants to read something back in that she read out, she has to read the same passage she read that made the thing come out. Her powers only work when she's reading aloud. 50% of the time, she'll read out/read in what she intended to but a lot of the time, it's random. Briar must also be actually reading something in order for her powers to work, the only time she is able to say a quote from a book and make something go in/come out is with Brother's Grimm because she is so emotionally attached to the book.

magic:: Her element is air.

talisman:: Her talisman is the pocket edition of the book “Grimm’s Fairy Tales”. It was gifted to her when she was very young and it has been through thick and thin with her. Briar read the book to calm herself during her first thunderstorm, when the other girls at school wouldn’t sit with her during lunch in 2nd grade, and much more. It naturally turned into her talisman because of how emotionally bonded she is to it. Briar will always find a way to bring her pocket book along with her everywhere she goes.

favorite part of the estate:: It’s definitely the library, whether it’s the smell of fresh and worn books combined or the quietness that draws her in, she loves it.

reputation:: She is seen as the good, perfect child and has a clean track record. Both normal and magical folk like her, however, she has gotten in a shenanigan or two...she just hasn’t been caught.

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[div class=title]BRIAR SOLBERG ˎˊ˗ [/div]
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[div class=tagcontainer] [div class=tag]role:: sibling

race:: human

gender:: female

age:: 17

appearance:: She has snow white hair and pale skin. Her eyes are a milky ice blue; often times in bright lighting, you'll find flecks of hazel in her eyes. She has a petite build with a height of 5'3.

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[div class=quote]『 clair de lune 』 [/div]
[/div]
|code :: yousmelldead|​
 

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NAME: James Tarryban

APPEARANCE:

gladiolusjpg-a2d80b_1280w.jpg

ROLE:

Resident of the Estate

RACE:

Human

GENDER:

Male

AGE:

26

PERSONALITY:

James is a generally driven man. He likes to have a set goal in mind and will normally spend all of his energy to accomplish that goal. He can be easily angered when his goal is in any way obstructed, but he does give respect where respect is due. He tends to view his animals in a very affectionate matter. An unfortunate drawback to this is that he gets along better with the beasts then he does actual people. Not to say James is a shy person but he can tend to be a bit socially oblivious.

HISTORY/BIO:
James's fascination with draconic beasts seems to be genetic. His father, Caleb Tarryban tried an unheard of experiment when James was just a boy. His father attempted to tame a dragon, his father captured a drake small and attempted to train it like a dog. Unfortunately, Caleb's plan was faulty and he was killed by the drake during an accident. You'd think this would instill a hate for everything draconic in his mind but it simply drove him to want to succeed where his father failed.

Luckily, James's magic abilities mostly revolved around fire. Specifically immunity to burns such as the ones dealt out by angry dragons. His father was good friends with the Late Sir Solberg so James had a connection. He undertook a similar experiment to his father only this time he learned from Caleb's mistakes. For one he decided to use the more rare variety of flying dragons for their greater intelligence, for two he imprinted on them as they hatched. He started with a clutch of five eggs, unfortunately one did not survive infancy but the other four grew quickly. Now james lives on the estate but not necessarily in the manor itself. So as to be closer to the dragons he has a small residence near their enclosures.

He gained a scar on his left eye from one of his dragons as a hatchling. The beasts are obedient to James himself though he advises others to keep their distance from the enclosures unless he is around or it is absolutely necessary.

MAGIC:

James has power over fire magic, most namely an ability that protects him from fire.
James also dabbles in a bit of simple illusion magic that he has enchanted the dragons with to hide them from mundane eyes.

TALISMAN:

A dragon tooth held to a necklace a final keepsake from his father.

FAVORITE PART OF THE ESTATE:
James's favorite part of the estate would be the enclosures where his dragons are kept. He holds an odd amount of affection for the beasts

REPUTATION:
James is unknown to the mundane world where he's seen as just a random nobody. In the magical world he is known as the only man who is insane enough to try and tame dragons.

TRIVIA/OTHER:

JAMES'S DRAGONS
Aggro.jpg
Aggro is the largest and most aggressive of the four. He stands at an impressive six meters in height at the horn while on all fours. The dragon's wingspan is about twenty meters when completely unfurled. He is kept in his own enclosure for the safety of the other three dragons. Aggro was the one to give James his scar.
Midas.jpg
Midas is an oddly mischievous dragon he is drawn to anything shiny and has a tendency to hoard anything that takes his fancy in the back of his enclosure. Midas obeys and can even be affectionate to James if the mood strikes him but the dragon tamer makes a point to never turn his back on the golden dragon. Midas is notably smaller then Aggro as he stands only four meters tall and has a wingspan of seventeen meters.
Mars.jpg
Mars is a timid and lazy dragon. He is moody though not particularly
aggressive and his bark is far worse then his bite as James has figured out. A loud noise is all it would take to send the blue dragon running. A tidbit about Mars is that if you hold a rawfish in your hand the dragon will be your best friend so long as that fish remains in your hand. Mars is smaller then the other male dragons standing only slightly shorter then Midas at three and a half meters. Mars's wingspan is fifteen meters.
Minerva.jpg
Minerva is the smallest of the dragons standing just over two meters with a comparably tiny wingspan of ten meters. Minerva is the most docile of James's dragons and could even be considered a bit of a sweetheart. She is also the only female dragon James has under his care. She is kept separately from the males for multiple reasons. She can be a bit of a suck up to James.
 
wip ^^;
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[div class=name] there is something in the forest[/div]
[div class="tab one"]basics[/div]
[div class="tab two"]persona[/div]
[div class="tab three"]background[/div]
[div class="tab four"]other[/div]
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[div class=textcontainer][div class=text][div class="tag pink"]name[/div] Ellenora Opaline Atwater

[div class="tag pink"]nickname[/div] Ellie, Nora, Opal

[div class="tag pink"]age[/div] Twenty-something. She's stopped keeping count, for no particular reason other than disinterest. But she knows damn well she's not near thirty yet.

[div class="tag pink"]gender[/div] Female

[div class="tag pink"]role[/div] Handmaiden

[div class="tag pink"]race[/div] Human

[div class="tag pink"]height[/div] 5'

[div class="tag pink"]weight[/div] 56 kg

[div class="tag pink"]appearance[/div] I've got a drawing coming soon - but here's a description, too:

Ellenora's body is slight of build and big in personality. Her feelings are shown almost exclusively through body language - she regularly fidgets and twitches with emotional energy. If you can't hear it in her voice, you can see it in her movements. In contrast to her normally monotonous demeanor, Ellenora is constantly and visibly on the move, pacing around rooms or tapping her fingers or toes to an unheard rhythm. She's just restless. Unfortunately, it can be much harder for others to decipher her emotions without the spoken word to aid her, leaving her somewhat bottled-up.

Nora has a round, youthful face, but her eyes are dull and sunken. Her complexion is pale, near translucent, although she does spend plenty of time in the sun. She has dark eyes, almost black, almost violet in certain lighting. Her hair is long and thick, but well cared-for. In direct sunlight, it looks the same obsidian shade as her eyes. She keeps her bangs trimmed nicely across her forehead, though they do tend to get in her eyes. Otherwise her hair is layered neatly and reaches just below the small of her back. Some unruly curls fall along her shoulders and brush her cheeks.

She likes lace, frills, long flow-y dresses, and other gothic lolita fashion. Overall she strives for a melancholic, doll-like look. She is glad to express this taste through her default uniform, which looks much like you would expect it to: reference here.

Ellenora typically strays from headgear while she works, but she will wear a lacy white bonnet when out and about on sunny days. She can always be found in a pair of opaque white leggings and low-heeled leather shoes with a single strap.

Nora owns one casual dress for other occasions not visually dissimilar to her uniform, and a hand-knit woolen capelet for the cold. In stark contrast to the rest of her wardrobe, this capelet is a rich maroon color. It was owned and knitted by her late grandmother. Her affinity for long, fluffy skirts is her downfall - pitter-pattering around the Estate setting up tricks is much less inconspicuous when your frock is constantly shuffling.
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[div class=textcontainer][div class=text][div class="tag cyan"]personality[/div] At first glance Ellenora seems to be the encyclopaedian example of a servant: placid, quiet, and agreeable. She's shy, but hardworking - any nobleman would be lucky to have her in his service.

'At first glance' being the key phrase here.

Look again, and Nora's ... rather chaotic personality will peek through.

Ellenora, having spend most of her life in the presence of the Solbergs and their magickal ensemble, has a profound fascination with the arcane. She's a self-proclaimed deep-woods witch, working with the natural world and a little spritz of spellery to play tricks and make fun. Ellenora gets her kicks orchestrating ineffectual tricks around the manor and watching them unfold. You could trace a spell back to her in a second, but you'll never hear Ellenora taking credit for it.

In her youth she was fond of surrounding herself with conventionally unattractive creatures such as slick black spiders, wild-eyed crows, black cats with matted fur, and fat, discolored toads. Nora still seeks out the underappreciated side of wildlife in her downtime, and if sneaky enough, scattered throughout the manor. Chances are if there's an influx of spiders webbing in the wine cellar, Ellenora deliberately left them alone to spread or put them there in the first place. If ever you were to find frogs in the toilet, they'd not gotten lost; they've come to visit.

The messes her companions leave behind are cleaned as quickly as they come, often with more urgency than she treats her job (she isn't interested in seeing them evicted or unwelcome). Ellenora doesn't mind that it adds to her already robust workload, but her piling responsibilities often leave her exhausted. Once asleep, she wouldn't wake if a bomb went off.

Nora's temper is generally room temperature, but if irritated, it simmers. Instead of exploding with sudden anger, Ellenora Atwater boils in solitude, meticulously planning the aggressor's disruptive and untimely demise. She's never gone through with it, but she's certainly capable, and in most cases that notion is alone enough to deter potential competition.

Though Ellenora is cold, distrustful, and detached toward other people, her incredible compassion for the animal kingdom alludes to her underlying kindness. It takes a lot to even rouse a smile out of Ellenora, but that only makes those rare moments more important. She is as shy as she appears. Ellenora believes humanity and its derivatives to be hit or miss, and it usually misses. The rare bulls-eyes of the world she sticks to like flypaper. She's surprisingly a good judge of character, so consider her attachment a compliment.

[div class="tag cyan"]magic[/div] The fauna are drawn to miss Ellenora. She studies natural and spiritual magicks, and strives to connect with the world around her (as long as it isn't man-made). She wants to understand them, and in some way communicate with them. It isn't going spectacularly well, but she gets along wonderfully with the spiders of the manor, who share her sense of mischief. She can also cast small cosmetic and enchantment spells, such as temporary jumbling the words inside of a book, or modifying its cover, to turning a potted fern to a shimmering purple. Ellenora's spells only last as long as she puts all of her focus toward them. Even short spells can leave Ellenora exhausted after they're cast, and it is suspected that if she pushes herself too far, she'll explode. (This is only a slight exaggeration.)

Kept masterfully hidden are Ellenora's practices in necromancy and blood magic, widely considered taboo in the magickal community. Her motivation is for the late Sir Solberg, and for Lady Solberg, who raised her with so much more love than she was deserving. Ellenora wants nothing more than to bring them back, and return their lives to the way they were, and the way they should have always been.

[div class="tag cyan"]talisman[/div] Ellenora possesses a tiny chain necklace, given to her by her mother. It's said to be from the colorful and extravagant India. It's centerpiece is a little charm made of real, matte jade. The gemstone is shaped like a tree gecko and bordered with silver. She's worn it for so long, it's channeled her very energy. Nora doesn't even remove it when she sleeps or bathes.

[div class="tag cyan"]favorite location[/div] The very edges of the garden. Here, Ellenora has provided a living space for a few denizens of the forests, such as bush frogs, field mice, white butterflies, and minnow-fish. She maintains their area nicely, but will also tend to the surrounding gardens if she has the time.

[div class="tag cyan"]reputation[/div] No one outside of the manor really knows anything about Ellenora Atwater beyond her family name. The Atwaters were nobles by inheritance, and often spent their money traveling the world and collecting souvenirs. Most think of Ellenora as a far cry from her eccentric, hospitable parents. They are usually hesitant to approach her in the wake of her family's disappearance. Some think of her as no more than a lowly handmaiden.
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[div class=textcontainer][div class=text][div class="tag yellow"]history[/div] Nora's parents were the beneficiaries of her father's family inheritance. Sir Atwater was a divisive member of his community for the way he dedicated himself to the world of magicks. He often spent more time surrounded by elves and sorcerers than with his own kind. He was not a social butterfly, either, secluded in his manor most days. If he was not inside, he was traveling, searching for magickal relics. He was particularly fond of the Solberg family, and sought their approval. In his final years he was working toward bridging the societal gap between humans and magickal creatures under the Solbergs' endorsement. After he passed, Ellenora's father accepted his inheritance, and his manor, and pledged to finish Sir Atwater's work. He married a human woman and traveled round the world with her, as promised. Along with some relics of the fae, and encounters with the lycan-folk, the couple surrounded themselves with souvenirs and cultural works.

Shortly after their return, Ellenora was born. Her parents continued their work with the Solbergs, developing tools for humans to better interact with the magic folk, and advocating for more creature-friendly accessibility in human cities. Ellenora grew up with the Solberg children and the unseen magic of the world.

When she was nine, Ellenora's parents left her in the Solbergs' care and set out on another year-long trip. Seven months into their voyage, they stopped writing letters. And ten months after that, they'd yet to return. The Atwaters were declared lost at sea. Lady Solberg broke the news.

Ellenora was inconsolable. Although Sir Solberg and his wife promised her they would continue to take care of her, and the children did their best to cheer her up, the little girl spent days upon days in utter desolation. The process of healing was very, very slow, with no closure and no graves to visit. By sixteen, Ellenora no longer wept. She was overcome by melancholy. She only found solace in the garden, and with the animals. Her whimsy and innocence had faded.

One day, she left the Estate, and did not return for weeks. She reappeared to the Solbergs a mess, her hair stricken and eyes red from crying. She pleaded for them to take her in again. Ellenora promised her new family that she would stay lively, and true to herself, and live the way her parents would have wanted. Their kindness was limitless, and they accepted her again without question. This new Ellenora dove into her interests and her personality, explored them, and refined them, and finally, she was happy.

In the wake of the Solberg couple's deaths, Ellenora has made another promise: to give back to the manor she calls home, and to honor the people who raised her. She began working as a maid, in the image of the exotic witch (and her inspiration) Karma Raza, keeping the Estate clean and orderly and full of its personality. She pledged to take care of the remaining Solbergs and everyone in the manor to her last breath.
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[div class=textcontainer][div class=text][div class="tag navy"]trivia[/div]
- Ellenora is allergic to bee stings
- She likes flaky pastries
- She likes to bake, but isn't very good at it
- Her favorite animal is the salamander
- In general, she favors amphibians
- She claims to be the guardian of the forest
- She collects miscellaneous trinkets and keeps them in her room
- She has a soft spot for children
- She writes poetry, but will never share it
- She prefers to keep her fingernails painted black
- She dabbles in holistic medicines
- She's a spiritual person
- She likes to read atlases
- She dreams of traveling the world, like her parents did
- She wants to keep a detailed record of every country she's visited
- There is a small gap between her two front teeth
- She likes riddles
- She desperately wants to befriend James' dragons
- She's interested in, but doesn't understand, Julius' alchemical endeavors
- She believes there are pixies in the garden, but they're too shy to show themselves
- Nicknames flatter her, but she won't admit it
- Ellenora is a hopeless romantic

[div class="tag navy"]themes[/div] There is Something in the Forest - Emiliana Torrini & the Colorist Orchestra
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[/div][div class=credit]code by sox[/div]
 
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ezgif-4-37a521652019.jpgName | Karma Raza
Distinguishing Features |
-Karma's eyes are extremely unique containing more than one color
-Pink hair flower design with gold diamonds
-Curvy
-pig looking nose

Weight |45kg
Height | 5'4
Role |Maid
Race | Witch
Gender |Female
Age | 190
Personality |You would think someone as old as Karma would assume she's a wise "young" woman, but that's all but accurate. Karma is known as the loudest in the manor, and despite being a maid, she isn't really. If you don't ask with respect, or there is a one percent chance that she doesn't like, you can forget breakfast, dinner, and lunch. Being the oldest maid in the manor, she takes pride that she looks the youngest, which is mostly why other maids don't last long. Showing off her youthfulness is one thing, Karma will always be wearing the tightest outfits and jewelry that doesn't belong to her. Uncommon visitors usually mistake her for something other than a maid. When she first entered, she was quite shy, but after a while, that began to disappear at times though it reappears with new faces. Although shy doesn't go alongside flirtatious, Karma is just that, and she will continuously flirt with anything that looks somewhat like a man. Being the oldest, Karma's obnoxious personality is continually overlooked by people who are used to it. Despite being an evil little Bitch, Karma's heart goes soft when she sees tears or blood.





History |Karma never really knew her father. If it helped, she did know her mother exceptionally well. She grew up in the comfort of her coven while her mother was out finding her one true love. It's a typical witch falls in love with a human, Karma's mother was stupid to expose herself to this lover, and because of her stupidniess, she destroyed a coven. The coven scattered before townspeople could make it, some were caught and killed, but Karma and her grandma escaped. They took comfort within the Solberg families home; Karma watched as the family grew generation after generation. With their growth came the destruction of the only family she knew. With age, her grandma began fleeting, and once she was gone, she didn't feel the need to stay, but leaving was extremely hard, she'd become attached to these people. The recently passed lord and lady were extremely tough to get past. They weren't just a servant and master. They were friends. She took care of Sir Solberg from infancy. Once again, she watched and raised their kids, and she will continue to do so.

Unique Magic | Ability to tell if a person is lying.

Magic | Many spells are recorded in spell books/grimoires. Uses her grandmother's book despite having one of her own. These are often needed for reference, especially for difficult periods with intricate instructions. Many spells require incantations to be recited, most often in an ancient language such as Latin. Talismans are often used to contain a magic spell or a curse. This can be anything, including stones, jewelry, statues, tattoos, weapons, amulets, etc.


Talisman | Brutus is a soul trapped within a skull by the Raza witches. Brutus is a vampire who had destroyed and ruined many witches' lives. One day they decided to get rid of him...but death was too good for him, so they trapped him.
tumblr_mf3624qyXG1r7m6ajo1_1280.jpg
Favorite Part Of The Estate |Karma spends her morning giving the deceased Sir and lady the daily news of their kids. She spends most her time pampering herself and plotting to kill the dragons. If karma had any free time being the materialistic woman she is she would be out shopping wasting her money on jewels. Which she has an abundant supply of.


Reputation |Magical communities don't respect her mostly because Karma is more likely to make enemies than friends. If it wasn't for her grandma, the chances of her and the Solberg's being friends is a 00001% even when her grandma was around every day she would get into a fight. The passed Sir Solberg got into a physical battle with Karma because she had gotten into a fight with his five-year-old kid.

The human community thinks she's a witch; at first, it wasn't noticeable, but people started to catch on that she ages slowly. (Karma maintains her beauty by regularly doing incantations to remain youthful) Karma's skimpy clothing doesn't give her an excellent reputation either; instead, she's known around to be a thief of husbands. Human woman go to her for help if they are unable to get pregnant, love portions, etc. At times though her potions don't work on purpose to not draw suspicion. She's also known for being quite a gossip among the woman and a gambler.



Triva |

- Hates the dragons for being noisy
- Wants to cook the dragons
- Wears the late lady Solberg jewelry
- Scared of lighting
- Like's to make deals
- Scared to be alone
- Does not like to be called Karma
- Goes by Raza



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NAME: Otrygg Alfsson. Most call him Otto for simplicity sake.

APPEARANCE:
1571636208504.png

ROLE:
Cook and Groundskeeper.

RACE: Einherjar

GENDER: Male

AGE: Theoretically, several centuries, though he has only been alive (again) for a couple decades and appears to be in his late 20's to mid 30's

PERSONALITY:
Otrygg is a very calm and caring soul, perhaps due in part to his past life. He cheerily goes about his tasks, sometimes faintly humming a song as he does so.

HISTORY/BIO:
Not liking to go into detail about his life, what can be gleaned of it comes from his frantic muttering while he slept. Born around 1030, Otrygg was one of the famous viking peoples. He had taken part in many battles eventually died in one where he was carried to Valhalla by a Valkyrie, thus making him an einherjar. Though by the whim of a Norn, those all powerful women whose words change fate in such a way that not even the gods can resist, he was brought back to Midgard. In fact, he was deposited in the Solberg estate's stone circle (who knew what that was doing there). The resulting ruckus made by the large man, was had just recently kicking it with the gods and other einherjar and now found in a strange place during a strange time, quickly brought everyone's attention to him. He was a magical phenomenon, something that had never happened before, and so was taken in officially.

Over the course of a few pain staking months, Otrygg managed to grasp the new language and communicate effectively, where he promptly gave the Solbergs many questions a shrug and "I don't know." While his answers where far from satisfactory, they realized that they simply couldn't throw him out. But if he was to stay, he might as well be useful. And so he began to take care of the estate grounds. Weeding the garden, trimming the hedges, and doing maintenance that didn't require a specialist. Somewhere along the way he found himself in the estate kitchen, where he set out to master the craft of cooking. At first he burnt more than he cooked, but with practice he managed to create one edible meal after another. Soon enough he was responsible for directing the going-ons of the kitchen during big events as well as attending to the estate.

When the late Sir and Madame Solberg passed, Otrygg did not appear to grieve, he simply went about his daily chores as if nothing happened. When asked about this, he told them, "I have died once already. They have gone to a good place."

*UNIQUE MAGIC:
Otrygg does magical bargains using the runic fangs. Should someone need something desperately enough to come to him and ask to bargain with him, then a price will be negotiated. This price has varied from a giving him a pair of good shoes to whole memories, with often the more severe prices being given to much larger tasks. However, Otrygg is not a con artist, and will turn away those with tasks to great for even his fangs to handle.

MAGIC:
Otrygg is proficient in runic magic, the magical science of storing a spell in an object to be activated later. He has several of these scattered throughout the kitchen and his hut, but few anywhere else.

TALISMAN:
Several fangs of some unknown predator(s) with runes carved in them tied along a rope, with several spots looking as if there should be more runic fangs hanging from it.

FAVORITE PART OF THE ESTATE:
Otrygg adores the Groundskeeper cabin he was given. This cabin is within shouting distance of the dragons, and so quite well hidden from the rest of the estate.

*REPUTATION:
He's the groundskeeper and the cook, simple.

TRIVIA/OTHER:
  • Though there is no substantial proof, it is likely that Otrygg was the fabled Berserker of Stamford Bridge.
  • Otrygg suffers from night terrors, though they do not hinder his work. So he says at least.
  • He has been known to hand out sweets to the young Raphael and the little Juniper.
  • Though he isn't scared of the dragons that are so close to his home, his is not foolish nor is he stupid. They are James' problem, not his.
  • He does appreciate the help Reika gives him in his chores, though he does shoo her off if he thinks she's overstepping.
  • He ignores Raza as best he can while he's working, but there is only so much a man can take before he has to retreat to his hut.
  • He has warned Ellenora to keep her "pets" out of the kitchen. He does not care where they are kept, as long as it's not there.

THEME(S): (Not required, but encouraged.)
 
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