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Fantasy The Seed of Evil Character Sheets [CS]

Trappy

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CHARACTER SHEET:
Name:
Gender:
Age:
Nationality:
Appearance (Pic is preferred, but not required)

Specialty (Describe your character's profession and how he/she would be useful combatting the Darkseeds)

Strength (Expands on your character's specialty)

Augmentation (Special experimental gadgets? Some steampunk funsies? List 'em here)

Primary Weapon (2 Attachments)

Secondary Weapon:

Equipment:

Weakness(s): (Minimum of 1, maximum of 3)

Bio (optional)

Others/Extra:
 
CHARACTER SHEET:

Name: Josh Ingar
Gender: Male
Age: 25
Nationality: Britsh
Appearance (Pic is preferred, but not required)
1519548703658.png

Speciality (Describe your character's profession and how he/she would be useful combating the Darkseeds)
Josh was one of the tactical officers he spent most of his time at base creating strategies on how to win the war, he eventually had to go out into the battlefield where he put his previously made strategies to work. Within three weeks they had push Germany back to a point in which Britain felt safe(r). He was put into the project because they wanted to improve what he was good at, he was to become a great asset when defeating the Darkseed.

Strength (Expands on your character's speciality)
Tactical
Good with a lot if firearms, but hates shotguns


Weakness(s): (Minimum of 1, maximum of 3)
Can be emotionally distant
Not especially strong

Augmentation (Special experimental gadgets? Some steampunk funsies? List 'em here)
Eye magnification (can zoom in allowing him to see weaknesses in things from a distance)

Primary Weapon (2 Attachments)
Lee - Enfield (8x scope, Suppressor)


Secondary Weapon:
Webley Service Revolver

Equipment:
Ammo belt
Bandages
Grenades
 
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CHARACTER SHEET:

Name: Josh Ingar
Gender: Male
Age: 25
Nationality: Britsh
Appearance (Pic is preferred, but not required)

Speciality (Describe your character's profession and how he/she would be useful combating the Darkseeds)
Josh was one of the tactical officers he spent most of his time at base creating strategies on how to win the war, he eventually had to go out into the battlefield where he put his previously made strategies to work. Within three weeks they had push Germany back to a point in which Britain felt safe(r). He was put into the project because they wanted to improve what he was good at, he was to become a great asset when defeating the Darkseed.

Strength (Expands on your character's speciality)
Tactical
Good with a lot if firearms, but hates shotguns


Weakness(s): (Minimum of 1, maximum of 3)
Can be emotionally distant
Not especially strong

Augmentation (Special experimental gadgets? Some steampunk funsies? List 'em here)
Eye magnification (can zoom in allowing him to see weaknesses in things from a distance)

Primary Weapon (2 Attachments)
Lee - Enfield (3.5x scope, Supressor)


Secondary Weapon:
Welrod

Equipment:
Ammo belt
Bandages
Grenades

Very nice, aside from one problem: The Welrod wasn't designed until 1942, a bit ahead of our time. So perhaps you should switch it for a more appropriate sidearm.
Everything else is looking great! ^^
 
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[/div][div class=fyuriheader] Identification[/div]
Name: Hans Weeber

Role: Scout / Marksman
[div class=fyuriheader] Attributes[/div]
Strength:
Dexterity:
Constitution:
Intelligence:
Wisdom:
Charisma:

[div class=fyuriheader] Skills[/div]
CQC:
Weapons:
Speed:
Support:
Morale:



[/div][div class=fyuribox2]
[div class=fyuriheader2] Der Schwarzsamenjager
[/div][div class=fyuriheader] General[/div]
Age: 25

Gender: Male

Nationality: German Empire - German


[div class=fyuriheader] Appearance[/div]
Height: 5 ft. 9 in. (175 cm)

Weight: 165 lbs. (75 kg)

Build: Light, lean build, mesomorphic

Apparel: German M1907 Feldgrau on the outside, with light augmented metal armor underneath. Usually be distinguished from others with his hooded scarf, balaclava, and goggles. One of the lightly-armed personnel in the team.

[div class=fyuriheader] Persona[/div]
Alignment: Neutral Good

Biography: Served in the Western Front as an infantryman, his quick responses and fast adaptability over the years led to his transfer to the Sturmtruppen division, which saw multiple assault-actions at Verdun and the German's Spring Offensive. Having survived the war, Hans relief was short-lived when a new threat arose in the east. Initially reluctant, the German found in himself a cause to rally after when the Versaille Treaty Vindicators group was formed. In hopes of finding peace in this new conflict alongside his former enemies, Hans sought to fight in "The War to End all Wars."


[div class=fyuriheader] Specialties & Equipment[/div]
Specialty: Participating in numerous battles on the Western Front, Hans experience as an armor-hunter places him above others when it comes to handling heavy weapons and long-distance marksmanship. Due to his training along side the stormtroopers, his speed is handy in the thick of desperate situation - both as a runner and as a mobile marksman. He would eventually be augmented with reflex-enhanced exoskeleton that would aid him alongside the other VTV operators. With a few tweaks on his own, his augmentation focuses more on speed and reliability, instead of a tank-like design from most others.

Strengths:
- Conditioned training with the stormtroopers and experiences in the captures of the trenches during the war helps to boost his physical fitness to its peak, combined with his exoskeleton. Arguably, one of the faster type of experimental suit used for recon and runner duties.
- Instead of implementing multiple layers of metal to protect him from vulnerabilities, Hans relies on his exoskeleton to dodge and quickly relocate to an advantageous terrain.
- Dr. Fritz Haber's new prototype gas also shaped his peak performance in focus and auxiliary energy. Reducing weapon sways, and helps him to steady and operate heavier weapons. At the cost of his deteriorating health.
- Augmented exoskeleton thrives in most terrains, less likely to break down in rough weather and terrain.

Weaknesses:
- Augmented exoskeleton lacks heavy armor, and must rely on its enhanced flexibility and speed to escape dangers.
- Hans suffer asthma effect from Dr. Haber's gas. A price for his heightened-response abilities.
- Ember-ran source of energy, relies on any source of burning chemicals to keep the exoskeleton in action (like burning woods, or coals). Water will suffice for contingent power input, but will be less effective compared to fires.
- Vulnerable when stationary / reduced peripheral awareness when providing long-range support.
- Lacking close-quarter-combat proficiency, will be preyed on easily with his trousers down.

Primary weapon:
rZGeAZG.png

Mauser Tankgewehr M1918
Type: Anti-tank Rifle
Cartridge: 13.2 x 92mm SR
Attachments:
1. Side-Optical Lens (x8 zoom) with backup Iron Sight (Hybrid Sight)
2. Rifle grenade muzzle (for launching flares or other types of grenades over a long distance - makeshift mortar)

Secondary weapon:

5GVD3lE.png

Luger P08 Artillerie
Type: Pistol Carbine
Cartridge: 9 x 19mm Parabellum


Extra Equipment:
= Heliograph - wireless telegraph that uses sunlight to transmit codes. In this case, it is modified for use as concentrated beam of sunlight to melt/burn Darkseeds. May be used as distraction. (Only works with sunlight or provided for by a source of fire)

= 13.2mm WP - modified ammunition for Hans's rifle, with white phosphorus solution. Burns on impact, may be re-calibrated for timed explosion.

= Bartek Bludgeon - melee club weapon with multiple spikes. Good for clearing a path through barb wire or smashing someone's face in.

= Gas/smoke grenades - comprised of multiple solution to disintegrate and destroy Darkseeds, while some are used for marking areas.

= Improvised flares - home-made potassium nitrate and charcoals from the burning woods of the battlefield. Used to light the dark or signal.

= Field dressing and rations.


[/div][div class=fyuricredit]code/design by Fable Fable [/div][/div]
 
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[div class=click2] Background [/div][div class=click2c] Background [/div]

[div class=click3] Combat Analysis [/div][div class=click3c] Combat Analysis [/div]

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Name: Rahmi Karga
Aliases: Doctor Mustard, Doc
Origin: Constantinople, Ottoman Empire
Gender: Male
Height: 1,80m (6')
Age: 26
Role: Brigade field medic, chemical weapons specialist













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Gas mask small.jpg
Dr. Mustard in his battle gear


Rahmi was just a young medical student with a fledgling family in Istambul when the great war started. He was promptly enlisted as a field medic and sent off to fight in the middle eastern front. The battlefield was a cruel an unforgiven place for sure, but also fertile testing grounds in which he could quench his thirst for knowledge where he simultaneously learned the most effective methods to save and to destroy human lives. The young Ottoman made a name for himself once he got his hands on an abandoned British chemical weapon batch, earning himself the moniker "Dr. Mustard" for using terrifying chemicals as a way to provide cover for himself as he rushed in to rescue fallen comrades.

Rahmi's regiment fought bravely but was eventually defeated. Its many survivors were taken as POWs, where they endured harsh conditions, torture, and humiliation at the hands of Entente troops until the war ended. As if that wasn't enough, Rahmi returned home from the War to End All Wars only to find his own homeland torn apart by a bloody civil war. While the conflict had already taken the lives of many of his relatives, his wife and child had managed to survive, so he decided to flee the city with them, hoping to find some peace in the war-torn remains of Europe. If only he knew what horrors awaited him there.

Doc was approached shortly after by the VTV, which was in short supply for both medics and chemists. He begrudgingly accepted to join the task force with the condition that his family was given proper care during his absence. After all, it's not like these Darkseed could be any worse than the French at his old POW camp.






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Strengths

Competent Field Medic - Has extensive practice at identifying and treating all sorts of wounds and ailments, even amidst a shootout. He is particularly good at dragging wounded allies out of danger in a quick and safe fashion, making him a must for rescue operations.

Knowledgeable on chemical warfare - Is familiar with the effects of all widespread chemical weapons used in WW1 as well as how to protect allies from those effects and treat them, if necessary. Also fairly good at using wind and the environment to control the spread the gas in his favor.

Resistant to torture and pain - A tough soldier that can withstand deeper wounds than usual before he stops fighting. Rather difficult to extract information from.

Weaknesses

Grudge holder - Has a terribly good memory for mistakes and breaks of trust. Generally hostile against members of the Entente (Especially the French), though that won't stop him from doing his job.

Poor marksmanship - Has little experience with guns and can't shoot very well or reload quickly.

Claustrophobic - Can be cranky, jumpy and overall just not very useful in tight and dark environments.




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Primary - Chemical gas throwable cilinders
Grenade.JPG
Custom-made throwable cilinders containing high concentrations of mostly Tear, Chlorine and Mustard Gas. More reliable, smaller and easier to carry versions of traditional WW1 gas cilinders for personal use.

Secondary - Beholla Pistol, standard issue.
Beholla_Pistol.jpg
Other equipment - Full-cover Gas Mask, complete field medic load-out, experimental anesthetics (ACE and ECE).
Augmentation - Carries a limited amount of jellied gasoline mixture, the predecessor of Napalm.
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CHARACTER SHEET:

Name: Leon Wunderlich

Gender: Male

Age: 18

Nationality: German Empire - German

Appearance:
ee0646a69a530652d47bdad7aec9eebf.jpg

Specialty: Leon was chosen during a tough time in life and him being in the German army made things a lot worst until the war was put to a pause to prevent evil beings, the Darkseeds. During the war Leon was one of the fastest people they had all together giving him the position in covert operations to get things done quickly.

Strength: He is also very good at creating mixed weapons and modifies his own from time to time.

Augmentation: Bionically reinforced arms for fast reloading and quick hand movements with his hands for close quarters combat.

Primary Weapon: (2 Attachments)
MP 18 Submachine Gun (Extended mag Drum, Detachable suppressor)
3a7e22bb181ef3585e967ebc090a9912.jpg

Secondary Weapon:
Steyr M1912 Pistol
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Equipment: Ammo Pouches, Grenades, Night Vision goggles(Glow green when active), and a watch passed down by his mother.
a010ad68ad23895d13d1f72bd325c962.jpg

Weakness(s): Can sometimes get over his head and run into danger at any moment, people are surprised he isn’t dead yet but he has had some close calls.
 
CapRock CapRock Soma Schicksal Soma Schicksal PippyOmega PippyOmega

I apology for the delay. Fact is I'm being hit with some unexpected real life business that will most definitely take up my schedule for some time, and with my role in another ongoing RP, I found myself no time to host this one.

I'm forced to put it off, unfortunately. Once again I'm very sorry for the lack of response to your questions the past few days.
 

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