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Fantasy The Royal Court

Kylesar1

This is my loudest bork
General Battle Roles
Knight
Swordsman
Archer
Assassin/Rogue
Pirate
Berserker
Defender

Magic Roles
Battle Mage- uses blades and magic
Medic/Cleric- healing, defense and holy
Witch- uses darker/taboo arts
Wizard- can be a generalist or specialist

Animal Roles
Cavalry
Air Force
Beast Tamer/ Summoner
Marine- Water Magic and Water Animals

Non Battle Roles
Scout
Queen (x1)- Female only
Servant
Chef
Apprentice- trainee to a soldier

Every role is open. I'm looking for someone to take the queen role so I can focus more on controlling the world and the villains

If there's a role you want that's not listed, tell me and I'll add it to the list

images-2-jpg.289801

Here's the elemental list. Any questions about it can be answered

Any and All species are accepted

Ponder over this CS

Appearance: Real or anime; Drawn or not
Name-
Species-
Age-
Role-
Element- Applies to any magic role
Abilities- 2 max
Strengths-
Weaknesses- Physical or Elemental
Bio-



Important links
IC OOC
 
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Appearance:
IMG_0403.jpg
Name- Larkin Efron Dawson (and whatever the queens surname is)
(He is often called Lark by family)
Species- human
Age- 14 (going on 15)
Role- Prince
Element- Divine
Abilities- If Larkin paints an animal he can summon it, the animal must be very detailed and it will be the same size as the original painting. Due to this he usually summons small animals. He can put the animals back into his notebook (where he paints them) and summon them again (larger animals are tiring to summon). These animals cannot directly harm anything.
Strengths- Kind at heart (mostly to his animals/summons), Pretty smart sometimes.
Weaknesses- Naive, doesn't realy sees commoners as people, can be a bit of a spoilt brat
Bio-
Born the son of the queen Larkin has lived a very sheltered life barley leaving the palace grounds. In fact this expedition Is one of the first times he's ever really left.
Other- has a small silver dagger for protection
Kylesar1 Kylesar1
 
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Appearance:
View attachment 290044
Name- Larkin Efron Dawson (and whatever the queens surname is)
(He is often called Lark by family)
Species- human
Age- 14 (going on 15)
Role- Prince
Element- Divine
Abilities- If Larkin paints an animal he can summon it, the animal must be very detailed and it will be the same size as the original painting. Due to this he usually summons small animals. He can put the animals back into his notebook (where he paints them) and summon them again (larger animals are tiring to summon). These animals cannot directly harm anything.
Strengths- Kind at heart (mostly to his animals/summons), Pretty smart sometimes.
Weaknesses- Naive, doesn't realy sees commoners as people, can be a bit of a spoilt brat
Bio-
Born the son of the queen Larkin has lived a very sheltered life barley leaving the palace grounds. In fact this expedition Is one of the first times he's ever really left.
Other- has a small silver dagger for protection
Kylesar1 Kylesar1
Nicely done
Accepted
 
Appearance:
download (7).jpg
Name- Locke the Hunter
Species- Beast
Age- 26
Role- Animal tamer/summoner
Element- None
Abilities- Locke is able to summon or tame any animal that approaches. Once tamed he is able to summon them into battle. He can use these animals as scouts or guards. He is unable to tame birds though.

Other than being skilled with a bow, he is also skilled in close quarters combat due to his smaller knives he keeps in a back pouch.

Strengths- Loyal, protective, selfless
Weaknesses- Armored enemies.
Bio- Locke was an already well known hunter throughout the land. More importantly, his power over the animals of the forest. He has acted as a guard for a few merchant voyages, but those pale in comparison to this one. He readied his bow, his arrows, and his knives, and gladly accepted the job.


Kylesar1 Kylesar1
 
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Appearance: Real or anime; Drawn or not
aesthetic-alternative-cool-ghetto-Favim.com-3990882.jpg
Name-

Tempest Ruby (Queen's surname)
Species-
Human
Age-
17
Role-
Princess
Element- Applies to any magic role
Demonic
Abilities- 2 max
Illusions: Causes others to see, feel,hear,taste,or smell what she wishes them to. But everything she does to another person later happens to her when she sleeps causing her to wake up and feel the full effect.
She is very good at hand to hand combat and sneaking in and out of places.

Strengths-
Knows multiple languages, honest, protective of the one's she loves and her kingdom
Weaknesses- Physical or Elemental
Will protect others over herself, gets distracted easily, stubborn
Bio-
She grew up in the kingdom with her mother grooming her to be a future queen, she never had time to "be a kid" and have fun. When she turned 15 she started sneaking out of castle grounds to explore the kingdom. The queen believed she should know how to protect herself, so she has also been trained in hand to hand combat and weaponry though she is only average at weaponry.
 
Appearance: Coming Soon!
Name- Locke the Hunter
Species- Beast
Age- 26
Role- Animal tamer/summoner
Element- None
Abilities- Locke is able to summon or tame any animal that approaches. Once tamed he is able to summon them into battle. He can use these animals as scouts or guards. He is unable to tame birds though.

Other than being skilled with a bow, he is also skilled in close quarters combat due to his smaller knives he keeps in a back pouch.

Strengths- Loyal, protective, selfless
Weaknesses- Armored enemies.
Bio- Locke was an already well known hunter throughout the land. More importantly, his power over the animals of the forest. He has acted as a guard for a few merchant voyages, but those pale in comparison to this one. He readied his bow, his arrows, and his knives, and gladly accepted the job.


Kylesar1 Kylesar1

Appearance: Real or anime; Drawn or not
View attachment 290086
Name-

Tempest Ruby (Queen's surname)
Species-
Human
Age-
17
Role-
Princess
Element- Applies to any magic role
Demonic
Abilities- 2 max
Illusions: Causes others to see, feel,hear,taste,or smell what she wishes them to. But everything she does to another person later happens to her when she sleeps causing her to wake up and feel the full effect.
She is very good at hand to hand combat and sneaking in and out of places.

Strengths-
Knows multiple languages, honest, protective of the one's she loves and her kingdom
Weaknesses- Physical or Elemental
Will protect others over herself, gets distracted easily, stubborn
Bio-
She grew up in the kingdom with her mother grooming her to be a future queen, she never had time to "be a kid" and have fun. When she turned 15 she started sneaking out of castle grounds to explore the kingdom. The queen believed she should know how to protect herself, so she has also been trained in hand to hand combat and weaponry though she is only average at weaponry.

Both awesome
Accepted
 
200px-FEMN_Dark_Mage.png

Upon the soul that I risk not reaching the heavens, I swear to you that I will do everything in my power to protect, guide, and serve you and your family till the end of my days my Queen. May any hope of my salvation be bygone if I break this promise.
Name- Alphast the Binder of Evil
Species- Half-elf
Age- 47
Role-Witch (though he'd say guardian/teacher)
Element- Demonic
Abilities-
Bind Demon: Alphast's main ability is to draw and bind demons to his service. To do this he must use the appropriate summoning bait and binding. A minor demon of ice for example might require a snowflake shaped crystal to "lure" it and to have candle wax melt on-top of it to "bind" the demon. These things together do not force the demon to do anything, but keeps the thing in this world and disallow it from harming Alphast. He then bargains with it, sometimes for petty things like gold when dealing with low-life demons, or years of his life when dealing with major ones. If there is a agreement made then both parties must fill out their side of the bargain to the best of their abilities in the way they think the other would wish most (making trickery nearly impossible).

Inner Demon: Some pacts have Alphast bind demons onto his body, granting him their power and them his life-force. He knows that more than a few minor demons or a single major one could overwhelm him, and even staying within usable bounds scars his body. At the start of the story he has a strong demon bound to his body, a clerk named Yith'indil from a infernal realm, and he gives a few minor abilities to help with research/travel. Though the greatest ability granted by the demon is the "Glare of Death", something that allows Alphast to literally stop the hearts of the weak-willed by looking into their eyes. Those of strong will or destiny (important NPC's and all player characters) are not affected by this and only feel a chill go down their back.
Strengths- Alphast is a great researcher, teacher, and anything else that deals with paperwork. He is also a competent dagger wielder, though in a defensive style. Those that know him know that his loyalty is unflinching and his knowledge is vast.
Weaknesses-

Dammed Soul: Divine magics meant to hurt Alphast deal more damage, and treat him as a demon/evil in most cases no matter his true intentions.

Teller of Truth: After his first binding ritual was complete Alphast has not been able to tell a lie, though he may still avoid questions or tell truths in a way that is uninformative.

Weak Body: Alphast has a sickly weak physical form from his binding of Yith'indil that looks almost malnourished. While he can travel and do most physical activities, he is always the weakest, some comparing his strength to a toddler's (which is a exaggeration but not founded on nothing).

Demon in Mind: Yith'indil while extremely helpful is still a demon. He tries to push and manipulate Alphast, down to the sub-conscience level, normally giving him nightmares or dreams to try to affect his opinions of certain things. For while his soul's is likely to end up in damnation, it's far from certain.

Bio
- Alphast does not like to talk about his past, he does admit a few things. He was born into poverty, lower than a peasant, he grew up with no skills or education to speak of. Then at the age of 19 he was given the chance to rise up in life by a "master" of the dark arts, a petty bandit who employed his magic just well enough to not get killed. He quickly rose from thug to apprentice when it was clear he learned to read and write in under a year, showing his skill in linguistics. Within another year he summoned his first demon.

But that chapter of his life came to an end fairly quickly, for one day the bandit lair Alphast lived in was taken by surprise by the realms men. While Alphast's master was hung, he was allowed to be spared as long as he swore to protect and serve the royal family. He is eternally grateful to the Queen's mother for this, something he works to repay.

The later half of his life has been that of a scholar, teacher, and advisor in cases dealing with dark magic. He loves his work in court, but could not leave the Queen's side for this mission. He's grown attached to her, as with her whole family, and worries about her well being quite often.
 
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-Appearance-
images-82.jpg

-Name-
Jakob "Boss" Yves

-Species-
Orc

-Age-
37


-Role-
Commander


-Abilities-

Bloodthirsty: Suppressing his base instincts no longer, Jakob can fly into an almost blind fury. While it's hard to tell friend from foe in this state, he can take much more damage than usual and dish out twice as much.

Virtue of Amalon: Unlike most of his Orcish brethren, Jakob embraced religion, and serves under the God of Righteous Fury, Amalon. In his service as a Paladin to his God, he was granted a boon for his labor: Jakob, once a day, can request Amalon for his favor, and Amalon will grant him an ethereal aura that greatly reduces any magical damage done to him for a short timr.


-Strengths-
Extremely strong and skilled with a multitude of weaponry.
Is extremely loyal to the Crown and those who follow the path of righteousness.
Has years of experience under his belt.


-Weaknesses-
Has trouble dealing with quicker enemies.
May refuse to work with people that he sees as evil.
His immense strength has left him a little cocky as the years passed.
Magical attacks are his worst nightmare.


-Bio-
Jakob was born like how most Orcs were; in a tribe of simple minded, war hardened, and bloodthirsty Orcs. He grew up learning their savage ways to fight, and for a while, he was content with his life. However, as he grew, he became more and more curious of the world out there. When he was sixteen, he left the tribe, hoping to just explore. He learned the ways of the world and saw what others thought of savage Orcs like his tribe, and he decided he didn't want to be like them anymore. He sought out the Faith, and the Friars taught him of Amalon. Wanting to justify for the sins he had committed during his raids and to ensure that the peaceful land he had traveled on remained that way, he set out on his 'holy quest'. For fifteen years he traveled the lands, meeting out justice where it was necessary and cleansing the lands of evil. He became an experienced warrior, proficient with many weapons. It wasn't until he was thirty one that he received a summons from the Queen. She had heard of Jakob's deeds and merits of chivalry, and she called upon him at the Capitol. Jakob accepted the summons, and when he arrived in the Capitol, he was informed that he was to be trained as a guard for Her Majesty. Approving of this, Jakob spent the next four years in training. He was eventually promoted to a Royal Guard, but after a year or so of service, Her Majesty deemed him more fit for a leadership role, and so she made him Commander of the Queens Knights. There Jakob has worked ever since, and while he does miss his days as a wandering righteous vigilante, he knows he's doing honorable and just work as a guardsman.

-Other-
Fun fact; Jakob Yves isn't his real name. The name given to him at birth is one humans wouldn't really understand, so on his travels he made one up. Jakob Yves was the result. He earned the nickname "Boss" fairly recently, as everyone just saw the Commander as a boss. Easier to say, too.​
 
-Appearance-
View attachment 290147

-Name-
Jakob "Boss" Yves

-Species-
Orc

-Age-
37


-Role-
Commander


-Abilities-

Bloodthirsty: Suppressing his base instincts no longer, Jakob can fly into an almost blind fury. While it's hard to tell friend from foe in this state, he can take much more damage than usual and dish out twice as much.

Virtue of Amalon: Unlike most of his Orcish brethren, Jakob embraced religion, and serves under the God of Righteous Fury, Amalon. In his service as a Paladin to his God, he was granted a boon for his labor: Jakob, once a day, can request Amalon for his favor, and Amalon will grant him an ethereal aura that greatly reduces any magical damage done to him for a short timr.


-Strengths-
Extremely strong and skilled with a multitude of weaponry.
Is extremely loyal to the Crown and those who follow the path of righteousness.
Has years of experience under his belt.


-Weaknesses-
Has trouble dealing with quicker enemies.
May refuse to work with people that he sees as evil.
His immense strength has left him a little cocky as the years passed.
Magical attacks are his worst nightmare.


-Bio-
Jakob was born like how most Orcs were; in a tribe of simple minded, war hardened, and bloodthirsty Orcs. He grew up learning their savage ways to fight, and for a while, he was content with his life. However, as he grew, he became more and more curious of the world out there. When he was sixteen, he left the tribe, hoping to just explore. He learned the ways of the world and saw what others thought of savage Orcs like his tribe, and he decided he didn't want to be like them anymore. He sought out the Faith, and the Friars taught him of Amalon. Wanting to justify for the sins he had committed during his raids and to ensure that the peaceful land he had traveled on remained that way, he set out on his 'holy quest'. For fifteen years he traveled the lands, meeting out justice where it was necessary and cleansing the lands of evil. He became an experienced warrior, proficient with many weapons. It wasn't until he was thirty one that he received a summons from the Queen. She had heard of Jakob's deeds and merits of chivalry, and she called upon him at the Capitol. Jakob accepted the summons, and when he arrived in the Capitol, he was informed that he was to be trained as a guard for Her Majesty. Approving of this, Jakob spent the next four years in training. He was eventually promoted to a Royal Guard, but after a year or so of service, Her Majesty deemed him more fit for a leadership role, and so she made him Commander of the Queens Knights. There Jakob has worked ever since, and while he does miss his days as a wandering righteous vigilante, he knows he's doing honorable and just work as a guardsman.

-Other-
Fun fact; Jakob Yves isn't his real name. The name given to him at birth is one humans wouldn't really understand, so on his travels he made one up. Jakob Yves was the result. He earned the nickname "Boss" fairly recently, as everyone just saw the Commander as a boss. Easier to say, too.​
Perfect
Accepted
 
200px-FEMN_Dark_Mage.png

Upon the soul that I risk not reaching the heavens, I swear to you that I will do everything in my power to protect, guide, and serve you and your family till the end of my days my Queen. May any hope of my salvation be bygone if I break this promise.
Name- Alphast the Binder of Evil
Species- Half-elf
Age- 47
Role-Witch (though he'd say guardian/teacher)
Element- Demonic
Abilities-
Bind Demon: Alphast's main ability is to draw and bind demons to his service. To do this he must use the appropriate summoning bait and binding. A minor demon of ice for example might require a snowflake shaped crystal to "lure" it and to have candle wax melt on-top of it to "bind" the demon. These things together do not force the demon to do anything, but keeps the thing in this world and disallow it from harming Alphast. He then bargains with it, sometimes for petty things like gold when dealing with low-life demons, or years of his life when dealing with major ones. If there is a agreement made then both parties must fill out their side of the bargain to the best of their abilities in the way they think the other would wish most (making trickery nearly impossible).

Inner Demon: Some pacts have Alphast bind demons onto his body, granting him their power and them his life-force. He knows that more than a few minor demons or a single major one could overwhelm him, and even staying within usable bounds scars his body. At the start of the story he has a strong demon bound to his body, a clerk named Yith'indil from a infernal realm, and he gives a few minor abilities to help with research/travel. Though the greatest ability granted by the demon is the "Glare of Death", something that allows Alphast to literally stop the hearts of the weak-willed by looking into their eyes. Those of strong will or destiny (important NPC's and all player characters) are not affected by this and only feel a chill go down their back.
Strengths- Alphast is a great researcher, teacher, and anything else that deals with paperwork. He is also a competent dagger wielder, though in a defensive style. Those that know him know that his loyalty is unflinching and his knowledge is vast.
Weaknesses-

Dammed Soul: Divine magics meant to hurt Alphast deal more damage, and treat him as a demon/evil in most cases no matter his true intentions.

Teller of Truth: After his first binding ritual was complete Alphast has not been able to tell a lie, though he may still avoid questions or tell truths in a way that is uninformative.

Weak Body: Alphast has a sickly weak physical form from his binding of Yith'indil that looks almost malnourished. While he can travel and do most physical activities, he is always the weakest, some comparing his strength to a toddler's (which is a exaggeration but not founded on nothing).

Demon in Mind: Yith'indil while extremely helpful is still a demon. He tries to push and manipulate Alphast, down to the sub-conscience level, normally giving him nightmares or dreams to try to affect his opinions of certain things. For while his soul's is likely to end up in damnation, it's far from certain.

Bio
- Alphast does not like to talk about his past, he does admit a few things. He was born into poverty, lower than a peasant, he grew up with no skills or education to speak of. Then at the age of 19 he was given the chance to rise up in life by a "master" of the dark arts, a petty bandit who employed his magic just well enough to not get killed. He quickly rose from thug to apprentice when it was clear he learned to read and write in under a year, showing his skill in linguistics. Within another year he summoned his first demon.

But that chapter of his life came to an end fairly quickly, for one day the bandit lair Alphast lived in was taken by surprise by the realms men. While Alphast's master was hung, he was allowed to be spared as long as he swore to protect and serve the royal family. He is eternally grateful to the Queen's mother for this, something he works to repay.

The later half of his life has been that of a scholar, teacher, and advisor in cases dealing with dark magic. He loves his work in court, but could not leave the Queen's side for this mission. He's grown attached to her, as with her whole family, and worries about her well being quite often.
My bad
Accepted
 
Appearance:
9180-2017491506.jpg

1359763-bigthumbnail.jpg

68eb828ca9d54f2f24e45a1438afa28b.jpg

Name- Alia Waesmor
Species- Human
Age- 30
Role- Queen
Element- Arcane
Abilities-
  • Arcane Master- Alia is the master of the Arcane arts, most notably things like Telekinesis and Anti-Magic. It's been said that she's never been hit with a magic attack and that she's completely immune to magic. She can augment her body with spells to increase speed, strength, etc.
  • Swordsman- She's inhuman when it comes to the blade, especially with Telekinesis and anti-magic. Getting close means that her enemy gets ripped to shreds
periel_DualSwords.png

download-1.jpg
Phantom Blade- She wields 2 sets of twin blades, 2 held and the other 2 controlled via telekinesis. This allows her to attack insanely fast and/or from a distance. She can control all 4 with telekinesis if she desires

Strengths-
She's highly able to defend herself if she needs to
Pretty much immunity to Magic

Weaknesses- She has no physical defense against physical attacks besides speed

Bio- Unlike most Queens, who've either lived an insanely poor life or an incredibly privileged life, Alia lived one of a middle-class training family. From an early age, she grew up training her mind for the arcane and her body for the blade. She met the king as a prince at a battle tournament. Her anti-magic and amazing swordsmanship clashed with his own swordsmanship and Divine Magic. Even though she was defeated, the prince fell for her and started to court her. Things led to another and they got married a few years before the former king died and she ascended to the throne as his queen
 

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Appearance:
15+-+1

Name- Evelyn
Species- Neko
Age- 15
Role- Maid/Servant
Element- Runic
Abilities-
  • Cat Form- She can shift between a human form and cat form
  • Runic Spells- With Runed rocks, she can cast weakened versions of spells
Strengths-
Her claws, when needed, can slash through steel. This can be used to destroy bows and swords
Highly agile and acrobatic
Weaknesses- She tries to not fight; Fragile physically and magically
Bio- From a young age, her family has worked with the Royal Family. The Queen took to Evelyn especially, due to her shyness and eagerness to please. When Evelyn turned 13, The Queen called her by name to serve her. a year later, her parents died. In Evelyn's grief after her parents died, Her and the Queen grew to have a very uncanny and close relationship, one that's on one hand mentor and student, and the other being mother and child
 
Appearance:
blackknightgolem.jpg

Name-Grix, The Blackhearted

Species- Golem

Age- 9

Role- Defender

Abilities-

Suit of Strength- Due to him being a large suit of armor, he is able to take many, many, many blows that would otherwise kill a normal man, since he does not have any organs, and cannot feel pain. He is also able to support a single person inside of him, since he is still a mobile suit of armor, large enough to fit most people, even if they can't put their head up to the helmet.

Armory of the Marked- Grix can summon any man-made weapon he has acquired over his travels. He only needs to have Cara enchant the weapon with a rune, and he is able to summon it whenever he feels. This also means occasionally, swords and halberds dissapear out of the hands of soldiers, off of shelves, and out from the safety of a scabbard.

Strengths-

Since he is a suit of armor, Grix does not have any weak points, besides from various chinks in his armor that would make it easy for one to tear off a limb of his. Of course, those limbs would continue moving, but they would nevertheless be lopped off. He doesn't take many serious wounds (if you could call them that), and he has immense strength to accompany him.

Weaknesses-

Though he is a suit of armor, he does rust if he isn't taken care of, much like an actual suit of armor. He is a slow and lumbering sort of fellow, so his attacks are somewhat easy to predict, though he uses this to his advantage by cleaving through other weapons with his own, due to his strength. He cannot venture out of eyesight of Cara, his sorcerer, without being paralyzed in place, so he must always keep her close. Except for when she is asleep, then he is able to guard her until she wakes or until the sun rises.

Bio-

Created as a simulcrum of a trustworthy companion, Deckard Trest bound the suit of his deceased companion's armor to his young daughter as a protective measure. Enscribing his purpose within the helm of the golem, he entrusted the golem with protecting his daughter. As soon as Grix, the newborn amalgamation of this enchanting, agreed to the terms of his existence, he was tasked with carrying the 4 year old Cara Trest to somewhere of safety, and to teach her the ways of the sorcerer. Understanding nothing more than safety, and Cara, he scooped her up and ran, ran as fast as he could through the burning courtyard. He didn't stop running, barreling through various burning bandits, the clanking of the many books within him all the way until they broke through the front gate and into the forest. There, he set down the shaken child, and knelt in front of her.

"ARE YOU HURT CARA TREST?" "Where are my parents?" "DECKARD TREST IS LOCATED WITHIN THE TOWER. HE HAS INSTRUCTED ME TO BRING YOU TO SAFETY." "But my daddy's still inside my house!" "IT IS UNSAFE WITHIN THE CONFINES OF THE TOWER. WE MUST LEAVE." "Please!" "NOW!"

And there they began a somewhat tense relationship. Always on the move, the girl and her golem.​
 
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Appearance:
View attachment 290250

Name-Grix, The Blackhearted

Species- Golem

Age- 9

Role- Defender

Abilities-

Suit of Strength- Due to him being a large suit of armor, he is able to take many, many, many blows that would otherwise kill a normal man, since he does not have any organs, and cannot feel pain. He is also able to support a single person inside of him, since he is still a mobile suit of armor, large enough to fit most people, even if they can't put their head up to the helmet.

Armory of the Marked- Grix can summon any man-made weapon he has acquired over his travels. He only needs to have Cara enchant the weapon with a rune, and he is able to summon it whenever he feels. This also means occasionally, swords and halberds dissapear out of the hands of soldiers, off of shelves, and out from the safety of a scabbard.

Strengths-

Since he is a suit of armor, Grix does not have any weak points, besides from various chinks in his armor that would make it easy for one to tear off a limb of his. Of course, those limbs would continue moving, but they would nevertheless be lopped off. He doesn't take many serious wounds (if you could call them that), and he has immense strength to accompany him.

Weaknesses-

Though he is a suit of armor, he does rust if he isn't taken care of, much like an actual suit of armor. He is a slow and lumbering sort of fellow, so his attacks are somewhat easy to predict, though he uses this to his advantage by cleaving through other weapons with his own, due to his strength. He cannot venture out of eyesight of Cara, his sorcerer, without being paralyzed in place, so he must always keep her close.

Bio-

Created as a simulcrum of a trustworthy companion, Deckard Trest bound the suit of his deceased companion's armor to his young daughter as a protective measure. Enscribing his purpose within the helm of the golem, he entrusted the golem with protecting his daughter. As soon as Grix, the newborn amalgamation of this enchanting, agreed to the terms of his existence, he was tasked with carrying the 4 year old Cara Trest to somewhere of safety, and to teach her the ways of the sorcerer. Understanding nothing more than safety, and Cara, he scooped her up and ran, ran as fast as he could through the burning courtyard. He didn't stop running, barreling through various burning bandits, the clanking of the many books within him all the way until they broke through the front gate and into the forest. There, he set down the shaken child, and knelt in front of her.

"ARE YOU HURT CARA TREST?" "Where are my parents?" "DECKARD TREST IS LOCATED WITHIN THE TOWER. HE HAS INSTRUCTED ME TO BRING YOU TO SAFETY." "But my daddy's still inside my house!" "IT IS UNSAFE WITHIN THE CONFINES OF THE TOWER. WE MUST LEAVE." "Please!" "NOW!"

And there they began a somewhat tense relationship. Always on the move, the girl and her golem.​
Very interesting
Accepted
 
Appearance:
actualyoungwitch.jpg
Name- Cara Trest

Species- Human

Age- 14

Role- Sorcerer (Wizard)

Element- Runic

Abilities-

Mark- With a touch of her finger and a chant, she can mark any non-living object she can physically support or carry and have it teleported to her hands, the item's marking appearing right where the marking appears on her palm. Grix is also able to teleport any marked objects whenever he desires as well.

Open the Vaults- When she in a combat situation and Grix is unable to protect her, she is able to peel her hat off her head and fire all marked items out of her hat incredibly quickly (75mph). She is able to do this for a total of 10 seconds before she passes out. This spell is mostly a last resort, as she is mostly unable to fend for herself.

Strengths-

Cara is able to sense magical presences with ease, and is eager to re-discover the lost art of runic summoning. Through the many tomes that she keeps within Grix, she is able to locate new runes that are mostly kept hidden or have exchanged hands many, many times in the past. She is able to put Grix back together, since she has been with him for so long, and has a thorough knowledge of how intricate plate armors work.

Weaknesses-

Cara is a little girl. Enough said. But furthermore, she does not know how to fight for herself, only really picking up how to wield a blade should she ever need to 'intimidate' somebody. She is quite easy to push about, and has a hard time focusing on chants when summoning or marking.

Bio-

Cara Trest is the last in a long line of Trest wizards, and until 9 years ago, the second Trest to still exist on this plane of existence. 9 years ago, Trest tower was an incredibly rich estate, from all the adventuring the previous Trest generation had undergone. Rumors said that gold littered the halls, and the lights illuminated walls made of diamonds and rubies. Certainly, this sort of talk would entice some unsavory folk. And which it did. 9 years ago, Trest castle came under siege. Cara Trest, the jewel of the Trest lineage, was an only child. She was asleep when her father was inscribing a few runes on an old piece of armor, a parting gift from a friend. She figured that it was some thing her father was doing, as he was always doing something. It was the shake from a catapult slamming a boulder into the side of the castle was the thing that jarred her awake. Deckard quickly clothed her, and sprinted to the top of the Tower, conjuring all sorts of spells to neutralize the attackers and protect the castle at all costs. Sparks and flashes sent arrows and bolts into different places in space and time, and attackers were intercepted by constructs he placed all around the courtyard, just in case if an attack like this were to happen.

But then, she was suddenly picked up. Swiftly taken over the battlefield and whisked away into the woods. Having no clue with what to do, she asked the most obvious question.

"ARE YOU HURT CARA TREST?" "Where are my parents?" "DECKARD TREST IS LOCATED WITHIN THE TOWER. HE HAS INSTRUCTED ME TO BRING YOU TO SAFETY." "But my daddy's still inside my house!" "IT IS UNSAFE WITHIN THE CONFINES OF THE TOWER. WE MUST LEAVE." "Please!" "NOW!"

Her life was drastically changed by that one night. She learned to enchant and mark things, and how to steal without many noticing. Grix wouldn't allow her to steal, but she did behind his back when they weren't working. And by working, she meant hunting, doing monotonous jobs, or taking up mercenary work. Recently however, she has been moving towards the center of the kingdom, hearing that a new job, a big job was coming. One that she couldn't pass up. Through a few connections, she was assigned with Grix to protect the queen as they were to venture to foreign lands. This was a nice change of script, not having to stay in one place all her life, and having a little adventure. She was happy for a change. They were happy for a change.​
 
IMG_2468.JPG
Name: Castiel Shinos
Species:Angel- Astral Deva
Age:438yrs
Role: Cleric/Healer
Element: Divine/light
Abilities:
Cast out- Castiel can banish dark power from his presence. Those that use dark or death based power find it more difficult to access it and weak dark/death beings are destroyed by this pulse.

Divine blessing- Castiel can Embue others with divine power, those effected by this blessing become able to regenerate grievous wounds, gain enhanced strength,speed, and durability.

Strengths
Literal strength- Angels are powerful beings, their strength speed and durability rival most mortals.

Immortal- Angels cannot be killed, if they would be they are instead sent back to the divine realm and reincarnated. Any angel slated in the divine realm will be destroyed forever.

Flight- Angels are capable of flight at speeds that can match and sometimes rival a dragons.

Brisinger- The mace of Castiel is an indestructible celestial metal. Able to deal damage to both the Magic and the mundane. Beings such as ghosts and demons who have no physical form can still be struck by it.
Weaknesses
Inaction- Castiel was not sent to the queen to battle on her behalf but to ensure prosperity and ease pain. As such he cannot be a weapon of war, he can rise up to battle demons and dark spirits. But he cannot take a mortals life.

The call of the suffering- the feeling of pain, Terror, sadness, and anxiety are like a beacon to Castiel. As his duty is to ease pain he will be drawn to these feelings.

Not the top of the chain- there are several kinds of Angels all of varying power. The weakest are the archons, the strongest are the Solars. Castiel is an Astral Deva which sits somewhere in between. While he isn't the weakest angel, he is nowhere near the strongest.

Orders from heaven- While Castiel is bound to the kingdom of man, often orders from Solars and their lieutenants The Astral Magna call him away meaning his help isn't promised.

Bio: Castiel like all angels was born of the primordial light, "the Creator" is what they referred to that light as. He was "born" halfway through Existance as an archon and he began his incubation, several eternities later he has assumed the form of the Astral Deva, while it is the lowest form of Astral it granted him the needed physical form to interact with the material plane. Four Hundred and thirty eight years ago he arrived. His duty was to ease the burden of darkness over the lands, he took that to mean smiltting evil... but he was incorrect.
His higher ups took great displeasure in his Wrath and punished him by bonding him to a specific region of reality, this world.​
 
View attachment 290863
Name: Castiel Shinos
Species:Angel- Astral Deva
Age:438yrs
Role: Cleric/Healer
Element: Divine/light
Abilities:
Cast out- Castiel can banish dark power from his presence. Those that use dark or death based power find it more difficult to access it and weak dark/death beings are destroyed by this pulse.

Divine blessing- Castiel can Embue others with divine power, those effected by this blessing become able to regenerate grievous wounds, gain enhanced strength,speed, and durability.

Strengths
Literal strength- Angels are powerful beings, their strength speed and durability rival most mortals.

Immortal- Angels cannot be killed, if they would be they are instead sent back to the divine realm and reincarnated. Any angel slated in the divine realm will be destroyed forever.

Flight- Angels are capable of flight at speeds that can match and sometimes rival a dragons.

Brisinger- The mace of Castiel is an indestructible celestial metal. Able to deal damage to both the Magic and the mundane. Beings such as ghosts and demons who have no physical form can still be struck by it.
Weaknesses
Inaction- Castiel was not sent to the queen to battle on her behalf but to ensure prosperity and ease pain. As such he cannot be a weapon of war, he can rise up to battle demons and dark spirits. But he cannot take a mortals life.

The call of the suffering- the feeling of pain, Terror, sadness, and anxiety are like a beacon to Castiel. As his duty is to ease pain he will be drawn to these feelings.

Not the top of the chain- there are several kinds of Angels all of varying power. The weakest are the archons, the strongest are the Solars. Castiel is an Astral Deva which sits somewhere in between. While he isn't the weakest angel, he is nowhere near the strongest.

Orders from heaven- While Castiel is bound to the kingdom of man, often orders from Solars and their lieutenants The Astral Magna call him away meaning his help isn't promised.

Bio: Castiel like all angels was born of the primordial light, "the Creator" is what they referred to that light as. He was "born" halfway through Existance as an archon and he began his incubation, several eternities later he has assumed the form of the Astral Deva, while it is the lowest form of Astral it granted him the needed physical form to interact with the material plane. Four Hundred and thirty eight years ago he arrived. His duty was to ease the burden of darkness over the lands, he took that to mean smiltting evil... but he was incorrect.
His higher ups took great displeasure in his Wrath and punished him by bonding him to a specific region of reality, this world.​
Accepted
Post whenever
 
Appearance: (ignore the tie)
IMG_0405.jpg
Name- Maxwell Jones (usually called Max)
Species- Human
Age- 52
Role- Chef
Element- None
Abilities- None
Strengths- Loyal, physically strong
Weaknesses- No magic, can be stubborn
Bio-
Born to a commoner's family Max trained to be a chef in order to get out of poverty, he succeeded and is now a chef in the palace. He devoited so much of his time to work that he never married or had kids.

Kylesar1 Kylesar1
 
d17068965e44e38fed4b39e8d6291c3b.jpg
Name- Lena Craghammer

Species- Snow Elf

Age- 20

Role- Barbarian

Element- Runic

Abilities-
* Runic Spell: Lena can use a variety of different runes on rocks of various other objects as attacks or buffs. She favors Exploding Rocks and Sheilding Spells. She make her own runic stones and has gone so far as to tattooing helpful runes on her body.
*Rage- As a barbarian, Lena has a special abblity that is helpful yet dangerous. She can work herself up into a murderous rage that allows her to kill a great number of her enemies, yet it leads to exhaustion. She normally doesn't have to use this ability, but when it comes to dire situations, she uses it to her ass.
Strengths- Lena is trained in multiple forms of melee weponary. Swords, maces, axes, and so on. She's strong, physical and mental, and loyal to both friends and family. Lena is stoic, and not to mention she can be a rather sneaky person for a barbarian.

Weaknesses- Lena is stubborn, and got headed. She knows she can be difficult, and a bit arrogant at times, but she doesn't care. Lena doesn't like to back down, which can lead to problems with authority, though she may respect what ever choice it was. Shd also has problems sleeping. Lena also has a fear of small, enclosed spaces that are either completely dark, or submerged in water.

Bio- ( Kylesar1 Kylesar1 Can this be TBR?)
 
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Appearance: IbScreen4-1.jpg
Name- Rose Iris
Species- Human
Age- 10
Role- Witch
Element- Demonic
Abilities- Drainer: Drains the health of her enemy.
Un-dead hand: Summons hands from underground to drag her enemies down.
Strengths- Can use a lot of magic.
Weaknesses- She is weak to physical attacks. Can't use magic if tired.
Bio- At the orphanage she was always bullied for having red eyes, since none of the other children in the orphanage has red eyes. It doesn't help that she's shy, and can't talk to people without stuttering out of nervousness. This gives the other children more ammunition to tease her with. Her safe hiding spots were being found out, one by one. However there was one spot that no one dared to approach. The basement. There would be rumors that if you entered that basement, you would never come back up again. She honestly didn't care. Even if it meant disappearing from here, she was sure that it would be better than staying here.

Mustering her courage, she went down the basement to hide from her bullies. Down there it was dark and damp. The walls were cracking with age and the paint was gone. However there was one thing that caught Rose Iris attention. A tome. But not just any tome, it was a tome of the dark arts. After that it became routine to her to return to the basement and practice dark magic. She told herself it was only to scare of the bullies and to defend herself. However the day she learnt a spell, was the day she accidentally killed the people that tormented her.

Scared she ran away to get away from her mistake and the consequences that would follow. However she was caught, instead of being thrown into a dungeon she was instead given an opportunity. An opportunity to protect to the Queens life to be forgiven of her mistakes.
 
Appearance: (ignore the tie)
View attachment 291135
Name- Maxwell Jones (usually called Max)
Species- Human
Age- 52
Role- Chef
Element- None
Abilities- None
Strengths- Loyal, physically strong
Weaknesses- No magic, can be stubborn
Bio-
Born to a commoner's family Max trained to be a chef in order to get out of poverty, he succeeded and is now a chef in the palace. He devoited so much of his time to work that he never married or had kids.

Kylesar1 Kylesar1
Nice accepted

View attachment 291271
Name- Lena Craghammer

Species- Snow Elf

Age- 20

Role- Barbarian

Element- Runic

Abilities-
* Runic Spell: Lena can use a variety of different runes on rocks of various other objects as attacks or buffs. She favors Exploding Rocks and Sheilding Spells. She make her own runic stones and has gone so far as to tattooing helpful runes on her body.
*Rage- As a barbarian, Lena has a special abblity that is helpful yet dangerous. She can work herself up into a murderous rage that allows her to kill a great number of her enemies, yet it leads to exhaustion. She normally doesn't have to use this ability, but when it comes to dire situations, she uses it to her ass.
Strengths- Lena is trained in multiple forms of melee weponary. Swords, maces, axes, and so on. She's strong, physical and mental, and loyal to both friends and family. Lena is stoic, and not to mention she can be a rather sneaky person for a barbarian.

Weaknesses- Lena is stubborn, and got headed. She knows she can be difficult, and a bit arrogant at times, but she doesn't care. Lena doesn't like to back down, which can lead to problems with authority, though she may respect what ever choice it was. Shd also has problems sleeping. Lena also has a fear of small, enclosed spaces that are either completely dark, or submerged in water.

Bio- ( Kylesar1 Kylesar1 Can this be TBR?)
Long time, no see
It can be TBR
Accepted

Appearance: View attachment 291645
Name- Rose Iris
Species- Human
Age- 10
Role- Witch
Element- Demonic
Abilities- Drainer: Drains the health of her enemy.
Un-dead hand: Summons hands from underground to drag her enemies down.
Strengths- Can use a lot of magic.
Weaknesses- She is weak to physical attacks. Can't use magic if tired.
Bio- At the orphanage she was always bullied for having red eyes, since none of the other children in the orphanage has red eyes. It doesn't help that she's shy, and can't talk to people without stuttering out of nervousness. This gives the other children more ammunition to tease her with. Her safe hiding spots were being found out, one by one. However there was one spot that no one dared to approach. The basement. There would be rumors that if you entered that basement, you would never come back up again. She honestly didn't care. Even if it meant disappearing from here, she was sure that it would be better than staying here.

Mustering her courage, she went down the basement to hide from her bullies. Down there it was dark and damp. The walls were cracking with age and the paint was gone. However there was one thing that caught Rose Iris attention. A tome. But not just any tome, it was a tome of the dark arts. After that it became routine to her to return to the basement and practice dark magic. She told herself it was only to scare of the bullies and to defend herself. However the day she learnt a spell, was the day she accidentally killed the people that tormented her.

Scared she ran away to get away from her mistake and the consequences that would follow. However she was caught, instead of being thrown into a dungeon she was instead given an opportunity. An opportunity to protect to the Queens life to be forgiven of her mistakes.
Nicely done
Accepted



To all of you, we're in the middle of a test where you all fight heavily armed guards in a battle royale
 
Appearance:
6d3913374a33b7c15738056476b5c37fccea7ca9_hq.jpg

Name- Oscar "Ozzy" Deckland
Species- Human
Age- 16
Role- Magician
Element- Runic (I don't really know)
Abilities-
  • Card Magic: Ozzy can utilize a form of magic dealing with cards. He can use cards to achieve a variety of effects from summoning weapons, placing traps and use other forms of magic through cards. He can also predict the future through cards.
  • Tarot Mimicry: Ozzy (through a special set of cards) is able to use powers that resemble one or more of the various cards in Tarot cards. This can imbue the user with a number of powers closely associated with the card's meaning and the motifs and illustrations there-in.
(Cards with astrisk are the special cards that can only be drawn once a day)
The Fool - Increased Luck
*The Magician - Teleportation to Safety
The Priestess - Healing of small wounds
*The Empress - Supernatural Beauty
The Emperor - Enhanced Charisma
*The Heirophant - Increased Morale
The Lovers - Summons a camp (campfire, tent, bedroll, fwuffy pillow)
*The Chariot - Enhanced Speed
Justice - Lie Detection
*The Hermit - Enhanced Intelligence
Fortune - Summons an unbreakable rope
Strength - Summons a Sheild
The Hanged Man - Cure Illness
*Death - Summons a swarm of crows that attack certain targets
Temperance - Water Breathing
*The Devil - Invisibility
*The Tower - Summons a lightning bolt
The Star - Summons a bright light
The Moon - Dreamwalking
*The Sun - Fire Immunity
Judgement - Enhanced Agility
The World - Speaking to animals

Strengths- He is a generally likable person, so not many hate him. He is able to make friends quickly.
Weaknesses- Spiders. He's fucking terrified of them.
Bio- TBR (sorry)
 
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Appearance:
6d3913374a33b7c15738056476b5c37fccea7ca9_hq.jpg

Name- Oscar "Ozzy" Deckland
Species- Human
Age- 18
Role- Magician
Element- Runic (I don't really know)
Abilities-
  • Card Magic: Ozzy can utilize a form of magic dealing with cards. He can use cards to achieve a variety of effects from summoning weapons, placing traps and use other forms of magic through cards. He can also predict the future through cards.
  • Tarot Mimicry: Ozzy (through a special set of cards) is able to use powers that resemble one or more of the various cards in Tarot cards. This can imbue the user with a number of powers closely associated with the card's meaning and the motifs and illustrations there-in.
Strengths- He is a generally likable person, so not many hate him. He is able to make friends quickly.
Weaknesses- Spiders. He's fucking terrified of them.
Bio- TBR (sorry)
Runic is perfect and TBR is fine
Accepted

We just got finished with a fight test, which was a battle royale against heavily armed guards. So you'll already be in the room after fighting alongside everyone else
 
Appearance:
fw14zfxx1hiy.jpg


Name- Henri Marchant
Species- Human
Age- ?? (Most believe him to be on his late 60s)
Role- Knight
Abilities-
Armour of Faith: Due to his favour as the goddess' chosen, Henri is a hardy individual, being able to withstand strikes that would mow down lesser men. This means that, once every week, he might pray to the lady to grant him a buff to his defence.

Favour of the Lady: Marchant prays to a mysterious figure known only as "The Lady of the Lake", said to be an old goddess of honour, combat and chivalry. Many say that he is the champion of said goddess, meaning that once every three days he may call on her favour to heal his wounds.

Strengths
-
Chivalry: Henri is an old knight, meaning he sticks to the old traditions. Courteous, well mannered and dependable, he is the shining example of knighthood. This also means he will be loyal to the end.

Tactical Thinking: His years of warfare have given him a good mind for critical thinking and planning. He can mount up a simple charge as well as he can organise a great siege. This also means he is cool headed, and is always surprisingly calm, no matter the situation.

Legendary Knight:
He has had more than enough time to perfect his skill in fighting, making him a true threat when it comes to any sort of physical confrontation. He is well trained in the main knightly arts, like the sword and shield, the longsword and specially the lance, which he seems to favour. It also means he is hard to impress and even harder to break.

Weaknesses
-
Old age: While still a great warrior of his own right, Henri is aging, and it is starting to make itself apparent, even if no one knows how old the knight is. This means that his reflexes are turning slower, making him have a hard time with lighter, faster enemies. This also means he has less stamina than he once had.

Distrustful: Henri seems to bear little trust for magic users, sometimes even refusing to work with them depending on their powers. He also has little trust for orcs, but will respect a fellow warrior for what they're worth.

Stubborn: The old man is as stubborn as a mule. Some believe the mule has nothing on him.

Bio
-
(Can I write this later?)
 
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