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Fantasy The Return of the Mages

Elffri3nd

BLACKJACK!
Roleplay Type(s)
Character Sheet:


Name:


Gender:


Age:


Species:


Affiliation:(Evil, Good, Natural, Dark One, Mage)


Appearance: an image is preferred but if you don't have one do a detailed description, also say basic things like height and weight.


Weapons:



Skills:


Powers:


Class: (A,B,C, Etc. This will be used to know how strong your character is, with wizard saint being the strongest rank.)


Personality:



Bio:


Strengths:


Weakness: (You need two and they can't be like he gets angry easily, what is your characters achilles heel)


Extra:
 
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Name:Gregor Poerieth


Gender:male


Age:36


Species: human


Affiliation:
Good-Mage


Appearance:<p><a href="<fileStore.core_Attachment>/monthly_2016_05/image.jpg.6181edbf1e75bb9afb41c45942996cd8.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="130296" src="<fileStore.core_Attachment>/monthly_2016_05/image.jpg.6181edbf1e75bb9afb41c45942996cd8.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Height:
6ft 7in weight:276lbs


Weapons:
a divine axe Named Eberk.


The axe is unbreakable and can cleave through evil of anykind.



It can be called to his hand as if it were mjolnir.



Skills:



Skilled warrior, axe mastery,mounted combat, tactical reasoning


Powers:Mending magic


Believe it or not Gregor is a healing Mage capable of mending any wound,the more grievous the wound the longer it will take him to mend it.



He can also repair any damaged weapons,armor,structures,and any damage in general. The same rules apply to mending objects as people.



Rank:
A


Personality:
Gregor is a bold and brave man he rarely displays anger,and is deceptively logical.


The general first impression one would get from him is that he was a foolish beating warrior, and he is happy to let people hold that impression preferring to prove them wrong with actions as opposed to words.



Bio: Gregor is a divine crusader. He grew up in the church orphaned as an infant and dedicated his life to justice and light. His dedication has taken him through many battles and confrontations. He has happily met any evil in the battlefield and seems to be fearless.


Very little is known about his personal life, he has been seen in many different cities and villages. It's always the same he shows up to quell some evil force, he rents a room for a few days, the evil is vanquished, and he moves on...



Strengths:
Gregor is a fearless warrior, very strong,quite skilled in close combat, keeps his wits about him,very tough has been seen fighting with broken bones and other such grevious wounds. Very knowledgable about various creatures and spells.


Weakness:Gregor is tough sure but he is still a man and is susceptible to the same limitations and restrictions


His conviction to defending the innocent can cause him to rush to his certain death if it means saving a life.



Extra: despite his appearance he is actually quite well educated and well spoken.

 

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Name:Rebecca Woods


Gender:female


Age:????


Species:Demon



Affiliation:
(Evil, Good, Natural, Dark One, Mage):natural


Appearance:<p><a href="<fileStore.core_Attachment>/monthly_2016_05/DemonAnimeGirl.jpg.8f86589a97ca14bae6fb899b95a46eb1.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="130298" src="<fileStore.core_Attachment>/monthly_2016_05/DemonAnimeGirl.jpg.8f86589a97ca14bae6fb899b95a46eb1.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Weapons:<p><a href="<fileStore.core_Attachment>/monthly_2016_05/Exo_sctythe_Render.png.d41b14161d7e43fd99f386bb3906c4f0.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="130299" src="<fileStore.core_Attachment>/monthly_2016_05/Exo_sctythe_Render.png.d41b14161d7e43fd99f386bb3906c4f0.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Skills:skilled in magic and combat


Powers: she is an expert in using dark magic and teleportation,but sometimes when she teleports or uses her magic it does fail...but that doesnt happen often she only uses her magic for battle and fun other than that there's no use for her magic.


Personality:more in rp



Bio:more in rp


Strengths:she drinks the blood from people to gain strength and takes peoples hatred and feast on it.


Weakness:holy water,niceness


Extra:???


Class: (A,B,C, Etc. This will be used to know how strong your character is, with wizard saint being the strongest rank.):AA









 

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Name:


Taku Birchwood


Gender:


Male


Age:


19


Species:


Human


Affiliation:


Ex-Apprentice to The Order, Mage.


Appearance: an image is preferred but if you don't have one do a detailed description, also say basic things like height and weight.


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Height:
5'10


Weight: 170 lbs


Build: Fairly lean


Weapons:



Broadsword:
A broadsword from days after The Order. Nothing too special about it other than the blue leather wrapped hilt, it is about 2 ft.


Tome: A gift from his master in his days of The Order, in it are spells personally chosen by his master. They include mainly water and light spells.


Skills:


Taku has skills from the The Order and his days as a traveler after.


Basic Survival Skills: Some hunting expertise, how to pitch a tent, cleanse the water, etc.


Swordsmanship: Has a few tricks he's picked up. Mostly relies on hit and run tactics.


Offensive Magic: Relies on Lightning magic and Water magic from his tome. Not advanced.


Defensive/Healing Magic: Water and Light magic are better suited towards defense and healing, and has more spells for that. Not advanced.


Powers:



Offensive Magic: Relies on Lightning magic and Water magic from his tome. Not advanced.


Defensive/Healing Magic: Water and Light magic are better suited towards defense and healing, and has more spells for that. Not advanced.


Rank: C (An estimation, as is technically not belonging to any order.)


Personality:



Taku is naive in this world of war. He dutifully believes conflict can be resolved through peaceful negotiation. While the demons could be classified as evil and the war as purposeful, he didn't have faith in the total annihilation of the Dark Ones. He is stubborn and believes in the good of humans. Due to this, Taku takes other people for their word, and often gets himself into trouble because of that.


Bio:



Taku was enrolled into The Order at a young age, as was right for boys from different villages. He did extraordinarily well in his studies and thoroughly believed in what he was doing was enforcing justice. When it was time for the boys to become apprentices, Taku worked under a renown veteran Mage who had been respected as one of the more powerful members. Taku worked dutifully under the man, intent on becoming purposeful to The Order. The two often went on missions which was regular for mentor and apprentice. On one such mission however, the two came across several Dark Mages who had left the Dark Ones after they saw what they were doing. Taku's mentor murdered them on the spot, despite his protests that they had changed their ways. After this, Taku quickly fled The Order at 17, close to the age of becoming officially finished with his training. He traveled the country with no clear purpose in mind, other than helping those in need when the situation arose.


Strengths:



Taku has essentially completed all of his training under The Order, as well as the tutelage from his master. He is adept in magic and swordsmanship, and can adapt in battle as was expected of trainees at the time. His main magic is Water, and excels in its many spells.


Weakness:


Taku trusts people too much, and is an easy target on the battlefield to trick which leads to hesitation. Furthermore, he always gives his enemies mercy, which can eventually devastate him later.


Taku also possesses arachnophobia, after a mission went awry with his old master where things got hairy for a moment. Since that mission, Taku tends to panic and not think straight when presented with an arachnid type monster. If the situation presents many arachnids, Taku goes as far as hyperventilating.


Extra: (None at this moment)
 
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Name: Naraw Swalir


Gender: Male



Age: 17


Species: Human


Affiliation:(Evil, Good, Natural, Dark One, Mage) Good Mage


Appearance: an image is preferred but if you don't have one do a detailed description, also say basic things like height and weight.


He has a slim build, brown hair and light blue eyes. He usually wears a plain blue short sleeved shirt and a pair of black trousers, as well as a blue jacket, but he sometimes wears other clothing. He is 5'9 and weighs 127 lbs, not including his equipment. He is usually quite soft on the eyes, but while in combat this changes massively. He has no distinct scars, except for a long cut down his left leg from just below his knee down to his ankle.


Weapons: His primary weapons are two shortswords, each sharp enough to slice through wood and stone with relative ease. He also carries around a lot (around 30) of knives hidden in his jacket just in case.


Skills: He is a very skilled swordsman and can easily block, dodge or counter the majority of a person's attacks. He is very agile and fast, capable of climbing up (or running up, in some cases) most things and is never easy to hit. He is also a decent cook.


Powers: He is only capable of using air magic, but he uses it well. He prefers to create gusts of wind to blow someone away, or disarm them using this, but he can do many other things with it if he wants to. He is also, as stated before, really, really fast.


Class: (A,B,C, Etc. This will be used to know how strong your character is, with wizard saint being the strongest rank.)


C


Personality: Although he is usually kind hearted and helpful, he gets serious very quickly in a fight. Depending on what a person has done, he will act far different to them in battle: a robber who has never killed or stolen much may be spared, but someone who has killed before outside of self defence has next to no chance of being spared unless someone makes him spare the killer.


Bio: To be discovered.


Strengths: He, again, is extremely fast and agile. He is also nearly impossible to be scared by most things, excluding what is in the weaknesses box.


Weakness: (You need two and they can't be like he gets angry easily, what is your characters achilles heel) He is practically never ready to fight: somehow he is always caught off guard. He is also very scared of snakes and reptiles, so much so that it is possible he will sprint out of the area as fast as he can because of a single snake.


Extra: He carries around a lot of random stuff in his pockets: most of it is completely useless however.
 
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Name: William Breckingham


Gender: Male


Age: 72


Species: Human


Affiliation: Leader of the Mages


Appearance:


2274606_1324747932126.8res_400_300.jpg



Height: 5'8


Weight: 156 pounds


Weapons: He wields a cane.


Skills: Although he is old and no longer wields a sword, he is a master in all thing a knight would be.


Powers: William has the ability to negate all magic in a small area, and temporary take away someone's ability to use magic. He uses a magic called law magic, and what ever law he says, such as the law of dreams, has a different effect. If he were to say the law of dreams everyone around him would temporary be put to sleep.


Class: Wizard Saint


Personality: William strongly dislikes anything vile and evil, he will not think twice before cutting off their head. He cares deeply about those in the order and will protect them with everything he has. He also cares about the innocent citizens and creatures of the world, which is why he has been in the order for most of his life.


Bio: To be Revealed


Strengths: He is stronger when he is in light as light empowers him and is the foundation of his powers. He is also very strong and can take a lot of damage.


Weakness: William does has his own weakness, such as dark magic, because it is the opposite of his own magic. He is also weak to poison as it hurts him from the inside rather then the outside.
 
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Name: Justine Time


Species: Human



Age: 17



Gender: Male



Affiliation: Good



Appearance:



upload_2016-5-28_22-28-40-png.289079



Weapon: He has a katana, and a set of bells.

upload_2016-5-28_22-33-54-png.289081

Powers: One of the magic powers that Freed uses is bell magic, which has the power to defect attacks, drive his enemies insane, and shatter solid objects. Another magic that Freed uses is puppeteer magic, which gives him control over things that are not a human. He can make golems out of natural recourses which he can then control. One of the things that he has done with this power is he created an armor made out of clay that he controls. The last power that he has is the ability to jump thirty seconds either into the past or future.


Class: A


Skills:
Freed is talented with his sword when he is unable to fight with his magic. He also is great with herbs and medicine.


Personality: Freed is a loves to spend time with others. He will quickly do anything in his power to protect the weak and dislikes people to pick on them. He can easily be angered if people break the rules or threaten his friends.


Bio: Freed spent many of his early years practicing magic, he studied at various schools of magic to master his skills. His parents for the most part where out of the picture and sent him off to various places so that they wouldn't have to deal with him. He hasn't join the order or anything related to it yet.


Strengths: Freed is an excellent sword fighter, He is quick on his feet and is a quick thinker. His talents with herbs and medicine are helpful in a tight spot, he can keep someone alive until they receive real medical attention. Freed wears an almost invisible armor made out of a thin layer of clay.


Weaknesses: Freed is weak to angelic and demonic magic, as well as hand to hand combat. He also has an extreme allergy to direct sunlight, as a result he created a clay armor that he is contently maintaining.
 
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Character Sheet:


Name:Mern Vara


Gender:Female


Age:20


Affiliation:Neturally Good


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2016_05/Misha.png.467243012b034d7c5b6127aa8575af97.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="130312" src="<fileStore.core_Attachment>/monthly_2016_05/Misha.png.467243012b034d7c5b6127aa8575af97.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Weapons:Sophia (It's a magic Catalyst), Inanimate objects.



Skills:


Quick Feet:Fast enough to outrun, or dodge a opponents attacks to avoid getting, without the using a lot of energy to run.



Magic:Able to cast a variety amounts of magics, and able to weave a few techniques.



Vessel Craft:Able to make suits of metal, cloth, and any sort of flexible frabric.



Powers:


Elemental Magic:Able to use the basic, and advanced elements, such as metal, fire, wind, water, ice, and many more.


Song Magic:Able to sing a song to summon a familiar to assist them. These familiars only exist until the song is disrupted.


Object Animation:Able to transfer magic to an object, and also able to control them. This has a possible outcome to bring life, but nobody knows because it's lethal to the user.



Class: B


Personality:



Mern is usually a paranoid woman, thinking that something is going to happen to her in the future. She is a usual creativity genius, that makes spells to kill time. Whenever she is no longer paranoid she is calm, and collective such as trying to drink tea, to calm herself from exploding into paranoia. She extremely hates being called a little girl, so watch out for that!



Bio:


Mern was born into a family full of mages. Her magical potential was the most potent out of all of her siblings, and was selected as the heir of the Vara family. That was until one of her siblings bested her in the arts of magic, and became the heir of Vara family. This left Mern bitter of this defeat, and traveled away, since her magic potential was enough to survive, and get the job done. She practiced, and practiced, until she fell asleep. She lived a peaceful life, and would look at her family's status day to day, whenever she could in curiosity. She soon heard news about her family getting beaten in magic related stuff, she didn't care it was their fault that they selected a person who just beaten her when she as young.



Mern would later weave new magics, and study in vessel crafting. She would later transformed into a younger version of herself when she made a mistake in a spell making.



Strengths:


A huge variety of Magics



Very Quick



Able to summon or reanimate beings.



Weakness:


She is fragile as can be seen by her appearance.



Using song magic can leave her vulnerable.



Unaturally awful at using weapons, except for her sophia.



Extra:She has horrible luck whenever it comes to gardening.

 

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Name:


Kesyer Bastion


Gender:


Male


Age:


21


Species:


half-human


Affiliation:(Evil, Good, Natural, Dark One, Mage)


Dark Mage


Appearance: an image is preferred but if you don't have one do a detailed description, also say basic things like height and weight.


1dc492ad8758ecb3ac9b33563461cde0.jpg



Weapons:



large.jpg



Skills:good with spears and daggers and adaptable


Powers: crystal magic somewhat like like ice magic but with crystals and diamonds when he uses full power , can make a dark mist and lighting eyes able to shoot lighting from eyes sometimes


Class: (A,B,C, Etc. This will be used to know how strong your character is, with wizard saint being the strongest rank.)


B



Personality:
He is mostly laid back but he will not back down from most people who challenge him .Sarcastic ,honors people who have bested him and will side with someone who has better odds of winning has his interest in mind


Bio:Had dark mages for parents that experimented on him when he was young but they were killed by a holy knight and he was snt off some where else . So Kesyer grew up in a mountain village where it snowed a lot. He was raised and adopted by a Viking and a Dark Witch learning from both of them. His Viking father taught him about hunting, weapons, combat and the Viking ways. His Witch mother shared her knowledge with him, magic to use, and the ways of the dark mages.. When he was 11 a war with neighboring villages broke out an he had to take part in it lasted for sometime. His took his father's life .A Afterwards His mother taught him more about dark magic and the 13 Demons of destruction but was killed for it but not before taking her killers with her .Kesyer left his village to travel to see if he could find out more about the 13 Demons of Destruction and see what the had to offer him before he took his vengeance on it


Strengths:close and mid ranged combat ,rare physical power ,and acrobatic


Weakness: (You need two and they can't be like he gets angry easily, what is your characters achilles heel)long ranged combat , and blinding magic or something that messes with his eyes


Extra:his left hands is made out of diamond and he wears a glove over it
 
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15130212421_57ab2fd1dc_o.png



Name: Winter Grey, a.k.a. "Lady Grey"


Gender: Female (femme-fatale!)


Age: 25


Affiliation: Evil Dark Mage


Appearance: As shown above, 5'9"/1.8m tall, 132lbs/60kgs


Weapons: Smart Earth-Enchanted Dust, abbreviated S.E.E.D., a nanoparticle capable of performing creating whatever the wielder can imagine, limited only by the wielder's ability to fully imagine it and by the available resources to create it. Energy is drawn either from the wielder or from the surroundings.


Skills & Class: Swordfighting ©, Archery ©, Earthbending (A), Torture ©, Alchemy (B), Engineering (B), Summoning ©


Powers: Seed Earthbending can do pretty much whatever she wants. She usually uses it to engineer traps, craft weapons, and build structures. Some possible uses include:

  • Geokinetic levitation, useful for impressive (and pointless) displays of power. The magical equivalent of twirling your sword.
  • Cannons, a more practical implementation of Seed wielding. Gunblades can be constructed for melee combat.
  • Restraint, using Seed to physically slow or freeze opponents.
  • Terraforming, for transforming the battlefield to one more suited to her needs. Also useful for when the good guys throw her down a bottomless pit.
  • Shielding, or more properly called a force field, created by causing Seed to rapidly orbit like electrons and concentrate in areas where enough hostile force is applied to cause damage. The smaller the area of defense, the stronger the shield. While the shield isn't breakable, it can be penetrated with enough force. Other magical elements can be gathered to change the properties of the shield, like making a fire field, a shadow cloak, etc.
  • Invasion, inserting a Seed into a person's body. Has a wide variety of uses.


Personality: Lady Grey seems to be cold, distant, and professional. She entered the public sphere loudly denouncing the evils of modern society and advocating the rise of a New World Order. While most people assume she is morally similar to the other Dark Mages, she has not made her beliefs explicit, so one can only guess where she stands on most issues. She is known to bribe, manipulate, kidnap, and even assassinate to accomplish her goes. A charismatic figure, Lady Grey exudes power in her every move.


Those who know her personally, however, tell a rather different story. In private, she is warm and kind, affectionate even, and she usually treats her subordinates justly and respectfully. Of all the dark masters that the goblins of the world have ever served, they universally claim that she is the best one they have ever known. She still randomly Seed-chokes individuals who displease her, though.


Biography: Once upon a time, Winter Grey served on the White Council as a prominent figure among the Mages of Purity. A powerful Earth Mage, she travelled the world on an annual basis to monitor its health and prosperity. Then, one day, she simply vanished. Her companions returned to civilization telling stories of the rise of Shadow Lairs, Daemonspawn, and other horrific things too terrible to name. Many feared that she had perished. In fact, something far worse had happened - she had allied herself with the forces of darkness. Reeling from the loss of such a powerful member of their order, the Mages of Purity regrouped to consider how to react to this development.


In the meantime, Lady Grey set about consolidating her newfound dark powers. She constructed a nigh-invincible citadel atop Mount Horror, the ancestral bastion of demonic power, and sent out minions to find and gather the world's remaining Dark Mages in order to begin her plot to restructure the world to her vision. Many poor animals were sacrificed before the Summoning Gate to bring an army of goblins back into the material realm from their dimensional prison. Once trained, these dark forces were then sent forth into the world to conquer the forces of light and bring them under her control.


Strengths: Oddly enough, she is resistant to light magic. Many Mages of Purity have reported doing basically scratch damage with their light attacks. She is familiar with the mindset and tactics of the Purity Mages, giving her a strategic advantage over them.


Weaknesses: Dark Magic, strange as it seems. It took her many long hours to develop enough resistance just to handle it safely. She is still trying to develop effective defenses against it. It's ostensibly to protect against those few Purity Mages who use Dark Magic, but in reality, it's to protect herself from her allies. Dark Mages are not known for their moral uprightness.
 
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Dark Mage



Name: Azareal Erynion


Gender: Male


Age: 902


Species: Dark Elf


Affiliation: Dark One - Chaotic Neutral


Appearance: Height: 190cm, Weight 80kg


tumblr_mbcqr9QRmx1rdy3s5o1_500.jpg



Weapons:
A vampiric spear that has two abilities:


Blood drain: It can drain the blood or life-sustaining liquid of his opponents from any wounds he inflict as long as it draws blood. This blood is then absorbed into the spear to repair any damage the weapon sustained. If there are no damage to be repaired, it further increases the weapon's toughness and blade’s sharpness.


Blood Clones: The spear can duplicate itself used the absorbed blood up to ten times, the clones having only half its true abilities and will disappear once destroyed. None will respawn until all copies are destroyed and the technique used again.


latest



Skills: He is confident in his abilities, is also a quick thinker and knows how to analyse a situation quickly to determine the best possible route. He is good at handling any type of ploearms.


Powers:


Umbrakinesis
: Has absolute control over shadows, manipulate people by controlling their shadows, shadow travel, blend into the darkness to become invisible as long as he is in dark places, see through shadows, and is stronger at night or in dark places.


Gateway creation: He is able to create two holes in space that links two different places and enables him to warp between one place and another. His power isn't limited to creating only two holes, he can create many holes at the same time and link one hole to several others, which makes his power extremely useful in battle. With his power, he can attack at distance and strike from any side he wants, making his attacks unpredictable and almost unavoidable.


Class: S (I'm operating under the assumption that Wizard Saint is SS/SSS. If I'm wrong, tell me and I'll edit it.)


Personality:


Azareal always has a smile on his face and seemingly indifferent to everything that is happening around him. In actual fact, it is him suppressing his visible emotions to make him more difficult to read in combat or to be detected when sneaking. He is courteous and polite, although his tone has a general mocking lilt to it, greeting friend and foe alike the same way, who rarely loses his calm, even when surprised or angered. But he can seem to be creepy, distant and calculating due to his constantly smiling nature and refusal to talk more than necessary, when absolutely necessary in the presence of strangers. He is extremely devoted to his family and anyone he explicitly trusts (it's very difficult to be on this level with him) yet he is by no means blindly obedient, and often voices his opinions out loud. Although bloodthirsty, he refuses to kill children under the age of 14 and will not kill any woman who cannot fight back. However, he has no qualms in working under ‘good’ or ‘evil’ guys, as he believes any conflict will always end in bloodshed, and he really don't care who wins in the end, as long as he lives and reaps good reward from it.


Bio:


The middle son to a distinguished Holy paladin father and a priest-healer mother, Azareal and his older brother were groomed to be Holy paladins from a young age, while his four-years younger sister took after their mother as a healer, having being born with an astounding affinity for holy spells. His three-years older brother took after his father, both in well-built physique, height and natural talent for swordsmanship. On the other hand, Azareal was the most disappointing of his siblings. Born with mediocre ability to perform holy spells, curse-worthy laxness towards studies and training, possessing a more slender physique than his brother and having only an above average talent for the sword, his father sent him off to the military boot-cap when he was ten. Taelan quickly found his calling in polearms after wandering into a training field and seeing the mesmerising way the spearmen danced about their swordsmen opponents, taking advantage of their longer reach to break through defenses and skewer them through. His skills in handling polearms was greater than his other talents by far, and many an accomplished spearman took him under their wings, refining his techniques and building his skills, not giving up even when they found out about his tendency to laze around instead of training, because he more than made up for it whenever he set his sights on learning all he could from them. In the five years away from home, he also managed to discover and refine his powers, which had saved his life – and dare he say it – that of his brothers-in-arms on more than one occasion. However, seeing as his magic was rather dark considering his lineage, the Elders began to keep a closer eye on him, fearing that there was a possibility of him turning to the Dark Ones one day.


When he turned sixteen, he was allowed one visit home which he eagerly accepted as the letters his brother wrote during his time away lessened steadily until they eventually stopped altogether. He arrived back, only to find a burnt patch of land, scorched ruins and no family member in sight. He soon learned of the fate that befell the small village. Twin demons hypnotised the males into drowning their spouse, children, neighbours and even each other in the nearby river. Those that survived were ordered to burn the village to the ground. Halfway through burning his house down, His own brother managed to free himself from the hypnosis and killed one demon before the other killed him. When one demon died, the men under her compulsion were freed and the patrolling paladins arrived, putting a swift end to her. Azareal essentially became the last of his family.


Instead of becoming angered over the death of his family, Azareal was quite fascinated by the demon's abilities and powers. He wanted to know everything about them: their origin, limitations strengths, weaknesses, homeland, anything. Over the years, he left the Paladin Order, becoming a wandering mercenary for hire as he tried to track down sources or any information regarding the demons. he caught the attention of the Dark Ones and they offered knowledge - unlimited and unrestricted knowledge - in exchange for his service. He agreed readily, seeing as it was rather beneficial and he has been doing all sorts of unsavoury jobs in his life.


Strengths: Agile and fast, with a gift for stealth, especially if he uses his powers as well.


Weakness: Unlike the rest of his kin, he is slender and lithely muscled instead of broadly-built, which means he is not physically strong. If he is disarmed, he will rely on his powers instead and find a way to retreat as he will not engage in hand-to-hand combat. Since he cannot conjure shadows from nothing, if he is in broad daylight of a place with little shadows, his umbrakinetic powers are essentially non-existent. His weakness is light magic. As for his portals, he has to know where his destination is if he wants to open them. If he cannot picture his destination, he cannot open any portals that lead there.


Light Mage



Name: Ravana Alduin


Gender: Female


Age: 124


Species: Druid


Affiliation: Neutral Good


Appearance: Height: 160cm, Weight: 55kg


2878a3e23fda623c014101fef9b68f7d.jpg



Weapons:
Her staff (see above pic) which she uses in close quarter combat and a longbow and arrows which can be infused with her magic.


latest



Skills: She had a wide range of knowledge about surviving in the wilderness and can communicate with animals to an extent.


Powers:


Plant creation and manipulation. While she can return plants back to life, it's only if they are still hanging on and not fully dead yet. Her plant creation is limited to the environment she is in. For example, if she is in a desert, the only plants he can create there are those that can withstand the heat and harsh environment, like a stubborn little weed or something. Manipulation includes increasing their size by feeding them energy.


Ravana can create illusions as well, ranging from mere vision-altering illusions to ones that can deceive all five senses.


Class: AA


Personality:


Ravana is apathetic and is usually contend to go with the flow. She has a dark sense of humour and a slightly sadistic attitude. She lives by the rule “Forgive but never forget”. She doesn’t take kindly to those who betrayed her. Although she does not hold a grudge, if you crossed her once, it is difficult to get her to trust you or get back in her good graces. However, when she gets attached to someone, she shows a very different front. She is warm, gentle and motherly towards them.


Bio: Ravana lived her entire life in the forest, together with a handful of other druids, having been abandoned by her birth parents. The youngest of the inhabitants, she flourished into her powers due to all the focus and attention that was given to her studies. She read about demons and the Dark Ones, often listening to the tales of horror and destruction they wrought in the name of evil. With this fear of demons seeded in her being, she sought to refine and perfect her abilities, and serve the tribe that had taken her in and brought her up the best she could. As the boundaries of the forest she lived in is close to the residence of the Light Mages, it was inevitable that she met some of them. After listening to their offer and what they did to push the Dark Ones back, she agreed to join them, if only to keep her homeland safe from experiencing anymore suffering under the hands of the evil ones. However, she refuses to leave the forest and live in the Headquarters, citing that her home comes first, but she will help whenever she is called upon.


Strengths: She is rather perceptive, able to read her opponent's intentions during combat unless they are skilled at hiding it. She knows her limitations, and has learned how to exploit any openings she can see.


Weakness: She is not physically strong and cannot wield any other weapons besides her staff and longbow. Because her powers are tied to nature, if she is kept away from the earth (sealed in a cave or something), she will gradually grow weaker and die. She is easily manipulated by the people she cares about and despite her age, can be rather gullible due to her limited interactions with the Light Mages and keeping to her forest until called upon.


 
Sheet:


Name: Ian


Gender: Male


Age:26


Species: Human



Affiliation: Good


Appearance: (Can't draw xD ) A Blonde haired Kid with a scar under his left eye. His eye color is green. He is 6,5 And weighs 213 pounds. He likes to wear cloths such as tunics And robes.


Weapons: A Sword called Bane kakoú (A sword that does extra damage to Dark mages), A basic Thunder tome Which consists of 4 different levels of thunder. Basic thunder, Light Thunder. A faster and weaker version of basic thunder. Arc lightning. A long ranged lightning strike. And mjölnir. The most powerful variant of thunder. All different types have different levels of cool down. Basic has a decently fast cooldown Light has a really fast cooldown. Arc lighting has a long cooldown and mjölnir has a really long cooldown


Powers: stealth quick draw: While this is more of a skill than a power it is still useful. Ian can put his hand on his sword (While sheathed) Take it out quickly and lunge at his opponent. But if his opponent knows it's coming that can lead to an easy counter attack.


Class: Swordplay A: Magic B: Tactics C: Alchemy D: Killing B:


Personality: A Semi Serious Male who cares Dearly for his allies. If anyone besides his enemy is in any sort of danger. He'll try to help them. Any time he hears something about a dark creature he cringes. Ever since his parents died he was devastated about it



Bio: Ian was born to a mother who was fairly good at anima magic. And a father who Was good at swordplay. He lived a Normal life. Learning w how to use swords and magic for self defense. He did study tactics and he's fairly decent at it. But not great at it. But then at the age of 18 some monsters that took minds of their own went to kill his parents. He tried to help his parents fight them off. But they were killed. Ian ran off with only a scar, still alive. after numerous reports of dark creatures killing other people he had enough. So he is currently looking for an army to fight these dark creatures


Strengths: Since he is good at both swords and magic. He is a good person for the front lines. At the same time since he is decent at tactics he can almost know how a battle will play out with a certain way.


Weakness: even if he is good at tactics. His estimated battles dont always work out. Sometimes he could think that a battle is in his favor. And then be ambushed by hidden mages. And he can't really take a blow from dark magic. It is essentially kryptonite for him


Extra: None xD
 
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<p><a href="<fileStore.core_Attachment>/monthly_2016_05/57a8ca67b1907_Sam2.jpg.e8da005b73242baf0c8ecad818522d8c.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="130419" src="<fileStore.core_Attachment>/monthly_2016_05/57a8ca67b1907_Sam2.jpg.e8da005b73242baf0c8ecad818522d8c.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Name: Nazareth


Gender: Female


Age: 24


Species: Human


Affiliation: Evil


Appearance:


Height: 5'3


Weight: 113


<p><a href="<fileStore.core_Attachment>/monthly_2016_05/Mania.png.609f15e4ca25ba51eb1bd3cb34c509a6.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="130420" src="<fileStore.core_Attachment>/monthly_2016_05/Mania.png.609f15e4ca25ba51eb1bd3cb34c509a6.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Skills:


Manipulation is Nazareth's forte. She likes to convince people she's good just to slip into their ranks and have them turn against each other.


She's also adept with her axe.


Powers:

  • Fireballs- Can be summoned whenever, as long as she has the necessary energy
  • Divination- Can only be used with a crystal ball. Requires more energy depending on how long she uses it
  • Electricity- Similar to fireballs. However, they're expelled from her body and she cannot manipulate existing currents
  • Telekinesis- Similar to fireballs. However, she cannot manipulate items that weighs more than what she herself can lift. Ex: She cannot lift a human being more than 80 pounds and even then it's difficult


Class: A


Personality: At first Nazareth comes off as friendly and welcoming like any good evil, in her opinion. Evil must look attractive, otherwise why would people fall into the darkness? In that first appearance, she comes off as a mothering or sisterly type, always concerned for everyone else's well being. The truth couldn't be more farther from that. Inside, she is a selfish being and always out for herself. Nazareth couldn't care less for structure within the Darkness unless it helps her in some way. That being said, Nazareth tries to smart in her decisions. She'll keep her mouth shut when it needs to be and she'll come out with her true intentions when the situation requires it.


Bio: Though she wouldn't admit it to anyone and despite her extreme wealth accumulated through unsavory acts, Nazareth grew up poor. Her family was homeless and starving. And as such, Nazareth had to grow up smart. She started small, stealing here and there until it grew even bigger. Nazareth was never caught but... her name was found out and who her family was. And so, her family was punished in her stead. She could only watch as her family was executed. A part of her broke and she was never the same again.


Strengths:

  • Magic
  • Axe wielding
  • Thievery
  • Going unnoticed.


Weakness:

  • Physically weak for the most part
  • Water magic



 

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Name: Wensylve (no last name)


Gender: Female


Age: 64


Species: Half breed. Half human, half demon.


Affiliation: Dark mage


Appearance:


Her appearance is of a woman in her mid 20's. With a clear look at her face, you would instantly recognize that she is not human.


Quick sketches:


<p><a href="<fileStore.core_Attachment>/monthly_2016_06/rsz_1safdggfx.jpg.140810cac0102f9cc8276e1a8beab401.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="131232" src="<fileStore.core_Attachment>/monthly_2016_06/rsz_1safdggfx.jpg.140810cac0102f9cc8276e1a8beab401.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> <p><a href="<fileStore.core_Attachment>/monthly_2016_06/rsz_1rsz_1464806348970.jpg.8b2947f78dc33632cd9c3a598f37ed68.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="131233" src="<fileStore.core_Attachment>/monthly_2016_06/rsz_1rsz_1464806348970.jpg.8b2947f78dc33632cd9c3a598f37ed68.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


I am not the best artist I know. Also, I cannot color. I am sorry. ));


Black hair. Citrine colored eyes.


Height: 5'5


Weight: 156 lbs.


Weapons:
Simple daggers, but they aren't her main offense.


10816297_1.jpg
x2


Skills: Basic knowledge of how to use daggers, Enhanced senses, her strongest being her sense of smell. Slightly enhanced regeneration abilities due to her demon blood, not instant heals.


Powers: Control/manipulation of Fire, Thunder, and Water.


Class: B


Personality:
Her humanity tends to overpower her demonic side. This makes her generally friendly and drawn to humans. She is already curious enough, but human affairs are the most amusing to her. She isn't exactly kindhearted nor compassionate however. She is rather greedy and selfish. While she is not hostile to humans, she is more likely to take the side of the demons. In front of stronger personalities, she is more docile and less outspoken.


Bio: Conceived by the rape of a human woman committed by a demon. Her mother tried her best to kill the child, but the baby would not die. The woman gave birth in a secluded sanctuary away from her village and eventually took her own life after the child was born. The half demon baby was left to raise itself.


As she grew, she ran into her demon father. She followed him for a while, growing in power and learning how to survive even further. She learned of demon ways, but since she was not a full-blood, the other demons did not want her around. She left after she felt that she had enough power to survive on her own.


In her more recent times, she tends to be closer to humans, but she still believes the dark ones are superior and that they deserve the rights of the land.


Strengths: Her demon blood grants her better strength, endurance, and vitality than regular humans.


Weakness: She is still part human, so most human weaknesses also apply to her. She can still catch diseases, but she is pretty resistant to most. Poison and/or venom work well on her too. She is weak to light magic, of course.


Extra: She loves sweets. If bribing her with money doesn't work, add in some pastries.


She likes to hide her face and pretend to blend in with the humans.


Usually hangs around big cities/towns.



 

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[QUOTE="Devious Dilbert]
Name: Wensylve (no last name)
Gender: Female


Age: 64


Species: Half breed. Half human, half demon.


Affiliation: Dark mage


Appearance:


Her appearance is of a woman in her mid 20's. With a clear look at her face, you would instantly recognize that she is not human.


Quick sketches:


View attachment 291975 View attachment 291976


I am not the best artist I know. Also, I cannot color. I am sorry. ));


Black hair. Citrine colored eyes.


Height: 5'5


Weight: 156 lbs.


Weapons:
Simple daggers, but they aren't her main offense.


10816297_1.jpg
x2


Skills: Basic knowledge of how to use daggers, Enhanced senses, her strongest being her sense of smell. Slightly enhanced regeneration abilities due to her demon blood, not instant heals.


Powers: Control/manipulation of Fire, Thunder, and Water.


Class: B


Personality:
Her humanity tends to overpower her demonic side. This makes her generally friendly and drawn to humans. She is already curious enough, but human affairs are the most amusing to her. She isn't exactly kindhearted nor compassionate however. She is rather greedy and selfish. While she is not hostile to humans, she is more likely to take the side of the demons. In front of stronger personalities, she is more docile and less outspoken.


Bio: Conceived by the rape of a human woman committed by a demon. Her mother tried her best to kill the child, but the baby would not die. The woman gave birth in a secluded sanctuary away from her village and eventually took her own life after the child was born. The half demon baby was left to raise itself.


As she grew, she ran into her demon father. She followed him for a while, growing in power and learning how to survive even further. She learned of demon ways, but since she was not a full-blood, the other demons did not want her around. She left after she felt that she had enough power to survive on her own.


In her more recent times, she tends to be closer to humans, but she still believes the dark ones are superior and that they deserve the rights of the land.


Strengths: Her demon blood grants her better strength, endurance, and vitality than regular humans.


Weakness: She is still part human, so most human weaknesses also apply to her. She can still catch diseases, but she is pretty resistant to most. Poison and/or venom work well on her too. She is weak to light magic, of course.


Extra: She loves sweets. If bribing her with money doesn't work, add in some pastries.


She likes to hide her face and pretend to blend in with the humans.


Usually hangs around big cities/towns.

[/QUOTE]
It took about 3 months but I'm done, Anything I need to remove,change, or add?
 
Name:Claudia woods


Gender:female


Age:1130


Species:demon


Affiliation:dark mage


Appearance:<p><a href="<fileStore.core_Attachment>/monthly_2016_06/AnimeDemonGirl2.jpg.196d03fd23c3bbb17d6203176e50bf89.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="131547" src="<fileStore.core_Attachment>/monthly_2016_06/AnimeDemonGirl2.jpg.196d03fd23c3bbb17d6203176e50bf89.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Weapons:<p><a href="<fileStore.core_Attachment>/monthly_2016_06/xionic_scythe_by_xionicdxelt-d6fhkix.jpg.e005de2c09d4e71aaa4a4f4219399f6d.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="131549" src="<fileStore.core_Attachment>/monthly_2016_06/xionic_scythe_by_xionicdxelt-d6fhkix.jpg.e005de2c09d4e71aaa4a4f4219399f6d.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> she spawns a scythe



Skills:she is skilled in magic,combat and flying


Powers:her powers are dark magic,teleporation,sharp wings that can cut through lots of things and telepathy


Class: killing:A, dark magic:B, teleporation:B,combat:A


Personality:she is kind of mean but nice at the same time.



Bio:she and her sister was abandoned when they were little.when she was 130 she went on her own and left her sister,now she has returned to help her sister defeat the demons.


Strengths:she feeds off of people's hatred,drinks blood from her victims and her wings are her one of her Almighty strength's


Weakness:holy water,hot metal,crosses, nice things and light magic


Extra:she is sisters with Rebecca Woods


(If there is anything I need to change or add I will)




 

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Sebastian Caelum









f6d09566c7bc214274d5b91482e6a691.jpg



"I would appreciate it if people weren't so obnoxious and needy..."~Sebastian Caelum








"Kindly refrain from sticking your nose in my business."








Name:



Sebastian Caelum



Nickname/Alias/Epithet:



Apparent Age: Mid to late teens



Actual Age:



18



Gender:



Male



Species:



Human



Sexuality:



Bisexual



Height:



5’9



Weight:



138 lbs.



Blood Type:



AB-



Complexion:



Pale White



Locomotion:



Plantigrade



Handedness:



Ambidextrous



Birthdate:



September 10th



Star sign:



Virgo















Appearance







Physical Appearance: WIP~!



Unique Traits:



His occasional glowing blue eye



Scars:



A bite mark on his neck, from a incident as a mage gang member



Tattoos:



N/A





Personal Info
General Likes:


Cold Weather



His pride and self-esteem



Doing tricks



Foxes



General Dislikes:



Being beaten



Being told his magic isn't good



Being forced to do things out of pity



Horned creatures



Being Stressed out



Character Personality:



Sebastian is a level individual who values knowledge above all. He enjoys enlightenment through meditation as well as sitting down with a good written novel by well known mage authors. He finds that his imagination is sparked by books and different ideas he mind conceives. His silent, optimistic mindset allows a easy flow of information to burrow itself within his mental library. Sebastian of very observant and is quite likely to notice the little details first before seeing the big picture.



Sebastian is kind and affectionate to those he has spent enough time with and can be very protective over their well being. Though he is known to just stay out of the way of others issues and keep to himself. Such as when he was asked the first time to help the Order stop the Dark Ones from resurrecting the 13 Demons Of Destruction, but he harshly refused. He doesn't like being asked to do something he isn't already willing and committed to deal with. But despite that he hates it even more when he is convinced out of feeling pity.



Quirks:



The constant use of his heritage power can greatly limit his vision in his left eye temporarily, but further strain can lead to permanent blindness in that eye.



Mental Strengths:



Level headed



Knowledgeable



Quick thinker



Mental Weaknesses:



He is worrisome



His fear of losing his vision



Family Members:



Older Sister~[Open~! Pm~!]-Alive



Brother~[Open~! Pm~!]-Alive



Mother~Lexia Argentum-Alive



Father~Carlisle Caelum-Deceased



Crush/Spouse: N/A [Will be updated~!]



Bio
Sebastian Caelum, the middle child conceived from two member of the Order Carlisle Caelum and Lexia Argentum and born with the family's sacred Eye ability. Sebastian was a young prodigy who loved to learn and began learning the foundations of magic at the young age of 8 and began practicing it at the age of 12. He was a distant young boy who often strayed from home to the forest and sat in his hideout in a tree. His parent had never feared that their son had a disorder of some sort, but they just believed he was going through a phase. He wouldn't say much either, though he always seemed to be surrounded by countless kids close in his age. He would show kindness to the other adolescents as well as strangers, but his parents knew that deep down Sebastian just wanted to be alone more often than not.


Sebastian reached the age of fifteen, as the young scholar and talented mage prodigy he is, he was offered an apprentice ship with his clan's master Mage. His parents were ecstatic with the offer and even more glad to hear his acceptance. He began working under the wing of his new mentor, doing simple task such as placing scrolls, books and relics in their proper area while being informed about their purposes. He traveled different lands with his mentor and even caught a glimpse of how the mage earned his title. Sebastian had asked the mage to train him in the arts of elemental magic and after much consideration he accepted the young teen's desire. They began once they found a suitable spot for training and started with harnessing energy around him and controlling the flow of one's own energy. Then they began turning that energy into a desired element, Light, and began manipulating it. Afterwards they continued the cycle with the two different elements Wind and Water, for three months and Sebastian had practiced day and night until it became seemingly natural.



Once Sebastian and the mage had returned to their clan lands a year later, they noticed that it was nothing like how they left it. Homes where burnt and frozen, the streets had holes from explosions and village people could be seen with bloody bruises and claw marks all over their bodies. In fear, Sebastian had returned home to find his family still alive, but far from their burnt house. He looked to his siblings who all had tears in their eyes and looking to their now one eyed father who laid within his wife's arms battered and bloody. He was clinging to life long enough to converse with his son once more and unlock his child's inherited hidden eye ability. With his final words being "You've been a great son." Sebastian wiped his tears and stood up to begin extinguishing the remaining flames that scorched his village before taking his leave, alone...



Sebastian had gone missing in action for a year, and during his exiled time he spent it being a member of a mage gang known as "Fenrir's Fangs." He had committed crimes in other villages, stealing sacred books from other mages, starting fights and fires and causing countless amounts of village destruction. He had resigned as his villages apprentice before leaving and didn't regret it nor looked back. During his one of his gang plans, they were confronted by a shifter mage who has been looking to cease their reckless havoc. Sebastian was once of the first to go down and suffered a large bite mark on her neck which he barley survived it he wasn't aided by a nearby medic.



[if all is fair with you I would like to explain the rest during the roleplay]



Skills/Powers
Aspirations: Sebastian has no true goal, but he was recently convinced to help stop the Dark Ones from reviving the 13 Demons of Destruction


Affiliation:



Good Mage



Class:



A-Mage



C-Summoner



B-Fighter



C-Medic



Power:



Blitz Magic:



A unique magic that utilizes the elements water and wind and combines it with the users physical enhancements of speed, stamina, reflexes, and acrobatics. It grants the user a large speed buff and enables them to release the energy in short burst of speed and leaves behind afterimages. During the intense movement he is allowed to move like water with total control and easy flow. Blitz magic can be combined with inanimate objects as long as physical contact is kept, such as Sebastian's use of cards with his wind and control their midair movement to make them dangerous fast moving projectiles.







3da2b39a24826bf7f127c62210073d8510a5f611_hq.gif

Dimensional Gate:



This is an ability inherited from Sebastian's father Carlisle who once possessed it in both eyes, but lost one to a Dark Summoner and in fear of letting the other get stolen he passed it down to his son. This is a unique ability that has only been seen in three other families throughout the world. It grants the bearer the ability to activate it and use it's power to open a dimensional gateway in any spot as long as he/she can see it with their glowing eye.



The eye acts as a key that opens and leads to a new dimension that is based off one's persona type and possesses a spiritual companion that reveals itself the first time the bearer enters the dimension and leaves whenever it's new bearer does. Sebastian's dimension is a endless white smoke covered chess board looking landscape with large pillars, numerous old statues and even a two-story building that lies within the center of it all. It's skies are also covered in smoke and restricts all from seeing past it, but at certain times the fog clears and a full moon could be seen past it. The gateway creation can also be used as a storage space where Sebastian keeps his weapon.



S.O.M.A:



This is a minor ability that enables Sebastian to summon his dimensional cat companion named Soma to aid him in his troubles. Soma will do do anything from defensive to offensive moves that he feels will benefit Sebastian the most. S.O.M.A stands for Spirit Of Magnificent Aspects which gave a name to this black and dark blue cat with gold jewelry and white skeletal markings that emits smoke of the same color as his fur from his tail and back.












tumblr_muhrzilWbO1rlwhbxo1_1280.jpg



Weapon:



Giant pair of scissors and a deck of cards



Unique Skills:



Skilled artist



Magician



Marksman



Physical Strength:



Limber



Acrobatic



Good Hand to hand combatant



Physical Weaknesses:



Easy to pick up



Not the strongest individual



Low Pain Tolerance



Quote/Interactions
"I am not one to be toyed with."


"What a waste."



"I had no intentions on fighting any Dark Ones, but somehow I was convinced."



"Leave me alone"



(To Crow)"What's with your eye?"



(To Vanitus)"Psychopath..."



(To Taku)"You were an apprentice once? No wonder you left..."



(To Indakki)"Keep your friends under control."



(To Rebecca)"I won't let you off so easy!"



(To Gregor)"I'm on your side."



(To Nazareth)"Hmm..."



(To Winter Grey)"Can't you think of anything else to do."



(To Keyser)"Don't you ever dream of a better occupation?"



611%2B-%2Bblack_rock_shooter%2Bchaines%2Bcosplay%2Bdamier%2Bhatsune_mikuo.jpg
 
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Name: Ida Eden


Nicknames: The Guiding Star/The Celestial Guardian.



Gender: Female



Age: 880



Species: Celestial Human



Affiliation:
Neutral


Appearance:






<p><a href="<fileStore.core_Attachment>/monthly_2016_06/upload_2016-6-4_21-57-8.png.9e4d97208442dd4a00c0a51f5865050c.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="131898" src="<fileStore.core_Attachment>/monthly_2016_06/upload_2016-6-4_21-57-8.png.9e4d97208442dd4a00c0a51f5865050c.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>





Weapons: The light of the star lit sky



Skills: Ida is extremely capable with medicine, and can revive someone who has recently died should she still be able to call back their soul.


Powers:


Ida might be one of the most powerful mages that has ever walked the earth, although a great portion of her power is seal away by her body. Only in death could she obtain her true power, or so far tat is the only known way.



Ida can see slightly into the future and as a result of this ability along with her other powers she was nicknamed the guiding star.



She can bend light from the sky and strike her enemies down with it or she can use the power to heal someone. She can control any light, no matter its source and it only benefits her for someone to use it against her.



She guards the gates between the world of the living and the world of the celestials and can call on the power of celestial magic to do countless things.



Class: S


Personality: Ida is a benign character who wishes for the well being of everyone and she tries to look past the good or evil in others. She hates to be involved in a meaningless wars and remains neutral although anything could undo her neutral standing.



Bio: "I have seen cities rise and fall. I have seen history repeat it's self more times than I can count, and yet I am still here."


Strengths: Being exposed to any star or light magic benefits her in unimaginable ways.


Weakness: Ida is weak to demonic magic and is easily over whelmed.


Extra: She guards something of great importance.

 

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Vanitus Bara









Psychic.%287th.Dragon.2020%29.full.1081565.jpg



"I'll promise you you're demise."~Vanitus & Crow








"I will be there to watch you're life turn into a living hell!"








Name:



Vanitus Bara



Nickname/Alias/Epithet: Van,



Dream Crusher,



Crow



Apparent Age:



Late Teens to early adulthood



Actual Age:



Unknown



Gender:



Male



Species:



Human



Sexuality:



Heterosexual, Bi-romantic



Height:



5’9



Weight:



138 lbs.



Blood Type:



O-



Complexion:



Peachy



Locomotion:



Plantigrade



Handedness:



Left Handed



Birthdate:



March 8th



Star sign:



Pisces












Appearance



Vanitus

Psychic.%287th.Dragon.2020%29.full.932133.jpg



Physical Appearance:



Crow


tumblr_m3bm0bwqHc1qebvqvo1_500.jpg



Unique Traits:



His right eye is irritated red and blue and his left is gold as seen as Crow.



Scars:



A long scar coming over his left eye and stopping near his cheekbone



Tattoos:



His old mage group tattoo located underneath his left eye seen in Vanitus



Four rune tattoos located on his lower abdomen





Personal Info
General Likes: Food


Challenges



Cats



Winning



Fighting



His disorder



General Dislikes:



Wannabe's



Goody-two-shoes



Starvation



His family



His disorder



Weaklings



Character Personality:



Vanitus is a nonchalant and sadistic individual who finds amusement in other's unfortunate mishaps. He is quite insane and his child like mind only makes him seem even more like a loon, but it can have its pros of making him a lively and fun loving person. Van isn't one to often keep to himself, and as a result isn't told much or talked to by others. He is also a stubborn and arrogant male, who strives to enforce his will onto others which would make him aggressive. He is prideful and never likes being told what to do, but he is quick to bark at someone else with
his commands. Van is reckless and straightforward in his actions and thoughts and speaks his mind without thinking twice about feelings of those he is talking to. Unlike his other persona which like to call himself "Crow"


Crow is just as carefree as Vanitus, but he has a certain educated and gentleman like demeanor about himself. He doesn't like to pick a fight without his opponent willing to combat him as well. Crow is very wise and observational with his decisions. He values cold calculations, well thought out strategies and precise accusations over just simply diving into a situation head first without knowing his opponent well like his competitive persona Vanitus. They often have their mental disputes over who takes over and how long they get to do so, but due to Crow's manipulative type he often comes out whenever he pleases.



Quirks:



During combat his persona can switch at random times.



Each persona has a memory of their own



Mental Strengths:



Confident



Quick thinker



Very focused



Strategist



Mental Weaknesses:



Arrogant



Childish



His persona disorder



Family Members:



Younger Brother~[Open~! Pm~!]-Alive



Younger Sister~[Open~! Pm~!]-Alive



Mother~Vanille Bara-Alive



Father~Lucis Bara-Deceased



Crush/Spouse: N/A



Bio
[WIP~!]


Skills/Powers
Aspirations: Vanitus itches for a prominent opponent and thrilling wide spread chaos. Crow looks forward to seeing the 13 Demons of Destruction for the first time in his lifetime.


Affiliations:



Evil-Dark Summoner



Power:



Sentient Summoning:



After many years of studying and practicing behind closed doors, Vanitus has partially mastered the use of four different runes tattooed in his skin that enables him to summon sentient beings to aid him in combat with different abilities of their own. This type of magic was forbidden in Vanitus' family because they had a strong believe on freedom and that all beings shouldn't have to heed to commands of others by force. They were strict on their believes too and Vanitus being the third family member who possesses this ability, the other two being one his younger siblings and his Uncle Otto Bara. Vanitus possesses three summons that goes by Ifrit, Daku, and Nubi



Dimensional Gate:



This is an ability inherited from Sebastian's father Carlisle who once possessed it in both eyes, but lost one to a Dark Mage. In fear of letting the other eye power get stolen he passed it down to his son. This is a unique ability that has only been seen in three other families throughout the world. It grants the bearer the ability to activate it with their eye or eyes and use it's power to open a dimensional portal in any spot as long as he/she can see it with their glowing eye.



The eye acts as a key that opens and leads to a new dimension that changes as a new bearer gains it from another and is based off their persona type. Both Vanitus and Crow share the same ability, but Crow is better at using it at it's full potential. This ability was stolen from a member of the Order by an extraction spell and was transferred to him. With this Crow is capable of creating a portal that leads to a new dimensional plane. Crow's dimension appears as a completely black space with large floating neon blue cubes and long vein like threads that hang and move from seemingly nowhere. The spaces gravity is similar to that of the moons.



Crow is even capable of opening different sized gateways, but is still limited to opening just one.







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Class:



A-Summoner



B-Fighter



D-Medic



Weapon:



It's more so like a utility weapon, but Vanitus possesses smoke bombs on his person at all times to help in swift escapes.



Unique Skills:



Trap-master



(Crow) Well Mannered



Physical Strength:



(Vanitus) Agile



(Crow) Acrobatic and skilled in hand to hand combat



(Crow) Well Balanced



Physical Weaknesses:



Lack physical strength and endurance



Vanitus is no good in offensive hand to hand combat



Can easily be thrown off balance



Ifrit


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"I will not hesitate to turn you to ashes..."



Ifrit, a creature born from the flames of the Phoenix and takes form as a humanoid beast.



6'0, 168 lb. (Human) 8,5, 309 lb. (Beast)



His main ability is Pyrokinetic, which is the ability to create, shape and control flames by will. Along with that Ifrit is able to shift into his true demon form.









latest











Nubi
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"Burst, filthy worm!"



Nubi, a demon created by a the hatred of a mad sorcerer and a rogue scientist



5'9, 141 lbs.



Nubi is capable of absorbing, harnessing and exerting any form of energy and uses a portion of the energy to keep himself young.









Daku
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"Don't provoke me..."



Daku, a young black mage born an orphan descendant of a Dark One and left only a familiar bat-eye.



5'7, 122 lb.



Daku possesses Dark Element Manipulation












Quote/Interactions
(Vanitus)"Don't let me catch you trying to act like a hero ever again!"


(Vanitus)"Does it look like i'm smiling?!"



(Crow)"Keep your damned sympathy to yourself!"



(Crow)"I am a patient soul. Take your time."



(To Rebecca as Crow)"I feel as though your intentions are similar to mine..."



(To Indakki as Crow)"I hope you can control your power. Even your own creatures can turn against you."



(To Nazareth as Vanitus)"Your strong for a short mage..."



(To Gregor as Vanitus)"Consider yourself lucky..."



(To Taku as Vanitus)"I know too many people like you, though you're different from the rest. I haven't killed you yet."



(To Winter Grey as Vanitus)"Your name is Winter...but your a Geo Mage?



(To Keyser as Crow)"Oh what a treat!"



(To Sebastian as Crow)"Tch, simple parlor tricks. Don't you have any new material?"



(To Sebastian as Vanitus)"Back off magician! Your fancy card tricks won't faze me one bit!"



 
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