General Deth Glitch
Two Thousand Club
The Lore of Lyceria!
I will be expanding on this in various posts (so that you will be updated if you chose to watch the thread) Your welcome to ask any questions but please PLEASE do so in the OOC or the Interest check as any questions posted on here will be deleted so as to ensure the thread isn't cluttered with questions that are then answered and just sit there as a dark reminder of my failure to communicate my mind!
But for now, the *CURRENT* map and the most important nations to note.
Nations of Note:
Also to note, there are many, many other nations though they are smaller. Do not take that to mean they are weak or that they are without allies.
The Republic of Lyceria, Capital Lyceria
The Republic of Lyceria is, at its heart, a democracy ruled my military elite. This is not by necessity or law but by choice and tradition. It has always been those that have proved themselves in the leadership of military, epecially those that conquer land, that have found themselves in powerful positions in the Senate. Despite its power and authority it is far from safe. It relies on nations for supplies and constantly needs to defend its borders from threats outside, but also the unruly people who have suddenly found themselves with new leadership, often an elected Lycerian Governor with near unchecked rule over their province(s). These threats have kept it mostly stable politically but recently it has been far from stable, threats are appearing both within and without and the once powerful senate now finds itself desperately trying to appease its own military leaders and Provincial Governors out on the edges of their empire just to keep those within its city walls content and happy and to ensure those they rely on to keep the money and wealth flowing inwards don't decide to break free and form their own state or, worse yet, start a civil war for control of the Senate and the Republic itself
The Elladian Kingdom, Capital Lingen
The Elladian Kingdom has close ties with the Republic, especially as it is the Republics primary source of food. This beneficial trade alliance is not without its problems, with pirates and bandits ruining the passage of good but also with Elladian Royals and Traders constantly increasing the price of their goods. This increase in cost is mostly to pay for security and write of damages caused by the unruly Portuzian population who out number the Elladian people but are nearly universally in roles where they serve their Elladian brothers but also have laws forces upon them that act against their culture and beliefs by the Elladian government.
The Gallian Coalition, Capital Migny
The Gallian Coalition is less a nation then it is a defensive pact with a shared head general. The Gallians are not at war with the Lycerians but most have animosity towards them. They trade some goods with the Republic and are often forced to let them march through their land but unrest is growing and the region is a power keg waiting for an opportunity to kick the Lycerian Republic out of their region.
The Angshengle Confederacy, Capital Tirni Corr
The Angshengle Confederacy only formed in recent years. Originally loose trading partners with the Gallians and given a near mythological status by the Lycerians few dared tread near their lands, until a Lycerian General though the might stand a chance. The slaughter of their own weak and infirm they inflicted just to ensure they would stay out of Lycerian hands should have been a sign in itself but once they crossed the Isthmus to the peninsular they were beset by Angshens on all sides and kept awake though the night with small raids and terrifying and demonic screams. While those in command were sure it was just a ploy to strike fear into their men, all their men felt was fear and to the campaign was abandoned but the Coalition against the Lycerians remained, while seperated from the rest of their culture and belief across the sea to the east they are very united and fierce, especially to any who seek to cross the swampy and desolate Isthmus and attempt to invade their lush lands.
I will be expanding on this in various posts (so that you will be updated if you chose to watch the thread) Your welcome to ask any questions but please PLEASE do so in the OOC or the Interest check as any questions posted on here will be deleted so as to ensure the thread isn't cluttered with questions that are then answered and just sit there as a dark reminder of my failure to communicate my mind!
But for now, the *CURRENT* map and the most important nations to note.
Nations of Note:
Also to note, there are many, many other nations though they are smaller. Do not take that to mean they are weak or that they are without allies.
The Republic of Lyceria, Capital Lyceria
The Republic of Lyceria is, at its heart, a democracy ruled my military elite. This is not by necessity or law but by choice and tradition. It has always been those that have proved themselves in the leadership of military, epecially those that conquer land, that have found themselves in powerful positions in the Senate. Despite its power and authority it is far from safe. It relies on nations for supplies and constantly needs to defend its borders from threats outside, but also the unruly people who have suddenly found themselves with new leadership, often an elected Lycerian Governor with near unchecked rule over their province(s). These threats have kept it mostly stable politically but recently it has been far from stable, threats are appearing both within and without and the once powerful senate now finds itself desperately trying to appease its own military leaders and Provincial Governors out on the edges of their empire just to keep those within its city walls content and happy and to ensure those they rely on to keep the money and wealth flowing inwards don't decide to break free and form their own state or, worse yet, start a civil war for control of the Senate and the Republic itself
The Elladian Kingdom, Capital Lingen
The Elladian Kingdom has close ties with the Republic, especially as it is the Republics primary source of food. This beneficial trade alliance is not without its problems, with pirates and bandits ruining the passage of good but also with Elladian Royals and Traders constantly increasing the price of their goods. This increase in cost is mostly to pay for security and write of damages caused by the unruly Portuzian population who out number the Elladian people but are nearly universally in roles where they serve their Elladian brothers but also have laws forces upon them that act against their culture and beliefs by the Elladian government.
The Gallian Coalition, Capital Migny
The Gallian Coalition is less a nation then it is a defensive pact with a shared head general. The Gallians are not at war with the Lycerians but most have animosity towards them. They trade some goods with the Republic and are often forced to let them march through their land but unrest is growing and the region is a power keg waiting for an opportunity to kick the Lycerian Republic out of their region.
The Angshengle Confederacy, Capital Tirni Corr
The Angshengle Confederacy only formed in recent years. Originally loose trading partners with the Gallians and given a near mythological status by the Lycerians few dared tread near their lands, until a Lycerian General though the might stand a chance. The slaughter of their own weak and infirm they inflicted just to ensure they would stay out of Lycerian hands should have been a sign in itself but once they crossed the Isthmus to the peninsular they were beset by Angshens on all sides and kept awake though the night with small raids and terrifying and demonic screams. While those in command were sure it was just a ploy to strike fear into their men, all their men felt was fear and to the campaign was abandoned but the Coalition against the Lycerians remained, while seperated from the rest of their culture and belief across the sea to the east they are very united and fierce, especially to any who seek to cross the swampy and desolate Isthmus and attempt to invade their lush lands.