Robotoboy20
New Member
View attachment 57829
Alberon is an awful land. Once ruled by a powerful and benevolent king and glistened by the miraculous light of the sun, it is now a shadow of what it once was thousands of years ago. Only a handful of outer kingdoms exist outside the despair of the decayed kingdom of Sol.
Often adventurers find themselves in Sol seeking lost treasures, or scholars find themselves seeking just what brought the downfall of this once beloved kingdom. Men that once greeted their neighbors with freshly baked bread, now seek only to sink their blades and teeth into unwary prey... the men here have become demonic. Bullets, and blades do not work as they normally would here. Now few sane remnants exist. Scrambling to survive day to day the last of the kingdom have set traps at every turn to catch the hostile denizens of this city. You may ask yourself why they don't simply escape... They would if they could. A spell entraps all who enter Sol. Most people know this and only the brave and greedy are willing to venture inward.View attachment 57831
Sol was once a powerful and rich city, with buildings plated in solid gold, and lined in silver. There is even legend of the people there creating an elixir of life. Many riches tempt men and women of greed. The faithful wish to save the ancient city from it's cursed fate yet none have returned. The power hungry of course seek the powerful spells and sciences used. Every person has their reasons for making the trek, yet none have ever succeeded in their quest.
The most enchanting music plays from within the city, it echoes of miles and miles haunting the outlaying villages and kingdoms. Who, or what is performing this music is not known, but when the music plays letters arrive spontaneously in a small abandoned house in the village of Witherfield just outside the cursed city, many of these letters are from what some believe to be survivors, or normal people seeking help from the outside world, but some believe it is a trap conceived by the city itself, luring people in and consuming their very souls... The sun does not shine over Alberon like it once it did... no... it's a very dark land now, filled with death and sickness.
The genre is odd. It's a bit of a Victorian horror theme with fantasy elements involved. It isn't your usual usual horror either. Think lovecraft, but with out the losing of sanity at everything that may be horrifying. Most characters are used to the atrocities in this world and a lot of people know that bad things happen. The plague in the title is somewhat of a clue to the plot, but it isn't what you might think. People who enter the city essentially disappear from existence. Yet time still goes on inside of it's walls.
You will take the role of a character you create that ends up in this very city from some personal reason... The entire challenge will be staying alive, but not in the way you would think, there are a lot of mysteries in this city that I shouldn't spoil but your goal is to escape with possibility of completing your goal.
In this world there are still knights and kings, and so on yet gun-powder weapons have been created. It's primarily due to the increasing use of spells. Magic is forbidden in this world but if one wants they can gain access to spells of great power. Magic is somewhat of science in this world though. Using ingredients and mathematical equations the intelligent can forge spells from scratch. It's like a fusion of alchemy and witch-craft, and the one needed ingredient is blood. Which is why it is forbidden, the most powerful spells can be created with human blood which requires murder, and in the world outside of Sol it is a crime to murder one another. So most scientists are watched with wary eyes.
The races are as follows.
These are the races that inhabit the world of Alberon. They are human themselves in some way but effected by some defect. The Badan have been hideously transformed into satyr like creatures, the Arie are decedents of ancient humans, and Espers are humans born with psychic powers. Humans are more priveleged in this world, often treated more normally due to the fact that they are easily understood, however the humans are often afflicted by the plague, and lose their minds over time. The minorities are more resistant to the the plague a sickness that drives humans mad.
Most all humans are afflicted with the plague, and eventually lose their mind and become quite dangerous. There is no cure for it either, though there is an interesting phenomena that occurs when the sickness emerges in a human... a mark... on the back of the hand. A symbol that looks like a burn scar begins to emerge, and it stings when danger is nearby. It's about the only plus side to having the plague if you'd call it that all.
The plague works differently on everyone though. Some are quickly overcome by it, while others live out most of their life quite sane until they are very old.
Before people create mages, or wizards let me issue the following lore. - and please use this lore to create your character if you are a magic using type...
Spells, and magic are created using a science. The science is similar to chemistry or alchemy, so you need a lab generally to make anything super useful. Scientists or witches are generally very intelligent and can reduce compounds into a spell with the right environment. Most scientists are employed by a kingdom, or military for healing, and defensive research. Magic is mostly forbidden as it requires a life essence (DNA or genetic code) to create. Murder can be committed to create very powerful, and dangerous spells... So it's a ethical tight rope. Inside of Sol there are no such laws of magic though.
Alberon is situated on a set of lonely isle's and is mostly isolated from the rest of the world. The east is unknown to most people of Sol and the type of culture is European in nature. I'll upload a map later.
As far as rules here we go.
EXAMPLE: Loran looked down to find a metal relic laying at her feet, she looked curiously as she picked up the enchanting object. "Is this the relic of the legendary 3rd person writer!?" She said aloud as it came into clearer view. The object was a pen. The most powerful weapon told through out history. "I will conquer all!" She whispered as an evil grin crept upon her face.
Here's how the scenes will go down!
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Here you stand. The ground is soggy from a heavy rain, and grey from the death that covers the surrounding walls of Sol. You smell an ashy scent in the air, as if some one had been burning wood. Towering armored statues holding spears pointed skyward loom over you in an ominous greeting. You could swear one of the statues even moved its head to look at you...
It's well known among many that Sol only has one entrance. A lone towering gate that opens upon touch. Most folks leave long before touching the gate and attempting to enter, however you are all quite intent on your quest. There is one oddity that you each take note of however.
When you each chose to embark on this venture, you assumed it would just be you. You were more than willing to risk what you had left to enter the city and gain something. However here before stands a group. Could this just be another illusion created by the city? No...
The people standing before you are all to real. Why though you may ask yourself, why would each of these people choose to enter this hellish place? Each has their reasons, yet most sane individuals wouldn't dare take on this hopeless burden. You are not alone as you once thought you would be.
Alberon is an awful land. Once ruled by a powerful and benevolent king and glistened by the miraculous light of the sun, it is now a shadow of what it once was thousands of years ago. Only a handful of outer kingdoms exist outside the despair of the decayed kingdom of Sol.
Often adventurers find themselves in Sol seeking lost treasures, or scholars find themselves seeking just what brought the downfall of this once beloved kingdom. Men that once greeted their neighbors with freshly baked bread, now seek only to sink their blades and teeth into unwary prey... the men here have become demonic. Bullets, and blades do not work as they normally would here. Now few sane remnants exist. Scrambling to survive day to day the last of the kingdom have set traps at every turn to catch the hostile denizens of this city. You may ask yourself why they don't simply escape... They would if they could. A spell entraps all who enter Sol. Most people know this and only the brave and greedy are willing to venture inward.View attachment 57831
Sol was once a powerful and rich city, with buildings plated in solid gold, and lined in silver. There is even legend of the people there creating an elixir of life. Many riches tempt men and women of greed. The faithful wish to save the ancient city from it's cursed fate yet none have returned. The power hungry of course seek the powerful spells and sciences used. Every person has their reasons for making the trek, yet none have ever succeeded in their quest.
The most enchanting music plays from within the city, it echoes of miles and miles haunting the outlaying villages and kingdoms. Who, or what is performing this music is not known, but when the music plays letters arrive spontaneously in a small abandoned house in the village of Witherfield just outside the cursed city, many of these letters are from what some believe to be survivors, or normal people seeking help from the outside world, but some believe it is a trap conceived by the city itself, luring people in and consuming their very souls... The sun does not shine over Alberon like it once it did... no... it's a very dark land now, filled with death and sickness.
The genre is odd. It's a bit of a Victorian horror theme with fantasy elements involved. It isn't your usual usual horror either. Think lovecraft, but with out the losing of sanity at everything that may be horrifying. Most characters are used to the atrocities in this world and a lot of people know that bad things happen. The plague in the title is somewhat of a clue to the plot, but it isn't what you might think. People who enter the city essentially disappear from existence. Yet time still goes on inside of it's walls.
You will take the role of a character you create that ends up in this very city from some personal reason... The entire challenge will be staying alive, but not in the way you would think, there are a lot of mysteries in this city that I shouldn't spoil but your goal is to escape with possibility of completing your goal.
In this world there are still knights and kings, and so on yet gun-powder weapons have been created. It's primarily due to the increasing use of spells. Magic is forbidden in this world but if one wants they can gain access to spells of great power. Magic is somewhat of science in this world though. Using ingredients and mathematical equations the intelligent can forge spells from scratch. It's like a fusion of alchemy and witch-craft, and the one needed ingredient is blood. Which is why it is forbidden, the most powerful spells can be created with human blood which requires murder, and in the world outside of Sol it is a crime to murder one another. So most scientists are watched with wary eyes.
The races are as follows.
- The Arie - A race shrouded in mystery, not many of them exist but they are a curious sort. They are made of the blood of half of the ancient humans and modern humans. What makes them so bizarre is their strange decrepit look. They are often taller, and thinner in bone structure with long fingers and wide eyes. They tend to keep to themselves as they are treated badly by most humans for their odd appearance. A large mystery surrounds their origins. They age at an extremely slow rate as well, and most Arie can live to be up to 300 years old... Though human in every other way they are a mystery to everyone.
- The Badan - A race of goat men. Once a war burst forth in the kingdom of Gravi and the result was a spell that turned it's men into a Capra-like form... They still have human hands and minds, though their faces now resemble a goats, and where their feet should be are now hooves. They are known for their very battle hardened warriors, and very powerful scientists. Though generally feared human children are taught that they are demons that would eat them if given the chance, though if one were to befriend one they would learn that a kinship with a Badan is one of the strongest in the world.
- The Espers - Though they can be very powerful a spell is often used to dampen their powers and because of this they come from wealthier families. Out of fear that they may be ostracized from society Espers are typically entirely and permanently muted in ability with powerful spells that can cost a fortune. Espers generally retain their heightened sense of smell, hearing and taste and can be overwhelmed easily by large groups or other Espers. Some do retain their powers or grow out of the spells used during infancy and become quite powerful able to strike things a distances with their mind, or set things aflame out of rage.
- The Humans - A human is mostly welcome from anywhere they hail. Bandits may take them for prey, but for the most part people know humans, they're familiar and easier to trust over the bad reputations behind the other races. Humans are usually afflicted however and lose their minds over time. There isn't much to be done about this, but the cursed are treated normally enough with empathy - unlike the others who are feared and hated...
These are the races that inhabit the world of Alberon. They are human themselves in some way but effected by some defect. The Badan have been hideously transformed into satyr like creatures, the Arie are decedents of ancient humans, and Espers are humans born with psychic powers. Humans are more priveleged in this world, often treated more normally due to the fact that they are easily understood, however the humans are often afflicted by the plague, and lose their minds over time. The minorities are more resistant to the the plague a sickness that drives humans mad.
Most all humans are afflicted with the plague, and eventually lose their mind and become quite dangerous. There is no cure for it either, though there is an interesting phenomena that occurs when the sickness emerges in a human... a mark... on the back of the hand. A symbol that looks like a burn scar begins to emerge, and it stings when danger is nearby. It's about the only plus side to having the plague if you'd call it that all.
The plague works differently on everyone though. Some are quickly overcome by it, while others live out most of their life quite sane until they are very old.
Before people create mages, or wizards let me issue the following lore. - and please use this lore to create your character if you are a magic using type...
Spells, and magic are created using a science. The science is similar to chemistry or alchemy, so you need a lab generally to make anything super useful. Scientists or witches are generally very intelligent and can reduce compounds into a spell with the right environment. Most scientists are employed by a kingdom, or military for healing, and defensive research. Magic is mostly forbidden as it requires a life essence (DNA or genetic code) to create. Murder can be committed to create very powerful, and dangerous spells... So it's a ethical tight rope. Inside of Sol there are no such laws of magic though.
Alberon is situated on a set of lonely isle's and is mostly isolated from the rest of the world. The east is unknown to most people of Sol and the type of culture is European in nature. I'll upload a map later.
As far as rules here we go.
- Be nice! - I mean this in kind of a general way here. The world I created is harsh, and it's grueling, so working together is generally a must. (What I mean is if you're going to directly talk another player out of character don't call names, insult, or start arguing with them)
- God Modding isn't really ABSOLUTELY prohibited, but it isn't encouraged. Don't do it basically if you do we may have a talk but you won't be booted or killed in the story.
- No one liners, or quick responses. Try to respond in a well thought out or eloquent manner.
- You may skip scenes if you'd like, but please let the players and me know if you're going to do this.
- In general it's a harsh world for all involved, the minorities are generally treated badly, while the humans themselves are afflicted with the plague. Bad things often happen but I am a lenient and cool guy so just PM me if you aren't down for whatever happens.
- NEW RULE!! You must try to write in the 3rd person, past tense when not "speaking"... this keeps the games setting consistent. I realize that some may not be used to it, but let's try to do this.
EXAMPLE: Loran looked down to find a metal relic laying at her feet, she looked curiously as she picked up the enchanting object. "Is this the relic of the legendary 3rd person writer!?" She said aloud as it came into clearer view. The object was a pen. The most powerful weapon told through out history. "I will conquer all!" She whispered as an evil grin crept upon her face.
Here's how the scenes will go down!
- The dice role mechanic on the forum (Its at the bottom right hand of a post, in the "more options" button.) will be used at times to determine the outcome of drastic situations. If a character plans to make a very large, very deadly jump we should have a system in place to see if they make it. Death isn't necessarily going to be the consequence but you may not make it as clearly as you would have liked to.
- If you have questions and require more detailed descriptions of what you see feel free to ask in parentheses. (Like this) under you're characters reaction, or you can go over to the OOC thread to ask more detailed and complex questions.
- Please don't post only a mere sentence as a reaction. I require at least a paragraph response.
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Here you stand. The ground is soggy from a heavy rain, and grey from the death that covers the surrounding walls of Sol. You smell an ashy scent in the air, as if some one had been burning wood. Towering armored statues holding spears pointed skyward loom over you in an ominous greeting. You could swear one of the statues even moved its head to look at you...
It's well known among many that Sol only has one entrance. A lone towering gate that opens upon touch. Most folks leave long before touching the gate and attempting to enter, however you are all quite intent on your quest. There is one oddity that you each take note of however.
When you each chose to embark on this venture, you assumed it would just be you. You were more than willing to risk what you had left to enter the city and gain something. However here before stands a group. Could this just be another illusion created by the city? No...
The people standing before you are all to real. Why though you may ask yourself, why would each of these people choose to enter this hellish place? Each has their reasons, yet most sane individuals wouldn't dare take on this hopeless burden. You are not alone as you once thought you would be.
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