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Fantasy The Other Side - Lore and World

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The World
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    The World

    Mirim

    • King: Jero.
    • Otherfolk Laws: Banned.
    • The Kingdom of Mirim is prosperous land. It has fields of wheat, a port for docking fishing and trading ships, art shops, bakeries, cafes, and farms-a-plenty for raising cattle and other animals. Mirim is a powerful kingdom that prides itself on its success in the trading industry. A majority of the kingdom’s population is made up of humans. The biggest industries in Mirim are farming, fishing, and trading.

    Ewrellia

    • King: Marcus
    • Otherfolk Laws: Allowed to reside here, but with restrictions.
    • Sitting directly across the channel of Eagle Shore from Mirim is the island of Ewrellia. It takes two weeks aboard a ship to travel from Ewrellia to Mirim. The calmness of the channel allows for easy travel between the two land, which allows the kingdoms to participate in trades with one another. Like Mirim, Ewrellia has its own set of problems. Otherfolk have a bit more freedom here, but the challenges mostly lay in territorial conflicts between various settlements. The city that surrounds the castle remains rather peaceful. However, the King Arlan has been growing increasingly impatient with the conflicts that are happening elsewhere in Ewrellia. It is not unheard of for folks from the most untouched areas of Ewrellia to immigrate to Mirim in search of asylum.

    Ostello

    • King: Harold
    • Otherfolk laws: Allowed to reside here, but must serve in the King's military. No passing through for non-resident Otherfolk (punishable offence).
    • Land wise, Ostello is the largest kingdom on the continent with Eastwind being the second. They are a powerful Kingdom that pushes the others around with its size. King Harold of Ostello has often shown favoritism towards Mirim (although it is rumored that he has no patience for King Jero). King Harold invites Otherfolk to his Kingdom with open arms, however, there is a catch. Any Otherfolk that wishes to reside in Ostello must serve under the king in his military. This has caused many Otherfolk in Ostello to continue west to the other Kingdoms. Those fleeing from Mirim must travel through Ostello to get to Korillo and Eastwind. However, traveling through Ostello as a non-resident is a crime and many are captured and forced to work for Ostello as punishment. But hey, it's better than being dead, right? Maybe.

    • Many "Ostellans" (as the citizens are called) make their living by farming. Ostello's biggest exports are dyed fabrics, gemstones, clothing, food items, and weapons.

    Korillo
    • King: Briar
    • Otherfolk Laws: Allowed to reside here.
    • Korillo is home to a very rugged assortment of folks. Life in the rocky mountains is not always easy. With the tallest mountains of all Kingdoms on one side, and the open ocean on the other, Korillo is a "storm sandwich." Will they have a mudslide today? How about a landside or earthquake? Oh, maybe a hurricane instead! Maybe everything all at once! Storms are so prevalent here that generations of folks have been raised in the practice of "Storm Calling" which equips them with the necessary tools and information to better predict oncoming disasters.

    • Korillo maintains a laid-back approach to Otherfolk. If a person can survive in their kingdom then they have earned their stay (so long as they do not cause trouble of course). "Korillans" as the citizens are called, often welcome Otherfolk that have abilities that may help them combat the weather. Those with inhuman amounts of strength are especially welcome, as they can help during recuse efforts and rebuilding after mudslides and other events. Otherfolk who help the human Korillians are often highly revered.

    • Korillo's biggest industry and export a shellfish known as the Pearly Shell Oyster. This oyster only lives off the coast of Korillo. It is a staple food in the diet of Korillans, but they also export it for large sums of money as it is considered a delicacy in other kingdoms.

    • King Briar of Korillo has sent one of his best guards to Mirim with the Prince/Princess of Eastwind in an effort to help his biggest allies seek information from King Jero.

    Eastwind
    • King: Elliot
    • Otherfolk laws: Allowed to reside here.
    • Eastwind is a Kingdom located on the North Western side of the continent. Eastwind was named after the strong winds that blow across its plains from the East. The plains are a lush habitat that is perfect for farming. The residents of Eastwind grow a variety of crops but their biggest export is the Sunstone Berry. Sunstone berries can be made into jams, juices, dessert toppings and so much more. In addition to crops, they also raise livestock. Eastwind is known for the high quality horses that are born, raised, and trained in their Kingdom. Residents raise their own horses, but many non-residents travel from near and far to spend large sums of money on these horses which are known as "Horses of the Eastwind Plains" (Or "HEP's for short). These horses are tall with long legs, strong necks, beautiful manes and tails, bold and brave temperaments, intelligence, and speed. Their strength and endurance make them the ideal farm horse and long-distance mount.

    • The Kingdom of Eastwind as a whole has an open mind toward Otherfolk. They welcome Others into their lands with open arms. The Humans and Otherfolk have lived among one-another peacefully for years. The King of Eastwind (King Elliot) is disgusted by King Jero's new law. As a result he has sent his only child to Mirim for observation. The Prince/Princess (player's choice) will be a a guest at the castle and gather information for their father. King Elliot's goal is to help liberate the Otherfolk, while pretending that he is interested in marrying his son/daughter off to Jero's own son/daughter.
    Asmique

    • King:
    • Otherfolk Laws: Banned
    • Asmique lies on an island south of the main continent. Coastal with a warm climate, Asmique is similar in architecture to modern Morocco. It is known for art, spices, and beautiful beaches for tourism. It's a popular destination for nobles and commonfolk alike, with an easy journey through the seas towards it, and gorgeous lands. Because it caters to all classes as clientele, there are high-end resorts and family-run bed and breakfasts.
    • It is one of the earliest countries to ban otherfolk from its borders, banning anyone non-human hundreds of years ago in a violent, bloody upheaval. Most of the violence was perpetrated by regular citizens, not the military, and the land remembers the bloodshed. It is not something the younger generation is proud of admitting to, although they wouldn't undo the actions of their ancestors. It is incredibly dangerous to be otherfolk in Asmique due to this history, as there are still fanatics that adhere to the old ways. Discovery, at best, is banishment. Usually, it's execution.

    The North
    • Safety warning!: Humans almost always killed on sight.
    • "The Shadowed North," "The North Tribes," or simply “The North,” lies to the North of Mirim. Any human in their right mind would dare not cross its boundaries. The Shadowed North houses “Otherfolk,” some of whom once lived within Mirim. It is a land without empathy, hosting many habitats and beings. Desolate deserts, bare tundra, rolling hills of poisonous plants, rainforests filled with venomous creatures, and hundreds of miles of toxic swamps are just a few things that make this land unique and unforgiving. Chances are if you can think of it, The Shadowed North has it.

    The Canyon
    • Safety warning!: High risk location.
    • The canyon or “divide” runs along the borders of Mirim, Ostello, and Eastwind. The section of the canyon that borders Mirim is the most popular location to cross because it is the most narrow. However, it still takes an entire week to traverse. Regardless of Mirim’s laws, this is the least dangerous section of the canyon. Even the most well-versed travelers consider the other sections “impossible” to cross. This is solely due to environmental factors on the North side of the canyon. Toxic swamps and poisonous natural gases are more common in these areas. As well as predatory beasts, both animal and otherfolk.
     
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