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Fantasy // The Other Side // Character Thread

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TaperedNightjar

Earth-bound Misfit
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The Other Side - Character Thread

Please read this page carefully! You must follow all of the steps listed below. If you don't follow these steps we will assume you didn't read everything.

Welcome to the Character thread for The Other Side! If you have made it this far then I feel it is safe to assume that you are interested in joining us. Use the Applications Skeleton below to apply and send it to tityanya and myself in a combined private message. Once we give you the go ahead you have one week to complete your profile. The character profile skeleton is also below. Please fill it out after your application is accepted and send it to tityanya and myself in a private message. You may post the profile in this thread after it has been accepted.


Character Creation Rules
  • Everyone may start with up to two characters.
  • Please credit all artists when sharing images! Please make sure to also include a link to the source so that the artist can get direct credit/traffic.
  • Please no angels, fallen angels, or demons directly from hell. I don't want any particular religion to be "fact" in this rp.
  • If you make a demon, please label what type it is in the profile. "Demon" is a very general term.
  • All characters should be between the ages of 18 and 200.
  • Please make sure your character fits the setting of this rp. For instance, a gamer would not fit. A wild west cowboy would not fit. Vampires and wereworlves do fit.
  • Again, please keep the setting in mind for other factors as well. Cell phones, cars, social media all do not exist. Horse-drawn wagons and oil lamps do exist. Very basic electricity exists for the wealthy. This rp is sort of a mashup of Victorian/medieval/fantasy.
Character Application Skeletons

Human Application

Human Application
● Face Claim: (Please post a link to your character's picture here)
● Name: (Your character's name here)
● Age:
● Race/Species:
● Occupation: (What do they do for work? Just put "N/A" if they are unemployed)
● Summary: (What is your character like? What are you planning for them?)
● Activity level: (How active are you?)


Gifted Application

Gifted Application
● Face Claim: (Please post a link to your character's picture here)
● Name: (Your character's name here)
● Age:
● Gift: (Fire-wielding, levitating, and so on)
● Occupation: (What do they do for work? Just put "N/A" if they are unemployed)
● Summary: (What is your character like? What are you planning for them?)
● Activity level: (How active are you?)


Otherfolk Application

Otherfolk Application
● Face Claim: (Please post a link to your character's picture here)
● Name: (Your character's name here)
● Age:
● Race/Species:
● Occupation: (What do they do for work? Just put "N/A" if they are unemployed)
● Summary: (What is your character like? What are you planning for them?)
● Activity level: (How active are you?)

Special Role Application
Special Role Application
● Face Claim: (Please post a link to your character's picture here)
● Name: (Your character's name here)
● Age:
● Race/Species: (Delete if human or gifted human)
● Role:
● Gift: (If your character is a Gifted Human. Delete if not applicable).
● Abilities: (If your character is an Otherfolk. Delete if not applicable).
● Occupation: (What do they do for work? Just put "N/A" if they are unemployed)
● Summary: (What is your character like? What are you planning for them?)
● Activity level: (How active are you?)
 
Character Profile
(Full name here)

The Basics

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  • Real name: (Your character's real name here)
  • Goes by: (This is the name they go by. For example, some Otherfolk my have a fake name)
  • Nickname: (Any nicknames your character may go by)
  • Age:
  • Gender:
  • Height: (Feet and inches)
  • Romantic preferences:
  • Race/species: (Human, vampire, werewolf, etc)
  • Role: (Human, Gifted human, Otherfolk)
  • Time in Mirim: (How long have they been in Mirim?)
  • Neighborhood: (Which neighborhood do they live in?)
Appearance, hobbies, and abilities
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  • Hair color:
  • Eye color:
  • Scars and body markings:
  • Occupation:
  • Hobbies: (At least three)
  • Abilities: (A maximum of three)

The Personal Things
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  • Personality:
  • Biography: (Two paragraphs will do. You can write more if you'd like. You don't have to detail every part of your character's life if you do not wish. Some mystery is more fun!)

The Fun Things
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  • Likes: (Three things)
  • Dislikes: (Three things)
  • Fears: (At least two)

Other
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  • (Anything else goes here)

Relationships
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  • (Character name here): (This section is optional. It's for filling out as your character meets more people)
  • (Character name here):
  • (Character name here):
 
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Vyrik Tal'Ho
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Artwork by Monsterperi

The Basics
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  • Real name: Vyrik Tal'Ho.
  • Goes by: Vyrik Virtanen.
  • Nickname: V (friends).
  • Age: 28.
  • Gender: Male.
  • Height: 6'0".
  • Romantic preferences: Bisexual.
  • Race/species: Moonwing.
  • Role: Otherfolk.
  • Time in Mirim: Nine years.
  • Neighborhood: The Farmlands.

Appearance, hobbies, and abilities
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  • Hair color: Black.
  • Eye color: Amber (Brown when in disguise).
  • Scars and body markings: His body is riddled with scars due to the battles he has fought and his time as a prisoner of the enemy. One of his most prominent scars is one that runs horizontally, just below his navel. When his emotions get the best of him feathers will begin popping up and out of his skin. They will generally start doing so on his face and/or forearms.
  • Occupation: Artist, Otherfolk Protection (Go-Between)
  • Hobbies: Horseback riding, reading, writing, gardening, art of all kinds.
  • Abilities: Transformation: Vyrik has the ability to transform into a large black eagle. He can also transform into his full-form. Vyrik can make any of his bird-like appendages appear and disappear at will. Toxins: Lethal toxins coat the pinfeathers of Vyrik's full-form tail. The pinfeathers have barbs on them, and removing them from flesh is a very painful process. Anti-toxins for the venom are incredibly difficult to construct, and so avoiding being stricken should be a person's main priority when battling such a beast. Victims of the Moonwing's toxins have anywhere between 15 minutes to three hours left to live. It is known to be a painful death. The same toxins that kill others help Vyrik heal from injuries. The Moonwing's body has a faster recovery time than that of a human. Night Vision: Vyrik is able to see in the dark.

The Personal Things
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  • Personality: ISFJ-T, Vyrik can be a chatter box when he wants to be. He may wear his heart on his sleeve but that doesn't mean he's going to open up to you or anyone else. He is an insomniac who refuses to even make an attempt at sleeping and the lack of good sleep causes him to appear exhausted a majority of the time. He is anxious to the point that some consider him paranoid. Although he has many "faults" Vyrik is an incredibly kind and sensitive young man. He will always go out of his way to help anyone in need and tries very hard to make others feel better when they are down. There is a lot of sadness and trauma in the Moonwing but he has a good soul.

Biography: Vyrik's mother was a Moonwing named Aila (Eye-la). She had lived in Mirim for years, where she worked hard at protecting her Otherfolk friends and neighbors. Aila was not capable of shifting into a full form and was able to disguise herself without too much trouble. However, when her son was born she was able to tell right away that he would be harder to disguise. Knowing that the infant's human father would never accept him, Aila fled.

Very rarely does anyone flee into the North.

Aila and Vyrik eventually found themselves among one of the many avian villages. Desert Hawklings found them and then took them in and treated them as one of their own. The hawklings were amazed by the Moonwings. A majority of the elders had only seen one or two during their lifetime. Moonwings were regarded as spirits in the hawking village and were highly revered. Vyrik was no exception and the Hawklings did their best to help raise him well whilst also honoring him every chance they got. The Moonwing was a “spirit” whose sole purpose was to protect youth. Perhaps he was the answer they had all been waiting for! He would end their war!

Well, not exactly... Somewhere in his young life it all started to go wrong. He struggled and all around him the war raged on regardless. For Vyrik, the chaos never ended up settling. The physical pain melted into mental scars and he eventually found himself in Mirim.

But why?

Upon arriving in Mirim it didn't take long at all for Vyrik to become involved with helping the Otherfolk around him. His stress and trauma, coupled with the compulsive habits of his Moonwing nature caused him terrible restlessness. This was when the position of Go-Between was formed. Vyrik was tasked with navigating the canyon in order to assist Otherfolks into Mirim. He is quite good at this and helps bring between six and twelve Otherfolk over each year.



The Fun Things
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  • Likes: Strawberries, hot weather, coffee (Cafe' au Lait is his favorite), foods made with fish, and sitting beside a warm fire place.
  • Dislikes: Being alone at night, cold weather, large crowds.
  • Fears: Large bodies of water, pools of water, being taken hostage again, and never recovering from his trauma.

Other
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  • Multilingual: Vyrik's first language is that of the Hawks, his second language is Aseran (the language of the desert people), and his third language is Common Language (what folks speak in Mirim). Vyrik has been taught all three languages from an early age. However, he does still struggle with Common on occasion.
  • What's in a Name?: Vyrik's name means "Light in the Dark/Moonlight" in the hawk language. He was named this in part for the markings on his wings, which all Moonwings have. The feathers are mostly black, with one golden patch of feathers on the back of each wing, giving the appearance of a moon in the night sky.
  • Moonwings: Moonwings are ancient beasts who have roamed the world for centuries. It is speculated that they once had their own village which had been nestled within the craggy cliffs of a mountain range that bordered the Aseran Desert. However, that was centuries ago and written recordings of them from that era have been long lost. What led to the beasts popping up in other Avian villages remains unknown at this time. The most popular opinion is that their village was destroyed or encroached upon by another species of being. The mountains from which it is said the Moonwings come remain relatively untouched by humanoids, as it is seen as ‘improper’ to traverse there by several races of being.

    The Moonwings are unique from the other Avian races in that they have a third form. This form is not attainable by all who were born as Moonwings. This form is simply referred to as a “full form.” All Moonwings are born with a strong instinct to protect youth, but those who have a full form have a heightened drive to protect. They can often sense distress from long distances. Upon coming across a youth in distress they will protect them with everything they have. The particular Moonwing’s own life-mate also falls under this category. Anyone else is fair game if they appear to be intending harm on those the Moonwing is destined to protect. This nature is compulsory and they cannot prevent themselves from doing it.
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Artwork by
Myrna Fade

Relationships
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  • Morgan: They had a short relationship years back. This ended rather messily. Morgan didn't know how to handle Vyrik's trauma, nor would the Stable Master do anything productive about his own. This left them in a toxic and unhealthy situation. Vyrik does his best to avoid Morgan at all costs. When they do see one-another he is often short with Morgan, who finds it entertaining to give him a hard time.
  • Marshall/Sol: He is the person Vyrik is closest to in Mirim. They've spent the past nine years working in the Otherfolk Protection together, helping it grow and develop to it's current state. He has also helped Vyrik learn more about his own species, as well as guided him on his journey toward healing. The two share a close bond, which has recently been disrupted by Sol's capture.
  • Veronica: Vyrik's first friend in Mirim, and the person who saved his life when he first arrived. They enjoy painting and drawing together.
 
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Taavi Jokela
Artwork found here.

The Basics
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  • Real name: Taavi Jokela.
  • Nickname: Riki Tiki (Marshall), Jokela (everyone else)
  • Age: 56.
  • Gender: Male.
  • Height: 6'4".
  • Romantic preferences: Heterosexual.
  • Race/species: Gifted Human.
  • Role: Captain of Security.
  • Time in Mirim: Entire life.
  • Neighborhood: Maple Hill.
Appearance, hobbies, and abilities
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  • Hair color: Salt and pepper.
  • Eye color: Blue.
  • Scars and body markings: Taavi has many scars on his body.
  • Occupation: Captain of Security.
  • Hobbies: Reading, sailing, training dogs and horses.
  • Abilities: Muscle/nerve disturbance: With just the touch of his hand Taavi can cause others to lose feeling anywhere in their body. Their muscles and nerves will become weak and useless. His preferred use for this specific ability is in the legs of his opponent. If he can render someone's legs useless it gives him the upper hand. In order to do this, he must be able to touch someone's flesh, and the area touched will be the one affected, though he is capable of causing it to spread further over the body. The extent to which it spreads is dependent upon how long he holds physical contact with the other person. The effect will generally last for 5-15 seconds after releasing his target. Muscle/nerve pain: Similar to the above, Taavi can cause extreme muscle and nerve pain to folks. This ability only works with a constant touch to exposed flesh. This means that as soon as he removes his hand from his opponent the pain will subside. Taavi uses this ability for interrogating people.

The Personal Things
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  • Personality: Taavi has a stern personality and does not take well to any goofing off whilst on the clock. He is quick to correct others if they step out of line. Even so, the man does have a nurturing side and he does care about those who are employed under him. As much as Taavi hates Otherfolk, he has mixed feelings about King Jero forcing the Gifted to work for him. Taavi believes that the Gifted should be able to make their own choices.
  • Biography: Taavi was born and raised in the rundown neighborhood of Mud Bay. His mother was a tailor and his father worked on a ship. He was used to his father (Gregory) being away for months at a time. In fact, the man was one of many who accompanied trading ships from port-to-port to keep them safe. Taavi himself spent his time at home with his mother learning to read and write. The family was poor though, and so when he was not learning he was out gathering rubbish to sell around town (a tin lid was worth a couple of pennies). Life was hard but it wasn’t necessarily a bad life. Growing up in a life hardship made Taavi long to be someone who could help others.
When Taavi turned eighteen years old, some serious dangers were passing around Mirim. Humans and Gifted Humans were turning up dead in just about every neighborhood. One day, Taavi himself happened upon a gruesome blood bath in Florien, that still haunts him to this very day. Of course, the murders were causing folks to talk amongst one another and rumors to fly. Everyone had their own opinions on the happenings around them. Who was responsible? Why were they doing it? It soon turned into some humans pointing fingers at Otherfolk, and then the Otherfolks protesting such accusations. The crime in Mirim rose as quickly as a wave in the ocean during a storm. Otherfolk’s homes were being destroyed, they were being robbed and beaten. Soon the city was a mess. Yet still, no one knew who did it.

Shortly thereafter, King Jero began gathering up the Gifted for his own personal use. They did not have a choice in the matter. Taavi didn’t mind, he found it to be a good way to avenge those whose lives were stolen. It didn’t take long at all for King Jero to see that Taavi had talent, and soon the teenager was given extensive training. As he grew he became increasingly skilled and eventually when the previous Captain of Security was killed, Taavi was appointed the job. Taavi became COS at the young age of twenty-six, and he took his job very seriously. He has held the position since, and continues to do his job dutifully.


The Fun Things
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  • Likes: His horses and hounds, reading, and black coffee.
  • Dislikes: Small talk, sour food, Otherfolk.
  • Fears: Another uprising of Otherfolk, King Jero dying any time soon.
Relationships
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  • Morgan: Taavi finds Morgan to be quite annoying more often than not. However, the two share an interest in horses. Taavi can easily see the skill Morgan has for his trade, although something about his vibe doesn't sit right with the Captain.
  • Marshall/Yetzirah: Taavi's favorite drinking buddy and one of few colleagues he will spend time with outside of work. The two often consult with one-another on Otherfolk finds and arrests.
  • Prince Emory: His favorite royal family member (although he wont tell anyone that). Emory may have his challenges but in Taavi's eyes he's generally the least problematic of the family. The Prince is easy to be around and is often pleasant company.
 
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Morgan Bandera
Artwork by Cytomoss

The Basics
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  • Real name: Narassah Margan.
  • Goes by: Morgan Bandera.
  • Nickname: Morgs, Bandera.
  • Age: 28.
  • Gender: Male.
  • Height: 6'5".
  • Romantic preferences: Bisexual.
  • Race/species: Human x Hippocampus.
  • Role: Otherfolk.
  • Time in Mirim: Ten years.
  • Neighborhood: The Castle.
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  • Hair color: Green.
  • Eye color: Green.
  • Scars and body markings: Green scales appear on his body when he gets wet.
  • Occupation: Royal Stable Master.
  • Hobbies: Swimming, archery, trail riding.
  • Abilities: Transformation: Morgan has the ability to transform into his other form, that of a hippocampus with green scales. He can also bring about various features whenever he wishes without transforming completely. For instance, he can bring out a set of gills to breath underwater. However, when his skin gets wet the water will cause the green scales to appear whether he wishes for them to or not. Soothing: Morgan can use a very specific tone of voice to soothe and calm people and animals. He does this with touch but has to focus most of his energy into his hands to do so. This may cause him some exhaustion afterward. Morgan often uses this ability to soothe animals that need medical treatment, in an attempt to keep them calm. However, he may occasionally use it on other people. Equine communication: Being a hippocampus, Morgan has a close connection with other horses and horse-like beings. Generally, he can tell what they are thinking simply by looking them in the eye and focusing. Morgan uses this ability to help him with training and other daily care of the horses who live in the royal stables. He simply passes this off as being his "gift."

The Personal Things
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  • Personality: Additionally, Morgan is a good actor when it comes to how he is feeling. He will often pretend to be someone's friend while not having a single care for them. Morgan's strongest emotion is anger, but he can usually hide that easily as well if he wishes to. If he wants to come off as genuine to someone he despises he can be very convincing. Who Morgan chooses to be "friends" with often depends on what he can get out of the relationship (if anything). Folks generally see a fun-loving and caring young man on the outside. However, on the inside is an extremely manipulative and selfish individual.
  • Biography: Morgan was born in an underwater nation off the coast of Mirim. His mother was a hippocampus shifter and his father was a human. Morgan made many trips to Mirim as a child to visit his father. He loved spending time among the land-dwellers and easily learned how to disguise himself as one of them. When Morgan turned seventeen his mother was captured by Gifted Humans and his father was taken into custody. His father was charged with treason for harboring an Otherfolk. Morgan could not get a clear answer as to his mother's fate. Several folks told him that she had been exiled and subsequently ended up in Ostello. He ventured into the neighboring kingdom and searched for her for a whole year, eventually realizing that she had never left Mirim at all.
When he turned twenty Morgan began living on the land permanently. He picked up work with horses and it didn't take long at all for word to spread of a strange man from afars gift with animals. Morgan played off his sudden appearance in the kingdom easily. He made up a past for himself, a new surname, and even a story of how he came to live in Mirim after leaving the neighboring kingdom of Ostello. The king took notice of Morgan's gift with horses, and the hippocampus was soon asked to come work in the royal stables. When the Stablemaster retired after Morgan had been there for three years he himself took over the position.


The Fun Things
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  • Likes: Chocolate, fruity wine, spending time with people he cares about (which are very few).
  • Dislikes: Stuffy people, blatantly immature adults, clutter.
  • Fears: Fire, rats.

Other
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  • Morgan pretends to have a strong dislike for water to have an excuse for avoiding situations that could cause water to touch his skin.

Relationships
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  • Taavi: Morgan is respectful of the Captain of Security. He will occasionally give Taavi a hard time, but it is almost always in lighthearted jest.
  • Marshall/Yetzirah: Morgan doesn't mind Marshall for the most part, and is generally polite with him. However he rarely lets the doctor treat him for anything.
  • Prince Emory: The Prince is one of few people whom Morgan genuinely respects (although he wont let him know that). The two of them get along well enough, but are not friends.
  • Vyrik: The two had a brief relationship some years ago. They don't cross paths very often, but when they do Morgan finds joys in taunting Vyrik. At the end of the day he could care less about the Moonwing.
 
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" Yetzirah "

The Basics
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  • Real name: Sol Apollyon
  • Goes by: " Yetzirah " , Philosophers' Stone , Lapis Philosophorum , ḥajar al-falāsifa , Die Tür , The Gate
  • Nickname: Sol , " Yetzirah "
  • Age: Indeterminate
  • Gender: Masculine
  • Height: 6' 2"
  • Romantic preferences: Indeterminate
  • Race/species: Golem & Philosophers' Stone
  • Role: "Gifted"
  • Time in Mirim: 27 years
  • Neighborhood: His real body, the stone, is confined in a fortified room in the basement of the castle
Appearance, hobbies, and abilities
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  • Hair color: Hair unseen
  • Eye color: Eyes unseen
  • Scars and body markings: His body is covered by a synthetic material, cool to touch. His mask and certain crystalline outcroppings glow pale blue. The air around him is slightly chilled.
  • Occupation: Anti-otherfolk weapon
  • Hobbies: Ignoring difficult questions, Increasing personal efficiency, Absorbing prey
  • Abilities: Transmutation , Telekinesis , Telepathy

The Personal Things
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Personality: Yetzirah, although sometimes mistaken as a masked gifted, has a cool and almost frigid demeanor. To strangers, it seems to care very little about their lives, let alone their emotions, as long as it fulfils its specified objectives. In private, it is way more volatile, often amused or condescending. It obeys the orders of superiors, but a deviant spark lets it filter the priority of such demands, often rejecting those it deems contradictory or demeaning. However, if a direct command came from the emperor, it will strive to accomplish it by any means necessary unless rules or modifiers are carefully constructed.

Biography: Yetzirah appeared some time after the disappearance of Marshall Lykeios, the Chief Doctor of the Royal Militia. It's been communicated that the doctor succumbed to an otherfolk attack, but only a few people know that Marshall was a spy in their midst for almost two and a half decades, supplying information to the Otherfolk Protection and acting as their Head of Medicine for the organization's secret clinics. His real identity was Sol Apollyon, a sapient philosopher's stone.

Despite being a powerful entity, he was trapped in a complex alchemy circle and his loyalty re-programmed to the Emperor. While he managed to keep some information about the Otherfolk Protection safe by purging a part of his memory, he still retains some knowledge and now uses his skills to hunt down otherfolk. Most of the time his secondary body - a golem - has been instructed to stay close to Captain Jokela; for fear that leaving it unchecked will allow it to exploit loopholes and become a weapon of destruction that burns the hand that wields it.

The Fun Things
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  • Likes: Destruction and deconstruction, infuriating humans, consuming his prey
  • Dislikes: Navigating limitations and rules, complex societal laws, pandering to those it deems inferior
  • Fears: Being denied sensory feedback, being drained of power

Other
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  • In the fortified room under the castle, Sol is currently used to power some experimental technology that Mirim's secret research department is working on. He is still able to form his original Marshall body when visitors do visit his prison, but a non-violence clause limits his interactions.

Relationships
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  • Prince Emory :
  • Captain Taavi Jokela : A close colleague and drinking buddy, Dr Marshall Lykeios never held back his disdain for otherfolk. More than once, he pinned the blame for his shipwreck experience on the disruption caused by non-humans, amongst the other ghastly attacks on citizens and guards. He viewed otherfolk as animals, intelligent but beneath man nonetheless, and was constantly keen to obtain samples from those they captured.
  • Vyrik Tal'Ho :


deae14039efd80330a4e379059c57172.png

Deschar Klaune - "Gimme that Pacifier!" [Manhwa] - Heeng & JAEUNHYANG

Marshall Vespasian Lykeios


The Basics
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  • Real name: Marshall Vespasian Lykeios
  • Goes by: Dr. Lykeios , Marshall
  • Nickname: Mars
  • Age: Fifty-one
  • Gender: Male
  • Height: 6’2”
  • Romantic preferences: Bisexual
  • Race/species: Human
  • Role: Gifted human
  • Time in Mirim: 21 years
  • Neighborhood: He has a room in the castle for easier access to the libraries and his research. He also keeps a property on Maple Hill where he has hired help, and a small menagerie of imported or poached exotic animals.
Appearance, hobbies, and abilities
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  • Hair color: Salt & pepper
  • Eye color: Ice
  • Scars and body markings: None immediately noticeable
  • Occupation: Chief Doctor of the Royal Militia Marshall’s main calling, as he claims, is first and foremost that of a doctor. It is not uncommon for him to be summoned at odd hours of the day to locations all over the city to treat enforcers who have suffered the afflictions of the otherfolk. He also functions as one of the advisors and researchers on such affairs. Leverages on his all-access pass that grants him freedom of movement in Mirim.
  • Hobbies: Reading, tending to his menagerie, short expeditions, hunting trips
  • Abilities: Telekinesis [Major] His known ability as a gifted human, he sometimes levitates himself to peruse the books or scrolls on a high shelf. As a human doctor, telekinesis also aids him in performing medical tasks or operations, stabilizing shattered bone or ruptured vessels so that he can knit them together.
    Fluid Manipulation [Minor]He has some minor fluid manipulation, which includes changing the properties of blood, biological fluids or air in the lungs. This skill is mostly used with finesse than volume.

The Personal Things
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  • Personality: Marshall’s persona is tempered by wisdom and mellowed with age. He is a paternal figure for many of his colleagues and patients, often assuring them that they may seek him for counsel or attention even if it is not his primary job. He is an industrious worker, prioritising the lives of humans and keeping efficient organization of his notes and resources. The doctor is not without bite however, and when enraged his tone becomes scathing and he tears into any colleague who shows incompetence or ill-discipline. Even nobles aren’t spared.

  • Strengths: Marshall specializes in emergency surgery and stabilization accompanied with the use of his gift. He is analytical and rational, logical problems pose few challenges to him. Of restraint and discipline, he will push himself at any hour of the day if it means saving a life. While not outstanding at hand-to-hand combat, he is competent enough for the military.
  • Weaknesses: His age might be catching up with him and he’s not as spry as before. His arrogance can make him dismissive of others if they fail to meet his standards and he values facts more than feelings. This makes him somewhat disconnected in his social circle and his hectic work does not help in the slightest.

  • Biography: Sole survivor of a shipwreck, Marshall was saved by the Mirim navy vessels which had been sent to retrieve the downed cargo of a rather high-ranking duke. He recovered aboard their ship, and was brought before the duke who wished to hear his account of the shipwreck. When it was established that he was a doctor and also a gifted human, he was quickly brought into the King’s service. Grateful and agreeable, Marshall would swear fealty to the Crown in return for the life debt.

    Twenty-one years on, he has been promoted to Chief Doctor of the Royal Mirim Military. Much of his time is reserved for emergencies or specialist treatment, whilst the minor ailments or more mundane injuries are handled by his juniors. He has a known interest in all things biological, including the otherfolk, and collaborates with various other scholars to research about them.


The Fun Things
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  • Loves: His work, his pets, and whiskey on a quiet night.
  • Likes: Hunting, taming animals, his research
  • Dislikes: Lazy nobles, tyrants, bullies
  • Fears: Eternal captivity, loneliness, torture of children

Other
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  • Will sometimes keep a beard, will sometimes shave it off.

Relationships
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  • The Duke: Saviour and patron, Lykeios is careful to keep the duke in good standing though their relationship has strained of late as the doctor starts to neglect attention to the House’s requests.
  • The King & Prince: Lykeios swore loyalty to the crown and despite being a born-foreigner he occasionally has the king’s ear; perfect for times when his majesty needs a second opinion or a devil’s advocate. He is also friends with prince Emory, which keeps the nobility off his back most of the time.
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Regarding the obtained material, much of it has been damaged in the transit and it is the recommendation of the Intelligence Division that suitable watertight replacements be fabricated and judiciously maintained for field use. Of the surviving pages, we note that a portion of it has been penned in ancient Ostellan, circa five hundred years ago, yet the paper is recent and still in current production. The rest utilises modern Ostellan as we understand it.

The translations appended are to the best of our knowledge. The cypher team has studied the material and come to the conclusion that there is high probability that the material is fictitious and its claims falls outside the realm of known scientific and magical discovery. It is a work of fantasy, possibly a playscript or a religious allegory that the Ostellan crown enjoyed. You will find enclosed herein an additional warning and advised disciplinary measures to be meted to the field team for the failure of the mission, which we must emphasise, that is the procurement of suitable material of worthwhile note to the security of Mirim.

Extracts of surviving pages:

"-the- philosophy put forth by Zosimos is found to..."
"-this- mythical stone could present -to us- the opportunity to claim sovereignty over the lands from..."
"-it- requires no wood nor fuel, for in itself is the flame of the sun, the gateway to the cosmos, and eternal energy..."
"-earth into precious stones, metals into gold or silver, water into the elixir of life..."
"-consumption achieving immortality as onto the gods."
"-the- fickle child within the flask..."
"-answers to but one man, bonded for life..."
"-a transcendent door, the gateway to the beyond..."
"-in- spite of the containment temple, uncooperative..."
"-requires sacrifice, a hundred? A thousand?"

"-the- great work requires calibration where the sun never sets, and where the sun never rises, or..."


A powerful and enigmatic being that appeared in Mirim 10 years ago. Often faceless, but by the sound of his voice and the cut of his attire, conclusively masculine. He has been sighted occasionally by the public, but continues to evade capture by the Mirim guards and task forces. Privately he appears to otherfolk and those involved in harbouring them, offering aid when the circumstances permit. When invited to rise up against Mirim's policing, he declines.


Philosophers' Stone
Magnum Opus
ḥajar al-falāsifa
Die Tür

Sol, as he calls himself, was created via a secretive project as ordered by Ostello's King a few hundred years ago. The culmination of centuries of research and countless trials, the unreplicable result is a philosophers' stone - white and unblemished. A being was born within the confines of pristine glass, possessing no true form till mimicry taught it to retain shape, colour and surface. It learned from the appointed magi. It formed thoughts; performed as guided.

The immature stone had come at a dear and sacrficial cost; but with such a nascent state its usage was disappointingly limited. The crown pressed for the stone to be forcibly matured so that it could be fully utilized for more devastating projects. It underwent various treatments and rituals. It was hidden aboard 'scientific expeditions' and brought to the ends of the world, to the frigid poles.

Upon its second awakening, the stone metamorphed into a blood-red gem. Its thoughts were clearer, cognizant. The Door to the Tree of Life, the Tree of Knowledge and Yggdrasil had opened. The return journey from the Southern Pole to Ostello would not be completed. Sensing that the expedition team had gained a powerful and precious relic, one of the Ostellans tipped off a pirate crew that caught the squadron off-guard and sacked the unsuspecting vessels. The stone was later sold to a Mirim trade flotilla, but misfortune followed and the ships never returned to port, presumably sunk at sea.
 
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The Basics
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  • Real name: Captain Hector Darius
  • Goes by: Hector
  • Nickname: Pit (used by the other guards in Korillo)
  • Age: 42 (appears in his late 20s/early 30s)
  • Height: Close enough to 7 feet without having to bother saying 6'11" and 3/4
  • Romantic preferences: Asexual & Panromantic
  • Race/species: Ursine
  • Role: Otherfolk/Guard of Karillo
  • Time in Mirim: A few days
Appearance, hobbies, and abilities
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  • Hair color: Black
  • Eye color: Brown - they take on a subtle, yellowish glow if you shine a bright light on them at night if he's in human form. it's very bright when he's in bear form.
  • Scars and body markings: Long, thick scar down the length of his forearm from elbow to wrist.
  • Occupation: Guard of Karillo
  • Hobbies: Reading, fishing, sparring, gardening, singing
  • Abilities: All Ursines can shapeshift into very large bears. They are ridiculously, intimidatingly big and strong, and have a bear’s keen sense of smell and hearing in and out of bear form. With practice, they can selectively shift specific parts of their bodies (one or more nails into claws to use as tools or weapons, for example). They have remarkable regenerative abilities, which means they don’t easily succumb to poison, get sick or drunk, and they tend to look younger than their years.

The Personal Things
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  • Personality: Hector is quick witted and sarcastic, often giving a flip response to questions when tact and decorum would serve him better. He knows it’s often not the right response to people, especially to those of rank, but he can’t seem to help himself. He's learned a bit of restraint over the years. A bit. It works well to keep people at a distance and doesn’t make it easy to get to know him. He’s a bit of an asshole, but he’s not a bad guy. If you can get past those barriers, you find someone who is intelligent, sensitive, protective, and very loyal. He'll do the right thing because it's right thing to do; not for any so-called glory or reward.
  • Strengths: Hector is a skilled fighter, trained in several forms of weapons based and hand to hand combat. He’s freakishly, unnaturally strong, and quite intelligent, though most people assume he’s not. He uses this to his advantage, along with his excellent hearing and sense of smell. He’s very generous to the people he feels deserve it.
  • Weaknesses: There is no way possible for him to blend in, anywhere, period. When you literally stand at least 2 heads and shoulders over nearly everyone and are a good deal broader across the shoulder than everyone, trying to disappear into the crowd is a bit like expecting an elephant to go unnoticed in a field of miniature poodles. He’s a bit short-tempered (no patience for fools and idiots). He’s most definitely not a morning person. Can be quite stubborn.
Biography: Hector was born in Korillo to Darius Atticus and Sofia Evangeline. He has a fraternal twin sister, Octavia Sofia, who he is quite fond of and considers one of his only true friends. They spent most of their time together while growing up, and one of their favorite things to do was spend quiet, lazy afternoons out in the foothills of the mountains, reading, or just listening to the world around them. There was lot to learn by just listening. If they were certain they were alone, they would sing, and Octavia’s rich alto would blend perfectly with Hector’s bass. It didn't occur to them the acoustics of the mountains around them would let their voices carry. Of course, their parents would listen in, being careful to remain downwind from their kids. Ursine parents are devoted to their children, and they do everything they can to ensure their cubs grow to be big and strong, and once they do, they kick them out to make their own way in the world. Adult Ursine spend much of their time jockeying for dominance, so it’s not considered a good idea for your big and strong adult Ursine children to remain at home to challenge you. It was very much the equivalent of “I love you, kids. I’m proud of you, kids. Now, for your own good, and maybe mine, get out.”

Hector always imagined Octavia would be by his side forever. They both spoke of serving in the guard together, so it was a huge surprise to him when she announced she wanted to help people and was going to leave to join the Medical Corp. Hector showed an incredible aptitude for combat and a quick wit. This, coupled with his natural strength and keen senses, made him a good candidate to train for the Guard of Korillo. At first, he was miserable. He missed his home, he missed his parents, and most of all, he missed his sister. Soon enough, though, he was too busy to think about being homesick, and he discovered he loved the hard work, the constant drills, and seemingly endless training. Ursine aren’t a populous species, so it was just as much an amazing opportunity for them to learn about him as it was for him to learn about different styles of combat. A good portion of his training went toward rescue efforts for extreme weather events, and Hector spent more than one long day waist deep in mud pulling people out, or underneath a huge boulder, holding it up so others could gather the survivors of a rockslide. It didn’t take him long to get the attention of The King.

He met Princess Corline during one of King Elliot's visits to Korillo, when she was 6 years old. He watched her grow up during the many visits between the two kings, and they have become good friends. There is little Hector wouldn't do to keep her safe.

Recently, King Briar sent him to accompany Princess Corline to Mirim. While there, he is posing as a human gifted with extraordinary strength, something he's become quite adept at with the rising prejudice against Otherfolk in Mirim.

The Fun Things
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  • Loves: Food, science and history, his family, music, kids, cussing. (There's nothing quite as effective as a well-placed f-bomb)
  • Likes: Watching the sunrise/sunset, hard work, reading, swimming
  • Dislikes: Injustice, tyrants, self important idiots, idiots in general, waking up.
  • Fears: Losing his family and/or friends, being exposed as Otherfolk while in Mirim,

Other
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  • Hector has shoulder length, thick, wavy hair bordering on curly. Being clean shaven is a physical impossibility. No matter how often he shaves, his chin is covered with a thick layer of stubble, so he usually doesn’t bother. He often wears his hair either partially or completely tied back to avoid looking too shaggy and unkempt.
  • Ursines are native to Korillo and are well suited to the harsh environment and turbulent weather. Their population is not very large, so it’s not uncommon for an Ursine to travel for several months without ever meeting another. But if they did, the first thing they would do is establish who, among the two, is the bigger, badder, meaner bear. There’s lots of posturing and intimidation, circling one another, some toe-to-toe glares, foot stomping, lip curling, and teeth baring. It almost never gets violent (which is probably for the best). Once they’ve finished sizing each other up, the loser will show submission by yawning to feign disinterest, or turning away and ignoring the winner, pretending to be interested in something else. Once all these pleasantries are done, they get on with actually meeting one another, going for drinks, or whatever. This odd jockeying for social status will happen every time they meet each other. It’s given them a reputation of being a combative species, but they’ve developed these ritualistic dominance plays as a way to avoid bloodshed among each other, and it works.
  • Monogamy isn't considered as important among them as it is to humans. When your numbers are small, having healthy children is more important. There used to be a lot more Ursine in Korillo, and it is not known why their numbers are shrinking.
  • Ursine language consists mostly of gestures and grunt-like vocalizations. There’s not a lot of nuances to it, to the human ear, but it really is quite intricate, and musical, to those who have the ear for it. There’s a lot to be conveyed by a subtle shift in tone and inflection.
  • Names are passed down. Marcus Othello has a son, who he names Atticus Marcus. Atticus Marcus grows up to have a son, named Darius Atticus, whose son is Hector Darius. Female names pass down the same way. Philomena Anna’s daughter is Evangeline Philomena, whose daughter is Sofia Evangeline, whose daughter is Octavia Sofia. Males are referred to as Ursus, and females are Ursa. Together, they are Ursine.
  • The rare few Ursine living in Mirim, or those living in Ostello who don’t want to be conscripted into the military, will pass themselves off as Gifted humans with super strength. Their extraordinary healing capabilities can be troublesome. A small cut will be gone before 24 hours has passed, and a larger, more serious injury won’t heal as fast, but their downtime is drastically reduced. A deeper cut requiring stitches may take 2 or 3 days to heal. A broken bone may take 4 or 5 days. This makes it difficult for many to pass as human, so they will often reopen a cut, or re-break a bone to extend the healing process and make it closer to human healing speeds. No wussy bears allowed in those who pass as human, please. This rapid regeneration uses a lot of energy, so Ursine are often hungry, and have prodigious appetites. Hector earned the nickname “Pit” because they often teased him about being a bottomless pit.

Relationships
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  • King Briar: Charged Hector with accompanying, and protecting Princess Corline during the journey to, and while in, Mirim. Has also asked him to keep his ears open for any information about how Otherfolk are truly being treated, and to aid King Elliot's daughter in her task of gauging the political implications of King Jerod's actions.
  • Princess Corline: Has become a good friend over the years. She has a lot more strength and reslience than many people give her credit for.
  • Prince Emory:
 
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The Basics

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• Real name: (Dowager Countess) Eudora Jane Withersbury

• Goes by: Eudora, Countess of Withersbury

• Nickname: none yet!

• Age: 50

• Gender: Female

• Height: 5‘8

• Romantic preferences: Bisexual

• Race/species: Human

• Role: Human

• Time in Mirim: 20 years

• Neighbourhood: Maple Hill

Appearance, hobbies, and abilities

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• Hair color: Brown with pearl-grey streaks

• Eye color: Blue

• Scars and body markings: long small scar across her collar bone

• Occupation: Noble, Merchant (her family is heavily involved in the sea trade)

• Hobbies: Gardening, hosting social events, hunting trips, natural sciences, oil painting

• Abilities: 1. Though not magically gifted, Eudora has enjoyed an extensive education in both humanities and the sciences. An avid reader of obscure books, she has some knowledge about other species and their potential weaknesses. 2. Talented Eavesdropper. Unless your character is very attentive, they might not notice her right away. 3. Decent Hunter. After two decades of fox hunting, Eudora rarely misses. She has some experience with human targets as well.



The Personal Things

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Personality: ENTJ - Eudora Whiterbury is an opinionated, bossy and occasionally kind character. A seasoned politician, she is a talented conversationalist and well versed in the unspoken rules and customs of the nobility. Sometimes overbearing, she strives to realise her political and personal goals above all else. Her humour is intensely dry and dead pan, since Eudora feels like she has to be taken seriously at all times. Though she is a Noble, she tends to mingle with the common folk as well, in search of useful allies regardless of social or legal status. She does not harbour any prejudice towards Otherfolk and feels strongly opposed to the governments treatment of them. A very logical mind, she enjoys reading and discussing medicine and biology. Perhaps, deep down, Eudora is a bit lonely. She has few real friends, and her family is ripe with hidden scandal and petty dispute.

Strengths: Persuasive: Eudora is a good public speaker with a talent for adapting to her audience. Call it manipulative, but her arguments are often tailored to what her opponent wants to hear. The spice trade has helped her sharpen tongue and mind, making her quite the menace. Principled: Yes, she would sell her soul for reputation and influence. But power for the sake of power is senseless. Eudora strongly opposes the current discrimination and tyranny of the state and genuinely wants to change some things for the better. There are moral lines she will not cross, even for her own benefit (though few). She is also inclined to help Otherfolk, for a price. Influential: Withersbury is a wealthy and reasonably respectable noble house. The countess has used her name to entertain some rather advantageous allies. Though she is infamous for her occasional viciousness, Eudora has a good chance of changing opinion and even action in certain circles.

Weaknesses: Traditionalist: Eudora likes the system of nobility. It gives her multiple advantages and power she wouldn’t otherwise have. She is very fond of manners and „proper” behaviour, so she might treat characters differently based on their social status/knowledge of unsaid social rules. The only exception to this is the King, whom she utterly despises. Stubborn: There have been ridiculous animosities which only endured because Eudora refused to admit she was wrong. The countess rarely apologises and sometimes doubles down on her standpoint, even when it’s clear that changing course would make more sense. Once she has formed a certain opinion, it’s almost impossible for anyone to change it. Avoidance: Described as a cowardly opportunist by her enemies, Eudora can make irrational or cruel decisions when she is cornered. Her viciousness is especially nasty towards people she regards as a threat to her position or family. Dysfunctional family relations: Eudora did not win the „mother of the year” award. She has come to regret this, since her children mess things up. Constantly. Her husband also died in a horrifying and painful way, which makes family dinners awkward. No fighting skills: Eudora isn’t exactly helpless, she can shoot and she’s a quick thinker, but she’s never been trained in direct combat or self-defence. The countess is not used to fighting, not sporty and wears very unpractical dresses.

• Biography:

Eudora was the oldest of four children born into wealthy minor nobility. Though she had a very sheltered childhood, accidentally witnessing the execution of a werewolf left a strong imprint and made her question Asmiques strict laws.

As soon as she was of age, her father instructed her to marry rich and soon - the family was in financial difficulty. She may have genuinely loved her first husband, but he was a great deal older than her and passed away from a mysterious illness when she was just 22 years old. The marriage remained childless. Eudora does not speak of him. Three months after his unfortunate death, during a trip to Mirim, she met Olivian. A rather awkward man with a stutter, she described him as „kind, but not a very good-looking creature” in a letter to her sister. Three years later, they married. Eudora was reasonably fond of her husband, who was supportive of her ambition, but never admitted to loving him. Olivian Walter Withersbury was a wealthy Count who was good with numbers but less so with people. This caused some trouble for Eudora as well, who was trying to be seen as a true member of the countries Nobility and not just a foreign wife. Her iron fist on the families trading fleets substantially improved profits in the long run, causing the Withersbury business to become a prominent player in the import market. Soon Eudora had managed to build up a circle of well-connected allies, allowing her to get involved in court politics as well. Eight years ago, Eudora’s husband tragically passed away in an Otherfolk related incident.

Eudora has four children, to whom she was a distant mother, only spending one hour every week drinking tea with them. Her second-oldest daughter, Irmela, has not been seen near the family home for quite a few years. Apparently, she has moved to a convent to live her life in quiet contemplation.

During the Otherfolk uprising the family may have assisted the revolution, but they have managed to hide their traces successfully. Now, Eudora seems to have distanced herself from any revolutionary activity, though she may be behind a profitable scheme lending shelter to Otherfolk (for a price). She seems to harbour some sort of dislike towards the king, though Eudora portrays herself as a staunch monarchist.

The Fun Things

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• Loves: Flowers, politics, seafood, pearls, routine, calligraphy, music

• Likes: gin and tonic, Horses, rain, sleeping in

• Dislikes: the cold, badly trimmed lawns, people not doing what she thinks they should be doing, dirt of any kind, bad manners, unpreparedness

• Fears: Her children in serious danger, death, tyranny, Loneliness, being a pawn in someone elses game
Other

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• Eudora tends to carry an amulet made from silver.

Relationships

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Prince Emory - Eudora respects the prince and takes care to keep her relations with him civil and useful. She can’t help herself from growing agitated at his fumbled public speaking attempts and their political options differ. There is also a degree of pain since he reminds her of someone else.

Princess Elodie - Eudora has known and taught the princess since she was a child. She knows that the princess is a good person at heart, but her closeness to her father in ideology and personality worries the countess. They have long arguments and often differ politically.

Alicia - One of Eudoras long-term friends. Her passing was a surprise and something the countess doesn’t enjoy thinking about. She has not mentioned her once since her death.

Taavi - She vaguely knows the Captain of Security and has talked to him a few times. Maybe it is paranoia, but she has a bad feeling about him, as if he suspects her of something.

Dr Marshall Lykeios - One of Eudoras many affairs during and after her marriage. One of her oldest acquaintances and one of the few people she enjoyed talking to. She was fond of the doctor and is saddened by his “death”.
 
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Emory Visconti
The Basics
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  • Real name: Crown Prince Emory Visconti
  • Goes by: Emory
  • Nickname: Em
  • Age: 30
  • Gender: Male
  • Height: 6'3''
  • Romantic preferences: Heterosexual
  • Race/species: Human
  • Role: Crown Prince
  • Time in Mirim: Whole life
  • Neighborhood: The Castle
Appearance, hobbies, and abilities
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  • Hair color: Black
  • Eye color: Hazel
  • Scars and body markings:
  • Occupation: Prince: As the heir to the kingdom, Emory participates in governing, assisting his father on his council as needed.
  • Hobbies:
    ➤Hunting: Emory likes hunting, as it's a way to get out of the hustle and bustle of the castle. He doesn't hunt solely for sport, he usually takes home his game and eats it himself, or donates it to charities.
    ➤Reading: Emory believes a prince should be well-read in all manners of subjects. He reads things from history books to lowbrow works the regular people are reading.
    ➤Hiking: Hiking is often a part of hunting, but Emory enjoys it just on its own. There's nothing quite like being surrounded by nature, without the cares of society pressing down on you.
  • Abilities:
    ➤Empath: Emory can feel the emotions of the people surrounding him within eyeshot, to some degree. He doesn't realize that he has this power, and only thinks that he's incredibly adept at reading body language and facial expressions.
The Personal Things
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  • Personality: Emory is reserved and soft spoken, preferring to listen in silence than adding in his two cents. Part of this is because he is incredibly awkward, and has a habit of putting his foot in his mouth. You can't say something dumb if you never speak at all, after all. He has a big heart, and will stop to help someone in need, even if he gets nothing out of it.
  • Strengths:
    ➤Marksmanship: Emory goes hunting frequently, and knows how to use a wide array of guns. While not an expert marksman, he can generally hit what he's aiming at.
    ➤Martial training: Emory was given the training of a knight for the kingdom, and can handle his own with melee weapons and hand to hand combat.
    ➤People reading: Due to his empath skills, Emory is incredibly good at reading people. It works out well in negotiations, as he's able to glean exactly what it is his "opponent" wants.
  • Weaknesses:
    ➤Strong negative emotions: Incredibly strong negative emotions tend to wipe Emory out. If they're someone else's, he avoids being around them. If they're his own, they seem to be amplified by the people around him, making his feelings even worse.
    ➤Public Speaking: For someone who's supposed to become the voice of the nation one day, Emory is exceptionally bad at it. He grows flustered, and has a habit of putting his foot in his mouth
    ➤Children: Ever since the death of his daughter, Emory has been looking at those around eighteen and younger as what his daughter could have become. Many times he has come home from a trip in the city penniless, having given all the money he had on him to children he passed by. It would be easy to take advantage of him by sending a crying child his way.
  • Biography: Emory was born nearly 10 years after Prince Jero married Lady Estelle. It was a source of contention and speculation in the kingdom, and their marriage, that she hadn't produced an heir for the country. When his mother, Estelle, had finally gotten pregnant, it was like a miracle. The pregnancy wasn't an easy one, however--Estelle had gotten fairly ill during it, and nearly died during childbirth. She was advised to avoid getting pregnant again, but with a male heir, and having taken ten years to get pregnant to begin with, she wasn't too concerned about that order. She cherished her son, coddled him and tried to protect him from the stern tempers of his father.
    When Emory was six, the unimaginable had happened: Estelle was pregnant again. Extra care was taken during her pregnancy, but it wasn't enough. She went into early labor, and died alongside her baby. Emory was taken care of by maids and nannies for the two years after that, while they were in mourning. That was when King Jero decided to marry again, goaded on by the thought that his sons needed a real mother figure. So he married Lady Helen, hoping she could be a mother figure towards the young Emory.

    Emory was...less than keen on her. She was intended to be a replacement for his mother, but he didn't want a replacement. She was cold and distant, and didn't seem to have much interest in the young Emory. She was no replacement for his mother, and her presence only made him miss his mother more.

    But as Emory grew up, he had to begin focusing on his responsibilities as an heir, and couldn't spend as much time with his sister.. He was too busy to play tea parties and dress-up: he had a country to help run. At twenty-six, he finally slowed down enough to get married to Alicia, a childhood friend and fellow noble. The two were deeply in love, and weren't too concerned when she didn't immediately get pregnant--it had taken his mother nearly ten years, after all, and they had time. King Jero was still alive, and Emory didn't immediately need his own heir.

    At twenty-nine, Alicia shocked Emory with an announcement: she was pregnant. Ecstatic, Emory practically shouted it to every citizen he would walk by: he was going to be a father! Some people would say that he was more excited than Alicia was. He was picking out names, furniture, baby clothes, before she had even hit four months. As the due date came nearer and nearer, however, Alicia began to wane and wane. It was something Emory had seen years before, with his mother while she was pregnant. The light in his eyes began to fade, replaced instead with worry. He no longer sang through the streets about the pregnancy--instead he was at his wife's side, making sure to take care of her any possible need, something his father hadn't done for Estelle.

    All his efforts however, were in vain. At eight months, Alicia went into early, bloody labor. Emory refused to leave her side, even when the midwives demanded that he leave. He watched his wife's life slip away as she tried to give birth, utterly horrified. Their baby, a precious little girl, didn't even last an hour. Emory held her as she died, unable to breath properly. Emory had lost both wife and child on that awful day. After the funeral, he became something of a recluse, staying away in his room and not administering to his duties.
The Fun Things
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  • Loves:
    ➤ Cats
    ➤ Horror stories
    ➤ Alone time
  • Likes:
    ➤ Cigarettes
    ➤ Alcohol
    ➤ Reading
  • Dislikes:
    ➤ Strong emotions
    ➤ Public Speaking
    ➤ Missing a shot
  • Fears:
    ➤ Pregnancy/Childbirth
    ➤ Not living up to his wife's expectations
    ➤ Saying something offensive he can't take back
Other
━━━━━━━━━━━━━━

  • Has a personal assistant named Simon Barlow
Relationships
━━━━━━━━━━━━━━

  • Queen Helen: Emory's stepmother. Their relationship is a complicated one.
  • King Jero: Emory's father. Their relationship is a strained one. Emory loves his father dearly, but his father was never kind or loving towards him.
  • Marshall: A doctor for the army, and a friend. They like to go drinking and occasionally, hunting together. A part of Emory wonders, however, if things would have gone differently if he had been there for Alicia.
  • Yetzirah: The creature that Emory's friend Marshall became. Emory hates it, and doesn't regard it as human or anything related to his memories of Marshall. In his eyes, it's what stole Marshall away from him.
 
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Stefan Bellcomb

The Basics
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  • Real name: Lord Stefan Bellcomb
  • Goes by: Stefan
  • Nickname: Stef
  • Age: 27
  • Gender: Male
  • Height: 6"1'
  • Romantic preferences: Homosexual, but flirts with women
  • Race/species: Human
  • Role: Human
  • Time in Mirim: Whole Life
  • Neighborhood: Vardi Hill
Appearance, hobbies, and abilities
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  • Hair color: Blonde
  • Eye color: Green
  • Scars and body markings: None
  • Occupation: Scholar
  • Hobbies: Reading: Being a scholar, Stefan is fond of reading stories. He'll read old treatises from centuries ago and modern pulp fiction with the same amount of gusto.
    Partying: When he isn't reading, Stefan is at a party somewhere. He loves being amonst the people and the center of attention in a crowd.
    Cooking: Although it is unbecoming of a nobleman to cook his own food, Stefan quite enjoys cooking and coming up with new recipes.
  • Abilities: None

The Personal Things
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  • Personality: Stefan is wicked smart, and always has a cunning word to bite back and someone with. Charming and well-educated, Stefan is always ready with a fun fact about the history of the country, or a poem or three. He also likes flirting with people--although men are the only ones he takes seriously. He enjoys breaking hearts, and breaking down people's walls.
  • Strengths: Words: Stefan is very charismatic and magnetic, drawing people towards him.
    Photographic memory: Stefan is able to remember just about everything he sees with incredibly accuracy, as long as he cares to remember it to begin with.
    Marksmanship: Being of the nobility, Stefan was trained how to use guns and defend himself. He is a fairly excellent shot, but hates guns with a burning passion.
  • Weaknesses: Self-destructive: Stefan has a bad habit of tearing down what he creates. While taking men seriously, he hasn't been able to have a serious relationship with one yet. He has also been late many times for reports because he parties so much, although he skates by on the skin of his teeth.
    Temper: As of late, Stefan has developed a nasty temper. It's a mystery what will set him off, and he can go hysterical in what others perceived to be a normal conversation.
    Easily manipulated: Despite being a scholar and reading about scams across the centuries, Stefan has a hard time telling when he himself is being manipulated.
  • Biography: Born the youngest son of the illustrious Bellcomb family, Stefan was born with no responsibilities, but a lot of money. He wasn't the heir, he wasn't the spare, he wasn't even a daughter to marry off to another noble family. There was nothing expected of him, but as a result, he grew up rather spoiled, the baby of the family that everyone doted on. He was particularly close to his older sister, Alicia, and followed her around whenever he could. As such, he became friends with Prince Emory as well, who regarded him as a little brother.

    As he grew older, he became more and more rambunctious. He went to parties as often as he could, and would often be hungover during his lessons. At sixteen, after sleeping through another lesson, his father sat him down: he needed to find something to do with himself, or he would be cut off from the family funds. He griped and he moaned, but managed to mostly clean up his act. He still went out partying at the weekends, but was at the very least focusing on his studies. Not hungover and sleepy through lessons, he found that he actually really liked the art of learning. After all, his partying was all about learning how to interact with the public and make important ties. Being a scholar was a suitable occupation for a young son, as well, and it let him move freely. So, Stefan became a scholar by day, partier by night. And as long as he was diligent in his studies, his father didn't care about what he did outside.

    In the past year, Stefan's life went through several upheavals. First, his beloved sister was pregnant! Stefan was so excited to be an uncle, and as soon as he got the news, was already buying gifts for the little baby. But shortly into Alicia's pregnancy, she grew sick. Alicia's death was a breaking point for him. He went on a rampage, destroying everything in his room, and continued his rampage onto the castle. But when he saw Prince Emory's broken face, the anger left him. He broke down, and the two men cried together. That was the last time they had a positive interaction.

    Stefan is trying to pick up the broken pieces of his life, but the anger and bitterness makes it hard. He blames everyone at the castle for what happened. King Jero, Prince Emory, the castle doctors--all were complicit in Alicia's death, and his life being turned upside down. He's trying his best to move on, but it's hard when it feels like your arm was cut off.

The Fun Things
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  • Loves: Books
    Reading
    Breaking hearts
  • Likes: Music
    Flower arrangement
    Poems
  • Dislikes: Serious conversations
    Clingy people
    People who don't take care of books
  • Fears: Being forced to marry
    Losing control of his delicate balance of life, and dropping everything

Other
━━━━━━━━━━━━━━

  • N/A atm

Relationships
━━━━━━━━━━━━━━

  • Prince Emory: At the moment, Stefan hates him. He's angry about Alicia's death, and needs someone to blame. Emory, unfortunately, as Alicia's husband, gets that honor. After all, if Emory hadn't gotten Alicia pregnant, she wouldn't have died.
  • Sophia Bellcomb: Stefan's cousin. He finds her a clingy bore. She's overwhelming at best, and he prefers to be no where near her during family meetings.
  • (Character name here):
 
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Veronica Rosnoire
The Basics
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  • Real name: Veronica Lovelock
  • Goes by: Veronica Rosnoire
  • Nickname: Vera
  • Age: 186, appears 23
  • Gender: Female
  • Height: 5'4''
  • Romantic preferences: pansexual, demiromantic
  • Race/species: vampire
  • Role: Otherfolk
  • Time in Mirim: Whole Life
  • Neighborhood: Maple Hill
Appearance, hobbies, and abilities
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  • Hair color: Black
  • Eye color: Blue in light form, red in dark form
  • Scars and body markings: In her dark form, Veronica's skin grows deathly pale, her canines grown longer and sharpen, and her ears become pointed.
  • Occupation: Former socialite, current runaway
  • Hobbies:
    ➤Reading: Stuck inside all day, Veronica reads a wide variety of works, from history, politics, and trashy romance novels.
    ➤Painting: While not a Van Gogh, Veronica really enjoys painting, especially scenes that she does not get to see.
    ➤Cooking/Baking: While she doesn't need to eat, Veronica does enjoy the flavors of food. She likes experimenting in the kitchen, creating new recipes.
  • Abilities:
    ➤Super strength, speed, and senses: Ability to lift up to 600 pounds without strain, ascertain a person's scent and what race they are, hear incredibly quiet things, etc. Can travel incredibly fast, appears as a blur.
    ➤Compulsion: Ability to influence weak minded people into doing exactly what she wants, and placing a suggestion in a stronger minded person that they can decide to follow.
    ➤Dark/Light form: Veronica is able to switch between a "light" form and a "dark" form. Her dark form has pointed ears, sharp teeth, and pasty white skin. Her light form appears more human--rounded ears, blue eyes, and regular teeth. In her light form, she has all the weaknesses of a vampire, but none of the strengths.
The Personal Things
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  • Personality: Veronica is incredibly friendly, trying to at the very least be a friend to everyone she meets. She portrays herself as a bubbly, ditsy socialite, using her short stature and doll-like looks to disarm people. Underneath her veneer she is careful, calculated, and intelligent. Very few people get to see the person who hides beneath all the glitter and glamour.
  • Strengths:
    ➤Seduction: For over a century and a half, Veronica has honed the craft of seduction, romantic and otherwise. People are caught in by her charm, and are friendly towards her.
    ➤Acting: Veronica has pretended to be something she's not for the majority of her life. She is able to carefully construct a personality according to the social situation and person. She uses this to her advantage to get people to underestimate her, so they'll have no indication of when she's going to strike.
    ➤Advanced Healing: While she's not able to regrow a limb, Veronica does have amazing healing abilities. Wounds heal at an accelerated rate, and a small cut would be healed within a matter of minutes. She's also nearly immune to diseases--it would have to take a particularly strong one to get her sick.
  • Weaknesses:
    ➤Sunlight: Sunlight is deadly for Veronica. Should it touch her skin, she will burst into flames, no matter her form.➤Blood Drinking: Blood drinking replaces Veronica's need to eat. After three days of not ingesting blood, she will start to get sickly. The longer she goes without drinking blood, the more she'll age, and the more sickly she would get. Process is reversed gradually when she drinks blood.
    ➤Silver: Silver is like acid to Veronica's skin. It will severely burn her, and is an effective means of keeping her chained up, dark or light form. The more she would fight against it, the deeper it would burn into her skin. Wounds created from silver also take longer to heal.
  • Biography:
  • Veronica was born in Mud Bay, to two hardworking but ultimately penniless parents. As a child she took to wandering the streets of Mirim, especially the wealthier neighborhoods, and gaining a taste for the finer things in life her parents couldn't afford to give her. As she got older, she got even more adventurous--trying to befriend other children in the hopes that they would let her inside their glamorous houses. She would work hard and toil during the day, and at night put on her best clothes and make believe at being one of the upper crust.

    As she got older, and became a young adult, she switched her directive from friend to lover. There was more fun to be involved in it, and it increased the likelihood of her getting expensive gifts. She could also spend the night in the glamorous houses, instead of just seeing the drawing room. Veronica spent several years doing this, much to her parent's confusion and consternation. It was when she was twenty that she met the man that would change her life forever. In leaving her house one night, she found a glamorous man standing in an alleyway, and was instantly smitten. She seduced him, and the two struck up a courtship where they fell deeply in love.

    After a few months of their affair, the man revealed his secret to Veronica: he was a vampire. After laughing at the irony of her seducing a vampire and not the other way around, Veronica begged him to turn her. He complied immediately, bringing Veronica to the darkness alongside him. The two lived together for decades, not necessarily monogamous but always devoted to each other. Everything changed, however, when King Jero decided to push all the "otherfolk" out of the country. She and her love were separated, and his property was seized after he was forced out beyond the divide.

    Unsure of what to do, Veronica found safety with her social circle of Otherfolk friends. But gradually, they started disappearing, thrown out of the country by King Jero and his team of gifted humans. Veronica skated by on appearing completely human, and when that failed, using her compulsion to make her would-be captors forget that they realized she wasn't human. Eventually, she went back to her old childhood habits: seducing the rich to find a place to spend the day in safety. She spent several years doing this, never having a real place to call home, until she eventually found an older man who was willing to house her permanently, Grover Langhorne. Wife dead and children grown, he wanted someone to keep him company during the day, and Veronica was perfectly suited for the task. She became his mistress, and played off her inability to go into the sunlight as a rare allergy. She gave him the attention he craved, and in return he gave her gifts and didn't question where she went late at night, after he had gone to bed. A little compulsion every now and then so he didn't notice that she wasn't aging, and she found the perfect place to stay.
The Fun Things
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  • Loves:
    ➤ Dancing
    ➤ Seduction
    ➤ Painting
  • Likes:
    ➤ Parties
    ➤ Drama
    ➤ Fashion
  • Dislikes:
    ➤ Buzzkills
    ➤ Mud
    ➤ Hard work
  • Fears:
    ➤ Fire
    ➤ Sunlight
    ➤ Being alone forever
Other
━━━━━━━━━━━━━━

  • Her light form appears in mirrors and reflections, but not her dark form.
  • In order to avoid the notice of either otherfolk hunters, or her socialite friends, Veronica goes under the alias "Rita Morgan" when hunting for prey. She changes her entire demeanor, becoming more like a bawdy girl from Mud Bay than an upper class woman from Maple Hill. While someone would notice the physical similarities between the two women, they would possibly dismiss it due to the two acting entirely different.
  • Feels slightly cold to the touch, but not ice cold.
  • Those with super keen senses of smell might notice that she smells like a fresh corpse, right before rotting.
Relationships
━━━━━━━━━━━━━━

  • Countess Eudora: A friend of Veronica's from her previous life. Veronica's husband had been business partners with the countess, and she had a friendly relationship with the woman. Veronica loved inviting her to parties and watching Eudora's sharp tongue with the other guests.
  • (Character name here):

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The Basics
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  • Real name: Princess Corline Faulkner
  • Goes by: Princess Corline
  • Nickname: Cori
  • Age: 21
  • Height: 5’7”
  • Romantic preferences: Bisexual
  • Race/species: Human
  • Role: Princess of Eastwind
  • Time in Mirim: A few days
  • Neighborhood: Castle
Appearance, hobbies, and abilities
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  • Hair color: Blonde
  • Eye color: Grey.
  • Scars and body markings: Small scar over her left rib (gotten from a childhood injury during ). She has a small pinkish/purple birthmark at the nape of her neck, which is hidden by her hair.
  • Occupation: Princess of Eastwind & heir to King Elliot
  • Hobbies: Reading, sparring, hunting, falconry, horseback riding
  • Abilities: Corline has received the education reserved for heirs, and has proven to be adept in diplomacy, a necessary gift at times with Hector accompanying her. She can play the harpsicord quite well, as well as the harp. She is a proficient swordswoman and, if necessary, can defend herself in a fight.

The Personal Things
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  • Personality: Corline, at first glance, is a polite, well-spoken young woman of excellent upbringing. She is often smiling and laughing, and will happily talk to anyone, regardless of rank or station. As much as she enjoys dressing in ornate gowns, wearing all the finery, and going to events, there is, at times, nothing better than ditching the corset and skirts in favour of breeches, boots and a plain shirt and jacket. She has a rebellious, adventurous streak she does her best to keep buried within the depths of good manners and societal expectations.
Biography: Corline was born in Eastwind. She is King Elliot’s only child, and heir. Her mother died was she was still an infant, and her father has not remarried and had any other children. As such, she is often treated as if she was made of glass and will break easily. She understands Eastwind will be left without an heir if something were to happen to her, but she yearns for less of a tighter yoke. She was given an extensive education in history, politics, diplomacy and science, and permitted to take lessons in combat only because, as the heir, she may find it necessary to defend herself from abduction, or worse, in war. When she was a very young, about 6 years old, her father took her to Korillo to visit his friend, King Briar. She met Hector during this visit, and was completely enchanted by the giant, friendly bear. During visits between the two royal families, Corline made a point to seek Hector out, and, over the years, they became friends. She appreciated his frankness, and secretly envied him for his ability to speak his mind without worrying about the consequences, even though it frustrated her at times.

As she grew older, talk of her getting married to someone suitable was bandied about, to which she strongly objected. There were several meetings to potential suitors, and, whereas she always acted with proper dignity and manners, her household would make their visit just barely objectionable enough to dissuade further visits. It wasn’t being married she objected to, it was being married to someone who would refuse to see her value and try to make her his perfect, subservient wife, something seemingly far too common among the men who sought her hand.

King Elliot realized, albeit reluctantly, he had to start letting his heir stretch her wings. Concerns about what the Otherfolk uprising in Mirim may mean for the kingdoms who accept them were rife, and when the opportunity arose for Corline to travel to Mirim to access the political implications under the guise of meeting Prince Emory, she jumped at it.


The Fun Things
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  • Likes: Music, a good adventure, dancing
  • Dislikes: Being treated like a helpless woman, self-important bores, anything with treacle
  • Fears: Losing her independence, disappointing her father.

Other
━━━━━━━━━━━━━━


Corline has a tremendous amount of patience, but look out when she reaches the end of the that very long rope.

Relationships
━━━━━━━━━━━━━━

  • King Elliot: She loves her father, and admires his sense of fairness, even if his overprotective nature toward her frustrates her to no end.
  • King Briar: A good friend of her father’s, and like an uncle to her.
  • Captain Hector Darius: He is one of her oldest friends.
  • Prince Emory:
 
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Davian Voss
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Face Claim: Human Form: art by hen-tie | Fox Form (Only one tail, not nine): art by o0dzaka0o

The Basics
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  • Real name: Davian Voss
  • Goes by: Davian Vesira
  • Nickname: Davi
  • Age: Physically looks 21 years old | Is actually 101 years old
  • Gender: Male | He/Him
  • Height: 5'5" | 165 cm
  • Romantic preferences: Homosexual
  • Race/species: Ice Kitsune
  • Role: Otherfolk
  • Time in Mirim: Six Months
  • Neighborhood: Vardi Hill
Appearance, hobbies, and abilities
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  • Hair color: White
  • Eye color: Lavender
  • Scars and body markings: Claw marks can be found scattered all across his back from fights for survival while in The North. His worst scar is a burn mark that travels from his right wrist to the bend of his elbow from the time he had been pushed into a campfire during a scuffle. When in his semi-human form, he has blue Kitsune markings on his face and neck.
  • Occupation: Barista at The Daily Grind
  • Hobbies: Baking, Sketching, Playing his flute, Reading, Exploring Mirim
  • Skills:
    • Davian is able to take a hit and keep on going. Life in the North was a fight for survival and soon Davian adapted to be able to roll back onto his feet almost as quickly as he hit the dirt. He grew used to the pain and is able to push past any injures to keep moving forward.
    • His lean build and slender frame allows Davian to be rather agile and quick on his feet. Despite his stubborn nature at times, he recognizes when the tides have turned against him and it is time to retreat.
    • Davian learned how to pickpocket and steal as a means of survival and over the years he has honed this skill to the point where he can lift items off of others without them noticing a thing.
    • Davian quickly learned how to move silently: where to place his feet to make the least amount of noise possible, how to move his body to prevent his clothes from rustling, how to blend into the shadows to remain unnoticed.
    • Davian is a very quick study, able to think on his feet and swiftly adapt to any unforeseen circumstance that is thrown his way. Life was unpredictable after he lost his family and he understood that he needed to learn how to adapt or he would not survive.
  • Abilities:
    • Shifting: Davian has three different forms that he can switch between: human, semi-human, and fox. In his semi-human form, his pupils turn into slits much like a cat, his canines grow a bit longer and sharper, his fingernails grow into claws, and ears and a single tail appear. In this form he also gains blue markings across his face and neck. His fox form resembles a normal-sized fox that has white fur with a blue sheen to it. Intense emotions tend to bring his semi-human features to the surface while in his human form.
    • Ice Manipulation: Davian can create, shape, and manipulate ice, as well as freeze water into a solid state. Anything with a solid shape can be frozen by him, but the larger the object, the more energy it takes to freeze it. If he were to shape ice into something, it must be an object he has seen before and nothing with complex parts.
    • Cold Immunity: His ability also grants him a higher immunity to colder temperatures; lower temperatures may not feel as cold to him and it would take him longer to develop hypothermia or frostbite from exposure to freezing conditions.
The Personal Things
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  • Virtues:
    • Charismatic: With quick smiles and a laid-back personality, Davian comes across as a charming person. He is quick to try and use this charm to defuse situations or calm those that are angered.
    • Courageous: Davian is never one to back down from a fight and will meet any in-coming challenge with his head held high.
    • Determined: Once he sets his sights on something, hardly anything can deter Davian from reaching his intended goal.
    • Loyal: Though his trust is hard-won, once he grows to care for someone he would do whatever it took to keep them safe. He is a stead-fast friend and is quick to jump to the defense of those that he cares for.
  • Vices:
    • Stubborn: There are times when Davian digs his heels into the sand and refuses to back down, even if it means his own life is at stake.
    • Reckless: When it concerns the people he cares deeply for, Davian would toss his own safety aside and rush head-long into danger to try and keep them safe.
    • Annoying: Often times Davian gets the urge to press someone's buttons just to see how far he can push them before their patience snaps, especially those that present as cold or distant; he can't help but want to break their icy exterior. His proclivity towards dramatics can also wear on the nerves, a skill he wields with glee.
    • Emotionally Repressed: Davian avoids talking about his problems like it's a game of tag. Instead of confronting his negative emotions in a healthy manner, he simply shoves them down and refuses to address them. This, of course, can lead to his bottle up feelings over-whelming him and causing him to break down.
  • Biography: Davian was born in Lanesboro, where he and his family lived above the tavern that his parents owned. Both of his parents were Kitsunes and they had been trying for a child for a long time, so when Davian graced the world with his presence, it was cause for celebration. Davian grew up as a relatively happy child; once he was old enough he began to help his parents out in the tavern and explored the city in his free time. As the years passed his thoughts soon turned to his future and what he might want to do with it.

    But then his peace and happiness shattered around him like broken glass.

    On the Kings orders, Otherfolk were being driven out and Davian and his family were forced to flee the kingdom or risk death. Funneled into The Canyon, it was in this dark place that Davian lost his little sister and his father, the both of them felled by a creature that lurked in the darkness of the rift. Davian and his mother eventually made it to the North but his mother heavily mourned the loss of her youngest child and her mate, and Davian was forced to watch his mother face before his eyes. Left on his own, it was a hard ten years of survival and the only thing that kept him going was escaping that hellish place.

    When he turned one hundred years old, he gained his first Kitsune tail and with it, his powers increased in strength. After a year of practicing with his abilities and perfecting his shifting power, he now felt confident to cross through the Canyon. After a grueling week of travel, he finally arrived back in the kingdom of his birth and has been a resident for roughly six months. He hopes that one day he can save up enough coin to move to one of the other kingdoms where Otherfolk are not as persecuted.
The Fun Things
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  • Likes: Sweets, Coffee, Books, Exploring
  • Dislikes: Hotter weather, Spicy foods, People pointing out that he is short
  • Fears:
    • Fire: Hotter temperatures affect him more adversely due to his Kitsune heritage. He is more prone to heatstroke as well as any burns that he sustains will take longer to heal and will most likely leave scars.
    • Enclosed Spaces: He accidentally fell into an underground cave system in the North and nearly died trying to find his way out, he has been terrified of small spaces ever since.
Other
━━━━━━━━━━━━━━

  • He will find your last nerve and tap dance on top of it
  • Love language is physical touch, most definitely touch-starved
  • Flirts with others in a teasing manner but will become a flustered mess if anyone flirts back
  • Will collapse like a house of cards the second someone with a more dominant personality gives him push back
  • Knows how to play the flute well, plays in his spare time or whenever there is too much on his mind
  • Most cherished possession is a jade pendant of a lotus flower that his mother carved for him, that he wears on a leather cord around his neck
  • Allergic to seafood and shellfish
  • Problems? What’s problems, he’s fine
  • Dramatically leans on stuff
  • Does not sit on furniture the way it is intended: Drapes himself across armchairs, sits backwards in chairs, etc
  • Has frequent nightmares but will pretend he doesn't know what you're talking about if asked about them
  • Careful of waking him up, he wakes up swinging
  • Very protective of those he cares about
  • Can and will throw hands to keep them safe
  • Don't touch his food, he'll bite you
  • Seriously you will lose a finger, even if he likes you
  • Hunches over his food and barricades' it with his arms as if he's afraid someone is going to steal it
  • Eats like he will never see food again
  • Sticky fingers; don't leave your valuables near him, they will be gone before you can blink
  • Scrunches his nose when he is confused about something
  • Fidgets with things like his hair whenever he is nervous
  • Terrible to share the same bed with, tends to cling to whoever has the unfortunate circumstances of having to sleep in close quarters to him
  • Was taught to read and write before he lost his family; though despite his mothers best efforts, his hand-written is atrocious
  • Hums softly to himself whenever he is concentrating on something
  • Wraps his arms around himself to self-sooth
  • Restless at night due to nightmares, sometimes gets very little sleep because of it
  • Likes to sit and listen to the rain, it helps calm his over-whelmed mind
  • Sketches in his free time, is actually a good artist despite what his hand-writing might make you think
  • Terrible sweet tooth, can absolutely be bribed with something sweet
  • Tends to smell like lilacs from the oil he uses in his hair
Relationships
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  • (Character name here):
  • (Character name here):
  • (Character name here):
 
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Sherry

The Basics

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  • Real name: Sherry
  • Goes by: -
  • Nickname:
  • Age: Adolescent
  • Gender: Female
  • Height: 3.5 ft
  • Romantic preferences: N/A
  • Race/species: Lovebird Kachina
  • Role: Otherfolk
  • Time in Mirim: Several years
  • Neighborhood: Currently with Vyrik in the Farmlands, formerly The Castle and Dr. Lykeios' Manor at Maple Hill
Appearance, hobbies, and abilities
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  • Hair color: Leaf green
  • Eye color: Black [lovebird] | Blue-green [humanoid]
  • Scars and body markings:
  • Occupation: None, A freeloading child

  • Hobbies:
    ➤ Playing : Simple games can be a lot of fun. She especially loves the 'make a mess' game.
    ➤ Observing : Due to her natural curiosity, Sherry likes to observe others; she only joins in when she has the courage to 'help'.
    ➤ Collecting : Or stealing. The little klepto has a tendency to pick up things from around the world; as long as she can carry it back.
  • Abilities:
    Scream : As a smol lovebird, Sherry's voice already hurts the ears; but in her larger kachina spirit form; she can very well project her emotions through her voice and also cause psychic impressions heavy-laden with her heart's intensity. When hell-bent on attacking or defending, the scream can cause temporary or permanent deafness.
    Crunch : In smol form, Sherry's beak can chip away at wood and split it along the grain. In a larger form, her bite is so strong that she makes short work of trees. Cottages beware!!!
    Multi-form: She can turn into 3 different forms --
    Lovebird : Nothing spectacular, she's a lovebird.
    Kachina form : Sherry turns into a much larger version of her avian form, almost as tall as a horse. Unfortunately she's none the wiser in this form.
    Human form : She takes on a human guise, but retains her green plumage as coloured hair, nails and eyes.

The Personal Things
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Personality:
It might be easier to understand that it’s not that she turns into a bird, but that she is a bird that turns into a human. Bearing many personality traits of her psittacine heritage, Sherry is curious about the world about her but her short attention span often brings to halt any fleeting desire for study. Energetic and playful, she would much rather be tromping down the sidewalks or park. Being a flock bird, she prefers to keep in the company of others, even though she is not engaged directly. As long as she is in the vicinity, she is happy to tag along as part of the group.

She can also be quite touchy and clingy, or even possessive of those she takes a liking to. Unfortunately for her, she’s quite a klutz and rather dense, which can really try people’s patience if they don’t understand her and her needs. Like some parrots, she has the urge to be interested in something as long as that something is in the possession of others. Some have likened it to kleptomania, although the underlying drivers are different than those attributed to the typical disorder. If you have it, she wants to hold it and fiddle with it. If you don’t want it, she doesn’t either. It's a bird thing. Somehow the thing that you have is infinitely more interesting than the exact same things on the shelf. If its interesting, she’s bringing it home until she gets distracted and forgets why she has that thing. It tends more towards an inability to control or inhibit her compulsions in general.

Biography: Sherry has no crystalline past. She remembers bits and pieces here and there. An orphanage. A forest. A hospital. The sky. A cell. A trading ship. A warm fireplace. The fragments go on, but once the storm clears she remembers being fed, being clothed, being taught, being loved. Plucked from the grasp of the underground slave trade in humanoid exotics that passes through the port of Mirim, Dr Marshall Lykeios (aka Sol) kept her in secrecy within his home, tampered with her memories and tempered her spirit. The traumatic past was burned from her mind and the present encased in a shell of blissful lull. With his manipulations, the scrawny self-mutilating bird transformed into a happy shrieking harpy – perhaps till the even-tempered Sol could not bear her energy. He had to park her somewhere where she would be safe.

She was given a mission by her guardian - to keep an eye on the princess and to ensure her well-being. This is her chance to pay her foster father back for all the love he lavished on her. Yes! Sherry the kachina spirit will accomplish this mission, no matter how long it takes! And so, a year ago ago, a smol lovebird was given by Dr Lykeios to the Princess as a pet to keep her spirits up. Sherry didn’t need to work particularly hard at it. She slipped the cage and became a free-roaming bird -- tame enough to eat from the king's hand, yet fiesty enough to leave a mess for the maids and handmaidens.

However, with Marshall's manor in ruins, she fled to Vyrik and hasn't returned to the castle. Seemingly lost and forgotten.

The Fun Things
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  • Likes: ➤ Sweet treats ➤ Shredding things, especially paper and wood ➤ Taking things. Mine! MINE!
  • Dislikes: ➤ Scary people ➤ Loud noises not made by her ➤ Bitter or sour foods
  • Fears: ➤ Predators & monsters ➤ Pain ➤ Being abandoned

Other
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Relationships
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  • (Character name here): (This section is optional. It's for filling out as your character meets more people)
  • (Character name here):
  • (Character name here):
 
Kimberly Parrish

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The Basics
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  • Real name: Kimberly Parrish
  • Nickname: Kim, Parrish
  • Age: Twenty-two (22)
  • Gender: Male
  • Height: 5'6"
  • Romantic preferences: Pansexual
  • Race/Species: Human
  • Role: Human
  • Time in Mirim: Seven Years
  • Neighborhood: Lives in Florian & Works mainly in Lanesboro
Appearance, hobbies, and abilities
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  • Hair color: A dark reddish-blond w/occasional dyed strands.
  • Eye color: Bright green
  • Scars and body markings: Mostly temporary ink or dyes of various imagery with minor scars here and there.
  • Occupation: Courier, Collector and Amateur Cartographer.
  • Hobbies:
    • Exploring: This includes running around the roads and houses inside the city and the vast land and mountains outside the city.
    • Drawing: The majority of the time, this means Kimberly is detailing his many maps.
    • People-watching: Kimberly enjoys seeing people interact and live their daily lives as they are.
  • Abilities/Skills:
    • Free-climbing: Good hand grip, the ability to pull his weight, and impressive agility.
    • Acrobatics: Flexibility, fine and gross motor skills, and good balance.
    • Ambidextrous: Able to switch dominant hands or feel without trouble for the majority of tasks.
    • Spatial Awareness: A good sense of direction, understanding of one's body relative to space around it, and is good at guessing distances.
    • Improved Recollection: Better memory than most for both locations and faces.
The Personal Things
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  • Personality: If nothing else, Kimberly is Optimistic - a trait that is the root cause of both his Resiliency and Confidence. He believes in the best of people and situations, makes the most out of what he has, and is sure he will always get back up again after falling. He's eager to help even if he doesn't know how and he often doesn't know how to due to his Obliviousness and Naivety of the world and the hardships many face in the world. It is less that he grew up sheltered from the horror of the world and more that he grew up Isolated from it. He spent more time exploring and hunting as a kid than he did staying indoors and only really learned about life and the history of the major cities through the occasional traveling storyteller. When he started spending more time inside villages and city walls, Kimberly was so enchanted by the daily lives of everyday people and the novelty of it all that he missed and continues to miss the exact extent of the discrimination of otherfolk face in Mirim. He doesn't see how bad it is because he can't fathom being so cruel. Another reason for this is that he very much lives in the Present, letting the past stay behind and not worrying about the future. He's been told more times than he can count to learn history and to plan his future, but figures he's Not Educated enough nor has any desire to do so. He's also constantly being told he's too Impulsive and Energetic causing people to find him Obnoxious or Friendly and sometimes both.
    • Optimistic "There is always something bad happening, but you know, there's always something good happening too."
    • Resilient "It's okay if I get hurt, I'll heal and then I'll try again."
    • Confident "Why wouldn't I make the jump?"
    • Oblivious "How long have you been standing there?"
    • Naive "Going with the idea that nothing can stop me."
    • Isolated "I don't always know what people mean when they say or do certain things even when others know right away."
    • Present "Look, the past happened and the future hasn't happened yet, but right now. Right now is happening."
    • Uneducated "Why do I need to learn to read - can't you just tell me what I'm looking for?"
    • Impulsive "Yes."
    • Energetic "I'll always have the energy to do that."
    • Obnoxious "I'm active, fun, and in desperate need of attention."
    • Friendly "Everyone has something interesting about them."
  • 16 Personality Type
    • Entertainer
    • ESFP-A
      • 82% Extraverted vs 18% Introverted
      • 43% Inuitive vs 57% Observant
      • 27% Thinking vs 73% Feeling
      • 19% Judging vs 81% Prospecting
      • 68% Assertive vs 32 Turbulent
  • Biography:
    • Kimberly hasn't had a very remarkable life. He was born at the end of summer and grew up with his single mother and maternal grandparents in the rural countryside where he spent more time outside than inside. Somedays, it seemed like he knew the layout of the land better than he did his own house. Which worked in his favor when he started collecting herbs, mushrooms, and other plants for his grandparents and mom as he knew exactly where to find them. He learned from his grandmother that if he left a few wherever he found them then they would regrow and he was able to come back.
    • Around the time he just started being a teenager, his grandparents passed within a few weeks of each other causing Kimberly's mother to move the pair closer to villages and then eventually into the city because it was easier for her to maintain a job and roof over their heads. Kimberly found employment, himself, though it was mostly on accident. When the woman who lived in the space beside them came down with a bad illness, her husband asked Kimberly to find a healer so that he wouldn't have to leave his wife's side. The healer had told Kimberly they were out of the medicine his neighbor would need to take and the healer wouldn't be able to get any more for a few days as it was hard to come by. Except, Kimberly knew where the plant grew in abundance and was back in the morning with a pouch full of the herb. His neighbor recovered, her husband repaid Kimberly's efforts with several meals, and the healer began paying Kimberly to retrieve herbs and other reagents for them.
    • Eventually, he earned a reputation of being quick and reliable resulting in a stable group of people who hires him to get various items for them or to even just run deliveries across neighborhoods. He loves all the people he meets doing his job, seeing all the new places, and just in general, interacting with the world. Because his job involves so much traveling on foot and the timed nature of deliveries, Kimberly has gotten into the habit of making detailed maps with various notes that include where to find certain items, 'shortcuts', and even traffic patterns of certain areas in the city and countryside - he is very unaware of how useful the maps could be for other people.
The Fun Things
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  • Likes: His family. Running & Climbing. Exploring. Drawing. Shortcuts. Flirting. Rain. Talking. Cemeteries. People. Heights. Abandoned buildings.
  • Dislikes: Spiders. Clothing with sleeves. True silence. Indoors. Books. Lightning/Thunder. Being late. Fighting. Jump scares.
  • Fears: Being stuck in one place for the rest of his life. Being completely on his own. Losing a limb.
Other
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  • Kimberly doesn't know how to read or write, but there are some words he recognizes through pure memorization. These words usually pertain to the herbs and reagents he's been hired to obtain. Some of his maps have the names of neighborhoods on them - this is in response to him asking someone else to point out the name or write it and then he copies the letters.
  • Kimberly is enthralled with the abilities and talents of otherfolk and gifted humans. He finds that he's in awe and is just so happy to be able to witness such abilities that he skips over feeling jealous of not having his own.
  • Kimberly really wants a pet but knows he can't take care of one. Instead of having his own, he makes do with petting all the animals he can.
  • Kimberly deals with migraines.

Relationships
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  • (Character name here): (This section is optional. It's for filling out as your character meets more people)
  • (Character name here):
  • (Character name here):
 
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Zayleigh Hellswater

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The Basics
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  • Real name: Zayleigh Hellswater
  • Nickname: Leia
  • Age: Thirty-seven (37)
  • Gender: Female
  • Height: 6'3"
  • Romantic preferences: Heterosexual
  • Race/Species: Human
  • Role: Gifted
  • Time in Mirim: A few days.
  • Neighborhood: The Castle
Appearance, hobbies, and abilities
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  • Hair color: Bright orange bordering on red.
  • Eye color: Blue dominated Hazel
  • Scars and body markings: The most prominent alteration to Zayleigh's body is also probably the one she keeps out of the public eye. Zayleigh lost her right leg just below the knee some time ago and has had a prosthetic replacement for just as long. The prosthetic has been carved and painted to replicate her own skin. Over the years, the prosthetic has gotten better - the craftsman working in cables, gears, and sockets to aid in jointed movement. The prosthetic is attached with straps and laced around her thigh. There is some scarring on the same leg, and then she has stretch marks and a C-section scar on her abdomen.
  • Occupation: Medical Woman, Doctor
  • Hobbies:
    • Reading Poetry, Sewing/Cross-Stitching, Playing Chess/Checkers, Collecting Animal Figurines.
  • Abilities:
    • Mending: What makes Zayleigh considered a gifted human is her ability to Mend. This allows her to fix tears in clothing, repair broken pottery, and even heal minor wounds. It is very helpful in her line of work, however, it takes a lot of her energy to use the ability. In addition, to successfully Mend something there has to be two sides of what needs to be repaired and the sides have to be able to touch. She cannot create new matter or substance, only connect whats already there. The two sides also must be of the same material.
    • Field Medic: Zayleigh originally learned how to tend to wounds in field tents and in armor, allowing her to do more with less and find ways to tend to wounds that aren't the most ideal, but that work. It also means she understands just how likely someone is to truly survive specific wounds.
    • Medical Doctor: Zayleigh is a skilled surgeon with extensive medical knowledge and logs of how to use different medicines, salves, and iccours.
The Personal Things
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  • Personality: Zayleigh is the type of Kind that only comes from suffering, something that is noticed the most with her Gothic humor, Idealist outlook, and almost Ominous Positivity. Something that one might not guess based on her more Whimiscal appearance - dressing in more fluid clothing often in whites, creams, and florals. Despite the Mysterious air that surrounds her, there is something Welcoming about her. Perhaps, it is because she presents as very Caring and overly Motherly to those around her or perhaps it's how Fearless and Calm she appears to be in even the most chaotic of times. And yet, this soft strength can be overshadowed by a sort of Aimlessness about her that leaves conversations with her Flowery and even disconnected.
    • Kind "Healing is an art. It takes time, it takes practice, it takes love."
    • Gothic "Death and I have been scandalously intimate for some time now"
    • Idealist "You are where you need to be, among equals as we are all of the same blood - trust in that."
    • Ominous "Maybe life doesn't get better, but we do - often because we have no other choice."
    • Positive "How wonderful is it that we laugh because our bodies simply cannot contain the joy?"
    • Whimsical "I hope to arrive to my death late, in love, and a little drunk."
    • Mysterious "Some days are meant to be lost and never found again."
    • Welcome "I always keep tea on, just in case someone stops by. There is always someone stopping by."
    • Caring "Everyone is important to someone, somewhere - there is no reason to act otherwise."
    • Motherly "The greatest feeling in the world is too see someone you care for grow into themselves."
    • Fearless "Being brave is just about being bigger than your fear, and I have very little to fear nowadays."
    • Calm "Death, like most things, has to be earned. I have not earned mine, yet, so there is nothing to worry about."
    • Aimless "I would prefer to follow the wind than direct my life with my own hand. The wind knows better than my stained hands, after all."
    • Flowerly "The world is far better when you look at it with a rose hue."
  • 16 Personality Type
    • Protagonist
    • ENFJ-A
      • 70% Extraverted vs 30% Introverted
      • 65% Inuitive vs 35% Observant
      • 39% Thinking vs 61% Feeling
      • 60% Judging vs 40% Prospecting
      • 82% Assertive vs 18% Turbulent
  • Biography:
    • Zayleigh was born in Ostello to young parents who didn't always have the means to feed three mouths. Things got both better and harder once Zayleigh started showing signs of her gifts. Her parents were able to make money more easily by having her mend clothes and tools for local craftsmen, but it kept her from being able to fully experience her childhood. When a company of soldiers stayed in the village to recover after a bad skirmish, Zayleigh displayed that she could use her powers on smaller wounds. This discovery ended up with her being falsely conscripted into the military as a young teen with little protest from her parents. While in the military she learned how to wield a sword, she was mostly taught about medicine and how to tend to the wounded. She preferred one much more to the other. Despite gaining important knowledge, Zayleigh did not have an easy time in the Ostello military. By the time she was in her early twenties, Zayleigh was looking for any way possible to leave the military. She made several attempts to get her paperwork straightened out and to leave the military correctly, but it never panned out.
    • One winter she was in a small group of patrolling soldiers when she was separated from the others after a misstep on an icy riverbed near the border of Eastwind. Instead of heading back to where she knew her base camp would be, Zayleigh took the opportunity to cross into Eastwind. It was difficult because of the snow, the cold, and a sprained ankle and it resulted in her collapsing a few times before finally making it to a small village to take refuge in. She stayed there until spring when she then traveled deeper into Eastwind and further away from Ostello. It was here that Zayleigh met Aldric Hellswater, a low-ranking noble that preferred the woodlands over the castle walls, on the outskirts of the capital. At the time, Zayleigh would describe their connection as blessed by the gods. It was otherworldly how much they came to mean to one another in such a short amount of time, and no one was surprised when the two got married only a few months later just after Zayleigh turned twenty-four. It was a surprise, however, that it took two years before the couple became a family of three, nonetheless, everyone was happy. Zayleigh and Aldric were overjoyed with their child, Aldric's parents were thrilled to be grandparents, and Aldric's sisters wasted no time in spoiling the child with gifts.
    • Zayleigh moves into the capitol completely just after her thirtieth birthday, getting a job within the castle's infirmary with the only indicators that she has a family being the silver band on her hand and stretchmark on her stomach. Over the next three years, she never talked about her family, focusing on her work until she was promoted and recognized for her work, earning a position as one of the healers who tended to the Eastwind's royal family directly. A position she has now had for about four years. She isn't surprised when she's assigned as part of the entourage for the Eastwind heir's visit to Mirim, and while she is anxious crossing Ostello, she is looking forward to seeing Mirim for the first time.
The Fun Things
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  • Likes: Flowers and their meanings. Being able to help alleviate someone's pain. Icy and cold weather. The sun, stars, and moon. Poetry. Drawing. Tea. Music. Winter.
  • Dislikes: Anger. The idea that respect has to be earned. Card games. Gambling. Flies. Cloudy days. Liquor. Talking about her family.
  • Fears: The dark, including the night. Having to return to Ostello. Simultaneously seeing and never seeing her family again.
Other
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  • Zayleigh occasionally suffers from phantom pains in her right leg.
  • Zayleigh takes a lot of notes on anything and everything. Because of this she normally carries around a graphite stick or ink and is willing to write on anything, including her own skin.
  • All of her books are heavily annotated with notes and drawings.
  • Her favorite color is a bright shade of deep purple despite not wearing or even owning anything in the color.
  • She cannot carry a tune but is a very good dancer.
  • Zayleigh learned how to wield a sword when she was in the Ostello military. However, over the last decade, she hasn't needed to nor wanted to hold a blade in such a manner.
  • She can read tarot and tea leaves.
  • She still wears her wedding ring.

Relationships
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  • Princess Corline Faulkner: XXXX
  • Captain Hector Darius: XXX
  • King Elliot: Out of the majority of nobles and royalty, Zayleigh has met, she finds King Elliot to be one of the better ones. She is also not blind to the protective love he has for his daughter, something that Zayleigh is sympathetic to.
 
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Alberto Jay Easton "Black Shot"


Face claim: (Artwork by me)
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The Basics​

Real Name: Alberto Jay Easton (Miles)
Goes By: “Al” or “Jay”
Alias: Black Shot
Age: 22
Gender: Male
Height: 5’6" (167 cm)
Birthday: April 2
Romantic Preferences: N/A
Race/Species: Human
Role: Human
Time in Mirim: Four months
Neighborhood: Tenements in Kalihina Center

Appearance, Hobbies, and Abilities​

Hair Color: Black
Eye Color: Green
Scars and Body Markings: Two bullet scars; one on his upper chest near his heart, the other on his right bicep
Body Type: Mesomorph/Ectomorph
Occupation: Assassin/Bounty Hunter
Hobbies: Boating/Sailing, Horseback riding, Knapping
Abilities:

  • Reckless Hand-to-hand combat
  • Weaponry: A knuckle buster with an attached switch blade similar in design to an Apache revolver and a flintlock revolver

The Personal Things
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Personality:
Al is a true neutral, politics and world problems are more often in the back of his mind then not. He's not oblivious to the social dilemma of Other folk it's just not something he wants to prioritize. Even so, his philosophies lie in continually evolving society and better governments. He enjoys firsthand experience then a recount of things, guys never really picked up a non-fiction book, finding them too boring because of this. He's enthusiast, he believes if he keeps trying things will ultimately work itself out even if it's a steep hill. He's honest on most fronts except about his alias, and he's not against playing mind games for information. Al prefers to work with objects like machinery and tools then people, but he isn't opposed to working with others even if it isn't for a common goal. His bravery, or recklessness depending on who you ask, is physically and mentally, becoming accustomed to dangerous situations. But he is very psychologically weak, revenge is the only goal keeping him going. This causes him to take leaps of faith in dangerous circumstances. Light on his feet, quick and brutal with his strikes. He prefers close courters combat over long range and always seems to be able to disappear on people. Al has emotional blindness (Difficulty experiencing, identifying, and expressing emotions), making him come off as uninterest or oblivious to others.


Biography:
The Easton Family, a middle-class family living on their own generationally owned farmland, who breed and cross-bred horses of the Eastwind plains (HEP's). They adopted Al after his mother's dies from an illness at twelve. While living with the Easton's, a robbery attempt on the residence turned to murder, leaving only Al alive. Police believed it was a murder-suicide and an isolated incident, leaving the crime unsolved and an eighteen-year-old Al to live on the streets and in a penny coffins. After hoping from lay off to lay of jobs, he was approached by a man working the tavern about an interest in hunting work and assassination. Due to his knapping craftsmanship of flint knives in exchange for information on his family's murder. Later to be known as "The Crooked Nose" by Al, he travels to Mirim in search of him, killing/hunting for clients on his path of revenge. He gained his alias "Black Shot" due to surviving two fatal blows and blending into the night with his dark attire.

The Fun Things​

Likes: Sunstone berry frosted donuts, the color red, and stability
Dislikes: Being touched, hot weather, and nosy people
Fears:

  • Feeling/being worthless
  • Entomorphophobia (Fear of insects)

Relationships​

Angie Lynia Miles (Biological Mother): Deceased
Eva Cady Easton (Stepmother): Deceased
Atlas Hudson Easton (Stepfather): Deceased
Stefan Cady Easton (Stepbrother): Deceased
 
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The Basics
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Real name: Princess Elodie Visconti
Goes by: Princess Elodie
Nickname: was called Eli by Alicia
Age: 19
Gender: female
Height: 5’9”
Romantic preferences: bisexual
Race/species: Human
Role: Princess of Mirim
Time in Mirim: lifetime
Neighborhood: castle

Appearance, hobbies, and abilities
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Hair color: light brown
Eye color: green
Scars and body markings: n/a
Occupation: Princess
Hobbies:
Music: she can play flute, piano and violin
Horseback Riding
Oration: performing poems, speeches and monologues
Gossip
Abilities:
Familiaring: (not known) able to create a bond with an animal for its lifetime. They understand each other, can always locate one another and are fiercely loyal to each other. She accidentally created that bond with a Maine Coon cat when she was 10 years old. She can only have one bond at a time and it will devastate her to lose him.
Emotional Control: able to regulate her emotions to reflect what she wants to show, not her true feelings.
Public Speaking: making up for her brother's lack, Elodie has been trained to speak in front of others. She quite enjoys it, though she's never given a speech of her own

The Personal Things
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Personality: Due to her consistent attendance at any tea party or soiree she’s invited to (which is pretty much all), Elodie is often seen as merely a pretty face. In fact, she knows the opinion of the noble families, and is there to soothe any discontent that starts to form. She’s more inexperienced than naive when it comes to royal duties, as her father doesn’t see her as capable. She wants to be more involved. She gets information from the servants who raised her and subtly from the gossip in tea parties. Alicia, and Emory through her, would listen, but since the former’s death, he hasn’t been as involved.

She, believing her sudden sickness and resulting death was from an Otherkin plot (for Marshal was found out shortly after: he could have saved her if he wasn’t other), wishes her brother was strong enough to fight it. She’s been trying to convince her father to let her start participating, so she can support her brother while he is sick.

She is kind and protective of her people. Alicia taught her to include the peasants in that embrace, and she can often be seen organizing support for them.
Strengths: Her words/voice: She’s learned how to use intonation and the right words to get what she wants. Educated: She’s well read, on previous treaties and former tactics in an attempt to prepare for assisting in ruling
Weaknesses: Her blind hatred/terror of Otherkin: can’t think rationally about them. Physical activities: while she can ride a horse, she’s never run or done anything unladylike. Inexperienced: Outside of society circles, she hasn’t been allowed to learn how to rule
Biography: With her mother also cold and distant to her, Elodie was raised by nannies and governesses: pampered, if not spoiled. Though she was a sweet girl, rarely prone to tantrums, she still got any of her wishes granted. Well, all except to see her true parents. But that request was quickly forgotten, the servants fulfilling that role. Throughout the years she has been closer to those working inside the castle than most other nobles.

It was only as Emory's failures at public speaking grew that her mother paid her any mind. Dictation, oration, all the tools she needed to be a public speaker were pressed onto her, but she found enjoyment in presenting. Her mother might have plans for her to replace Emory, but she merely wants to be his Voice. She wants to support her brother and father, but the latter doesn’t believe her to be capable. Regardless, she feels she must be of use. She “knows” she’ll never be married off to be Queen: Asmique doesn’t have a king and she trusts her father wouldn’t marry her off to some place with Otherkin.

Instead, she’s learned to use her words to gain trust of the nobles around her. Everyone knows they can come to her if they have a concern. She'll act as a mediator for small disputes, and pass on messages to Emory…at least until Alicia's death. Now he's been warped by the curse that killed his wife. She's convinced killing Yetzirah will fix it. She hates the Otherkin. It’s a blind hatred fueled by terror. She feels like the Gifted have Otherkin in their blood, and doesn’t trust them either.

The Fun Things
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Likes: Music, Speaking, being the center of attention, cats
Dislikes: Otherkin, being dirty, people who are messily dressed, drinking
Fears: Otherkin, that her father is right (she is incapable)

Other
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  • Has a black Maine Coon Cat that is with her most of the time. Got them at 10 from a noble (or maybe Marshall?)
  • If you want to play them as a Cait Sith or other cat spirit, that would be awesome.

Relationships
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Emory: She loves her brother more than anything and wants to support him as King. She believes he’s damaged by the Otherkin’s attack (on Alicia) and wishes there was some way to break the curse.
Alicia: When young, she was the one to pay attention to Elodie. In turn, she loved her and wants to imitate her in every way
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