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Nation Building The Nations of Ederyon Rebooted

GrieveWriter

U-Incorporated 2nd Class Type Unit
Be sure to read the rules which will be located in the Overview Tab before submitting a sheet.




*=Optional





  • Character:


    Name:



    Age:



    *Height:



    *Weight:



    Appearance:



    *Magic: (if applicable.)



    Weapons:



    *Relationship status:



    *Anything else you would like to include:



 
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  • Name: Vicar, Algaris[ahl-gher-hiss] Pake[pay-hk] (formally known as Vicar, or Vicar Algaris)


    Age: 28


    *Height: 5'11''


    *Weight: 187lbs


    <p><a href="<fileStore.core_Attachment>/monthly_2016_03/57a8c89590a07_ss(2016-03-20at11.31.46).jpg.5a5ebce529712ec388aabedad55a0d6b.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="113239" src="<fileStore.core_Attachment>/monthly_2016_03/57a8c89590a07_ss(2016-03-20at11.31.46).jpg.5a5ebce529712ec388aabedad55a0d6b.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


    Appearance: Unbeknownst to many outsiders of the Followers of He: Vicar Algaris' status requires him to wear a facial mask that covers his identity whenever in the company of other intelligible creatures. His identity is not entirely gone however, merely surrogated by the cold unmoving steel of his mask.


    *Magic: As a Vicar, Algaris has access to a limited but powerful collection of spells.


    -
    Mark of He: Smashing his hand upon friend or foe, the Mark of He burns into the recipient's skin. To their bewilderment, the mark is not at all shaped as a hand and rather a swarm of barbed appendages explode from the Mark and attack heretics and non-believers. To the Followers of He, such is bliss and can be pleasurable to a sensual level, but to Heretics and Non-believers the transformation of their flesh is terrifying and nauseating.


    -
    Eos Kff'hass: Tapping into his conjugal audience with He, the Vicar conjures a glimpse into the abyss. From this abyss a tear of He, solid as stone and hot as fire, emerges at the speed of a flying arrow. Impacting a foe with deadly force and erupting them in blue flames.


    Weapons: The Vicar is expected to protect his assigned Chapel or Church, to lead the defence of He by example, not from afar. He is a trained warrior as well as a Archmage, making him a deadly foe to face.


    -
    The Hair of He: How grand He is, so much that a single strand of his glorious hair can be used by man as though it were a blade, sharp as steel and durable as stone.


    *Relationship status: Chosen to guide the Ascended, Lady Avra Alwick


    *Anything else you would like to include: Though He is truly glorious, the Vicar's magic is weakened by the sun or by fire. During the day and when illuminated by torchlight, casting spells of He will fatigue Vicar Algaris severely.


 

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  • Name:The Istorian Union


    *Flag:


    <p><a href="<fileStore.core_Attachment>/monthly_2016_03/Untitled.png.f60588a3e2d3a8c4c669392c11d7847b.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="114063" src="<fileStore.core_Attachment>/monthly_2016_03/Untitled.png.f60588a3e2d3a8c4c669392c11d7847b.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



    Capital
    :There was no real capital for the Istorian Union,despite the politics of the nations are centered in the city of Gharaib,which is a disputed territory of the five states of Istoria.

    images







    images







    images







    2945bmp.jpg







    city_in_the_desert_by_marktarrisse-d83qxoo.jpg



    The Capitals of the five states of Istoria






    images







    images







    frozen_hometown_by_flaviobolla-d71ma9d.jpg







    cities-fantasy-wallpaper-3.jpg







    images



    Government:Officially oligarchy,but the government of the five states are either absolute monarchy or democracy,depending on the state.


    Population Estimation (Dependant on Natural Resources):200,000


    Education: 3


    Magic:0


    Military: 5


    -Land:2


    "Armour?That's shit."


    -said High General Dai Shi after his humiliating failure against Guin troops in the Battle of An Ping Mountain



    The Istorian Union has a high technological level in weapons of war.Their strategy is heavily influenced by the appearance of firearms and artillery in the battlefield.With armor rendered useless due to the destructive power of firearms,Istorian soldiers wear only a green uniform and a steel helmet,alongside with a bag fully packed with necessary supplies.Trenches and barbed wire are usual in the Istorian battlefield,with soldiers hiding within their protection for as long as possible during a war.Bunkers are built at strategic positions and mines are buried at chokepoints.Bayonets has replaced the standard melee warfare,making the Istorians vulnerable against cold weapons.Calvary is still used often in the battlefield as support troops.To fend themselves against cold weapons,the Istorian Union has a couple soldiers equipped with cold weapons.


    -Air :1


    "Why are there balloons on the sky?"


    -Commander David's last words before blasted into oblivion by a Guin air raid



    The Istorians had never thought of the potential of aircraft until the Guins started bombing cities with their massive zeppelins 165 years ago.Today,aircraft is a priority of the Istorian Union,but it's expensive cost has greatly limited it's development. Currently,zeppelins and biplanes are used within the Istorian airforce.The Istorians has also developed anti-aircraft weapons, thanks to the Guin bombings in the Fifth War


    Sea :2


    "Building a navy is just a waste of time when the land is in chaos"


    -Emperor Zhao Wu



    The Istorians aren't really famous for their navy,but it is still a force to be reckoned with.The heavily-armoured ships of the Union is the result of a combination of the Istorian naval technology.One of the first people to utilise cannons in naval warfare,Istorian ships are known to be extremely hard to approach.A few years ago,the Istorians commisioned the IUS Union,the largest ship ever crafted by the Istorians.Reaching up to 70 m in length and 40 m in width,this massive monstrosity us equpped with the vest cannons in the land and protected by plates of steel which are 40 cm thick.Despite having built the best ships in the land,the Istorian Navy is fairly weak as they have only 9 ships in total.


    Wealth: 4


    Natural resources: 3


    (Maximum of 15 points)


    Description of your nation
    :The Istorian Union is a united organization founded by the five nations of the Istorian island.Despite being officially united,the five states still retain autonomous rule,but the foreign affairs are decided by the Central Government in Gharaib.The Central Government is composed by the Council,the People's Party,and the Shadow.The Council is composed of the rulers of the five states,and are in charge of making important decisions for the Union.The People's Party is like a Parliament,composed of 50 people who are changed once in 5 years,the People's Party is in charge of the basic administration of the Union.The Shadow is the intelligence agency of the Union.It gathers information about foreign nations and keeps check of the People's Party to spot traitors before it's too late.


    Territory:






    Ederyon%202_zps5kwyhrjm.jpg



    History:


    The Istorian Island was a land of chaos before the Istorian Union is founded by the Five Fathers.Nations rose and fell within the 1000 years of endless war.Despite what it's name suggests,there were a few periods of peace during the years of war when Istoria is finally united by a nation,but they all only lasted for 5 years or less due to massive rebellions.Before the Istorian Union is founded,the last to unite the chaotic land was the Xing Empire,but their rule was shattered by the uprising of several races,causing the Fifth Istorian Civil War which lasted for 55 years.Although the Xing Empire miraculously survived the war,but no nation has been successful to unite the land once more.


    Timeline of the Istorian Island


    40000 Before Ist(One Ist is 1.5 Earth years)-Emergence of civilization in the Istorian island



    38500 BI-Establishment of the Rokovi Empire



    37653 BI-The unition of the Istoria under the Rokovi Empire



    34951 BI-Collapse of the Rokovi Empire.The beginning of the First Istorian Civil War



    34305 BI-The end of the First Istorian Civil War due to the Yuvatians uniting Istoria.The Yuvati Empire was established



    32035 BI-Collapse of the Yuvatian Empire.The beginning of the Second Istorian Civil War



    29835 BI-End of the Second Istorian Civil War due to the Goa Empire uniting Istoria



    15835 BI-Collapse of the Gao Empire.Beginning of the Third Istorian Civil War.



    13207 BI-End of the Third Istorian Civil War due to the Ferisian Republic uniting Istoria



    9785 BI-Beginning of the Fourth Istorian Civil War due to the oppression of the Ferisian Republic.



    5681 BI-End of the Fourth istorian Civil War as the Ferisian Republic collapses.The Ferisians went almost extinct due to mass scale slaughtering.



    2381 BI-Beginning of the Fifth Istorian Civil War



    126 BI-End of the Fifth Istorian Civil War



    0 Ist-The establishment of the Istorian Union



    56 Ist-Now



    -The Guin Empire


    The Guin Empire has been in existence for 500 years.Founded by Emperor Movli the Great during the Fifth Istorian Civil War,the Guin Empire has aquirred large swathes of land throughout their conquests in Istoria.The Guins are an idustrious race,which explains their advanced technology(close to the 1800s) and their wealth.


    -The Xing Empire


    As the only pre-Fifth war nation to survive the war,the Xing Empire has proven it's military strength to the other nations of Istoria.Although it's territory has greatly diminished during the Fifth Civil War,the Xing Empire is still a force to be reckoned with.


    -The Republic of Teseves


    The Republic of Teseves was founded by the Tesevians,an elf-like race in the last years of the Fifth War.The Tesevians has adopted democracy as their ideology,remembering the glorious years of the Ferisian Republic before the oppression.


    -The Deritem Empire


    The Deritem Empire has it's roots from the Yuvatian Empire.Being the last nation in Istoria where magic is still a thing,the Deritems are still somehow reliant in magic,despite the knowledge of magic was lost long ago.Currently,the Deritem Empire spends billions to maintain the magic-powered Khusurah city,the last relic of the lost knowledge


    -The Federation of Gerakian Tribes


    The Federation is not really a government.It is more like an alliance between the various Gerakian tribes roaming the deserts of Pusutu.The Federation was formed during the conquests on the desert by the Guin Empire and the Xing Empire during the Fifth Civil War,with the hope to defend themselves from the invaders





    • Name:Emperor Ulgi Ngugerak


      Age:43


      *Height:1.78cm


      *Weight:83 kg


      Appearance:


      Star_Citizen_Concept_Art_EM_XiAn_Male_Stance.jpg



      Weapons:



      The Diamond blade
      :Just as it's name suggests,the blade is made out of diamond.It's blades are so sharp that cutting stone is just like a piece of cake.


      Golden Revolver:The golden revolver symbolizes the might of the Guin Empire.Despite it's name,it's still functional though.


      *Relationship status:Married to Queen Yusta


      *Anything else you would like to include:Emperor Ulgi,despite his leadership skills and high charisma,has a brittle mind and a very low EQ.Approach with caution,and most importantly,don't verbally insult him.


      Name:Emperor Zhao Cheng Tian


      Age:32


      *Height:1.81 m


      *Weight:74 kg


      Appearance:


      images



      Weapons:



      The nine-holed blade:
      The symbol of the military strength of the Xing Dynasty,the blade was crafted 700 years ago by the most highly-skilled blacksmiths in that time.Forged from the best steel the empire offers,the blade's edge is still sharp enough to slice someone in half today.


      *Relationship status:Married to Empress Dessa Tyrane


      *Anything else you would like to include:


      The Emperor is the type of person who acts before thinking.One word of advice for diplomats heading to the Xing Empire,kneel before him before he decides to chop your head off for his collection.Due to his half political marriage to Empress Dessa,the ruler of the Deritem Empire,Emperor Zhao has a say in Deritem affairs.


      Name:President Fred Alsen


      Age:38


      *Height:2.34m


      *Weight:98 kg


      Appearance:


      images



      Weapons:The President doesn't believe in violence,but he also has a weapon:the cheap dagger you can easily get at the grocery store.


      *Relationship status:Single


      *Anything else you would like to include:


      The President is a diligent man,who works hard for his people.He believes that all men are born equal and they all have their rights to live their own life.A firm believer of democracy,the President seeks for hie people's opinions before acting.


      Name:Empress Dessa Tyrane


      Age:23


      *Height:1.56m


      *Weight:54kg


      Appearance:


      <p><a href="<fileStore.core_Attachment>/monthly_2016_03/upload_2016-3-21_21-45-14.jpeg.8239b161578c11670ae793d854b8f0d1.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="113438" src="<fileStore.core_Attachment>/monthly_2016_03/upload_2016-3-21_21-45-14.jpeg.8239b161578c11670ae793d854b8f0d1.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



      Weapons:



      The twin daggers of truth:
      Made out of portium,a magical substance that exists only on the mountains of Resihan,the twin daggers freezes those who are unfortunate to experience the dagger's serrated blade slicing through their skin.


      *Relationship status:Married to Emperor Zhao Cheng Tian


      *Anything else you would like to include:


      Despite her seductive appearance,Empress Dessa is a women who honors the value of chastity.She is also a good mother,who spends half of her time taking care of her two sons.But it also means that she sucks as a ruler,as she left the administrative work for her husband,making Deritem a puppet of the Xing Empire.


      Name:Thunghis


      Age:55


      *Height:1.91m


      *Weight:103 kg


      Appearance:


      <p><a href="<fileStore.core_Attachment>/monthly_2016_03/upload_2016-3-21_21-56-31.jpeg.a7df170da2c47b172e80603062820bf1.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="113439" src="<fileStore.core_Attachment>/monthly_2016_03/upload_2016-3-21_21-56-31.jpeg.a7df170da2c47b172e80603062820bf1.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



      Weapons:



      Thunghis is a good archer,who is confident of his skills.


      *Relationship status:Married to....Well,65 women


      *Anything else you would like to include:


      Thunghis is not really the ruler of the Gerakian tribes,he's just the leader of the strongest tribe.Being a warrior in nature,Thunghis is a violent man who doesn't care about moral values.


      Name:Mister Turtle(aka Mister T)


      Age:120


      Height:Classified


      Weight:Classified


      Appearance:No one has ever survived their encounter of Mister T.There were rumors spreading around about this mysterious man.Some says he's a guin,some says he's a human,while others say he's a god.Nothing is known about this man except his name and the fact he serves the Istorian Union.


      Weapons:No one has survived long enough to witness Mister T's weapon.


      Relationship status:Unknown


      Anything else:Ever since the Istorian Union came into existence,Mister T had served as the head of the Shadow.His skills in combat arts were beyond the capabilities of the living,leaving some to speculate that he is in fact,undead.Mister T also has a high charisma, which is the direct cause of the devotion of the Shadow to the man.However,Mister T is known for his fear of heights.


 

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    • Vrakti Drakta

      Title: Drakti of the Imperial Collective of Dracos


      Age: 512


      eve-ventrue-54c925de197d5a1.jpg



      Magic:
      Pyrokinesis


      Weapons: Ignis vero, a blade infused with fire, held by all the Drakti and imbued with with the flames of their funeral Pyres.





 
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  • Character:


    Name:
    Khan Kilij Arslan ?lda


    Age:27


    *Height:1.66cm


    *Weight:51kg


    Appearance:


    1835915-deadliest_warrior_legends_genghis_kahn.jpg



    Weapons:
    Kilij (A type of Sword),Spear and A Bow


    *Relationship status:Married


 
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  • Character:


    Name:
    Dersoth Vellum

    Age: 364

    *Height: 8' 3"

    *Weight: 147.418 Kilograms

    Appearance:



    <p><a href="<fileStore.core_Attachment>/monthly_2016_03/dark_matter_evolved_by_namesjames-d605tqo.jpg.df335de70436feab8799707a9c1be0c2.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="113981" src="<fileStore.core_Attachment>/monthly_2016_03/dark_matter_evolved_by_namesjames-d605tqo.jpg.df335de70436feab8799707a9c1be0c2.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



    *Magic:
    Dersoth is well versed in a wide spectrum of dark arts but refuses to implore quote unquote Holy forms of magic either due to lack of interest or stubbornness.

    Weapons: Dersoth believes his overwhelming magical skill is enough for any danger he may encounter, and though his records support this his claws are able to rend lesser forms of armor and put easy dents in heavier ones if needed.

    *Relationship status: Single

    *Anything else you would like to include: Despite his status at the top of his Kingdom's food chain and overwhelming ability, Dersoth has not needed to fight opponents himself for quite some time. Though his magic is still mostly unrivaled, this has led him to forego things like strategy in favor of just blowing planets away, leading to a lack of tactical sense remedied by keeping scholars handy.

    Character:


    Name:
    General Thuro

    Age: 166

    Appearance:








    <p><a href="<fileStore.core_Attachment>/monthly_2016_03/dark_souls_armor_concept_2_by_babaganoosh99-d7geo1b.jpg.1b3a258eb133f9c64cce9c0cdfc9e2cb.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="113982" src="<fileStore.core_Attachment>/monthly_2016_03/dark_souls_armor_concept_2_by_babaganoosh99-d7geo1b.jpg.1b3a258eb133f9c64cce9c0cdfc9e2cb.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


    *Magic:
    Though summoned by Dersoth's magic, Thuro is actually more skilled with a blade and armor than he'd ever be with spells. And though he is able to charge elements into whichever weapon he wields, that's about it. He can't even fire elements from said weapon unless it's a crossbow or something like that. And due to his distaste for ranged weaponry even that's mostly out of the picture. So flame sword, ice spear, mace of electricity that stuff is more within his range of capability.

    Weapons: Though handy with various melee weapons depending on the situation, Thuro's personal toy of choice would have to be the Redforge blade he carries nearly 24/7. After the 'change' underwent in Dersoth's kingdom, Thuro's past time has been either maintaining his blade's edge or running drills with Dersoth's minions.

    *Anything else you would like to include: Before Dersoth's change of heart Thuro actually held the title of Black Knight.

    Character:


    Name:
    Quintessa Cloven (Quinn for short)

    Age: 124

    Appearance:








    <p><a href="<fileStore.core_Attachment>/monthly_2016_03/Pirate-Skeleton-Witch.jpg.bf8bbc0d955c1b7322451368d53755f2.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="113983" src="<fileStore.core_Attachment>/monthly_2016_03/Pirate-Skeleton-Witch.jpg.bf8bbc0d955c1b7322451368d53755f2.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


    Weapons:
    Instead if spell craft, Quintessa Cloven uses powerful alchemy in combat. The use of deadly toxins or healing elixirs is her specialty, and though she des carry what's basically a large sacrificial caring blade she mostly uses it on those debilitated by her potions.

    Anything else you would like to include: Though resourceful and crafty, Quintessa is not by any means powerful. In a direct confrontation those capable of bypassing her potions could easily defeat her. This has led Quinn to partake in various underhanded means of fighting. Despite what some think, Quintessa is more ghoul than skeleton, and the skull she wears on her usually hidden face is said to belong to the former Black Knight.

    Character:


    Name:
    Elliot Denholm

    Age: 39

    Appearance:








    <p><a href="<fileStore.core_Attachment>/monthly_2016_03/undead_knight_concepts_by_davidbenoist-d73l13m.jpg.89d4a8b125d2c0901ea904013ed882aa.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="113984" src="<fileStore.core_Attachment>/monthly_2016_03/undead_knight_concepts_by_davidbenoist-d73l13m.jpg.89d4a8b125d2c0901ea904013ed882aa.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


    Weapons:
    Capable with Short swords, Long swords , and Broad swords.












 

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]Character:


Name:
Terranbar OrcCrusher


Race: Dwarf


Age: 157


*Height: 4'6"


*Weight: 175 lbs


Appearance: View attachment 187205


Terranbar has wild red hair and beard.[9] He has a large, hawk-like, pointy nose that had been broken several times. His eyes were grayish blue and he stood four-and-a-half-feet


Weapons: Terranbar's weapon of choice is a great Mithral axe enchanted to never break or dull, and to return to the owners hand at command..


*Anything else you would like to include:


Terranbar is a strong willed and somewhat thick-skulled person. If he has his mind set on something, hes going to get it done no matter what and it can be quite difficult to get him to do otherwise. As a leader he is confident, strong and ultimately benevolent. Terranbar ultimately wants what is best for his people and will risk life and limb for even the weakest Dwarf.


Nation:


Name:
Mithral Kingdom


View attachment 188084


Capital:
Mithral Hall


As Mithralian legend has it, Mithral Mountain (The mountain in which Mithral lies) was the birthplace of the Dwarfs, who were forged from pure Mithral by their god Moradin. After creating Dwarf kind, Moradin carved a great city in the mountain created entirely of Mithral, and thus Mithral hall was born. It is said a great civil war broke out between the Dwarfs eons ago and the thousands died and others fled the city. Angered by this, Moradin banished the Mithralian Dwarfs from Mithral Hall and turned most of Mithral mountain to rock and other ores, leaving rare veins of pure mithral. After generations of searching for their ancestral homeland, Terranbar was the King to finally lead the Mithralian Dwarfs home. They arrived to a city like no other. The entrance to the hall was a great doors complete with towers and ramparts carved into the mountain face. Two large and ancient stone statues adorned each side of the gate, their features untouched even by centuries of neglect. The great gates were 2 gaints tall and 3 giants wide, made of pure Darksteel. Inside the great city was even more spectacular than anyone could of expected. A great stone hall 5 giants tall and 4 giants wide with a floor of pure gold. Pillars stood along the sides, intricately carved and adorned with silver. Great statues adorned every corner and the ceiling displayed a magnificent carving depicting the creation of Dwarfs and the world. From this great hall many stone hall ways led to great underground cities of silver, gold and stone. A great mine lays underneath it all, rumored to lead to the core of the world. Even in the 50 years the Mithralian Dwarfs had inhabited the hall many mineshafts and secrets still wait to be discovered.


View attachment 187365


Government: Monarchy


Population Estimation (Dependant on Natural Resources): 35,000



Education: 3



Magic: 0



Military: 5





  • Land(0-3) 3
  • Air (0-3) 2
  • Sea (0-3) 0


Wealth: 3


Natural resources: 4



(Maximum of 15 points)



Description of your nation:



According to Mithralian history, Mithralian's are decedents of the original Dwarf created by Moradin. The Mithralian people are quite proud of this and consider themselves the father of all Dwarf clans, although no other clans recognize this. The Mithralian people, as all Dwarfs, are proud of their mining and crafting of extraordinary tools and stone sculptures. In recent years, they also have prided themselves on their mighty airships, powered by great gears the turn great fans that push and rotate the airship.


The Mithral Kingdom comprises of 3 main cities.


The first is Mithral hall itself, the capital of the kingdom.


The second is Stone Haven, a city partly above ground but most below ground. The city is the main trade city of the kingdom as it lies on a riverside. Since the city is partly above ground it is considered exceptionally vulnerable by dwarven standards and so if protected by a set of two great stone walls, littered with great towers and sealed in by 4 massive iron gates on each side. The area between the outer and inner wall if where most trading takes place between Dwarves and neighboring people, the area inside the walls being a fall back position to protect the main entrance into the main underground of the city. The underground section of the city is a large and expansive series of hand carved caverns that could fit a frost giant comfortably inside. These caverns are used for a variety of purposes, from training fields, dwarven "parks", housing and great forgeries.


The third is Druendar, a city akin to Mithral Hall laying in the southern edge of the mountain range. Druedar is for the most part a small and less elaborate Mithral hall, but with one main difference. Underneath the city is an expensive system of tunnels and caverns dotted by underground lakes and streams. Inside this system, named "The Underdark" there are a variety of dangerous and off beings and creatures, even intelligent races. The Dwarfs of the city have spent generations try to cover up all the entrances to the Underdark, but every now and then a band of Underdark creatures get into the city and wreak havoc.


Society


An outsider would claim that Dwarf have no children. More Dwarves are simply carved out of stone. Sadly, this is not the case.


Dwarf Children are born the same way any other races are- but lets not go into detail.


Dwarf children spend their first 30 years in the safety their mountain keep, forbidden to venture to the surface. For the first 30 years of their lives they are taught all their is to being a dwarf. They learn the basics of Dwarven fighting, mining, forging, and stone working, as well as Dwarven culture. After 30 years Dwarven children will then choose their lifetime profession and spend 40 years as an apprentice. After these 40 years, when the Dwarf is about 70, he is considered a man and is free to leave the underground, although most rarely do so.


The profession a Dwarf may choose from are Mining, Engineering, Warrior, Stone Masonry, Blacksmithing and farming (yes they have farms- of sorts).


Military:


Mithral Guard - The Mithral Guard are the elite defenders of Mithral Hall. Picked from the most Elite of the DarkSteel Legion, these Dwarves know no fear. They wear a full suit of pure Mithral (Mithral is an extremely rare metal stronger and better than even Dark Steel) Armor. This armor is so pure and finely polished that it gleams brightly even in the dim lighting of the great Dwarven hall. Wielding Mithral weapons, they are the most powerful force the Mithral Kingdom has. While not meant to take part in offensive operations, there have been times when they have- to much of the displeasure of the enemy.


DarkSteel Legion - The DarkSteel Legion is the elite offensive army of the Mithral Kingdom. They wear armor made of darksteel and weapons made from the same. Their armor is dull and remains un colored. Their helmet features two sinister horns and a set of three smaller horns are molded onto the shoulder plates of their armor. Due to the horns of the armor and its dark color, one who did not know better would think that they are evil Dwarves. This could not be farther from the truth. DarkSteel Legionaries are some of the most loyal and respected Dwarves, second only to some of the best workers (miners, smiths, stone masons) and the Mithral Guard itself. Their armor's insidious look is only to instill fear in their enemies and is an ironic contrast to the Dwarf who adorns the armor.


Dwarven Soldier


Dwarven Soldiers are the typical soldier in the Dwarven army. These Dwarves, while not as formidable as the DarkSteel Legion are still a force to be reckoned with. Their finely crafted and polished Iron armaments are stronger than the finest tool crafted by other races. Their armor, while not being as ornate or shiny as the Mithral Guard, gleams under the bright sun. Their helmets are of the standard Dwarven shape, a large thick helmet covering all but the eyes and parts of the cheek. Their armor, while appearing to be bulky, allows them a full range of motions and they swing their weapons with surprising speed (not that they swing insanely fast, just faster than one would think). These Dwarves act as a defensive and offensive force and also act as laborers when not at war or on guard duty.


Weapons


Battle axe - The Battle axe of course, is one of the favored weapons of the Dwarves. The axe is a awfully large for a one handed axe, but its carried and used with ease by the short but strong Dwarves. Most use an axe combined with a shield but some in special units will use one massive two handed axe rather than a shield and axe. The standard Dwarven soldier uses a masterly crafted Iron axe, the Legionaries use a DarkSteel Axe and the Guard of course uses a Mithral axe.


War Hammer - The second favorite of the Dwarves. These large two handed weapons smash armor and heads alike, capable of killing a man with sheer force without even penetrating his armor. The different divisions of course use variants using their allotted material.


One Handed Sword - While nit the favored weapon of most Dwarves, some do in fact use swords. These swords are sharper than any blade forged by another race and hold their edge for much longer.


Heavy Crossbows - Crossbows are the favored archery weapons of the Dwarves. These heavy crossbows fire a heavy bolt capable of piercing some of the heavier armors. Each division uses arrows tipped with their material and the crossbows themselves use the same, but to little added affect.


Special Weapons/Siege Weapons


Ballista - The Dwarven Ballista is one of the many prides of the Dwarfs. This Ballista is made of wood and reinforced with hardened iron. It stands 3 and a half feet tall and fires a hardens iron tip spear/bolt 4 feet long a distance of 250 meters. This spear fires without enough velocity to penetrate even the heaviest of armors.


Dwarven Cannon - The Dwarven cannon, one of the latest great Dwarven inventions. This cannon comes in multiple variants, all made of hardend iron reinforced with Darksteel bands. The cannons are moved around on a mobile wheeled chasse that can be angled to fire the cannons at different angles. The cannons come in sizes 3 6inches, 10inch and 12 inch. These cannons all fire a variety of ammo such a a single round shot, grapeshot, ball and chain (two cannon balls connected by a chain) and an exploding shell (a hollow cannon ball filled with a highly unstable liquid).


Dwarven Catapult - The Dwarven Catapult is a mid range catapult made of wood the fires medium sized rocks or medium sized explosive cannon balls.


Dwarven Trebuchet - A long range catapult the fires large rocks or medium sized explosive cannon balls


Notes: Explosive cannon balls are quite expensive and dangerous to make


Air Ships


Air ships are the latest invention of the Dwarves. These "floating ships" are built for war and use the latest Dwarven technology. Dwarves posses little magic and most of their feats are through sheer engineering. The ships are lifted in the air by a hide balloon filled with a gas found deep under ground. This hide balloon is designed to flex under a cannon balls impact and then rebound, therefore negating most damage to the balloon. Serious damage to the balloon only occurs when a powerful arrow (fired from a ballista like weapon) punctures the balloon or a cannon ball hits a support beam underneath the hide balloon. This balloon carries a small wood/iron ship of sorts. This ship is armed with cannons facing in all four direction. To hit targets below the airship a guided rail system is used to deliver bombs/cannon balls from a secure ammo room in the ship to multiple drop points underneath the ships. The ship uses a simplistic but effective system of enchanted iron gears to power a series of fans that can turn the ship, propel it, and move it up or down.


They have several different sizes/classes for their airships, including Interceptors (fast and small airships), Cruisers (Decently fast and decently armed airships) and Battleships (Heavy armed and slow airships)


History:


According to Mithralian lore, all Dwarfs once were part of the Mithralian Clan, living in Mithral Hall united as one people. Things were peaceful and the Dwarves were able to develop and master the forgery of weapons and the manipulation of stone. All was well, until other Dwarves became greedy. THe Dwarven population had grown dramatically throughout the years, and small "sub-clans" had grown from the first and original clan. These clan's wanted to be recognized as separate and control Mithral Hall. These greedy desires led to a civil war between the Dwarves. Thousands died and thousands more fled the great hall. When the bloodshed was over, the Mithralian clan retained hold of the hall, but not for long. Great Moradin, angered by this bloodshed, banished all Dwarves from the great hall, diminishing its glory and replacing most of the Mithral with other metals and stone, and removing the Dwarfs memories of the halls location. It would take generation until the hall would be found once more.


After being expelled form their ancestral home, the Mithralian Dwarves were left to wander the continent. They eventually settled down near a great lake and build a grand city partly above but mostly below ground. They called this city Stone Haven. They were for the most part content, but some wanted more. Some looked to the mountains as a place of wealth and security, as Stone Haven was not the richest of places ore wise. A large number of Dwarves set off from Stone Haven to create a new city in the southern portion of the great Mithral Mountains. This city was named Druendar.


Druendar started out as what the Dwaves hoped. THe mountain was rich in ores, and even had rare but large veins of pure Mithral. But with every blessing comes a curse. As the Dwarves mined deeper and deeper into the core of the mountain, chasing the fleeting veins of Mithral, they discovered a world quite opposite to even their own underground lives. They discovered the under-dark. This world was completely unlike any other. A never ending expanse of tunnels and cavern's dotted with lakes, streams and mushroom groves. In this mysterious land live a variety of deadly creatuyres, even underdark civilizations. Little is known about these creatures or their civilizations, as the Underdark is extremely dangerous and expansive. From this world came the Cwalers. Large scorpion like beings than crawled out from the depths of the Underdark and assaulted the dwarves, taking them by surprise and killing many. Since them the Dwarves have outlawed traveling and mining into the Underdark and have sent years covering all the entrances to it but even still every now and the they are attacked by Crawlers.


All the while the Dwarves had been searching for their home, rumored to be hidden deep in the mountain. Generations of Kings went on numerous quests to find their last home, all ending in failure. Until one day, young Terranbar set out on a Quest to find the great hall, by himself. After months of travel through the mountains, through the planes and through the trollmoors, young Terranbar found his great hall. it was unlike anything anyone could of imagined. Great statues taller than a giant. Halls lined with gold and silver, and mithral veins as wide as a dwarf and as long as a man.
 
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Characters

  • Fo Redweed
    dhaeva_by_navate-d6lnx7q.jpg






    Name:
    Fo Redweed


    Age: 34 years of age


    Race: Human


    Height: 155 cm - 1.5 m


    Weight: 74 kgs


    Magic: Elemental Magic - Earth Magic


    Weapons: Bow & arrow, knife and one-handed short sword


    Relationship status:
    single


    Anything else you would like to include: Fo is a one of the most powerful shaman's around, a capable wielder of earth magic and a reliable surgeon. Born into a shaman's family she studied under her parents and eventually became a practitioner of potion making. Wound treatment and surgery came much later in her career as a shaman and studied different types of spells.


    She now serves as a wandering shaman, doing her bid in the area she was born in and hailing to most of her king's summons when called for.





Kingdom of Jeynna




Name: Kingdom of Jeynna


Capital: Edellem Fortress


Government: Monarchy


Population Estimation: 120,000+


Education: 1


Magic: 4


Military: 5

  • Land 3
  • Air 0
  • Sea 2


Wealth: 2


Natural resources: 3


Description of your nation: A nation's woodland environment is left relatively untouched by it's inhabitants. The kingdom consists of many villages that sprawl throughout the kingdom with a number of exceptional castles and fortresses located elsewhere. If one were to describe this nation their first thoughts would be 'primal' or 'primitive'.


History:

Times immemorable...


Like most civilizations they started out as nomads, constantly following herds of herbivores and looking for rich nutrients. But one day the herbivores have died out and man was trapped in a strange and hostile land. This recently unknown territory was ruled by cold-blooded reptiles, giant insects, poisonous small predators, sea serpents and other dangerous creatures that could not have been foretold in their coming. Their numbers were few and their tools were their key for survival in this harsh land. During the frightful times they've made contact with the next intelligent species, the Rachnii - an endangered breed next to the humans. Together these peoples have come together and braved the hardships of their land.


Eventually they've adapted to their environment and could go past the average life expectancy of 20 years and progress further to dominance. They've discovered bronze and have gone passed the use of stone tools. Their traps, tactics and survivalism has put them above the food chain of the desert and given the rise of a more sophisticated behavior - Culture, Art and Spiritualism. They had the luxury of experiencing a vast array of emotions, raise their young, grow old and leave something behind when their light had expired. The Rachnii too had the benefit of working along side with the humans, they've survived to see the decline of their natural enemies, eventually they too have outlived them, learned from the humans and reformed their species because of them and have their gratitude.


600 B.B.E


Before the birth of Ethd (hence B.B.E) the land was in a state of disorganization. The many groups and tribes that have lived to the day never saw each other as one people and were constantly at war with one another.


A basic description from some written records left in caves could give us a depiction of how man and rachnii lived in those times.


The rachnii and humans have neither Shamans to preside over sacred offices, nor do they pay great regard to sacrifices. They rank in the number of the gods those alone whom they behold, and by whose instrumentality they are obviously benefited, namely, the sun, fire, and the moon; they have not heard of the other deities even by report. Their whole life is occupied in hunting and in the pursuits of the military art; from childhood they devote themselves to fatigue and hardships. Those who have remained chaste for the longest time, receive the greatest commendation among their people; they think that by this the growth is promoted, by this the physical powers are increased and the sinews are strengthened. And to have had knowledge of a woman before the twentieth year they reckon among the most disgraceful acts; of which matter there is no concealment, because they bathe promiscuously in the rivers and only use skins or small cloaks of deer's hides, a large portion of the body being in consequence naked.


They do not pay much attention to agriculture, and a large portion of their food consists in milk, cheese, and flesh; nor has any one a fixed quantity of land or his own individual limits; but the magistrates and the leading men each year apportion to the tribes and families, who have united together, as much land as, and in the place in which, they think proper, and the year after compel them to remove elsewhere. For this enactment they advance many reasons-lest seduced by long-continued custom, they may exchange their ardor in the waging of war for agriculture; lest they may be anxious to acquire extensive estates, and the more powerful drive the weaker from their possessions; lest they construct their houses with too great a desire to avoid cold and heat; lest the desire of wealth spring up, from which cause divisions and discords arise; and that they may keep the common people in a contented state of mind, when each sees his own means placed on an equality with those of the most powerful.


Tribes rise and fell on a regular basis for the next six hundred years.


The Years of Zero...


Somewhere within the northern wetlands of the continent an ancient tribe gave birth to a healthy baby boy who radiated with an unusual potential that made their shamans go mad with joy and that would threaten rivaling tribes. The infant was brought to the sacred lairs of the tribes shamans and undergone a special ritual that's like hasn't ever been done before - where several shamans gave the infant their blessings and each gave him a spiritual mark. The infant's name is Ethd.


Ethd is an aberration, a human born with magic and a potential threat for other shamans and magic users in the area. The boy grew up like most boys and youths back in the day, he went hunting with his father at the age of six and sparred with other boys within the tribe. After barely height years old he witnessed an attack from a rival tribe and managed to escape with the help of one of the shamans. The shaman was an unpopular one, one that chants, applies prayers and experimented with spell casting. During their trek the shaman taught the boy two spells. One for attacking and one for defence. As luck would have it he quickly utilized these two spells after the week was up. They had been ambushed by the rival tribe's men and he displayed his new found abilities toward his enemies and enabled their escape.


He would spent the next two years on the run from the rivaling tribe until he fully grasped his magic potential. He and the shaman returned to their lands, defeating the regular warriors that made way for them until they arrived back at what was once his home. It was there he truly faced a formidable foe - the leader of the rival tribe. A man who was an experienced warrior and an adept spell caster... nothing like the juvenile had ever seen. After exchanging blows for twenty minutes the boy and the shaman manage to defeat the tribe leader but at the cost of the shaman's life. Ethd grew into a different person from that day on.


Thirteen year old Ethd began to conquer the rivaling tribes around his territory including the one that attacked and decimated his own tribe and established his position as a ruler. By the time he had grown to reach the age of an adult(17) he had eradicated and assimilated everything in the northern wetlands. He was recognized as the supreme ruler over these peoples and thus became their king, founding their kingdom.


He spent the next twenty years conquering the kingdom southward towards the mountain areas and westward along the coast and inland woodlands. He died at the age of thirty-nine from wounds caused by a confrontation with a great powerful beast.


0-321 A.E.D


The kingdom didn't fall apart. Miraculously the next seven kings kept the kingdom intact through a number of traditional and militaristic reforms, introduction of law and a complicated web of rachnii and human influential figures.


321-800 A.E.D


Rachnii-human race war and the stagnation of the kingdom.


800-856 A.E.D


Reunification of the kingdom and it's expansion towards the eastern lands.


1040 A.E.D


Present day


[media]
[/media]


Nation Flag:

ba7ef4657b07a06c66a8d531b45b8ca6.png


Territory(Follow the instructions in the Mechanics Tab):

fa94e0580d327676dec5010dc8679d73.png


a951e30b21f4693e5406b5a1c5d620ee.png





 
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Nation: (work in progress. will finish this Saturday or Sunday)


Name:
Bergfestung


*Flag: N/A


Capital: HQ


Government: Mercenary Faction (Chain of command via Military Rank, with Czar being the prime commander)


Population Estimation (Dependant on Natural Resources): 7500



Education: 2



Magic: 1



Military: 3


  • Land 2
  • Air 2
  • Sea 2


Wealth: 2


Natural resources: 1



(Maximum of 15 points)



Description of your nation: The land is littered with forts and camps. All geared for combat and filled with men and women that are well trained in combat. No one under the age of 16 is allowed to join the faction and you must be apart of the faction to live there. Visiting is allowed but only for business purposes. The top of the mountain is off limits to outsiders without invite. Out siders are restricted to the base of the mountain to the bay. Any outsider caught trespassing will executed on the spot not excuses. Most places are built of stone and brick and all are fortified with artillery as this nation soul purpose is to profit by via military power. though it has little interest in expanding it doesn't mind selling its services to anyone that can pay via money, land, and/or intelligence normally. You can hire the nation or simply hire a few soldier for whatever the task you need whether it be raids, sieges, numbers on a battle field, or something simple as extra guards. The faction hold no ties or bonds towards any outside nation and only act if paid or themselves were attacked by an opposing nation on their land. Otherwise they typically remain neutral and spend their time training and strengthen their military force. Also they sell weapons and armor if those are required rather than hiring soldiers.



Territory(Follow the instructions in the Mechanics Tab):


<p><a href="<fileStore.core_Attachment>/monthly_2016_03/57a8c8d2524b8_Ederyon2.jpg.22264a1e8efe69108cd5f92d89db8405.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="115350" src="<fileStore.core_Attachment>/monthly_2016_03/57a8c8d2524b8_Ederyon2.jpg.22264a1e8efe69108cd5f92d89db8405.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


History:

 

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  • Character:


    Name:
    (no one knows his actual name other then his sons and most trusted people, yet they do not speak of his name ever)


    Age: 3456


    *Height: 6'5


    *Weight: 248


    Appearance:


    hqdefault.jpg



    *Magic:
    Has the knowledge of the most ancient of Holy magic and elemental. Tho he has explored a bit of the dark arts, however he only uses that magic for "research".


    Weapons: An enchanted sword given to him by the shamans that had created him around the time of the creation of man. This sword has been enchanted to be indestructible and slay those who defy him and are a threat to humankind. It also ignites a white flame to deal immense damage to evil and neutral aligned enemies. He also has his "Emperor's fist" which has been shown to be able to destroy massive walls and barriers, even causing a small crack to the earth in the midst of battle.


    *Relationship status: Has 10 sons that he has either created with the help of powerful sorcerers. But only one of them has actually been born of actual birth. His loved one has passed away 920 years ago.


    *Anything else you would like to include: The armor is of course made of purely gold and enchanted with immense magic which he created himself, it is shown that it is resistance to elemental attacks and very durable to the point of near indestructible. However the armor does have a limit and there are weak points which are hard to spot. The emperor is also still man but also not a man at the same time, some say he is a god but he himself says he is not.


    His biggest weakness is fighting a battle all by himself against strong opponents. Even if he has the strongest magic and the best experience in combat he can't fight forever and his stamina will fall and deplete. He always fights alongside his men and rarely fights opponents alone.


    "I am man who can bleed, there are things that can kill me, but I don't bow down to death so easily. I am you and you are me, we all have potential to create a world of peace, where all races are under one banner and live in a world where nothing dictates your action. However those who block our righteous path will be smited by my sword. Those who are evil shall face a death that has yet to be felt by my sword."


    Name: Lord Tranigus "The Emperors first champion"


    Age: 3,219


    *Height: 6'3


    *Weight: 235


    Appearance:


    latest



    *Magic: Can wield magic in light.


    Weapons: A large Bastard sword that is enchanted by the Emperor, it can blind his foes with a tremendous light and even heal severe wounds, however it can not heal those who are cursed or very close to death.


    *Relationship status: The first "Son" of the Emperor


    *Anything else you would like to include: Is the third most trusted man to the Emperor and is known to rip apart anyone that dares to question his Emperor.


    Name: Gulgan


    Age: 1,002


    *Height: 5'9


    *Weight: 168


    Appearance:


    latest



    *Magic: Can use Dark magic, telepathic magic, and be able to mentally manipulate simple or weak minded beings. If he faces an opponent with a strong will, he will strain himself to use every bit of magic he has to defeat him, but only if it is necessary.


    Weapons: He only carries around his enchanted staff.


    *Relationship status: The Emperors most trusted Advisor


    *Anything else you would like to include: Nothing


 
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(WIP)





  • Name: Jashel


    Faction: Augemen



    Age: 97


    <p><a href="<fileStore.core_Attachment>/monthly_2016_04/vergil-1471541.jpg.cc9701cb746edecae633131aa56aba9c.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="117664" src="<fileStore.core_Attachment>/monthly_2016_04/vergil-1471541.jpg.cc9701cb746edecae633131aa56aba9c.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


    *Magic: The Augemen are the numbers of elven descent that have zero affinity to magic.


    Weapons: A katana-like weapon
    (mostly for either display or defense, if anything) and a turquoise pendant (this pendant has been passed down through the generations of triumvirate leaders, and Jashel is the one that currently holds on to it)


    *Relationship status: Indifferent



    *Anything else you would like to include: Jashel may just be one of the triumvirate that rule over River Cresents, but he is certainly the most popular despite being... well, Jashel. He isn't know for his social skills, and neither does he have the quickest wit out of the bunch. And he certainly does not wield his own weapon well enough to actually win a spar. However, his shortcomings are endearing, and though quite serious a person as a whole, he manages to keep both his feet on the ground and his head held high by being the loyal one to both nation and self - traits which earned him his current position. He also does not give his trust easily, thus making him a vital person within the triumvirate - he is the steady mind that pursues a straight path.



    Name:
    Flynnigan


    Faction: Augemen



    Age: 103






    <p><a href="<fileStore.core_Attachment>/monthly_2016_04/wen-yang.jpg.2033fd33989541d067ecfec75c4e57fd.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="117660" src="<fileStore.core_Attachment>/monthly_2016_04/wen-yang.jpg.2033fd33989541d067ecfec75c4e57fd.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


    *Magic: The Augemen are the numbers of elven descent that have zero affinity to magic.


    Weapons: A long staff-like glaive



    *Relationship status: Widower



    *Anything else you would like to include: He prefers being called Flynn, as it is an unexplained pet peeve of his to hear his entire name spoken out loud. He has been trained since his elven adulthood to become the leader he is supposed to be, and in the near ending of the previous generation's triumvirate, he was specifically chosen to be one of the successors.



    Name:
    Volker Roice


    Faction: Human



    Age: 54






    <p><a href="<fileStore.core_Attachment>/monthly_2016_04/upload_2016-4-11_18-49-18.png.f0d70dbbe1e30953899e6afd07d868f5.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="117661" src="<fileStore.core_Attachment>/monthly_2016_04/upload_2016-4-11_18-49-18.png.f0d70dbbe1e30953899e6afd07d868f5.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


    *Magic: He has but a little talent in the field of magic.


    Weapons: A two-handed broadsword



    *Relationship status: Asexual



    *Anything else you would like to include: Being the only human among the augemen, it is no mystery if at times Volker is treated with a bit of caution and mistrust. His sudden appearance within their ranks was abrupt, and many have yet to get used to his nature. There have been rumors about the reason of his being present in their nation, yet none of them seem to make any sense, in addition to the vague assurance given by Flynnigan himself. At the moment everyone is much too afraid to demand a straight answer. He is already commander of military on both land and sea.










 

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The various nations on Eggs Island(They are just there to be defeated and colonized by the Istorians.Btw,the goo population is intended like that)


Nation


Name:
Toktawalite Goo Khanate,Home of all goo

latest



*Flag:


<p><a href="<fileStore.core_Attachment>/monthly_2016_04/upload_2016-4-12_18-49-40.png.3a3fb32d193e014f6cf7cbbc6bb13512.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="117881" src="<fileStore.core_Attachment>/monthly_2016_04/upload_2016-4-12_18-49-40.png.3a3fb32d193e014f6cf7cbbc6bb13512.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Capital:Derigka


Government:Khanate


Population Estimation:50,000,000


Education: 1


Magic: 0


Military:5


Land:5


Goos fight their wars mostly by swarming,but there are also specialised soldiers in their ranks,such as archers,siege artillery,and cavalry.The goo archers are normally equipped with crossbows,and are grouped in square formations,with pikemen surrounding them within.The siege artillery of the goos are consisted of siege ballistas and catapults,but they are used to fire goo soldiers more than their supposed ammunition.Thousands of goo soldiers would be sent flying on and over the city walls through the weaponry,impaling the enemies with their broadswords as they land.Meanwhile,goo cavalry is the elite troops of the goo .Equipped with steel pikes and iron helmets,these warthog riders are used to finish the battle if it goes too long.


The goos are known to be good warriors,despite losing to other races in terms of individual strength.Emphasizing on teamwork,the goo military has seized numerous major settlements of other races throughout the years of conquests.Although they lose millions of soldiers every year,the goo soldiers are easily replaceable due to their fast reproduction speed.


Air:0


The goos only air troops are goos sent flying by ballistas and catapults


Sea:0


Why would the goo venture the sea when they have the mudlings to fight?


Wealth: 4


Natural resources: 5


Description of your nation:


The Goo,small spherical beings with no limbs.At the first glance,they might look harmless,but they are the most powerful faction in Eggs Island.Normally armed with merely a sword and a helmet,the goo warriors are fierce in battle.Although they are weak by one,the goos balance their weakness by sending endless hordes of soldiers to war,using their round bodies to speed up their journeys.The hordes are so deadly that the other races refer to them as the Grey Horde out of respect and mostly,fear.


Territory:<p><a href="<fileStore.core_Attachment>/monthly_2016_04/57a8c91714734_Ederyon2.jpg.1917df2cf03c8ed0580e4411712980b2.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="117879" src="<fileStore.core_Attachment>/monthly_2016_04/57a8c91714734_Ederyon2.jpg.1917df2cf03c8ed0580e4411712980b2.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


The red part represents the Toktawalite Goo Khanate,while the yellow part represents the Redsword Kingdom.Green represents the Succubi Empire


History:The Toktawalite Goo Khanate was formed during the mudling rebellion against the succubi.As the goo were bullied by every race in existence,the Khanate aspired to raise the status of the goo,who doesn't even have their basic rights before.After years of preparring,the khanate attacked the mudlings by surprise in their supposed to be safe Northern Front,wiping out the mudling defense force.Shocked by the sudden attack on their north,especially by the weak goo,the mudlings sent half of their forces against the new enemy.


At first,the goo were in despair as they have to face such a massive force(also partially due to their lack of confidence as the result of years of oppression),and almost surrendered to the mudlings.However,the Khan,Hennis delivered a speech to his soldier,reminding them of the bitter years of oppression and incited the hatred of the goo race towards the other races.With only the desire to avenge their kind,the goo troops marched forward to face the mudling force.


"Charge,time to avenge our kind,time to end all this oppression on the goo race!!!!!"


As Hennis Khan shouted,his troops charged forward to fight the mudlings.With their agile bodies and relatively small size,the goo soon overwhelmed the mudling force,gaining their final victory.Although it's a Pyrrhic victory for the goo,but the battle provded the goo the confidence they lost hundreds of years ago,the confidence to rule the land as an equal race.


Name
:The Redsword Kingdom






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*Flag:


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Capital:Mudtown


Government:Monarchy


Population Estimation:100,000


Education:5


Magic: 0


Military: 5


Land:4


The average mudling soldier is once equipped with a set of chainmail and an iron helmet,and armed with an iron broadsword.It was considered good with the slightly primitive technological level of the inhabitants,but it was rendered useless with the rise of the goo.Today,the mudling soldier is equipped with steel plate armor,and an iron dagger.Large weapons went out of favour,as they are too cumbersome to counter the goo.


Air:0


Sea:1


Wealth: 3


Natural resources: 2


Description of your nation:


Mudlings,a humanoid race named for their appearance.As the very first race to endure the goo onslaught,the mudlings excel in fighting of massive hordes,although they still lose large swathes of land to the goos every year.The mudlings are known for their firm city walls and efficient command in the battlefield.To encounter the endless hordes of goo,the mudlings has invented a couple of weapons,such as the repeating crossbow,and the flamethrower.


Worshipping Resath(which means Mother Earth in the mudling tongue),the mudlings dedicates half of their resources to building gigantic shrines throughout their territory.Reinforced with massive stone slabs,these shrines blend in the surroundings with vines and greenery growing around the buidling.Currently,the shrines also serves as fortresses,as the mudlings realized that they can be used to defend themselves against the neverending goo horde.The mudling military is consisted of infantry,cavalry,and siege artillery.The mudling artillery is used to defend their cities,rather than offense.


History:Once an independent and a peaceful nation before the age of the succubi,the mudlings were forced into servitude by the other races charmed by the feminine race.Despite being strictly controlled by their overlords,the mudlings were able to form a secret organization which it's sole purpose is to restore the mudling independence.Decades later,the mudlings has finally found a chance to regain their independence,and rebelled against the succubi.The rebellion was a huge success,allowing the mudlings to reestablish their kingdom.


Unfortunately,the mudlings was forced to face the goo before the succubi empire was fully destroyed.The goo forces crippled the mudling army,and the mudlings weren't able to launch another offensive against the succubi.


Nation


Name
:The Succubi Empire






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Capital:Tosath


Government:Absolute monarchy


Population Estimation:


Education:5


Magic:0


Military: 3


Land:3


Air :0


Sea :0


Wealth: 5


Natural resources: 2


Description of your nation:


The succubi,one of the first races to be discovered by the Istorians.With their beauty and curvaceous bodies,the succubi has charmed various races into servitude,creating an empire spanning across Eggs Island before the rise of the mudlings and subsequently,the goo.With their revealing attire,long whips,and also a flexible body,the succubi were once feared by the resisting races for their charming qualities.


Now,the succubi are the weakest power in Eggs Island.With the goo to their north and the mudlings to their east,the succubi empire is slowly collapsing under the sheer pressure.


History:


The succubi were once the strongest race in Eggs Island.having charmed several races into submission,the succubi used their newly acquired slaves for their own good.


But the age of the succubi didn't persist for long.126 years ago,the succubi empire was shocked by an incident in eastern Eggs Island:the native mudlings has launched a rebellion aginst their succubi overlords.Being one of the fortunate races who are unattracted to the succubi,the mudlings soon gained an extremely huge advantage against their overlords.The succubi empire was only spared from it's demise by the rise of the Grey Horde,who crippled the mudling mainforce in a massive battle.


Although suffering from massive casualties from the mudling rebellion,the succubi still haven't learnt their lesson.They are still wearing their signature revealing outfit and whip,holding on that last bit of hope on charming other races into submission.<p><a href="<fileStore.core_Attachment>/monthly_2016_04/upload_2016-4-12_16-34-2.png.53c93f957fbaa07224fd5ed275388fb2.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="117871" src="<fileStore.core_Attachment>/monthly_2016_04/upload_2016-4-12_16-34-2.png.53c93f957fbaa07224fd5ed275388fb2.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>





 

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