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Fantasy The Last Ship CS

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Archie

Not even my final form
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Jörgen
Marine Officer/Lieutenant

AMC Marine Officer Jörgen Spjuth.jpg
Name: Jörgen Karl-Viktor Spjuth
Age: 35
Gender: Male



Equipment:
- Officer's Armor
- Mk.II Marine Carbine
Strengths:
- Inspires loyalty
- Leadership
- Defensive combat
Weaknesses:
- Alcoholic
- Treats non-military as outsiders
- Hot-tempered



Personality:
Jörgen is a steadfast leader who cares for the men and women under his command like a father who cares for his children. He is great at rallying his troops with his speeches and he always lead by example in the thick of the battle. Outside the battlefield he is calm, often preferring peace and quiet. He is also extremely reserved towards non-military and will view them with great suspicion. To Jörgen most civilians (especially the royal family) are nothing but scheming liars who do nothing but further their own agendas.
History:
A senior officer with the Aeternian Marine Corps, Jörgen Karl-Viktor Spjuth is a military man born and raised. He won't talk about with just anyone but his father was a former Volkarine officer who defected to Aternia long ago. Following in his father's footsteps Jörgen signed on with the Aternian military and chose to serve with the Marines. because of his name some people questioned his motives (and loyalty) though ultimately he proved his worth. After a brief time at the Officer's Academy it was time for a promotion and as such Jörgen became a Marine Lieutenant aboard the ship ANS Stalwart.

Following several skirmishes later he and his men were bound to go to war. Through luck or chance however their company was delayed and could not join the rest of the fleet as Aeternia marched to war. This later turned out to have saved their lives as the ANS Stalwart went down during the Battle of Furusato with no known survivors.

Now, as the drums of war approach, Jörgen and his men find themselves aboard another vessel. The ANS Intrepid.
 
Richard Captain of the ANS Intrepid
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Name: Richard Francis Haig
Age: 52
Gender: Male Equipment:
Standard Issue Officer's Revolver
Captain's uniform
Strengths:
Cool under pressure
Naval Tactician
Honourable
Weaknesses:
Can come across as cold
Walks with a limp (an old injury to his left knee)
Honourable
Personality:
Haig has given up the vast majority of his life in service to the Kingdom of Aeternia. Stoic, cool under fire and in possession of a stiff upper lip, he is the very archetype of a Aeternian officer. He is calm and patient, rarely losing his temper except in the cases of dereliction of duty and acts that he sees as endangering the majority for self gain, this attitude is very much carried across to his command style, demanding dedication, cool heads and bravery in the face of adversity. In return he is loyal to his crew above all else, making the promise to keep every man woman, and now children given the refugees he finds onboard, back to safety.

Off the bridge, he is a quiet man, preferring to lose himself in a book than more raucous activities. In fact his book collection in his quarters is quite extensive, a mismatch of histories, tactical tomes and manuals of naval thinkers, and a smattering of classical Aeternian poetry.
History:
Like most officers in His Majesty's Navy, Richard was born into the upper echelons of society. The Haig family were no different from the myriad of noble families, mostly living off of the income of their estates whilst blowing most of the money on parties and social events, forever attempting to climb the greasy pole that was Aeternian high society. In fact Richard's early life was little different from other high born sons, with little to mark it out. As the third son of Earl Haig, he was behind both the heir and the spare. For the third son the avenues open to him were relatively open. Whilst his elder brothers were destined for court he had far more freedom in his choice with the chances of him picking up his father's title rated low indeed. Richard ended up going down one of the more traditional paths for high born sons in need of purpose, the Navy (the other path generally being priesthood, but he had never particularly found himself drawn to God, in fact he often debated with the school Vicar, rather forcefully intact, in regards to faith and a belief in the beyond).

It was at the Naval College that Tichard, now aged 18, began to come into his own, finishing in the top 25% of his year. Though not setting him out as a generational talent, it did mark him as a solid prospect with a good potential. This description followed him throughout most of his career, a good career officer, solid commander, and a good leader of men, if perhaps some luck had gone his way he could have made admiral, but there were always those who were better connected or more highly though of who pipped him at the post. In fact after 29 years of service, with his final post being Captain of the Battleship ANS Dreadnought, he finally stepped down from frontline duty, and the process began to find him a desk job at the admiralty, as well as a promotion to Rear Admiral, even if he would never command a fleet in person. Fate would have other ideas however, as mere months after his transfer the Third Sky War broke out. Good captains were always at a premium, and Richard, now hitting the age of 50, though one of the older candidates was still a preferred choice given his experience. Despite pushing for commanding the ANS Dreadnought once more, this was impossible , due to the delays getting Richard's commission reactivated the Dreadnought had already left port under her new captain. Instead he was given command of the newly launched ANS Intrepid, fresh out of the shipyards and assigned to the 9th Fleet, left in reserve whilst the other fleets compromised the punitive task force. There was a sense of rampant optimism and patriotic fervour that swept the fleet, the Second Sky War had entered the annals of history, and the general though was that the war would be over by Christmas. Richard knew this would not be the case, but even he could not have predicted in his wildest dreams the eventual outcome.

By the time he had assumed command of the Intrepid, the vast majority of the Aeternian fleet had already been smashed, morale was shattered, both on the home front and in the navy. By the time the Volkarine Navy steamed into view for the final engagement, the battle had been lost before the first shot was fired. Around them burned the 9th fleet, and before Richard lay a cross roads. To go down with the rest of the fleet, guns firing, hull blazing, and flags still flying true, or to turn tail in the face of insurmountable odds. It is a decision that will remain with him as long as he lives, the cries of his fellow officers over the radio, and the steady thump of detonations as the last of the 9th Fleet was destroyed, the ANS Relentless captained by Captain Ellis Devonshire, who had previously served as his First Mate, continuing to hold the line, giving the Intrepid enough time to pick up as many refugees as possible from the Capitol before the Volkarines began their bombardment. He has had no time to dwell on the feelings of guilt however, right now survival and escape are by far the most pressing matters.

Family:

Wife: Victoria Alice Haig (Nee Richardson) (Deceased)

Son: William Robert Haig (Presumed Deceased. Lieutenant serving in the 4th Fleet, First Mate of the ANS Resolute)
 
Jobias
ANS Artilleryman (Gunner)
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Real Name: [REDACTED]
Alias: Jobias Kellingham-Carner
Age: 31
Gender: Male
Height: 6'3
Weight: 182 lbs









Equipment:
Mk.I ADR/"Pit Devil"
Artillery Division Vest
Mk.I Blast Goggles
ANS Trench Bowie
Carton of cigarettes
Fanny-pack:
  • Spare fuses
  • Metal canteen
  • Sparker/Lighter
  • Ear plugs
  • Carton of cigarettes
  • Pit Devil slugs
  • Collapsible monocular
  • ANS Missive[CLASSIFIED]

Strengths:
As an Artilleryman, Jobias benefits from an enhanced sense of depth and spatial recognition. Built like a beast, Jo is also strong and enduring. He is an adept liar and schemer, deception being one of his main talents. Jobias has a great sense of direction, having trained his memory extensively when it comes to moving through uncharted enemy territory. Lastly, Jo is an excellent shot, known for his great hand-to-eye coordination.dutch 2.gif



Weaknesses:
It is only natural that a long-time soldier like Jobias suffers from damaged eardrums. Additionally, he is incredibly paranoid and may sometimes suffer from minor post-traumatic stress disorder. Jo is convinced that his life is in constant peril, not even the destruction of the Aeternian Kingdom in its entirety being enough to soothe his worries. As a result, he may often be seen as a shady individual who is way too quiet and suspicious.







Personality:
A reserved individual, Jobias will most likely have few words for any who tries to strike up a conversation with him. The man seems like he is always troubled by something, and always appears to be occupied with whatever task he may be working on, no matter the time of day. He tries to keep his guard up at all times, but if one were to catch him on a comfortable day, they might catch a glimpse of his more relaxed, wittier side. Despite his clouded backstory, one can easily tell that there is more to Jobias than meets the eye.

History:
Little is known about Jobias Kellingham-Carner. There are very few individuals aboard the ANS Intrepid; perhaps even none; who are aware of Jobias's true identity. Born under the real name Boris Tatislav, this former ANS black op goes by the name of Jobias for undisclosed reasons. Hailing from a distant Aeternian colony which was mostly impoverished, Boris spent a good deal of his youth running into trouble with the law and having to thieve for survival. His crimes against the Kingdom did not go unnoticed-- but because the shanty prison of his homeland was already overbooked and understaffed, strategists of the empire decided on a more fitting destiny for a wanted man like Boris. In a new project which would not only decrease the Kingdom's economic losses but also increase their military potential, Boris, alongside a select group of other wanted men across the globe, were offered amnesty in exchange for their services in the name of Aeternius. It didn't take much thinking for Boris to accept, and soon after that, Boris Tatislav disappeared from the face of Celestis. Boris became a silent tool for the Kingdom, undertaking tens if not hundreds of dirty jobs for the Kingdom throughout his career. A feared hitman and skilled agent, Boris's role as a black op earned him the moniker "The Trench Fiend" among the Kingdom's enemies, known for his tendency to brutalize enemy encampments as a strafe gunner aboard ANS gunships.

Earning himself a great deal of riches and prestige, Boris's efforts were also rewarded with a confidential promotion to Officer within the ANS Internal Affairs Division. - For the few people that do know about Jobias's real identity, the story of Boris Tatislav ends right there. The rest of his biography was once stored in the ANS's classified archives, which are now most likely burned or in possession of the Volkarines.

Boris Tatislav's last known location was aboard the ship carrier ANS Providence, which, according to old intel, was tasked with staging a coup d'état within the sovereign island of Gralau. Boris was stationed aboard this vessel for during his waning years along several other black ops, where he served as an artilleryman and made a name for himself doing so. Despite his success, Boris's resentment for Aeternius had never truly faded, and it is reported that the man was covertly working with Gralau behind the scenes in order to betray the Kingdom. In exchange for an unknown favor, Gralau informed Aeternius's higher ups about Boris's betrayal. Nobody knows what happened to Boris Tatislav, the feared Trench Fiend. He was officially listed as killed in action during the Siege of Gralau, but his body was never found.

In truth, Boris Tatislav was captured by Aeternian agents and imprisoned in the Kingdom's deepest dungeons, too dangerous to be held anywhere else and too valuable to be executed. Boris was effectively left to rot, until, years later, the Volkarine navy descended upon Aeternius. As part of some sort contingency which not even Boris was aware about, the former operative was freed and armed right at the wake of conflict. Of course, he sought nothing but revenge, but there was little he could do in the current situation. In exchange for yet another round of freedom and amnesty, Boris Tatislav was unofficially recommissioned to the ANS Internal Affairs and given a very confidential mission. As the entire dynasty of Aeternius shattered all around them, the Kingdom granted Boris a new identity- Jobias Kellingham-Carner- a veteran artilleryman who has served the kingdom loyally for many years. For reasons known only to Boris himself and some now dead Aeternian officials, Jobias Kellingham-Carner was assigned to the ANS Intrepid(although any fellow who is aware of Jobias's charade can perhaps reasonably assume that the Kingdom wanted their best artilleryman aboard the Intrepid. Why that is however, nobody knows yet.)


 
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Raewin Hesseltine
Princess of Aternia
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Name: Raewin Hesseltine
Age:
20
Gender: Female


  • Equipment:
    [*]Derringer Styled Pistol
    [*]x4 .32 ACP rounds
    [*]Pocket Watch
    [*]Signet Ring
    [*]Pen & Journal
    [*]Her favorite book.

Strengths: Patriotic, well learned, adaptable, determined.
Weaknesses: Easily frightened, spoiled, largely disconnected from the outside world.



Personality: Raewin is a bubbly individual who seems to be amazed at everything new she finds and is likely to give it a try if possible. She dislikes acting prim and propper as expected from royalty. She displays a coy and curious nature but is otherwise rather outgoing. Yet Rae is capable of being serious and downright determined whenever needed.

History:
Born as the sole heir to the King and Queen of Aternia Raewin received the best education available. The best food, the best toys. Most anything she desired was at her beck and call should her father allow it. The girl's natural curiosity resulted in her befriending the palace staff, and acting more casually around them, often asking questions about the goings-on from their perspective. Obedience, education, and practice made up most of her days. Learning as much there was to be the next in charge. With the escalation of the war, she began to learn military strategy, resource management, and skills for personal defense- in case of an assassination attempt or attack. When the attack came on the Capital, only herself and a handful of the Imperial Security detail managed to escape through the gunfire and explosions. Herself having been rendered unconscious on the run by a blow to the head from some debris. Where she was then carried to safety aboard the ANS Intrepid.
 
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Booker
Fighter Squadron Pilot


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ATTACH]

Name:
Booker Hemlin

Age:
28

Gender:
Male



Equipment:
Two NG Steam Revolvers, two Stick Grenades, a knife, a tool belt, a standard issue pilot uniform, and a Menix Steambird

Strengths:
Booker can fly like no one else, is an okay shot, and knows how to repair minor damage inflicted to his aircraft. Also, despite what it may seem, he does not have the self-preservation instinct of a Lemming, it's quite excellent actually.

Weaknesses:
Nearly getting himself killed is his hobby and he's terrible at hand to hand



Personality:
He's an upbeat kind of guy, often deciding not to dwell on the horrible situation he's in. He's prone to making sarcastic remarks and making jokes about his situation, making him not take most things seriously. But he does know when to shut up during something deathly serious, but you can tell he wants to crack a joke.

Despite the fact that he often nearly gets himself killed, he is afraid of death. But he doesn't let that control and rarely cracks under pressure.

The rest of personality will be shown through the RP

History:
Booker was born on a farm drifting through the sky. He spent his early years harvesting and cultivating the crops, helping around his family's farm. He never liked it though, he simply didn't like the idea of spending his entire life doing the same chores day in and day out. The only thing he ever liked about his old farm was when he got to fly the cropduster, but still he felt limited having to flying in circles in one area. So, he joined up with the navy. Or Air Force. He didn't really know, he really couldn't place which branch of the military a fighter pilot was in.

So when his little family farm drifted near a big city, he signed up to fight the good fight. Due to the fact that he needed a college education to become a pilot, he lied about having a degree. When his training started, he excelled. It was mostly due to the fact that he knew how to fly already thanks to his cropduster, so he was already leaps and bounds ahead of the other cadets who didn't even know what an Aileron was.

After finishing flight school, he suddenly realized that being a fighter pilot was unbearably boring when there wasn't a war going on.

Then one started, and everything kind of went to hell. At first, he thought this whole thing was going to be a "We'll be home by Christmas" sort of thing, but then the enemy just kept gaining more and more ground. Suddenly, Booker was struck by the realization that maybe there wouldn't be a home to return to for Christmas.

Come the siege of the capital, he was fighting dogfight after dogfight miles above the capital of Aternia. After hours and hours of fighting, he noticed that he was the only Aternian fighter left in the skies. Deciding to make himself scarce before he joined the thousands of dead pilots, he flew away from the capital. Two enemy fighters followed after him, and they've been pursuing him for the past hour.

And now he has a badly damaged, on fire, and stalling fighter with two enemy fighters on his tail and the ANS Intrepid coming into sight


Extra:
Booker has a cross between a Cockney and regular British accent​
 
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Elyssa
Medical Officer
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Name: Elyssa Anne Viktor

Age: 28

Gender: Female



Equipment: No matter the occasion Miss Viktor will always be found carrying: her rifle and ammunition, binoculars, an assortment of medicines and bandaging found in her many pouches, and abundant sweets as well.

Strengths: With her strong desire to help others, she's often highly respected and very reliable in the eyes of those around her. She has been trained in both the medical field as well as the battlefield, making her an adaptive asset. Her training is what also allows her to have rather excellent aim with her rifle, as well as the ability to reload it fast under pressure.

Weaknesses: Due to an incident in Elyssa's childhood compounded by her inability to swim, she's incredibly anxious around bodies of water--even more so if the bottom isn't readily visible. Though she is Aeternian, she has a light Volkarine accent that can be easily criticized and targeted by others. Aside from that, she can be too soft as she sees the best in everyone. Because of her distinct empathy, the woman finds it difficult to directly dislike someone or often even distrust them--making her more naive than she actually realizes.



Personality: Elyssa is a generally reserved and quiet woman, but if asked for advice or pushed by someone she'll be incredibly upfront and honest with them. Not unusually for someone of a medical profession, she is very bright and caring--which shows evidently in her loyalty and focus on keeping everyone in good health, both mentally and physically. If there's one thing she hates and fears (aside from bodies of water), it's the inability to help or be useful.

History: Coming from a sometwhat high-middle class family (her father an Aeternian and her mother a Volkarine immigrant), Elyssa Viktor was raised with everything she needed--though, she wasn't exactly spoiled. Because of her bond with her mother, Elyssa quickly and almost irreversibly adopted a Volk accent--one that she's mostly unlearned by now, but it still can be heard faintly in her voice. Growing up she'd always had the burning passion to fix people, one way or another. If anyone she knew got themselves hurt, their first response was to have her check it and help as well as she could (without any pay or even asking for thanks). She had always been a rather driven and quick student too, catching on to things rather easily for the most part, so it was no wonder when she graduated considerably high up in her class and went on to make her way to where she is today.



Credit: link to artist
 
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Henry
(Former) Agent of the Imperial Security Detail
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Name: Henry Gunther
Age: 27
Gender: Male



Equipment:
ISD-issued Autopistol - Affectionately called "the peashooter" by the ISD, the main firearm of the ISD is a small caliber, low power pistol designed for accuracy and volume of fire, but plinks ineffectually off armor. It was thus never meant for frontline combat, its use being restricted to domestic applications such as law enforcement and assassination prevention, where unarmored targets are the norm. Most of the ISD finds the low caliber to be insufficient for real stopping power when it's truly needed, and, while all ISD agents were required to carry their issued pistol, it was light enough that most of them were comfortable supplementing it with their own sidearm.
Henry's Personal Revolver - While Henry was comfortable with his service pistol being enough for the longest time, as the state of the Third Sky War became less and less optimistic, Henry began to take a better-safe-than-sorry approach and began carrying his own personal revolver. Though it was a slow-loading old nine-shot revolver from his time in the service, it had stopping power the service pistol simply didn't, and it made all the difference when the Volkarine came.
Wooden Truncheon - The wooden club that was the standard melee option for ISD and law enforcement alike. Domestic duties such as theirs tended to have a "capture, not kill" philosophy, albeit the ISD's reasoning may have been a bit more sinister.

Strengths:
Reliable - When asked by a commanding officer or other de-facto leader, Henry will carry out his duties to the best of his ability.
Rugged and durable - Henry has been shot more than a few times over the years, and is more than capable of taking a bullet and carrying on.
Quick to adapt - Henry can quickly adjust to whatever roll he needs to fill, whether it be grunt labor or frontline service.

Weaknesses:
Unquestioning of authority - Henry rarely questions the chain of command until something is obviously bizarrely wrong, but by then it is usually too late.
Uneducated - Henry is by no means a thinking man, being a barely-literate farmboy early in life and the closest thing to formal education he's ever had being basic training for the army.
Survivor's Guilt - Henry believes he didn't deserve to survive the attack on the capital, and that he failed his duties since most of the cabinet and royal family died in the attack on the capital.



Personality: Being a farmhand, soldier, and bodyguard for the entirety of his life, Henry has only known a life of service, and as such tends to neither ask questions nor speak up often, but simply carry out the role he is expected to for the good of everyone else. He sees himself as simply a small component of a greater whole that needs to fill his role to do his part in making everything else run smoothly, and that people who deviate from their role are failing everyone else; whether other people like it or not, hundreds of millions of people depend on the stability of the Aeternian government to enforce the law, and that job is only made more difficult by the fickle whims of people who don't like the way things are. Even he personally sometimes disliked the leadership, but because of his dedication to his role in the greater whole, he refused to let it get in the way of his work.
Being a farmhand as a young boy on his family's farm, in difficult times he learned to take comfort in nature, finding fresh air, the flora and fauna, and the peace and quiet save for the birds and insects to have a calming effect that he simply couldn't find anywhere else. When his duty eventually took him to the city, he found himself to be claustrophobic and on edge in the loud, crowded environments of the industrialized city. Brick and steel unsettle him, especially when he's surrounded by it, and in his work in the city he found very little escape to comfort, often working for the days when he could see his family and take in the countryside again. In spite of this, he would never really consider himself a homebody, as something deep inside him has a weird interest in the unknown and seeing new places, which is part of what led him to join the service when he was younger.

History: Starting out life as the third of four children of a farmer and his wife, Henry started life out as a farmhand for his father along with his two older brothers and younger sister. While all of them knew they wouldn't be able to split the farm when the time came, and the family was planning how such a matter would be handled, they were forced to confront the matter earlier than expected when their father passed away from an infection in an injury sustained during the harvesting season. Since their mother couldn't maintain the farm on her own, the eldest brother was the only one old enough to hold title for property at the time, and he was beginning to start a family of his own, the rest of the siblings would be forced to find their own living elsewhere; the younger sister would marry into another family at age fifteen, and the second eldest brother would go into indentured servitude in a colony to make the money necessary to start his own farm.
Henry, however, would enter the service. Being only seventeen, he lied about his age, believing he would need to serve in the military if he were to get by without the family farm. After a brief couple of months of learning the command structure, physical training, and firearms courses, Henry would serve as a soldier patrolling the territories under the Aeternian sphere of influence to insure their claims. Though world tensions were rising, the clashes between Aeternia and the alliance of Volkaria and Furoshi had yet to happen, and thus the work mostly entailed the quelling of small, local rebellions. In time, his role in the containment of these rebellions would establish him as having a reputation of dependability, a reputation that would go up the chain of command and lead to him being recommended to the Imperial Security Detail, the organization responsible for protecting the minister's cabinet and the royal family from domestic threats. Soon after, at the age of twenty-three, he would move to the capital to take this job.
For the next four years, Henry would serve in the ISD, his specific duties being shifted around every few months from being guard to the prime minister to defending the royal family, and every once in a while serving as protection for special targets Aeternia needed to keep safe such as diplomats and the like. The first three years were relatively calm; it was a sure sight better than serving in the territories under rebellion and living in fear every day of getting shot, that's for sure. That is, until the Third Sky War began, and the leadership class was restless. Diplomats, ministers, and the cabinet were constantly on the move, and Henry had to keep up with all of it. Every day was a risk, and at any given moment a restless citizen--or worse, a Furoshi infiltrator--could pop out of the crowd and squeeze off a shot onto the person he was tasked with protecting. During this time, he would feel less and less secure about the state of the homeland, but the worst was yet to come.
When the Volkarine Navy clashed with the Ninth fleet, ships of marines were deployed in the capital in order to neutralize the leadership of Aeternia before they could escape; to "cut off the head of the snake", as one might say. The prime minister and the cabinet fled to the palace to merge the defenses of both the cabinet and the royal family. Even then, the ISD wouldn't have stood a chance if it wasn't for the garrisons of soldiers that rushed to their aid, as the ISD was woefully underequipped for real combat. Even then, it was clear the lines wouldn't hold for long, and so the commanders of the garrisons ordered the troops to push out a path, so that the ISD could escort the royal family and the ministers to the few ships that would be stopping to pick up refugees. Most of them wouldn't make it; though the soldiers fought valiantly to hold their ground so that their leaders might live on, many Volkarian marines landed hits on the ministers and their guards. One even managed to land a hit on the King, and in that moment there was no time to find out whether or not he was alive, or else it would put everyone else at risk. Henry would later hear about his passing.
The streets weren't much kinder; fire from both the marines in the streets, the navy above, and the damage it would cause would whittle away at the numbers until only him, three others, and the Princess of Aeternia were the only ones that remained of the group. Not even the princess made it out completely unscathed, having been knocked out by falling debris on the way, at which point Henry and another ISD agent had to carry her. Their pace through the street was slow going, and they had only just barely made it to the ANS Intrepid on time.
 
Kaze
Quartermaster
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Name: Kaze Ottawa Kaze Ottawa
Age: 30
Gender: Male


Equipment:
  • MK2 "Spitfire" Anti Boarding Shotgun (stored in quartermasters office)
  • Standard Issue Officers Sidearm
  • Lt. Commanders Uniform
  • Notepad and pencil

Strengths:
  • Highly Resourceful
  • Analytical
  • Loyal
Weaknesses:
  • Constant anxiety, frequently obsesses over potential and past failures
  • A bit eccentric, talks to self on occasion, differentiates little between rank and status, odd speaking patterns
  • Workaholic


Personality:
Kaze has spent much of his life in service to the Aeternian Navy and in his nearly 20+ years of experience has shown exceptional talent and skill. Much of this comes from Kaze’s drive, work ethic, and sharp mind. As an officer, he is quick witted, and highly perceptive, able to respond to all manner of situations as they arise. Due to his low birth and lack of education on etiquette and formality Kaze has made a habit of fraternizing with both officers and enlisted men, and makes few differences when speaking to either. The only exceptions being when issuing orders or giving direct reports to the Captain. In the rare moment Kaze isn’t working he particularly enjoys reading and keeping a personal journal and grabbing a good drink or a smoke after particularly stressful incidents. Above all else Kaze is dedicated to Aeternia and would give everything he has, including his life, to ensure its survival.

History:
Kaze was born to impoverished colonial subjects on the edge of Aeternian control. With few prospects of economic or social mobility Kaze, at the age of 10, enlisted in the Aeternia Navy as a cabin boy and deckhand. From there he steadily climbed the enlisted ranks over a 10 year period. He taught himself to read and write, and began to study military history and commerce in his spare time hoping that he could one day rise above his station. His studying paid off when we won a military scholarship to attend Naval Officers Academy.
After graduating with high marks he was stationed at a major port in the Aeternian colonial empire as a supply officer. What followed was several years of diligent clerical bookkeeping, shrewd business deals with merchant captains and military officers alike, and quite a bit of luck which resulted in a few accommodations and de facto control over much of the wharf. With the breakout of the 3rd Sky War Kaze was transferred to act as one of several supply officers for the Grand Armada, and was stationed aboard the cruiser, the ANS Willful. The massive military endeavor quickly strained nearly all supply lines and Kaze had to make due bartering with locals, other supply officers and quartermasters, and whatever civilian and merchant ship they came across along the way to keep the squadron he was assigned to from starving, or mutineering. Half-way through the armadas journey, the ANS Willful was heavily damaged in the siege of the Island fortress of Wau when a Furoshi fighter crashed into the main deck. With engines heavily damaged, several compartments on fire, and trapped in the midst of a fierce battle, Kaze jettisoned nearly all of the cargo and ammunition stores to buy the Willful extra time in the air to retreat safely behind friendly lines and be evacuated. For his efforts in keeping The Grand Armada supplied, and helping to save the lives of the ANS Willful Kaze was to be posted aboard the Aternia’s newest battleship as its quartermaster.
 
Ernest Yarmouth
Cabin Boy
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Name: Ernest Yarmouth
Age: 17
Gender: Male



Equipment:
Note Book
Tools Rucksack
Strengths:
Working with tools
Creating new gadgets
Ability to learn fast
Weaknesses:
Too curious for his own good
Thinks people are too complicated, unlike machines
Freezes when under pressure
Escapes from responsibility


Personality:

Hard headed, Ernest can get too focused on a task, ignoring everything and everyone around him. It is not unusual to see Ernest walking to and fro as his mind is trying to solve a puzzle while his body is being is trying to figure out where he wants to go. He is also either fully engrossed in a task or completely bored by it. A subject/idea/theory/piece of tech can pull his attention for hours or bore him out of his mind. This trait caused him a lot of issues with his family and work, but managed to make him useful enough to keep his job as the cabin boy on the ANS Intrepid.

History:

Simple Ernest, as his mother used to call him, is a simple boy. As a kid he used to be bullied by his peers, although his head was way up in the clouds for him to actually notice. You see, Ernest had a dream of flying. He dreamt of cruising on top of those flying ships where the people look like ants .He never missed a chance to spot one as it flew over his house or school. His parents and school teachers thought he was a simpleton, always gazing up, or doodling on his numerous notebooks. His grades were terrible. He lacked proper interpersonal skills, making him socially awkward.

Ernest tried to help his family get by with the meager earnings they got from their farm but he was never as useful as his older brother. Always in the way when something needs to be done. In a fit of anger he took off towards the city, aiming to be less of a burden.

He spent a few months on the streets as a beggar. Learning the ways of the underground. Stealing when he had to and working odd jobs whenever they came up. It was never enough. His situation became more and more dire as he moved from one location to the next, wondering, not sure what he is looking for. As a matter of chance a merchant train was passing by with a kind looking man on-board. Nobias Jetson was his name. The merchant took a liking for the boy since he reminded Jetson of his sick child. Jetson took in Ernest, teaching him and bringing him up as he did his own son.

Three years later, at the age of 17, Nobias started having trouble with his business. Trade was bad, and getting worse since more and more traders flocked to the city bringing better supplies, and cheaper, than Nobias could afford. Nobias decided to cut his losses and, knowing that Ernest loved everything about airships, sent Ernest to work as a cabin boy on board the ANS Intrepid
 
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Connor
Squandron Leader
latest
Name: Connor Marcus Belouse
Age: 27
Gender: Male



Equipment: Standard issue pistols, Pilots Uniform, His families Swords.
Strengths: Being a quick thinker, he is able to assess any situation and formulate a plan that succeeds 9 out of 10 times. Fiercely loyal and disciplined.
Weaknesses: Can be stubborn and unfriendly.



Personality: Connor can be extremely stubborn at times, to a point where he manages to anger others. Growing up in a military family, he has learned to become cold hearted and unfriendly. Not because he doesn't like people, more because he has seen many of his friends die during battle. This leads him to remain distant from others as not to form to close of a bond. This is more so to lessen the pain in the event he loses them. More will be revealed during the RP

History: Connor grew up in Aeternia to a well respected and wealthy family that was heavily involved in the military. This set his destiny the day he was born. He grew up learning to fight from a young age. Joining the military at a young age, he rose through the ranks and chose the same career path his father and great grandfather has chosen. He always excelled at his studies and was the best pilot to enter the school, thanks to his fathers harsh training. At age 18, he was given control of a squadron and has been so since.

Facing many battles, he quickly distinguished his squadron as being one of the best, receiving many medals and honors from the royal family. During the battle over Aeternia, his coms were knocked out and craft heavily damaged. He managed to meet up with the Intrepid and was charged with defending it during the retreat. More will be revealed during RP
 
Daevas Smidt: Aeternian Squadron Pilot, Officer First Class
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Name: Daevas John Smidt

Age: 22

Gender: Male


Equipment:
-two .44 revolvers.
-Aeternian Neck Scarf
-Boot Knife
-Playing cards, canteen, emergency respirator, and cleaning kit for his guns in a small satchel.
Bolt Action Mauzin Hydrolock rifle, with custom scopes.
Strengths:
Daevas is a quick thinker and light on his feet. His reaction time to events is uncanny, sometimes bordering on premonition. Daevas has occasionally won fist fights by a dozen or more small punches to the body, while dodging his opponents swings. He is humorous and loyal, and enjoys exploring.
Weaknesses:
Daevas is a notorious flirt. His playful banter and quick wit have been known to get him in trouble, even with superiors. Daevas is also not as strong as other members of the squadron. The most grievous of the issues laid at Daevas' feet is that he is too hasty, and his overzealous actions have sometimes put himself and others in danger.

Personality:.
Daevas is the funny man of the squad. Despite the grim nature of his job and the stoic personalities of his superiors, he has been known to joke and get into verbal battles of wit at all times, earning a small grin from even the sternest of men. Daevas enjoys conversation and discussing things with others, even if he already has a preconceived idea. Daevas is amiable and approachable, although new people will have to grapple to understand that his humor is just that, and that he is not mocking them. Daevas always tries to look on the bright side of things, and is an optimist by nature.
History:
Daevas grew up as the youngest of three sons in the family of lesser nobility. His older brothers were both prepared to be entered into political life and the family business, which left Daevas to go to the military. At the beginning of his career, Daevas struggled, especially during training. His no guff drill sergeants didn't appreciate his humor and he did more push-ups and circuits of the obstacle course then some units did combined.

After training, Daevas was assigned to a fighter squadron, which is where he truly distinguished himself. Daevas fought in several notable engagements, coming out of each one due to his unique style of approaching each battle. He was promoted to second in command of his squad, and was nearly at the point of having his own squad when the attack on Aeternia happened. His squad was completely wiped out, save himself, and the air leak in his cockpit nearly had him blacking out when he saw the Intrepid. His ship skidded to a halt right as all went black, and when he awoke he was made aware of the situation, and was given a place on one of the last, if not the last, Aeternian fighter squadron.
 
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Name: Mags. If she has any other name, she doesn't use it.

Role: Mags has been making a living in Aternia with midwifery, and various odd jobs. She has also been a member of a Volkarine spy network since before arriving in Aternia, though her loyalty to any particular nation is questionable.

Character Picture:
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Cara Gee of Strange Empire or The Expanse

Age: 30

Gender: Female

Equipment:
Mags keeps a pistol on her person at all times, as the city is not necessarily the safest place. Whether the crew of the ANS Intrepid will allow her to keep it is unknown, but she's not going to ask permission.

She has a bag with her midwifery supplies, and a small kit with basic mechanical tools, along with other things that she threw into her seabag as she and Jaime fled their tenement- Clothes, money, some important documents, etc.

Strengths:

-Adaptable and good under pressure
-Wide range of practical knowledge, and quick, observant learner
-Willing to work hard
-Speaks multiple languages and dialects, and is usually able to disguise her natural Atymanian accent unless she's upset or excited

Weaknesses:

-Lacks loyalty to anything besides herself and her 'nephew', Jaime
-Not great at anything specific besides delivering babies, and to be honest, her bedside manner could use some work
-Poor hearing in her left ear
-Difficulty with reading and writing, especially with Aeternia's script

Personality:

Mags is not the most socially proficient person, and can often come across as awkward to others. Though she is empathetic towards others and will offer assistance if able, she will always look out for herself and her own first. She tends to be a very contemplative person and rarely acts without consideration.

History:

Mags is not forthcoming about the details of her past, and even among those she would tentatively call 'friends', she would be very unlikely to volunteer any of the following information.

Mags was born in Atymania, but was apprenticed to a midwife at a young age. Though this was hardly a luxury lifestyle, it allowed her to travel and meet people in a way that most people in her family would never enjoy. When her master died, one of the old woman's previous students agreed to take Mags on. Her new master served a more upper class clientele, and their work brought Mags into rooms with the sort of people who could have bought her family's land without a thought for the cost. It taught Mags a lot about interacting with people, and how to keep her head down.

It also brought Mags into rooms with people who worked for the government, and were interested in the nature of her work. Specifically, the fact that she had an unquestioned reason to travel and visit amongst all sorts of people. Mags was quickly recruited into ferrying messages and information wherever she went.

By the time Mags was in her 20's, any small belief she might have had about 'doing good for her country' had been whittled away. (Not that she really had that much to begin with.) Things got further complicated when she befriended one of her patients, a woman by the name of Emma who turned out to be a Aeternian spy. These years of her life, Mags is especially careful not to discuss.

After delivering the woman's infant boy, she was able to follow them back to Aeternia. Things were all right for a few years- Mags lived the simple, modest life she had always desired. Though she did not live with Emma and her boy, Jamie, Mags visited often and helped bring him up. She even got a position at a clinic of sorts, with steady pay and regular work. But Emma got sick and died, and Mags suddenly had a nine year old boy that needed care. And Volkarine informants within Aeternia figured out that she had been one of theirs.

By the time the capitol was attacked, Mags had been stretching herself thin for years- Doing basic mechanical repairs and carting goods between warehouses and taking any paying job she could find, just to keep a roof over their heads and food on their table. Midwifery and nursing don't pay well when your neighbors can hardly afford to feed themselves. And doing just enough for the Volkarine network to keep them off her back.

She's been planning on skipping town for awhile now, but has been having trouble finding ships that'll take two passengers in exchange for the work of only one. The ANS Intrepid will have to do. Unfortunately.


"We can't be here, Mags," the kid tells her, blue eyes wide. "It's- It's against the rules."

"Sometimes they let civvies on their boats, this is one of those times," she reassures him, hurrying the 12 year old along the narrow corridor. The crew who'd gotten them on the ship had specific instructions- Get out of the way, don't touch anything, don't interfere.

"No, its against our rules," Jamie hisses, and Mags expression remains stoic. She glances about quickly, and seeing no one around, stops suddenly to crouch to his level.

"You are an Aeterian civilian. You have every right to be here," she tells him quietly, and before he interrupts she continues, "I'll be fine- I'll be so damn useful, no one will think to question my presence, all right?"

"They don't need a midwife," Jamie points out astutely, and she shakes her head.

"I got some basic nursing, don't I? I can help out the surgeon," she reminds him calmly. 'Sides, she thinks to herself, if they're trying to cram as much of the country as possible on this damn boat, they'll need her eventually, and not just for her specialty. She'd worked with a man once, who'd gotten his medical training through the military- He seemed to think 'cauterize or amputate' was the solution to most problems. Hopefully the ANS Intrepid is in better hands, but who knows.

"And I can fix things, and cook- Don't make that face at me," she chides, when Jamie seems skeptical of her so-called 'cooking' abilities. "And whatever else it is they might need done on this tub, I'll learn how to do it. We'll be fine," she promises.

She doesn't mention that if they get the opportunity to leave in relative safely, they'll definitely be taking it. The Intrepid will have to dock eventually.

"I know I've said that you and I are to keep clear of this conflict," she says more quietly. "But it came to us this time, so we're gonna have to roll with it. Can I trust you to help me?"

Jamie nods, still a little fearful but a bit more committed now that she's framed the situation to put them on the same team, facing the challenge together.

"Yes, auntie," he replies, and she winks at him with a slight smile. They could claim to be mother and son, but they really don't look enough alike for it to be accepted without pause.

"Then let's get going- We need to stay clear of the crew and the fighting," she says, pulling her heavy seabag back onto her shoulder and squeezing his hand as they head further into the ship.

She can hear the tramp of boots and the shout of people and even with the knowledge that they are safe for now, the feeling gnawing inside Mags' belly is one of deep fear- Sooner or later, she's going to regret bringing them on this boat.
 
Theo
Fighter pilot
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Name: Theodore Cosgrove
Age:
22
Gender: Male


Equipment: A revolver as a sidearm in case he needs to parachute out and evade capture overland. Goggles, pilot suit, a survival knife, and a canteen full of water.
Strengths: Flying - Theo's greatest talent, and one of the few areas where his sensitivity has actually helped him. When he flies, Theo becomes "one with his plane", with supreme situational awareness. He's never been a fan of formalized tactics, though he's familiar with the lingo, and prefers an "intuitive" approach to flying. He is best at simultaneous evasion and pursuit, speed control to avoid overshooting through rolls, and marksmanship, but because of his disinterest in formal tactics is bad at shaking his six.

Fencing - Irrelevant and useless in practical combat, which gives him an unfounded confidence in taking on his much bigger peers in fights. Still, it is a skill and useful for showing off.

Well-read - Theo knows a lot about a lot, having received a first class education at the most prestigious school in the world, and spending his free time reading literature. Most of what he's read is fiction, but it still makes him an encyclopedia.

Perceptive - The flip side of his extreme sensitivity is that Theo is the opposite of clumsy and good at noticing subtleties. He is alert and has high situational awareness.
Weaknesses: Sensitive - Theo has very high sensory processing sensitivity, meaning he feels all stimuli - pain, itching, discomfort - far more than most people. This also means things affect his emotional state far worse than other people, making him constantly anxious and afraid, even over small things. His state isn't well understood by Aeternian medicine, so people usually think less of him for it.

Indecisive - Going off this, Theo finds it hard to make decisions for himself. This contributes to his "patron complex" because he only feels secure when his commanding officer, no matter how incompetent, is the one with the plan.

Small - Theo isn't very useful in a fight - he's only 5'6" and doesn't have any practical combat skills to speak of.


Personality: Theo is a severe case of the negative effects of aristocratic boarding schools. In the savage, bullying environment of Marston, Theo survived by "attaching" himself to the star of Will Mottley, son of the future Prime Minister, and has been unable to form normal relationships ever since. Due to what doctors called "sensitive nerves", hazing at Marston affected Theo worse than most, and gave him a lifelong inferiority complex and a chip on his shoulder - he constantly thinks he has something to prove. Theo's insecurity and tendency to attach himself to an authority figure were only reinforced by the naval air wing, an environment full of hazing where the only saving grace were senior officers. Because of this, Theo is anxious around his peers. He feels fear and pain much more intensely than most people, and uses his "duty" to his chosen "boss" to push through. He is self-conscious and slow to speak up, but quick to show off in one of the three areas he excels - writing, flying, and fencing.

He loves flying and writing more than anything else - two areas where his heightened senses actually help him. He feels ashamed at being the only survivor in his friend group of the Furoshi campaign - three months before the decisive battle, he was transferred home. Because of this, and the unfortunate fate of his family and his best friend, he has become increasingly brooding, taciturn, and resentful. He doesn't have a high opinion of most of the recent "refugee pilots" who boarded the ship during the battle for the capital. Despite their impressive feats in defending the city, he sees Volkarine planes as inferior to the mobile Furoshi "Tenzo" fighter, and demeans their achievement in defending the capital skies as a "Turkey shoot". For that matter, he resents anyone who wasn't formally assigned to the prestigious Intrepid to begin with, and instead received "emergency assignments" because of evacuating the capital.

History:
Theo was born into the Cosgrove clan, descended from the King of Theireach, one of the monarchs to voluntarily join Aeternia during the reign of Queen-Regent Caterina. He comes form the minor branch of the family that wasn't particularly wealthy, but was still afforded all the trappings of an aristocratic education. From a young age, he loved to fly, and his wealthy father, a bureaucrat with close ties to the rising Rupert Mottley, encouraged this urge. His first crash was at the young age of 14. Besides flying, he loved to write, and in his teens wrote briefly as an air show correspondent - a position which, like his current post, he obtained through nepotism. He attended Marston College (high school), one of the elite private schools of Aeternia, while the rest of his family lived in Aeternian-occupied Bhadarye. There, he was one of many victims of the harsh and ruthless environment, where the sons of Dukes bullied those who were lesser than them, in a constant cycle of kicking downwards that came to typify those schools. To put this to an end, he became friends with William Mottley, second son of Rufus, who, while not a big Duke himself, had at that point become Chancellor of the Exchequer and was too important for anyone to demean. Through this association in his formative years, Theo learned to obey not just his parents, but those who were in higher positions than him. William, who was the chief of the fencing club, taught Theo how to fight in that aristocratic style, which Theo took up with gusto. Unfortunately, it was entirely useless in any real fights, but that escaped aristocratic boys.

Theo went to Arsbridge University, the most prestigious in the country. Again, his name helped him, but his admission remarks claimed that he was "unusually talented for someone in his background", particularly in poetry. There, he continued his flying hobby and studied literature. During this time, he became fascinated with the brooding classical literature of Aeternian authors and Tengorodian ascetic fiction. He was 20 when the Third Sky War broke out, and, like most of the boys of his university, attempted to secure commissions immediately. As the president of the small Arsbridge aviation club, he was assigned to pilot training, where his superiors praised his obedience and his flying skills. His resolve was hardened by news that Bhadar rebels in Dr. Prasad's army had captured his family, who had been marched to a Furoshi death camp. During the Great Expedition, Theo served aboard the carrier, ANS Invisible Hand, then the pride of the First Fleet - a prestigious assignment secured through Rufus Mottley's intervention - the Prime Minister felt bad about the fate of Theo's family, who had supported him in his career. There, he was hazed by his squad for his sensitive demeanor and the perceived illegitimacy of his promotion. He responded with the same strategy as he did in school and university - serving a powerful man, in this case Intrepid's captain, and showing his talents.

The Furoshi Tenzo fighter was far more maneuverable than anything in the Aeternian arsenal, and Aeternian pilots generally were worse off in air battles. Because of this, Theo's achievement in scoring five kills and becoming Aeternia's ninth ace by the Battle of Wau was all the more impressive. For this, he was promoted from Pilot Officer to Flying Officer. Intrepid was sunk three months before the decisive battle of Furusato by a suicide pilot, and Theo was transferred home, promoted to Lieutenant, and assigned to the unfinished ANS Intrepid. Nearly everyone that he knew from school, including Will, was either killed or captured in the Battle of Furusato, and, considering how the Furoshi viewed POWs, death was probably their fate.
 
Commander Lucan
First Mate

STEAM.jpg
Name: Albert Reginald Lucan
Age: 24
Gender: Male



Equipment:
Officers Revolver
Officers Uniform
Ceremonial Saber

Strengths:
Intelligent
Determined
Loyal and Dependable

Weaknesses:
Stubborn
Distant
Disliked (By upper command)



Personality:
Lucan has had to fight for everything he has. Everything he clings to. This shows completely in his personality. His mind is always driven forward, to solutions to problems no one else can fix and then some. He can afford to make no mistakes lest he give grounds for his own demotion or removal from the navy. Thus he is always self consumed, honing himself day and night to the detriment of all else so that he never falls into the trap. His "socialization" consists of salutes and remarks about strategy as opposed to "names" and other things so trivial. Not one person in the navy can claim to have cracked him open to the point where he spilled details of his life beyond the uniform. Though many have taken bets to try. Unsurprisingly, he doesn't really even have one. All of this said, don't expect many jokes or candid conversations with him. Luckily for him, behind all that, is a brilliant man.

History:
Albert Reginald Lucan was born the son of one of the Aeternian Navies finest Admirals, Sir Reginald Lucan, and a Baroness of a distinct and wealthy line, Elisa Harrington. Sir Reginald was to many a hero, a commoner who had risen from an urchin on the streets of the capital to the highest echelons of military command. Of course, he would lose it all. He was found to be as corrupt as they come, sponsoring commissions for a quick penny, discharging soldiers who dared look into his affairs or take too much interest in him. He was found to be an alcoholic, aggressive and entirely unsuited for command. And he was found to be wasteful, spending government money on frivolous parties and on houses for his colleagues. How then did he get so far? How did this man rise so high? Many pondered this question, simply coming to the conclusion that he must have been better when he was younger. Albert, a child at the time of his fathers court martial, did not understand the proceedings he was to watch. The end result was clear to everyone else, however. He was dishonorably discharged, his knighthood was stripped and he was sentenced to ten years in prison. The sentence would later rise another twenty years when his part in the cover-up of a Captain's murder was uncovered. The scandal rocked the nation and many disowned their urchin Admiral.

Most thought that it would be the last they ever heard of the Lucan line. To the surprise of virtually the entire nation, it would not be. A red faced boy would soon enlist at the modest age of twelve, sponsored by the Harrington family to join the Royal Academy. The Academy was the finest place of military learning in all Aeternia and whilst he was accepted, his life there would be hell. Once he marched through those halls, help from the outside was cut off entirely. He quickly learned to grow a thick skin or be tossed aside. He would be pushed more than anyone else, forced into impossible situations he had no defence against, berated for stepping even a single foot out of line. It would later be discovered there was a concerted effort by some Academy overseers to have him be forced out or to make it so difficult he would leave of his own volition. Neither would come to pass. He worked harder, faster and stronger just to make it to the next day until it became abundantly clear he would not be stopped. Eventually, he graduated from the Academy after two years of punishment.

His first stationing would be on the ANS Valiant as a Midshipman.

The Captain of the Valiant was a disgusting, incompetent old blob of slime named James Hawthorn. Hawthorn was a hands-off Captain, to put it it lightly, entrusting all duties to his XO who practically ran the ship as his own dictatorship. His years on the Valiant were no better than the Academy. He still persevered, doing his job to the utmost he could. However, he would quickly discover that his placement was no accident. Captain Hawthorn was one of the very officers that his father had previously demoted, evidently not wrong in doing so. The Captain barred any effort for his promotion, detailing his failures in a hyperbolic effort to do everything he could to have Albert be discharged. It wouldn't be until Albert was 20 that he was finally given a proper rank. This only came when the fat oaf had a heart attack and died in his chair during a fleet exercise. He was given the role of XO on the small destroyer, the previous XO having been promoted to Captain of the Valiant. You would think fortunes would look up, but the dictatorship only strengthened. He had as much power in his new role as he did when he was but a Midshipman, and the new Captain fearing the rise of officers on his ship to replace him treated Albert no better than Hawthorn.

But Albert was smarter.

He couldn't do anything against Hawthorn, and moaning did him nothing. Through four grueling years he gathered a case against the Captain. Always in the background but ever vigilant. Every outburst, every questionable decision was noted down in a book several hundred pages long. The crowning cherry on the top of this magnum opus was the Captains unlawful use of maintenance funds to hire non-military personnel as bodyguards who did not have the slightest amount of clearance. The trial was swift and the punishment handed down was not too dissimilar to the very same his father received. As a reward for his faithful service, Albert was given a new position on the latest ship in his majesties fleet. The ANS Intrepid.
 
A T T W E L L - M E R E W O R T H
Engineer - Former Prosthetist
STEAM2.jpgName : Attwell Mereworth
Age : 25
Gender : Male



Equipment : Tinkering Tools, "Handheld" MIG Welder, Earmuffs, Stethoscope, Handheld Electric Dynamo, Wrench, Duel Purpose Welding/Protective Goggles, Notebook, Pocket-watch, Rudimentary First Aid Kit, Protective Gloves, Magnifying Glass, Telescope
Strengths : Cool under pressure, Quick thinker, Logical, Resourceful, Quick Learner, Attentive, Careful, Loyal, "Hands of a surgeon", Creative
Weaknesses : Unused to combat, Unwilling to kill, Dismissive of "flawed" council, Generally uninterested in warfare, Useless with weapons, Useless with direction, Perfectionist to the point of stagnation, Quick to become frustrated with repetitive work



Personality : Attwell is not a very loud person, in any sense of the word. Even with his body glittering with all the shards of bright metal about him, his personality tends towards the quiet side. He would much prefer to listen than to talk, and if he does he does so with quick efficiency. He tends to shy away from talking with those who won't understand him, and he tends to resent those who shout needlessly. Used to the soft 'whirring' sounds of complex gears, his ears are not made for the bombastic nature of military life, and as such, he wears his earmuffs at most times, even when working on things that wont damage his ears. This has become a bit of a coping mechanism for him, as he can often pretend not to hear people calling him or ordering him around when wearing them. Whenever he is called out for it - he reminds them that he needs perfect hearing in order to ascertain the structural integrity of complex machines - a feat he has proven many times over, often hearing when a machine will break before it does.

The only times a more animated personality comes out, would be when people don't follow his instructions. He won't hesitate to call out stupidity in anyone he has taken the time to instruct. Whether they be a captain or a pilot. This has become a problem at points, as he often expects people to keep up with him, and understand as quickly as he does. Beyond that - his own impossibly high standards - to which he measures himself - are ascribed to others. If he can work flawlessly, then so too should others. Pilots are always returning with too many holes in their planes. Gunmen are always wearing out their equipment too fast. Navigation equipment always need re-calibrating too fast - in his mind suggesting misuse. It is only his ability to distract himself which keeps him out of trouble, as he often just takes on a new task when frustrated with an older one. This has over time had him become proficient in the mechanics of most of the ship's everyday workings, from engine maintenance to airplane restoration. While he may not be an expert in all fields, he prides himself in knowing enough about most things, and almost everything about some. Sometimes his pride in his intellect allows him to get ahead of himself, thinking that he is more 'irreplaceable' than he really is.


History : Attwell was born to a brilliant clock-maker and his favored housemaid, who never saw the need to marry - leaving him a bastard in the eyes of the law. His father took it upon himself to teach him from a young age, having him learn the violin and piano from the age of three, how to do calligraphy by the age of five, to clock making at the age of seven. He was well versed in math, science, art, music and tinkering by the age of ten, seemingly finding great preference in biology and 'gearwork' as his father put it. As such, he was sent off to study under a friend of his father - Dr Barrington Clarke, a noted physician in the city. He stayed with the old man for nearly three years, helping him in his private surgery while learning much about muscle structures, tissue reconstruction and - his favorite of the lot - prosthesis.

Focusing much of his time into designing more and more complex systems to augment entropic tissue, amputation and full on paralysis - his designs came to be well known among the upper classes, the only aspect of society capable of paying for his rather elaborate solutions. At the age of seventeen, Dr Barrington had him leaving for medical school - now having opened his own studio next to the aging man, considered very much a colleague an no longer a student. Attwell managed for about five months, before dropping out - the restrictive nature of medicine, the focus on doing menial and - to his mind - useless training in obscure medicine and treatment, quickly frustrating him to the point of mania. Barrington, appreciating his gusto and call for action - reminding him of his own time as a war-medic in his youth - suggested that he join the military. Noting that he would not be able to join as a doctor, he should sit the exams for engineering - and apply through that vein. Less than a year later, he had his credentials and was assigned to his first ship.

From there onward he just kept his head down, working tirelessly to prove his own worth - a worth ethic that stood out and eventually got him to a position of 'some' renown. Enjoying - in a rather macabre fashion - the constant influx of amputees in the military, having ingrained himself to the medical staff, Attwell would spend every moment not maintaining the ship, designing and refining his skills. His work became more reliable, more consistent and more usable. And, most importantly, they became cheaper. Shot off legs, feet, hands - while he could not restore full mobility, he could provide them with relief and a semblance of normality. He enjoyed this time in his life. Then he was transferred to the Intrepid.

No longer in his habitat, Attwell was not allowed his former station. They were at war. They were fleeing. They were hunted. No longer allowed time to do the work he loved, he saw men and women blown to bits, struggling along while he had to keep a constantly at risk vessel afloat, understaffed. Under-skilled. With crew often making just as much work as they were doing, with incompetent leaders making decisions that made his life even more difficult, and with a bunch of upstart military personnel as green as twenty year old copper. Often going with as little as four hours of rest a night, Attwell slowly came to accept his new place. He was no longer a beautiful, complex machine tasked with beautiful purpose. He was now a cog in a war-machine that needed nothing more from him than his time. War had come and taken his home. And now - his purpose as well. Now to hope the war over - one way or another.
 
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Morigan Sutcliffe
Quartermaster
View attachment 635168
Name: Morigan Sutcliffe
Age: 34
Gender: Female



Equipment:
Stolen Officer Revolver.
Cartographers kit.
Basic first aid kit.
Book of notes.
magnifying goggles
Wrist bound Compass.

Strengths:
Strong sense of justice.
Fair in judgement
Good sense of Direction

Weaknesses:
Easily distracted
Soft hearted
Has a tendency to wonder off



Personality:
Morigan tends to come off as naive as she is rather too sweet at times, very much something she developed as a mother of 2 sons. Her sweet personality can sometimes seem rather fake or overly sweet but it's true to her but as time goes on people begin to see that she is deeper then just her smile, her strong faith in her judgement as led her to have fights here and there but no ill will has been held by the Quartermaster. Sometimes the smile will faulter to show what is going on underneath as she quietly does her jobs around where ever she is needed, the smile hides the pain of being the only survivor of her family as fair as she knows and the grief she had to face alone all the while helping others through them. Her words may drip with sweetness and well meaning but the woman is broken underneath.

When it comes to a time when her judgement is saught after, the sweet actions and words are dropped so that a fair judgement can be made without bias. At this time she can sometimes be rude or cold but it's all in the name of justice in her eyes so nothing she has said will ever reflect her true feelings of the people or the situation. If she cannot figure out a situation Morigan becomes very frustrated and easily annoyed to a point where she will snap at people but apologies will be made soon after.
History:

Morigan was born to an alchemist and his beloved wife, in fact she was the only child that they bore themselves in all their life time but that didn't mean she grew up as an only child. Her mother had the habit of taking in children who had no family that would take them or even children who had left their families of their own choice.

Her life wad full if helping out around the house from a young age to make sure everyone had a plate of food every meal and a warm place to sleep each night, this would later become her passion to care for others when no one else would. Rushed off her feet with household chores she fell behind in het education, but she would not let anyone else get away with it by being strict on doing school work before anything else could be done.

As the other children grew up and left only to be replaced with more, it was finally time for Morigan to leave the family house and make her own way in life, her father had offered her a job working for him but she wasn't one for making medicine so the young woman looked for jobs working with children, ending up as a worker in education that dealt with helping children before and after schooling hours had finished such as running clubs to encourage children to do their homework or running a place where children could get a warm breakfast. All the while she was studying herself to get a better job in the justice system and raising a small family that were not her own blood.

Due to finish her course anyday, she saw that a ship was seeking a Quartermaster to help with dealing with fights and keeping the peace, Morigan weighed up her options and quickly took the job. During the battle the woman rushed around the ship to make sure things were going smoothly until she was stopped in het tracks, seeing the place where her house and her son's were up in flames. Just out of shock to woman fainted and went quiet recently.
 
Morigan Sutcliffe
Marine
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Name: Morigan Sutcliffe
Age: 19
Gender: Female



Equipment:
Stolen Officer Revolver.
Cartographers kit.
Basic first aid kit.
Book of notes.
magnifying goggles
Wrist bound Compass.
Several other guns, though the gun that looks like a sniper rifle is often seen

Strengths:
Strong sense of justice.
Fair in judgement
Good sense of Direction
Good with a gun sight.

Weaknesses:
Easily distracted
Soft hearted
Has a tendency to wonder off
Heavy sleeper



Personality:
Morigan tends to come off as naive as she is rather too sweet at times, very much something she developed as she helped her mother with her adopted or fostered siblings. Her sweet personality can sometimes seem rather fake or overly sweet but it's true to her but as time goes on people begin to see that she is deeper then just her smile, her strong faith in her judgement as led her to have fights here and there but no ill will has been held by the Quartermaster. Sometimes the smile will faulter to show what is going on underneath as she quietly does her jobs around where ever she is needed, the smile hides the pain of being the only survivor of her family as fair as she knows and the grief she had to face alone all the while helping others through them. Her words may drip with sweetness and well meaning but the woman is broken underneath.

When it comes to a time when her judgement is saught after, the sweet actions and words are dropped so that a fair judgement can be made without bias. At this time she can sometimes be rude or cold but it's all in the name of justice in her eyes so nothing she has said will ever reflect her true feelings of the people or the situation. If she cannot figure out a situation Morigan becomes very frustrated and easily annoyed to a point where she will snap at people but apologies will be made soon after.
History:

Morigan was born to an alchemist and his beloved wife, in fact she was the only child that they bore themselves in all their life time but that didn't mean she grew up as an only child. Her mother had the habit of taking in children who had no family that would take them or even children who had left their families of their own choice.

Her life was full of helping out around the house from a young age to make sure everyone had a plate of food every meal and a warm place to sleep each night, this would later become her passion to care for others when no one else would. Rushed off her feet with household chores she fell behind in her education, but she would not let anyone else get away with it by being strict on doing school work before anything else could be done.

As the other children grew up and left only to be replaced with more, it was finally time for Morigan to leave the family house and make her own way in life, her father had offered her a job working for him but she wasn't one for making medicine so the young woman looked for jobs working with children, but she ended up find a job as a marine in training for the military. It might not have been what she wanted but it was better then nothing so she worked hard through her first few months of training eventually getting stationed on a ship a few days before the tragedy that claimed the lives of many. On that faithful day, Morigan spent her time running around the ship keeping people away from the sides should something hit them and trying to find her family, there was no sign of them so it's assumed that they are gone.
 
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Delphinium Wilburforce
Engineer

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Name: Delphinium Wilburforce
Age: 23
Gender: Female



Equipment: Steam powered Left Arm, Toolkit, Googles with magnifying monocle attached, Hat, Wrench, left protective glove, Gear earrings(Can be used as spare parts), Notebook, Clockwork wind up bird toy
Strengths: Inventive, Creative, Methodical, Adaptive, Wide range of mechanical know how, strength of a mechanical arm
Weaknesses: Reckless, Impulsive, Too talkative at times, arm requires steam to function



Personality: Delphinium is a happy and bubbly sort of engineer, always eager to get to work to build something new or in the case of her new journey, fix something and make it better than new in the process. However, that isn't always what the task requires which might end up using far more spare parts than they would have liked her to use. Eager to please, but also wary of her wounds and how she got them,she can be careful in certain aspects, curbing her usually reckless and impulsive behavior.
History: Delphinium Wilburforce was born to Harold and Regina Wilburforce, two members of the middle/lower class. Harold was a laborer and low class mechanic working as part of assembly line manufacturing of the new battleships and airships of the line. He was eventually was working on ones that were to become part of the 10th fleet. Regina was a medic that was often called to intervene in injuries from the construction. They two of them met when he had injured himself making some miner repairs. One thing led to another and Harold decided to court Regina. Before long, they were married and had Delphinium who even from an early age had a knack for machinery and would try to sneak in to see her father at work, learning as much from the trade as she could, whenever she could. Over the years, she had gotten quite good at it, but with the development of her skill, she got cocky and sure that she could solve any issue, even without following all the safety procedures. She went to fix some gears without making sure that the system was completely off before working on it. Her arm got caught when the machine started causing her in a horrific accident to lose her left arm. Her mother rushed onto the scene and was able to use her medical knowledge to stop the bleeding and patch her up. But both of her parents were mortified at what had happened. And for Delphinium, her promising future was cut short due to attempting to rush through a task. That was, until the chief engineer, Perseus Reginald came along, having heard of her skill. If she became apprenticed to him and followed through with an indentured servitude for 10 years afterwards, he would give her a steam powered mechanical arm. Overjoyed, she accepted, even with the cost. For her, anything was better than not being able to work on her machines anymore. Time passed and her apprenticeship went off without a hitch over the course of 5 years. She was being brought onboard the ANS Intrepid as an engineer at the behest of Perseus Reginald. She made it onto the ship, but in all of the confusion, he did not. Perhaps she was free from that burden, but now, they were on the run from everything. And since her parents worked in and around the ships, they were most likely dead too. She was all alone except for those that lived on this ship.
 
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