Jack Lick
Soldier of Fortune
Character Creation: Your character must have a bio containing his name, faction, name of battleship, description of battleship, and at least two sentences of what makes him/her what they are now. You have 20 pts. to distribute between 4 stats:
Engines: determine how fast, maneuverable you are.
Armor: determines how many hits you can take, and how strong your anti-weapon systems are.
Processors: determines how easily you can search out the enemy, or hide from them, if need be.
Weapons: determines how dangerous you are. Enough said.
Your starts start at zero, and cannot become negative. No character must have a stat at 0, or 20 (and higher), in the beginning.
You have three factions to choose from, each with their own strengths and weaknesses.
War-born: Made in the ending days of the Empire of Terra, you are a machine made to fight for mankind. Though most of your knowledge had been corrupted, destroyed or forgotten, you still retain much of yourself, dedicated to fighting your long war, though you are not unscathed.
+3 to any stat
-3 to any stat
Imperial Navy: You remember so little, what you know has been passed down to you by your father, from his father, and so on. You might barely understand the workings of the ship you call home, you still wield one of the machines that fought in times of war.
+2 to Weapons or Processors
+1 to any stat
-1 to any stat
Freelancer: You live by yourself. Through deals, betrayals and risky situations, you have managed to obtain yourself a ship. And now, a message graces your screen...
+X to any stat (X is any number.)
-Y to any stat (Y is X cut in half, rounded down.)
Additionally, you may pitch a concept to me, and I might accept it.
Engines: determine how fast, maneuverable you are.
Armor: determines how many hits you can take, and how strong your anti-weapon systems are.
Processors: determines how easily you can search out the enemy, or hide from them, if need be.
Weapons: determines how dangerous you are. Enough said.
Your starts start at zero, and cannot become negative. No character must have a stat at 0, or 20 (and higher), in the beginning.
You have three factions to choose from, each with their own strengths and weaknesses.
War-born: Made in the ending days of the Empire of Terra, you are a machine made to fight for mankind. Though most of your knowledge had been corrupted, destroyed or forgotten, you still retain much of yourself, dedicated to fighting your long war, though you are not unscathed.
+3 to any stat
-3 to any stat
Imperial Navy: You remember so little, what you know has been passed down to you by your father, from his father, and so on. You might barely understand the workings of the ship you call home, you still wield one of the machines that fought in times of war.
+2 to Weapons or Processors
+1 to any stat
-1 to any stat
Freelancer: You live by yourself. Through deals, betrayals and risky situations, you have managed to obtain yourself a ship. And now, a message graces your screen...
+X to any stat (X is any number.)
-Y to any stat (Y is X cut in half, rounded down.)
Additionally, you may pitch a concept to me, and I might accept it.
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