Kobe Nathan Wade
One Thousand Club
Character Sheet:
Name:
Age:
Description: (can be swapped out for a picture, or both.)
Community: (their community, including whatever faction you’d like to make up for your character’s sake.)
Background: (Must include how your character was introduced into the world of magic. Your character could have been raised in it, or exposed to it accidentally through some accident or initiation. Also include why your character wants to attend The Grand Coven, even if it’s only for the novelty of doing so.)
Personality: (your character’s motives, likes, dislikes, strengths, weaknesses, or even their sense of humor.)
Spells or Abilities: (the abilities will work on a point buy system. If I react to your IC post with the “Great Scene” reaction, this will be a single point. One point will grant you a minor spell (or equal ability), two points a medium spell, and three points a major spell. A major spell should use a third of your mana pool per cast, and the other ranks relatively less so. You can start with five combat spells to start, however your character can have as many “throw away” spells as you’d like throughout the role play, so long as they match your main theme. These would be things like making broomsticks fly, turning an NPC into a toad because he called you a Pagan, etc. Bonus points if you describe how your character developed their spell or magical effect, either through ritual, intention, or what have you.)
Equipment: (anything your character carries, can include weapons, magical items to boost your power, but keep it basic. I’d prefer you pick up more “epic” loot along the adventure.
Animal Companion or Familiar: (you get one freebie that doesn’t cost a spell slot. This is also the section where spiritualists will list the spirit from whom they draw their power.)
Name:
Age:
Description: (can be swapped out for a picture, or both.)
Community: (their community, including whatever faction you’d like to make up for your character’s sake.)
Background: (Must include how your character was introduced into the world of magic. Your character could have been raised in it, or exposed to it accidentally through some accident or initiation. Also include why your character wants to attend The Grand Coven, even if it’s only for the novelty of doing so.)
Personality: (your character’s motives, likes, dislikes, strengths, weaknesses, or even their sense of humor.)
Spells or Abilities: (the abilities will work on a point buy system. If I react to your IC post with the “Great Scene” reaction, this will be a single point. One point will grant you a minor spell (or equal ability), two points a medium spell, and three points a major spell. A major spell should use a third of your mana pool per cast, and the other ranks relatively less so. You can start with five combat spells to start, however your character can have as many “throw away” spells as you’d like throughout the role play, so long as they match your main theme. These would be things like making broomsticks fly, turning an NPC into a toad because he called you a Pagan, etc. Bonus points if you describe how your character developed their spell or magical effect, either through ritual, intention, or what have you.)
Equipment: (anything your character carries, can include weapons, magical items to boost your power, but keep it basic. I’d prefer you pick up more “epic” loot along the adventure.
Animal Companion or Familiar: (you get one freebie that doesn’t cost a spell slot. This is also the section where spiritualists will list the spirit from whom they draw their power.)