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Fantasy The Grand Coven - Characters

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Kobe Nathan Wade

One Thousand Club
Character Sheet:

Name:
Age:
Description: (can be swapped out for a picture, or both.)
Community: (their community, including whatever faction you’d like to make up for your character’s sake.)
Background: (Must include how your character was introduced into the world of magic. Your character could have been raised in it, or exposed to it accidentally through some accident or initiation. Also include why your character wants to attend The Grand Coven, even if it’s only for the novelty of doing so.)
Personality: (your character’s motives, likes, dislikes, strengths, weaknesses, or even their sense of humor.)

Spells or Abilities: (the abilities will work on a point buy system. If I react to your IC post with the “Great Scene” reaction, this will be a single point. One point will grant you a minor spell (or equal ability), two points a medium spell, and three points a major spell. A major spell should use a third of your mana pool per cast, and the other ranks relatively less so. You can start with five combat spells to start, however your character can have as many “throw away” spells as you’d like throughout the role play, so long as they match your main theme. These would be things like making broomsticks fly, turning an NPC into a toad because he called you a Pagan, etc. Bonus points if you describe how your character developed their spell or magical effect, either through ritual, intention, or what have you.)

Equipment: (anything your character carries, can include weapons, magical items to boost your power, but keep it basic. I’d prefer you pick up more “epic” loot along the adventure.

Animal Companion or Familiar: (you get one freebie that doesn’t cost a spell slot. This is also the section where spiritualists will list the spirit from whom they draw their power.)
 
Name: Jason Demac
Age: 22
Description: Jason is six foot two, handsome, with a faded haircut which is long on top to the tops of his ears. His hair is light brown, and curly where it’s long enough to show. He weighs a hundred and eighty pounds, is in good shape, with broad shoulders and long limbs. Most often he wears simple clothes, including metal T-shirt’s and combat boots most days. Perhaps a hoodie and a jean jacket if it’s cold. He doesn’t give a damn if it bothers you he’s wearing denim on denim, either, so don’t waste your breath.
Community: Witchcraft, Chaos Magician

Background: Plenty of us went through an Occult phase as adolescents. Most found out magic wasn’t real, and maybe kept our notions of intention or symbolism into our adult years. Hundreds of supposed “spells” span the internet for half-hearted teenagers to waste time at a sleepover with. What happens, however, when you find and cast a real one? Pandora’s box opens, and there’s no closing it.

Jason cast one such spell, alone in his parent’s attic, expecting absolutely nothing of it. He’d done so a million times before, but that night must have been his lucky night. The candle he was chanting over erupted unexpectedly into a column of flame, engulfing the room he resided in in moments. He felt sure in that moment he would die. His family made it out, completely unharmed, but he was unable to escape. The firefighters told him it was “infinitely improbable” he survived. They found him there, sitting cross legged in the ash, as if it had happened in moments and not hours. In his lap was no longer the notebook on which he’d copied the spell he had cast, but now a thick leather bound book which could be mistaken for a dictionary for it’s thickness. Every page was blank.

Jason tossed the thing in the river, fired it from his car window on the highway, buried it, did everything but set it on fire for fear of repeating the past. The thing always appeared near him, on his desk or his bed. Eventually he broke down and cried, screamed at it to go away over and over, and it did. This was when he first realized what it was. It was his. This was the first spell he created with his intent. Each mage must pick something they are akin with, in order to access their magic to it’s fullest potential. The anger and confusion Jason felt towards his Book of Shadows had permanently imprinted on it, and he became a Chaos Magician as a result.

Slowly but surely Jason got the idea behind the brand of magic open to him, and he moved on from a walk to a run. He became famous in the multiverse as a planes walker of sorts. In just the recent years he has competed in the Colosseum of Olympus with much success, drank with the heroes of Valhalla, and smoked the dreams of kittens with Gyuhruhthrothep from the subconscious realm. These feats, as well as his general ability to cast spells the likes of which are unprecedented, gained him an invitation to the Grand Coven. He attended, of course, as since being initiated into the magical world he has become a fanatic for it.

Personality: Jason, much like his magic, requires constant stimulation and is unpredictable by nature. He can be focused, but only on something of dire importance. Lesser tasks can be pursued or abandoned at will, as is the way of the Chaos Mage. He seeks out mischief or mystery anywhere it shows itself, and searches for them restlessly. Otherwise, he is pleasant and friendly, albeit easily distracted. He will often say one thing and do another without realizing it, and will often go far out of his way to help others to make up for these shortcomings. His inconsistency in thought and action can be endearing, or stressful, depending on the audience or situation.

He enjoys making friends, competition, martial arts, and all varieties of magic. He considers the whole universe as an influence to his magic, and views others as windows into such forces. He likes learning new things, and relishes the opportunity to inconvenience the rich. He hates rich people, the ruling class, materialism, manipulative people, dishonest people, and most God’s, as most of the time they represent all of those things in one way or another.

Spells or Abilities:

Throw Away Spells: Jason can summon decks of cards at will. They are magically pulled from the shelves of convenient stores and novelty shops and teleport into his pocket.

Combat Spells:

(Minor) Gambit: Jason tosses a fifty four card deck into the air. Instantly they fly as a flock at wherever he chooses, and the magical power imbued within them makes them behave like steel. This can leave millions, or rather fifty four, small cuts all over an opponent's body if not burying the cards in their flesh. This can also be used on one at a time, requiring a fraction of the mana. He practiced throwing playing cards for hours until his intent molded the action into a spell.

(Minor) Curse, thumb-tac-tongue: For this one, Jason had the drive a thumb tac into his own tongue and focus on that feeling. His intention manifested in this curse, which makes an opponent feel as if the same thing is happening to them but with thumb tacs at every conceivable point on their tongue. This can result in difficulty speaking, confusion, rage, but is less effective on opponent's with particularly high pain tolerances. It does not actually do any damage, making it a curse and not an attack.

(Minor) Extendo arms: Jason got this idea while watching Anime. His arms are capable of becoming impossibly long, and more durable briefly. They can extend at his will up to twenty feet, and during this action can crack stone with a simple punch.

(Medium) Residual Flame: This spell appeared on it's own as Jason developed his skills. It covers him in the same demonic fire which engulfed his house and awakened his abilities. It burns hot enough to melt steel, and while active he is immune to extreme heat. He believes it comes straight from hell, but he has no proof of this.

(Major) Chaos Pulse: As the most prolific Chaos Magician in the known Multiverse, Jason has constructed a hail-mary spell which is feared by other Mages and high-level Spirits alike. A burst of energy erupts from his body, distorting the fabric of magic itself. For fifteen seconds (about one turn for combat's sake.) , all magic except his is nullified. Any spells cast during this time are added to a stack, and then all the magical energy is released, causing all spells to go off at once.

Equipment: A small black switch blade, not magic. He usually carries five decks of cards on him at any given time.

Animal Companion or Familiar: Jack Jack
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Jack Jack is a Tulpa, or thought form, which Jason conjured into existence through his will. The thing exists for two purposes only, to shred and devour anything which Jason tells it to, and also to behave like a loyal Labrador otherwise. It is a terrestrial alligator with similar physical characteristics (as far as strength and biology goes) aside from it's powerful legs which can send it bounding like a lion towards it's prey. Jason had the idea to conjure the Tulpa when he saw artwork of what alligators would look like with longer legs, and thought it would be terrifying to fight one.
 
Name: Ubuyashiki Sora

Age: 20

Description: Sora is a very petite young woman, (only standing at four foot eleven), with what you might call a scrawny frame, and a somewhat cute face, despite this however, she suffers from albinism, giving her a very striking appearance with her pale skin, red eyes, and white hair.

Her collarbone is littered with scars from various accidents, and she has odd callouses over her hands, with a few burn scars littered over her arms.

Beyond this, she has rather long arms, with thin palms, long delicate fingers despite their calloused nature, and bony knees, giving her something of a lank look despite her short stature.

She has a rather 'emo' look to her, lots of dark colors, long pin straight hair. Baggy clothes, and almost has a hoodie pulled around her torso.

Community: Witchcraft ['Spellsmith']

Background: Ubuyashiki Sora is the adoptive daughter of a somewhat well-known figure among Magi, a rather sociopathic self-proclaimed 'Researcher' named Luka Rossi, and the biological daughter of a Japanese mother and an unknown Father.

Growing up alongside two other adoptee's, with one going onto to carry on Luka's name, and the other acknowledged as something akin to his greatest 'social project', Sora was chosen as his apprentice of sorts, and taught accordingly.

Naturally, being raised in such a world came with it's own hardships and emotional hurdles, most pointedly being that of her rather... Unique domain of sorts.

Her of her Book of Shadows was actually rather uneventful, if rather late, (by Luka's standards anyway), at the age of thirteen and a half.

One moment she was researching Luka's rune notes, and the next, she was face to face with an incredibly thick leather bound book that could pass as a rather weird combination of a journal and sketchbook.

Shortly thereafter, on her fifteenth birthday, Luka disappeared, leaving her in the legal care of her eldest adopted sibling, however she considered something of a saving grace and simply shacked up with a 'friend' of his, when it became clear her sibling couldn't provide for her, and moved on without much preamble.

He was something of a prick.

Once of legal age, Sora moved to New York, Manhattan, and began what could be called a knock-off fairy Godmother business, if rather unknown, if not reliable, go to for other Witches looking for ingredients, advice, and general help when it came to magic.

Personality: Sora is a very quick-witted, independent, and somewhat tired young woman with a taste for dark, sometimes morbid, humor.

Beyond this she's a generally... Indulgent person, not necessarily kind or gentle, but... Tolerant of your antics, and more than willing to join in if it means furthering her quest for knowledge.

She has something... Okay, nigh unparalleled, sweet tooth, and is more than willing to spot a few favors for a couple pints of 'Ben & Jerry's'. However, oddly enough, she prefers bitter medicinal and flowery teas to sweet ones. She can draw relatively well, and is good at cross-stitch and knitting for some reason. She can't see clothes though. She also secretly likes pop-country music.

She dislikes sour things, and would rather die than ingest saracha mayonnaise again.

She also has a distaste for classical music, mostly because Luka liked to play it in the background of their 'Sparring Sessions' and she associates it with lots of fire, screaming, and general frustration.

She follows many religions, however loosely, in order to successfully put her research to test.

Spells or Abilities:

Sora is what's been rather unceremoniously described as a 'Spellsmith' by her adopted siblings, and she supposes there isn't really any other way to describe it, as she craves knowledge of Magic in all forms, always researching, always experimenting with new spells and rituals.

However, if you were to slap a 'specialty' on her, she thinks 'Rune Based Witchcraft' would be a good description of her abilities.

She isn't really a fighter, but Luka drilled basic defense and attack into her all all the same.

Her Ad Infinitum, as she likes to call it, are 'Rune Traps' pre-perpared runes scrawled in slips of paper, cards, stones, or other such things, with a host of different spells, and set them up to throw them at peoples feet, plant them in a preselected battlefield hours, days, or minutes before if able and set them off remotely.

[Minor] Basic Recovery: A minor healing spell that heals small cuts, bruises, and maybe a medium sized gash if she pushes it to it's limits.

[Minor] Stella Astra: A rather redundant shielding spell that can be cast without preparation, but isn't incredibly strong.

[Medium] Fire/Lightning Ballista: Sora fires off rapid response fire and lightning spells as an attack, and usually uses.

[Major] To Know What Lurks: This will one day grow into what Sora will be known for as an individual, To Know What Lurks at it's base roots allows her to observe her opponent on a superficial level, and once she's older, more experienced, and infinitely more powerful, it will likely allow her to read them like an open book. At the moment it takes a lot from her, and, at best, can maybe tell her a minor spell and someone's Affinity.

In any given fight, while crafty, she's actually rather predictable.

Equipment:

As mentioned before, she keeps at least a dozen Rune Traps on her at all times.

A large hoodie with two sewn in runes, that when activated, makes her less noticable, but not invisible, despite her rather desperate want. Unfortunately, there's only so much magic you can put into clothing before it bursts into flames. The other one is an expansion rune that allows Aine to flit inside it freely, and allows her to keep her Book Of Shadows on hand at all times.

Due to her Albinism she typically carts around an umbrella, or an overly pretty parasol that clashes with her typical style, to protect her from the sun. It has a basic Protection Rune that lets her keep dirt and grime of it, and helps better protect her from the sun.

A large messenger bag, that has a minor expansion rune in it, it fits a a week's worth of clothes, her Book Of Shadows, a couple dozen extra Rune Traps, and a few odds and ends.

Animal Companion or Familiar:

Aine - A vicious little water sprite with a snarky attitude, and an ugly revenge streak, he owes Sora his life for her saving him from a much less... Kind contractor, who intended to use his body as ingredients once he had his guard down. Typically finds himself right at home in his 'Masters' clothes despite her blatant protests, not that he would be interested in such a... Lackluster human being, he has better taste.

[Currently trying to contract other elemental sprites, and failing, spectacularly. Might have something to do with Aine's vicious streak.]
 
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(She has a second mouth on her stomach)

Name: Julie Rogers

Age: 20

Community: Spiritualist, but wants to learn witchcraft

History: It all began with Julie's mother, Sarah. A talented spiritualist in her own right, she wanted a child to continue her dark legacy. So she did what any woman would: adopt summon a demon lord of Gluttony to get her knocked up. 9 months later, out popped a bouncing baby tiefling named Julie.

Sarah taught Julie all she knows of binding spirits, but one thing it couldn't do for the older woman was make her immortal. Now that her mother's passed on, Julie seeks to continue studying the Dark Arts- and maybe pick up an apprentice of her own.

Personality: Take your stereotypical black magic witch. An ugly cackling, crone with a heart full of ambition and spite. Now throw that in the trash. because Julie's not that at all. She dresses mainly in flamboyant reds and pinks, and has a cheery disposition, though she can ham like nobody's business when working on a binding ritual. She has a very keen fashion sense, and has a contract for her own line of magical clothing: Damned Cute.

Spells: Throw-away: Julie can conjure any sort of food out of thin air, and instinctively knows when someone she's talking has power derived from Hell.

Minor Spells: Jaws of the Pit- Julie can stretch her mouth unnaturally wide to consume even items larger than herself

Moderate Spells: Curse- Julie can inflict a wide range of debilitating curses by making a blood offering. Minor ones like causing a person to trip or creating a breakout of zits require a drop or two, actually dangerous ones like excruciating pain or crippling disorientation need a sliced palm.

Major Spells: Miasma of Hell- Julie can call upon the mists of Gluttony's swamps, which corrode and sicken everything they touch

Major Spells: Summoning: Julie can summon most demons, who will treat her relatively politely, as she is the closest thing to demonic nobility among mortals.

Familiar: Gulael- A minor lord of the Second Circle, Gulael is a vain and proud creature, though he does have a soft spot for his only mortal daughter

Extra: Julie has a small cottage in her father's Circle

Jikariel:




Forged from a fragment of Julie's own soul, Jik, as Julie calls her, is almost always by the young sorceress' side. She's not a contracted demon so much as a friend and comforting ear, and- if the rumors Julie adamantly refuses to confirm or deny are true- a little more than even that.
 

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Name: Karen Darkeholme
Age: 21
Description: Karen is 5'4 and while not particularly muscular is definitely toned as she trains to stay fit. She wears a lot of tight or sheer clothing in a lot of earthy tones.
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Community: Witchcraft

Background:
Karen is a legacy. Born into a life of witchcraft her parents are well regarded in most wiccan circles, much to her annoyance. As can be expected, there is a great deal of weight on Karen shoulders to not only reach her parents powerful heights but even outdo them. Hence her attending the The Grand Coven. She is an only child and despite showing great promise at a young age is still dismissed by her parents. The Grand Coven was something always dreamed of attending and now that she has the opportunity to show what she can really do, she will not hesitate.

Personality:
Karen wouldn't exactly call herself grumpy, more like, focused. She hasn't time for games or fun, she is a worker, studious and determined and a little bit stubborn.
Karen has very few relaxants, but the ones she does have are polar opposites. Alcohol and dancing. Sometimes even both together. Dancing is one instance Karen doesn't feel the need to be perfect and with her drinking abilities, well that's certainly not perfect. She isn't a messy drunk but is definitely more outspoken when she is. Her usual refined and sophisticated nature usually turns into a wild, honest speaking, dancing entertainer, that trust and believe had a lot of opinions about her family. When she's not like this she will demand the most out of herself and always push her abilities even at a detriment to herself. And lastly, she might appear bored by your gossip but in reality, Karen is a keeper of so many secrets. Karen wouldn't consider herself like the rest of her elite family but unfortunately finds herself slowly morphing into them everyday to keep up with the expectations.,

Spells or Abilities:

Minor Spell- (Flare) Karen can create light bursts of lights, almost like miniature fireworks, that has a slight blinding effect and can be considered a distraction.
Minor Spell - (Shadow) On the other hand Karen can also create a wave of darkness that will fill a room if in tight enough quarters. Again, can be considered a distraction tactic
Minor Spell - (Murder) Not as sinister as it sounds, Karen can summon a murder of crows that will attack.
Medium- (Blinding) Karen can remove your eyesight for a limited amount of time.
Major- (duplicate) For a limited amount of time Karen can duplicate herself.

Equipment: Karen carries a small blade usually tucked into her boots and a small vile of belladonna.

Animal Companion or Familiar:
Because of a familiar summoning spell on the day Karen turned 16, Copper arrived at her door and has been a loyal friend ever since.
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Name: Pollyanna Ziegler, The Bog Witch
Age: 234
Description: Pollyanna is short and thin, with waxen hair and enormous, lambent eyes with no pupils or sclera, a result of the longevity potion she drinks every month. She wears a frog hat that she found in a tourist shop and altered herself to look more ‘witchy’, and can usually be seen in a long leather smock, boots and gloves.
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Community: Witchcraft, Independant


Pollyanna was born a dirt poor peasant girl in Germany, back in 1737. Back then, poor as she was, becoming a witch was the only way to get any real power. She apprenticed with the local Sumpfhexe and initiated herself into the world of magic. After years of studying she completed a Bavarian witch's right of passage, learning how to make a potion of longevity (something she added her own froggy twist to. Her master gifted her a book of shadows, something Polly doesn’t use much thanks to her preference for potions, and kicked her out. (Witch’s in that part of the world, in that time period, tend not to like each other much.) Then, Polly settled down in her old village and plied her craft, at least for a time.

But you turn an annoying prince into a frog ONE time (Fine, it was more than once), and the story makes it to the wrong pair of book writing brothers, and suddenly you become the bad guy of every other fairy story for the next three hundred years.

Polly tried to stay out of the way after that, keep to her swamp, play with her frogs, curse her enemies from a distance. But then the formation of Germany happened, followed by all of those wars? It was hard for a perfectly innocent witch to stop transmogrifying her enemies. Especially with all those German Soldiers with the stupid red patches knocking on her door asking her to impart upon their leader arcane secrets to help Germany win the war.

What could she say? She had a temper, and people bothering her when she didn't want to be bothered set that temper right off.

They looked better as frogs, anyway.

So she retreated even deeper into her swamp, enchanted the entire place to ward off any unwelcome visitors (everyone was unwelcome), and lived a quiet life experimenting with potions and tending to her frog pond (which, to this very day, contains the descendants of numerous German Soldiers, Princes and other unfortunate souls that foolishly trespassed on Polly's land)

All that lasted until the German Government tried to build a highway over her swamp. Enraged, Polly stormed onto the construction site and began turning people into frogs left and right. But sequestered in her swamp, she didn’t realize how much the world had changed. You couldn’t just turn people into frogs anymore, people would notice. So before she got too far, a group of other spell casters arrived to stop her. When they realized she was literally a relic from the past, they explained a few things Polly had missed in her long isolation, and worked with her to stop the road.

Slightly amazed that such an old witch had simply… fallen off the map, the other spell casters asked her to rejoin the wider world. Suspicious, Polly tried. But couldn’t help feeling embarrassed when she did. She didn’t understand technology terribly well, nor modern ways of dressing (she bought a frog hat she saw in a tourist shop to try and fit in. She quickly realized it didn’t help her do that, but she thinks the hat is cute and wears it anyway) Even the other witch’s thought her too… old fashioned… with her penchant for cackling, love of bubbling cauldrons, poison apples and her enormous, essentially useless Bullfrog familiar Jeremiah.

Technically an elder in the community, Polly thinks she was given her invitation to the Grand Coven as a formality. On the fence for a while, she eventually decided to go. She wants to reconnect, see what all the cool, ‘hip’ spell casters are doing these days.





Personality: Pollyanna is fiercely territorial. Living on her own for so long has made the concept of ‘sharing’ an alien one. She’s quick to anger, but if she doesn’t turn you into a frog, also quick to forgive. She is manically energetic, extremely bullheaded, and since she’s not the most powerful spell caster in the world, employs a vicious cunning as well as the experience she earned during her long life to make up for her mostly frog based spells whenever she gets into a fight.

No one (Except for Jeremiah, who doesn’t count) has been around Pollyanna for more than an hour or two in about a hundred years, and so no one has been able to point out any strange behaviors she’s picked up. This means Polly can be a little… eccentric, and not totally aware of social norms.

She is frustrated by technology. The lone exception to this is her big radio, and the IPOD shuffle she always carries with her. She’s always loved music, and these portable music devices are more than worth the effort.

She also absolutely loves frogs, but hates fairies and the fae folk, as they were the most common trespassers on her land back in Germany.

Spells or Abilities:

Throw away Spell: Long years of consuming her homemade potion of longevity that consists mainly of frog, she’s acquired some frog like qualities. She has a long tongue that can be used to interact with things, and fingers that are sticky and let her climb walls. (It also makes it hard to hold things, since they stick to her fingers, so she usually wears gloves.)


Minor: Conjure Animal (Frogs and toads only): Pollyanna summons a plague of frogs. Usually this is pretty harmless, but if she really wants someone dead, she can conjure a swarm of poison dart frogs, or even nasty fairy frogs from deep in the realm of the fae, and those frogs have teeth.

Minor: Potion toss: Polly likes to brew, and it's really, really easy to make something that explodes on contact with air. Add a little magic to it, and you’ve got a potent, explosive brew.

Minor: Turn into a frog (Self): Pollyanna can turn into a frog. Not exactly a combat ability, but sometimes being small and amphibious is useful.

Medium: Polly has all sorts of interesting brews in her pouch. She grabs one at random out her bag labeled ‘For trespassers’ and tosses it. Results may vary. (I’ll make a potion table, and will be rolling a die if I ever use this to make it actually random)

Major: Turn into a frog (Others): She turns someone into a frog. And then steps on them, feeds them to Jeremiah, or, if they weren’t too bad, adds them to her frog pond. She also likes to use people transmogrified into frogs for her potions, as she feels bad hurting actual frogs.





Equipment: Cauldron, Flying Broomstick, Ipod shuffle, and a CD radio

Animal Companion or Familiar: Jeremiah the enormous bullfrog. Lazy, fat, petulant and big enough to ride on (Not that he moves very fast), Jeremiah doesn’t really do anything. He is literally just a bullfrog that Pollyanna found and enchanted to be her companion. But despite the verbal abuse Polly heaps on him, she loves him dearly. In his own way he loves Polly right back, and the only time he can actually be stirred to move on his own initiative is when she’s in danger. (Not that he’s much help even then.)
 
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