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The Eastern Threat

CabalAnomicPotato CabalAnomicPotato

I'm on it, i'd like to know your nations demographics concerning ethnicity, given the area was originally though of as the counterpart of asia/the middle east.
 
Moldie Moldie , so as to be certain, technology wise this world is between the 1840s to the 1850s?

Around that era with smaller exceptions allowed, as the rp goes on we'll be advancing into the civil war era as well as the later 1800's.
 
CabalAnomicPotato CabalAnomicPotato

I'm on it, i'd like to know your nations demographics concerning ethnicity, given the area was originally though of as the counterpart of asia/the middle east.
Basicially island motherland is an imperalistic Japan, the green land would be direct Japanese colonist establishing their dominion apon an area similar to China, minus the millions of people, that being said the desert esk area nearby is similar to the middle east, metals and oil can be found there, but unlike the first there were natives there, more on that in cs. The blue area can be the equivalent of Britian taking India, its grassy and good for food, it also has alot of people.
 

Ochlans af Righe
The Ochlands

Flag:

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State: Imperial monarchy

Leader: The king, his royal highness Angus of Charllon III, wed to Her serene grace, queen of The Ochalands, Eden of Gillings IV.

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Capital: Quend

Currency: Qvuilt

Population: 18 160 000 + 130 000 Slaves​

Geography


Map
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Provinces: 8

Imrad - Considered the royal province, as it’s always been the home of the royal family. The province's capital is also the nation's capital, Quend. It’s a very maritime province, a hub of trade as most of it’s cities are coastal. The mainland is very warm and devoid of forest, instead hilly shrublands dot the area. The southern of it’s two islands is very alike in climate, but it’s massive coastal cliffs is a majestic sight. The northern island unlike the rest of the province, is known for it’s rich forest landscape. It’s even informally called “Autumn island” after how it’s trees stay a wide spectrum of color all year around.
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Wellund - Wellund is a very hilly region, with many rivers lingering through it’s vales. This region is not as devoid of forest through, with it’s more northern regions covered in a matt of thick shrubbery and small amounts of forest. For ages it’s many canals have been used to driftwood into Ryre and Imrad. It’s capital, and the second largest city in the land is Haarton, known for its impenetrable walls. One of the provinces great prides is it’s many castles resting upon its hills. Heather has become a staple of Wellundian culture.
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Ryre - Ryre, known for it’s great amount of fertile farmland and lakes. It harbors a great amount of apple, peach and plum plantations, which in turn has given rise to a great beekeeping industry. Achres of wheat and other grains expands all over the land. It too, like Wellund keeps a great amount of castles around. To it’s far west lays the largest city in the nation, Rappersfeld. Small farm villages with sheep and geese running at the side of the streets is what comes to most minds when thinking of rural Ryre. Another one of the province’s charming attributes is it’s flower plantations. Little forest remains.
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Ethon - Tall reaching pine forest covers the province, as well as large formation of boulders. It has for centuries been a great hunting spot for deer, and is to this day although it’s not visited by as many due to the strict hunting laws. It’s central parts are rather mountainous, amidst it rests the great “Mount Maurroc”. Although not a very large city, it’s capital is Earlston. Due to its attraction of hunters, many large villas and such have been erected around the the province.

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Ponteheugh - The great prairie, home to the great Quizzland and it’s quail. Ponteheugh much like Ryre has large expanses of farmland. It’s many breweries has made it famous for it’s beer production. Other than it’s grasslands large parts of the land is swamp-like with patches of forest. Other than it’s quail hunting, meese is a common target for the hunters of Ponteheugh. Large portions of it’s farmland is occupied by spinach, asparagus and other vegetables unlike the more grain focused states. It’s capital is Liffits.
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Sybil - The westmost province, and one of the largest. known for it’s damp climate and brutal rainy summers. Sybil has a great deal of coast, large portions of which is sandy or rocky beaches with the exception of the southern cliffs. The province was once covered in a matte of forest, but most of it has been removed to make way for plantations and to produce charcoal. Many towns have sprung up around the base of the southern hills. Other than it’s large potato production the province also stands for a great deal of the copper and iron mining of the nation. It’s also known for it’s great religious following and it’s great many Sakks (Churches). It’s capital is the coastal city of Thurton.
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Farleigh - By far the largest province of them all. Although it’s mostly covered in forest, it’s very hard to export the wood efficiently due to a plethora of reasons. To begin with the region is severely mountainous, lacks any major rivers and the winter brings with it grzzly conditions. It’s the least populated area of the nation due to these factors, thus it remains very wild and dangerous. It’s capital lying to the side of lake Ross is Barkly. Most of the activity in the province is due to its mineral ground, providing thousands of miners with work.
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Barlox - Barlox is a frigid, flat land, long since barren of trees. Most of the land is farmland, but it’s poor soil allows it to only grow crops like potatoes. The land is often covered in a thick mist, and during the winter the entire province is hidden under a sheet of snow. Although the province has little to offer on land, it’s rich sea makes up for it. The coast is abundant with crab, seal, clams and other seafoods while the ocean hosts a great deal of fish. This has made the province a flourishing coastal society with a lot to offer even though it’s addle land. It’s capital is the city of Lerwick, which has made itself rich through it’s export of salted fish, a resource drawing it’s last few breaths.
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Agriculture: Due to fertile soil and developed agricultural technology the nation keeps it inhabitants well fed year around by way of rye, wheat, potatoes and (by colonial means) rice.
The nation hosts home to 110 000 slaves working rice fields overseas and plantations on home ground. The southern parts of Wellund makes excellent grounds for growing crops such as cotton flowers.
The true agricultural giants of the nation are Ryre, Ponteheugh, Imrad and Sybil. Most of what is grown are grains such are rye, wheat and barley, but the ranging climate of the Ochlands allows for diverse crops. In the south crops such as olives and grapes are grown, and in Ryre large amounts of apples, peaches, plums and other greens. Other crops that occupy large parts of farmland, especially in Ponteheugh where are such ones as asparagus, potato, leek and spinach. What’s important to remember is that no farmer owns the land they work, it’s either owned by royalty or noblemen whom the peasants work for. This means they either pay an extra land tax or with a part of their harvest. If they cannot pay this tax their parts of their land is revoked or livestock or anything else of value is taken to pay their debt.
There is an abundance of geese, goats, pigs and sheep around the nation. Other domesticated animals are for example cattle, horses, mules, oxen, chickens and quail.
Although not agricultural, a great staple of the nations culture is their great “Cox hound”. A very large breed of dog made for hunting in the mountainous and frigid regions.

Major Cities: List of cities by size/population-

Quend - 2 100 000
Rappersfeld - 672 000
Haarton - 520 000
Sundlin - 236 000
Earlston - 120 000
Twilstow - 114 000
Liffits - 106 000
Lerwick - 98 000
Thurton - 79 000
Barkly - 45 500

Architecture: Quick overview

Northern and central states:
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Southern states:
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Colonies: List of colonies sorted by size, population and natural resources-
New Sibilia - 4 000 000
Salt, Herbs/tea, Coal, Coffee, Rice, Diamonds
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Port Sealion - 12 000
Seafoods, Slaves

Lesser and Greater Syllenia
The nations two colonies on the Syllen islands.

Natural resources:
Abundant: Coal, Copper, Stone, Wood, Cotton, Rice, Clean water, Stone, Clay and Silver
Scarce: Iron, Gold, Game, Fish, Lead

Landmarks:
Mount Maurroc - The third highest mountain the nation and the centerpiece of ethon. Named after Chief Maurroc, the first man to be said to have reached the top some 120 years ago.

Military

Units: 221 000 Footmen
5000 Cavalrymen
19 Battleships

Technology: Single Shot muskets using lead projectiles, “Ginger rods”.
Sidearms include small single shot pistols and often daggers or swords.
Artillery is high priority as the fleets cannons need to always remain top notch in upkeep and efficiency. The newest invention regarding military, is the very successful “August's ball”, a bullet shaped projectile for artillery.

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Interventions: The nation hasn’t been in any major war within the last 145 years.

Economy
Status: Well off - Growing

Infrastructure: The nation has a minor rail system, ferries are more often used due to the wide availability of rivers. “Well street” keeps a steady connection by way off commercial ships between colonies and the head isle.



 
Yeah, that's the common issue with nation roleplaying with more than 2 players. We'll most likely need some sort of system, but a single post spanning an entire week would make battling kinda wonky.
True, besides this threat is about to get trade blocked right off the bat, as it just so happen to have one water way
 
*Work in Progress

Kingdom of Isaelia

image.gif

Geography:
Placeholder.

Population:
22,298,558 citizens.

Government:
A hereditary monarchy officially ruled by a comatose monarch for a decade now, Isaelia has unofficially been under the authority of a regency council of four former royal ministers who are now seemingly in a permanent position of power.

Economy:

Unlike
the land of many other civilized countries, every acre within Isaelia's borders has long since been tamed and put to work by it's citizens. The Industrial Revolution has brought about for the country widespread prosperity for the masses unimaginable until now, prosperity facilitated and further bolstered by it's paved turnpike road networks, sophisticated bridge designs, modernized and lengthened canal and waterway systems, numerous telegraph lines, and extensive railway infrastructure. All owned and operated by the government which in the past heavily invested into their construction, expansion, and modernization respectively approximately one decade ago to this day. The rates to use these public works may be fair and in most cases reserved exclusively for heavy use or cargo carrying crafts, but they have brought in enough revenue in recent years to render the collection of taxes from individuals and entities by state officials no longer necessary in function, which has subsequently resulted in their complete and utter abolition.

Military:

Isaelians may universally prize their neutrality in international affairs, but that doesn't mean they're blind to the need to protect themselves from others who don't respect the uniform wish of their people for an eternal lasting peace. For this purpose the Isaelian constitution allows for an army of ten thousand professional soldiers to be raised in it's defense in peacetime issued with the best equipment the state can reasonably afford. This allotment has proved sufficient in the past, but is now strained through the passage of time. It is of general renown throughout the world for it's discipline, organization, experience in both armed and unarmed melee combat, and accuracy. Additionally it is of note, while a power only used during emergencies, the state has the authority to call upon a sizable pool of many thousands of law enforcement personnel to arms, be they versed in the conduct of warfare or not.

Army:​

Comprised of ten thousand professional soldiers conscripted at birth to serve their country, the Isaelian Army is as a whole the most physically fit, well equipped, and rigorously trained force in existence. Recruits are selected by an adjusted-as-needed chance from the entirety of the male infant population mere minutes after birth if they exhibit no obvious symptoms or deformities that would automatically bar them from service. Made wards of the state, their parents receive checks from the government and are allowed discreet visitation rights from afar so long as their son remains an eligible candidate as a soldier. If found unable to meet the requirements before his fifteenth birthday, when physical conditioning, weapon training, and martial arts tutelage starts, he is either returned to his family, given over to his closest relative, or sent to an orphanage. Those who make it past that point but fail the last stages of their training are imprisoned indefinitely. At the age of twenty, those who remain either take their place as soldiers or are put into the reserves. On average, each man in the service is six feet tall, adept at swimming, amphibious landings, guerrilla tactics, and mountaineering. The standard dress for soldiers is a pair of ivory-dyed marching boots, ivory-dyed wool trousers, an ivory-dyed wool spread-collared shirt, a wind and water resistant ivory-dyed cotton sateen cloth jacket, and an ivory-dyed garrison cap. To wear over the uniform, each man receives an ivory-dyed bullet resistant vest consisting of thirty layers of silk readily capable of stopping one or two rounds from most munitions. For close quarter combat, a stiletto is issued to troops that doubles as a bayonet and general purpose tool, in addition to two or four percussion five-shot Mofe revolvers. The workhorse of the Isaelian Army is the revolutionary Malava repeating air rifle; a firearm with ten bullets in it's magazine which dramatically improves it's rate of fire over that of it's single-shot contemporaries on the battlefield. In the hands of a skilled marksman and with attached telescopic sights... The weapon has a capability of accurately delivering ten rounds a minute into human sized targets over an incredible effective firing range of the span of a thousand yards and possesses a maximum firing range of the span of a thousand and five hundred yards. All while producing little sound and no smoke. However, due to it's pneumatic shooting mechanism, it takes five minutes in experienced hands to fully reload the weapon using the pump on the side of the magazine, limiting it's effectiveness unless spare air canisters are available.
 
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