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Realistic or Modern The Dead Hills - Character Sign Up

Peacemaker .45

Gigachad.jpg >“why yes I don’t proofread my posts”
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The Dead Hills - IC

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The Dead Hills - General Information

PLEASE NOTE: Anyone from the original RP, you're automatically welcomed back into it, if you want to join. Y'all know who you are.

***IF YOU ARE INTERESTED IN JOINING, PLEASE VISIT THIS ***THREAD FOR ALL INFORMATION ABOUT THE RP AND ***JOINING------------> The Dead Hills - General Information

This RP is intended for the casual/detailed audience, though it does lean a bit more towards the detailed audience. The RP is becoming more involved as it goes on. We are going to be introducing groups soon, as well as NPC’s. The decisions made in the RP are not cut and dry. How our character go about interacting with groups, and whether they end up being friendly or not, is all determined by our characters actions. Your characters, and ours, must act wisely. Their actions determine many things in the RP.

That being said, this story isn’t for someone who wants to make a “godly” character who just kills zombies and then leave. We are looking for writers who are going to put more than one paragraph per reply, and who create unique characters who will change and develop. With that out of the way, this is how the normal character sheets should be set up.


Name:

Sex:

Age (minimum of 18):

Appearance (Realistic picture ONLY/face claim and short description):

History (Two paragraph minimum):

Personality (1 paragraph minimum):

Weapon:

Clothing:

OPTIONAL:

Nickname:

Fears:

Character Quote:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

NPC and Secondary Characters

NPC’s are played by writers in the RP. They can either be part of a group (group names and descriptions will be added at a later time as groups are revealed) or they can be any character not directly controlled by a writer as a primary character. There are secondary and NPC characters. They aren’t meant to be a main/primary character. To create an NPC or Secondary character, one must have a primary character in the RP themself. Also, there needs to be a distinction between secondary characters and NPC’s. Here’s the difference between the two.

Secondary characters
  • They are a character controlled only by the creator of them
  • Their role is almost as significant to or somewhat significant compared to your primary character
  • They can have their story arcs of significance
  • Can have significant dialogue and impact on the story
NPC’s
  • Can be controlled by anyone
  • Not of much significance
  • Generally not much dialogue
  • As stated, they are a background character, one that has enough significance to have a name

The addition of them still needs to be approved by the GM’s, which are Cosmosis Cosmosis and I. Hopefully makes sense, this is how NPC character sheets should be set up.

**Please note that permission to kill any character must be authorized by the creator of them, be it a Primary Character, Secondary Character, or NPC**

Name:

Sex:

Age (no age minimum):

Type (Secondary or NPC):

Appearance (brief paragraph description and realistic picture face claim only):

Brief personality description (one brief paragraph):

History
*NPC history, brief, one paragraph

*SECONDARY history, minimum of two paragraphs

Group they belong to (if applicable/when groups are listed):

If they belong to a group, what is their status in the group (for example, leader, supply runner, second in command, security, average member, etc.):

***(NPC character sheets stop HERE, secondary characters character sheets continue past here)***


Weapon:

Clothing:

OPTIONAL:

Nickname:

Fears:

Character Quote:
 
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NAME: Jennifer Barnett


SEX: Female


AGE: (at least 16): 24


APPEARANCE: (picture, face claim and short description)

FACE CLAIM — Sportswoman Courtney IG

Picture1.png Character 2.jpg
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Jennifer stands at 5'7, with long, brown, hair that falls past her shoulder blades, normally in a ponytail, as it is her preference, but not always. Her brown eyes make her face have a stand out appearance. Her skin is slightly tanned. She is skinny due to certain traumas in her life, making her lose weight and eat less.


HISTORY: (3 paragraphs minimum, starting from life before the outbreak to present day.)


Jennifer was born and raised in a small town in Texas, with her mother, father, and younger brother. When her younger brother had contracted a rare case of brain eating amoeba when he was six, and eventually died, Jennifer hit a rough road in her life. Though she was only nine at the time, she fell into a deep depression from the lingering memory of her brother's death from brain eating amoeba. After his death, Jennifer's father started to drink heavily, and lost his job. This forced them to move out to Franklin, Indiana, where her father got a new job. Jennifer was shy when she first moved in, and throughout her time there, tended to be more quiet. Her depression got so bad that her parents had to sign her up to see a therapist. Through the sessions, she became stronger, and was able to move past her brother's death.


However, while in therapy, her father became worse as time went on. He became abusive as the years went by, and lost even more jobs. They were almost bankrupt when her father sought help, due to Jennifer telling her therapist about him, and child services and police getting involved. The deal the police and child services presented him with was to seek rehab or face jail time. Once he went to rehab, and her therapist helped her cope with that situation. Once rehab was done, and her father came back a new man, they were a family again. Until when Jennifer was seventeen. At seventeen, Jennifer contracted an echovirus, which causes Myocarditis. The only option was for her to get a heart transplant. After this, Jennifer struggled with rehab, however. Luckily, her heart wasn't rejected. But for the rest of her life, she would need to take immunosuppressant’s. And she'll need more donor hearts after every so often to ensure she can live, as donor hearts only last so long. The last couple of years leading up until now have been hard for her. She was home schooled. In her free time when her health improved, she took up new hobbies, and found herself to enjoy going to ranges and shooting firearms. She ended up being very proficient with them, and when she turned 18, she bought a couple herself. And she even started to run and train with cardio-specific exercises to keep her donor heart as healthy as possible when she was able to walk and run again after rehab.

When the dead rose from their graves, what is known is that Jennifer and her parents were part of a small walled community. It was here that a large, powerful group, know as The Disciples, cake and absorbed her community into the group, forcing them to give a large amount of their supplies to them every week, and essentially control the group under the tyrannical rule of the Disciples’ leader. The Disciples were a group that took advantage of the world and loss of hope of people, and put an incorrect version of Christianity behind it. Promises of everlasting life, a spot in heaven with the Lord, and various other promises made people believe they would get this if part of that group. Couple that with large numbers of people and power, they were unstoppable.

Jennifer’s group, and some others, had a revolt against the Disciples. Not much is known, but she believes the final straw for her father was when he learned that the Disciples leader tried to use Jennifer as someone important to his promised “journey,” and tried doing things to her she did not want. With that, her father revolted, as did other groups. It didn’t end well, as her group was completely overrun. Jennifer and her mother ran away from their community. Jennifer thought she saw her father get shot up by the Disciples men, and her mother, while running away, was bitten by an undead, and subsequently stopped and devoured by multiple, her dying right in front of Jennifer. Jennifer ran, and got as far away as she could from her old community, and to get as far away from the Disciples as she could.

(Old RP Jennifer’s History)

After running, Jennifer spent her time pushing east, trying to get as far away from Indiana as she could. The death of her parents tormented her mentally for months. She contemplated-and tried to-suicide many time, but she never could. Eventually, she made her way into Ohio. Here, while staying in a town, she was attacked by a group of individuals, and she had to, for the first time, kill living people. The firefight lasted about ten or fifteen minutes. She suffered an injury, a piece of wood impaling her side, and was forced to do a makeshift stitching job. The firefight, however, had drawn in a large amount of undead. She was forced to jump from a second story window, and then find a car to escape the town.

After escaping the town, Jennifer went to go get gas. While approaching a gas station, a group of individuals on top of the gas station’s main store saw her and held her gunpoint. There was an exchange for awhile, but that too was interrupted by undead. The group on the roof was forced off of it, and they and Jennifer had to fight their way out of the undead. With a vehicle at hand that one of them found, they stormed out of the area, and made their way to a small mill in the woods a ways out of town u the river and set up camp there. The survivors were uneasy, none knowing each other. But, nonetheless, became friendly with one another, not wanting to kill each other. When another group of survivors met, the two groups decided to stick together, for now, since they all had the interest of surviving, and that they needed to sleep after a long day. The next two days, they talked about becoming a group, got some supplies, and got to know one another.

Two days after meeting each other and deciding to form a group, while still at the mill deciding what to do next, one of the people was shot by an unknown group. A firefight broke out and this caught the attention of the undead. Yet again, they were forced to get away, but this separated the people. While they ran away, one of the individuals in the group, Holliday, got a hold of one of the shooters. He explained to Holliday that he was part of a group at a hospital, and they had been watching Holliday and some of the members for awhile before this day, and waited for a chance to attack, being that Holliday had some invaluable supplies with him.

While everyone was scattered, they eventually met back up later that night. Everyone was angry after what that group did to them. They wanted to go and get revenge on this hospital group, and kill them all. Jennifer, at this time, didn’t want to do this. She still had yet to fully let the fact she killed a bunch of people, though in self defense, and she didn’t want to kill anyone else. Because of this, she voted against not doing it, and was upset when they decided to do it. Jennifer felt that there was not enough of a valid reason to attack them. While they did kill one of theirs in the makeshift group, Jennifer didn’t see how that justified the slaughter of an entire group.

With finding this out, Jennifer took a walk into the woods near their campsite to think about what she would have to do. Upset and dismayed about this, her attention was turned to a deer near her. Knowing they needed food, Jennifer tried to get in a position to kill the deer. However, the deer was alerted to her presence, and ran, Jennifer running after it. The deer ran out of the woods and across a road and stopped. Jennifer, getting out of the woods and on the road lined her sights up with the animal, and was about to pull the trigger. But a light hit her, and she turned to her side and saw a vehicle coming her way. Jennifer ran back into the woods and hid, knowing the people saw her.

The vehicle stopped on the road ahead of her, and the occupants got out. The began to search the woods and torment Jennifer mentally by saying what they would do to her, worse than what they did to that one person in the group they killed earlier. Jennifer, getting tired of the mental games, got up and took a shot at one right by her, snapping because of the stuff they said. While she got one shot off, the others found her and knocked her out, dragging her into their car and leaving.

Jennifer woke up In a hospital, tied down to a chair, in a room with no windows. In their, a man interrogated her, and he tortured her. The man had a young girl in their, a nurse, tend to Jennifer to make sure she didn’t die for the torture. When the man left, the woman told her what this group did to her. Se expressed that she wouldn’t let it happen to Jennifer. She didn’t want another girl to suffer the things they did there to them. She loosened Jennifer restraints, and slipped her a sharp, pointy pair of scissors. As she did so, the man walked back into the room. The man began to torture Jennifer again, the nurse yelling at him to stop. He assaulted and beat the nurse, telling her not to talk again. He again went back to Jennifer, this time, starting to climb on top of her, and as he did, the nurse attacked him with a sharp tool, sinking it into his back. The man recoiled and got off of Jennifer, ripping the the object out of his back, and using it to brutally kill the nurse. Jennifer went to get out of her restraints and save the girl, but she mouthed no to her. Jennifer could tell she wanted to die. She wanted to be free. But her death was painfully, and very graphic. Once done, the man got up and turned around, and started towards Jennifer. He got on top of her again, starting to try and pull her shirt off. It was at this point, Jennifer took the scissors and sunk them in his neck, repeatedly. The man fell off and she got out of her restraints. Getting on top of the man, blood flowing out of his neck, she began to continue to stab the man, his blood shooting all over her. She kept going at it, crying because of what he did to the nurse, and what he was about to do to her. Her emotions took over her, and she repeatedly stabbed him. When she was done, she realized what she did, having to kill in such a gruesome way, she backed up into a corner, and looked at her hands, them dripping with his blood. She began to shake, looking at what she had done. She began to cry at what she had done, what happened to her, and what she knew she would have to do: kill more to survive. Mourning the fact she had to kill, she wept until there were no more tears to let out. Jennifer got up and started to devise an escape plan. But Jennifer fell asleep, exhausted both physically and mentally. She woke up the next morning, and began to remember her escape plan.

Jennifer got her scissors and moved to behind the door. As Jennifer sat by the door, she waited for a man, one of the higher ups who interrogated her, to come in, as he promised he would. She waited and waited, and as the man came in the door, she came from behind him, and sunk the scissors into him, violently killing him. While this happened, gunshots started to ring out. This, she knew, were her group getting revenge. Jennifer knew this would be her way out. But she had to wait for people to come by the door and open it, as it locked from the outside. One of the members of Jennifer’s group found her, as she was beating on the door and saying she were in that room. She emerged from the room covered head to toe in dried blood. She came out emotionless. Her and one of the members of her group went to go clear out the rest of the hospital. They again walked into a gruesome scene with the nurses that were kept at the hospital. The things they did only made Jennifer feel less as she looked at them. She was turning dark. When the hospital was cleared, everyone regrouped and got as far as they could away from the hospital, and started to head east more.

During these travels, the group became close to one another. But it was after the hospital that Jennifer changed, and the change was drastic. While Jennifer was kind and caring before that kidnapping, After it, she became dark. She was angry, she was cynical, quick tempered and she began to like the feeling of killing, the rush it gave her. One day, while out searching for supplies with one of the people in her group, Austin, they were confronted by a man and a women, asking for some help with supplies, some medication. The two posed no threat to her or Austin, but once supplies we traded, as they were walking away, thankful for the supplies, Jennifer shot both of them, with adrenaline making her feel high, a smile on her face. But as she began to realize what she did, and the monster she had become, she turned the gun on herself, telling Austin she’s sorry and how she needs to go because of the monster she became. Austin rushed at her and tackled her, the gun going off and accidentally grazing Austin. On the ground, Jennifer searched for the gun, but Austin got it before she did. He talked her out of it, and tried to offer her some help in getting out of this dark state she was in, because he knew that’s not who she really is. The two left after that heart to heart talk, and headed back to their group.

The group made it to a house deep in the woods in Pennsylvania, and there, they set up camp. Here, Jennifer was confronted by Holliday on a scavenging trip about how who Jennifer was now isn’t who she really is. While Jennifer yelled back at him at first, she began to listen towards the end of what he said. Deep down, Jennifer knew he was right. But she didn’t know how to change, she didn’t want to. Not only his, she didn’t want to ask for help. She didn’t want help. But deep down, she knew she needed to change. Who she was now isn’t who she really is. A change would eventually have to come, but when she didn’t know. She was still too dark and too far gone to change. She was too far gone to come back from what she had done and what she turned into. She was too far gone in her mind, too far gone.

While a this house in the woods, one might, the house, and surrounding woods caught fire, and Austin, Tammy, Holliday, Jake and her made it out alive. The others didn’t, as far she they knew. The fire was far too quick to have been a natural occurrence. Jennifer feels sabotage was likely. But whoever was responsible, she didn’t know, or may not ever know. Because of this, they started going down South, eventually ending up in West Virginia, just trying to survive some more, Jennifer also trying to change and exalt all her demons, hoping that she can come back from who she had become.


*Some of her past will be revealed during the RP with more detail, including what happened in the old RP.




STRENGTHS: (list at least 5)


-Prolific with firearms.


-Quick thinker


-Intelligent


-She is agile, quick, and evasive


-Was a lone wolf most of her life after the apocalypse


-Good hunter and hunting skills


-Can show sternness in a situation that is demanding life or death, for the benefit of her or the people she cares about


WEAKNESSES: (list at least 5)


-Not great at hand to hand combat.


-Health issues like asthma


-Tends to see the good in people too often, when little is known.


-Sometimes will disobey an order if she feels it isn't the best order that will keep others safe


-Will question authority if the authority is dictative and is putting others at risk


PERSONALITY: (1 paragraph)


Jennifer's personality has taken a radical change since the Dead rose. When it all started, Jennifer was a girl who had lost much and endured things that no one should. She was a person who tried to see the good in everyone and be kind. But when she was kidnapped, beaten, nearly raped multiple times, she had to see things that changed her, and furthermore, do things that changed her. From that moment forward, she wasn't the same girl who always wanted to help people and keep morality alive. She succumbed to darkness. After the events at the hospital, while with Austin, the true extend of her change came about when she murdered two people for fun and desire of bloodlust who were just asking for help. This made her realize the extent of her actions, and nearly killed herself if it were not for a person in her old group saving her. Since then, she has been angry, short tempered, willing to kill for whatever reason and not care about it. But deep down, she sees the monster she has become. And she can't knows she can't fix herself alone. It will tear her apart the longer she ignores who she has become and why she is this way. This wasn’t who she was.


WEAPON: Jennifer has numerous firearms she has collected through her travels surviving. Some of them include

A Smith & Wesson M&P-15 Sport 2 with a suppressor
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A AR-10 .308 with a Vortex Viper 6-24x50 optic (in character picture)

Ruger Mini 14 Ranch Rifle .223 Tactical Stock
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A Desert Tech SRS in .338 Lapua Magnum with a Kahles K642i 6-24x56 glass on top, bipod and QD suppressor,
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A 1939 Izhevsk M91/30 Mosin Nagant
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A Marlin 1894 LE 45 Colt lever action rifle
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Colt M45A1 with a suppressor, Surefire X300U-B flashlight and Trijicon RMR
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A Remington 870 Express Super Magnum in Realtree camo

A Sig Sauer P226 with a suppressor.
P226 RMR.jpg

Ruger 10/22

A FNH SCAR-H MK17S
(Her OG gun)Scar-H.jpg

Saiga SBS
Saiga 12G SBS.jpg

Benelli M4
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She also has a ka-bar knife.


CLOTHING: Jennifer always wears boot cut jeans with boots, which she has several pairs of, regardless of the temperature. If it is warmer out, she wears a tank top and a baseball hat. In the colder months, she wears her hunting camo clothing, which varies on being normal camo and snow camo. She likes to be hard to see in any environment if she ever needs to hide from anything or anyone. Her philosophy is that it’s better to not be seen than be seen. This is why she wears a lot of camouflage.

OTHER:


OPTIONAL (BUT RECOMMENDED)


FEARS: The group that killed her family, and the community she once lived in.


CHARACTER QUOTE: "I see the monster I have become. I don't want to be this way."


CHARACTER THEME SONG:

ROMANCE: She has to face her demons before she can even begin to confide in someone. And right now, instead of facing them, she is dodging them instead.
 
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Name:
Archie Murdoch McKeegan

Gender:
Male

Age:
30

Appearance:
[6'5"//225 lbs]
A large, broad-shouldered figure, wide yet physically fit and athletically muscled. Dark ginger hair tops his head, reaching the bottom of his neck and currently uncut due to the lack of surviving hairdressers whilst a thick groomed beard frames a strong jaw and dark, mellow eyes. Tattoos spiral his arms and torso with a mermaid on his bicep, intricate sleeves of incorporated design on his forearms; depicting his background and hearty humour. Often wearing his thick tartan flannel shirt and torn up jeans, besides a toolbelt which carries an axe for work and weaponry when needed. Due to being raised a worker's boy and progressing to lumberjacking in America, nicks and scratches are prevalent over his face, hands being calloused and well worn. Although the Labourer's knuckles are hardened from his recreational sport of boxing and general hand to hand combat which he finds himself focusing on largely when weapons are out of reach. Looking at him straight on, it's also recognisable that the Scotsman's nose is slightly crooked from being fused wrong. Lines have begun to appear under and around his eyes from stress, survival, and the increasingly hard requirements which need to be met to scrape together supplies for himself and those he cares about.

History:
Born in the depths of Scotland's Highlands, a small town named Dumfries. It was a traditional little hamlet, made up of nostalgic men and women, festivals strong and clan ties stronger still. The eldest of four siblings, Archie has always been a protective figure, even back when, due to the nature of which he interacted with his brothers and sisters. Protecting them from bullies, and the occasional boyfriend who made them cry. He’d forever been the one to seek adventure, lacking abilities in the intellectual world, he turned to the mechanical labouring one (much to his father's delight). Apprenticed first to a local carpenter, he decided it was time for a change around the age of twenty-two. Working hard, to leave and move to America for the logging industry, and long-lost family. Both of which he found to be an amazing journey - so much so, he stayed.

Four years, of undisturbed peace and the joy of hopping lumberyard to lumberyard without a care in the world. Rarely making trips home, but often sending and receiving letters, or Skype calls to keep up with the family back in Scotland. McKeegan was twenty-six, by the time the infection hit. Remembering vividly the fall of humanity, watching horrors one should never see - yet so did everyone else who had managed to come this far. No one was special, no one had a particularly gruesome story to tell. After watching homicide, turn quickly into genocide, cannibalism, plague; who could be phased? The only question which remained for Archie was the welfare and state of his family. A burning guilt, of how he should’ve made more effort to see them - and then the comforting thought of well… Scots don’t go down without a fight. Be it bloody and vicious, it was in their veins.

After civilisation had vanished from the world, men reverting back to beasts, or those clinging onto their humanity, McKeegan met various groups all trying to outlive the plague. Many didn’t. In the end, he preferred a more solitary existence, rather than those who tried banding and rebuilding. For, in the beginning, he knew those people were dreamers. What the world needed was clans, fighters, they needed to stop thinking about the past, trying to recreate it. One should know, that to evolve again, one must be ready to first devolve.

For a long amount of time, Archie took to the forests as his guides. Keeping himself safe, finding and feeding off the land. Venturing out into the cities and towns only for necessities one might need.

Strengths:
+ Physically weighing 210 lbs, at the height of 6'5" the Scotsman isn’t lacking in strength, nor stature. His job in a labouring industry required most men to keep fit and avoid slacking. During his spare time, Archie was also known to hit the gym, even participating in the highland games Caber Toss.
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+ Another strength, stemming from his hard work, and area of expertise was amazingly fast reflexes and lack of falter. If a man got caught in a tree or machinery, it was by reaction time you could save them. The same is said for various such things as scrambling out the way of falling trees, or over log piles to attach hooks to lug them off by.
+ Practically minded and knowledgeable about bits and pieces of mechanics, carpentry, and a dabbler of all trades in his youth.
+ Basic first aid, from his time logging. A mandatory course they were all sent on.
+ Survival in the outdoors, as well as having a good aim. Nevertheless, he's not so fond of using his shotgun for fear of drawing the undead. Prefers using snares.

Weaknesses:
- Easily angered by sensitive topics, which leave him in a foul and unlogical mood. Usually bordering upon violence, which may break out unless handled delicately. A large, angry Scotsman is never a good thing in any situation.
- Stubborn and too aloof to admit his flaws, even in the face of adversity. This and his pride are two of the main weaknesses you might find in his personality. Forever denying both facts, and generally too sarcastic and humorous to get a straight answer about the topics.
- Due to his absence in school, Archie has bountiful common sense, and intelligence about the land, map reading and identification - even hunting. Although, he is in fact dyslexic. This was only diagnosed during his college years, leaving him with a basic reading level and an extremely practical approach to most situations.
- If he gets attached to a group or person, he'll carry them on his shoulders no matter what happens. This is the same with children, for the big Scotsman simply cannot leave anyone behind.
- Puts others problems and afflictions before himself, whilst being extremely bad at conveying his emotions; leaving them bottled up to the last possible minute.

Personality :
Archie McKeegan is a tough, lovable and stubborn character. Brought up in the distant highlands of Scotland during his youth, McKeegan holds the traditional values of his homeland close, alongside that of his bloodline, clan, and a fierce will to ride this little ‘Ending of the World’ out to the finish line. Optimistic, if not an excellent mood booster, the boisterous Scotsman is hardly one to fall into a pessimistic pit unless either mauled by cannibals or eaten by the infected. Even then - the upside is not having to think so much about where the next meals coming from.

Although an incredibly steadfast, tenacious persona, with an anger large enough to dwarf most men, Archie is truly a kindhearted survivor if ever there was one. Even with the rising suspicion of other humans and remnants of their existence in the new decimated climate, McKeegan is surely nicer than a few. Especially with his own lack of turning upon others, to assure his own survival. In fact, to have made it thus far without sacrificing himself for someone is quite a feat, yet it caused him to reshape himself into a more battle-hardened, rough and diligent endurer.

Never one to complain, but rather go hungry and have others fed. Nothing in his opinion should be taken for granted, and nothing should be seen as permanent. Perhaps some lingering resentment festers, after the death of many groups and even the slow guilt and worry that eats away at his gut, not knowing how his family back in Scotland are doing. To be isolated and alone. Nonetheless, this Scotsman has a good memory for plants, mushrooms, and berries. During his years as a logger for the big American companies, the avid outdoorsman found his knowledge put to good use. Lucky as they come, lumberjacks are known to be some of the best little charms for any group, already having to survive one of the most dangerous jobs in the world, thanks to machinery and unsteady forests or surroundings. Either way, he knows his way around, and can effectively work in forested areas.

Weapon(s):
- Swiss Army Knife (Gifted from father to son)
- 16 Gauge Double barrel shotgun (Alongside its leather slip) with 8 Rounds of 16 Gauge Shells
- Old wood axe

Clothing:
His attire mostly consists of threadbare jeans, holes in the knees and held up by knotted rope, over which a long sleeve shabby thermal t-shirt is worn, which is usually covered by a thick, real leather jacket. Normally, smeared with filth and dirt, from lack of facilities during the apocalypse, and general hunting and hiding techniques which require one to mask their smell and look through camouflage.

OPTIONAL:

Nickname:
Scotsman, Arch, McKeegan

Fears:
Being buried alive.

Character Quote:
“Be happy while you’re living, for you’re a long time dead.”
 
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Name:
Archie Murdoch McKeegan

Gender:
Male

Age:
29

Appearance:
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6'5", with broad chest and shoulders starting the foundation for his well-built frame. Tattoos decorate his right arm, from shoulder to wrist in varying patterns, all containing different meanings. Sandy, brownish locks of thick hair, uncut and rough, reach the nape of his neck whilst a thick beard encases a strong and sturdy jaw. Set beneath his brows, sit eyes of deep, smouldering hazel, flecked with green and grey - only accentuated by the curving cheekbones of his face, offering a more bear-like appearance than anything else. Angular nose, somewhat slightly crooked from fighting gone wrong and lack of medical attention, alongside all the little scars which litter his body. Large calloused hands signify his life dedicated to a laborious job, and his ability to survive such a new climate of hostility.
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History:
Born in the depths of Scotland's Highlands, a small town named Dumfries. It was a traditional little hamlet, made up of nostalgic men and women, festivals strong and clan ties stronger still. The eldest of four siblings, Archie has always been a protective figure, even back when, due to the nature of which he interacted with his brothers and sisters. Protecting them from bullies, and the occasional boyfriend who made them cry. He’d forever been the one to seek adventure, lacking abilities in the intellectual world, he turned to the mechanical labouring one (much to his father's delight). Apprenticed first to a local carpenter, he decided it was time for a change around the age of twenty-two. Working hard, to leave and move to America for the logging industry, and long-lost family. Both of which he found to be an amazing journey - so much so, he stayed.

Four years, of undisturbed peace and the joy of hopping lumberyard to lumberyard without a care in the world. Rarely making trips home, but often sending and receiving letters, or Skype calls to keep up with the family back in Scotland. McKeegan was twenty-six, by the time the infection hit. Remembering vividly the fall of humanity, watching horrors one should never see - yet so did everyone else who had managed to come this far. No one was special, no one had a particularly gruesome story to tell. After watching homicide, turn quickly into genocide, cannibalism, plague; who could be phased? The only question which remained for Archie was the welfare and state of his family. A burning guilt, of how he should’ve made more effort to see them - and then the comforting thought of well… Scots don’t go down without a fight. Be it bloody and vicious, it was in their veins.

After civilisation had vanished from the world, men reverting back to beasts, or those clinging onto their humanity, McKeegan met various groups all trying to outlive the plague. Many didn’t. In the end, he preferred a more solitary existence, rather than those who tried banding and rebuilding. For, in the beginning, he knew those people were dreamers. What the world needed was clans, fighters, they needed to stop thinking about the past, trying to recreate it. One should know, that to evolve again, one must be ready to first devolve.

For a long amount of time, Archie took to the forests as his guides. Keeping himself safe, finding and feeding off the land. Venturing out into the cities and towns only for necessities one might need.

Strengths:
+ Physically weighing 210 lbs, at the height of 6'5" the Scotsman isn’t lacking in strength, nor stature. His job in a labouring industry required most men to keep fit and avoid slacking. During his spare time, Archie was also known to hit the gym, even participating in the highland games Caber Toss.
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+ Another strength, stemming from his hard work, and area of expertise was amazingly fast reflexes and lack of falter. If a man got caught in a tree or machinery, it was by reaction time you could save them. The same is said for various such things as scrambling out the way of falling trees, or over log piles to attach hooks to lug them off by.
+ Practically minded and knowledgeable about bits and pieces of mechanics, carpentry, and a dabbler of all trades in his youth.
+ Basic first aid, from his time logging. A mandatory course they were all sent on.
+ Survival in the outdoors, as well as having a good aim. Nevertheless, he's not so fond of using his shotgun for fear of drawing the undead. Prefers using snares.

Weaknesses:
- Easily angered by sensitive topics, which leave him in a foul and unlogical mood. Usually bordering upon violence, which may break out unless handled delicately. A large, angry Scotsman is never a good thing in any situation.
- Stubborn and too aloof to admit his flaws, even in the face of adversity. This and his pride are two of the main weaknesses you might find in his personality. Forever denying both facts, and generally too sarcastic and humorous to get a straight answer about the topics.
- Due to his absence in school, Archie has bountiful common sense, and intelligence about the land, map reading and identification - even hunting. Although, he is in fact dyslexic. This was only diagnosed during his college years, leaving him with a basic reading level and an extremely practical approach to most situations.
- If he gets attached to a group or person, he'll carry them on his shoulders no matter what happens. This is the same with children, for the big Scotsman simply cannot leave anyone behind.
- Puts others problems and afflictions before himself, whilst being extremely bad at conveying his emotions; leaving them bottled up to the last possible minute.

Personality :
Archie McKeegan is a tough, lovable and stubborn character. Brought up in the distant highlands of Scotland during his youth, McKeegan holds the traditional values of his homeland close, alongside that of his bloodline, clan, and a fierce will to ride this little ‘Ending of the World’ out to the finish line. Optimistic, if not an excellent mood booster, the boisterous Scotsman is hardly one to fall into a pessimistic pit unless either mauled by cannibals or eaten by the infected. Even then - the upside is not having to think so much about where the next meals coming from.

Although an incredibly steadfast, tenacious persona, with an anger large enough to dwarf most men, Archie is truly a kindhearted survivor if ever there was one. Even with the rising suspicion of other humans and remnants of their existence in the new decimated climate, McKeegan is surely nicer than a few. Especially with his own lack of turning upon others, to assure his own survival. In fact, to have made it thus far without sacrificing himself for someone is quite a feat, yet it caused him to reshape himself into a more battle-hardened, rough and diligent endurer.

Never one to complain, but rather go hungry and have others fed. Nothing in his opinion should be taken for granted, and nothing should be seen as permanent. Perhaps some lingering resentment festers, after the death of many groups and even the slow guilt and worry that eats away at his gut, not knowing how his family back in Scotland are doing. To be isolated and alone. Nonetheless, this Scotsman has a good memory for plants, mushrooms, and berries. During his years as a logger for the big American companies, the avid outdoorsman found his knowledge put to good use. Lucky as they come, lumberjacks are known to be some of the best little charms for any group, already having to survive one of the most dangerous jobs in the world, thanks to machinery and unsteady forests or surroundings. Either way, he knows his way around, and can effectively work in forested areas.

Weapon(s):
- Swiss Army Knife (Gifted from father to son)
- 16 Gauge Double barrel shotgun (Alongside its leather slip) with 8 Rounds of 16 Gauge Shells
- Old wood axe

Clothing:
His attire mostly consists of threadbare jeans, holes in the knees and held up by knotted rope, over which a long sleeve shabby thermal t-shirt is worn, which is usually covered by a thick, real leather jacket. Normally, smeared with filth and dirt, from lack of facilities during the apocalypse, and general hunting and hiding techniques which require one to mask their smell and look through camouflage.

OPTIONAL:

Nickname:
Scotsman, Arch, McKeegan

Fears:
Being buried alive.

Character Quote:
“Be happy while you’re living, for you’re a long time dead.”
He protec,
He attac,
But most importantly,
He a lumberjack

Welcome to the RP, my dude! I like the character! Accepted boii!!!
 
Simon (Path) Petrikov
18 Yrs old

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23 Yrs old
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Simon has a brown one and a half inch beard and green eyes with his hair slicked back. Sanding at six foot five and a half, he's a tall fellow.

Gender
Male

Age
24

History
Simon has had quite the show. Being one of the strong people in his old group has had benefits until he left. He'd left because his leader didn't have the balls to save a child from their misery. Instead, he hugged the crying kid and got sick himself.
Simon had took a swig from his bottle of Vodka and took aim with HAR, blasting the kid with a pretty good shot and killed him on spot. Sure, it had given him a bad rep but that didn't bother him in the slightest. What bothered him was the idiocy his leader showed.
When it came down to it, the next day his old leader tried fighting him out of anger he'd shot a little boy who may not have even been sick, just scared enough to bite. That didn't fool the Russian in the slightest because the kid had been screaming while he lashed at anyone who got close. The two men fought for what seemed like forever for onlookers, but Simon had counted.
twelve misses from his leader, two face hits. Simon just spat on the ground when he took the weak flails and socked the man right in his stomach, popping him in the air a few inches before slugging him in the cheek in two seconds.
The Russian picked up his weapons, took some ammo he himself had stored away along with some rations and bid everyone good bye. They sure as hell weren't his problem if he was gonna get judged for possibly saving them all. He hadn't any close connections anyways so leaving was easy.
Simon's day was made when he saw the leader's face in a tiny pack of infected a few month later. Charging him with lumbering steps, the vodka-fuel man swung his giant meat tenderizer Tendy Roids and caught him in his withering jaw, the area he hit folding in like a hay tepee with no twine to hold it together. When asked, he had said the following... "My ex-leader. Last time i saw him, was the last time i stood on the sidelines. Now i guess i'm a leader or second in command. Dunno."

~~~~~

Strengths
Mad strong
Can intimidate people pretty well with a sly and brutal tongue plus his strength
Good at placing bets/not risking certain things
Knows how to get people motivated

Weaknesses
He needs to be in shape to use his main weapon Tendy Roids.
Hotheaded at times when he's had too much Vodka
Not as trustful to anyone
Will push himself over the limit and regret it soon after.

Personality
Try and run Simon. He'd dare you to. Now, it would be wrong to say he's not up to any order given by anyone but he also won't take an order if he doesn't want to. The Russian is quite kind but gets serious pretty quick as well. When he's drunk he either gets really angry or becomes a big teddy bear.

Weapons
640px-Meat_mallet_on_cutting_board.jpg

This little guy was the inspiration for Simon's best weapon he had thought of since he was a wee little boy sipping root beer, thinking it to be alcoholic.

Named Tendy Roids due to it being a giant meet tenderizer, Simon had worked on it before the outbreak of whatever these things are. From 16 to 23, him and his father made the giant beast which is two handed use for 92% of its use. weighing in over what anyone thinks, one swing can shatter a wooden door like a toothpick in someone's hand. And with the infected? Decimation. Simon didn't get his strength from working out with Korean kiddy weights that's for sure.

*Other names for Tendy Roids:The real 100 ton hammer, Tendy
~
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Two Bizons with helical magazines and grips. Simon loves his iron sights.
Dubbed M&N Bison
~
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A good ol, AR-15 never let anyone down and it hasn't let Simon down yet either. Here he'll use a sight cause it looks cooler. Also has a grip with hollow point bullets. Semi and auto Firing.
Dubbed Hollow-point Acupuncture Realism, aka HAR

Nickname
Path

Character Quote
"Risk it only if you have enough Vodka to drown out a failed risk."-Simon
"Who's gonna attack a man when he has something that's meant to tenderize meat in giant form?"-Path
 

Attachments

  • Zane Petrikov.jpg
    Zane Petrikov.jpg
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Last edited:
Name: Megan Armada

Gender: Female

Age (minimum of 18): 19

Appearance (Picture/face claim and short description):

History (Two paragraph minimum): Megan grew up in an average house hold. Stay at home mom and a working dad. Her mom however wasn't the best. When Megan was ten she started to use drugs. Her father was never really home so he wasn't aware that his wife was getting high off her ass and not taking care of their daughter. It turned from bad to worse when Megan was 16. Her father was on his way home from work , driving home in a snow storm when he crashed and died on impact. Her mothers drug problem went from simple smoking to doing the hard stuff. She overdosed leaving Megan all alone. No job, no money, nothing. She had no other family so she's began stealing and living out on the streets.
After the dead started to rise, she had no one to worry about but herself, she was already alone. She took off into the woods to wait out the first attacks before going to an abandoned food store, boarding up the windows and calling it her "home"
Strengths (List at least 5):
Very sneaky, good at getting in and out of places, did some training in first aid, good at hand to hand fighting, flexible so she can get into small spaces



Weaknesses (List at least 5):
Has nightmares every night doesn't get enough sleep(she also crys in her sleep sometimes, zones out at least once a day, can only run so far without her knee giving out, cant lift some heavy things, cant drive a car she was never taught



Personality (1 paragraph minimum): Even though she's had a rough past she can be super caring towards you once she trusts you. She's one of those people who doesn't ask questions but takes action. if she feels threatened she will try and fight you. She gets super emotional when she thinks about her past, from the death of her father to her mom doing drugs and not caring for her at all.

Weapon: Simple hunting knife

Clothing:

OPTIONAL:

Nickname: Meg

Fears: Heights

Character Quote: "Shoot first ask questions later."
Welcome to the RP!
 
Simon (Path) Petrikov
View attachment 361711
Gender:Male

Age:24

Appearance (Picture/face claim and short description):

History (Two paragraph minimum):

Strengths (List at least 5):
Mad strong
Can intimidate people pretty well with a sly and brutal tongue plus his strength


Weaknesses (List at least 5):
He needs to be in shape to use his main weapon Tendy Roids.
Hotheaded at times when he's had too much Vodka
Not as trustful to anyone

Personality (1 paragraph minimum):

Weapon
640px-Meat_mallet_on_cutting_board.jpg

This little guy was the inspiration for Simon's best weapon he had thought of since he was a wee little boy sipping root beer, thinking it to be alcoholic.

Named Tendy Roids due to it being a giant meet tenderizer, Simon had worked on it before the outbreak of whatever these things are. From 16 to 23, him and his father made the giant beast which is two handed use for 92% of its use. weighing in over what anyone thinks, one swing can shatter a wooden door like a toothpick in someone's hand. And with the infected? Decimation. Simon didn't get his strength from working out with Korean kiddy weights that's for sure.

*Other names for Tendy Roids:The real 100 ton hammer, Tendy, Ted Bunyon's other weapon

OPTIONAL:

Nickname
Ted Bunyon's lost Russian brother
Path

Character Quote
"Risk it only if you have enough Vodka to drown out a failed risk."
WIP
You already know you're accepted so no need for me to say further
 
t8T81Nm.png


Name: Austin Kent
Gender: Male
Age: 31
Sexuality: Homosexual
Former Occupation: Firefighter

Appearance:
Austin stands at an average 5'9, but stands broad shouldered though lean from years of staying fit in his downtime. He has thin dark brown, unkempt hair and usually a beard growing out that he doesn't let get too wild if he can help it.

Personality:
"This is how the world is now." A motto Austin had once lived by. People? Who needed them. Helping people? Not worth the trouble. Everybody's going to die someday, the afterlife belongs to people now, earth belongs to these creatures. It's just a matter of when you go and how you go. But given enough time living in this cursed world these views were shifted and changed due to those he found himself surrounded with. Though with many of those people dying or taking off he found it difficult not to slip back into his old thought processes.

Austin can be incredibly stubborn, and doesn't typically back down without a good enough reason. He can focus too hard on what is in front of him and not the bigger picture. His moral's have wavered many a times since the world went to hell, at this point even he doesn't know how he feels.

History:
In the first month in the supposed apocalypse he tried to keep that going, but it wore on him. The man was a part of a group and at one point they'd helped a struggling survivor and invited him into their camp as they did with many others. This mistake cost many lives as he and his group who'd been hidden nearby tore Austin's group to shreds, before Austin ended the mans life he asked him why he'd done it. "This is how the world is now." he'd replied before Austin reduced him to a gurgling mess, and at first he ignored those words. But once he stood up to see so many people who he'd cared about, and had wanted to help others the same as him, lying in pools of their own blood...the words came back and he snapped.

Austin left on a trip to cross the US, eventually he found himself comfortably on a gas station rooftop, alone. Then in a whirlwind of chaos he somehow ended up with a group of people, a group he desperately wanted to leave but kept getting pulled into doing this or helping that person or just whatever and so it never happened. And Austin continued with these people for a long time, grew an attachments despite claiming he wouldn't. But things never worked out the way you wanted them to anymore and most of those people are gone now, leaving Austin wondering when it would be his turn.


Strengths:
  • Physically fit and lean from the years of Firefighting.
  • Can stay calm and keep his wits about him in high intensity situations, something forcibly learned from the harsh conditions on the job.
  • Has basic/moderate medical training, necessary training for his line of work.
  • Knows how to handle himself in a fight and prefers hand-to-hand to a shootout any-day.
Weaknesses:
  • Old job injury in his right knee that can sometimes flare up and cause the leg to lock-up, making it difficult to walk or run.
  • The hesitation he can get to make a decision based on moral grounds, between what he wants to do and what he feels must be done.
  • Himself. Austin can overthink things and become paranoid on occasion if it goes far enough.
  • Night terrors, waking up in a sweaty panicked state which started after the apocalypse, which he desperately tries to keep hidden.
  • Can't Swim.
Weapon(s):
- Beretta 92FS Pistol
- Golok Machete

Clothing:
Winter Clothing: Long-sleeve dark green faded shirt and blue jeans. An insulated grey zip up jacket and a set of slim gloves for when he needs them.

Fears: Aquaphobia, mostly it's a fear of drowning for Austin but he never learned to swim because he's really not a fan of the water.
Austin also fears regretting his decisions in their aftermath.

Character Quote:
"Luck always runs out someday."
 
t8T81Nm.png


Name: Austin Kent
Gender: Male
Age: 31
Sexuality: Homosexual
Former Occupation: Firefighter

Appearance:
Austin stands at an average 5'9, but stands broad shouldered though lean from years of staying fit in his downtime. He has thin dark brown, unkempt hair and usually a beard growing out that he doesn't let get too wild if he can help it.

Personality:
"This is how the world is now." A motto Austin had once lived by. People? Who needed them. Helping people? Not worth the trouble. Everybody's going to die someday, the afterlife belongs to people now, earth belongs to these creatures. It's just a matter of when you go and how you go. But given enough time living in this cursed world these views were shifted and changed due to those he found himself surrounded with. Though with many of those people dying or taking off he found it difficult not to slip back into his old thought processes.

Austin can be incredibly stubborn, and doesn't typically back down without a good enough reason. He can focus too hard on what is in front of him and not the bigger picture. His moral's have wavered many a times since the world went to hell, at this point even he doesn't know how he feels.

History:
In the first month in the supposed apocalypse he tried to keep that going, but it wore on him. The man was a part of a group and at one point they'd helped a struggling survivor and invited him into their camp as they did with many others. This mistake cost many lives as he and his group who'd been hidden nearby tore Austin's group to shreds, before Austin ended the mans life he asked him why he'd done it. "This is how the world is now." he'd replied before Austin reduced him to a gurgling mess, and at first he ignored those words. But once he stood up to see so many people who he'd cared about, and had wanted to help others the same as him, lying in pools of their own blood...the words came back and he snapped.

Austin left on a trip to cross the US, eventually he found himself comfortably on a gas station rooftop, alone. Then in a whirlwind of chaos he somehow ended up with a group of people, a group he desperately wanted to leave but kept getting pulled into doing this or helping that person or just whatever and so it never happened. And Austin continued with these people for a long time, grew an attachments despite claiming he wouldn't. But things never worked out the way you wanted them to anymore and most of those people are gone now, leaving Austin wondering when it would be his turn.


Strengths:
  • Physically fit and lean from the years of Firefighting.
  • Can stay calm and keep his wits about him in high intensity situations, something forcibly learned from the harsh conditions on the job.
  • Has basic/moderate medical training, necessary training for his line of work.
  • Knows how to handle himself in a fight and prefers hand-to-hand to a shootout any-day.
Weaknesses:
  • Old job injury in his right knee that can sometimes flare up and cause the leg to lock-up, making it difficult to walk or run.
  • The hesitation he can get to make a decision based on moral grounds, between what he wants to do and what he feels must be done.
  • Himself. Austin can overthink things and become paranoid on occasion if it goes far enough.
  • Night terrors, waking up in a sweaty panicked state which started after the apocalypse, which he desperately tries to keep hidden.
  • Can't Swim.
Weapon(s):
- Beretta 92FS Pistol
- Golok Machete

Clothing:
Winter Clothing: Long-sleeve dark green faded shirt and blue jeans. An insulated grey zip up jacket and a set of slim gloves for when he needs them.

Fears: Aquaphobia, mostly it's a fear of drowning for Austin but he never learned to swim because he's really not a fan of the water.
Austin also fears regretting his decisions in their aftermath.

Character Quote:
"Luck always runs out someday."
Obviously, the Grump is accepted back into the story. Welcome back, Grumpy
 
ALIAS:
Holliday

NAME:
Jake Hector Carson

GENDER:
Male
AGE:
19

APPEARANCE:
upload_2017-10-19_18-44-34.png


Jake is 6'2" tall and weighs 240 and is an all around big dude. He has thick dark brown hair which he always wears pushed up. His eyes are blue with slight hints of sliver. He has a scar on his cheek from a time he was in a knife fight.




HISTORY:
Holliday was born and raised in Las Vegas. Holliday lived with both of his parents and his brother who was a year younger than he. His house was located in the suburbs on the very edge of the city. It became clear that he was a outdoorsman at heart from a young age. Exploring the desert around his house soon lead him exploring the entirety of the southwest on hunting and fishing trips. Bird hunting first led him to to try Sporting Clays where he became a good shot. After that he found out about Cowboy Action Shooting and Fast Draw, which he found was a blast. After a few years he won several different prestigious championships in his division and occasionally was the overall winner. From there he started to play around a bit tactical pistol shooting disciplines such as IDPA and USPSA where he also became proficient.


In school Holliday always tended to have good grades, usually receiving straight A's. He had hoped to eventually gain a career in the Medical field he always did his best. It helped that he was always great a science and mathematics. The only sport he played in high school was Wrestling during the winter because he wasn't as busy with his shooting.

Las Vegas was rapidly placed into wide spread panic at the announcement of the outbreak. It didn't take long for the virus to reach the city due to its large airport and being only a few hours away from Los Angeles. Holiday's parents were at work in middle of the city and were unable to escape due to the riots and swarms of dead. Holiday and his brother soon realized that hope of saving them would be almost impossible. Instead they planned to make their escape from the city, being that they lived so close to the edge. It was agreed that the ideal place to lay low would be one of their secret hunting spots in AZ. Here they could camp for a long period with an abundance of food and water. Their ideas of routes to take varied however, as each had it's risks. The two brothers refused to take each other's suggested routes, so it was decided that they would split up. This way if one route were to fail, the other would not be compromised by the other's poor choice. Rations and armaments were more or less split evenly, while Holliday took all the reloading equipment as he was the one who knew how to use it best. Holliday took their father's diesel Dodge Ram with a camper shell while his brother took the Ford F-150. Three days later Holliday waited at the agreed upon spot, but his brother was nowhere to be found.

After three weeks of surviving in the desert, Holliday gave up on expecting his brother to arrive. He packed up what he had and headed towards the center of AZ. After a week and a half of traveling Holliday was stopped by a group of survivors who insisted that he "share" his supplies. A gunfight ensued and he received a flesh wound. After learning that the group was only a small part of a much larger organization, Holliday knew he had to leave. He headed north west by route of backroads. After this he was never the same when it came to others.

STRENGTHS:
  • Incredible Gun Handling Skills
    • Quick Draw (at close range)
    • Point shooting (at close range)
    • Duel Wielding (at close range)
    • Fast at reloading
    • Shoots Lever Action Rifles at machine gun speeds
    • Can quickly reload double barrel shotguns
    • Ariel Targets (Bird Hunting)
    • Accuracy at great distances
  • Relatively Strong
  • High Intelligence
  • Varsity Wrestler
  • Cool-headed and cunning in fights
WEAKNESSES:
  • Doesn't let others get close
  • Takes gambles
  • Holds grudges
  • Slow moving so he tends to fight it out instead of running
  • A little cocky
  • Cynical smart ass
  • Short Temper
  • Plays for blood
  • Listens to music constantly so things can sneak up on him
  • Impatient
  • Suffered a injury to the spine that occasionally causes lapses of paralysis
  • Vision problems

PERSONALITY:

When Holliday first meets someone his first thought is always "How can I kill them need be?" There are reasons why Holliday has always decided to stick to himself. He has been betrayed more than once and it has caused him to find trusting others fairly hard. At one point in time Holliday cared deeply for others and would occasionally risk his life for strangers. After the death of every person he ever knew, he worked to suppress any emotion he had left, quitting cold turkey. The majority of the time he comes off as cold hearted but remnants of his past self will occasionally leak through. Knowing that, he avoids trying to make any attachments to lower the chances of it occurring. Holliday can stay calm, collected, and logical in almost any situation. He knows full well that anything else could get him killed. Holliday has ended the lives of many people without any second thought. He's not cruel but will do what he deems necessary. If one was to ever cross him, Holliday would make sure to get even if not more. Additionally he has a very cynical sense of humor and can be a bit of a smart ass.


WEAPON:
Holliday carries a lot of different weapons for a lot of different jobs. His standard gear includes the following:
  • Twin Ruger Vaqueros (Cowboy Six Guns) chambered in .45 LC & spare cartridges on gun belt.
  • Winchester 1873 Lever Action Rifle replica that has been short stroked chambered in .45 LC
  • 1800's pocket revolver .32 SW short (Doesn't work well and is often last resort.)
The following weapons he has stored:
  • Remington 1858 replica in .44 cap and ball
  • SKB double barrel 12 gauge shotgun
  • Sako A7 M bolt action rifle .270 Win
  • Benelli M2 semi auto 20 gauge shotgun
  • Ruger 10/22 .22 LR
  • Colt 1911 chambered in .45 ACP with 4 mags loaded with 8 rounds a piece.
  • Sig Saur P229 chambered in .40 SW plus 4 mags loaded with 12 rounds a piece
  • Knife made from a rasp in boot.
  • Kurkri Machete
CLOTHING:
Black cowboy work boots, heavy brown denim jeans, blue long sleeve western shirt, dark brown duster coat, black cowboy hat, prescription shades, leather holsters, old tarnished silver championship shooting buckle.


OTHER:

Misc. Gear stored in truck:
  • Several iPhones from corpses (he uses his truck to charge them and listen to music)
  • Diesel Doge Ram with Camper shell (Diesel engines can run on cooking oil)
  • Hornady reloaded (keeps boxed up and assembles every 5 months or so to reload several thousand rounds
  • lots of ammo (but can only carry so much on his person)
  • a few other firearms stored away
  • fishing kit
  • tent
  • 3 weeks supply of MRE
  • Water Jugs
  • Gas Jugs
  • Fire Starting Supplies
FEARS:
  • Getting attached
  • Not dying on his terms
  • Fading off into nothing
  • Democrats
 
"Family Comes First"
Name: Mateo Raphael Lobo Martinez
Age: 22
Gender: Cisgender Male
Sexuality: Homosexual

Appearance:
0bf1ec9f550a484f7984132bb39e0fc7.gif

Mateo is of a short stature, not even hovering above 5'5. He has messy dark hair and smooth chocolate eyes. His body is covered in little moles and small scars are on his turso, back, legs and arms from fights back when he was a kid.

History:
Mateo's childhood was rough. His family was bad and by the time he was 5 he was put into the adoption agency. He bounced from place to place and lived an awful life. He finally had a stable home for a few years but when he was 12 his 'mother' died. He was once again put back into the system.

It wasn't until he was 15 when he was put into a stable home and by then life got even worse. His 'parents' were druggies and were bad people but he was tired of the system so he just stayed with them. Instead he went round Lili's house. She was a beautiful lady with a large family. He was happily accepted to stay with them and he loved it with her.

After high school he went to college for a few years and graduated with a small degree which he'd do something with eventually but he stayed with Lili for a while as her next child was coming. Mat was excited and she'd make him the godfather once he'd arrive. They named him Quinn and he was now a godfather making life much happier. He continued in until the outbreak occurred and everything went bad. He took the kid from the baby's room, packed up everything that they'd need and left. He wanted away from his already infested town

Strengths:
He is part Spanish and Italian, speaking multiple languages.
He is good at multitasking and has learned to survive by himself long before the outbreak.
He is a good blade wielder.
He is musically gifted, able to sing and play multiple instruments.
He is very intelligent.

Weaknesses:
He is more brain over brawn.
He is an awful shot missing 4/5 of his shots.
He is too emotional and can't let the people he loves down.
He can't run long distances making him weak to those who can.
He can't think on his feet and suffers from depression and anxiety.

Personality:
Before the outbreak Mateo was always surrounded by bad people but didn't want to be. He is actually a very kind and generous person with dreams and aspirations. He is also smart and gets high grades whilst pretending to be a pimp with no troubles besides what leather jacket he should wear that morning. He does have some flaws though. He is hot headed due to the place that he lives and jealous as he couldn't come out like other boys his age because the gang wouldn't like it. He was stuck which made him depressed and anxious and his mood fluctuated frequently. His life was just complicated. The outbreak was good. He could finally be himself but no one would care as life was more difficult than that. He couldn't care either as he had a child to care for now.

Inventory: Big Backpack, Ukulele, Skateboard, Spare Clothes, 2 Litre Bottle of Water, Three Cans of Soup, Diapers, Baby Formula, Baby Bottles, Baby Food, Baby Carrier, Baby Clothes, Baby Earmuffs, Teddy Bear, Sleeping Bag
Weapons: Three Knives, Metal Baseball Bat
Clothing: T-Shirt, Hoodie, Denim Jacket, Jeans, Two Pairs of Socks, Hiking Boots

---
Name: Quinn Beckett
Age: 18 months
Sex: Male
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Am I Accepted?
 
Name: John Charles

Gender: Male

Age (minimum of 18): 36

Appearance (Picture/face claim and short description):
images.jpg
imgres

6.5, with a lean build and big arms, a white smile, brown eyes, a small beard, wearing an old black fancy looking flannel with a white shirt under it, blue jeans and workers boots. (doesnt wear glasses chill)

History (Two paragraph minimum):
John was born in New York, though not in the big city, but in a small suburban town near the mainland, he was the youngest of two other siblings, a brother named Max and Jerold, Max two years older and Jerold six years older. His moms name was Jessica, his father was Renold. His dad had, and would still own a building buisness, he would build houses, buy property and rebuild it, sell it, you get the idea, whilst his mom was a head engineer at an autoshop, so nonetheless John got a bit from both of his parents. Ever since he was five, tinkering with tools and old useless parts his mom would sometimes bring home, getting to come to sites with his dad, he had a nack for building and creating, getting rough with his brothers, bringing random tools he had learned about to show and tells, but as he got older, learning some in detail things, he got good at math, as it was a big part of doing both, impressing his teachers.
His real moments came when he was fourteen, Max who was sixteen had his mothers attention, as he had just gotten his car, and Jerold who was nineteen, was following in his fathers footsteps, preparing to take over the buisness was his plan ever since his teen years. So as these years rolled around, he found alot of alone time, which he used developing his skills, friends also sometimes popped up, but the things he made and random stuff he invested in made him mostly a loner. (Less in the edgy way and more in the "he had friends and they were tight at school but he prefered tinkering when he got home" loner). Here comes the start of his life, eighteen, his brother Max is in his second college year, is getting a degree in architecture design, his brother Jerold had inherited his fathers buisness, John was going to college for a welders degree.
So John goes through college for his degree, he is a bit more social now, since its part of his work, and going home implies hunkering down in his dorm, which he didnt like to do. John dated some, went to a few parties, college stuff, but graduated with a masters in welding.
Fast foward, the beginning of the end. At the time John had developed a good life for himself, making a good wage, he had a good financial life, had good friends, and even had a girlfriend. Her name was Alesia, and at the time him and her were in the back of a taxi in Maryland, they had been dating for a few months and she wanted him to meet her parents (though, it was more her parents pressured her into bringing him there, anyways). Beforehand John and Alesia has heard and saw on the news about these 'strange riots", but had never been in one untill the cab driver turned into a street littered with the "rioters", who would attack random people, groups of them even hunkered over people (he assumed they were beating the guy up). The cab driver eas furious, John and Alesia were annoyed, so the driver rolled his window down, started honking the horn, and next thing you know they're swarming the car, frustration turns to fear. The driver just so happened to posess a fight over flight response, and tried pushing the corpses away from the car, causing one of them to latch onto his arm from the window and bite into it, nevertheless he screamed and floored the gas, a huge chunk of his arm being left behind, he tried steering with one hand, and got prety far, untill he tried turning, crashing into a poll. The driver was out cold, Alesia was bleeding from the head, and John was franticially trying to get out, finally suceeding by breaking the window and opening the car from the outside. As he got out and sat on the ground, he tried to wrap his head around the situation, in front of him it seemed like chaos, citizens running away from what was behind him, a horde of what he realized wern't just rioters. They got closer, so he got up and went for his girlfriend, just as she screamed, and he realized the driver had awoken, and had sunk his teeth into her neck, she screamed and cried, franticially looking around before seeing John and for a split second reaching for him, but the head injury and bite were too much, she passed out, and John ran, ran away from the monster who had ripped into his girlfriend and from the horde of whatever they were comming up behind them. For a while afterwards he moved around in a depressed haze, avoiding the creatures at all cost, until a group of what would be known as raiders tried robbing him, and seeing as he had nothing, let him "pay up" by working for them, where his skills with building, metalworks, and tinkering got the grouo a hotwired car, simple traps, and better defenses. In return, they kept him around and he spent the beginning of the apocolypse turning into a raider and scavenger type himself. His first expirence actually seeing how the change happened was when one of the members of their group had talked about being bitten by one of the freaks, memorial for him because of what had happened to Alesia. By this time the city was in complete chaos, they had found weapons, supplies, and had barricaded inside a hotel lobby (or John had barricaded it), amd as they slept John woke up to the bitten member trying to bite him, in which he proceeded to push the man down and stab him in the head with a screwdriver he had on him. His life up intill presenr day apocolypse was spent as a drifter, his small original group was ambushed bya horde of undead, John surviving by luck of walking a few steps behind said group, and he was on his own, scavanging and camping. He sometimes met groups, small or large, small groups he usually ended up leaving, large groups he camped in ended up getting picked off by night fall or day time, his cunning abilities and luck seemed to keep him alive. Now he just so happened to drift into West Virgina, not knowing what he would get himself into.
Strengths (List at least 5):
Quick thinker: he is fast when it comes to thinking, obviously, though this also attributes to him having good reflexes and response times.
Tinker(er): whether its outright building, modifying, strengthening, he is good at it, and if he isnt good at modifying, building, or strengthing something, he can get good at it pretty quickly
Raider/scavengers mindset: basicially makes it easier for him to search for supplies quickly and effictivly, makes him sneaker
Defensive player: whether its sheltering, or in combat, he can defend himself pretty well
Basic combat expirence: he might have not started with it beforehand, but he has aquired the expirence during the apocolypse.


Weaknesses (List at least 5):
Basic combat expirence: give him something to swing, stab, he is good, give him a handgun, he is average. Automatic? He would waste a good bit of ammo on the body before making it to the head. Shotgun? The kickback ruins his aim, would use it as more of club
New habits die hard: John is human, he would help someone escape a horde, help a group find supplies, bandage a wounded....he would also be just as willing to rob or raid a group. Its how he started the apocolypse, it might be his end.
Jack of....A few trades: What John is good at, raiding, scavaging, tinkering, creating, ect, he is efficent at, anything else, not at all, he cant grow food, use a first aid kit, he sticks to what he is good at, leaving what he isnt good at majot weaknesses.
Slow on the literal uptake: He might be strong and sneaky, but is in no way fast, its just not how is bodh developed during the apocolypse.
Not a leader: John can take care of himself, amd follow directions well, but he is in no way a leader, he wont take charge of a group, he wont break up fights, or lead parties or anything.


Personality (1 paragraph minimum):
John is what you call a jack in the box. At one end, he is a caring human being, loyal to friends and usually apt on carrying his own weight. On the other hand, he can be shify, cynical, and giving his history throughout the apocolypse, untrustworthy. If you can get in close, you are more likley to expirence how he really is, kind, blunt, a worker at heart, a sense of self preservation that usually conflicts with him wanting to not watch people die. John isnt a ride or die hero of the apocolypse, he isnt a cold hearted villian, he is simply human.

Weapon:
His primary weappn is one of his own design, running across a sturdy wooden stick, and a metalswork factory somewhat intact, he sharpened the end of the wooden pole, which is about 6 feet, and melting down various metals, had melted them down and given the sharp end a metallic hue.
Machette
A firm grip, 3 ft blade, when his spear hasnt suceeded at killing from a distance, this is good for getting up close and personal
Kitchen knife
Speaking of close and personal, this is more of a silent killer, any stragglers left behind might feel the sharpened steel of this standard apocolypse weapon
Glock 22
A pistol he took after killing one of the undead in a previously raided police station, he has since learned to shoot it and cleans its at least once a week. Shooting 15 rounds per cartrige, it certianly gets the job done. It is currently loaded, and he posesses 6 more cartriges full of ammo.

Clothing:
As of right now, he is wearing a wore out blue flannel shirt and geans, boots, anc a backpack.

OPTIONAL:

Nickname: Johnny

Fears: The undead (of course duh)

Character Quote: "It isn't as fun as the movies made it out to be"
 
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Bethony Katie-Lynn Dejenn
Nickname
Kat
Katie,
Kate,
Diva
Lynn
K.L.
Beth
Bethy
Betty
Gender
Female

Age
19 (Near 20)

History
Bethony had a wonderful mother until she turned three. The late woman had been shot down in a kinda drive-by issued out from her Ex. Lucky for Beth, her grandfather was following behind them because he had an off feeling and the old man whipped out a shotgun and pulled the trigger without hesitation, the assailant being peppered onto the concrete while the toddler cried. Her grandfather got off thanks to Katie-Lynn having no one else to go to as her aunt wasn't in the state and her mother's parents where the only ones that would take her.

Growing up, She had no contact with her father until she was eighteen if you don't count the unknown numbers texting her which she later found out were her dads doing. The man showed up at her seventeenth birthday party and claimed he had been 'preoccupied' so he couldn't be there for her. It was the first time her friends saw her as upset as she was. He got a claw mark scar from the encounter and swore to never let her forget her decision. The words, Katie-Lynn knew, were the same words her mother heard when the two split.

Right before everything went down the drain so to say, her grandparents 83 year long marriage ended and she had been planning to go with her aunt back home as the older woman had come to pay respect to her parents but then the A-Poc started up and Katie was swept up like a dust mite in the chaos.

Since the start, the girl has drank herself drunk a few times, scored a scar on her left hip from a spiked log someone had placed to spring and kill a walker and found a group to stay with. Her kill count, had anyone paid attention, was twenty-two humans and seventy-six dead. Kat tried to avoid killing if she could help it, letting others do it so she didn't get called wasteful.

Her new group was lead by a Russian named Simon Petrikov, a big man with quite an odd personality. He could switch from being a nice, carefree vodka guzzler to a wall of ice in the span of a few blinks. Katie knew he'd seen much more then she had, there was no doubt about it. But, she had a person to protect her and someone she'd follow until they became dangerous. A day or so ago, her leader had went in search of a man the group knew as Arch-McKeeg, AKA Uncle Arch. Rumor was, Simon was going to ask the Scotsman if he had found any ritual corpses of both recently live and dead humans around. From what Kate knew, the two hated each other but also, deep down had a bond not many had anymore. But it wasn't her business until she was dragged into the middle of it.

Simon had said "If i don't come back, i advise not coming for me unless you want a nice ass whooping from me when i get dragged back here." And he had left what few people he led with those words. Among them, they gave him two days before some went after their leader.

Strengths

Good with thinking of ideas
Doesn't waste materials
Good with a bow
Knows just what to say to someone grieving.


Weaknesses
Hesitates when under pressure
Becomes attached easily to the right person
Sometimes looks over important things
Not the best with stealth
When she's nervous enough she'll puke
Can get super lazy and refuse to help


Personality
Katie is quite the kind girl for the most part. Of course, she has her really dark moments but who doesn't in the apocalypse? If you need a helping hand, she's up for it and will try and make the most of every second she has! Well, not always. On rare occasions, the young adult won't do a damn thing to progress survival for her group, making some pissed at her and her lack of motivation.

Weapon
Ithaca005.jpg

+
shadow-cruzer-thumb_thumbnail.jpg


 
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thcaysmoa8-jpg.169930

GENDER: Male



AGE: 18



Jacob Everneil is a kid with dry dirt colored hair that is lifted a bit in the front and is short everywhere else. His eyes are the same color as his hair. His skin is Caucasian but has what's known as a "Farmers tan" on it. Before the apocalypse he normally wore faded blue jeans, Muscle shirts, the occasional double button shirt and v neck along with dress pants. He has a horizontal scar on his left bicep from when he accidently was laying by his mother as she was cutting tomatoes and it fell down, cutting him. His hands are all scarred up from rope burn to working with welding and building things. He also has a rhombus-like chin as it slopes inwards then cuts off to form a flat end. In reality the flat end is a bit curved.



HISTORY:Jacob used to be a farmer and a damn good one. If he had to bale hay, he didn't need to be asked and he was the first out of the door to go wrangle the farm animals if they broke out. Adopting what he thought a normal farmer did, he started putting straw in his mouth at age seven. If he didn't have that he put a toothpick in his mouth.



In time he became known as the Golden Hearted Farmer as he got along with everybody and defended his friends with due cause. Other reasons were as such. Girls kept asking him out but he denied them, smiling as he stated he was a farm boy and they were stuck up snobs who wouldn't help around the farm to save their life. When smaller kids asked him for help with bullies, he told them what to do and if if continued, he went up to the bullies and only had to stand over them to make them think twice before he lectured them on the rights and wrongs most people should know and follow. He got average grades, B- to A with the occasional C. He worked hard after school and helped Teachers get stuff ready if they needed help.


His mother had died when he was fifteen so he and his dad had formed a incredibly strong bond since her death three years ago. When the news showed people attacking others he knew that it wouldn't be long before it got to the area he lived in, even if he was in the middle of nowhere basically. When it did hit, Jacob's father got sick. The man begged his son to leave him before he turned, giving him his mother's gold sprayed necklace that had a heart with her and his father then him from when he was twelve. His father then gave him his black cow leather jacket and his Tony Lama bull rider belt buckle before the old man locked his son outside of the house and watched as he begged to be let back in, crying as his son did. In time Jake left with supplies in a dark grey hikers backpack while he rode on a bike into town, his signature hay strand flitting around as he flew down the hill and onto the road.


When he got to town he was tired and ready to just give up looking for others when he saw some younger kids get jumped by crazed adults and pre-adults. He ditched his bike against a building, setting his stuff down on some steps before he went in and helped them push back their assaulters enough to run away. He joined this group and has been with them since.


STRENGTHS


Good at conversing on courses of action

Very fit and strong. Baling hay, hearding cows and chopping wood helped him before the outbreak while he also worked out. *He still does*

Kinda a botanist for some crops and other things in this category.

He can fix cars and household supplies if needed.

He's pretty good with younger kids and keeps a level head in arguments. (Mostly)



WEAKNESSES:

Jake tries to do everything for everyone, leading him to be stressed and fatigued.

Has moderate depression. He'll never show it unless alone or possibly when only one or two of his closer friends are around.

He won't get angry or use a harsh tone often and though it's good, it's also bad.

Won't eat as much as everyone else unless rations are high. He still eats enough though.

not the best under stress as he is still a teenager.


OTHER
OPTIONAL (BUT RECOMMENDED)


NICKNAMES: Jake, Jakey, The Golden Hearted Farmer, Terminator/Term



FEARS: His own strength



Not being there to help someone when they needed it



Turning and forcing the others to deal with him as he attempts to kill them



CHARACTER QUOTE: "I'll help everyone that deserves it. If they don't i'll tell them. If I have a problem with someone, I'll tell them and if they start something then they do. I can't help that"
+
"I can give you ideas and options but in the end, you make the final decision."


ROMANCE: Not looking but can be taken​
 

Name:
Milly McDonald

Gender:
Female

Age (minimum of 18):
19

Appearance (Realistic picture ONLY/face claim and short description):
makeup-for-black-hair-and-green-eyes-27774.jpg

Eyes:
a5f3a761-ede1-48af-a8ed-de39a1859a8e.jpg


History (Two paragraph minimum):
Having been born blind in one eye and blurry in the other, Milly's story is somewhat different to others. Her parents had split up when she was young but only her mother was allowed to see her. She does not remember why she was not allowed to be around her father but all she was told was it was something that happened which was the cause of her problem with her knee. Her mum did not let her leave the house for years in the misguided notion that she had to "protect" her because of her blindness, which caused Milly to become agoraphobic and anxious.

Once the outbreak happened, Milly and her mother still stayed in the same house but at some point the house ended up being raided by zombies and Milly was forced to flee with her mother. The pair found another abandoned house that her mum then barricaded them in, her mum only leaving to try and get food. This went on for some time until her mum once returned and rather than being talkative and attentive as she usually was, she was reserved and sulky and when she did speak, Milly could smell alcohol on her breath. At one point, her mum left to go scavaging again but this time she did not come back. Being barricaded in the house and too afraid to try and leave, Milly stayed where she was and kept herself going by eating as little food as possible. At this time she has accepted she probably will not last much longer...

Strengths (List at least 5):
Loyal,
Helpful,
Can be strong willed,
Good with her knife,
Can keep herself alive

Weaknesses (List at least 5):
Blind in one eye and extremely blurry in the other,
Not physically strong,
Timid,
Anxious,
Tends to run rather than fight,
Has poor knees

Personality (1 paragraph minimum):
Milly is a timid girl who does not like conflict and prefers peace and quiet rather than deal with chaos. She knows this is impossible nowadays, which only makes it worse. Despite her disability and cowardace, Milly is a kind and sensetive soul who will stand by those she becomes friends with. She tends to be quiet and stays out of the way but she will voice her opinion if she does not like something. She tries to be as independent as possible but knows her limits. She prefers to hide rather than face any real threat but will try to fight if she has to. Milly is afraid of being outside and prefers to stick to what she knows. She is extremely passive and will let things happen if she does not feel able to fight back.

Weapon:
SPK04SBK.jpg

Clothing:
Milly's typical wear is boots, jeans, two jumpers and a dark navy jacket with a red scarf that she often covers her nose with

Fears:
Loud people,
Zombies,
Being patronized,
Being treated badly,
Chaos,
Being cold
Peacemaker .45 Peacemaker .45
 
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Name:
Milly McDonald

Gender:
Female

Age (minimum of 18):
19

Appearance (Realistic picture ONLY/face claim and short description):
makeup-for-black-hair-and-green-eyes-27774.jpg

Eyes:
a5f3a761-ede1-48af-a8ed-de39a1859a8e.jpg


History (Two paragraph minimum):
Having been born blind, Milly's story is somewhat different to others. Her parents had split up when she was young but only her mother was allowed to see her. She does not remember why she was not allowed to be around her father but all she was told was it was something that happened which was the cause of her limp in her right leg. Her mum did not let her leave the house for years in the misguided notion that she had to "protect" her because of her blindness, which caused Milly to become agoraphobic and anxious.

Once the outbreak happened, Milly and her mother still stayed in the same house but at some point the house ended up being raided by zombies and Milly was forced to flee with her mother. The pair found another abandoned house that her mum then barricaded them in, her mum only leaving to try and get food. This went on for some time until her mum once returned and rather than being talkative and attentive as she usually was, she was reserved and sulky and when she did speak, Milly could smell alcohol on her breath. At one point, her mum left to go scavaging again but this time she did not come back. Being barricaded in the house and too afraid to try and leave, Milly stayed where she was and kept herself going by eating as little food as possible. At this time she has accepted she probably will not last much longer...

Strengths (List at least 5):
Loyal,
Helpful,
Can be strong willed,
Good with her knife,
Can keep herself alive

Weaknesses (List at least 5):
Blind,
Not physically strong,
Timid,
Anxious,
Tends to run rather than fight

Personality (1 paragraph minimum):
Milly is a timid girl who does not like conflict and prefers peace and quiet rather than deal with chaos. She knows this is impossible nowadays, which only makes it worse. Despite her disability and cowardace, Milly is a kind and sensetive soul who will stand by those she becomes friends with. She tends to be quiet and stays out of the way but she will voice her opinion if she does not like something. She tries to be as independent as possible but knows her limits. She prefers to hide rather than face any real threat but will try to fight if she has to. Milly is afraid of being outside and prefers to stick to what she knows. She is extremely passive and will let things happen if she does not feel able to fight back.

Weapon:
SPK04SBK.jpg

Clothing:
Milly's typical wear is boots, jeans, two jumpers and a dark navy jacket with a red scarf that she often covers her nose with

Fears:
Loud people,
Zombies,
Being patronized,
Being treated badly,
Chaos,
Being cold
Peacemaker .45 Peacemaker .45
Im willing to accept the character if you would change two things with her. So the blindness thing is okay if you’d be willing to make one change. If you were to make it so she had one blind eye, and one eye that is not blind (could be still blurry and need glasses, so she would need to have glasses). The other thing would be to eliminate the limp, and if you want to, you can have it so she has leg problems. Say she has a bad knee issues or ankle issues. They’re not active all the time, but extended use of the leg could render her to feel pain or something to that sort.

If you’d be willing to make those changes, I’m more than willing to give you the seal of totally awesome approval that I just made up :coolshades:
 
Im willing to accept the character if you would change two things with her. So the blindness thing is okay if you’d be willing to make one change. If you were to make it so she had one blind eye, and one eye that is not blind (could be still blurry and need glasses, so she would need to have glasses). The other thing would be to eliminate the limp, and if you want to, you can have it so she has leg problems. Say she has a bad knee issues or ankle issues. They’re not active all the time, but extended use of the leg could render her to feel pain or something to that sort.

If you’d be willing to make those changes, I’m more than willing to give you the seal of totally awesome approval that I just made up :coolshades:
Sure, I'm fine with changing those things thanks :)
 
Im willing to accept the character if you would change two things with her. So the blindness thing is okay if you’d be willing to make one change. If you were to make it so she had one blind eye, and one eye that is not blind (could be still blurry and need glasses, so she would need to have glasses). The other thing would be to eliminate the limp, and if you want to, you can have it so she has leg problems. Say she has a bad knee issues or ankle issues. They’re not active all the time, but extended use of the leg could render her to feel pain or something to that sort.

If you’d be willing to make those changes, I’m more than willing to give you the seal of totally awesome approval that I just made up :coolshades:
Okay, edited :)
 
Okay, edited :)
Thanks! Accepted. She better not lose her glasses in a bad time when she’s alone

So as with anyone who is waiting to get in, we’re trying to finish a scene up. When it’s done, we’ll start moving new characters into the RP in some way. If you have any further questions, you can always PM me or Cosmosis Cosmosis , or hop into the OCC. We don’t bite.

Kind of. I can’t account for some people
 

Name:
Jane Nichole Evans
Sex:
Female
Age:
20
Appearance:
654226


Jane has a very small frame, standing to be 5'3 and weighing 115 pounds. She has naturally light blonde hair that reaches down to her lower back where she typically allows it to fall, rarely putting it up in ponytails. Her eyes are a very bright green, contrasting well with her pale skin.
History (Two paragraph minimum):
Jane was born to a small town on the outskirts of Nashville, Tennessee. She grew up the youngest of five sisters, and lived most days with her single mother, whom owned an Animal Rescue Ranch that Jane and her sisters lived on and helped run. Unlike her sisters, Jane enjoyed the time she got to spend with the various types of animals around her home at all times. Every other weekend, Jane would get to visit her father, who lived in a town 45 minutes away from her home. Her Dad worked in construction while she was young, but had a natural love for cooking, and began going to college classes for it around Jane's 8th birthday. Unfortunately, Jane's Dad had been experiencing problems with drugs since his late Highschool years, and despite what looked like recovery, he was busted with 10 grams of uncut methamphetamine, and was in and out of jail for several years of Jane's late childhood causing him to be absent.

In her teenage years, Jane's love for animals seemed to multiply itself, and despite her mother losing the ranch, Jane worked with animal shelters and vets clinics often to fill that hole inside of herself. Animals gave her a lot of inspiration that added a band-aid to the several traumas that Jane endured during early childhood and later on. (Will touch up on this within RP) When Jane was sixteen she began working at a chain pet store near her Dad's old home. By this time, her Dad had sworn off of alcohol and drugs, and Jane trusted this resolution easily, though her mother doubted it. Her mom worked as a waitress at a diner around this time, where most of her sister's ended up working at some point in their lives as well.

Despite Jane's very big existence, friends were something that she struggled to find. Even as a kid, it seemed all of her sisters had friends over on weekends except her. It was only when she was seventeen that she met group of people her age with similar interests to hers. Having friends was as great as having animals. It was her friends that were there when Jane was informed that her Dad had developed HIV, despite his promise of sobriety.

After graduating from school, the people from the animal shelter pointed her to a job opportunity in West Virginia, so she built up her funds at the pet store before saying goodbye and moving into an apartment. Due to strict rules there, she was only able to have her pair of Sugar Gliders. Still, the job as shelter manager nearly made up for it. While working at the shelter, Jane did online classes in animal behaviorism, and training to maximize her knowledge.

The end of what Jane would call her "normal life" began with a simple phone call from her mother asking her to come home, begging her to come home. The two fought, as her mother would not explain the urgency and Jane was unaware of what was seemingly just beginning. Eventually, Jane decided to follow the instructions, but immediately realized that it would not have been that simple. The roads were packed full and chaotic. People crashed into each other attempting to get past the road blocks, Confusion overwhelmed Jane, but she was able to make it out of the block safely, and discovered that the world was no longer the same. Since then, she has been traveling on foot alone.

Strengths (List at least 5):
- Great knowledge regarding animals in nature.
-A wonderful speaker
-The ability to work with groups or alone
-Fast worker
-Trapping


Weaknesses (List at least 5):
- Very weak
-Often ran by emotion
-Trusts without question
-No good in combat
-Knows very little about guns



Personality (1 paragraph minimum):

Having spent most of her life around animals rather than people, Jane has a certain form of overwhelming kindness and loyalty that astonishes most people she meets. Every cause she associates herself with is something she puts complete confidence in, and often has problems keeping her mouth shut when someone has something to say about it. Spending most of her time alone, she has developed a very original sense of humor that a lot of people may not understand. Far too often catches herself telling tiny lies in order to develop a story or make it more interesting.
Weapon:
Best-Folding-Pocket-Knives-0.jpg

A small knife that Jane prides herself in, despite its obvious lack of durability.
Clothing:
Over-sized T-shirts are a must in mostly everything she wears. She alternates between pairs of leggings and shorts every day. During the winter, Jane will switch out items of clothing for warm flannels, heavier jackets, jeans and boots instead of tennis shoes.
Nickname:
Janie
Fears:
Death itself.



 

Name:
Jane Nichole Evans
Sex:
Female
Age:
20
Appearance:
654226


Jane has a very small frame, standing to be 5'3 and weighing 115 pounds. She has naturally light blonde hair that reaches down to her lower back where she typically allows it to fall, rarely putting it up in ponytails. Her eyes are a very bright green, contrasting well with her pale skin.
History (Two paragraph minimum):
Jane was born to a small town on the outskirts of Nashville, Tennessee. She grew up the youngest of five sisters, and lived most days with her single mother, whom owned an Animal Rescue Ranch that Jane and her sisters lived on and helped run. Unlike her sisters, Jane enjoyed the time she got to spend with the various types of animals around her home at all times. Every other weekend, Jane would get to visit her father, who lived in a town 45 minutes away from her home. Her Dad worked in construction while she was young, but had a natural love for cooking, and began going to college classes for it around Jane's 8th birthday. Unfortunately, Jane's Dad had been experiencing problems with drugs since his late Highschool years, and despite what looked like recovery, he was busted with 10 grams of uncut methamphetamine, and was in and out of jail for several years of Jane's late childhood causing him to be absent.

In her teenage years, Jane's love for animals seemed to multiply itself, and despite her mother losing the ranch, Jane worked with animal shelters and vets clinics often to fill that hole inside of herself. Animals gave her a lot of inspiration that added a band-aid to the several traumas that Jane endured during early childhood and later on. (Will touch up on this within RP) When Jane was sixteen she began working at a chain pet store near her Dad's old home. By this time, her Dad had sworn off of alcohol and drugs, and Jane trusted this resolution easily, though her mother doubted it. Her mom worked as a waitress at a diner around this time, where most of her sister's ended up working at some point in their lives as well.

Despite Jane's very big existence, friends were something that she struggled to find. Even as a kid, it seemed all of her sisters had friends over on weekends except her. It was only when she was seventeen that she met group of people her age with similar interests to hers. Having friends was as great as having animals. It was her friends that were there when Jane was informed that her Dad had developed HIV, despite his promise of sobriety.

After graduating from school, the people from the animal shelter pointed her to a job opportunity in West Virginia, so she built up her funds at the pet store before saying goodbye and moving into an apartment. Due to strict rules there, she was only able to have her pair of Sugar Gliders. Still, the job as shelter manager nearly made up for it. While working at the shelter, Jane did online classes in animal behaviorism, and training to maximize her knowledge.

The end of what Jane would call her "normal life" began with a simple phone call from her mother asking her to come home, begging her to come home. The two fought, as her mother would not explain the urgency and Jane was unaware of what was seemingly just beginning. Eventually, Jane decided to follow the instructions, but immediately realized that it would not have been that simple. The roads were packed full and chaotic. People crashed into each other attempting to get past the road blocks, Confusion overwhelmed Jane, but she was able to make it out of the block safely, and discovered that the world was no longer the same. Since then, she has been traveling on foot alone.

Strengths (List at least 5):
- Great knowledge regarding animals in nature.
-A wonderful speaker
-The ability to work with groups or alone
-Fast worker
-Trapping


Weaknesses (List at least 5):
- Very weak
-Often ran by emotion
-Trusts without question
-No good in combat
-Knows very little about guns



Personality (1 paragraph minimum):

Having spent most of her life around animals rather than people, Jane has a certain form of overwhelming kindness and loyalty that astonishes most people she meets. Every cause she associates herself with is something she puts complete confidence in, and often has problems keeping her mouth shut when someone has something to say about it. Spending most of her time alone, she has developed a very original sense of humor that a lot of people may not understand. Far too often catches herself telling tiny lies in order to develop a story or make it more interesting.
Weapon:
Best-Folding-Pocket-Knives-0.jpg

A small knife that Jane prides herself in, despite its obvious lack of durability.
Clothing:
Over-sized T-shirts are a must in mostly everything she wears. She alternates between pairs of leggings and shorts every day. During the winter, Jane will switch out items of clothing for warm flannels, heavier jackets, jeans and boots instead of tennis shoes.
Nickname:
Janie
Fears:
Death itself.



You know you’re in! We’ll be time skipping soon so we’ll be able to get new characters in
 
EE19D637-AE13-4902-A947-F75E9CB27746.png
Name: Mack [Last Currently unknown]

Sex: Male

Age (no age minimum): Late 40s to early 50s

Type (Secondary or NPC): Secondary

Appearance (brief paragraph description and realistic picture face claim only):
FECB5B19-F911-4EE5-8D0C-72D28F2E49AE.jpeg
A5D16F5D-3D0B-4E70-8B79-6A68B0487274.png
F0E2180A-7BC7-41BC-9B50-F479E39E765D.jpeg
2548433B-24C8-4F26-9E61-CEC31E5B7E93.jpeg

Brief personality description (one brief paragraph):
[Currently unknown]

History
*SECONDARY history, minimum of two paragraphs

[Currently unknown]

Group they belong to (if applicable/when groups are listed):

[Currently unknown]

If they belong to a group, what is their status in the group (for example, leader, supply runner, second in command, security, average member, etc.):

[Currently unknown]

Strengths (List at least 5): [Currently unknown]



Weaknesses (List at least 5): [Currently unknown]




Weapon: Arsenal SAM7SFK AK-74u SBR,
33BA81DD-0B3F-4578-9EB8-CBF638A89481.jpeg
.38 revolver

Clothing: Pictured clothing and Ballistic vests and helmet

OPTIONAL: [Currently all unknown]

Nickname:

Fears:

Character Quote:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Name: Dave [Last Currently unknown]

Sex: Male

Age (no age minimum): Early 30s

Type (Secondary or NPC): Secondary

Appearance (brief paragraph description and realistic picture face claim only):
2B704CD8-F0B9-470C-A7A8-7F7C26D5844D.jpeg

Brief personality description (one brief paragraph):
[Currently unknown]

History
*SECONDARY history, minimum of two paragraphs
[Currently unknown]

Group they belong to (if applicable/when groups are listed):
[Currently unknown]

If they belong to a group, what is their status in the group (for example, leader, supply runner, second in command, security, average member, etc.): [Currently unknown]

Strengths (List at least 5):
[Currently unknown]


Weaknesses (List at least 5):
[Currently unknown]



Weapon: Ruger Precision Rifle with a suppressor
4516FE99-A8DD-4CB5-90FE-1046C8B7B122.jpeg

Clothing: Pictured clothing and ballistic vests and helmet

OPTIONAL: [Currently all unknown]

Nickname:

Fears:

Character Quote:
 
Last edited:
Name: Christian Melavick

Sex: Male

Age (minimum of 18): 22

Appearance (Realistic picture ONLY/face claim and short description): kra-1.jpg
Christian is 5 foot 9, 155lbs, with an average build. He is noticeably fit, but well off the mark of an athlete. In short, you can tell he eats light, as food is often scarce, and that he walks most everywhere he goes. His hair is short and jagged, giving him a slightly disheveled look. Seeing as he used a pocket knife to cut it, some might say he looks alright. Despite the jagged haircut, however, his soft skin and pale blue eyes give him an air of innocence and youth.


History (Two paragraph minimum): When Christian was young, before the world was as it is now, he knew a life a happiness and joy. Though he had no brothers to play with, or sisters to tease, his parents were always there, with stories to tell and love to give. The three of them, Chris, his mother, and his father, lived in Northbrook, Oregon, USA. It was a small town, but a good place to grow up, with plenty of open space for a young child like Chris to explore.

In high school, Chris had found his group of friends, his place among his peers. By his junior year he thought he had it all figured out, where he wanted to go, what he wanted to do, and with whom he wanted to share it all with. His future, unfortunately, would never turn out the way he thought.

He had thought - or more so dreamed - that he might one day marry his longtime friend, and high school crush, Vanessa Wiles. Then, the two would drive across the country, all the way to New England (Vanessa had once mentioned to Chris how great it was there). He would then get a job at the docks, until he could afford his own boat, at which point the two could sail across the great sea, and explore all of the world together... As nice of a dream as that was, however, it would never be.

It was during Chris's senior year that everything changed. Some strange phenomenon like out of the movies was beginning to happen. It sounds quite impossible, but believe it or not, the dead rose up and began to attack the living. The world as it once was, fell, and gave into the chaos. Chris's life, like many other's, fell to pieces. His parents died, the girl for which he hoped to marry died, and somewhere deep inside himself, he died. At first he had wished he really died, but after some time of grieving he moved on, and came to peace with the harsh hand fate had dealt him.

Early on in his travels he found a group of survivors who welcomed him into their group, at the time, it seemed like a lucky break. It wasn't long, however, before times grew hard, and supplies short. The leader of the group, who Chris had thought a good man, decided it was survival of the fittest for them and anyone else in the area. Chris, along with some others protested at first, but were soon convinced as their hunger and thirst grew, that it was all that could be done. Things weren't bad with that lot, at first, but they werne't right either. Chris, however, felt stuck; it was be the bad guy, or be the dead guy. So, despite his discomfort with their methods of survival, he stayed.

No group, however, bad or good, is safe in a zombie apocalypse. They - the dead - broke through the barricades in the middle of the night. Chris didn't hear any screams, or gunshots, or anything like that. Instead he awoke to the sound of shuffling feet, and groans of pain, and the all encompassing smell of death. He managed to escape with his life, but he saw no other survivors. He was on his own, with nothing but an empty backpack, and a pocket knife.

Strengths (List at least 5):

+Pick pocketing
+Hiding
+Sneaking
+Climbing
+Running
+Scavenging

Weaknesses (List at least 5):

- No Hand to Hand Skills
- No Gun Skills
- No Medical Skills
- Poor Cooking Skills
- Doesn't Drive (never learned)
- Reserved

Personality (1 paragraph minimum): Chris is generally a fairly quiet sort, who, though he has an opinion on most everything, is often reluctant to share his thoughts. He was once genuinely kind, and caring, but now most would likely say he's just polite. He is usually calm, and mellow tempered, and not argumentative in the least. A bit shy, but comfortable in most social situations. He is a thinker, he thinks about his actions well in advance, with a one track mind that focuses on one thing at a time.

Weapon: Pocket Knife


Clothing: A dirty grey shirt, tattered jeans, a blue hoodie, and an olive beanie and backpack.

OPTIONAL:

Nickname: Goes by "Chris"

Fears: Repeating past mistakes

Character Quote: "I don't know... I guess I was just doing what I thought I had to."
 
Name: Christian Melavick

Sex: Male

Age (minimum of 18): 22

Appearance (Realistic picture ONLY/face claim and short description): View attachment 376543
Christian is 5 foot 9, 155lbs, with an average build. He is noticeably fit, but well off the mark of an athlete. In short, you can tell he eats light, as food is often scarce, and that he walks most everywhere he goes. His hair is short and jagged, giving him a slightly disheveled look. Seeing as he used a pocket knife to cut it, some might say he looks alright. Despite the jagged haircut, however, his soft skin and pale blue eyes give him an air of innocence and youth.


History (Two paragraph minimum): When Christian was young, before the world was as it is now, he knew a life a happiness and joy. Though he had no brothers to play with, or sisters to tease, his parents were always there, with stories to tell and love to give. The three of them, Chris, his mother, and his father, lived in Northbrook, Oregon, USA. It was a small town, but a good place to grow up, with plenty of open space for a young child like Chris to explore.

In high school, Chris had found his group of friends, his place among his peers. By his junior year he thought he had it all figured out, where he wanted to go, what he wanted to do, and with whom he wanted to share it all with. His future, unfortunately, would never turn out the way he thought.

He had thought - or more so dreamed - that he might one day marry his longtime friend, and high school crush, Vanessa Wiles. Then, the two would drive across the country, all the way to New England (Vanessa had once mentioned to Chris how great it was there). He would then get a job at the docks, until he could afford his own boat, at which point the two could sail across the great sea, and explore all of the world together... As nice of a dream as that was, however, it would never be.

It was during Chris's senior year that everything changed. Some strange phenomenon like out of the movies was beginning to happen. It sounds quite impossible, but believe it or not, the dead rose up and began to attack the living. The world as it once was, fell, and gave into the chaos. Chris's life, like many other's, fell to pieces. His parents died, the girl for which he hoped to marry died, and somewhere deep inside himself, he died. At first he had wished he really died, but after some time of grieving he moved on, and came to peace with the harsh hand fate had dealt him.

Early on in his travels he found a group of survivors who welcomed him into their group, at the time, it seemed like a lucky break. It wasn't long, however, before times grew hard, and supplies short. The leader of the group, who Chris had thought a good man, decided it was survival of the fittest for them and anyone else in the area. Chris, along with some others protested at first, but were soon convinced as their hunger and thirst grew, that it was all that could be done. Things weren't bad with that lot, at first, but they werne't right either. Chris, however, felt stuck; it was be the bad guy, or be the dead guy. So, despite his discomfort with their methods of survival, he stayed.

No group, however, bad or good, is safe in a zombie apocalypse. They - the dead - broke through the barricades in the middle of the night. Chris didn't hear any screams, or gunshots, or anything like that. Instead he awoke to the sound of shuffling feet, and groans of pain, and the all encompassing smell of death. He managed to escape with his life, but he saw no other survivors. He was on his own, with nothing but an empty backpack, and a pocket knife.

Strengths (List at least 5):

+Pick pocketing
+Hiding
+Sneaking
+Climbing
+Running
+Scavenging

Weaknesses (List at least 5):

- No Hand to Hand Skills
- No Gun Skills
- No Medical Skills
- Poor Cooking Skills
- Doesn't Drive (never learned)
- Reserved

Personality (1 paragraph minimum): Chris is generally a fairly quiet sort, who, though he has an opinion on most everything, is often reluctant to share his thoughts. He was once genuinely kind, and caring, but now most would likely say he's just polite. He is usually calm, and mellow tempered, and not argumentative in the least. A bit shy, but comfortable in most social situations. He is a thinker, he thinks about his actions well in advance, with a one track mind that focuses on one thing at a time.

Weapon: Pocket Knife


Clothing: A dirty grey shirt, tattered jeans, a blue hoodie, and an olive beanie and backpack.

OPTIONAL:

Nickname: Goes by "Chris"

Fears: Repeating past mistakes

Character Quote: "I don't know... I guess I was just doing what I thought I had to."
Like the character a lot! Accepted! We’ll work with you in the OOC (which is a cluster fuck lol) on getting your character introduced at the right time that works best for the characters and the story.
 
View attachment 375728
Name: Mack [Last Currently unknown]

Sex: Male

Age (no age minimum): Late 40s to early 50s

Type (Secondary or NPC): Secondary

Appearance (brief paragraph description and realistic picture face claim only):
View attachment 375724
View attachment 375725
View attachment 375726
View attachment 375727

Brief personality description (one brief paragraph):
[Currently unknown]

History
*SECONDARY history, minimum of two paragraphs

[Currently unknown]

Group they belong to (if applicable/when groups are listed):

[Currently unknown]

If they belong to a group, what is their status in the group (for example, leader, supply runner, second in command, security, average member, etc.):

[Currently unknown]

Strengths (List at least 5): [Currently unknown]



Weaknesses (List at least 5): [Currently unknown]




Weapon: Arsenal SAM7SFK AK-74u SBR,
View attachment 379659
.38 revolver

Clothing: Pictured clothing and Ballistic vests and helmet

OPTIONAL: [Currently all unknown]

Nickname:

Fears:

Character Quote:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Name: Dave [Last Currently unknown]

Sex: Male

Age (no age minimum): Early 30s

Type (Secondary or NPC): Secondary

Appearance (brief paragraph description and realistic picture face claim only):
View attachment 375729

Brief personality description (one brief paragraph):
[Currently unknown]

History
*SECONDARY history, minimum of two paragraphs
[Currently unknown]

Group they belong to (if applicable/when groups are listed):
[Currently unknown]

If they belong to a group, what is their status in the group (for example, leader, supply runner, second in command, security, average member, etc.): [Currently unknown]

Strengths (List at least 5):
[Currently unknown]


Weaknesses (List at least 5):
[Currently unknown]



Weapon: Ruger Precision Rifle with a suppressor
View attachment 379663

Clothing: Pictured clothing and ballistic vests and helmet

OPTIONAL: [Currently all unknown]

Nickname:

Fears:

Character Quote:
Sorry but these two are denied. They are too vauge and you posted them in a few IC posts without being accepted. DELETE THE POSTS IMMEDIATELY!

Sidenote:Them beards tho. #AllBoutThatBeardLife (I kid obviously. I can't really dictate what characters you add in lol.)
 

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