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Fantasy The Coven (Still Open and Accepting!)

Thalia_Neko

Ten Thousand Club
Hey, kay, Thalia here :3 And recently I've been wanting to reboot, restart my "The Coven" rp. Im not a huge fan of starting rps, so bear with me, on what this rp is about. :)
This rp is more or less based around some of the rules of the anime/manga Claymore, just with a twist of mine. Theres no magic in Claymore, so thats basically the difference here.

You really don't need the knowledge of that anime to rp this rp. It'd sorta be nice, but isn't really necessary. This is a rp plot that I really want to do, and Im seeing if anyone else is interested! Regardless, heres the information on my plot/setting! Theres kind of a lot, Im sorry!

The Coven:
The name of the huge organization that "all" witches belong to. I say "all" because technically not all belong to it, but they are supposed to. Witches that don't belong to the Coven are considered outsiders and bad. They are called Apostates and are either hunted to be converted to the Coven, or eliminated if they refuse. (Without exception, unless you want something to happen in the rp for plot reasons.)

The Coven is a massive organization that spans the entire continent of Rafelea. A fictional place this roleplay takes place in. The current time period of the roleplay is of those olden times you think of when you hear "witch" and such. The Coven's witches are its workers. Their job is to go out, and protect those that can't protect themselves. Sometimes that means exorcising ghosts or spirits, defeating demented monsters or demons, or killing unusual creatures like werewolves and vampires. They occasionally hunt other witches (Apostates) or witches that defect from the Coven.

The way the Coven works -is a witch or two or three, are sent out on a job when they receive a request. The witch goes, fulfills the orders, then either returns, or goes on their next job. Witches can receive orders from "Couriers". Couriers can be male. In fact, witches are all female. There are males that use magic, however, within the Coven. They are called Sages. Sages are only Couriers within the Coven. Some Sages do various other things, but never duties of a Witch. In fact, aside from Witches receiving orders from a Courier, they rarely interact with Sages. The only time they interact together is within the Coven's main headquarter's itself: The Gateway. Or out when they're given their next mission.


The Coven's structure goes like this. It is run by a Council of Witches that is called 'the Murder', which is headed by the Head Witch. All members of the Murder are female Witches obviously. Underneath that are the Top 9. Every witch in the Coven is given a number indicating their rank, which is based upon how powerful that witch is (the lower the numerical value, the stronger the witch). The Top 9 are very powerful in comparison to normal witches. Couriers are not given rank, and instead are given more liberties. They are sort of a police force within the Coven to control the witches out in the field. Each witch is assigned a single Courier, but Couriers may be assigned to multiple witches.


Sages:
Aside from being Couriers within the Coven, Sages do belong to a group called the Collective. It operates similarly to the Coven, except its members are all males, with a few sparse females calling themselves Sages (though in general females that perform magic are 'witches' and males that perform magic are 'sages'.) The Collective operates more or less like the Coven, except its rules are not as strict. Witches (female Sages), and Sages are free to interact normally, and when they are sent on their jobs they are generally far nicer to the people who hire them, they can even leave the Collective, if they present a reasonable argument to do so. As Sages tend to use "kinder" magics, they are generally more well-received and trusted. The Collective's main headquarters is called the Staircase. The Collective is also ran by a Council of Sages called 'the Mind'; however it is open to both males and females, with no singular head. The Collective also uses the number ranking system, but it was only recently employed, because of the Coven's use of it. There really aren't Couriers within the Collective, as Sages are given more freedom to work.


Primary Rule:
There is one rule that all in the Coven must abide by (and the Collective), and that is to never kill or harm a human being if they are innocent (all are innocent until proven guilty). This is why Apostates and defectors are so bad and are hunted, because they don't have this rule placed upon them. Their magic can be very dangerous to those that are weak: the regular citizenry of Rafelea. Witches and Sages within the Coven (and Collective) must never mortally harm a human. They can hurt bad humans as they see fit, but never kill. Unless it is another Witch or Sage that is considered dangerous (only if given orders to kill those Witches or Sages). Witches of the Coven do have the ability to be judge and jury (and sometimes executioner), but the Sages of the Collective do not. Any terrible human taken to the Collective has right to a trial. Bad people taken to the Coven may already have been tried by the witch that sent them in.


Witches:
All witches must join the Coven. If they refuse, they are considered Apostates and are hunted by the Coven. All witches are female, with no exception. Their male counterparts are called Sages, and have slightly different characteristics and different jobs overall. Each witch that joins the Coven is given a symbol that represents them, and is given a rank. The symbols tell other witches who that witch is and their rank, if they don't already know them. The lower the number rank the more powerful the witch (generally, but with some exceptions). There are three different types of magics; which are Offensive, Defensive, and Special. Each witch focuses on a primary magic type, but they are not limited to that magic only. Magic comes in all shapes and sizes and can perform many different feats. Most witches make a binding magical contract with either a Demon or a Spirit. All witches that join the Coven are required to do this. Their contract with their Demon or Spirit usually indicates which type of magic they primarily focus on as a witch. This contract binds them to that particular Demon (demonic) or Spirit (spiritual). Witches usually make contracts with Demons, and Sages usually make contract with Spirits, but this is not always the case.


Demons are generally offensive and are the reason that witches make contracts with them. Witches tend to be far more aggressive in their approaches. Meanwhile, Sages tend to contract Spirits, because Spirits generally provide useful magics, such as that for healing, or life.

Even though Witches are called to aid humans, and their rule of never harming regular people with their magic is widely known, people still fear them. Not many understand fully what witches do or are, and with that mystery comes fear. Their magic and how closely they walk with demons makes people frightened and resentful. Even just the word 'witch' has a bad connotation. Likewise, male Sages are regarded a bit more favorably, but are still not enthusiastically sought after.


Awakened Beings and Consumed Witches:
Occasionally, witches (or sages) will overflow with magical power, and will be consumed by that power. They morph radically into powerful monsters called "Awakened beings". These monstrosities take on radically different personalities, and their minds, hearts, and wills will be altered in such a damning way. Their viewpoints change and can quickly become heinous evil beings themselves. These "Awakened beings" have been known to not only murder with reckless abandon, but also to feed on humans. Awakened Beings can be defeated, and the witch or sage brought back to normal, but it does not happen often, and they are usually simply killed, or captured and "Purified" by the Collective. (The Coven does not have the means to Purify, so they don't.)

Consumed Witches (or Sages), on the other hand, are another matter. They are considered impossible to return to their normal human state after they morph and change. These beings are high up on the priority list of the Coven as targets of elimination. They are considered quite powerful and it can take 3-5 witches to kill them. With at least one of the witches being a "Single digit" witch. Consumed Witches specifically, are more likely to awaken because they are contracted usually with demons. Demonic magic is more enticing, and rewards power far easier than normal magic. Consumed Witches (or Sages) are called just that, because they actually summon and feast on their respective Demon or Spirit. When they consume these entities, they absorb their power, and bloat to monstrosities.

The draw of magical power makes becoming an "Awakened One" very easy for all witches and Sages and very difficult for them to resist its urge. Sages generally have an easier time resisting it though. Once power is felt, it is just a step away from committing "the ultimate sin", and becoming a Consumed Witch or Sage. That is the point of no return.

There is a third powerful entity, called 'Tyrant Ones'. Tyrant Ones are no different really than Consumed Witches or Saints. Except they are witches (or sages) that were Top 9 Rank before becoming Consumed. These entities are on a whole other power level than anything else. Tyrant Ones require multiple single digits to defeat, and usually incur heavy casualties.


Demons:
Note: Contracting demons is a requirement for the witches in The Coven, but it can be a double-edged sword. Awakening is just one negative that comes with the power granted by a Demon. The other, is that Demons often have their own agendas, and just because a witch is "contracted" doesn't mean it isnt scheming something. But usually, the reason to "Contract a Demon" is to keep it from wanting to come into our world. Which is what more or less all Demons want.

There are "Demon Lords". Demons that are so powerful to be called 'Lord' are given such titles, for they govern set powers. With authority over these certain aspects of humanity, or nature, Demon Lords are powerful beings, and are not to be messed with lightly. The dominance these beings hold over their respective talents is immense, and Witches (or Sages) seeking them out must do so with the utmost of caution. However, that is rarely the case, and Witches that contract these entities often find themselves destined for quick termination after their Demon Lord uses some trickery, to try to steal their way into the human realm. Demon Lords also find themselves above other Demons of the same 'type', if you will. For example, the Demon Lord of Fire, would find himself ruling all Demons that have connections to fire, of which there are many. Demon Lords are 'lordly' in that way, with other Demons as subjects that cater to their every whim in the Demon Realm. Often, Demon Lords have quite a few average Demons under them, with thousands of Lesser Demons to use as they see fit. (Usually for canon fodder).

There is a special set of Demons, called the 'Demons of the Cardinal Sins'. These are 7 types of Demons that correspond directly to the Seven Deadly Sins that humanity often fall prey to. And in turn, humanity often find themselves falling prey to these very demons. These demons have many different ways to promise, trick, or extort their way into the human world. These are some of the worst of the worst demons, as they want for nothing except to see our world ruin. It doesn't even take a Witch or Sage to have contact with these Demons, which makes them especially dangerous. The Cardinal Sins are as follows, and there is a Demon associated with each one: Gluttony, Lust, Greed, Pride, Envy, Wrath, and Sloth.

The secret of the Demon Realm, is that it is completely ruled by a set of laws called 'the Four Cornerstones'. Much in the same way, the mortal world is ruled by the laws of nature, that the Deity-Spirits preside over, the Demon Realm is governed by these 'rules of nature'; fabrics of their world that hold the entirety of the Demon Realm together. Those Four Cornerstones are as follows, All-Fire, Blood, All-Dark, and Destruction. Every 'law' is essential for a demon in some way, which is why these four cornerstones lay the foundation for the Demon Realm. Thus, each one of these four 'Cornerstones' has a Demon Master, known as a 'Cornerstone Demon Lord'. These Four Demon Lords rule their world. In the same way the mortal world would descend into chaos, if one of their Deity-Spirits ceased to exist, the same would be said for the Demon Realm, if one of its Cornerstone Demon Lords disappeared. Not many know or understand the inner workings of the Demon Realm. Even less understand its hierarchy, and how it functions. This is a well guarded secret, and only top Witches and Sages know. Unless a prying and curious Witch or Sage can find out about the Four Cornerstones on their own, using their own ingenuity...

The Four Cornerstone Demon Lords: Cornerstone Demon Lord of Destruction: Belial. Cornerstone Demon Lord of the All-Fire: Alastor. Cornerstone Demon Lord of All-Dark Magic: Hecate. Cornerstone Demon Lord of Blood Magic: Vitasmagoria.

Spirits:
Spirits are slightly different, as many are far kinder. A lot of spirits already exist in our world, and are just willing to "play nice". Similar to the demons in the Demon Realm, there are a multitude of Spirits, starting from the very lowliest, called Lesser Spirits. These are more akin to animals, than anything, and are not made contracts with; for they are too simpleminded for any Sage or Witch to converse with in any intelligent fashion. Though they do understand simple commands, generally, they are of a reclusive nature, opting to hide from humanity: remaining in the Spirit World. Then there are average Spirits. Beings that have the capacity for language, and rational thought. Even though these Spirits rarely have insidious ambitions, they often make contracts with Sages or Witches due to being generally helpful. They wish to provide their magical energy and aid to humanity, and further such relations. (These Spirits tend not to be too powerful, and don't often receive Titles.)

As a note: Sages more often contract with Spirits than Demons. Sages just find more in-tune with the Spirits, whereas witches often find more in common with Demons. Sages tend to be for order and peace, while witches tend to aim for power and independence.

The Earthly Ring
Spirit Guides (Spirit Animals)

These are very powerful beast-like Spirits of the Spirit world. Many people often contact their Spirit Animals at some point in their life, whether its by dream, or vision; even if they aren't exactly magically inclined. Sages in general tend to harmonize well with their Spirit Guide. Witches don't, too often, as those women are often more volatile in nature, which equals to a de-synchronization between Spirit Animal and witch. Each human being, ultimately, has a Spirit Animal, but rarely do these wondrous beasts make contracts. Though when they do, the magical energy they provide is immense.

(Spirit) Wild Lords
Dissimilar to Demon hierarchy, the Spirit Realm and its subsequent powers are governed on two different planes: the Earthly plane, and the Celestial plane. Otherwise known as the 'Earthly Ring' and the 'Angelic Spectrum', respectively. As it suggests, certain Spirits retain a home more akin to that of the physical world. Higher Spirits here are called 'Spirit Lords', though they are supposed to be called 'Wild Lords'. Though that tends to be Old Speech. The Wild Lords often have Titles dictating what specific power they govern, similar to Demon Lords. These Spirits are very powerful, and tend to make very powerful Sages or Witches, if contracted. For they bring with them incredible magical capabilities.

The Angelic Spectrum
Quite unlike the Demons and their hierarchy, Spirit hierarchy climbs towards the Heavenly Realm, where more radiant and powerful Spirits reside, called 'the Angelic Spectrum'; for they very much resemble the legends of Angels. Basically Angels, these Spirits preside over the entirety of the world, looking down on it from above. Even other Spirits look towards these beings for guidance. Very powerful, these Spirits are extremely rare to be contracted with. Nevertheless, it is an incredible blessing to have a contract with one of these majestic beings. Due to their divine nature, even Spirit Lords tend to answer to them when order or law is involved.

Deity-Spirits
The end all of the Spirit hierarchy. Spirits that are so incredibly powerful, that they govern all other Spirits. They even govern the physical world and its natural laws. If, say, hypothetically, one of these Spirit-gods were to cease to exist, then its respective power in the physical world would suddenly vanish, throwing the reality of nature in the real world into turmoil and chaos. For this reason, Deity-Spirits never make contract with mortals. They cannot afford to. Make no mistake, they are there, though, high above all, keeping vigilant watch.


Character Sheet
Name:
Title:
what your character has come to be known by: possibly referring to your magic, or a character trait, or personality trait
Symbol: a specific symbol that represents your character, given to you by the Coven.( I recently read and watched the Claymore manga =P so I got the symbols from there... look up Claymore manga symbols or something similar, and youll get an idea for the symbols, any symbol more or less works though =] )

Gender:
Age:
Height:


Description:


Coven or Collective:
Coven or Collective Rank:
The lower the number, the more powerful the witch is considered. You can be a Sage if you wish. Im not allowing anyone to be ranks 1-3. Rank 1 is considered on a whole other level then even rank 2. (ranks 1-3 are also plot related, furthermore: rank restrictions are between 5-44)


Magic Type: offensive, defensive and special.
Primary Magic: Every witch can perform many different spells, even spells of other types if they wish, but your primary type of magic is the one you focus on, your spells of this type would be more powerful than if someone else were to use your type of magic. your magic type can be vague.


Awakened Being/Consumed Witch appearance: What does your consumed witch look like (i would just use some picture from Claymore, or a demon picture or something)
Demon or Spirit contract: "Each" Witch and (most) Sage makes a contract with either a Demon or a Spirit. Demons are of demonic in nature, and primarily focus on destruction and are primarily offensive, whereas Spirits are spiritual in nature, and primarily focus on being different and are primarily defensive and special in nature. (This is not always the case, you can have a defensive Demon if you want). Not all witches and sages make contracts, but if you join the Coven it is required you make a contract if you are a witch (not so for sages).
Demon Appearance: just the appearance of your demon


Personality:

History:

Example of CS (my character):
Name: Letitia Darkchild
Nickname or Title: "Nightess" Letitia, or "Letitia of the Night"

Gender: Female
Age: 19
Height: 5'2''


Description:
1517363176158.png

Symbol:
1517363051987.png

Coven or collective: Coven
Coven rank: 4
Magic Type: offensive
Primary Magic: "Destruction Magic"

Awakened Being/Consumed Witch Appearance:
1517363029666.png

Demon Contract: Cornerstone Demon Lord Belial
Demon Appearance:
1517363065054.png


Personality:
Letitia is sometimes a very dark and brooding type of individual. Her glum nature can appear rather haunting. As well as her distant nature, appearing scary and/or chilling. That isn't to say she doesn't know how to have fun -she does. Letitia enjoys her rather dark side and how it seems to torment others. She has great fun in making others fearful. She is tormenting in that way, but she's never truly bad. Letitia is a kind person at heart, and takes helping others very seriously, even when she's joking about it. In fact, Letitia takes her place as a Witch of The Coven the most seriously out of anyone. Often to the point of her own detriment. Never has there been a more dedicated witch in all of The Coven's history. That isn't to say, that Letitia doesn't have a mind of her own. If she senses something is wrong then she will take all things into consideration before acting. Letitia is "dark playful, but dutifully serious". At her core, Letitia ultimately enjoys being a witch, and doing what she does. She will express her dark side quickly, and does not believe in weakness, or being cautious. These points in her personality can make it very rough to deal with her. She is not an easy person to be around. Nor does she make friends easily. Her dark nature often is mistaken for arrogance or even aggressiveness, when really she simply doesn't know how to express herself on a fundamental social level.

History:
As a young girl, Letitia lived in a remote village on the outskirts of the western country. Her village was small, and inviting, if not a bit mysterious and strange. Her household consisted of a father, mother, two younger brothers, and herself. Her home was small, and humble. One night the village was attacked by the walking dead. They arose from the village's cemetery and attacked the village murdering everyone and everything in sight. Letitia running for her life, found her home; within was her father, her mother, and her two younger brothers. Her mother and brothers bodies were strewn across the floor, red blood spilling from them. While her father stood there laughing, his face and body distorted. He had been possessed by a demon, and had raised the dead to attack their village. Letitia, upon seeing the horror, turned and fled, running into the nearby forest, trying to escape that hell. She ran headfirst into a Recruiter Sage. Who took the crying girl in with open arms. Since then, she has been with The Coven, as a very dutiful witch. She rose quickly through the ranks. That incident happened 7 years ago. Now she goes around, trying to stop such a thing from ever occurring again.

Even as recent as a year ago, Letitia had a falling out with her lover, Yuna the White Star. This left Letitia pretty emotionally defeated, with Yuna fleeing to the winds. Who is now a witch defected from The Coven. As of right now, Letitia isn't sure when she'll run into her former love, but expects it to happen eventually.

RP RULES
1. Be courteous and respectful to your fellow rpers. As per RPNs rules basically.
2. Use common sense for those same rules.
3. This RP requires a MODERATE (at least) level of writing skill. Not to uninclude writers, but to maintain a certain level of consistency and polish in the RP. So every rper will enjoy the story.
4. There are maturer themes in this particular RP, so be aware of that. Including but not specifically limited to, gore, violence, demonic things, cursing, sensual themes. It isn't too mature beyond what is allowed, but it is noteworthy.
5. Come into the RP with some level of world-building understanding, and characterization, and plot ideas of your own. All that wonderful stuff! No one wants to like, roleplay with a wet log that just bumbles along with no direction.
6. With all that out of the way, have fun!! :)


Heres the links to the Characters thread
Fantasy - The Coven (Characters)
and to the IC rp
The Coven ic
and to Other Info
Fantasy - The Coven Extra Info, Charries, Lore, RP Rules
The OOC chat! :)
Fantasy - The Coven OOC
 
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That prologue, the writing and the context being used made it absolutely beautiful. Bravo!
 
I'm interested, but I have a couple of questions. Is it possible for a witch to contract with multiple demons at once, and what about familiars?
 
I'm interested, but I have a couple of questions. Is it possible for a witch to contract with multiple demons at once, and what about familiars?
Nope that isnt possible, but familiars are possible.
I mean maybe its possible, depends on the contracts and demons involved though. Contracts are like binding promises, so the demons would have to be okay with "sharing" a witch so to speak. And demons are usually very selfish.

Familiars can come in any shape and size though. Sometimes they're of demons, or spirits, or magic.
 
Something else I noticed: you have "higher numbers are more powerful" but you also restricted 1-3. Did you mean "lower numbers are more powerful?"
 
I'm interested but was wondering if it was possible to simply be a familiar if someone agrees to having one and allowing me to be their's
 
I'm interested but was wondering if it was possible to simply be a familiar if someone agrees to having one and allowing me to be their's
Uhhhh i wonder why youd only want to be a familiar. Seems like youd have little to do narratively.
 
I'm gonna get something to eat then probably do my bio :)
okies! :> i like him so far :D but may i ask why do you want him to be rank 4 within the collective? :>


for the record the rp is called "The Coven" so i do expect it focus primarily on them and witches

--not saying there cant be sages, obviously, since there is The Collective

so just wondering XP
 
okies! :> i like him so far :D but may i ask why do you want him to be rank 4 within the collective? :>


for the record the rp is called "The Coven" so i do expect it focus primarily on them and witches

--not saying there cant be sages, obviously, since there is The Collective

so just wondering XP
I am aware of that and I don't mind taking a backseat in the roleplay. I won't try to shift the narrative/story direction in the way of the collective if that is what you're concerned about. I do think the "backseat" is also pretty convenient for me atm. The overall story and setting for the roleplay is really interesting, but the witch role just doesn't entice me at all. As for why I picked number 4... I suppose since it was an option available to me? I mean if we are arbitrarily picking numbers I minus well pick the best one available, right? :P
 
I am aware of that and I don't mind taking a backseat in the roleplay. I won't try to shift the narrative/story direction in the way of the collective if that is what you're concerned about. I do think the "backseat" is also pretty convenient for me atm. The overall story and setting for the roleplay is really interesting, but the witch role just doesn't entice me at all. As for why I picked number 4... I suppose since it was an option available to me? I mean if we are arbitrarily picking numbers I minus well pick the best one available, right? :P
kay kay :> you answered my question XD

as for why i wanted to know why you chose number 4... :P i mean number 4 is extremely strong, and "Spacial Magic" sounds very strong, so it does seem to add up x) i was just wondering about overall balance :>
 

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