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Futuristic The Cantolia Incident - Factions and Roles

Caboosemoose

Junior Despot/Man-at-war
If by your hand you can convince others to dream more, learn more, do more and become more, then you are a leader worthy to cross the Deep"


- Dominion merchant guild


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FACTIONS AND ROLES



[SIZE=13.3333px]Before picking a faction to play, the below information should be considered before committing to the character sheet. Each faction has their own distinct roles or archetypes that symbolise their unique influence/trait in Ceres. You (the player) by no means[/SIZE][SIZE=13.3333px] have to adopt the following roles/archetypes, rather, be aware that the following are some common sights within the ranks of each faction. You are free to join the following roles if you wish or create one of your own choosing [/SIZE]as long as it thematically makes sense and its faction, theme and origins are coherent and in keeping with the lore.


New Earth Alliance



Players wishing to align themselves with the NEA have the following templates:




  • Pathfinders:  These are the reconnaissance experts of the NEA. They are often equipped with the latest surveillance gadgets and are quite skilled with tracking their targets through various terrains. Though minimally equipped with combat gear, Pathfinders are exceptionally agile thanks to their training and flexible combat suit allowing for dexterous acrobatic maneuvering. Their preferred weapon is the sniper rifle giving them the ability to neutralise enemies from afar.


  • Marines: When something needs to be destroyed the Colonial marines are second to none. These combat veterans are masters of battlefield tactics and have been battle hardened to be merciless killers against any that stand in their way. Armed with the best weaponry and armour from the Colonial armoury these soldiers are known to turn the tides of war. However, the heavy gear makes subtlety a weakness for the marines but who needs stealth when you have firepower, right?


  • Archivist: Curiosity and a thirst for knowledge are the cornerstones for Archivists. These keepers of lore and records are descended from a long line of valiant explorers whose love for the unknown often take them to the furthest reaches for the galaxy in search for fame, fortune and more. Whether self-appointed, appointed by members of noble houses or random strangers - Archivists undertake classic requests such as cartography of uncharted space, acquiring (legally or by other means) rare trinkets from foreign worlds, studying and recording history and native plant and animal species to name a few. With a diverse skill-set ranging from science, history, herbalism, alien language, narcotics (to name a few) these intrepid adventurers are not to be underestimated if you happen to stumble upon them.


  • Assassin: [SIZE=13.3333px]Masters of close quarters and unorthdox combat, Assassins are one of the elite ranks in the NEA military. More than just shadowy operatives, these agents are masters of studying their mark and striking with swift, lethal precision. Trained as outdoor survivalists with skills ranging from poisons to unarmed combat, these agents are only minimally equipped with NEA gear often relying on the environment, insight and tactics to win against a superior foe.[/SIZE]

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Na'daash Dominion


The following templates are available to players playing as the Dominion

  • Sentinel: Following the aftermath of the NEA incursion the need to improve defenses became the major military priority throughout the nine sectors. As a result the Sentinel program was created to forge a new breed of solider for the Dominion. Focused heavily towards close-quarters combat and specialist training in unarmed combat, the likes of these Sentinels have never seen before. Famed for guerrilla tactics these soldiers, armed with shotguns and/or bladed weaponry, can dismember the most armored of opponents between tight corridors, trees, hidden traps and rooftops to name a few environments.


  • Heavy Weapons: The heavy weapons expert is a multi-role asset for the Dominion. Besides having a detailed knowledge and training with large caliber weapons these battlefield veterans also have mastery of explosives, survival and improvised fighting styles. Trained on various environments of the Dominion, from the Rimworlds to the Core planets, it is hard to beat the versatility and survivability of the Heavy Weapons Expert. Armoured with kinetic polypyrex vests to diffuse energy based weapons and hinder conventional bullets these solders return firepower with more firepower from an array of weaponry such as machine guns, grenade launchers and stinger rockets to name a few. .


  • Combat Engineer: Capable of building small machines of death, the combat engineer is a force to be reckoned with. These are masters of salvage, repair and construction often building various explosive, concussive, poisonous traps to sew panic among the enemy ranks with a handful of material found strewn across the battlefield. Engineers are also capable of building various robotic drones to provide tactical and logistical support to Dominion troops such as aerial reconnaissance drones or automated defensive turrets. While the ability to build these contraptions depend on material availability at the time, the Combat Engineer is not defenseless without his "pets" as they are fondly referred to as, equipped with SMGs and pistols the engineer is a potent force and not one to be trifled with - even one that appears unarmed often tend to sport various tinkered engineered devices hidden on them which can be very unpleasant to the ill-informed.


  • Beast Hunter: [SIZE=13.3333px]Much of Dominion fringe space is inhospitable to man and aliens alike. The worlds are barren, conditions are harsh and the local flora and fauna are extremely lethal. After the events of the 25 year rebellion and the subsequent expansion of the Dominion into fringe space, encounters with these aggressive and hostile wildlife became commonplace. Sand wyverns, Carion hounds, Stinging swarms and the occasional Giant Terrapods have been but some recent examples that have raked massive casualties among civilian and military outposts alike. The need to study and reign in these hostile wildlife has resulted in the rise of the Beast Hunters, a select breed of genetically modified humans and aliens hailing from various regions of Dominion space who specialise in studying the weaknesses of their much larger and tougher adversaries and thwarting their attacks on Dominion assets. Beast Hunters distinguish themselves by their array of chemical based weaponry and gadgets ranging from poisons to explosions. They are also famed for been rugged survivalist who enhance their combat capabilities with powerful neurochems and gene alterations to turn the tide of combat in their favour.[/SIZE]



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Free Runners


These are the templates available to the Free Runner faction:

  • Mechanic -These grease monkeys have a special knowledge about keeping the systems aboard a ship running even under the most dire of circumstances. They overseas the vital systems such as the engines and life-support ensuring that they have little chance of failing in the depths of space. Specialist mechanics also have expertise in ship weapon systems and double as the disaster response team - capable of fighting fires, securing hull breaches and sealing off radiation leaks.


  • Tactical officer - In charge of security on board larger mercenary ships. These ex-soldiers or retired elite guards are sometimes hired by the employers if and when valuable cargo/personnel are being smuggled or transported off-world. Tactical officers are responsible for the safety of the crew and cargo aboard their ship, their specialty knowledge comes from fighting in the close spaces of ship corridors and the hazards of fighting aboard a spaceship (such as sudden oxygen decompression, fires, etc). Tactical officers often are both the first line of defense against enemy boarding parties and themselves are the first boots in when boarding other ships.


  • Medic - Usually medics on board mercenary ships are of the dubious variety, that is to say, they are often found to be practicing medicine without their licence or have had their licence revoked. It is not uncommon however to find genuine doctors on board mercenary vessels though one may have to question the motive about the company they keep. 


  • Bounty Hunter - Trained mercenaries and guns-for-hire, bounty hunters are either career criminals themselves or the extended arm of justice out in interstellar space. The definitions of right and wrong tend to get murky in a profession where you are paid to get rid of problems for other people - whether it be hunting pirates, capturing fleeing convicts or committing assassinations, a bounty hunter's job is never dull. Armed with an array of weaponry and tools of the trade, they are a weary sight for those who have upset the wrong people. 
 
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