THE PREMISE
I'm thinking of beloved roleplays, in written format or tabletop, that have endured past their expected 'expiry date' (read: the banes of scheduling) and taken root in your heart. They can be finished or unfinished, comparatively long or short, plot-heavy or mostly character interaction. I'd love to hear about characters that have seen development over their course and who may have changed your perspective on the discipline, and/or the TLDRs of some campaign stories, especially from DMs!
REFLECTION SUGGESTIONS
What made the campaign so compelling to you? What attributes of the roleplay do you think contributed to its success? Do you think some settings are easier to play long-term than others? If the game is structured in external lore, like a tabletop setting book or a fandom game, do you think that makes it easier or harder to maintain? Is 'homebrew' or lore modification integral to the game's setting? Is there a difference in the longevity of your shorter and longer-post games? If there was a 'main character' in the party, was it you? Was the responsibility of social interaction more evenly spread? Are there any themes that you think are particularly enduring: concepts or story elements that you find specifically fulfilling to write that kept you in the game?
I'll draft up a couple of my own war stories in a bit! Don't feel obligated to answer all of the questions; they're just suggestions to prompt some creative thought.
I'm thinking of beloved roleplays, in written format or tabletop, that have endured past their expected 'expiry date' (read: the banes of scheduling) and taken root in your heart. They can be finished or unfinished, comparatively long or short, plot-heavy or mostly character interaction. I'd love to hear about characters that have seen development over their course and who may have changed your perspective on the discipline, and/or the TLDRs of some campaign stories, especially from DMs!
REFLECTION SUGGESTIONS
What made the campaign so compelling to you? What attributes of the roleplay do you think contributed to its success? Do you think some settings are easier to play long-term than others? If the game is structured in external lore, like a tabletop setting book or a fandom game, do you think that makes it easier or harder to maintain? Is 'homebrew' or lore modification integral to the game's setting? Is there a difference in the longevity of your shorter and longer-post games? If there was a 'main character' in the party, was it you? Was the responsibility of social interaction more evenly spread? Are there any themes that you think are particularly enduring: concepts or story elements that you find specifically fulfilling to write that kept you in the game?
I'll draft up a couple of my own war stories in a bit! Don't feel obligated to answer all of the questions; they're just suggestions to prompt some creative thought.