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Fantasy Tales of Enreon [Lore]

Races
  • RACES

    Elves - Elves tend to be fair-skinned, with pale hair colors and colored clan markings tattooed upon their body to denote what god ancestor they came from (the belief of god ancestors was adopted by other races in Saint Loelle as well). They are typically lithe and without much mass. They look humanoid, save for the long, pointed ears and different eye colors (typically extremely pale or bright colors). Most elves pick up archery due to the lack of arcane blood in their ancestry, and their inability to put on much muscle. Elves have been known to mate with their own kind or forest spirits, with the odd sprinkling of humans. Mating with mages or madora is frowned upon. All elves hail from Saint Loelle, but they mostly live in either their homeland, Reseruza, Haerith or Madora Ezos (as slaves).

    Mages - Mages are basically humans with arcane blood. Through careful breeding over the centuries, their blood has become so untainted that they have separated into another race, one capable of amplifying their arcane energy into magic. Aesthetically, mages look no different from humans. Mating with anyone outside of their race is practically treason against their genetic pool. Most mages live in Ardethe, but there is a small chunk of the population in Saint Loelle that is comprised of mages.

    Humans - Humans are quite self-explanatory. They are typically either rangers or warriors, though cannot wield magic as their blood is not suited for it. Some humans have small amounts of arcane blood within them, but not nearly enough to channel the energy into the physical world. They inhabit Saint Loelle, Reseruza and Haerith, due to the hostile environments in Ardethe and Madora Ezos. Humans typically don’t look down upon any type of interracial relations, but they are side eyed due to being odd.

    Madora - Madora are typically taller than humans, and more built. Their skin is typically pure white, with splatters of black and grey, resembling freckles, all over their bodies. Most are warriors due to their constitution and Madoran teachings. At the age of 12, Madorans receive a brand on both hands with a symbol indicating their caste. - ❅ (Xie) - ⌾ (Yisra) - ⌽(Una) - ⍬ (Ithyn) - Madoran’s eyes are typically black, with a bright but thin outer rim, typically violet or blue. Mating outside their race is treason. If you see a Madoran outside of Madora Ezos, they’re probably a spy, a diplomat, both or here to declare war.

    Dryads/Forest Spirits/Elementals - Forest spirits inhabit all living plants, from tree dryads to dandelion spirits. There is no specific look for such beings, especially elementals since they tend to be invisible. Most have a faint glow to them, as if they were ethereal, with pale skin being either blue or green. All of these beings have golden eyes. They tend to be fearful of fire, since they are terribly vulnerable to it. Many of these beings have greenery growing upon them, such a branches growing like horns, thorny hair or vines encircling their limbs. Such beings do not have genders, nor are they capable of bearing children. If such a being were to mate, it would have to be with another race, in which the other holds the child. Typically, these beings return to the earth when they die, and become a new plant, thus making a technically immortal race, unless their remains are prevented from entering the ground. They typically live in Saint Loelle, Reseruza or Haerith.

    *Though clairvoyants can be considered a race, they are made clairvoyant by being blessed before the birthing process, meaning they are also some other race. The mark of a clairvoyant is a marking upon their forehead, a birthmark to show their blessing, in the shape of a crescent moon facing upwards, followed by two thick strokes up to their hairline.

    Clairvoyants are not fertile and cannot have children: thus why they must bless unborn babies instead. Rather than seeing a future set in stone, clairvoyants can simply see possibilities. How far into a possibility depends on the clairvoyant themselves, but typically clairvoyants cannot see much more than a year into a possibility.
     
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    Languages
  • LANGUAGES

    Tsorani (modern) -

    Pronouns:
    • Re - I
    • Le - You
    • Qul - He / Qulle - She
    • Raa - We
    • Laa - You (plural)
    • Qula - They
    Vocabulary (nouns/verbs/determinants)

    • cem - heart
    • paize - person / paiza - people
    • rael - mage / rae - magic
    • atle - sky (also child) / pes - sun (also father) / lusal - moon (also mother)
    • ros - ass / thas - whore / nim - fuck
    • vasin - garbage
    • pevo - yes / nie - no / ferre - maybe
    • malaani - please
    • tarishor - to greet
    • vaneshor - to lose
    • riasten - to be
    • letheshor - to have
    • belesten - to love
    • varrishor - to hate
    • sefisten - to thank
    • nimishor - to fuck (gotta get swears in too LOL)
    • sar - the / sars - that / sarsa - these / sarca - those
    Prefixes/Suffixes

    • suffix -to (less, without)
      • ex. cemto = heartless
    • suffix -ka (full, with)
      • ex. raeka = full of magic
    • suffix -le (feminine noun)
      • ex. raelle = female mage
    • suffix -a (plural noun)
      • ex. paize (person) / paiza (people)
    • suffix -o (denote possession)
      • ex. reo (my) / qulao (their)
    Syntax & Common Phrases

    Syntax laws:
    • When a noun is the direct complement of a verb, the nominal group can be squished together to form one word.
    • To denote ownership, one can add the pronoun plus the suffix -o to the end of a noun.
    Common phrases (direct translations in parentheses)
    • Tarian -> Hello (“Greetings”)
    • Vanetocem -> Goodbye (“Do not lose heart”)
    • Rebelestele -> I love you / Revarrestele -> I hate you
    • Sefi -> Thank you (casual) / Resefile -> Thank you (formal)
    • Nimitele! -> Fuck you! / Sarcemros! -> exclamation meaning “Sarcem’s ass!” / Le beleste vasin nimishel! -> insult translating to “You love to fuck garbage!”, however mostly interpreted as calling someone a heathen or uneducated
    • Lusalleo riathas! -> insult that means “Your mother is a whore”


    Laike-ten (Laike's Tongue) -
    Pronouns:
    • Ven - I
    • Velo - You
    • Veni - He / Vene - She
    • Veus - We
    • Velos - You (plural)
    • Ves - They

    Loe (Language of Saint Loelle) -
    Pronouns:
    • Lai - I
    • Keh - You
    • Suri - He / Surii - She
    • Laife - We
    • Kehfe - You (plural)
    • Surife - They

    Madoran (Language of Madora Ezos) -
    Pronouns:
    • Kaz - I
    • Kel - You
    • Tcha - He/She/It (gender doesn’t exist)
    • Katzch - We
    • Keltzch - You (plural)
    • Tchazch - They
    Vocabulary (nouns/verbs/determinants)

    • mador - citizen
    • ezos - the law
    • weylin - justice
    • ktaar - war
    • shkat - joy / paz - sorrow
    • meyka - life / meyxas - death
    Prefixes/Suffixes

    • suffix -as (without, less)
      • ex. exas - without the law
    Syntax & Common Phrases

    Syntax laws:
    • tbd
    Common phrases (direct translations in parentheses)
    • zeit - Hello / ktei - Goodbye
    • chtazitch - No direct translation, it's a nonsense swear word normally used by commoners.
    • chor tcha - Basically translates to 'How dare you'. Often yelled by angry Xie.

    *Languages not included: Sy-Mezi, Bels-Petri, Ancient Tsorani.

    - to be edited -​
     
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    Magic
  • MAGIC
    Magic is the physical manifestation of arcane power from within one's blood. Those that are less than 50% full-blood mage tend to either be unable to manifest this power, or just barely be able to use it, which is why mages tend to mate only within their race to ensure powerful mages with higher concentrations of arcane ability within them. Of course, being this power is derived from their blood, it has it's limitations. Arcane power is not "used up" but channeling it elsewhere from one's body does take a toll on them physically. The body exerts energy converting the power into something tangible thus, using too many spells in a short amount of time makes mages exhausted. If pushed too far, they have been known to pass out and or have nose bleeds, depending on the strain. One of the ways mages get past this is using a staff. Not only do staffs help center their energies, they also usually have Aurophylite or some other type of gem to take the strain of converting energy. These gems, when not very powerful, tend to only last a year or two depending on the frequency of their usage, and crack when faced with too much energy.

    The foundation of magic is based upon the four elements: water, earth, air and fire. Ardethians, from elementary to high school, are taught to master the summoning and controlling of these elements as the basics. Offensive magic is considered the primary base of their military, and as all citizens are required to serve after post secondary, they make sure everyone can at least fight decently, regardless of their major or minor.

    Once in post-secondary, the list of options becomes ridiculously long. Magic is incredibly complex, and studying it's structure and the origins of arcane energy is near impossible. All mages in post secondary are required to have one major and two minors. Though this list is not complete, here are some possible choices of study:
    • ice
    • healing
    • light/shadows
    • illusion/conjuration
    • summoning and binding of spirits
    • lightning
    • energy absorption
    • weapon enchantment
    • charmspeak

    MAGIC IN ENREON

    Ardethe: Here, magic is celebrated. Not being able to use magic makes you no better than a human, and we all know that Ardethians care little for anyone outside of their race. This is the only place where magic is the foundation of their curriculum, thus their mages are usually quite proficient. Most mages elsewhere can usually only do base magic.

    Madora Ezos: Magic is seen as a tool here. Considered to be dangerous, most, if not all mages are kept as slaves. They fuel the city with their power, and are considered less than sentient. The price of arcane blood is heavy, and most mages die within a year or two of their abduction. As if to torture them further, mage slaves do not receive their Ithyn branding on their hands like the rest of the population. They receive theirs on their cheeks.

    Reseruza: Magic is accepted here, though there is not a large population of mages. The clairvoyants, over time, have made a mass statement that the mages are not to be considered dangerous, thus the general belief of the population is that that is true. Magic is not honed here, but those who do specialize in magic only tend to know the four elements and healing magic, as it is the only type that is taught if necessary. Destructive magic is frowned upon heavily.

    Saint Loelle: Magic is feared in Saint Loelle. This is mostly due to Ardethe's heavy influence on their elven population: the majority of elves fear mages, thus in turn, fear their magic. Ardethe's influence has made some magic part of the curriculum, though their citizens only attend schooling for 5 years, thus it is not much. Mages born here usually know nothing but the basics, and must travel to Ardethe to pursue their studies.

    Haerith: Magic is generally accepted in Haerith. Though many have begun to fear it due to the incessant propaganda the Madoran occupation churns out, the general belief mirrors that of Reseruza. However, many lack the bloodline to even perform magic here, especially with the dwindling population, thus it is not quite something that is openly honed.
     
    Porrillan-Havea
  • PORRILLAN-HAVEA

    Due to the growing power of mages in Saint Loelle, the rebellion dubbed the Porrillan-Havea has begun to rise from the shadows. Mostly filled with elves and forest spirits as they slowly lose bits and pieces of their culture and way of life to Ardethe. The rebellion is lead by a half elf, half air elemental going under the alias named Chassis. No one knows their true name, but Chassis has rallied a network of cutthroat spies to help bring the 'rightful' owners of the land back into power by pushing Ardethe out. Though they try to avoid bloodshed, it is not out of the question for them to commit assassinations from the shadows rather than do full blown attacks. Though they fight for a good cause, their methods can be a bit... Cruel, some have noted. The current Queen has denounced them, and tension only continues to rise as more join their ranks.

    It should be noted that Porrillan-Havea tends to also have an anti-Madoran stance, since they are also like Ardethe in the way they try to expand their influence, though it is in a far more militaristic way. Looking at it that way, technically the Heroes of Enreon are their allies, if your enemy's enemy is a friend. So far, it seems that they are merely scoping the other faction out, however, and no talks of negotiation have been brought up. Ardethians tend to view this faction as a temper tantrum, but other than that no one pays too much attention to them since they do most of their work secretly.
     
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