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Styx
Basics
Name: Styx
Series/Fandom: Styx: Master of Shadows
Age: Unknown
Race/Species: Goblin
Gender: Male
Sexual Orientation: Heterosexual
Occupation: Thief
Basics
Name: Styx
Series/Fandom: Styx: Master of Shadows
Age: Unknown
Race/Species: Goblin
Gender: Male
Sexual Orientation: Heterosexual
Occupation: Thief
- Appearance
Height: 3 ft 4 Inches
Weight: 73 lbs
Hair: Bald. No facial hair.
Eyes: Amber
Body: Athletic
Attire: Wears a shoulder pad armor, a pair of rough sandals, and a red brown-ish ragged cloak like garb, also with a long pointed hood pulled over his head.
- Personality
Styx is an ancient goblin and is incredibly intelligent for his species being the only known goblin able to speak. He is a skilled infiltrator and assassin, capable of killing humans twice his size without raising suspicion. He has a sarcastic demeanor as opposed to Arkail's much more serious personality. He tends to shy away from prolonged combat as he is somewhat fragile and instead prefers taking out enemies silently without raising alarm.
Before losing his memory after the fall of Akenash, Styx was shown to possess an angry side of his personality, to the point of him being infuriated, at what Amber had made of him. Styx appeared to despise the fact that he had been morphed into a Goblin, referring to himself as a "puny runt with a burnt out brain, sentenced to vomit his despicable reflection again and again, to be sure he never forgets his curse.
- History
Styx was once an Orc living with his family. On his 30th birthday he received a dagger as a present from his father who forged it himself. On the same day he received the dagger from his father, Styx decided to leave his family in order to finish his Initiation and become a true Shaman.
When asked by his father why he intended to travel so far, he told him that he wanted to see the World Tree with his own eyes and study the Amber flowing from it. He claimed to have felt "such a powerful force." His father told him to "come back one day" to which Styx promised, It is unknown of he ever returned to see his father.
Becoming the First Goblin
It is unknown what specifically caused Styx's transformation into a Goblin (or Rakash), but it is known that it was somehow caused by the Amber. Upon seeing his reflection and realizing he was not an Orc anymore, and had instead become a Goblin, he reacted angrily, declaring himself "no longer worthy of being an Orc," saying "May my ancestor's forgive me."
Journey to Akenash
Sometime after his transformation into a Goblin, Styx resolved to travel to the Atrium of Akenash. In Master of Shadows, Styx told his clone that he had "crossed two centuries of nightmare's to reach Akenash." At some point either before or or after arriving at Akenash, he encountered a human called Ozkan.
As explained by Ozkan in Master of Shadows, they became friends due to Styx's expertise in stealing and Ozkan's skill in "dealing" and they came to an understanding with each other, and presumably worked together to survive in the tower.
Styx set up a laboratory in Akenash hidden in the sewers, not too far from the hideout that would later be used by Ozkan and Styx's own clone during the events of Master of Shadows.
Plan to Steal the Heart of the World Tree
Whilst unknown when Styx conceived his plan, at some point he made preparations to infiltrate the rest of the tower of Akenash and make off with the Heart of the World Tree. As he explained late in the game, he had hoped to obtain the Heart in order to study it, supposedly looking for a means to become an Orc one again.
- Equipment
Styx is exceptionally well armed, and carries several different weapons on him at any given time. He tends to carry 4 daggers with him, 1 strapped onto his waist, 2 hanging in a scabbard like thing on his back which he can reach over his right shoulder, and one more which he holds in his hand. He also carries 3 throwing knives, hanging from a holster over his left shoulder.
He also carries flask's of Amber as well as Vials of Life, which he can use to replenish his Amber and Health respectively. He may also carry vials of Acid which he can use as a means of quickly and easily disposing of the bodies of his fallen victims without the risk of enemies discovering them and raising the alarm.
- Skills
Styx is a very agile Goblin, capable of leaping incredibly high in a single bound. This lets him easily reach of the way places, or climb walls by leaping from one foothold to another. He can also roll in order to escape combat or quickly slip through an enemies view without the chance of them raising the alarm.
Styx can also crouch down or flatten himself against things such as walls and barrels, in order to become more stealthy and avoid detection. He is also a relatively skilled combatant, capable of dueling and besting most enemies, although he does prefer to avoid head in combat in favor of stealthily defeating his opponents.
He also shows exceptional accuracy and throwing power with both throwing knives and sand balls, capable of killing unarmored foes from afar with knives, provided his throwing line isn't impeded by anything, as well as lobbing sand balls to put out torches from a distance. Styx can also whistle in order to attract and lure nearby guards toward him.
- Amber & Equipment
Amber is a potion that allows Styx to use different magical abilities.
Amber Abilities:
Cloning:
Styx has ability to spit out some Amber which will form into a clone of himself. He can then temporarily assume control of the clone for a set period of time, until it either expires, he destroys it to reclaim the Amber used to originally create it, or the clone dies in some way. He can then use these clones to perform tasks he himself may not be able to, such as squeezing through grille's beneath gates in order to activate mechanisms to allow the real Styx to pass through.
The clones themselves have very basic capabilities, only being able to run, jump sneak, and sneak around. They can also bind guards to allow the real Styx to finish them off, make yelling like noises in order to lure any nearby guards.
Amber Vision:
Amber Vision temporarily heightens Styx's senses, allowing him to be more aware of his surroundings. Amber Vision can help him gauge where an enemy may be facing if seeing them through a wall, easily detect objects worth collecting, observe sections of walls that are climbable, and see marks left by Ozkan and his smugglers drawn in Amber, which can lead him to hiding places.
Invisibility:
Styx can use Amber to temporarily make himself completely invisible to his enemies. This can allow him to easily escape from an enemy when in combat, or even outright bypass dangerous situations altogether.
Other Equipment
Vile of Health:
A standard healing potion.
Ball of Sand:
Balls of Sand lobbed at torches in order to take out fires.
Theme Song
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