Brawl has all manner of useful offensive possibilities.  We could come up with different gimmicks all day.  We could spit out excellent made Brawl charms like nobodies business, if we wanted.
But even with applying these various charms, none of them touch on the reason brawl needs help(which is the topic).
Brawl needs help because of it's lack of means to avoid dying.  A defense.  You could argue, with many valid points in this case, that a great offense could serve as a good defense.  But given that the common theme of Defense>Offense, Brawl will never be equivalent to either other close combat abilities no matter how powerful the tree is without it's own defense.
** Edit BTW, thanks Jhrazor for pointing that one out. Â Iron Skin Concentration's the one that reduces a hit to minimum? Â Damn. Â That wont work then. Â Too bad, I really like how it changed things.
Can anyone else think of a way around this? Â If Brawl could turn soak into a viable defense, we'd have our perfect thematic solution. Â We just need to come up with the right persistant.
But even with applying these various charms, none of them touch on the reason brawl needs help(which is the topic).
Brawl needs help because of it's lack of means to avoid dying.  A defense.  You could argue, with many valid points in this case, that a great offense could serve as a good defense.  But given that the common theme of Defense>Offense, Brawl will never be equivalent to either other close combat abilities no matter how powerful the tree is without it's own defense.
** Edit BTW, thanks Jhrazor for pointing that one out. Â Iron Skin Concentration's the one that reduces a hit to minimum? Â Damn. Â That wont work then. Â Too bad, I really like how it changed things.
Can anyone else think of a way around this? Â If Brawl could turn soak into a viable defense, we'd have our perfect thematic solution. Â We just need to come up with the right persistant.