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Fantasy SHARD -- Character sheets

Beckoncall

World-Weaver and servant to the most-holy PC
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Please place character descriptions, equipment and things you find on your adventures here!
 
Grug of Apple Tribe

Grug is an orc male of the Apple Tribe, an orc tribe that had long ago been slowly introduced to civilization and culture. A rather "peaceful" tribe, the Apple Tribe was valued for their sheer physical strength. Every male orc could do the physical labor of 10 human farmers. Not to mention that a tall, brawny orc was an intimidating sight to see as a guard or soldier of the city. Thus, as time went on, the Apple Tribe went from living in the fringes and outskirts of the lands, into the city proper. Grug himself is, de jure, according to orcish law, the chieftain of the tribe and while anyone could technically challenge the Chieftain to a dual... the tribe does not adhere to such violent practices especially since the power and authority of the Chieftain has largely shrank in the face of the city's power and wealth. What was the point of following a chieftain for power, safety, and wealth when the city was a more generous employer after all. Thus, Grug is largely Chieftain in name only... a situation that he seeks to change like any good orc chieftain would do.

Grug is naturally resistant to magic, as many found out to their surprise when he survived a rouge magical fireball that was launched at him. He had been visiting the Mage's Guild when a practicing mage was surprised by the sight of a large orc and instinctively cast a quick spell. Needless to say, Grug survived, and the mages were alarmed. The theory being that Grug had some natural talent in barrier/defensive magic, but was not talented nor skilled in controlling it. With some proper training and education, he could become a very notable mage, but Grug was not interested and would be too bored to study magic... not to mention that he needed to probably be taught how to read at a higher level as well. Regardless, Grug still continues to serve the city as a soldier/guard with his signature giant armor, shield, and large cleaver like sword.

Notable Items:

Other Notable Things:
 
Naoj Laru, a young human male with a head of shaved blond hair and a pair of calm blue eyes, is a hero by trade, albeit an inexperienced one at that. Currently living at 'The Legacy of Coin' of Bastion, he previously was little more than a farmhand working the fields north of the city, and although his past life has strengthened his body, it has left him decidedly unfulfilled. Buying gambeson armor and a steel backsword with all his accumulated savings, he now intends to make a bright future for himself and the only home he has ever known.
 
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Jay Johan is a name most recognise, over the last decade stories and rumours had spread far and wide of a demon that looks human. A trail of Fire, smoke, death and the cries of women followed wherever he skulked. Raised on a pirate ship with his identical twin brother the Johan twins literally had fighting whipped into them. Bo Johan eventually succumbed to the madness, dying in the infamous demon twin raid. Jay Dee turned to grog, drugs and women to ease his trauma. Eventually killing the captain of the blue dragons, Xiao karasu. Jay Johan left the pirates world Only to fall into the same bad habits of crime.

A somewhat talented martial artist with a effective but tribal form of offensive magic. (Fire and smoke) Jay Johan would take any job available for coin and comfort as he travelled alone, his only concern ever being food in his stomach and whatever he can drink eat or smoke to make his mind wander from his memories.

At age 27 Jay is seen as a dangerous drunk, Although he believes his own hype and rolls with whatever tale the people speak of. Jay is usually to drunk to remember what has happened truthfully and what is exaggerated.
 
Freya & Rhomm
“Everybody needs a family”

Feydis “Freya” Dawnheim is a name still doing the rounds among the shadow-cast outer districts, though the opinions are split. Dancing on the line between fame and infamy. The slum-born street-fighter made a living by honing the well of rage festering inside her. Though, not out of desire to fight. Rather, a desire to protect. While the outer districts are filled with criminals and lowlifes, there are good people there who simply fell on hard times. People with nobody left to turn to and facing opposition on every step they take to making their lives better.
To the criminals she’s one that needs to disappear, but when you ask the people odds are she’s somewhat of a heroine. Righteous and loyal to her roots and people living there, no matter the price. Yet, everybody has a breaking point and the stress of putting yourself through the grinder day in day out will eventually make anybody look for something to dull the pain. For Freya this was alcohol. Spending her evenings in the taverns or even illegal distilleries if there was no place else to go. It was there she met Rhomm.

Rhomm is much like Freya in certain aspects, and yet they are nothing alike. Not even the same race. He’s an Ursuri, a proud race of humanoid ursidae, which had been left to fend for himself. Resulting in picking up any job he could get at the time. It was Freya who saw more in the bear than just a pair of hands to do the heavy lifting. In the beginning Rhomm was hired by Freya, but it didn’t take long for a bond to form. Freya’s loyalty and commitment to protect those without anyone to turn to inspired the bear. After all, somebody had to start turning the tides before others would follow. With a common goal set they formed a team, the Ursuri Dawnguard. A two-man operation meant to fill in for the lack of guards protecting the outer districts. With Freya as the brawn, Rhomm as the brains, and justice as their cause.

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Freya is an exceptionally talkative extrovert, making her wholly incapable of being just another face in the crowd, whether that’s a good or a bad thing. Letting her actions speak for her just isn’t quite enough. She takes pride in what she’s accomplished and is more than eager to share tales of her experiences with anyone willing to listen. Though there is little intent to boast, she can give that impression quite easily. Telling her tales with a lively sense of drama, bursting with energy and tension. Intending to motivate and inspire people to stand up for others, or simply providing some entertainment at the local tavern.
She’s righteous, loyal and committed to protecting those with no options left. Striving for “win-win” situations and driven to meet other’s needs above her own. The woman is warmly affectionate and affirming, though she may overdo it after a pint or three at the local tavern. At that point it becomes smothering and over-protective if you let her alpha personality run its course.

Freya is keen on finding the potential in everyone, band people together and provide inspiring leadership. Although, on rare occasion, her pride can make those traits tip over the edge, becoming controlling or manipulative to make others see she knows what’s best. Even making her unaware of social appropriateness, though this only occurs after having had a few drinks beforehand. Alcohol serves as a catalyst for Freya’s personality. Amplifying her aforementioned affectionate and smothering traits, yet also making it easier to turn hostile. Showing a far higher likelihood to become aggressive if provoked while intoxicated.
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At first glance Rhomm’s serious exterior can be quite intimidating, wrongly suggesting a formal and proper approach is required. While a respectful approach is appreciated, he secretly wishes for people to be more comfortable and informal around him. Something he can’t entirely blame on others, since he’s part of the problem. Rhomm is naturally very logical, wise and oftentimes incredibly direct. Giving high value to facts and places being truthful above being compassionate. In a sense Rhomm is a lover of gathering truths and information. Including information about himself and how others view him. Making him well aware he is a difficult man to approach, especially for strangers.

He tells himself that there’s nothing explicitly wrong with being who he is right now. Being reserved and calm aren’t bad characteristic. Neither is cherishing tradition and old-school values that center on patience, hard work and responsibility. These are the traits that make him who he is. An excellent strategist with exceptional loyalty to his duties and allies. Yet, even all the reasoning in the world won’t make him stop feeling misunderstood. His reserved nature and logic-ruled outlook make it hard to connect to people. Rhomm knows this and is actively trying to improve himself, aiming to be more approachable. He holds a firm belief comedy is the way to achieve this. Although, it’ll take practice before his jokes hit their mark. Mainly due to his ever-present stone-faced expression.
 
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Jonathan Luminare is known across the country for being a priest of Duvinae - the deity of life and healing. He's a familiar face to those who are poor and in need of help. Though priests of this particular deity dot the land, their numbers are still far too scarce and many succumb to being attacked or taken advantage of. They are known to be as selfless as their advocacy - following the tenets of Duvinae. Naturally, Jonathan is a loyal devotee of the deity herself. A distinct marker of it lies around his neck - the amulet of Duvinae rests upon his chest and is shown to anyone who would look at him. This is often a sign of non-aggression and also open arms to those who are in need of aid. This is how he is known - his cloak and the amulet dead giveaways of who he is and what he stands for. He is regarded as an accomplished cleric - having specialized in healing and light magic. He is an alchemist-in-training as well, learning what he can from books and the likes. However, what does allow him passage with other adventurers aside from his healing magic is his ability to read ancient runes that indicate traps as well as magical energies from certain objects imbued with such potent energy. Though often seen as useless in combat aside from a few self-defense spells using solidified light magic, he makes it up for strategy and support.

Jonathan is also a graduate of the Academy of Magic in Bastion within the upper tier of the city. After all, Jonathan was born a noble. Though he finds no use for his name to be thrown around, hence few knowing that he is a Luminare, Jonathan is still open to using his last name to acquire knowledge that is essential to his quests and the survival of others. However, he only does this when the situation is dire or when he is specifically asked to. Unless someone asks him for his full name, he would never reveal his lineage to anyone. Jonathan is often seen roaming all tiers of Bastion as well as outside to explore when he is given the chance to. He is currently 34 years old and has been serving the people as a priest of Duvinae for fifteen years.

Equipment: Staff, healing herbs
 
Denzel Harrington
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  • Name:
    Denzel Harrington
    Age:
    18
    Gender:
    Male
    Height:
    6'1
    Build:
    Slender
    Family:
    Maria Harrington-Mother (deceased)
    Jack Harrington-Father
    Appearance:
    Denzel is a good looking young man, a defined jaw, wavy brown hair and jet black eyes, and do not forget about the tanned skin. It is not uncommon to see Denzel walking round the higher districts in purple robes, as he sees the colour as a sign of power and royalty. He also has scars along his torso, yet no one knows where they came from, some say it is from the type of magic he uses.
 
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If I have issue I take it up with you before you join the thread, but your character is fine! jump in Self_Plagiarism Self_Plagiarism !

News travels fast in the city and you've heard tell of a strange warrior who has declared a war on the northern gangs, and a strange orc attempting to rally the southern gangs to his tribe... that and the open invititation to heroes to make themselves known at the "Legacy of Coin" Inn....
 
Name: Milkweed
Age: 7 years
Appearance: Milkweed is what's known as a ratkin, one of the beast races that resembles a bipedal rat. He stands upright at a miniscule 1'7", which is on the small side for his kind. But instead of having typical fur in a shade of brown or black, Milkweed was born albino. His fur is stark white, and his eyes are milky red orbs that shine like rubies. He doesn't wear much in the way of clothes beyond a blue-grey cloak and a few belts in order to hold his belongings.
Personality: Milkweed is, for the most part, a no-nonsense kind of person. His kind have always been reviled by society but he in particular is a pariah among his own kin. Albinos are seen as cursed from birth, so Milkweed has never been able to make many friends in his life. As such he's lived a life of secrecy in the shadows, scrounging what he can and stealing what he must in order to survive. He's a calculating sort that has no qualms about committing heinous acts in the name of survival. But lately Milkweed has been taking a hard look at his life, at the fleeting nature of his short lifespan, and has started to wonder if maybe he shouldn't be doing something else. Something worthwhile, even if he never receives credit for it.
Skills: Milkweed is a thief and assassin, but above all else he is an infiltrator. Milkweed has been able to sneak his way into any place he wants using nothing more than his wits and physical abilities. He's quick enough and small enough that no one knows he was ever present. And if someone does spot him he can make himself disappear in an instant. Milkweed also has a compressible chest and several vertebrae that are double jointed, so he's able to squeeze his way through some incredibly tight spaces if need be.
Inventory: Thieves' tools, some spare coins, loaded dice, grappling hook, razor wire, a few smoke bombs, small crossbow with bolts, and his trusty knife.
 
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