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Realistic or Modern ᴘᴀʀᴀᴅɪsᴇ ᴄɪᴛʏ | Characters

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Loxely

ʜᴀɪʟ ʏᴏᴜʀsᴇʟꜰ
Roleplay Availability
Roleplay Type(s)
Characters.png

Currently Accepting
Witches and Warlocks
Humans


This thread is dedicated for approved character sheets for Paradise City's roleplay.
Please PM Loomis Loomis your character sheets to be approved.
 
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Lottie.png
TW // vague mentions of drug use
Lottiename.png
username: Loxely
age: 124 ♊
race:
vampire
gender: female
ethnicity: french
family:
۰ mother: caterina deLorme' | deceased
۰ father: amos deLorme' | deceased
۰ sister: sabine lania deLorme' | alive

occupation:
n/a
alignment: neutral evil
affiliation: vampires only

appearance:
۰ blonde hair
۰ blue eyes
۰ petite physique


powers: shapeshifting
Able to take form of any humanoid, including their voice and their apparel
drawbacks: The longer she is shifted into another person, side effects will occur by causing physical and mental exhaustion. She is only able to replicate any appearance seen on surface level, for example if whomever she is replicating has a tattoo hidden by their clothes, she will not be able to replicate it without previous knowledge of it's existence.
weapons:
A dagger, typically sheathed to a leather bound garter located on her thigh
items: n/a

skills:
۰
tactful manipulation, very good at understanding her victims and building a seemingly even relationship to gain their trust and manipulate them.
۰ adept with a blade, although she is no master with her dagger, it's a lethal tool to be paired with the inhuman speed a vampire possesses.
۰ acute agility, due to having been an esteemed performer in her youth she is quick on her feet with almost unnatural flexibility.


bio:
Lottie deLorme, along with her sister Sabine, were a bit of a sensation. “The Siren Sisters” were a well known duo in the 1920’s Bourbon Street nightlife, working their way up from concert saloons into the more ‘respectable’ nightclubs. The musical pair knew how to draw in a crowd with their favorable looks and charming personalities, quickly packing venues to their brim. But behind all the glitter, the personal life of the sisters was anything but dazzling.
Lottie soon took solace in inebriation whether it be drinking partaking in other paraphernalia in between sets. The late nights became a little more bearable with the assistance of her immoral self medications. The little bit of income she received was often spent on substance rather than sustenance.
Sabine grew gravely ill and Lottie devoted every minute of her free time to nurse her sick sister. Little did she know, her only familial member was becoming a creature of the night. With the fear of losing Sabine, gave her an excuse as a way to cope, her addictions grew to be more problematic. Once prying for more information of what caused Sabine’s illness, Lottie convinced her sister to repeat unto her what the vampire had done. Thus creating a paired duo of vampires. Albeit Lottie’s newfound immortality, she still waged war within herself. Her cravings still haunted and clawed at the back of her mind. Though, unfortunately the substances themselves were not doing the trick, she quickly learned she reaped the same benefits from the blood of the inebriated.


personality:
۰ extremely narcissistic, bordering a god complex
۰ short tempered paired with unpredictability

۰ refined body language and eloquent vernacular
 
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Thomas Barrett
The Pyromancer • Deo Velonte Lieutenant • Peacemaker

Username: ZLEXIS / Alex ♥
Character Name: Thomas "Tom" Barrett
Age: 27
Race: Human/Warlock/Deo Velonte
Family:
  • Mother: Maria Barrett [deceased]
  • Father: George Barrett [deceased]
  • Sister: Luciana Barrett [deceased]

Occupation: "Lieutenant of the Deo Velonte", "Pyromancer", "Peacemaker"
Affiliation: He sees the Deo Velonte as his new family and will do anything for the protection of the members.
Powers: Wields and controls flames.
Drawbacks: Susceptible to cold and ice, so he always wears his thermal jacket as a precaution. Cannot use his larger flames indoors, as it could potentially cause instability to the building and harm himself in the process. He is weaker during winter and cannot produce flames at all when doused in water.

tommy boy but animu.pngWeapons: A silver sword gifted to Thomas when he became a realized member of the Deo Velonte. It has engravings of runes on one side of the blade, bestowing it with holy properties.

Dante, you are a bitch. Give me back my fucking sword. :b7:

Items:
  • Holy Cross
  • Vial of Holy Water
  • Wooden Stake
  • Parcel of Wolfsbane
Skills:
  • Cauterization - It’s not the prettiest form of healing, but he can close the wound of someone to stop major bleeding.
  • Flame Weapon – With the power of his flames, he can light a weapon of choice. Cannot be made of material that is easily destroyed by fire, ex. wood vs. metal.
  • Flame manipulation – There are plenty of flame abilities that cover a wide range, some small, like the ability to set his hair on fire without burning the strands, and some larger, like throwing fire from his fingertips. The latter, however, is very difficult and prone to misjudgment.
Personality:
  • Calculating
  • Cold
  • As charismatic as an old cat


Bio:spicy tomtom.png

Thomas was indoctrinated into the Deo Velonte at a young age after his family was slaughtered by vampires. He was ten years old when he began living within the organization, running the halls of the esteemed headquarters. However, when he turned thirteen, Thomas was discovered as a Warlock, and the Deo Velonte took full advantage. He was put through training equivalent to torture, testing the limits a human body can handle until the Deo Velonte shaped him into their perfect image and into the man he is today. His hatred for the occult burns bright, and his flames brighter, as he has made the oath to do everything in his power as a peacemaker, even if it means burning the city to ash.

He often disguises himself as a civilian to try and gain insider information and admittedly enjoys that aspect of the job more than would be approved. Through these covert operations, he has mingled with both vampires and werewolves alike and has had close calls where he got too... close, all in the name of gaining an upper hand. Every man has his vices, every person their weakness, and Thomas is included. He is painfully aware that one slip of empathy towards the enemy would equate to his downfall, so he treads that line carefully. However, burn enough monsters and lead enough missions, and eventually, he'd found himself at the ranking of Lieutenant.

Despite his fondness for the nightlife in the city that never sleeps, he has not lost sight of his goal. He knows that the vampire that killed his family is somewhere in Paradise City, and as long as the Deo Velonte has the means, he will do what is necessary.



 
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IMG_8145.jpegUsername: Loomis (#ff0000 is her color code)

Name: Sabine Liana DeLormè

Nationality: French

Age: 131

Race: Vampire

Height: 5'11

Family:
۰ Caterina DeLormè | mother (deceased)
۰ Amos DeLormè | father (deceased)
۰ Charlotte "Lottie" DeLormè | sister (alive)

Occupation: Owner of club Lazarus

Affiliation: Vampires

Alignment: Neutral evil

Abilities: As most Vampires Sabine possesses supernatural strength, speed, and agility. Unlike her human counterpart she can heal herself from any sustained wounds, of course the more severe wounds taking longer to fully recover from. Sabine has an alluring sense about her with the ability to entrance any human she meets and weaker supernatural creatures.

Weaknesses: Holy objections such as crosses, holy water, other bless items. Sunlight. Wooden stakes.

Power|Drawback: Mental Manipulation - Sabine has the ability to get in someone's mind and make them do/say/believe anything she wants, essentially making them her thrall. She has to be making direct eye contact and touching the person to be able to infiltrate their mind.

Weapon: Silver Nitrate Pistol - Silver nitrate bullets Bullets are the latest creation of weaponry against the Werewolves. When shot, a silver solution is excreted from the round directly into the bloodstream of the Lycan victim, clogging it with poison.

Skills:
۰ Combat
۰ Sharp Shooter
۰ Stealth

Personality:
۰ Manipulative
۰ Secretive
۰ Violent
۰ Articulate

Bio:

Ah, the 1920's a time of prosperity, bootleggers and jazz.

The DeLormè sisters were thriving in every sense of the word during this time. Their musical career was booming, money was coming in steadily, men were doting on them and the booze was every flowing. “The Siren Sisters” were a well known duo in the 1920’s Bourbon Street nightlife, working their way up from concert saloons into the more ‘respectable’ nightclubs. The musical pair knew how to draw in a crowd with their favorable looks and charming personalities, quickly packing venues to their brim. The perfection of their lives were short lived as Sabines sister, Lottie, had discovered an affliction for mind alerting substances. While Sabine didn't really approve of the behavior she would often turn a blind eye letting her sister throw herself into further addiction.

One of Sabine's many suitors caught her attention, the tall, dark, mysterious type. Something about him was alluring and Sabine couldn't keep herself from him. The love affair quickly turned to something deeper when he offered her the option of eternal life, an eternal love. Without hesitation she agreed to alter her life forever and join her lover in the shadows. The transition was a lot harder than she expected, the sickness came quickly and showed no mercy. Sabine was left bedridden for the entire transition but thankfully she had her kind hearted sister by her side the entire way. Sabine passed in her sleep one night and woke to became the creature of the night she is now. The strength and power she felt flowing through her was intoxicating. Blood hungry and dangerous Sabine decided to leave town for a few weeks with her love to learn how to control herself and reassimilate to society.

Upon returning to Bourbon Street she was met with an angered Lottie, demanding to where she had gone, why she had magically gotten better and who that man was. Sabine sat her sister down and reluctantly told her every detail, answered every question. She wasn't shocked when Lottie asked to join her in the darkness, to have that eternal life, but she was hesitant. Yes, a never ending life with her sister by her side sounded absolutely amazing, but was Lottie truly prepared for the sacrifice that came with such reward?

Sabine's sire took the sisters under his wing as he showed them how to navigate their new life, but things quickly took a turn. The man that she once knew had vanished and was replaced with a violent, evil force she had never experience before. The rest of their time together was a toxic disaster. Thankfully one day he seemed to have disappeared without a trace, freeing the sisters from his sinister clutches. From that day forward she vowed no one would treat her that way again.

Decades have passed since that summer both the girls traded their human life in for the curse of immortality. The once sweet and innocent sisters were now cold hearted, cynical creatures of the night. Sabine's focus now was power and she was stopping at nothing to achieve this. Her claws now digging deep into Paradise City and draining it of its former self.

Sabine's Theme 🔊




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Dante Wolfbane
The Crimson King

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Name: Dante Wolfbane
Race: Vampire
Ethnicity: British
Gender: Male
Age: 350
Race: Vampire
Height: 6' 6"
Weight: 220 pounds
Occupation: Boss of the Crimson Tears Crime Organization, Head of the Wolfbane Family
Affiliation: Vampires, Crimson Tears, Wolfbane Family
Alignment: Neutral evil
Abilities: As a vampire, Dante possesses superhuman strength, speed, and agility, as well as the ability to regenerate from injuries at an accelerated rate. He can also mesmerize humans and weaker vampires with his gaze, and he is immune to most forms of physical harm, except for silver and sunlight. He has mastered many fighting styles and weapons over his centuries of life Dante also has a magical rune tattoo on each wrist. Put there by a powerful sorcerer over a century ago, the runes allow him to summon his adoptive sons, Virgil and Charon, at will to his location. He can also summon his sword. Both actions can only be done if Dante has drunk enough blood and takes a lot of energy. If he is disarmed of his sword, it disappears and cannot be summoned again for one hour
Weapons:
The Dawn Bringers
Dante's Guns.jpg
A set of twin Modified Desert Eagles which fire 50 Caliber explosive Silver Nitrate rounds. Far too powerful for any human, Dante can fire these weapons with expert accuracy. it Doesn't matter if you are a human, werewolf, or vampire. If you get shot by these deadly beauties, you are in big trouble. Dante carries these with him at all times and are his weapon of choice.
The Wolfs Bane Greatsword
Wolfbane Blade.jpg
A blade forged from Steel and Silver alloy and infused with powerful magics, this two handed 6 foot greatsword was made for slaying the most fearsome of werewolves, although it is equally deadly to vampires as well. Many werewolves, men, and vampires have fallen under its blade across the centuries. Most often kept in his home, Dante rarely uses this weapon. But when the situation calls for it, it is at his beck and call.

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Dante.jpg
Dante Drinking.jpg

Motivations: Dante's primary motivation is power. He seeks to expand his criminal empire and eliminate any threats to his dominance. He is also fiercely protective of his family, which includes his vampire progeny and any humans or other creatures under his protection.
Powers: Dante possesses a unique and powerful ability that sets him apart from other vampires. He has the gift of telepathy, the ability to read the thoughts and emotions of those around him. This power allows him to gain insights into the motives and intentions of his enemies and to anticipate their next moves. Dante's telepathy also gives him a significant advantage in social situations. He can discern the desires and intentions of those he interacts with, allowing him to tailor his approach and manipulate them to his advantage. His gift also enables him to influence the thoughts and emotions of others, making him a master of persuasion and mind control. However, While Dante Wolfbane's telepathic abilities are certainly powerful, they also come with several drawbacks that he must contend with. Firstly, Dante's telepathy can be overwhelming at times, as he is bombarded with a constant stream of thoughts and emotions from those around him. This can be especially challenging in crowded areas or in situations where there are many people present. To manage this, Dante has learned to control his focus and block out extraneous thoughts. Secondly, Dante's telepathy is not infallible. Some individuals, particularly those with strong mental defenses, can resist his telepathic probes or even use their own abilities to turn the tables on him. This can leave Dante vulnerable and exposed if he is not careful. Finally, Dante's telepathy can be a double-edged sword. While it allows him to gain insights into the thoughts and motivations of others, it also means that his own thoughts and emotions can be read by those with similar abilities. This can make him vulnerable to manipulation or betrayal if he lets his guard down. Despite these drawbacks, Dante has learned to master his telepathic abilities and use them to his advantage. He has developed strategies and techniques for managing the onslaught of thoughts and emotions that come his way, and he is always careful to keep his own thoughts and emotions under control when in the presence of others with telepathic abilities.

Personality:
Dante's personality is complex and multifaceted, shaped by centuries of life and experience. On the surface, he is a charming and charismatic individual, with a silver tongue that can sway even the most stubborn of minds. He has a gift for manipulating people, using his wit and intelligence to achieve his goals. Beneath his charming exterior, however, lies a dangerous and ruthless streak. Dante is a master of deception and subterfuge, and he is not above using violence and intimidation to get what he wants. He is fiercely protective of his territory and his people, and he will stop at nothing to eliminate any threats to his power. He is a skilled strategist and tactician, always thinking several steps ahead of his enemies. His network of minions and informants is vast, and he uses them to gather information and carry out his nefarious schemes. He is ruthless in his pursuit of power and will stop at nothing to achieve his goals.

Despite his fearsome reputation, there is a certain elegance and refinement to Dante's demeanor. He dresses in stylish, tailored suits, and his hair is always impeccably styled. He has a deep appreciation for beauty and art, and his private collection of rare books and paintings is a testament to his refined tastes. He is also fiercely loyal to those who have earned his trust and respect, and he will go to great lengths to protect those he cares about. He is said to have taken in orphaned vampire children and raised them as his own, and he has been known to show kindness to those who are loyal to him. But those who cross him will quickly learn that his mercy is fleeting, and his wrath is swift and merciless. Above all, Dante is a survivor. He has lived for centuries, weathering countless challenges and obstacles, and he has emerged stronger and more powerful as a result. He is a force to be reckoned with, a vampire who has risen to the top of the criminal underworld through sheer force of will and cunning.

Background:
Dante's past is shrouded in mystery, even to those closest to him. It is said that he was born into a noble family in Renaissance Italy, but the truth of his origins is unclear. Some whisper that he was a mortal man who made a deal with the devil to gain eternal life and power, while others claim that he was born a vampire, one of the oldest and most powerful of his kind. Regardless of his true origins, it is known that Dante has lived for centuries, wandering the world and amassing knowledge and power. He has been a soldier, a scholar, and a sorcerer, honing his skills and abilities to a razor-sharp edge. Along the way, he has made powerful enemies and even more powerful allies, learning to navigate the treacherous world of vampire politics with ease.

At some point in his travels, Dante found himself drawn to the criminal underworld. He saw the potential for power and profit in the shadowy world of organized crime and began to make a name for himself as a ruthless enforcer and cunning mastermind. Over time, he rose through the ranks, using his charm, intelligence, and supernatural abilities to gain the trust and loyalty of those around him. Now, as the Vampire Crime Boss known as Dante Wolfbane, he rules over his domain with an iron fist, wielding his power and influence to further his own ends. His past remains a mystery, but his reputation as a deadly and cunning adversary is well-known throughout the city.

 
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"Vampire, Werewolf, Demon, I frankly don't give a shit what you are. I've spoken to all types of supernatural freaks and phenomena;
there's good to be had in all of'em even if it's just a sliver, some of us just don't seem to realize that yet."

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Username: SidTheSkid

Name: Magnus Findley MacVain

Age: ???

Race:
Warlock (Human)

Occupation: Leader/Diplomat of the Coven

Affiliation: Witches & Warlocks

Alignment: Chaotic Good

Powers:
Seismomancy
Also referred to as 'Earth Magic', Magnus demonstrates an exceptional aptitude in this form of sorcery due to his deeply-rooted bond with the mystical Grand Oak Tree and his extensive prior expertise in occultism; through this he has acquired diverse skills including plant life manipulation, rocky construct creation, and various other forms of earth magic through his past experiences. Nonetheless, his ongoing expertise and master over this element has enabled him to further his practice, bringing Magnus to inquisitively explore a highly controversial and hazardous practice - employing his earth magic to manipulate the deceased.

Despite utilizing pre-existing forms of earth magic to manipulate the deceased due to their rigid muscles and locked joints, the revived corpses display consciousness and vitality. However, the source of their reawakening remains elusive and subject to ongoing research; it is possible that the Grand Oak Tree may be instrumental in this process, but other factors cannot be ruled out at this time. Magnus seeks to uncover the underlying mechanism behind this phenomenon through his continued experimentation of this magic.

Drawbacks:
- Seismomancy is highly volatile, even comparable in its unpredictability to Pyromancy. This very practice is particularly hazardous when it's used indoors, seeing how that earth magic was primarily intended for outdoor use as its the closest to nature. Even a mastered practitioner such as Magnus may encounter difficulties when attempting to control Seismomancy within an enclosed space, especially if the presence of numerous bystanders is there, this could amplify its risk to their safety. For this reason, he endeavors to abstain from using this elemental prowess in crowded public areas, a single misstep could cause catastrophic harm to those not involved. For example, an intended eruption of a stalagmite from underneath an enemy's feet indoors could result in shattered tiles and sharp debris striking innocent individuals, akin to explosive shrapnel.

- The usage of what can be called 'necromancy' through Seismomancy has attracted significant criticism, despite his protests that its application is justified when it serves to benefit the living through the deceased. Nevertheless, detractors of this exist and vehemently disapprove of this. However, there is yet another challenge that Magnus must face, his close spiritual proximity to the dead; this renders him a medium capable of communicating with souls. Whilst this capability presents newfound opportunities and insights, it also has its prominent downsides. The presence of troublesome spirits can serve to create distractions and frustrating migraines that interrupt his work.

Weapons:
- .44 Magum Revolver "The Lead Slinger" (Modeled after the Ruger Super Redhawk in real life) -
Magnus's reliable firearm known as "The Lead Slinger", it's a .44 cartridge Magnum Revolver that serves as a precautionary measure for
circumstantial indoor engagements where the utilization of magic poses a significant risk; this weapon provides a far safer alternative in
the occurence of such situations.
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Items:
- The 'Unholy' Chalk -
In spite of the theatrical name, it actually holds no curses or unholy powers; it's quite normally really, although it does serve a practical purpose for Magnus in the creation of sigils and runes. These very symbols provide a more efficient and powerful means of communicating with the dead, compared to waiting for them to initiate contact. Magnus only employs this method when it's necessary or useful.

- Steel Liquor Flask -
This rectangular container serves as a handy, portable means for indulging in one of his many crippling vicces; Magnus often carries this 'liquid courage' holder somewhere in his trench coat for personal convenience. Visually it features an engraving depiction that of soaring crows in its metal exterior and the letter "M," likely referring to Magnus himself.

- A Pack of Cigarettes -
There's not much to elaborate about this; Magnus is known to indulge in the occasional smoke, and as such, he carries a pack of cigarettes with him at all times.

Skills:
- Mediumship -
Communing with the deceased opens up a realm of enthralling potential, though it can also be rather draining when the dead request trivial errands much to Magnus's annoyance. Nevertheless, the ability to communicate with the departed is shown highly advantageous as it can potentially unearth secrets surrounding the city's enigmas that have yet to be explored further or resolved.

- Accomplished Teacher -
Magnus has taken on the role of an instructor within the Coven, educating Witches and Warlocks in the art of element manipulation. While his expansive teachings were initially targeted towards the adolescent members struggling to comprehend the intricacies of controlling the elements, some of the already accomplished adults still sought his guidance from time to time due to his extensive knowledge of the arcane arts.

- Charismatic Idiot -
Magnus's charisma can sometimes vary depending on his own sobriety or the audience speaks to. Even so, his own natural charm and knowledge has been a necessary tool in his efforts of negotiating between factions and notable figures of supernatural races as to prevent the city from descending into further chaos and an all-out war. Though it's an uphill battle that he's found little success with, be that as it may, he still remains committed to the cause despite its seeming futility.

Personality:
His personality can be quite unpredictable to put it bluntly, as it is heavily influenced by his current mood and or any intoxicating substances he may have consumed. When sober, Magnus is viewed as level-headed, stern, and articulate; offering his knowledge and wisdom to those in need, regardless of their intentions. However, when under the influence of a substance, his behavior can be quite erratic, with his 'wise' insight now coming out in the form of hiccups, nauseating belches, and haphazardous stumbling. While some find his charismatic antics endearing, his vices have caused him trouble in the past. The use of drugs and alcohol only occurred when he had acted as a mediator between conflicting groups, and it's believed that the stress of maintaining peace has led him down this wild path.

Bio:
Magnus Macvain has always known Saint Haddock as his home, recalling himself being raised by a family of fishermen in the old city's 'South Side'. However, his adolescent years remained strangely elusive, the facial details of his family, friends, and even possibly crucial moments he had experienced in this adolescent life all seeming like hazy recollections that constantly evaded his grasp. Perhaps it was the consquence of the various drugs and alcohol he has been ruthlessly engaging in that has left him with such scrambled memories. Yet, Macvain does recall with clarity is his first vivid memory - rousing from what felt like a deep slumber and discovering himself isolated in a derelict abandoned cathedral somewhere in the southwest region of the city, now clinging onto the thick trunk of a towering oak tree ("The Old Wise One") in a desperate embrace.

Magnus could recall having a deep connection with it, it was a strange sensation that one could only truly explain through experience; it was as if this ancient oak tree had provided him with a profound source of power, as if the very essence of nature was coursing through his veins like crashing tides down a turbulent stream. Personally, he had always felt a deep resonance with nature and the corresponding elements, and was relatively accomplished in the occult arts that harnesses their energies. However, it was through this anomalous oak tree that he was able to truly master his craft, as if this construction of nature, through its mere presence, imparted its ceaseless wisdom and guided him throughout his journies to perfecting his art.

During this instance, Saint Haddock had already wholely 'succumbed' to the shroud of ominous fog and the supernatural beings that had pervaded its streets, naturally instilling a sense of dread in its inhabitants. It was only a matter of time before an organization of radical individuals formed together a group, calling themselves the "Deo Volente", whom emerged and responded to the presence of these entities with outright violence. Magnus found it difficult to fathom the blind animosity towards these species, without even the slightest care to understand them; even though he was aware of the potential danger they posed. MacVain knew that such an intense reaction could only ensue in a vicious unending cycle of violence.

Realizing the potential dangers and pandemonium that could arise, Magnus felt compelled to establish his own sect known as "The Coven". He saw it as an opportunity to not only gift his magical knowledge to those interested in learning for protection against new threats, but also to share his beliefs in the importance of promoting peace. While not all members of his group were fond of sharing his ideals, Magnus understood that his self-appointed role was to guide and assist them in adapting to the sudden changes in Saint Haddock. His belief was that understanding the unknown, such as the realm of elemental magic, could help pave the way for a safer future for the city and its inhabitants.

Upon gathering enough followers and establishing himself as a noteworthy figure in Saint Haddock, Magnus and other Coven members took it upon themselves to bridge the gap between the human population and the multitude of supernatural entities that resided now in the city. To his surprise, he found that these entities shared many similarities with humans, encouraging him more to promote peaceful coexistence. Despite encountering many challenges along the way, Magnus miraculously made some successes, albeit few, in his efforts to create ties between these factions; nevertheless still constantly striving for a balance that would allow everyone to live in unison without decapitating one another. Playing the role of mediator has often felt like walking a tightrope but Magnus tires to remain steadfast in his determination to extinguish the brutality and hate that plagues the city once and for all, even if it has led him to adopting problematic vices of his own.

Theme:

 
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62D7223B-3DB3-422C-A7E9-6B77189A4C6D.jpegUsername: Sepokku
Name: Dani Leiber
Age: 24
Race: Natural-Born Werewolf
Alignment: True Neutral
Occupation: Mechanic
Affiliation: Werewolf Pack
Appearance: Tall, Athletic, Redheaded
Race: Scottish
Powers: Lycanthropic Shamanism - All lycanthropes have a special bond with nature, some stronger than others. Dani is capable of speaking to animist spirits, making deals with them, and bargaining for their assistance. Practically, this lets her gather information, bind spirits to objects, and perform ceremonies to appease angered spirits.
Drawbacks: Temperamental Spirits - Ever since the Mist moved in, the spirits have become more restless than ever. More often than not, they are demanding and require Dani to jump through various hoops before they will assist her. Spirits that feel they have been slighted actively try to disrupt her work.
Weapons: Fragarach - A Spirit-Blessed hand and a half Sword. The War Spirit within (Nuada) can dramatically change prevailing wind conditions in an instant, cause the sword to inflict wounds that rarely heal, and cut through most things with ease. However, the spirit also claims to follow only the will of the Lia Fail, the Stone of Destiny. As such it only lends its powers when acting in pursuit of destiny.
The Golden Bow - A Spirit-Blessed Foldable Composite Bow with one-hundred-pound draw weight. The Solar Spirit within (Apollo) blesses each arrow shot with sunlight or fire as needed. Dani carries various arrows for use, such as: Thermite-tipped, Explosive-tipped, Barbed Arrowheads, "Stake" Arrows, TiTungstent-tipped, Pro-Tracker Recovery System.
Desert Hayk - A Spirit-Blessed Converted Glock 19X fully automatic machine pistol. The War Spirit (Hayk) within allows Dani to accurately aim the weapon without use of the sight, even around corners. She also carries five extra magazines, a "wet" suppressor, and various rounds for different purposes, such as:
-Standard .960 Rowland (for use with suppressor)
-Flat-Nosed .960 Rowland
-9MM P+ FMJ (for use with suppressor)
-7N31 9mm Armor Piercing Rounds
-Elite Performance Crowned Hollow Point 9MM P+
-Happy Valley Green-to-Red Tracer Rounds 9MM

Items: Faraday Baubles (Sunlight filled), Good luck Charms, Salt, Jar of Honey, Rosewood Crucifix, Bottled Morning Dew, Powdered Milk, Flasks of Holy Water, Bullet-Proof Vest with removable trauma plates, Homemade Smoke Grenades, Homemade "Tear-Gas" (California Reaper Powder) Grenades, Homemade Anti-Vampire (Garlic Powder) Grenades, Five Air Pressurized (Holy) Water Extinguishers

Skills: Manufacturing - Dani is capable of making fairly advanced items, through spiritual contact or simple feats of engineering
Weapon Expertise - Spirits of War dedicated to their craft trained Dani in the use of her arsenal, with deadly efficacy.
Spirit-Talker - Skilled in conversation and placation, even spirits that have reached their breaking point tend to calm down when offered a chance to speak with Dani.

Bio: Growing tired of her parent's restrictive rules and rituals that they required her to perform seemingly daily, Dani ran away from her pack and began to wander the States. It didn't take long for her to find a new home in Saint Haddock, integrating with the local werewolf population that already called this place home. Since then, she has done her darnedest to keep the town together. Whether this means culling out of control Vampires, serving as an intermediary between her pack and the local Warlock Coven, or placating the spirits that howl with torment the city over, nothing is beyond her scope of responsibility.
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The Crimson Princes

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5aa77a2f2ce2cae67090ff041595da5e.jpg Name: Virgil Wolfbane
Ethnicity: Italian
Gender: Male
Age: 185
Race: Vampire
Height: 6' 2"
Weight: 205 pounds
Occupation: Second in Command of the Crimson Tears Crime Organization, Heir to the Wolfbane Family
Affiliation: Vampires, Crimson Tears, Wolfbane Family
Alignment: Neutral evil
Abilities: As a vampire, Virgil possesses superhuman strength, speed, and agility, as well as the ability to regenerate from injuries at an accelerated rate. He can also mesmerize humans and weaker vampires with his gaze, and he is immune to most forms of physical harm, except for silver and sunlight.
Power: In addition to his traditional vampiric powers, Virgil Wolfbane possesses a powerful and unique superpower, He has the ability to manipulate blood through hemokinesis. With his hemokinetic abilities, Virgil can control blood flow, shape, and composition, as well as use blood as a weapon or tool. One of Virgil's key abilities is the power to control the blood flow of his enemies, making them weak or causing them to lose consciousness by manipulating the pressure or speed of their blood. He can also use his hemokinesis to heal himself or others by directing blood flow to damaged or injured areas of the body. Furthermore, Virgil can manipulate the composition of blood to his advantage. He can remove toxins or impurities from blood or alter the pH balance to weaken his enemies. He can also use his hemokinesis to control the shape of blood, creating constructs such as blades or shields made of blood, which he can use in battle to devastating effect. Additionally, Virgil can use his hemokinetic powers to sense the blood of others, allowing him to track individuals by following their blood trail. He can even create blood bonds, a powerful vampire ability that allows him to form a deep emotional connection with others through shared blood. However, Virgil's power does have its limitations. He must have access to the blood of his enemies or allies to use his abilities, which can be difficult in certain situations. Overuse of his hemokinesis can also leave him drained and weakened, making him vulnerable to attack. Despite these limitations, Virgil's hemokinetic power makes him a formidable opponent, capable of manipulating the very life force of his enemies and allies alike.
Charon Wolfbane.jpg Name: Charon Wolfbane
Ethnicity: German
Gender: Male
Age: 125
Race: Vampire
Height: 6' 4"
Weight: 235 pounds
Occupation: Top Lieutenant/Enforcer/Collector of the Crimson Tears Crime Organization, Second Heir to the Wolfbane Family
Affiliation: Vampires, Crimson Tears, Wolfbane Family
Alignment: Lawful evil
Abilities: As a vampire, Charon possesses superhuman strength, speed, and agility, as well as the ability to regenerate from injuries at an accelerated rate. He can also mesmerize humans and weaker vampires with his gaze, and he is immune to most forms of physical harm, except for silver and sunlight.
Power: In addition to his traditional vampiric powers, Charon Wolfbane possesses a unique and deadly superpower. He has the ability to control and manipulate shadows at will, bending them to his own desires. Charon's shadow manipulation power allows him to create constructs out of darkness, such as spears, tendrils, or even entire creatures made of shadows. He can also use shadows to teleport from one place to another, slipping through the darkness to evade detection or surprise his enemies. Furthermore, Charon can use shadows to obscure the vision of his opponents, creating a dense fog of darkness that disorients and confuses them. He can even merge with the shadows themselves, becoming one with the darkness and moving silently and invisibly through the world. Despite its incredible power, Charon's shadow manipulation ability does come with some limitations. He must have access to a source of darkness to use his powers, such as a shadowy room or a dark alleyway. Additionally, his power may be weaker in areas with bright or direct light, as it can disrupt the shadows he needs to manipulate. Overall, Charon's shadow manipulation power makes him a force to be reckoned with, allowing him to strike from the darkness with deadly precision and cunning.
 
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XVIII.
the moon


scroll.









Detroit
Disasterpeace


USERNAME: RedLeftHand36
D.O.B.: October 31st
RACE: Vampire
GENDER: Male
ETHNICITY: German [allegedly]

HEIGHT: 195 cm | 6'4"
WEIGHT: 78 kg | 172 lbs
EYES: White
HAIR: Black
MISC.: Has six fingers on each hand

ALIAS: Blackcoat
OCCUPATION: Information Broker
AFFILIATION: Freelance Agent
ALIGNMENT: True Neutral

ABILITIES

A less physically gifted fashion of vampire, Thaumus has gained supernatural acuity to his senses as opposed to the superb strength or stamina more typical of his kind. More of an ambush predator, Thaumus has superior perception to more typically built vampires, capable of a short-ranged [~6 metres/~20 feet] echolocation, and the ability to pick up nigh-unnoticeable changes in his immediate environment almost instantaneously, albeit at the price of being overy sensitive to bright light, loud noises, and strong smells. Thaumus still, however, maintains the supernatural stealthiness average to typical vampires.

SKILLS

- Epert in collecting, compiling, and analyzing information
- Exceptional cunning in matters of strategy and investigation
- Skilled in managing information flows to his advantage



FAMILY



PERSONALITY


Calm, quiet, aloof and apathetic. Thaumus is just as much of a blank slate of a person as he appears. Cold and detached, his interests often remain simple and pragmatic, something that secures and insures his well-being. Often, one would see Thaumus with a superimposed charm of a suave and experienced gentleman, with a taste for the finer things in life and an experience of the world at large. Obvious party manners. Everything about Thaumus is exceptionally deliberate. Of course, this is not to say he has no features whatsoever. Thaumus is certainly a man who adheres to his own whims and desires, with a preference to mold the world around him to suit them. He is a man who winds up a toy just to see what would happen, and there are those he may see as something akin to a friend, though often these relationships hinge on Thaumus' own whims. This is not to say he is incapable of being loyal, but rather, his loyalty remain constant only to those who keep his attention.


BACKSTORY

Thaumus Friend does not exist. Thaumus Friend says 'Thaumus Friend' is not his real name. He will not state what his real name is. Thaumus Friend says that he was originally from the Landgraviate of Hesse-Cassel, and was turned sometime during the pinnacle of the Seven Years War. He says that he was left to his own devices, abandoned by the one who made him what he was, lost and confused and barely surviving. What led to this you ask? Ah, a good question. A question with an answer only for someone seen truly as a friend: In the days of the Seven Years War, Thaumus [which was certainly not his name at the time] was among the Hessian soldiers who fought against Prussia vying for control over the Holy Roman Empire. Needless to say, young 'Thaumus', who had grown up in a desolate household to a sickly mother, a drunken father, and nary a healthy crop in sight, was just barely physically fit enough for his posting, and yet not quite fit enough for the tolls of war. What he was? A crack shot, an excellent scout, and, above all, a tactician who's ideas were respected plenty by his higher ups. But one night on the battlefield, everything went dark. And when he awoke to the moonlit night... silence. Smoke rose up into the air, and bodies littered the ground. But the moon was just so beautiful. When dawn came, he had to dig a hole in the ground after he found out he could no longer stand in the sunlight. He slept until night. That part came fairly naturally. It was feeding that took him far too long to figure out, and even longer to come to terms with. But eventually, he got the hang of it. Just in time for the Hessians to fight on American soil for British coin. By then, he had adopted a new identity, and he was cunning enough to know how to stay out of the sunlight, even as a soldier. That was his last time in war, and he avoided all others after like a plague. He was smart enough to figure it out. After he had come to the New World, he stayed there, and for quite some time, ventured out towards the wild western regions. Then civilization grew. Industrialism sprouted. He saw the skyscrapers built. He saw the invention of the automobile. And at some point, as he looked out towards the moon... he saw everything he needed to.
At least, that's what Thaumus Friend says.


POWER

OCULUS
Ghostly eyes, almost entirely black save for the ephemeral, white rings that serve as irises. The man who sees through them sees through the eerie creatures known as familiars. You've probably seen one before. A raggedy black cat. A mangy coyote. A sickly crow. A strange spider. They peer at you with unnatural eyes, the mark of the bond with their master. They number fifty-six in total, fourteen individuals for the four species. Infiltrating where they can, surveying the city from land and sky, a network of spies that act upon the will of the Blackcoat.


WEAKNESSES
To those who know of Thaumus Friend, it is not difficult to tell when he is watching. Their blank white eyes easily identify them, and as such they must rely on being unnoticeable. To those who do not know of the Blackcoat, their eyes betray their occult nature. Only the mortal plebians unaware of those who live with the night are just as well unaware that these creatures are not what they seem at casual glance. Furthermore, each familiar is tied directly to the lifeforce of their master. To cull one is to pluck an eye from its socket, a physical wound to the one who controls them. They are not so easily replaced, as each species is a family of their own. Stomp all of a species out, and that species is gone for good.







Thaumus Friend

designed by bad ending. & coded by xayah.ღ
 
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General Information
Name

Cordelia Hawthorne

Nicknames
Lia, Delia, Cori, Hawthorne

Age
26 years old

Gender/Sexuality
Female/Pansexual

Race/Species
Scottish-American/Witch

Occupation
Owner of Starlight Stories, a bookstore in the downtown area.

Affiliation
Coven Second-in-Command

Appearance Description
Hair Style

Naturally: Long, frizzy, and wild.
Publicly: Swept to the side with soft waves.

Hair Colour
A vibrant red, reminiscent of embers.

Eye Colour
A light, golden brown.

Skin Colour
Pale & creamy; porcelain with dozens of freckles across her nose, cheeks, and shoulders.

Height
5 feet 1 inch (155 centimeters)

Weight
103 pounds (46.7 kilograms)

Tattoos/Scars
To be revealed~

Normal Attire
Despite her job as a bookstore owner, she wears clothing similar to that of an investigator (link), consisting of flexible leather pants, straps around her thighs with her weapons sheathed and at the ready, knee high boots - usually equipped with short heels, fuck stilettos - and a tank top or button-up blouse. To finish off the look, she has an incredibly worn leather jacket that is loose on her figure, much too large for her petite frame.

Personal Details
Likes

Strawberries
Thunderstorms
Singing/Dancing
Fighting for a Cause
BOOKS. ALL OF THE BOOKS.

Dislikes
Pointless Deaths
Abusive Behavior
Bigotry/Racism
Almonds
Flying

Personality
Charismatic enough to hold a conversation, but not enough to ask for a date. Smiles to hide the pain, as most do, but won't hesitate to help quell someone else's hardships or help solve problems. Doesn't enjoy causing deaths, but will do so if necessary. Not a supporter of the Deo Volente, nor any other group that commits pointless acts of violence or murder.

Biography
Trigger Warning: Emotional abuse, car accident (death), child abuse.
Growing up as an orphan was relatively easy in comparison to what she felt now. Sometimes, she was denied meals for her aggressive behavior and inexperienced use of her abilities, though shocking the lead nanny never grew old, and Lia very rarely learned her lessons. The occasional disciplinary beating or two weren't bad either — she probably deserved them somehow — her childhood was survivable enough, it's what came after that torments her to this day. Her teen years were sprinkled with small bouts of petty crimes, earning her a little bit of prison time between the arson and theft charges. Still, it was a bland delinquent's life that grabbed hold of her, until everything about it turned upside down, thrusting her to Hell.

At first, Hell was a dashing young man, only a handful of years older than she, chatting with her each time she was arrested, despite her crimes — looking back, there's no way he wasn't crooked, but that mattered not to her. Flirtatious quips back and forth soon led to more as a venomous romance seeped through the cracks of her emotional walls, foreshadowing their breakage and erosion. She paid no mind to his aggressive tendencies as he tortured prisoners and glared hateful daggers to his superiors, entranced by the fact that someone could grow to love a disparaged orphan such as she. Her blindness persisted through marriage and pregnancy, conditioning her into the perfect victim, who sacrificed her own needs and desires for the good of her husband and soon, her family. Lia gave birth to a baby girl who became her whole world, and eventually lifted the shroud that had covered Lia's golden gaze for the past couple years, forcing her to realize her mistreatment. Still, she could not escape it.

She tried every so often to stand up for herself, struggling to understand why someone she loved would hurt her so, but ultimately gave in and accepted her fate out of fear of being abandoned. The best she could do at the time was take the beatings in her daughter's stead when all Hell broke loose. This, she could still handle — it was worth it if she was able to have the family she always dreamed of and could love her daughter unconditionally — but their life together rapidly came to an end, and not by her own hand. It was not at the fault of any specific organization or group either, just... They were at the wrong place at the wrong time. At the ages of 32 and 4, her husband and daughter were killed in a hit and run, Dead on impact. There wasn't enough left to try and bring them back, and the funeral itself was short, was very few in attendance. It didn't matter, however, because the grieving continued, as she knelt at their graves for hours sobbing until her tears ran dry and her body wracked with empty cries. Her small, vulnerable figure clung desperately to her child's tombstone, hearing nothing but the wind whipping around her as she had just buried her heart.

Months later she spent her time mostly reading, holed up in books about all sorts of topics, and finding fascination with anatomy and understanding forensics, as well as mystery novels. As a new member of the Coven, unable to accept that she was without a family, she honed her powers, growing stronger in mind and body more than she had before joining the group of witches and warlocks. Determined to do something productive with her abilities, she vowed to help those in need, as it was all she could do to keep sane. Eventually, she rose up in the ranks, as did her ability, to become the second-in-command to Magnus, the Coven's leader. She still mourns the loss of her daughter and can rarely be found sobbing over photographs with frayed edges, but she has moved past her love for her husband, understanding how warped her mind had truly become because of him.

Goal
Survival

Fear
Needles

Relationships
Husband (deceased) - Dean Hawthorne
Daughter (deceased) - Melodie Hawthorne

Skills & Abilities
Strengths

Quick Reflexes
Nimble/Acrobatic
Strategic Planner

Weaknesses
Lacking in Strength
Close-Quarter-Combat
Water/Ice Magic

Skills
Insanely Great Cook/Baker
Marksman
Anatomy/Investigation

Power/Ability
Fulgurkinesis
The ability to manipulate or produce lightning by "separating the positive and negative energies internally, before directing it up through the arm and out the fingertips." A subcategory of the more common fire-wielding magic, lightning manipulation can be incredibly energizing (pun intended) or it can be terribly draining. The larger/more lightning produced, the quicker the energy of the user is drained, especially when injured. However, this form of magic can combine well with damp surroundings, as long as the caster is not damp themselves (no roasty toasty witches, today). Of course, using lightning magic when drenched in water can result in decapacitation of the caster as well as surrounding enemies, but is not guaranteed. This ability can also be used to jump start the heart of someone who is normally in need of a defibrillator, but this situation is not ideal nor does the end goal of survival have a high probability.

Tl;dr:
Benefits include destruction of high magnitudes, deadly combination with pools of water, and potential for life-saving emergencies in case a defibrillator is not available. Drawbacks include being quite draining on energy (the more lightning that is used, the more exhausted the user gets, often to the point of passing out when using too much), being unable to wield when drenched, and the emotional connection Lia feels with her ability - sometimes her emotions can be quite detrimental to her or her allies in certain situations.

Weapons
Silver Daggers (link) (x2)
Hand Pistol w/ Silver Bullets (link) (x1)

Miscellaneous
TBD

Theme
"Witches Burn" by The Pretty Reckless (link)


 






XVI.
the tower



scroll.









Underground
Tom Waits


USERNAME: RedLeftHand36
D.O.B.: December 27th
AGE.: 64
RACE: Werewolf
GENDER: Male
ETHNICITY: American [Of Scottish decent]

HEIGHT: 219 cm | 7'2"
WEIGHT: 165 kg | 363 lbs
EYES: White
HAIR: White

ALIAS: Old Salt
OCCUPATION: Fisherman [retired]
AFFILIATION: Loose loyalty to the West Side werewolf pack
ALIGNMENT: Chaotic Neutral

ABILITIES

Among the hardiest and strongest of werewolves despite his age, though one might easily speculate that his nigh-superhuman strength and toughness has always been a feature of his. He most certainly possesses the ears and nose of a wolf, though, which may explain his ability to not care that he is completely blind. Just as well, his teeth and fingers have become deadly weapons. Coldness doesn't seem to affect him.

SKILLS

- Exceptionally skilled in geurilla-warfare style combat
- Expert at tracking, being especially speedy at it
- Professional level of boxing capabilities



FAMILY



PERSONALITY


Edward is a man who can be aptly summed up by a single word: Intense. He is a man who sees a goal, and chases it relentlessly, even though that goal may be as vague and intangible as the wind. Stubborn, impulsive, irritable. The archetypical angry old man. Of course, his anger isn't explosive. It's cold and cunning, and even though Edward is by no means any form of intellectual, he is crafty and creative. If he decides to do someting, it will be next-to-impossible to convince him otherwise. This is not to say he is wholly reckless, but if he decides he really doesn't like something, he will move heavens and earth to do something about it. A loose canon whose whims may occasionally align with others, he is one who likes to do as he pleases. Stopping him may prove more difficult than you may think.


BACKSTORY

Once upon a time, there was a cabin in the woods. A boy lived there with his father, but alas, he did not have a mother. Father was a cold and calloused man, and the often left the boy by himself in the cabin. In the rare moments the two spent time together, it was either the father making his son hunt for their dinner, or forcing him to fetch alcohol. It was not a good life. For the longest of times, the boy was never allowed to venture out to civilization. And for the longest of times, nothing changed. He was homeschooled only by the books he didn't even believe his father registered as existing. Perhaps the relics of a mother he never knew. And when his father died from something wrong with his heart, there was no room in his soul to grieve. He was still young at that point. Foster care proved to be little different in the ways of love, only in that now his presence was barely even registered. At least he wasn't being forced to do anything except live in different places, the boy supposed. He was a ghost. Invisible. Intangible. Even at the new experience of schooling, no one bothered to look his way. It was after he left high-school that he began to feel fulfilled. Oceanic fishing. The work was hard, but it made him feel something. Something good. Besides, he had always had a fondness for the taste of fish. He was already strong, even for his size, which was bigger than everyone else. This only made him stronger. It was at this point in life where he truly began to experience what it meant to live. He didn't make too many friends, no less. His personality was too grim. But those who made an effort allowed him to finally shape his soul. It was late into his career that he began going blind. A disease inhereted from his awful father. Why did he go blind but not his old man? That rotten corpse. This marked the beginning of the end. With his sight, he lost his job. With his job he lost his experiences. With his experiences, he lost his friends. But a lofty relationship was made that was not lost: Those who gave him a choice. A choice that he took. His blindness didn't matter after he made that choice. He didn't need them to see. He could smell. He could hear. So much grief had soured his soul, but the wolf offered a glimpse of what it could be like to never care again. He made that choice. And now he lives by it.

POWER

FRENZY AND PANIC
What horrid howl is this? Edward screams with all his might, inducing an arcane hysteria in those who hear it while Edward himself, as the kids would say, goes sicko mode. The man's teeth and claws become especially pronounced, and his physical prowess increases exponentially for a short period of time to great extremes . This outburst of violence hinges on the factors of Edward's levels of rage as well as his hunger.


WEAKNESSES
The supernatural terror inflicted by the awful shriek is one that becomes less potent by two factors: The amount of noise that gets blocks, and the will of the individual, though one must have godly will to feel no effects at all while still being able to hear some amount of it. The moment of frenzy itself uses this feature as an obvious sign of starting, and the resulting mania lasts for barely a minute or two before Edward becomes too winded to continue. As you can imagine, the stamina cost of this is quite high. Normally, Edward can control how violent this outburst can be, but in moments of emotional weakness or in his hunger, Edward becomes more and more prone to attacking allies just as well as enemies. Needless to say, one shouldn't want to make enemies of everyone else.







Edward Wake

designed by bad ending. & coded by xayah.ღ
 
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Riaan Joseph

username: ZLEXIS | age: 37 | race: werewolf | occupation: hunter; co-leader of the werewolves | alignment lawful neutral | affiliation His wolf-pack, humans in Southside

Abilities/Power/Drawbacks: Riaan has an acute sense of smell and incredible eyesight. These abilities allow him to pinpoint the exact location of people/objects from a distance. He is also very capable with his rifle--his preferred weapon of choice--and never misses. From a distance, he is a formidable foe. However, he has a permanent limp in his left leg, making his movement very limited; because of this, his fighting capabilities are inferior to his marksmanship. This disability translates into his lycanthrope form as well. As a werewolf, he has strong upper-body strength and is capable of utilizing his sharp teeth and claws in combat, but he becomes exhausted easily, causing him to revert back to his weaker human form after exerting too much of himself.

Weapons:
  • An old-fashioned hunting rifle, loaded with silver bullets. One cannot be too careful against their own kind.
  • As a werewolf, he relies on his teeth, claws, and brute strength.
  • He has a hunting knife but prefers to use it for skinning and gutting his prey.
Items
  • Pack of cigarettes (Huff & Puff & blow the house down)
  • Hunting supplies/traps
  • Weapons & extra bullets
  • Utility pack
Personality: Riaan is a quiet man, valuing actions over words. He will fix your car, tighten your leaky pipe, and bring food to the table without asking for much in return. He has a soft spot for kids and a hatred for those who exploit weaker folk.

Bio

Saint Haddock thrived on imported goods, basing an economy on trade and fishing, when humans felt safe in the streets and occult creatures were not out in the open. Thirty-six years ago, long before the town was consumed by the fog, men were unloading crates from a ship, sharing songs and stories. As one of them carried a particularly heavy crate onto the docks, he noticed a peculiar noise coming from the inside. Curious, they grabbed a crowbar, wedged it open, and saw a small, malnourished child, abandoned in a bed of ropes. The child had a disfigured leg, seemingly from an unknown injury. Taking pity on the boy, they all decided to take him in, caring for the child as if he were their own. Said boy grew up alongside the dockworkers; not raised by one person, but instead, the entire community. Even as a child, his strength was incredible despite his disability, and he was both an accepted and valued member of the crew. He quickly became the tallest of his pseudo-family, and the most gangly and awkward. However, he had another issue that separated him from the rest of his peers: he was for certain, most definitely, not a human.

He found that he could not stay alongside the humans forever for fear of harming those he called family. He left Southside and joined the werewolves as a teenager, occasionally paying his old folks a visit. The years have gone on, some have passed, and some disappeared after the fog lay a thick blanket over the city. More often than not, he is out in the wild on long hunting trips, gathering resources and food for his fellow werewolves. Believing in self-sustainability, he encourages all of his kin to give to the pack, each providing what they can in order to not rely on any outside help, nor involve in outside affairs. Though this passivity might be disagreed with, he's recently begun to lose his patience as more and more humans are being murdered in the streets. Always one to look out for the weaker folk, despite what that may cost.



coded by archangel_

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Username: Maverick Six

Name: Richter Kenway

Age: 25

Height: 5 ft 10

Weight: 150 lbs

Race: Human. Deo Volente

Occupation:
Enforcer, guard and informant for the Deo Volente

Affiliation: Deo Volente

Alignment: Lawful Neutral on a good day. Lawful Evil at certain points.

Powers: None.

Richter has had particularly extensive training, which puts him physically above most mortal specimens when it comes to fortitude. Conditioning has hardened his bones and form calluses of dead skin along his body. Joints strengthened through isometric training will likely serve him should he ever reach an old age. Ultimately, he is human and can succumb to mortal injuries.

However, it is said that if it is possible for a human to survive something, it is likely Richter will survive it.

Weapons

  • Bowie Knife: A fighting knife of American origins. A very large and yet concealable knife fashioned from a solid steel file. Close to a small sword in length and having significant heft -- this blade is capable of removing limbs and taking off heads with it's near razor sharp edge. It's can also function as a tool for mundane, everyday uses given it's being tougher than other knifes. Often times is meticulously kept sharp by Richter.
  • Lupara: A sawed off, double barrel shotgun which gains it's name from "for the wolf". Traditionally used to hunt wolves, the gun is also known to be a weapons employed by the mob. Able to be fired one handed by Richter and can use a variety of ammunition. Buckshot, slugs and prominently, silver. Chosen in part due to being able to fire both barrels at once, creating larger wound cavities and more easily tearing off limbs or eviscerating heads.
  • M1911: A custom version of a popular handgun, chosen for it's fair stopping power while being quick enough to the draw. Prominently, this custom variant is designed to make use a suppressor. This lessens the noise and obfuscates it, making it difficult to be identified as a gunshot to the uninitiated.

Items

Wolfsbane Extract:
A poison used since ancient times. It's namesake indicative of it's use in hunting wolves, as well it's use against criminals. It is thus a useful weapon against the likes of supernatural beasts known as werewolves. It is capable of being shared.
A Flashlight: Small, but very bright and durable. An otherwise unremarkable common object capable of being used in combat. It can blind normal humans as well as any who are particularly sensitive light. It can obviously also be used to illuminate dark areas.
Sacramental Wafer: Holy Bread used by in the ritual of the Eucharist. A common weapon employed by Van Helsing himself.
Body Armor: A compact and concealable body armor -- that offers level IIIA ballistic protection. Allows him to take a few powerful handgun shots before it is compromised. Fails to anything rifle caliber or more. Resists cutting but can be pierced by knives. Very concealable. Only covers the torso.
A Cellphone: Useful for various things. Richter tries not to get addicted to it. And mostly keeps it's use to work.
A Pack of Gum: Mint flavored.
Whetstone: For Sharpening his knife. Roughly the size of a bar of soap.
A Good Book: Usually something fictional which Richter enjoys and uses as his primary means of entertainment when alone or not physically active.


Skills

Close Quarters Combat:
Has some training in concerns to fighting in general close combat in tight confines such as both cities and the wilderness. Including use of his weapons and hand to hand. His training was different from that of conventional police and military in that he was often trained to hunt and fight animals with various weapons. And he often fights against people vastly larger and stronger than he is. With said animals only growing larger and larger with his age. This was done to prepare Richter to fight the supernatural primarily. However, it isn't uncommon for Richter to use his skills to incapacitate or kill humans who've been suspected of aiding the supernatural.

Richter however, make use of a wide variety of melee weapons and firearms he finds, purchases or is given. Including blunt weapon, blades and firearms. He can pick up a bat, machete or assault rifle and use it proficiently. However, this does not extend to specialized weapons such as snipers or exotic melee weapons such as whips or chain weapons. And the weapons Richter is most skilled with are the ones he carries on his person and uses typically.

Observant: Is more or less able to piece together information from the faintest bits of information. And he can do this under various different circumstances. Ranging from the aftermath of a crime scene, going about his day-to-day operations or in the heat of battle to predict his opponent's next move.

Of course, Richters lacks supernatural senses. And he cannot observe anything he is not shown.

Occult Expert: Able to absorb information quickly and focus unencumbered. One can only wonder what exactly he might have become if his efforts were not focused on the occult. While not specifically trained to be a scholar, he often takes to studying it in pursuit of practical knowledge to use against his enemy. And to recognize certain spells, abilities and supernatural phenomena immediately.

Combined with his being observant, and Richter can be adept at gathering information through tailing and stalking people. He lacking charisma, he is more well suited to watching people when they think they aren't being watched and being placed in dangerous areas to performance reconnaissance rather than those who talk more smoothly. In other words....Richter finds himself more at home gathering information on people at distance as though he were hunting them. Though situations will often force him into conversation.

Bio

Richter's past is one he himself will seldom talk about. It has no shroud of secrecy about it, only an untouched pain from being an unwanted child.

His father was of Romanian Descent and his mother American. Adran and Samantha Kenway. Some would ask Richter today what exactly it was that makes him so willing. And he would answer with it's "teaching him of the evils of vices." He had bounced from house to house. From home to home. Some had said that those homes were broken. And some would say they found the boy to be almost akin to broken himself. It is something difficult to truly tell in child service records -- all of which are devoid of any abuse of the child itself.

And soon, he found himself in the hands of the Deo Volente. For a boy, they found Richter to be all too eager -- and often had to be taught restraint when training with others. And disciplined for his lack in doing so. Eventually however, he came to learn to view his comrades as brothers and sisters in arms. And a newfound targeted was molded into the boy's mind for him to direct his viciousness towards.

As a result, Richter was put through a training even when he was in school. He would spend his time in school focused on his schoolwork. And his weekends would be spent in wilderness and various training facilities. And Richter was all too eager to be given order and to be molded into their own Hunter.

Richter own statements claim to not be religious. And yet he all too often frowns upon those who he views as irresponsible, hedonistic and easily tempted. He views beings of the occult as having too much power, completely unchecked. And even amongst his own comrades, he watches those in particular who have supernatural powers.

It became a surprise to no this began to extend outward. Richter would be the one sent to hunt down not those of his comrades who have deviated from the path and aligned themselves with the enemy. In which case, he often detaches himself from prior relationships and kills his teammates. This has also extended in a way of his comrades.

As a result of his carefully curated upbringing, Richter desires to acquire rank in his organization and perhaps one day become one of it's leaders. But in doing so, he will invariably gain more and more knowledge. One can only wonder if that knowledge will serve to reinforce his beliefs or steer him away from it.

Personality

  • Ruthless
  • Spiteful
  • Judgmental
 
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3083fbdb11977268514e3da881dfa3b8.png
Username: Loomis (#808080 is his color code)

Name: Cassius Amadeus Marinelli

Nationality: Roman/Greek

Age: Unknown exact age, from the Roman Empire

Race: Vampire

Height: 6'7

Family: Deceased

Occupation: He has several business dealings world wide

Affiliation: Himself

Alignment: Evil

Powers: Illusion Manipulation. Perception of reality will become distorted into any hallucinations that Cassius creates. Whether it's simply an object disappearing before his foes eyes or rapidly changing the environment they are in. All senses are affected as well.

Drawbacks: One of the many perks of being alive for thousands of years, is power. Over the years Cassius has been able to increase his strength, pushing himself beyond his limits to be the most powerful Vampire in existence. With that being said, even the strongest of creatures has its limitations. One, almost fatal, battle decades ago with a Hunter left him critically wounded. The Hunter wielded a crucifix as his weapon, stabbing the Vampire close to the heart and leaving him for dead. Cassius was able to pull the Holy object from his flesh, but a sliver of the blessed wood remained lodged inside him. While Cassius is a formidable foe, he has to strike quickly as the second his blood gets pumping the affects of the Holy remains will greatly fatigue him and give him heart attack like symptoms as the wood is close to his heart.

Weapons: Silver Nitrate Pistol - Silver nitrate bullets Bullets are the latest creation of weaponry against the Werewolves. When shot, a silver solution is excreted from the round directly into the bloodstream of the Lycan victim, clogging it with poison.

Various daggers/blades.






Skills:
Like any other Vampire Cassius has super human strength, vision, hearing, healing abilities and so on.
۰ Speaks several languages
۰ Sharp shooter
۰ Business savvy



Personality:

۰ Cruel
۰ Secretive
۰ Highly Intelligent
۰ Vengeful



Cassius Theme 🔊

814a434d33ee508e71dd7d3cec6ebe44.pngaldaria-art-sirius.png
 
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evyeniaart-evee-a-woman-holds-a-cigarette-while-wearing-a-black-outfit-in-aa0f7990-0476-4fd1-b...pngUsername: Loxely
Name: Octavia "Madame" Moretti
Age: 42
Race: Human
Ethnicity: Italian
Family:
۰ Mother: Gabriella Moretti | deceased
۰ Father: Luca Moretti | alive, retired in a nursing home
۰ Brother: Matteo Moretti | alive
۰ Brother: Carlo Moretti | alive
۰ Brother: Davide Moretti | alive

Occupation: Captain of the Deo Volente's Paradise City Squadron
Affiliation: Deo Volente and Humankind

Powers: n/a
Drawbacks: Relying heavily on ranged attacks, she struggles with hand to hand combat or any melee
Weapons: Two Brixia 1911s and a switch blade
Items: Pack of Clove Cigars Black and a coin with the family insignia

Skills: Dubbed as the "Akimbo Assassin" in her youth when she first enlisted in the Deo Volente, Octavia's marksmanship enabled her to climb through the ranks of the organization.

Bio: The Moretti family went from living in squalor to having their name be infamous around their small town in Italy with what seemed to happen overnight. Once Luca felt they outgrew the countryside, they traveled inward to the great city of Florence. The Moretti were swimming in wealth, often bewildering their extended family and friends. Little did they know, Luca had contracted with religious faction that dealt solely on the extermination of the supernaturals. This career provided for the family as he became a valuable asset to the cause, while on the other hand, Gabriella did not approve of her husband's methods. Though she remained devoted to the church, the idea of the father of her children making income off 'innocent' lives did not sit well with her.

Luca received news of an opportunity to continue his career in America, with sister organization: The Deo Volente. Gabriella begged her husband to retire and remain in their home country, to move back to the countryside and raise their four children in peace. Unfortunately, she suddenly became ill and shortly after passed away in her sleep. Luca seemed to have no remorse over the loss of Gabriella and took the children to America where he began to train them with the knowledge of how to kill the occult.

Once of age, Octavia and her brothers joined the Deo Volente under their father's tutelage. But Octavia overshadowed her siblings with her remarkable skills and cunning tactic. While her elder brothers slowly met their wives, began raising families and eventually retired from the Deo Volente. Octavia chose dedicate her life's work to the cause, growing a disdain for the supernaturals and vowing to eradicate them at all cost.

Personality: Cold and Calculated
 
1692543243376.pngUsername: AlphaBlueWolf
Name: Cordova “Cora” Undermoore
Age: 24
Gender: Female
Race: Witch
Ethnicity: Irish/British
Family:
Mother: Emma Undermoore | Alive
Father: Benjamin Undermoore | Alive
Sister: Moira | Oldest Sister | Alive
Sister: Teagan | Alive
Sister: Holly | Adopted human| Alive
Sister: Kinsey | Alive
Brother: Fredderick | Born warlock turned vampire after helping one went wrong | Warlock abilities gone | Alive
Brother: Wyatt | Samuel’s twin | Alive
Brother: Samuel | Wyatt’s twin | Alive
Brother: Ralphie | Alive
Brother: Noah | Alive

Occupation: Informant for the Deo Volente and supernatural doctor. She’s made relations with all factions and affirmed that she will help heal anyone. Runs in the supernatural circles that she is also a caretaker of sorts. She will take rogue supernaturals into her home to be hidden, and help the Deo Volente lose track of her clients, or even downright lie to them to get them off their backs. She can even help hide supernaturals from each other.
Alignment: Neutral good
Affiliation: All species and organizations, Cora has no official allegiance to any organization within the city, however she will provide her services to any and all of them should they wish to ask for her assistance, and should she deem them and the actions they ask of her to be lawful at their heart. She is not above doing unlawful things, as long as she is working for someone she deems good natured.

Appearance:
Red hair
Pale skin
Startling blue eyes

Powers: Cora’s powers are attuned to what Mother Nature granted her family generations before. A control over the very thing She birthed, nature. She can control it to all sorts of degrees, nurturing plants already created, or sprouting new ones herself. Her abilities extend to a talent for healing. She may use the plants she’s grown herself for herbal concoctions or potions that can help heal, or even harm in some situations. Though her services are for sale, not her potions. One may call her to get a taste of them, but that is the most she will do. Because of that, she’s gotten numerous begrudging calls from the Deo Volente, and other factions who are more grateful for her help, to heal members of bad wounds with her natural remedies. Despite the air the usual herbs are given, inferior to modern medicines, Cora has a way with them that seems to amplify their effectiveness, making her herbal formulas in some ways better than modern medicine. She just knows how to bring out the best of every plant.

Drawbacks: Unfortunately, being in a modern day city, places with little to no nature, saps the strength out of her. Her magic severely suffers from her environment, having grown up in the wilds her whole life. Though she's lived in the city for quite some time and has become adjusted with it to some degree, the whole thing can still be quite the pain to deal with. She needs to stay within the safety of her plant strewn home for the most part, but with each year of living in the city, she can spend more and more time in the modern atmosphere without feeling like she wants to puke her guts out. A prolonged time without any source of nature, she begins to feel severely sick and her magic goes haywire. That’s the reason for her odd request of some fresh flora in the place she is going to meet a client at. No one’s exactly picked up why she asks for it, but no one seems to argue.

Should she be out of nature, her magic takes more energy, and thus more chance of her passing out due to energy consumption. Additionally, it's better that she be in her own home, that is built with natural flora, when she’s crafting potions or herbal remedies that involve the use of her magic. It takes energy to do such things, and can cause her to pass out in someone else’s home should she be doing it there and in a place with little to no plant life. Her body and powers are too connected with the wilds to be performing magic in an environment that has none.

Weapons: Dagger tucked into her boot, because Declan worries too much and doesn’t think her magic is enough, especially in Saint Haddock’s environment. He’s spent afternoons training her how to use it in basic combat scenarios. She shakes her head at the whole thing but humors him.
Items: Amulet of the Undermoore family crest, Vine hair tie (so she always has a tiny bit of nature and a back up plan), Emerald green tinted hair pin made from the wood of her home in order to keep a tiny piece of it with her (her siblings crafted it as a gift for her parting).

Skills:
Nature magic and plant care- Because of Cora’s background, she is naturally attuned to plants and can sense when there’s problems and what they need, in a way as if she can almost talk to them. Her magic helps her grow and nurture plants.

Medical prowess- Some of Cora’s duties involve various medical calls. Whether it be to help the Deo Volente after a tough scrap, or more domestic issues, she’s always on call as the resident witch doctor. Of course, her medicine extends beyond her more magical means of treating wounds to knowing about human made herbal remedies, long running medications, and even how to apply the more non magical healings that humans use such as gauze and bandages.

Potion brewing- As a witch, Cora’s repertoire of skills extends into potion making. She’s not the biggest brewer out there, some of her family are far more talented in that field than she is, but she can brew up a pretty mean batch of versatile concoctions. Most of these, however, are set aside for Declan or used for her healing business as a witch doctor. She’s more skilled in healing based potions, and whatever concoctions she does think up that cause harm, are given to Declan. He knows when and how to use them responsibly, and she trusts him extensively with use of her extended magic.

Personality: Cora is a kind young woman, if not a bit odd. She’ll take on just about every job to help good people. It can often seem like she has no respect for anyone, because she says exactly what’s on her mind, even if what she says can come off rude and damaging. And she often buts into things which aren’t her problem and makes them her problem. She’s somewhat pushy and insistent, and she never lets anyone tell her what to do. She marches to the beat of her own drum, always. No matter how much trouble it leads to. Even so, her heart leads her into more trouble, and she’s often shutting off her head to listen to it and create more problems for herself than is worth it, but she considers it all worth it in the end. She can be seen as one of the most human superhumans out there, but there’s always something off about her. Whether it be her mannerisms or the way she talks, there’s always something uniquely creature-esque that no one can quite put their finger on. She’s definitely not human, no matter how good she can passively fool you.

Background: Cora grew up in a countryside village, inside an illustrious thicket. Her family was safe there from the persecution that faced the medieval era, an ancestor of hers seeking out a safe haven during the witch trial era. Their history books talk of her ancestors' love betraying her after finding out about her craft, seeking to destroy her and her newborn. They got out, and it was presumed the Undermoore line had ended, but of course they knew differently.

The Undermoore’s were dedicated to the secret, believing there would be utter chaos and unnecessary bloodshed should the supernatural races be found out. Throughout the ages, the Undermoore name rose up in supernatural circles as a people who could help supernatural creatures should they be in danger. They had seen many and helped many, and only closed their doors to a few who had been known to run amok.

The current household boasted ten children, and Cora was easily the most mischievous out of her brothers and sisters. She pushed the family to its limits, arguing that they could use their magic to help people, humans, and then they would see the good of the supernatural races. But her parents feared the persecution that her ancestor, Amelia Undermoore, and her newborn went through by someone who was so close to them and completely forbid the idea. Cora went out to the town anyways, garnering the attention of many for her unkempt appearance after rushing through the woods to get there. She performed miraculous feats until the police got involved with the girl. There had been a shootout, and Detective Declan Martin had gotten injured. Cora had found him bleeding out, and helped heal the injury with only a few herbs that he had witnessed her grow out of the cracks in the concrete ground, feeling as if he were high on drugs or maybe the adrenaline was giving him this image. Unfortunately, it took as much magic as she had, and after running off onto the road she shortly passed out. Declan had gotten in his car to search for her, even if he somewhat believed he had been hallucinating from shock, finding her and taking her back to the station and having a doctor look at her. After she woke up, she was asked questions but she wasn’t very talkative, and they had to let her go. Declan followed her back into the thicket when he found out they had a family of witches living in the woods, and that’s why everyone said the place was haunted. Declan soon teamed up with a teenaged Cora, promising to protect her secret and that they would deal with the supernatural presence together. Unfortunately, this decision started to ostracize her from her family, and their strict rules about humans.

She spent many years protecting the secret in her own way with Declan, but when the darkness spread over Saint Haddock, her best friend and brother figure wanted to skip off to the city and leave everything behind, saying that he would have a better time protecting people there, where people needed protecting from the things no one knew about. The things he did know. Cora wasn’t so keen on going. The idea of a modern city chafed against her birthright. She was always a wild and free spirit, and it had taken a long time to even get used to the rural town outside of her home. Her first few visits, she couldn’t stay long without feeling sick to her stomach and needing to go home. They were close to nature, using the gifts that Mother Nature gave to them, and as such they needed it. An Undermoore had no place in such a modern atmosphere. Such a human atmosphere. Going to Saint Haddock worried her, but in the end she felt as if it was the best decision. She traveled there with Declan, who had joined up with the Deo Volente and made a name for himself. They were among the last ones who had come into the city before it had been closed down, and with Declan’s Deo Volente credentials and some masterful hiding on her part in the old beat up truck of his, they got in without a fuss.

Cora couldn’t do much her first year. Her body was still getting adjusted to the atmosphere of her new home. She built for herself a sanctuary home where nature was prevalent, so that the adjustment wouldn’t take too long and so that she could start helping out among the city. Once she did, the next years were spent carefully crafting relations with all species so that she could help keep the city together. Her family was used to helping others, and she intended to do that very thing here, despite what the rest of the Undermoore legacy thought of that decision.

After getting her body accustomed to the new setting, she started providing her services to those she had created relationships with. In recent years, she often provides services for the Deo Volente in regards to supernatural matters. She is often considered as a key informant in cases the Deo Volente works. They know she runs in many supernatural circles and often hears of things that can be useful towards their hunt. But, the things she tells them aren’t always true. She crafts lies for her own purposes, and for the clients she harbors. She counts on Declan to make those crafted lies and false narratives complete facts. The Deo Volente might be careful in regards to her, because of her supernatural status and the weird look of her, but with the help of Declan, she hasn’t gotten caught and has been proven right in information in numerous circumstances. But the Deo Volente calling for her can often lead to Cora worming her way into the broader situation that may not concern her. Somehow, she finds a way to scoot into them.

In terms of her other, more secretive occupation within the city, there have been many supernaturals who have flocked to her as of late. There are certain circumstances that make her more trustworthy than some others within the city. They come to her because she claims to not have any affiliations or vested interests. She is not from Saint Haddock, the supernatural world knows it, which makes her much easier to trust as an outside source. She truly has no personal stakes in the city, and those of the more criminal variety are more likely to go to her for help rather than say the Coven or others who preach togetherness yet have bought little trust in the population. Cora strives to help create a world of coexistence by limiting the killings of the Deo Volente to only the necessary, by giving them false information and helping supernaturals their hunters labeled as criminals and beasts who wish to clear their names and keep their lives. She is a bit of a wildcard in that respect, though no one can quite figure her true occupational goals, and the Coven has yet to claim her as one of their own because she prefers her wildcard life and stays unaffiliated with the current factions. Being an outsider comes with its drawbacks, the citizens of Saint Haddock may not trust her as an outsider to the city, seeing her as someone who might not truly care. But she has spent the last few years here building up her reputation as someone folks can trust, and in recent years her doors have been continuously open to the labeled freaks who have flocked to her in increase through the years since the Deo Volente has been an established and growing player within “Paradise”. One thing is for sure, though. She knows too much for someone who claims to be just a simple doctor.

Other: Cora’s eyes are very startling. Having grown up in the sheltering of mother nature, they took on an otherworldly appearance. They were almost cat-like with how they seemed to shift and slit and dilate. You could easily tell something was off about her. Taking on a more modern lifestyle in her later years, her eyes have started to lose that appearance. However, they change back often and can be a bit alarming, especially raising hairs on the Deo Volente folk. Excessive magic use brings them back, as well as being in natural environments. In some instances they can even be forced to take that appearance, through her own will or through excessive stress and negative emotions.
 
1692543446209.pngUsername: AlphaBlueWolf
Name: Declan “Denny” Martin
Age: 31
Gender: Male
Race: Human
Family:
Father: George Martin | Retired from the force | Alive
Mother: Melissa Martin | Divorced | Alive

Occupation: Former police officer turned Deo Volente
Alignment: Lawful good
Affiliation: Deo Volente/Working for the good of all species
Appearance:
Short black hair
Pale skin
Deep blue eyes
Semi-Muscular build/fit
Wardrobe is filled with trench coats and v-necks
Scarring on his pectoral muscle where he got shot, leads to pain and inflammation in his left shoulder

Powers: None
Weapons:
Potions- Declan carries a belt of potions that Cora brewed for him. They all have different effects, whether that be to give him a leg up on supernatural creatures, or supernaturals a leg down to be equal with him, they are all versatile in their use.

He’s got three of them on his belt:

  • Healing Potion- A potion with a numbing agent that numbs the pain of injuries so that he can still exert himself in battle without worrying about the pain affecting his performance. It can also accelerate his healing to a certain extent when it comes to smaller injuries. It may help larger injuries, but it won’t be able to completely clear them like it could do for small cuts. Once it's been in his system for a while, especially if it had no injuries to focus on, it’ll start numbing his brain functions and it has the potential to numb essential organs. The effects of the potion will wear off in a certain time frame, but it's important to take it when it has enough wounds to affect so it doesn’t start going after internal organs, and when there’s no longer much threat left to him. When the potion starts to numb his brain, battles can get tricky and fast.

  • Silverbane Poison- A potion that contains a deadly mixture of herbs and silver that can be deadly to supernatural creatures. Declan’s usual play with this potion is to drink it, in which it’ll make his body extremely poisonous to supernaturals, making it hard to get an attack on him without getting harmed. When vampires take blood from him, they will find it contaminated with poison. His blood on their claws may sear their skin if it makes contact with them. The same is true for werewolves, however it may not have the same effects as it does on blood suckers. It is especially deadly for vampires who will take in his blood to the inner workings of their body. Over time, the poison causes severe pain for both Declan, and those who had been harmed by it. The appearance of silvery veins under one’s skin marks the time when the poison is becoming deadly for the individual, comprising their body systems, and it's time to take an antidote. It causes excessive pain to Declan, though he can withstand it for much longer than supernaturals can as a human, and over time it’ll start shutting down his body. He keeps a hidden antidote in his pocket for that very reason, that can help the supernatural he’s fighting if it's not too late for them and if they find out its existence in time. A second option is to dose his weaponry in the poison so that he can deliver its effects to the supernatural without waiting for them to come bite him, though this takes time within battle, and the poison is known to corrode and destroy metals so it must be used quickly. He’ll only ever apply it to his bullets this way.

  • Enhancement Potion- This potion acts exactly as performance enhancing drugs would, just to a greater extent. Cora brought out the plant's potency so much that it pushes the limits of the human body. Strength, speed, endurance, dexterity, all things that this potion can enhance. It can somewhat mirror the inhuman feats supernaturals can do and allows humans to perform them for a limited time. After use, his muscles crap out and he feels as though he’s an old man, cranky and pained from overexerting his body. He usually loses use of his left arm because of his old muscular wound that can’t take the potion putting his muscles into overdrive. It’ll take a good day of icing his shoulder and a visit to Cora to get it back into fighting shape. While in use, the potion can also change brain waves to bring out aggression and trigger aggressive acts against anyone in his path, even his allies.

Glock Pistols- He’s just too used to them from his police days. But from years of use, he’s very skilled with them.

Dagger- Denny has a dagger he keeps hidden within his coat, the twin to Cora’s dagger.

Skills:
Gun prowess- From his years on the force Declan is incredible with guns, and is often considered one of the best gunmen in the Deo Volente. He’s a good shot with them too. He’s known to be the best with different kinds of glock pistols, and other police guns. Though, if you hand him a gun he’s never used before, there’s a good chance he can figure it out just fine, and with skill too.

Stamina- Despite being a human, Denny has incredible stamina, another effect from training and police work. He’s fast for a human, and able to run long, probably only outrun by the supernatural races.

Tracking and Analysis- Declan is great at looking at a scene, taking in all the details, and making calculations based on them. He can often pick up things others do not, which leads him to be able to follow someone’s trail. Declan can pick up a trail and follow it with great stealth and prowess. It helps that he has a German Shepherd Retriever mix named Sadie who’s trained in that type of work to help him out, but he’s still a good tracker on his own.

Personality: Declan often comes off as the big brother teddy bear type. He’s a little goofy at times and very protective over the people he cares about, but he can be very caring towards everyone around him, no matter if he knows them or not. Denny can be serious and mature when the situation calls for it, knowing when he has to get down to work. He’s less naive than Cora in knowing that some people can’t be helped. Some people are just criminals and need taking down. They can often disagree on that line of thinking, but at the end of the day, they both still love each other.

Background: Declan practically grew up in the force. His father was a police officer, and his father before him. The position of sheriff in his small town was basically the monarchy of the Martin family, but an earned monarchy. Every Martin who has worn that badge had well earned it through their years of service prior, Denny being no different. He was responsible, mannered, and kind towards everyone in his town. He served proud and was well rewarded by the love of his town. It was no wonder he’d become sheriff. But he gave it all up to rush for Saint Haddock.

It was a shock when he turned it down after years of service. It had been everything he’d ever wanted in his life. It's what he couldn’t wait for when he was a kid, and through highschool, and even through the academy itself. But after meeting Cora Undermoore and facing the truth of the world, all his dreams came crashing down and a new aspiration was built. He wanted to protect others from the hidden world around them, and he wanted to create a safer place for those within the hidden world, so that they could eventually show themselves without any fear. He did that for years on the force with Cora at his side, but he soon found a new calling in a certain city forever shrouded in darkness.

Once he heard of Saint Haddock’s condition, and being recruited by a member of the Deo Volente, he turned down the sheriff position, retired from the force, and moved off to Saint Haddock to help with the situation over there. While within the Saint Haddock branch of the Deo Volente, he helped give Cora a reputation that would open her up to streamline work from them from time to time. Cora wouldn’t inlist with him, so that had been the only way. That’s often how it was with them. Declan with the actual peacekeeping job, and Cora somewhat of a vigilante, albeit a legal one now. As legal as they present it. Declan works to make sure that everything Cora says, even if it's a lie, ends up being perceived as true and helpful in the eyes of the Deo Volente. And if they had any evidence that Cora was a danger to the human presence, any whiff of her secret dealings, he would make sure to destroy it. If he was still in the force, it's what a corrupt cop would do, but right now it's what protects everyone, and that’s what a true cop would do. Protect and serve.

But it's worked so far, and no one’s questioned his relationship with Cora thus far. They just think he’s a supernatural lover, and with the way he talks about peace with them, it's plain to see that he is every bit what everyone says he is. Though he strives to still exceed their expectations, in his own ways. He may go awol from time to time, but he’s good at what he does, and he usually leads the hunt down the lawful path. The one they would take if they were officers of the law trying to protect every citizen. What he thought the Deo Volente were when he first joined up, and what he’s starting to think is a narrative as false as the things Cora concocts. He’s starting to see the bad sides of the Deo Volente. The relentless murder of innocents, only because they are what they are. Werewolves and vampires, and even the mortal but magical witches and warlocks, could cause a potential threat to the world. But just because they could doesn’t mean what the Deo Volente does all the time is right. Innocent until proven guilty, but that’s not how the Deo Volente sees things. And Declan doesn’t know if he has the stomach anymore for what’s going on.
 
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Username: azula
Name: Ivonna "Iva" Villalobos
Age: 26
Race: Werewolf
Ethnicity: Spanish + French

Occupation: Healer/Medic
Alignment: Chaotic neutral
Affiliation: The Werewolf pack

Powers: Lunar manipulation. Iva can manipulate lunar beams for multiple purposes, including offense beams of energy and defensive shields, though she can only use one at a time. She can even use lunar energy to increase healing, but this is incredibly difficult and takes a lot of energy.
Drawbacks: A form of solar manipulation, her powers are strongest when the moon is out (dusk til dawn). This means during the day she only has limited lunar energy that she has stored up from the night before to use. It also means she is stronger during a full moon and weaker during a crescent. This also means her energy level is lesser during the day, and she often has to sleep into the late morning to recover.

Weapons:
- Lightwhip. An occult whip that acts as a conduit for her lunar manipulation if she wants better control of the beams
- A pistol
Items:
- A moonstone necklace that belonged to her mother
- A packet for medicinal herbs

Skills:
- Trained in both human and occult medicine.
- Defense. Has gone through intense self-defense training.
- Stealth. Iva is incredibly agile, stealthy, and quiet even in human form.

Bio:
Iva was born the middle child and oldest daughter of the Villalobos wolf pack, a small pack operating about two hours away from Saint Haddock. With one of her two older brothers likely to inherit the rank of pack leader, Iva was free to explore her interest in other useful skills like healing. She was a rather gentle and emotional child, always looking out for others and taking on the natural role of caregiver. But even as inclined to nurturing as she was, Iva was fiercely protective of her pack and wanted to learn just as much about fighting as her brothers did.

Those years of training came in handy even though Iva hoped they never would. One of her older brothers had been careless and started dating a human girl, letting his emotions get the better of him when he became jealous of a man she was seeing and mauling him in a fit of rage. The whole town was in an uproar, and before the pack could even try to smooth things over, the Deo Volente were upon them.

Their small pack put up a fight, but they were no match for the well-trained Deo Volente. Iva defended herself the best she could, getting far enough away that the Deo Volente assumed she too was dead. As Iva was barely clinging on to her life, a member of the Crimson Tears who had happened to be tracking the Deo Volente stumbled across her. In her delirium and rage, Iva decided she would rather side with the vampires than those who had killed her entire family. Iva begged and pleaded to be saved, offering a blood debt to the Crimson Tears in return for her life to be spared so that she could have her revenge upon the Deo Volente.

Iva was spared by the Crimson Tears, forever indebted to them by her thirst for vengeance. Under the watchful eye of the Crimson Tears, Iva moved to Saint Haddock with the intent of spying on the Deo Volente.

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Paradise City
She who walks with wolves, learns to howl.
Bio
Otsana was born in a small mountain village in the heart of Puerto Rico. She was raised by her grandparents, who had taken her in after her parents died in a car accident when she was just a child. Otsana loved her grandparents dearly, and she was happy to help them with their small pig farm. When Otsana was 17, she dropped out of school to take care of her grandparents full-time. It was around that time that the village began to be plagued by mysterious attacks on livestock and pets.

The attacks continued, and the villagers grew increasingly fearful. Otsana's grandparents became paranoid, and they began to restrict her movements. She was only allowed to go out during the day, and she was forbidden from going into the forest alone.
One day, a young child disappeared. Evidence of the encounter led the village to a nearby river however the only thing they could find was the blood that had seeped into the river.
The villagers were terrified and grieving, and they began to whisper about a chupacabra, a legendary creature said to prey on humans and livestock. Otsana's grandparents became increasingly paranoid, and they began to lock Otsana in her room at night.

Time passed and on the eve of her 19th birthday, Otsana decided to sneak out and go to a party with her friends. She took a shortcut through the forest, but she was attacked by a creature that dragged her into the woods.
It was a beautiful night, and the moon was shining brightly. Otsana was enjoying the peace and quiet of the forest, when she heard a noise behind her. She turned around, but she didn't see anything. She started to walk again, but the noise came again. This time, she was sure that it was coming from behind her. She stopped and listened.
The noise came again. It sounded like something was moving through the bushes. Otsana's heart started to race. She was scared, but she didn't want to run. In fear that if she did, she would be chased.

She took a few steps backward, and the noise stopped. She waited, but she didn't hear anything else. She started to think that she had imagined it.
But the noise started again. This time, it was louder. Otsana could hear something crashing through the bushes. She knew that whatever it was, it was big.
She turned and ran. She ran as fast as she could, but the thing was gaining on her. She could hear it getting closer. She was running out of breath.
She tripped and fell. She tried to get up, but something grabbed her by the stomach and dragged her through the forest. She screamed and cried, but no one could hear her.

She was dragged for what felt like an eternity. She was covered in mud and blood. Her viscera spraying on the trees and earth. Even though she was terrified she had no control over her voice and could hardly let out a scream. The wolf like creature had begun to shake her like a ragdoll. Until it dropped her and yowled in pain.
Otsana's grandfather heard the commotion and came to her rescue. He fired a warning shot, which scared off the creature. But Otsana was badly injured. Her stomach was ripped open, and she was barely breathing. Gasping for air like a fish out of water. Otsana lay on the floor, dying. Her stomach had been ripped open, and she was bleeding to death. Her grandfather and other villagers who joined were standing around her, talking about how they had to bury her.

The villagers picked up Otsana and carried her into the forest. They quickly dug a shallow pit and threw her haphazardly in it. Otsana was terrified. She could feel the dirt being piled on top of her, and she knew that she was suffocating. She tried to scream, but no sound came out. She was completely helpless. She could feel the weight of the dirt pressing down on her, and she could feel her lungs starting to burn. She tried to scream, but no sound came out.
Before she was completely engulfed by the dirt, she glanced to her left and noticed another grave. The grave was small, and it was covered in flowers. Otsana recognized the teddy bear that was sitting on top of the grave. It was the same teddy bear that the missing child had been carrying when she disappeared.
Otsana's heart sank. She realized that the village had been hiding the fact that they knew a creature was prowling and did nothing to stop it. They knew it was one of them, and they just let whoever it was continue to kill animals and innocent people. Otsana felt betrayed and angry. She wished that she could die right then and there so that she wouldn't have to live in a world where such evil existed.

Otsana closed her eyes and waited for the end. Only to her horror to wake up in pure darkness. She punched a hole with her newfound strength through the dirt and pushed her way forward. She didn't understand why she was alive but she was certain to get away from where she was. Not yet knowing the beast that she become.

Skills/Drawbacks Items/Power

Power: Otsana has the unique ability to produce a highly enhanced roar of high amplitude that can severely vibrate materials causing them to shatter or break, repel targets with immense air pressure, disorient, or injure them.

Drawbacks: Otsana can only use this when she is in werewolf form first and foremost. When she does use this ability it is only once every transformation, this is due to the fact that it tears open her vocal cords and throat causing immense pain and stopping her ability to communicate with any allies. When she uses this ability she can not move until all energy is expelled leaving her extremely vulnerable to attacks from her flank or behind. Thus this ability is only seldom used when she is in dire circumstances.

Weapons: A tazer and a switch knife.

Items: a duffel bag full of loose change, clean clothes, and numerous spray paint cans.

Skills: Acting- Otsana is great at convincing people that she actually cares about them, she can present herself as someone she is not for a quick buck.
Parkour - When you manage to take someone's wallet without realizing you're being watched by the cops, the ability to traverse the city's urban terrain with fluidity and speed is useful.
Creative- Being homeless provides a lot of time to learn how to draw, Otsana loves defacing government and wealthy properties with her signature artwork.
Personality
Otsana is a complex and multi-faceted character. She is a survivor, and she is a fighter. She is also a flawed person, and she makes mistakes. She is also resourceful and intelligent, and she is always able to find a way to get what she needs. Otsana's good qualities are often hidden because she is afraid of being hurt. She has been hurt in the past, and she doesn't want to acknowledge what has become of her. Her being a small-time criminal is a result of the circumstances she has been handed.
CODE BY SEROBLISS / VALOROUS ORDER
 













Odette

The Human





































Full Name


Odette Villein









Race


Human









Age


Twenty-six









Gender


Female









Username


Sybela









Sexuality


Heterosexual









Affiliation


Humans
















































  • Hair

    Long blonde hair, often tied up or brushed behind her ears to keep out of her eyes.









    Eyes

    Light blue









    Height

    5'5"









    Weight

    9st









    Body type

    Slim, athletic










    Small Description


    Odette, while living a sheltered life back in her country, has found it hard to become accustomed to the changes that were brought on with her new life. Gone her wardrobe of elegance with its fancy lace and embroidery, she arrived with the oversized clothing that gobbled her small frame up.



















♡coded by uxie♡

 

Catriona Lyall. - thinking thinking


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Name: Catriona Lyall.
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Catriona: pure, Lyall: wolf
Age: 25 years old yet with facial wrinkles, thinning hair and despaired eyes. Her physical appearance may be interpreted as beyond thirty.
Race: Witch.
Occupation: n/a .
Affiliation: n/a [undecided].
Alignment: Intentionally evil.
Family: Helena Lyall, mother. ♱
Herni Lyall, father. ♱
Relationships: Dr Simon Wormwood- NPC - Her former mentor.
Sabine Liana DeLormé- Loomis Loomis - TBA


Magic track: Elemental.
Power: Aerokinesis; the manipulation of air and wind.
The power she wields is perverse. A divination so unacceptable; perceived as an unholy outlet for bedlam. This destructive, yet complex ability to exploit the essence of life may insinuate wickedness and immorality. It is unusual for a mortal to manifest such nightmarish impulsion.
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She enjoys suffocating people. As their eyes glaze with desperation, Catriona’s relish in glee. She is able to draw air, like a vacuum, away from somebody’s breath.

Catriona is also able to push objects or people with force using the wind, it is akin to telekinesis however it is only aided by the force of the weather. If there is no breeze, then she cannot manipulate it.
Drawbacks: -Her suffocation ability can not affect vampires or the undead.
-An inexperienced and ‘rogue’ witch, Catriona is not masterful with her powerful ability. It is usually affected by her fluctuating emotion, leading to unpredictability in its outlet.
-Pyrokinetic abilities may grow stronger if she fuels the flame with too much oxygen.
-Her reputation has been revealed to the underground of Saint Haddock and it is attracting attention from vampires and other supernaturals alike.
-Instability regarding emotional regulation.
-Manipulation of objects is heavily dependent on weather.


Weapons: n/a
Skills: -She is an outstanding vocalist; her singing voice is almost angelic however eerie.


Appearance: Those eyes are empty caverns of nothing; an unnerving feature deep set into her face. However, her hair is usually tied in two childlike buns behind each ear and her skin is remarkably clear giving her features of youthfulness. A prominent feature are the are two, elongated scars on each wrist; it is embarrassing though shows that she was human once before.

Persona: enchanting -enigmatic - unique - interesting - capable - dignified - questioning - asocial - problematic - dicey - wily
Catriona is prone to outbursts of wrongdoing though she by no means clouded by misjudgement. Every act is of genius, determined by thoughtful calculation and scheme. Catriona undoubtedly has very little understanding of the social psyche. Perhaps this is due to the abrupt and repetitive mannerisms or maybe her monotonous voice. It is as if she is an alien, studying on how to act like a human, again.
She believes she can determine voices in the air, but truthfully it is all in her imagination.


Bio: TW, SUICIDE + DESC. THROUGHOUT- [Spoilers are appropriately placed].
She hasn’t always been able to suppress this evil, it is what makes Catriona so resentful. She had always been a tearful, difficult child that needed to get her own way.
Catriona's childhood was not rigid. The framework was like a pile of woodland sticks, haphazardly stuck together with tree sap: unique yet unstable. Her parent’s attempt to restrain her to a mould of perfection was futile and she just kept collapsing. Thick turmoil began to ferment inside Catriona; seeding at the meagre age of eight. Such affliction stemmed from her father’s untimely, sudden death. He was a steam train track engineer who loved his job but the occupation could not patch an already broken heart. That was all until one day, a week before little Catriona’s birthday, the man decided to deem his life unworthy and walked in front of an oncoming train.

Helena’s [Catriona’s mother] distraught twisted into resentful malice. She blamed her daughter for her late husband’s death, constantly layering guilt on top of depression. Instead of supporting her, to patch Catriona’s (or her own for the matter) grief, all she ended up doing was worsen it. The undying spitefulness was draining for the now teenage Catriona and she longed to leave. For obvious reasons, she could not, mainly due to age and financial disability. Helena in her later years, before her manslaughter, writhed in the clasp of mental hysteria. She had always been an impulsive and hysterical woman but after the death of Henri something snapped and that is how Helena’s relationship with Dr Simon Wormwood blossomed. She re-partnered her own psychiatrist, which was crude to say the least. Dr Wormwood is a fruitful doctor and educated American with hopes and dreams of prosperity, begging the broken family to travel to his hometown, Saint Haddock.

So they did and the move to Saint Haddock had agitated the equilibrium of things; the countryside was now just lined with concrete sidewalks, the air tasted bitter and the grass was a shade darker. It just wasn’t the same and to deal with the ever was disastrous on Catriona’s already dampened psyche.
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At fifteen she killed her mother. Helena’s death was not entirely manslaughter, it was caused by Catriona’s exaggerated temper. On that stormy night and with argument ablaze, the budding witch stole the air from her mother’s lungs until her face became swollen and the colour of a rotten, purple grape. The body fell to the ground, limp and lifeless.Dr Wormwood was gone for the week, on a ‘business trip’ outside of Saint Haddock… He often did that, leaving the pair to fend for themselves, what happened. What was she to do…At first, she felt ecstatic. She had powers. This was a gift, a revelation from god themself! Until reality settled in, that was. The girl became panic stricken and rather horrified at what she just did. She had little experience and disposing of bodies was not something they were taught at school… Catriona paced around the apartment for days, sleepless and disorientated. Giddy with insomnia and hunger, the hallucinations grew aggressive. She felt mechanical, robotic, light and overtaken by the air… The stench of her mother’s rotting body was ripe and had begun melting away in the floorboards…

Such ordeal caused her to run the tap cold and slide into the bath. Wormwood’s steel shaving blades taunted her, they weren’t released from their packet but still they glistened with gloat. So she peeled the plastic back and succumbed to temptation. She was trembling so much in the water but it was time and there was no going back. All she could think of was that bitch. The mother that made everything so fucking difficult yet the warm tears of disgust did not come this time as she had already touched the blade to her first wrist. Catriona felt little, a slight tug, that was all.

*
Simon Wormwood was not a psychiatrist but a warlock; an estranged healer who was affiliated with Saint Haddock’s coven. He was one who targeted suspected supernaturals, evaluating and studying them until their power’s blossomed- specifically outsiders of Saint Haddock. The motive for targeting outsiders was to strengthen Saint Haddock’s coven; witches and warlocks were then a dying breed… He was sent on a mission to track more mages until he came across the Lyall's. The Lyall’s had a history with supernaturals. Every generation (on Henri’, Catriona’s father's side) sprung one child that carried down the power. This was a rare occurrence, however it followed a pattern. The father of the family, after producing ‘magical’ offspring, always seemed to die before that child turned ten years. It was a twisted game of gambling with genetics…
*
He arrived hours after Catriona’s unavailing attempt, the house was swarmed with insects that savoured the flavour of flesh… Simon scooped her out of the red, icy water and carried her to the Saint Haddock Coven’s headquarters, healing her flesh along the way with his [undecided] ability. Unconscious, it took a handful of the most experienced warlock and witch healers (as well as the hospital blood bank’s aid) to bring her back to any sense of awareness…
When she awoke from her sleep. Weak and corpse-like. Though she trembled with adrenaline and that grin could not be wiped from her face. The voices in the air sang soft songs and they comforted her and wrapped her in a protective cocoon of warmth and it made her smile. The skin across her cheeks was stretched tight in this hysterical, unwavering smile.

Dr Wormwood tried to reconcile with her, a familiar face could do the trick… However in her weeks of recovery she stayed insular, giggling and muttering incoherent gibberish to herself when not partaking in essential nourishment. They were all concerned, there was a vote whether or not to dispose of the child but Dr Wormwood protested each call.

It too
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k a few more weeks for her to become fully stable, much to Wormwood’s relief. When questioned about the eerie smiling, Catriona swore she did not remember the period in between that supposed catatonic state. It was written off as psychosis; a human stress response from the trauma she experienced after her mother’s murder… She was fed prescription medication and she stayed stable for four more years until Saint Haddock’s eventual encapsulation into darkness… Before then Catriona had slowly moulded herself into becoming a fledged member of the coven. Eccentric, isolated and rather asocial, yes, but she was harnessing her abilities well and confidently. Until 2018. After the city’s descent into darkness, the voices returned. They were yearning, prominent cries of desperation. They screamed relentlessly, constant whispers in the wind carried by an unimaginable force…
Catriona was desperate to regain solitude so she attempted to seek guidance from Simon. He attempted to guide her with some distraction-training but to no avail- it only made frustrations worse. He offered her sedatives to calm her hysteria but it was a vicious cycle. The members never listened to her pleas- it was always dismissed with medications that she was growing resistant to. She fled from Simon’s quarters, attempting to be free from all things supernatural. Little interaction with any witch or warlock has caused a dire consequence. She has attempted to live a secluded life but paranoia from the voices has made for a deteriorating mind. Her pent up energy is only growing ever more chaotic… It has made for impossible reconciliation, her fury toward her own kind has kindled for far too long.


Simon’s precious project was growing out of control, she was inconsolable, her returning hysteria had grown unmanageable… So, as a desperate measure, the Deo Volonte were summoned to contain the unstable witch. The Coven’s relationship with the Deo Volonte had been regretfully albeit mutually established at that time. Catriona was eventually restrained, with magical effort, and sent off to confinement in a Deo Volonte monitored and specialist psychiatric facility.

Present day.
She has now been released, much earlier than previously agreed, from the asylum with assistance from Sabine DeLormé. She is a useful yet temperamental asset to the side of the vampires.
 

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