Silence In Daylight
One Thousand Club
Conrad recommended that Hearthstone Bracers dice be included in the calculation. It's not official errata.
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Because I really don't want to resurrect a month old thread, I'll just state that, using some common sense, I would assume that a rule that is bolded and has a very explicit example after the bold part would supercede the little statement thrown in later in the book. And the first sentence was clear to me - treat the stunt dice as if they had rolled automatic successes on a First Excellency roll.BurningPalm said:Because page 124 and 147 directly contradict each other.Solfi said:How can there be two school of thought on the stunt thing? As Arc points out, the text is pretty explicit.
I find my argument pretty convincing (OC! It can be found on the thread Gtroc linked to).
Basically, the instruction to "treat the bonus dice as if they had been awarded by successes rolled with the First Excellency" is utter nonsense because the First Excellency doesn't award bouns dice for rolled successes. So I'm interpreting that as the error, and the real version is on page 147: "the defender's player rolls the stunt dice seperately and adds any successes to the character's DV."
The second option makes sense, because it maintains the same scale of bonus as 1E. think about it: if you roll some extra dice, you can statistically expect half of them to be successes. Not all of them. So adding the stunt bonus directly to DV doubles the effectiveness of stunts. Now, I think that would make a pretty cool house rule, but it's quite a departure from 1E.
 Indeed. Many a game hinged on regularly pulling off at least a two-die stunt every other action, with a Stone of the Revolutionary Dog to keep the WP replenished...The real reward for stunting is that if you succeed with the stunt then you get essence or willpower back.
 No mathematicians, just situational circumstances...such as the extra successes meaning the difference between missing and hitting.  8)alohahaha said:When a Solar can either add 5 successes or roll 10 dice on top of the 15-20 he's going to roll for his normal pool, having 1-3 successes won't matter that much, methinks.