Blackadder
Inquisitor Ordo Hereticus
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General Information Attributes Skills Advantages StatsInventory
Name: Roland Macrus
Age: 38
Birthday: The 19th of Memento
Description & Background
Roland is tall, dark-haired and eyed, and has the rugged and hard beaten looks of a mercenary, made more clear by the terrible burn on his left cheek and running up and down his face.
----
Roland Macrus is a man of no land, but he goes to many to fight for those who will pay him. Born of a clan of merchants desperate enough to take the land routes for trading their wares, it was Roland's hereditary job to guard the caravans as they progressed from Spire to Spire, nation to nation.
It was brutal work, prone to bad weather and attacks, and eventually the caravan's luck ran out. A horde of bandits came down from the hills in the wastes outside Kaer, and overwhelmed the meager guard in the night.
One particularly vicious raider struck Roland with a torch, causing terrible and lasting burns on his left check, a memory of the horrid bloodshed. Those few who escaped, spearheaded by Roland, had little choice but to give up and offer services for battle - it was all they had left.
Roland has been fighting since, but most of the band that remained of the Macrus caravan have died, and the remainder have split their ways - Roland now travels, looking for a new person to fight for, and their gold too. He does, though he won't acknowledge it, desire the same communal feeling like the family he once had.
Physical
Mental
Social
Strength:
3
Intellect:
2
Bearing:
2
Dexterity:
4
Intuition:
3
Guile:
2
Fitness:
3
Willpower:
3
Composure:
2
Physical
Mental
Social
Awareness:
3
Academics:
1
Animal Handling:
-
Athletics:
4
Administration:
-
Empathy:
1
Defence:
5
Applied Magical Theory:
-
Language:
-
Melee:
5
Artisan:
-
Mingling:
1
Piloting:
-
Craft:
-
Perform:
-
Ranged:
5
Investigation:
-
Persuasion:
-
Stealth:
3
Lore:
-
Subterfuge:
-
Thievery:
-
Medicine:
-
-
-
Unarmed:
5
Navigation:
-
-
-
-
-
Survival:
-
-
-
Skill Focus
Athletics
Endurance
Defense
Evasion
Melee
Swords
Ranged
Bows
Unarmed
Striking
Familiarity: Mercenaries [Persuasion, Mingling, and Subterfuge when talking to mercs]
Knowledge: Tactics [Administration - Small Unit Tactics, Investigation - Terrain, Lore - Magical Warfare]
Training: Mercenary [Melee - Swords, Ranged - Shortbow, Defense - Evasion]
Health:
10
Condition:
20
Offence
Defence
Speed
Offence: Melee:
9 (Swords)
Defend Rating:
Parry 10 / Evasion 12
Speed:
7
Offence: Unarmed:
9
Soak
3
Combat Pool
11
Offence: Ranged :
9 (Bows)
Magic Resist
3
Ranged Pool
10
Equipment
Upstanding Soldier Style
Linked Skills: Melee, Dodge, Parry. Requires Sword specialty.
Unlocked Ranks
Rank 1: Fighting Stance
The Upstanding Soldier is prepared for any opponent. Adds +1 to Parry and Dodge, and an additional +1 up to Rank 3.
Rank 2: Reprisal
Job one is not getting stabbed. Job two is stabbing the other bugger while he's recovering. After any successful Dodge or Parry, the Upstanding Soldier can counterattack at +2 Dice.
Rank 3: Disarm
A disarmed enemy isn't quite out of the fight, but can probably be persuaded to quit while he's still got actual arms. Roll an attack which will deal no damage, but can disarm a foe if successful. If used following a Parry, this maneuver gains +2 Dice.
Rank 4: Withdrawal
It's sometimes necessary to buy yourself some breathing space. The Upstanding Soldier can take up to [Fitness] Dodge actions per Turn which allow him to move beyond his free movement Range without spending Combat Pool. This can be combined with deployment of Yrvanim Pocketsand .
Rank 5: The Dirty Work
People die when you kill them. The Upstanding Soldier gets three automatic successes against an opponent with no Combat Pool left instead of the usual one.
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/*Overall tab. Edit tab width and alignment here*/
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width:100%;
margin:auto;
}
/*Edit tab label appearance here*/
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.tabber label {
background: #EBEBEB;
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text-align: center;
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display: inline-block;
padding: 15px 25px;
transition:0.5s;
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}
/*Edit content appearance here*/
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}
@keyframes scale {
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.tabber {width:100%;}
.tabber .content {max-height:400px; overflow:auto;}
}
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General Information Attributes Skills Advantages StatsInventory
Name: Roland Macrus
Age: 38
Birthday: The 19th of Memento
Description & Background
Roland is tall, dark-haired and eyed, and has the rugged and hard beaten looks of a mercenary, made more clear by the terrible burn on his left cheek and running up and down his face.
----
Roland Macrus is a man of no land, but he goes to many to fight for those who will pay him. Born of a clan of merchants desperate enough to take the land routes for trading their wares, it was Roland's hereditary job to guard the caravans as they progressed from Spire to Spire, nation to nation.
It was brutal work, prone to bad weather and attacks, and eventually the caravan's luck ran out. A horde of bandits came down from the hills in the wastes outside Kaer, and overwhelmed the meager guard in the night.
One particularly vicious raider struck Roland with a torch, causing terrible and lasting burns on his left check, a memory of the horrid bloodshed. Those few who escaped, spearheaded by Roland, had little choice but to give up and offer services for battle - it was all they had left.
Roland has been fighting since, but most of the band that remained of the Macrus caravan have died, and the remainder have split their ways - Roland now travels, looking for a new person to fight for, and their gold too. He does, though he won't acknowledge it, desire the same communal feeling like the family he once had.
Physical
Mental
Social
Strength:
3
Intellect:
2
Bearing:
2
Dexterity:
4
Intuition:
3
Guile:
2
Fitness:
3
Willpower:
3
Composure:
2
Physical
Mental
Social
Awareness:
3
Academics:
1
Animal Handling:
-
Athletics:
4
Administration:
-
Empathy:
1
Defence:
5
Applied Magical Theory:
-
Language:
-
Melee:
5
Artisan:
-
Mingling:
1
Piloting:
-
Craft:
-
Perform:
-
Ranged:
5
Investigation:
-
Persuasion:
-
Stealth:
3
Lore:
-
Subterfuge:
-
Thievery:
-
Medicine:
-
-
-
Unarmed:
5
Navigation:
-
-
-
-
-
Survival:
-
-
-
Skill Focus
Athletics
Endurance
Defense
Evasion
Melee
Swords
Ranged
Bows
Unarmed
Striking
Familiarity: Mercenaries [Persuasion, Mingling, and Subterfuge when talking to mercs]
Knowledge: Tactics [Administration - Small Unit Tactics, Investigation - Terrain, Lore - Magical Warfare]
Training: Mercenary [Melee - Swords, Ranged - Shortbow, Defense - Evasion]
Health:
10
Condition:
20
Offence
Defence
Speed
Offence: Melee:
9 (Swords)
Defend Rating:
Parry 10 / Evasion 12
Speed:
7
Offence: Unarmed:
9
Soak
3
Combat Pool
11
Offence: Ranged :
9 (Bows)
Magic Resist
3
Ranged Pool
10
Equipment
- Money: 420 gems
- Short sword, Stormtech [Damage +2, Pen 2. On any hit that causes at least a point of damage, or which is parried by a conductive weapon or soaked by conductive armour, add +4 Condition damage and +2 Health damage from shock.]
- Coilbow [Damage +8, Pen 7, Nock another arrow to the acceleration coil for 2 CP dice.]
- Short sword [Damage +2, Pen 2]
- Shortbow [Damage +2, Pen 2]
- Dagger [Damage +1, Pen 1]
- Colby's Masterwork Armor:
Cuirass, Pauldrons, Bracers, Gloves, Greaves, Helm
6 Soak
- Studded Leather Armour:
Jerkin, Pauldrons, Bracers, Gloves, Greaves, Helm
2 Soak
Upstanding Soldier Style
Linked Skills: Melee, Dodge, Parry. Requires Sword specialty.
Unlocked Ranks
Rank 1: Fighting Stance
The Upstanding Soldier is prepared for any opponent. Adds +1 to Parry and Dodge, and an additional +1 up to Rank 3.
Rank 2: Reprisal
Job one is not getting stabbed. Job two is stabbing the other bugger while he's recovering. After any successful Dodge or Parry, the Upstanding Soldier can counterattack at +2 Dice.
Rank 3: Disarm
A disarmed enemy isn't quite out of the fight, but can probably be persuaded to quit while he's still got actual arms. Roll an attack which will deal no damage, but can disarm a foe if successful. If used following a Parry, this maneuver gains +2 Dice.
Rank 4: Withdrawal
It's sometimes necessary to buy yourself some breathing space. The Upstanding Soldier can take up to [Fitness] Dodge actions per Turn which allow him to move beyond his free movement Range without spending Combat Pool. This can be combined with deployment of Yrvanim Pocketsand .
Rank 5: The Dirty Work
People die when you kill them. The Upstanding Soldier gets three automatic successes against an opponent with no Combat Pool left instead of the usual one.
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