Roland Macrus

Blackadder

Inquisitor Ordo Hereticus
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General Information Attributes Skills Advantages StatsInventory



Name: Roland Macrus


Age: 38


Birthday: The 19th of Memento


Description & Background


Roland is tall, dark-haired and eyed, and has the rugged and hard beaten looks of a mercenary, made more clear by the terrible burn on his left cheek and running up and down his face.


----


Roland Macrus is a man of no land, but he goes to many to fight for those who will pay him. Born of a clan of merchants desperate enough to take the land routes for trading their wares, it was Roland's hereditary job to guard the caravans as they progressed from Spire to Spire, nation to nation.


It was brutal work, prone to bad weather and attacks, and eventually the caravan's luck ran out. A horde of bandits came down from the hills in the wastes outside Kaer, and overwhelmed the meager guard in the night.


One particularly vicious raider struck Roland with a torch, causing terrible and lasting burns on his left check, a memory of the horrid bloodshed. Those few who escaped, spearheaded by Roland, had little choice but to give up and offer services for battle - it was all they had left.


Roland has been fighting since, but most of the band that remained of the Macrus caravan have died, and the remainder have split their ways - Roland now travels, looking for a new person to fight for, and their gold too. He does, though he won't acknowledge it, desire the same communal feeling like the family he once had.





Physical


Mental


Social




Strength:


3


Intellect:


2


Bearing:


2




Dexterity:


4


Intuition:


3


Guile:


2




Fitness:


3


Willpower:


3


Composure:


2








Physical


Mental


Social




Awareness:


3


Academics:


1


Animal Handling:


-




Athletics:


4


Administration:


-


Empathy:


1




Defence:


5


Applied Magical Theory:


-


Language:


-




Melee:


5


Artisan:


-


Mingling:


1




Piloting:


-


Craft:


-


Perform:


-




Ranged:


5


Investigation:


-


Persuasion:


-




Stealth:


3


Lore:


-


Subterfuge:


-




Thievery:


-


Medicine:


-


-


-




Unarmed:


5


Navigation:


-


-


-




-


-


Survival:


-


-


-








Skill Focus




Athletics


Endurance




Defense


Evasion




Melee


Swords




Ranged


Bows




Unarmed


Striking






Familiarity: Mercenaries [Persuasion, Mingling, and Subterfuge when talking to mercs]


Knowledge: Tactics [Administration - Small Unit Tactics, Investigation - Terrain, Lore - Magical Warfare]


Training: Mercenary [Melee - Swords, Ranged - Shortbow, Defense - Evasion]





Health:


10


Condition:


20




Offence


Defence


Speed




Offence: Melee:


9 (Swords)


Defend Rating:


Parry 10 / Evasion 12


Speed:


7




Offence: Unarmed:


9


Soak


3


Combat Pool


11




Offence: Ranged :


9 (Bows)


Magic Resist


3


Ranged Pool


10







Equipment

  • Money: 420 gems
  • Short sword, Stormtech [Damage +2, Pen 2. On any hit that causes at least a point of damage, or which is parried by a conductive weapon or soaked by conductive armour, add +4 Condition damage and +2 Health damage from shock.]
  • Coilbow [Damage +8, Pen 7, Nock another arrow to the acceleration coil for 2 CP dice.]
  • Short sword [Damage +2, Pen 2]
  • Shortbow [Damage +2, Pen 2]
  • Dagger [Damage +1, Pen 1]
  • Colby's Masterwork Armor:
    Cuirass, Pauldrons, Bracers, Gloves, Greaves, Helm
    6 Soak
  • Studded Leather Armour:
    Jerkin, Pauldrons, Bracers, Gloves, Greaves, Helm
    2 Soak



Upstanding Soldier Style


Linked Skills: Melee, Dodge, Parry. Requires Sword specialty.


Unlocked Ranks


Rank 1: Fighting Stance


The Upstanding Soldier is prepared for any opponent. Adds +1 to Parry and Dodge, and an additional +1 up to Rank 3.


Rank 2: Reprisal


Job one is not getting stabbed. Job two is stabbing the other bugger while he's recovering. After any successful Dodge or Parry, the Upstanding Soldier can counterattack at +2 Dice.


Rank 3: Disarm


A disarmed enemy isn't quite out of the fight, but can probably be persuaded to quit while he's still got actual arms. Roll an attack which will deal no damage, but can disarm a foe if successful. If used following a Parry, this maneuver gains +2 Dice.


Rank 4: Withdrawal


It's sometimes necessary to buy yourself some breathing space. The Upstanding Soldier can take up to [Fitness] Dodge actions per Turn which allow him to move beyond his free movement Range without spending Combat Pool. This can be combined with deployment of Yrvanim Pocketsand .


Rank 5: The Dirty Work


People die when you kill them. The Upstanding Soldier gets three automatic successes against an opponent with no Combat Pool left instead of the usual one.
 
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