Chief Shiro
Vanquisher of DoDos
Ok. im a tad bit new to this site and this would be my first role play if i were to do it. ive ran this roleplay many times on many different sites and it has proved successful. seeing as this site is steamed soley for roleplay i have some high hopes. now for the pitch!
Basically the whole idea behind this roleplay is world domination or atleast in a sense. typically i start the role play off with two groups, the inquisition, and the front. the inquisitions goal, in general, is to try to rule the world and make it better for humanity where as the front is soley the opposite. they dispise government and think humanity should have total freedom.
now i know this sounds like a typical roleplay with two opposing groups. so what ive done in the past is ive actually aloud roleplayers to come in and request to make their own groups or organizations. this is usually what has set this idea apart from others. the creator of the group or organiation was responsible for recruiting its members and setting its goals.they were free to make their own rules as far as their group went and allowed to ally if they wished. generally this creates what i call "the great war effect." basically you have ,many allied groups battleing alot of other allied groups giving it that total war feel. groups can be just about anything they want. you could have a knight squad if you wanted or a biker gang. you are also free to make your own ranks or titles. an example would be the inquisition. anyone joining would have the title of "Inquisitor" like my character "Inquisitor Autumn". just remember though. this roleplay is set in modern times and though it would be uncommon for knights to be walking around, it wouldnt be impossible. what is impossible is magic or supernatural beings. gotta be human guys sorry. i do this only to ensure that no one person is completely out matched by another. puts us on equal grounds sort of. as an example of the groups ill tell you about past groups/organizations that were made in this roleplays past on other sites.
one of my favorites was agroup called "section 11." section 11 was a group whos goal was to eliminate terrorism in small countries. though its sort of specific it is similar to the goal of the inquisition so the two were allies. the ranking system was your basic marine corp ranking. another group was "sons of thunder", a group devoted to the freedom of slaves around the world. they were primarily stealth oriented and had an odd ranking system that i honestly cant remember but it was cool. they sided with the front bc their goals were also similar.the last group was the clockwork prefecture. they were completely set on watching the world burn. their agents were known as "civils" and were basically the worst terrorists you can imagine. they sided with neither and im not gonna lie they were on equal power with the inquisition at one point in time. all the groups i just mentioned were made by other peple who joind the rp in the past. anyways sorry for such a looooooong thread. just let me know what you guys think and if i go through with it ill be sure to let you guys know! also if you got any questions please ask id be glad to clear up some things!
Basically the whole idea behind this roleplay is world domination or atleast in a sense. typically i start the role play off with two groups, the inquisition, and the front. the inquisitions goal, in general, is to try to rule the world and make it better for humanity where as the front is soley the opposite. they dispise government and think humanity should have total freedom.
now i know this sounds like a typical roleplay with two opposing groups. so what ive done in the past is ive actually aloud roleplayers to come in and request to make their own groups or organizations. this is usually what has set this idea apart from others. the creator of the group or organiation was responsible for recruiting its members and setting its goals.they were free to make their own rules as far as their group went and allowed to ally if they wished. generally this creates what i call "the great war effect." basically you have ,many allied groups battleing alot of other allied groups giving it that total war feel. groups can be just about anything they want. you could have a knight squad if you wanted or a biker gang. you are also free to make your own ranks or titles. an example would be the inquisition. anyone joining would have the title of "Inquisitor" like my character "Inquisitor Autumn". just remember though. this roleplay is set in modern times and though it would be uncommon for knights to be walking around, it wouldnt be impossible. what is impossible is magic or supernatural beings. gotta be human guys sorry. i do this only to ensure that no one person is completely out matched by another. puts us on equal grounds sort of. as an example of the groups ill tell you about past groups/organizations that were made in this roleplays past on other sites.
one of my favorites was agroup called "section 11." section 11 was a group whos goal was to eliminate terrorism in small countries. though its sort of specific it is similar to the goal of the inquisition so the two were allies. the ranking system was your basic marine corp ranking. another group was "sons of thunder", a group devoted to the freedom of slaves around the world. they were primarily stealth oriented and had an odd ranking system that i honestly cant remember but it was cool. they sided with the front bc their goals were also similar.the last group was the clockwork prefecture. they were completely set on watching the world burn. their agents were known as "civils" and were basically the worst terrorists you can imagine. they sided with neither and im not gonna lie they were on equal power with the inquisition at one point in time. all the groups i just mentioned were made by other peple who joind the rp in the past. anyways sorry for such a looooooong thread. just let me know what you guys think and if i go through with it ill be sure to let you guys know! also if you got any questions please ask id be glad to clear up some things!
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