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Fantasy RedStone - Character Thread

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PeanutLemur

Walmart People Watcher
Character Sheet
Feel free to use your own coding designs

...​

Optional Image(s) Here​

Optional Character Quote Here​
General
Name:
Alias: (Optional)
Age:
Gender:
Sexual Orientation: (Optional)
Race:
Shard Hunter Rank: (Novice [rank F, E, or D], Adept [rank C or B], Doyen [rank A or S], or Poacher [unaffiliated])

Appearance
A brief - or not - description of your character's general appearance. Please include any notable physical features - such as scars, missing limbs, funky hairdos - he or she possesses alongside his/her typical clothing.

Whim
Describe your character's whim or indicate that he/she doesn't have one.

Equipment
Weapon(s):
Ramalite: Yes or no? If yes, what is it used for and where is it kept?
Miscellaneous Supplies:

Personality
What makes your character tick? Be as descriptive here as you'd like; one paragraph minimum. Descriptive bullet points allowed (5 minimum).

Backstory
Your character wasn't born a Shard Hunter as much as he/she might argue otherwise. What did he/she do in their youth? What inspired him/her to choose such a dangerous career? One paragraph minimum.

Miscellaneous
Is there anything else you want people to know about your character?
 
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Name: Hridi Yadav
Age: 121 বছর
Height: 5 উচ্চতা
Eye Color: Green Hazel (Her eyes are light brown/amber near the pupil and dark green on the outer part of the iris when observed in sunlight)
Orientation: Unknown
Race: Ramalite Fairy
Role: Slave to the Shard Hunter Guild
Appearance: Hridi is a blonde, wild-haired fairy that is about the height of an average human hand. At times, she adorns her hair with wild flowers or small leaves she comes across in her travels. She has translucent wings in the night, but by day they are beautifully iridescent. With ample breast and a descent rump, for her size, she has a slim figure matching her even tinier waist.
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Whim: Ramalite Burst- A unique ability only 1 out every 100 fairy offspring obtains. The fairy is able to manipulate the mineral, but vibrating it's mystical atoms until it bursts much like a shrapnel grenade. This can be used as a gathering mechanic as well as an offensive/defensive moveset.
Weapon: None
Abilities: Ramalite detection- This is a popular ability attributed to the Ramalite Fairies, hence their given name. At a certain radius, the fairies can detect deposits of Ramalite.
Ramalite consumption- This is an other popular ability that most Fairies inherit (80% of fairies obtain this ability). If the mystic mineral is consumed by the fairy, their radius of detection increases, but an over-dosage can cause an overflow of power within their tiny bodies and cause them to go berserk.
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Personality: By default, fairies have very dramatic personalities. They are always on the go, never remaining nestled in one area for too long. This constant movement resulted in frequent distant conversations, creating an added hand language to their home language known as Hāta. Although their hands and eyes are very expressive, they are very timid creatures when communing with other races much larger than their own. Hridi, much like other Ramalite Fairies, are very civilized and only seek isolation among her kind. They are a very vulnerable species if they are not surrounded by Ramalite hence their reoccurring migrations to re-home newly discovered dungeons until their primary source of power depletes. Overall, Hridi is very dramatic when comfortable, is civilized when isolated with her kind, and is unafraid with new territory.
Background: The native language of the Ramalite Fairies is Bhāṣā, a very soft spoke language. It would take humans with exceptional hearing to be able to hear their conversations. These fairies have been under the radar even after the mystical mineral was discovered as a magical power source. They were first discovered when a Shard Hunter scientist investigated strange borrowing that always seemingly surrounded Ramalites within caverns. Thin iridescent films were spotted sporadically throughout these tunnels, leading the scientist to believe the Ramalite Fairies were some elusive insects. Another indicator of their existence was their strange ability to have the minerals com-bust into shards, injuring several men. After much studying, it was safe to say there was no coincidence with the combustion and the tunnels neighboring the Ramalites. The "Elusive Insects" were studied for many years. To this day, their written language can be learned as well as their hand-spoken language. Not many are able to capture nor even witness a Ramalite Fairy, but when they are encountered by humans, they are either slaughtered or captured as prisoners. (WIP)
Miscellaneous: Hridi has been Shard Hunter Guild's property for about a year. She is still not comfortable with the human race. By now, the humans should know to keep large deposits of Ramalite outside of her radius of manipulation. To maintain her healthy physique, it is best to feed her about a pound of Ramalite per month, otherwise her powers will diminish and she will die of starvation.
 
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Done, but subject to change as more lore is revealed/I think of more fluff

Lena Averon
'Aren't you afraid of me?'


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  • Basic Information

    Name
    : Lena Averon
    Alias: Nana, Avery
    Age: 20
    Gender: Female
    Sexual Orientation: Bisexual
    Race: Human
    Shard Hunter Rank: Novice (E) - Has only been on one proper hunt so far
 
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General
Name: Arkose Aquincum
Alias: Ark
Age: 20
Gender: Male
Race: Human
Shard Hunter Rank: Novice (E), has only just proved himself.

Appearance
Arkose is a happy go lucky character with short dark hair and deep orangish green eyes. While often seen as aloof due to his carefree manner, and the way he seems to sway when he moves, he is ultimately as sturdy as a rock when the situation calls for it. His skin marks him as a man who has worked outside most of his life, hosting scores of small scars and callouses, along with being lightly tanned all around. He is not buff by any means, and is indeed more on the average side of the body type spectrum. His usual attire consists of simple brown trousers and a white shirt, along with a bright orange shawl that he wears at all times. The shawl has embroidery of blue lilies on it, and he maintains it is an essential tool of the trade, as it can be utilized as both a scarf and a hood as needed. When going into combat, he slips on light leather armor over his clothes.

Height: 6'4
Weight: 195

Whim
Arkose is able to create strong wind currents as needed. He has tried to fly of course, however it takes too much out of him to get very far. Instead, he utilizes it to create gusts of wind strong enough to aid in his mobility.

Equipment
Weapon(s): 8' long spear reinforced with low grade Ramalite.

Ramalite: Yes, affixed to spear. Arkose can use Ramalite to channel more controlled and concentrated streams of wind. The higher the grade, the easier and stronger it becomes. He uses the Ramalite on the spear to control its trajectory when thrown. Not nearly as powerful as Yondu's Arrow, more of a stabilization and acceleration trick.

Miscellaneous Supplies: Backpack, bedroll, firestarter, cooking pot, cooking utensils, rope.

Personality
Arkose is an outwardly optimistic, if at times blunt Shard Hunter. He is almost constantly smiling, even in dangerous situations, and when he is able to he likes to make jokes. Always up for a chat, he attempts to befriend anybody he ends up working with, though he can come off as pushy at times, especially when he says something blunt due to his childlike innocence. Despite this, he truly does care for those in his company, and would move the world for them if he could. Despite this, he keeps a healthy amount of skepticism towards people, though does not show it outwardly.

Backstory

Shale: A town fallen from grace. It used to be an important mining town that brought up precious gems, though 73 years ago the mines ran dry. With the sudden loss of work and economic stability, the town began to collapse, and is now only a quarter of its previous size today, with 3/4ths of it abandoned.

Arkose grew up on the outskirts of Shale on a farm. He had 2 siblings along with both his mother and father, and they lived a relatively easy life. They were by no means wealthy, and indeed struggled some winters, but always found some way to scrape by. When Arkose turned 13, he enlisted in the town watch as a junior enlistee. Mainly he just carried water to the patrols and sent messages back and forth, but during his evenings, he was sent to the drill yard to learn how to fight. He loved the thrill of it, and started practicing on his days off after his chores were complete. He mainly practiced with a quarterstaff, however once he turned 16, he was given a real weapon. Most thought he would choose a bow because of his quirk, but after working on a farm all his life, a spear felt comfortable in his hands. All of his farm tools had been differently shaped hunks of metal on the end of a pole, and so was this. He was truly happy, though in hindsight, it was the calm before the storm.

One day, when Arkose was 18, he was returning to the farmstead after a particularly long shift. Some kids had been playing in the abandoned mineshafts, and had gotten lost. After getting them home safely, Arkose returned to his own, only to be greeted by his sobbing sister on the steps leading up to the front door. Throwing down his pack and his spear, he ran inside to find out that his father had fallen ill, and his condition was rapidly deteriorating. The local physician had already come by, but said that there was nothing they could do. There was no time to bring his father to one of the larger cities to look for a proper doctor, and even if they could, they wouldn't be able to pay for it. All they could do was be with him during his last night on this world, and pray he make it safely to the next.

After his father passed away, Arkose became more erratic and restless. After multiple incidents of being late, going AWOL and failing to write reports, he was relieved of duty from the town watch. He kept his spear however, after much pleading with the watch commander, who had seen him grow into a fine young man and felt pity for him. Unable to face his family after this disgrace, he sent a runner with a letter to them, apologizing in advance for his absence and a promise to send money when he can. Then, he set out to find work, and a purpose in life. After multiple jobs and multiple muggings, he arrived at the steps of a Shard Hunter Guild, penniless, hungry, and determined.

Miscellaneous
Has gained a sense of duty during his time as a Hunter.
 
I may edit this after reading through the lore updates.
“I thought I had the world figured out, then I saw the world”​
General
Name: Zanian Carter
Age: 24
Gender: Male
Race: Human
Shard Hunter Rank: Novice D, while he is not experienced within the guild, he has learned much from traveling through Igris.
Appearance
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Carter stands around 6’1 with broad shoulders and a lean build, his hair is light brown and close-cropped. He wears a variety of leathers that cover most of his skin. Beneath those wraps, he sports a variety of small scars around his calves and forearms and 3 distinct claw marks on the left side of his head, a reminder of a rather educational hunt from his youth. Over his leathers, he wears a dark green cloak that has a pattern similar to a deerskin. When not wearing his traveling gear he is typically seen in a simple green tunic and brown pants.
Whim
Beast Soul: Carter's magic allows him to tap into his soul to empower his weapons and focus his senses and reflexes.
Spirit Strike- Carter uses his magic and his Ramalite infused bowstring to enchant his arrows empowering them with spirit energy, he can cause a similar effect in his other weapons. This ability is a heavy tax on his stamina so Carter leaves this as a last resort.
(In terms of power scaling, I'm thinking that at his current rank it allows him to pierce armor and stuff but not much magical damage and then later on it becomes a powerful lance of energy.)
Primeval Awareness- Carter has tapped into the primal core that all humans share, enhancing his senses and reflexes.
Woodsman's Vigor- Through intense physical and magical training Carter has developed a supernatural endurance which has allowed him to stalk his prey for days on end.
Equipment
Weapon(s): Longbow, Shortsword, Hunting Knife
Ramalite: Yes, Powdered Ramalite is infused into his bowstring and on the edges of his weapons.
Miscellaneous Supplies: Amulet with an Emerald Stag on it. Climber’s tools, Survival Kit, Sketchbook, Personal Bestiary with creatures he’s hunted

Personality
Carter has spent more time around beasts than other humans and as such behaves similarly. If he likes you then he is openly friendly and wants to be near you, if he doesn’t then he tries to put as much space between you and him as possible. He takes on the world at his own pace albeit a slow one, from a young age he had to learn to keep himself occupied while alone in the woods and that took the form of doing everything slowly and taking the time to soak in his surroundings. This "energy-saving" attitude extends to his preference to avoid direct fights with other people as he views it as a waste of time and energy, he prefers to ambush his opponents and whittle down their defenses from afar. However, this sluggish demeanor is erased when he is on the hunt, stalking his prey with calculated fervor.


Backstory
Carter grew up in the small lumber village of Duskgrove hidden within The Mighty Timberland, a dense forest filled with various beasts and plant-life. Due to Duskgrove being a small village, children there were raised communally with little supervision allowing Carter to spend most of his youth exploring the nearby wood learning how to read tracks and spot hidden trails. Once he reached the age of 15, he was recruited into the Woodsmen, a group of elite hunters who act in lieu of a traditional militia for the village due to its isolation and proximity to dangerous beasts. As a Woodsman he would spend weeks at a time out in the Timberland, escorting caravans through the Timberland, hunting dangerous beasts, and honing his skills. Not long into his training, Carter awakened to his Whim and after only 4 years in the order, Carter was the youngest Woodsman in history to complete The Grand Hunt. This was a graduation ritual that involved stalking and skinning an extremely rare and elusive breed of deer with only a knife. After his mandatory service period of 8 years, Carter left the Timberland to explore the rest of Igris and hunt a variety of beasts. Through his travels, Carter learned that the most breathtaking and dangerous habitats could be found in dungeons, determined to see what this world was truly capable of Carter joined Aether in hopes to take on these dungeons.
 
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General
Name: Ajax Floros
Alias: Shadow
Age: 22
Gender: Male
Sexual Orientation: Heterosexual
Race: Human
Shard Hunter Rank: Novice (D) - Has been on a few hunts but still is inexperienced.

Appearance
Ajax has quite the pale face because he almost never takes his mask off. His facial features are well defined, especially his chin. He has few freckles scattered about on his cheeks and his cheeks also have a faint tint of red to them. His eyes are a vivid green with bags forming around his eyes from constant restlessness. He has dark brown hair that he always keeps short. He lips are normal with the exception of a scar on his lower lip from a blade. He has a few more scars around his body but they aren't as prominent as the one on his face. Ajax has more of a lean build and he's very muscular because of his training. He weighs about 157 lbs and his height is about 5'10. The most notable physical feature he has is that he is a missing finger on his right hand.

Whim
Ajax has the ability to use stealth capabilities and he can increase his agility. His magical abilities are very taxing on his body which he tries to counteract with constant training.
Shadow Cloak: He has the ability to make himself appear as a shadow(hence the nickname.) He can do it for quite a long time but the ability slowly wears down his body, so he doesn't tend to use it for long periods.
Shadow Slash: When he is cloaked, he can attack with his daggers but attacking while in Shadow Cloak is taxing on the body and it also gives away his position.
Smokescreen: Ajax can create a harmless black mist that can block the view of potential enemies.
Shadow Dash: In his shadow form, he can quickly dash to retreat or to his intended target. He only uses it when his life is in danger because the consequences of using it are great.
I could list more but I'm too lazy.


Equipment
Weapon(s): Two Long Daggers
Ramalite: His daggers are infused with low-grade Ramalite which can help increase his agility and the effectiveness of his daggers. They also help to counteract the effects of his magical use but it still isn't enough to not be in constant pain.
Miscellaneous Supplies: Traveling Supplies, Extra pairs of clothes and his healing herbs.

Personality
Based off of his appearance, people think of him as evil or spiteful but that's not the case. Ajax usually distances himself from others because he's afraid to trust people. If he ignores you it's not because he hates you, he doesn't like talking with people. Earning his trust is hard but once you do, Ajax will always look after you and wouldn't be afraid to put his life on the line for you. He's very observant, always taking notes of details whether they be important or not. His mask hides his emotions and he tries not to show emotions to anybody. That's just how he was raised. Ajax is usually very energetic, always training or doing something of importance. He has periods of tiredness due to his overuse of his magical abilities. His magic has great emotional and physical effects on him but he does a good job at hiding it. He's a very secretive person and doesn't tell others about himself or his past.

Backstory
Ajax was born in a small town in the mountains of Amidia. His father wasn't there at his birth and usually wasn't at home at all. Ajax wasn't really told what his father does by his mother and just assumed he traveled for work. When his father was home, he would constantly train with his father. He learned how to use magic and learned how to use a sword and a dagger. He obtained many scars through the training but it made his combat skills better. Eventually, Ajax finally was told by his mother that his father was a mercenary. He did a lot of things that were rather questionable but it provided Ajax a good life. Ajax really didn't hate his father because of the job he took, he understood why he did it. For his 16th birthday, his father gifted him the two daggers he's currently using since he wanted to see his son do the same work he did. Ajax reluctantly agreed and began to travel around and do work with his father. After a few years, he decided that mercenary work was not meant for him and parted ways with his father in search of new work. He eventually came across the Aether guild and decided to join. Hopefully this life style suits him better.

Miscellaneous
Not many people have seen his face. Other than official identification, there is no way of knowing his true identity and he likes to keep it that way. The things he did as a mercenary are still with him today and he's even wanted in areas around the continent. That's why he tries to keep a low profile.
 
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“I oughta reckon y’all do somethin like that.”​


General
Name: Lexie M. Norwood
Alias: Sheriff Lex, Sheriff, Lex
Age: 35
Gender: Female
Sexual Orientation: Ain’t yer business feller
Race: Human
Shard Hunter Rank: Adept (C)

Appearance
The Sheriff, almost always clad in hardened leathers, stands at a height of 5’10” and possesses a wiry and lean frame from plains-wandering and delivering justice. Her complexion is rather worn by the sun, hell even her eyes seem like they are sun-bleached with what a light shade of brown they are. Under her right eye is a rather prominent series of scars from burning. It is also hard to catch her without a thick shade of lip-stick on her presence, though minimal make-up elsewhere. Her body, if shown, is also littered with various scars from slashings, shootings and general injuries in a variety of places. Her hair is dark, thick and generally fairly scraggly.

Whim
Curvature

Quite simply, the Sheriff has the ability to bend things which usually should not bend, or at least not that easily. The most common practice of this bend is during shots fired in order to change direction slightly. She also can bend weapons, such as knives, slightly as to deviate their strikes a bit.

Equipment
Weapon(s):
Two Six-Shot Revolvers
Bull-whip
Skinning Knife
Ramalite: Yes; on the stock of her pistols
Miscellaneous Supplies:
Backpack
Spare Ammunition
Flint and Tinder
Flask
Single set of spare clothes
Deck of Playing Cards
Teddy Bear (heavily worn out and practically falling apart)
Personality
Lexie M. Norwood is a hard-line figure of justice. The world is a dangerous and lawless place and Lex has taken it upon herself to be the guardian angel the people require. The Sheriff is a fairly aloof individual personally, but greatly values the tenants of an orderly society. As long as you aren’t harming others, Lexie could hardly give a rat’s ass about what you do. As such her motto is live and let live. She however is sentimental and emotional about various topics but tries to keep it under wraps as much as possible in order to remain that unmoving figure of heroism that the world needs.

Backstory
In the wild and untamed plains of Virasia, there was a family trying to stake their claim. This was the Norwood family, who arrived with a caravan of others to the settlement known as Saltwater Gulch. Saltwater Gulch was a prominent little oasis in the plains, due to the salt mines alongside traces of gold and ramalite in the nearby rivers. Lexie’s father was a prospector who was trying to stake his claim and give the family much success. However, bandits came and killed her father during an assault on the town.

Lexie was shook to her core, but was not determined to give up. She began to apprentice herself under the local authorities, spending time at the saloon to hitch up with cowboys to learn the trade. With this she began to learn the ways of the law and the wild plains, as she swore to bring down the threat of the Red-Eyed Bandit, and his clan, who killed her father.

Rallying up the towns-people, Lexie did just that. It was a brutal war for the fate of the town, many died on both sides, but the town of Saltwater Gulch was free. However as the Sheriff died in the battle, a new Sheriff was needed. Lex took up that role with gusto and proceeded to enforce justice on the frontier. Of course while Saltwater Gulch was fairly safe, the rest of Igris was not nearly as fortunate.

It was here Lexie decided that she needed to help on a larger stage as a Shard Hunter, so she saddled up and rode off after appointing a deputy to watch the town as a sort of Regent Sheriff while she was away.

Miscellaneous
Actually is still technically the Sheriff of Saltwater Gulch, despite the fact they are associated with the Guild and hardly at home anymore.
 
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"Let's heat things up, shall we?"
[/div][div class=fyuriheader] Identification[/div]
Alias: Fever
Rank: Adept, Rank B
Classification: Brawler
[div class=fyuriheader] Stats[/div]
Stamina:
Strength:
Speed:
Dexterity:
Durability:
Whim:

[div class=fyuriheader] Equipment[/div]
Weapon: None, although her leg armor could be considered one.

Ramalite: Eight shards in total, four embedded in each of her greaves. All are on the smaller side.

Miscellaneous:
  • Coin Pouch
  • Spare Bandages
  • Canteen
  • Small knife
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[div class=fyuriheader2] Averil "Ava" Eberhardt
[/div][div class=fyuriheader] General[/div]
Age: 23 years

Gender: Female

Race: Ferox

Sexual Orientation: Heterosexual

[div class=fyuriheader] Appearance[/div]
Sporting eyes of dark ocher, ivory colored hair, and notably pale skin, Averil, much to her open dismay, is the unfortunate recipient of poor familial genes - that is, her mother's notoriously lacking height. At 5'2 with nary an extra centimeter to her name, the young woman has learned to let her fists do the talking for her. It is for this reason - and, indeed, her choice to train as a brawler - that Averil's trim physique is one lined with wiry, compact muscles. A quarter Human by blood, her ears mirror her Human heritage more than its Feroxian counterpart, the appendages forming into prominent points at their ends. The horns that appear to sprout from her head are purely decorative; the elongated canines in her mouth are not.

Averil's standard outfit is made from a lightweight, fire resistant cotton-like material designed to keep her from overheating during combat. It isn't the most inconspicuous of garbs, but stealth is not the name of the woman's game. She wears a low-cut crimson shirtwaist - a dress or shirt cut to the waist in the front and elongated to dress-length in the back - over top a secondary skirt and pair of formfitting shorts. Her hands, wrists, and forearms are often covered in custom-made hand wraps or bandages, though it is her choice in leg wear that attracts the most attention. She wears an intricate set of metal greaves paired with poleyns, sollerets, and short cuisse fitted over padded leg wraps.

Greaves: leg armor that covers the lower leg, front and back. | Cuisse: plate armor that covers the thighs. | Poleyns: knee cover made to connect cuisses and greaves. | Solleret: armored foot cover.

[div class=fyuriheader] Personality[/div]
Averil is the owner of a spontaneous, optimistic, and often times fiery disposition. Ambition fuels her actions, her doggedness and tenacity enabling her to tackle the obstacles in her path with fierce focus. Indeed, her head-on approach to life is what allows the young woman to avoid dwelling on her failures. Self-improvement and growth are always on her mind, and she is known for pushing herself - and others - to best their limits.

Those with shy, introverted personalities may not always appreciate Averil's energy and assertiveness. She's an honest and loyal companion, however, looking out for those around her and making a point of easing disputes with interjected jokes.

[div class=fyuriheader] Whim[/div]
Heat Generation: Averil is able to generate heat by increasing her body's kinetic energy and influencing the atoms that make up her person. While seemingly innate in nature, the end results of her whim - especially when enhanced by Ramalite - have lead many to list it as elemental in nature.

Applications:
Fevered Aura: Averil coats her skin in a layer of heat by manipulating her kinetic energy and speeding her metabolism. While she doesn't suffer any external injuries as a result from this - i.e: no blistering skin, blindness, or loss of hair - this skill does impact her well being. Increased metabolic rates require a higher energy input, after all. When utilizing this aspect of her whim, Averil is prone to low blood sugar and general exhaustion. Dehydration is another common side effect, and the woman has been known to suffer from headaches upon extended use. Nevertheless, this ability does have its benefits.
  • This skill can be both offensive and defensive in nature.
  • Averil can burn objects that come into contact with her skin. The severity of these burns depends upon the length of exposure, Averil’s running temperature, and the object/entity’s resistance to fire.
  • As a result of her body temperature, the air around her person tends to become blistering as well.
  • When in use, Averil's skin takes on a faint, glowing sheen of red.
  • Ramalite Required? No
Thermal Projection: By imbuing the Ramalite shards in her leg armor with magic, Averil is able to produce a physical manifestation of her whim. This is far more draining and destructive than her whim's other application. If she's not careful, personal injury will be the least of her problems.
  • Ramalite Required? Yes
  • In its manifested form, her whim appears as flames. She has no control over the shape of these flames after they're produced - only their initial size.
  • This application is weakened in humid, wet, and oxygen-impoverished environments. Additionally, it cannot be used at the same time as her Fevered Aura.
  • Because this application requires more energy than Averil likes to dispense at once, she often resorts to it only when necessary.
[div class=fyuriheader] Backstory[/div]
Averil is the granddaughter of Aether's former Guild Leader and a born-and-bred Shard Hunter. Her youth was spent in-and-out of the Guild Hall where she contented herself with harassing her elder brothers and creating mischief when none could be found. It was only through the introduction of combat training - not as a means of preparing her for her future career, but as a source of discipline per her parents' insistence - to her daily schedule that she began to mellow down. She joined Aether's Shard Hunter ranks on her 15th birthday and embarked on her first assignment a week later. Over the years she's continued to hone her skills and explore the world outside Verasia's borders.

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Kitara Sinclair
“One should not seek freedom from the storm, but instead find peace amid the storm"
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Basic Information

---Alias:---
Kit, Kita, Sinclair
---Age:---
22 Years
---Gender:---
Female
---Sexuality:---
Straight
---Race:---
Human
---Shard Hunter Rank:---
Adept (B)
---Appearance:---
Standing at five foot six inches and 130 pounds, Kitara is not the largest opponent to choose from. She is rather built however, with quite a surprising amount of muscle definition despite her curves. She has fair skin, marred here and there with faded scars dotting her body, her most noticeable being a single slash mark underneath her right eye. Her hair is long, just reaching her waist and is shimmery silver-white in color with shorter strands mean to frame her face. Her eyes are an eerie pale grey, almost matching her hair in color.

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Persona

Personality: Kitara is very much a quiet person and tends to have a cold air about her. While she can come off as a bit rough, she's actually quite a warm, caring person, very elder-sister-esque. She is very mature for her age, having had to grow up quickly and never really being able to experience the same things a young girl her age would have. Along with this, she can be quite oblivious when it comes to almost anything other than combat, shard hunting, or historical knowledge. She has a love of learning and an intense form of curiosity that can potentially lead her into trouble, if not for her well-known knack for responsibility. When on duty, she often becomes overly serious, having been raised by successful Shard Hunter parents, she feels extreme pressure to be successful herself and has a fault of blaming herself when something goes wrong, regardless of if it was in her control or not. Due to the fact most of her childhood was spent training with people triple her age rather than with her peers, she's developed a tad bit of naivete in other aspects of life. In other words, her street smarts are nothing compared to her book smarts.

Likes: Learning, secluded areas, training
Dislikes: Loudness, being compared to her parents
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Biography

Growing up in Virasia under the Sinclair name was not an easy one. Kitara comes from a long line of great and powerful Shard Hunters and as such, she learned at a young age that that was her destiny as well. While her family wasn't necessarily cold or neglectful to her, they weren't ever really around much. Her parents, either one or both, were often away on a mission and therefor the young Kitara was left to be cared for by the guildmates. So while young toddlers weren't a common sight inside the Aether's headquarters, the young white-haired child was rarely found elsewhere. The training weapons were her toys and guildmates were her playmates so naturally, hunter training came early for her.

She was inducted into the guild as soon as allowed, as with every Sinclair, at the age of fifteen. Despite the lack of a warm, family-feeling, Kitara never thought much of her parents or grandparents not being around much. She didn't hate the training given to her, nor did she hate being a Shard Hunter, the only thing hard to take was the expectations of her to do great things as her parents and their parents before them have done. With the recent retirement of her parents, the expectations are even higher.

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Other

Equipment:
-- Weapons: A six foot quarterstaff with an intricate vine design crawling inward from the ends.
-- Ramalite: Four. Two are embedded into each end of her staff to increase the durability of her staff so it can withstand her usage of it. The other two are used in chain link ring bracelets that she wears at all times beneath her gloves to amplify her whim.
-- Miscellaneous Supplies: She always wears an orange tourmaline necklace, often hidden underneath her shirt as well as her ramalite ring bracelets.

Whim: Earth's Fury
-- She can "solidify" herself, allowing her to become sturdier and face bigger opponents head on. Her appearance doesn't change, but she's becomes similar to what you may call an "immovable object." Another aspect of this is she can empower her attacks with both her staff and her punches and kicks to have much more force behind them.
-- She can manipulate earthen material. This can be very taxing depending on the size or amount of material she's attempting to use. This can be used alongside her empowered kicks and punches by creating a "boot" or "glove" of material to enhance the attack. Concentration is required to keep the augmentation intact and usually crumbles on hit.
-- She is also able to feel vibrations in the earth, however she must be in physical contact with the ground and her range is fairly short, unless she amplifies it with ramalite. This allows her to discern various aspects of her surroundings and anything that causes vibrations in the ground. When amplified with ramalite, she is able to perceive even solid structures and her hindered view becomes similar to normal sight.

Extra Information: None at the moment ^.^


codedbycrucialstar|editedbysynastry
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|Click boxes and Hidden scrolls|
 
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Balder Cahra




Age-
22
Alias-
The Caller
Gender-
Male
Race-
Human
Rank-
E
Personality-
If a single word could encapsulate the entirety of his being, it would be pretentious. Balder will expect even his superiors to humble themselves in his presence. Whether that is to be deserved or not is quite arguable... Regardless, he is snobby to a fault. Furthermore, whereas he can give insults he cannot take then. His fuse is short, and his patience is narrow. Any discrepancy against him will be met with resilience. This 'resilience ' is always showcased in the form of a long-standing grudge and many passive-aggressive remarks. It is nearly impossible for him to forgive when this trust has been razed. Although, there is a path for repentance, albeit a long and arduous one. If you do indulge in the fantasy that he is, in fact, one of the greatest minds to have ever been born-- he may be willing to forgive you. However, the pay off to kissing ass for such an extended period of time is certain to not be worth it to anyone with a grain of sense.

Despite his affinity to general arrogance-- Balder still puts his all into everything he hopes to achieve. He is decisive, collective, calculating. He views things from all perspectives and does what he thinks is right, even if it's not easy. Once he makes a decision, there's no going back. He will obstinately pursue that path having weighed all sides of the equation. Nothing is half-assed with him. If he wants something, he will do his damnedest to get it no matter what obstacles inhibit his advance; these are viewed as nothing more than diversions or nuisances. He sincerely believes that nothing is impossible, everything is feasible, and has often overwhelmed the inconceivable on many occasions which is why those who know him aren't surprised when he comes up with a plan that is entirely off the wall.

Appearance-
There is an obvious serenity that follows Balder's features. His facial features are always relaxed and his lips are always at a soft parse. Gentle grey eyes are always pointed forward, looking past anything that stands before them with a steadfast poise. A long wave of dark silken hair carcasses his head and concludes just below his ears. His skin is soft in some places, but mangled in others— a deep scar lays scant across his right shoulder and another across his midsection. His hands are callused and hard; this stems from a combination of both hard work and training. Balder stands at about 5'10 in height and weighs in at 160 lbs.



Details




Class-
Conjurer
Whim-
Arc of the Scorched Abyss - Balder's Whim relies on an artifact, in the form of a darkened Grimoire, titled, "Arc of the Scorched Abyss." The Grimoire has a slot embedded in its front cover; the user may place Ramalite within this slot to fuel the item's mechanics. The age of the artifact will become apparent within a glance. Pages jut out of its edges messily and they are tanned a bright yellow. The actual texts of said item are illegible to those who have been not allowed to perceive them. There are numerous pictures depicting a variety of deadly beasts, the one thing that will be comprehensible to one who does not understand its pages. It has vanished for numerous points throughout history, only to mysteriously appear yet again. There are numerous rumors surrounding the book and its conception, most of which are untrue. The one thing that is true however, is that the book is able to lend its wielder some of its power. That wielder is referred to as "The Caller."

Unlocked Skills-
  • Crawling Chaos: Tendrils of the Scorched Abyss - After a sequence of words are spoken by its wielder, numerous tentacles will erupt from the ground around them. They are uncannily dark, even in the brightest of lights not a single texture will be distinguishable on the tendrils surface. Their movements are uncanny and whip fast, yet they possess an unwieldy strength. The tendrils have a consciousness of their own; the wielder cannot command them. They will protect The Caller from anything that they perceive to be a threat, which is anything that dares to approach The Caller. They are especially weak to fire, turning to cinders when an immense heat is present. Otherwise, they can be cut down easily like simple vines despite their immediately apparent strength.
  • Slaves of the First Chapter: Lesser Imps - Bound in iron chains and nothing more, these imps only live to serve their creator. Their skin appears to be incredibly rough, not dissimilar to that of a shark. The rough hide that covers their body is a bright red in color. Their faces are pig-like with short snouts and beady black eyes. They have a sharp row of teeth and deadly claws made to eviscerate the weak and unworthy. The most striking feature they carry is the bright set of ivory horns that sit atop of their heads. The Caller is able to bring forth these beasts into the world with a mere utterance. They come in pairs of three at a time. These imps can only follow simple commands such as; kill, destroy, or demolish-- and little else.
Weaknesses-
  • All of his abilities are attached to his Grimoire, thus the solution to defeating him is a simple one. Without his Grimoire he is little more than a slightly-more-dexterous than average human. Furthermore, each of his the abilities attached to his Grimoire typically have their own unique weaknesses that are easily exploitable for those clever enough to perceive them.

Backstory-
The Cahra lineage has existed within the providence of Wetbu for as long as their family records go back. Their family has always been upper-middle class in terms of wealth, with prestigious job titles to match. Balder's mother is an alchemist who spends most of her time studying various ailments and the means in which she could mend them. She did spend some time studying basic medical practice and is quite familiar with the human body and its functions-- the knowledge has greatly aided her in her main pursuit of alchemy. Her name is quite well-known as she has various big-name individuals who go to her first when seeking aid within the realm of her field of study. His father is an inventor, specializing in magical items. He has made improvements on the railway systems available within the land. He was able to increase the speed at which these devices travel as well as their power efficiency. This field required him to become quite invested within the fabled energy catalyst known as Ramalite. He is somewhat of an expert as it pertains to the functions of Ramalite and has been apart of a design team who seeks to synthesize the material for over a decade.

His father has always been a bit of a collector. Their house is decorated with various artifacts and novelties of various functionality. Balder's friends in his early child-hood were always impressed by the many colorful displays of magic-devices that decorated his house-- but to Balder, it was the norm. His house held lights that could change colors on a whim, levitating devices of various use and intricate works of artwork that glowed in the dark. His father would take time to study each of these, in-order to see if he could obtain any knowledge that would further his pursuit. He invented some of these, in-order to help him grasp certain concepts and sometimes ordered or requested them from other inventors. Rarely, he would even receive gifts from Guilds who sought to improve their relation with him to further their interest. These gifts were what proved to be the most useful to him, these items for the most part were incredibly unique and came from the depths of dungeons.

Of these objects was an item that his father simply referred to as the "Blank Book," it was a piece of text with a blank cover. From his studies his father had concluded that it was meant to convert power it would receive from Ramalite and its wielder, to some effect. The text on its pages were entirely useless to him in this pursuit as they had matched no known language. His father was not a fool, he realized that he was going no-where with his research. Due to this realization, he left the tablet of text to rest within their library after failing to sell it to his colleagues.

Balder himself cared little for either of his parents careers. Admittedly, like many children of his age he admired the seemingly ethereal glow that was innate to shard hunters. His inspirations were not entirely pure. Balder merely sought both the strength and reverence that those who belonged to this group had received. He attached those two traits to the title, rather than the person who owned it. His parents were supportive of these endeavors, they wanted him to find out the hard-way that goals like these are were not simple nor were they safe. They hired a trainer to hone his skills with a blade; for which he was talentless. Subsequently they hired an archer, a priest, and a brawler-- none of which resonated with him. After his failings with each and his inability to garner a whim, he sought a means to become a shard-hunter that did not involve combat. Perhaps if he were quick-witted and knowledgeable about the intricacies of dungeons, a guild-master would allow him to be within their ranks.

He spent many hours musing over his father's library, learning about monsters and the dangers of dungeons. His mother taught him some techniques utilized by field-medics to heighten his skill-set. He was on his way to developing an arsenal of knowledge worthy of a novice shard-hunter when he first discovered the "Blank Book." When he grasped the book's spine, a chilling voice crawled its way into his mind. It left him feeling both dazed and paralyzed.

"Caller."








 
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(Artist Credit: mmmoryo)

"Behold! Listen to the raging of my soul!"
General
Name:

Ezekiel Weignheart
Alias:
Awakened
Age:
19
Gender:
Male
Sexual Orientation:
Heterosexual
Race:
Human
Shard Hunter Rank:
Adept - C

Appearance
Ezekiel is a fair-skinned young man with a slim but well built physique, medium-length brown hair and brown eyes, possessing a distinct V-shaped scar on the left side of his neck. He stands at a reasonable 6''ft and weighs a total of 171lb. Most of his mass consists of muscle, spread evenly around his body. Ezekiel dons brown pants with a mix of dull red and green centered around his upper body. He wears a medium-length overcoat with short but large sleeves, tied down to his waist by a belt akin to a champion's belt. Ezekiel carries around a small assortment of jewelry, from bracelets to earrings, each made with a gold-like material. His collarbone necklace's aesthetic dangling pieces(citation needed) are fitted as small containers.

Whim
Ezekiel's whim is a unique one. He's able to change the shape, mass and density of any object he touches. He can make things longer, wider, or even just incredibly larger. While hard to manage, even with Ramalite, he can manage doing it for a good amount of time before he needs to rest and regain his strength.

Equipment
Weapon(s):

Duel Rod
A staff created expressly for dueling competitions. It is artfully decorated and is said to have killed many in the contests in which it has been used over the generations. Regardless of its external beauty, it is still a deadly weapon. It's flexible material makes it well-suited for delivering sharp blows, but poorly suited for defense.
Ramalite:
Yes. Hidden within his necklace, three pieces of varying size but small enough to fit within the necklace's containers.
Miscellaneous Supplies:
Nothing really, at most he'll carry around a pouch with coins in it but not much else.

Personality
Ezekiel is a sometimes loud, cheerful, and personable man who has strong will. Other times he can be quiet with a gentle side to him. He is noble in heart, but has a quick nature through his moves. Ezekiel likes to improvise jokes according to the situation when the time comes. His jokes can come off crude and he understands that as he is very careful with his application of jokes for he believes that they must be improvised, or else they are just common lies, moreover he fully understands how they can cause misunderstandings and offence. Pure and strong-willed, Ezekiel has a powerful sense of justice and the will to fight, train hard and do what he believes is right.

He's not without fault of course. Ezekiel is brash and often doesn't think before he takes action, resulting in a myriad of problems that arise. He let's his emotions get the better of him and can't think rationally when put into a state of emotional distress. However he's confident in his abilities, perhaps a bit too much. Finding the act fighting to be more of a game than anything, and likes to show off in fights. Despite this, he's extremely disciplined and can find his way around a more skilled opponent with relative ease and time. He may not win, but he believes escaping and surviving to fight another day is better than dying. He can be serious when he needs to, but tries to keep everyone's moods up however he can.

Backstory
Born to a Shard Hunter couple, he was raised without the knowledge of such a profession. His parents didn't want him to involve himself in it, they knew the dangers of it and hated diving into dungeons but it paid the bills and gave housing to the almost homeless couple. As time went on and Ezekiel grew older, he soon learned about his parent's occupation. Although his mother retired to take care of Ezekiel, his father was still diving into dungeons. At the advent of knowing what his father was doing for a living, Ezekiel wanted to join and learn. His father however forbade Ezekiel from ever even considering becoming a Shard Hunter. There was no arguing that could take place between Ezekiel and his father.

So, time went on and Ezekiel grew into mid-teens. He was persistent with his journey to becoming a Shard Hunter, his father's initial denial wouldn't stop Ezekiel anytime soon. His mother was supportive of his journey even though she understood the dangers of shard hunting better than most. She only taught Ezekiel the essentials of shard hunting, from being situationally aware to knowing when to quit. The latter was an especially important topic. His mother wanted him to know that when he wasn't in the best of conditions that it would be okay for him to quit and stop his venture. Ezekiel holds these teachings close to him and respects what his mother taught him.

Ezekiel's late teens came and he had learned plenty from his mother. Although some of what he learned may have been outdated and old, he secretly went into shard hunting without his father's knowledge. One day however, his father suffered a fatal injury hunting a beast at the isles north of Lidam. His leg was ruined, incapable of walking without a limp. Ezekiel was broken, believing he had inherently caused his father's injury. From that day forward, he had told his father of becoming a Shard Hunter and swore to kill the beast that had crushed his father's career.

Ezekiel quickly climbed up the ever-lengthening ladder of ranks. He took up a piece of his father's old alias, becoming the successor of Awakened Valor.

Miscellaneous
download (2).pngAlias: Awakened
Rank: Adept, Rank C
Classification: Staff Fighter
Stats

Power: Rank A
Speed: Rank B
Range: Rank S
Durability: Rank E
Precision: Rank B
Potential: Rank B

Current Skillset

Secret Arts of the Edge Master:
The art of combining multiple styles into a mix of moves and principles that work well with one another. Masters of this art sometimes create multiple mixed styles and interchange at will between them. Despite it's name, it is not actually a secret art.
Sumi-e Style: A style of staff fighting known for it's creative look as though the practitioner was painting. Generally used with shorter staffs, it found it's place in the regions of Eoyang, Gyeju, and some parts of Virasia. It's method of fighting akin to poking and swaying was popular with the travelers of the arid and forest areas alike.
Memories of a different past: Although rumored, it's believed Ezekiel innately gained his father's aspects in combat without ever being taught them. A rumor at best but when comparing how the two fight; it's hard to deny that there's not much of a difference.
 
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General


Name: harloteck


Alias: scale face


Age: 98 ( about a teenager in larazit life cycle)


Gender: male


Sexual Orientation: ....?


Race: larazit (race disc below)


Shard Hunter Rank: poacher

Appearance:
harloteck is massive 8 foot tall incredible muscular body and is covered in armour like scales

Whim: N/A

Equipment

Weapon(s): a wave force gun: it uses ramalite as a sort of focusing crystals, it converts raw physical strength into an energy wave that blast through the target causing internal damage. Stamina is drained form using it meaning it functions much like punching someone from a fair distance away. Due to these unique traits the gun can only be used by larazit to its fullest affect and as such it’s harloteck primary and only weapon as it keeps pray items intact.

Ramalite: Yes
In wave force gun: used as a focusing crystal


Miscellaneous Supplies: various cooking supplies binoculars and a pet turtle


Personality
Strong willed but flexible harloteck might be socially awkward outside of talking about cooking,coming of a blunt and hostile this is more of a result of how he grew up though once you get to know him or try his newest strange dish most realise his not so bad. Although it will not change how blunt he will be about failure. when talking harloteck will often go off into talks about "the flow of magic" a concept for many that is confusing he normally does this while cooking or trying to explain something to someone as to him it's the easiest way to. via analogies about the various threads of magic


Backstory

harloteck was born into the family of larazit that were cooks meaning socially he had extremely high expectation put on him, by the other families in the clone.he and his larso who didn't have a name as harloteck couldn't really think of one to give him, he trained for many years with his father and mother while he was amazing at the cooking part. the ingredient collecting was his downfall. on his first solo. he failed spectacularly just barely making it back alive. what actually happened only harloteck truly knows, and it's between him at the turtle he keeps around. this of got him banished as he failed the sacred duty that he was expected to uphold. there was only one way he could return come back "enlightened by magic" he and his larso how he named finally gelm now travel, sometimes swooping in on tired shardhunters and stealing a small quantity of ramalite. (Getting the name scale face as most shard hunters just remember that about him) recently he's decided to actually go truly freelance and stop just taking scraps going in to bring down beasts and they prized shards perhaps one day he might find that “enlightenment” although harloteck doesn’t have high hopes that will achieve it but nonetheless he going to try.




Miscellaneous

overview:

larazit and larso are a intertwined species living in small clans of about 6 families they larso are born with the larazit as a almost symbioses while young the larso follows the orders and commands of the larazit, in tenturs being protected and getting food. as they get older the larazit and larso' relationship become more of a mutual partnership between both, far less of slavery and they work together between one another strength and weakness, wether it be mental or physical. Why this relationship developed is unknown, the most prominent theory is that in truth, the larso are just a subspecies of larazit. Or perhaps in the past filled out a specific roll the larazit where unable to (the use of magic in large amounts being one suggested reason) another one states that the larso and larazit are the result of someone’s futile attempt to weaponize a ferox. Whatever the reason it’s lost to time.


biology: the biology of the larazit and the larso is vastly different


the larazit are incredibly large and strong, there scales are incredibly strong along with impressive teeth and claws, they are also have a good degree of dexterity, the larazits sense are all very well tuned. Although not comparable to magical enhanced senses. Larazit are surprising stealthy for creatures of their size able to move with about the same skill as a normal human.it should be noted that larazit tend to have a very very high resistance to magic. making enchanted weapons act as if they were mundane upon its scales and magical attacks are less effective, this also means healing magic is not the most effective on them but there immune system is strong enough to deal with most infections so blood loss is the biggest concern.


larso


larso stand about 5 foot tall they are four armed reptilians, they are not very strong but are high degree of dexterity, and great speed. they are capable of doing smaller things that the larger counterparts can't due to there great size. until becoming adults larso tend to be timid and run away from most combat. Or any hostile encounters something that they could be considered to be they best at. Larso have the same heightened sense as the larazit counterparts along with a similar immune system. Although they do tend to have a more cunning witty nature overall trying to avoid a problem before it becomes one rather then using their intelligence to work out how to solve it.



society/beliefs:


as said before they live in small groups of around six family each lazarit with there larso, the older one working in tandem with one another to achieve certain goals in there community such as making there strange weapons or recording the clans history one thing that both races like is food there cooks are held in incredibly high regard as their sense of taste is incredible fine tuned able to tell if something is undercooked even if it’s covered in layers of sauces, failure to cook a dish enjoyed by all tends to lead the cook being punished in one way other another even stripped of their title, the worst thing a cook can do is come back from a hunt with nothing this will lead to the clan banishing the offender until they achieve enlightenment. This search for enlightenment is the reason larazit collect ramalite. because being resistant to magic means they are incapable of naturally using it, as such they consume a lot of it as a spice on there food or sometimes raw, they believe that if they consume enough of it they will one day be able to use magic like all other races. There legends attribute there wave force guns to great knowledge given to them by one larazit and larso that had consumed enough ramalite to gain divine understanding form the flow of magic, providing their entire race with a bit of magical tech so they can defend themselves from the other races and not be left in the dust of history.

the larazit and larso have a sort of religious understanding of magic they believe in the "flow of magic" as the force that gives people there arcane "spark" or whim. the larazit had done something long ago to anger the flow of magic stripping them of their sparks, the smaller "strands of magic" (all of these merge together to become the flow of magic) felt pity for them granting them resistance to there affects so they might not feel at odds with the world and get totally crushed by anything with a spark. while this belief seems to be self contradicting it makes sense to the larazit and larso. they believe they can being there dormant buy consuming enough ramalite. why they believe this part is also unknown it may have something to do with ramalite increasing magical power. So logically it should give power to those who lack it.
 
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General
Name:
Lorelei Agria
Alias: Feral Sage Lorelei
Age: Probably like 30(?)
Gender: F
Sexual Orientation: Is that some sort of cake?
Race: Human
Shard Hunter Rank: C; While an experienced pathfinder, combat ability is distinctly lacking; does best when paired with a strong fighter

Appearance
Lorelei's feet and hands are covered in thick calluses from long years of hardship, and she possesses pointed ears, a forked tongue, and slitted pupils. She does not wear shoes as a force of habit, doesn't bathe very often, and her breath smells positively awful. She is of average height for a Rhegite, about 5'7, and of a wiry build that speaks of poor nourishment.

Whim
Vox Naturae - Lorelei can understand the speech of, and in turn be understood by, all manner of flora and fauna. Because the vast majority of animals and plants are mentally stunted compared to a human being, they will generally follow Lorelei's orders and answer her questions reflexively, and in the worst case scenario are easily tricked. In theory, her "ability to contact the natural world" could be boosted with ramalite, but this has never been attempted and probably shouldn't be, because it's a terrible idea.

Equipment
Weapon(s):
A blunt two-pronged stave known as a mancatcher, a large knife for clearing brush, Zappa*
Ramalite: None
Miscellaneous Supplies: Three days rations, whetstone, flint & steel, chalk, small pick, satchel, handkerchiefs, billycan, large sack, mapping materials/relevant maps

Personality
Though sociable and remarkably well-educated in both the theoretical and practical aspects of natural philosophy, one could be forgiven for thinking Lorelei is a bit off in the head. She tends to come off as ditzy and unconcerned with practical matters, but the simple facts are that the petty problems of a civilized society just don't have as much weight when you've spent over half your life eating your meat raw. Make no mistake: Lorelei has seen some shit.

Backstory
One wouldn't believe it by looking at her, but Lorelei actually grew up in bustling fortress-city of Rhegium, far from anything that could be considered untamed wilderness. The child of a small family of glassblowers, Lorelei was a fairly quiet child who spent most of her time reading- mostly field guides and encyclopedias, as the city library was more for reference than entertainment. Still, she fantasized all the same about exploring the far reaches of the world, and begged her father to go along on one of his delivery runs to the neighboring provinces. Tragedy struck, however, when they were waylayed by a pack of incompetent bandits on a remote mountain pass, whose rash actions sent the family wagon tumbling off the side of a cliff and into the wilderness. Unfortunately, Lorelei was the sole survivor.

Devastated by her loss, Lorelei was pushed through her grief by the need for survival. With little shelter and no viable food or water to speak of, she was reduced to foraging through the wilderness with naught but what she could carry on her back. While she has no idea how long it was, eventually she found that she could understand the words of the creatures she trapped to survive- and they, her. Perhaps this was the first manifestation of her whim. Perhaps she was just going mad from loneliness. Either way, Lorelei began to interrogate the mice and ground squirrels she caught before eating them in an attempt to find the nearest city. She voyaged on foot for months, maybe years... That time is all a blur to her, now. Until, one day, she finally reached a remote half-sunken ghost town where she met Ziggy.

Turns out, small rodents are absolutely horrible at giving directions.

Having more or less given up on returning to civilization at this point, Lorelei continued her nomadic lifestyle until she stumbled across a major trading route entirely by chance and hitched a ride to the nearest settlement, where she took a bath, borrowed some clothes, and began plying her trade as a local guide because she basically looked the part. Eventually, she registered with the shard-hunting guild because they pay better than freelancing.


Miscellaneous
*Zappa is a Lesser Wyrm, a sort of large, thick-skinned amphibian crossbreed that sits somewhere between an eel and a snake. Lorelei's steadfast companion, he is capable of limited human speech and is capable of secreting a highly-concentrated hemotoxin through a bony spur located in his mouth. Is bioluminescent and surprisingly capable at midair acrobatics.
 
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594548

"I see! So it works like that?"

General
Name: Alvis Godfried

Alias: Al

Age: 18

Gender: Male

Sexual Orientation: Heterosexual

Race: Human

Shard Hunter Rank: D (Novice)

Appearance
Alvis is a young man of neck-length, wavy blonde hair, grayish blue eyes, and a chiseled face. He is lean and quite slim, having a toned body with well defined muscles. Alvis' default attire, consists of a red mini jacket, with a black sweater underneath, along with matching shorts and boots. He is 5'6" (167cm) and developed his body through exploration and sword practicing with his father. Along with how much he handles machinery and pieces together Ramalite related tech he comes across in his travels.

Whim
Lux Imperium:
Alvis' Whim allows him to manipulate light particles. He can change their direction, put them together to form flashes of light, and can even shape them around himself for a short time, as it requires concentration and Ramalite, rendering him invisible. He can focus particles into Ramalite crystals to produce blades of light which change based on the quality and density of the Ramalite. Alvis can also slightly warp the speed of the light around him and have it act on his body essentially making him move much faster than normal. He can only do this for an instant however, and so far his speed caps at the speed of a train: roughly 60 to 65 miles per hour. He can replicate the process of refraction which is a change in the direction light is travelling through a medium, effectively creating illusions and clones of himself which can't attack themselves or interact with objects. The drawback is that all these abilities require Ramalite of decent or above quality and is incredibly taxing on his body and mind as he can barely comprehend the true properties of light and how they affect the universe.

Equipment
Weapon(s): A Ramalite tech metal blade created by Alvis with light running through it, and a circular hole in the middle. It is 4'6" when in base form, and the length after that can grow to an upper limit, based on Alvis' Whim capability, of 8 feet.

Ramalite: The Ramalite is kept within the blade near the hilt. It is a high quality crystal gifted to Alvis from his father after he finished a job for The Shard Hunters then subsequently retired. When Alvis uses his whim in conjunction with the blade and Ramalite crystal, the weapon emits a powerful energy blade of considerable length which Alvis can not replicate on his own without a Ramalite crystal of similar quality.

Miscellaneous Supplies: At all times he carries tools that can used for forging, welding, and maintaining mechanical components. He has basic gear for long treks in the wilderness as well as first aid supplies. He also carries cooking utensils so he can still make a decent meal even when there isn't a kitchen nearby.

Personality
Alvis is a kind person with a strong heart. He is organized, clever, and a determined individual. He likes to think things through and has a methodical approach to most situation, including helping others. Since he is a kind person he tends to help others especially if he is pressured for long enough though this could lead to him being taken advantage of. Alvis likes rifling through machines to figure out their components and how they work. He has a fascination for Ramalite technology and wants to develop and expand up Ramalite tech to help others. He often overthinks most situations that could be solved by simple action, and his thought process often takes him on tangents which shut him off from outside interference due to his focus on the subject. He can be pessimistic due to his overthinking as he obsesses over problems and evaluates situations to try and figure out what could be done better. Because of this he focuses on the negative aspect of life constantly even though he is trying to evaluate a problem leading to anxiety, self critical thinking, and feeling overwhelmed. He is slow to burn however so he can handle all these feeling for a while, and even when they overwhelm him he doesn't snap at others or become angrier. He just retreats within himself to ruminate over his failures even more. In the end he is a kind individual with many ideas and will do all he can to protect those he cares about. He does however have a vendetta against poachers, enough so that if he sees one he will attack without a second thought forgoing his normal way of handling the situation all so he can kill them for what they did.

Backstory
Alvis was raised by his parents: his father Jeralt Godfried, and his mother Laeticia Arc. His father was a Shard hunter of decent skill eventually reaching A rank within a Shard Hunter guild in Amidia. His mother was an up and coming Ramalite researcher who's research led to multiple innovations in her field. His father had been 30 when they met while his mother had been 24. Alvis grew up watching his mother and father work and while he found Shard hunting to be interesting, he felt an incredible draw to his mother line of work. This led to Alvis helping in his mothers work on and off the field as she would sometimes follow her husband out on missions to get up close and personal readings on Ramalite where they naturally occur. When not with his mother his father trained him in handling himself outdoors and in sword fighting as he felt these were skills he would need in the future no matter his profession. He took to each form of teaching from his parents with excitement and dedication though he always enjoyed time with his mother a lot more, much to the chagrin of his father.

This would change however, when Alvis was 15 his mother passed away on an expedition into a dungeon with her husband. His guild mates warned them both of the potential consequences, and while Jeralt listened Laeticia did not she demanded to go and wouldn't take no for an answer. This dungeon was more dangerous than the average one and Jeralts group was to be the scouting party. They drew a map of the dungeons layout as well as they could while also observing the local wildlife and noting down there abilities and behaviors. While it was dangerous, their expedition was going well other than a few hazards and wildlife they had no problems. That is until his group came across a large group of poachers who had an informant within Jeralts guild and were told about the dungeon days in advance. At this time poachers were known to exist but were fewer in number, and while all are not necessarily bad these ones were. Jeralt knew the danger they presented but they were too deep within the dungeon to turn back and warn the other Shard Hunters. They had to deal with them here. Jeralts group overheard the conversation between the poachers, and it was chilling. They were planning to take the dungeon for themselves by stripping it of as much of it's resources as possible, and ambushing Shard Hunters who made their way through the dungeon. Hearing their plans drove Jeralt into a rage and he planned to disrupt the poachers plans through an ambush of his own. Him and guild mates set up their ambush all the while Laeticia was a ways away where she would be safe. They initiated their attack and took the poachers by surprise even at this time Jeralt was still a B rank Shard Hunter and his guild mates were similar ranks, the poachers never stood a chance. At least they weren't until the rest of their group arrived in the middle of the attack, the mistake Jeralt had made in his anger is to assume his enemies size was no more than 10 to their 4 which would have been easy for him and his guild to handle. Instead they were actually 40 in size with the smaller part of their group as merely a scouting party similar to Jeralts. While their size was great and would be a problem, a team of trained and experienced Shard Hunters such as them could still handle it with minor to somewhat serious injuries especially with Jeralts Whim of Polarity. However in the battle that ensued Laeticia got to close to the battle and was struck down by a stray attack meant for Jeralt. He flew into a depsair fueled rage and killed the rest of them, brutally. He later returned home with her body in his arms and Alvis ran too the door upon hearing his fathers return, only to find his father covered in blood and holding his mothers corpse. He fell to his knees in despair and cried his heart out, he didn't leave his room for a week.

Eventually he recovered, though the scar still persists. Jeralt decided that in order to avoid that ever again he would push his son into more training and be even harsher than before. While it was hard for Alvis he went into his training with fervor, and for those 3 years he was fueled by only revenge. To this day Jeralt still blames himself for what happened though Alvis doesn't blame him as he knew that danger was an ever present force and his mother understood that, it still hurt though. His father was 45 when his wife died and Laeticia had been 39. Alvis now 18 and Jeralt now 49 finished their training together and Jeralt had officially retired from the Shard Hunters. Alvis had a purpose though, Jeralt had been training him to protect him and prepare him for the future. Alvis had been training for revenge and so he himself could join the Shard Hunters. Though not in his fathers average guild, but in one of the largest guild in Igris Aether. With his newly made sword based on a expansion of his mothers research and his fathers training empowering his body, Alvis set out for Virasia fully intending to make his mark and take revenge on those who stole his world from him. Hopefully Alvis will look beyond his revenge one day and pursue his true dream, but for now his goal takes him to Aether.



Miscellaneous
  • Alvis dislikes vegetables
  • He is working on expanding his Whims power to actualize a new ability
  • He is oblivious to romance and affection
  • When working with machines and equipment he is unable to respond to people unless yelled at, or physically disturbed
  • Despite his training he has no real combat experience
  • Has a a constant want to learn new things
 
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595173

General
Name: Sebastian Castell
Alias: (Optional)
Age: 23
Gender: Male
Sexual Orientation: Heterosexual
Race: Human
Shard Hunter Rank: Novice (D)

Appearance
Sebastian stands at 6' and typically wears a false expression of contemplation on his face. While in town he refuses to wear clothing with any sort of damage or stain, going so far as to buy an entirely new outfit if a single article of clothing isn't perfect. However, while out on a quest or returning from one, he gives some leeway to himself regarding his outfits as he feels it makes him look more like a Shard Hunter.

Whim
Destined Outcome - Sebastian can link two objects together and prevent them from being moved away from each other. While he doesn't need to see an object to create the link to something, he does need to be aware of its exact location, making it useless for anything hidden on another person. If used on a projectile that the target managed to somehow avoid, once the projectile's path would take it further away from the intended target, it will lose all momentum and drop out of the air. He can create five links at a single time and unless maintained, last no more than five minutes.

With the use of Ramalite, he can instead force the two objects to move closer to each other.

Equipment
Weapon(s): Rapier and pistol.
Ramalite: Yes, in the pistol to propel the round.
Miscellaneous Supplies: Three days worth of food and wine, ammo for his pistol, and more than enough coin for his travels.

Personality
Sebastian is a simple man, if he decides something looks fun, he does it. If asked, he'll usually come up with a more logical sounding reason which suggests he's aware of how foolish his behavior is, but he doesn't let that stop him. When asked about subjects he doesn't know anything about, he enthusiastically pretends to know everything about the subject and when he's proven to be wrong, simply explains that he misunderstood the question due to the other person's poor wording. Despite all this, there are times when he can say something almost resembling a profound thought, or even comfort shaken allies.

In combat, Sebastian tends to pick out a single foe, declares them to be the most dangerous, and challenges them to single combat. Often times he's wrong in his judgement, but he doesn't let silly things like that get in the way of his fun. Usually once finished with his initial target, he seeks out a new one (after announcing his victory to everyone present) and repeats the process until the battle is over or he gets bored.

Backstory
As the first born son of a well off family, Sebastian had everything he could ever ask for. Of course, this came with far more responsibility than he wanted. His parents hired countless tutors to teach him everything he could possibly need to know as the future head of the household. Like most children in such a stifling position, Sebastian rebelled against the plan his parents set for him and would take to the streets at night to pretend he was part of the common rabble. Of course, he was awful at playing the part and this led to countless attempted muggings, but it helped young Sebastian discover his true passion: Fighting. By using the violence he encountered at night as an excuse, he was able to add duelists to the long list of tutors.

Once Sebastian felt comfortable in his skill, he snuck out one last time to seek real adventure. After all, if the less fortunate could have all the fun of life and death battles, why couldn't he do the same?
 
DUIcGpi.jpg

General
Name:
Riki Anjo
Nickname: The Phenom
Age: 23
Gender: Male
Sexual Orientation: Fightsexual
Race: Human
Shard Hunter Rank: Freelancer (Poacher sounds so negative)

Appearance
Standing at a more than considerable 6ft5 and weighing some 270 pounds of tanned muscle, with scruffy and rugged yet oddly boyish features and a messy mane of brown hair, Riki makes for quite the sight. His physique in particular can't be understated, imposingly built and markedly shredded as it is: an enviable "inverted triangle" upper body, with a slimmer core and waist leading to a broad chest and shoulders, arms like pythons with outstanding reach, powerful bull-like legs developed at both calves and thighs and a log for a neck make for a downright statuesque figure.

To add to his already easily identifiable frame, the young fighter favors a rather conspicuous outfit. He can be typically seen in form-fitting black breeches that reach to his knees, secured around his waist by a large weightlifting belt sporting a lion's head medallion for a buckle, though rather than the usual boots he wears high top shoes to help showcase his legs. The ensemble is topped off by a heavy, fold-over black jacket of typical eastern design akin to a short robe, that Anjo tends to wear unstrapped and with its sleeves rolled back to further expose his body and make it easy to discard.

Ability: Kongoh
Riki's "ability" can't be classified as a whim as it doesn't respond to Ramalite, and is in fact almost purely physical and quite mundane. The Phenom is, simply, an enormously gifted athletic specimen who has achieved inhuman levels of self development through constant, grueling training and the matching mental drive to always push his boundaries. Though his agility and manual dexterity aren’t much to speak of he is freakishly, impossibly strong and gifted with tremendous stamina. His entire body is tough enough that he requires no armor, and it eradicates poisons, toxins and disease with shocking ease.

Though lacking a whim and access to the primary way of boosting one's powers is seen as a major disadvantage, for obvious reasons, it does provide him a measure of resistance against magic and similar effects in return, particularly since he started dealing with and adapting to such attacks. Riki can thus physically contend with what would otherwise be insurmountable obstacles for normal men, capable of battling many a whim's effects through his tremendous musculature, and he's resilient towards mind-altering attacks from a mixture of sheer willpower and having experienced them previously.

Equipment & Skills
-Strong Style: Though he can often come across as a simple brute, Riki is a barehanded combatant of outstanding caliber skilled at maximizing the advantages his body offers, representing no one school but using a form of martial arts based around eastern martial arts schools and folk wrestling adapted for freestyle fighting. He particularly excels at overpowering aggression: smashing opponents via simple but powerful and well placed blows, bulldozing into enemies to disrupt their balance and control, manhandling them through various throws, trips, sweeps and takedowns and using crushing submissions to control and finish fights.

-Assorted skills: Cooking, cleaning, juggling, general athletics

-Weapon(s): None
-Ramalite: No
-Miscellaneous Supplies: Nothing in particular beyond the ocassional basic adventuring kit depending on the scenario.

Personality
A sanguine, boisterous bruiser who thrives in the face of challenges and danger, a merry adventurer always eager to see the world, carouse and share the joys of the many pleasures one can find in life, Riki is a weird cat equally shaped by hedonism and a survivalist mentality. Fiercely independent and holding a might makes right mentality, with obvious problems with authority, The Phenom greatly values personal freedoms and believes in going where he pleases and taking what he wants, but he's also very giving, honest, loyal and straightforward and holds that everyone should have opportunity to live as he does.

Backstory
The middle child of a humble family, Riki Anjo always felt the need to stand out and dreamed of becoming a shard hunter, a famous adventurer like the heroic tales he had often heard, but his lack of reaction to Ramalite marked him as one without a Whim and cast serious doubts on that future. Left something of an outcast in a society so heavily centered around the precious red mineral and its mystical properties, and quite averse to studying and honest labor as ways of life to boot, the boy lashed out against the world and sought his own path to strength bolstered by his noteworthy growth spurts.

Hoping to quell his rebellious spirit, his parents agreed to let him become a live-on student in a traditional jujutsu dojo in town, but if anything this just made things worse. The master was not particularly scrupulous, more concerned about the size of his school than the quality of his teachings and treating his charges like manservants, and the harsh environment made Riki all the more willing to misuse the legitimate fighting techniques he learned. The young man was well on his way to becoming little more than a local hoodlum if not for the most unexpected of influences: a traveling carnival.

The itinerant funfair itself was not a strange sight, coming and going periodically by the lone railroad in the area, but with them for the first time was a troupe dedicated to physical culture. Enormous weightlifters and daredevil gymnasts impressed with their displays of athleticism, but it was the fighters stole the show. Tough as nails bareknuckle boxers, masterful kickers, other practitioners of jujutsu and especially the overpowering, overwhelming wrestlers, the champions demostrated their skills with eachother then took on all comers one after the other without giving up a single fall.

Riki was amidst the challengers, of course, and found his still nascent physical gifts and unrefined technique no match for the travelling warriors. The young man had no time to feel sorry for himself, however, as his persistence and potential had caught the eye of the group's manager who approached with a simple offer. If he was willing to leave his life behind and work as an assistant at the carnival, he could learn from he fighters and represent the group himself. It wasn't a difficult choice for the youth, who got his family's blessing, bid his original instructor adieu and embarked on a journey of self development.

Fastforward a handful of years and Riki is now a grown man, a man and a fighter of a caliber well beyond what he ever thought possible. His debt to the carnival more than paid through moneymaking matches and exhibitions, his future vast and bright ahead of him, the grappler now chases his childhood dream of becoming a shard hunter and gaining fame and fortune.
 
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Dorian Leesis

"..."
Alias:...

Age: 23

Gender:Male

Sexuality:Bisexual


PRIMARY INFORMATION:


Race: Ferox
Shard Hunter Rank: Adept, Rank C

Whim: Moribund Avarice - Passively as Dorian sheds portions of blood, he begins to feel greed and gain the urge to collect objects, as this urge increases objects slowly begin to drag along the floor towards him, acting as if he has a gravitational pull. Although this doesn't affect an object that is attached to someone, like an amulet or sheathed sword, were somebody to be unarmed of their weapon or drop a trinket they would find it sliding away from them, eventually winding up in his grasp.

Even though he does avoid Ramalite, it would be absurd to say he has never been curious. With low power Ramalite the radius of his Whim grows a few inches, more notably though object instead hover slightly above the ground, moving faster as they ignore the friction from gliding across the floor. A stronger amount would cause loose objects to jet towards him, additionally if he were to actually focus on an item that a person had it would slowly maneuver itself off their body until it was able to float towards him. Anything stronger has not been tested, and he sees no real use to experiment beyond his current knowledge of his whim.

Weapon: Dorian wields various throwing weapons, such as axes and knives, this is purely personal preference as he has trained quite a bit in crossbow usage, and is always happy to show his skill with one, although he doesn't carry one around. When facing others in close range, Dorian happily relies on his strong bite and Feroxian strength similar to that of a hyena, and using the axes as normal weapons.

Ramalite: No, Due to his lack of sustainable equipment to slot it into and the inconvenience his Whim tends to be, he generaly avoids using the shards the guild provides.

Appearance: Dorian is a Ferox, and most notably displays features of a hyena, including a short tail, his hair is a cream white and his ears are a bit more doglike, being more pointed and long than round. He laces all of his clothing with fur from monsters and animals he hunts along with symbolic markings. It is clear he cares little about what he wears, most outfits being tattered or dropping patches of fur after extended use. Wounds and scars are scattered among his exposed torso, only wearing shirts when it begins to rain or snow, or he believes a dungeon will be lethally difficult. As all do in his tribe, a small teardrop gem is embedded in his forehead, his own being an orange topaz.

Miscellaneous Supplies: Tailoring Tools(putting symbols in clothing, basic repair for others), Pelting Knife.

Religion: As most do from his roots, Dorian finds himself attached to his tribes viewpoints of Bodesm, and will wander quite a ways from the guild whenever the season changes to offer worship. His viewpoint will likely differ from many others in cities who subscribe to the religion due to the origin of his beliefs, being on a constant pilgrimage of sorts to express their worship and setting up small shrines from natural materials found in the wilderness. He finds little reason to mention his beliefs outside of these special times, although it does affect a few of his actions.


PERSONALITY:




Dorian is a dedicated and focused hunter, he always feels the need to take on a job or focus on a task around the guild for somebody, and is strangely dissatisfied taking in taking easy routes for himself, using less advanced tools and weapons when on a job. He values contribution in a group and would rather fail a job than having to wait for those who aren't willing to take a risk or be unwilling to tribute, which he believes has worked out so far. He isn't a huge fan of conversation, and would rather take on back to back jobs, relying on the stamina he gets from being a Ferox and eventually overworking himself, hating the feeling of restriction when in large groups who aren't currently working towards something. This can sometimes come off as disliking those around him or even just being reserve, however he softens up when on missions and will begin to become curious and kinder to those he works with for a while and develops strong bonds of family where he is generally willing to put aside his preferences.

BIOGRAPHY:


The tribe Dorian is from has those in their ranks who prove themselves as clever diplomats and are the ones who head into towns to alert a guild of a dungeon they stumble across along with purchasing Ramalite. The tribe is pretty large and focuses heavily on finding the natural talents of a person and honing them, believing there is great satisfaction in honing and perfecting ones gifts, regardless of the persons wishes. They pass on most of their tradition through spoken word, with little written down and are generally non-violent, preferring diplomacy, although the tribe is very much able to defend themselves when they feel they are being threatened, and will intimidate any with attempts to expand construction (e.g railroad tracks) or expansion onto what they claim as their lands.

Born into a migrating tribe of primarily Ferox, who follow a strange pattern in which they essentially circle around the mountains of Igris, the tribe follows Bodesm, blending religion and culture and following the seasons to know when to migrate and offer ceremonies. In his young years Dorian went through the process most of the members go through, shifting through assigned roles from youth to adolescence to find natural talents and develop them, he notably took to combat even when young, showing little restraint as sharpened baby teeth tore through small animals. He found love for the art of battle, picking fights with others who showed prowess and venturing into places the tribe had trouble with, always ready to fight a troublesome beast or monster, and even more so causing issue with the tribes medics. Eventually, he found out about a guild of people who acted as a group, stray wanderers telling him about how they slayed monsters and solved monsters, prompting him to venture away from the tribe, only returning on days of celebration.

codedbycrucialstar
 

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