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Nation Building Rebirth of Tyrium

Kingdom of Many-Arrows





  • Description: The Kingdom has a lot of different scenery. In the north there is the mountain range the Orks originated and the forest. To the east there is the troll moors. To the west are the hills and the river that marks its western border, and to the south are the plains in which the capital lies.


    Capitol: City of Many-Arrows


    +On river means trade is available


    +Flat terrain gives enemy little cover


    +Flat terrain makes travel quick and easy


    -Far from forest


    -Can be surrounded on all sides


    -Far from mountain fortress





Information
Name: Ork Warrior


Age: 16-35


Race: Ork


Gender: Male


Height: 6'8" - 7'6"


Weight: 300 - 400


Eye Color: Yellow, Brown, Blue


Hair Color: Black


Stats
Constitution: 14 (+2)


Intelligence: 6 (-2)


Charisma: 6 (-2)


Strength: 12 (+1)


Stealth: 0


Dexterity: 12 (+1)


Weapon(s)
Weapon:


Damage:


Armor
Armor:


AC:


Speed:


Health Points: 40


Abilities
Magic:


Climb: 1


Swim: 1


Persuade: -4


Intimidate: -1


Block: 1


Dodge: 1


Attack: 1







Ork Archer


Appearance:


Health: 40



Information
Name: Ork Acher


Age: 16-35


Race: Ork


Gender: Male


Height: 6'8" - 7'6"


Weight: 300-400


Eye Color: Yellow, Brown, Blue


Hair Color: Black


Stats
Constitution: 14 (+2)


Intelligence: 6 (-2)


Charisma: 6 (-2)


Strength: 12 (+1)


Stealth: 0 (-5)


Dexterity: 12 (+1)


Weapon(s)
Weapon:


Damage:


Armor
Armor:


AC:


Speed:


Health Points: 40


Abilities
Magic:


Climb: 1


Swim: 1


Persuade: -4


Intimidate: -1


Block: 1


Dodge: 1


Attack: 1




Name






Ork Battle Shaman


Appearance:


Health: 30



Information
Name: Ork Battle Shaman


Age: 16-35


Race: Ork


Gender: Male


Height: 6'8" - 7'5"


Weight: 300-400


Eye Color: Yellow, blue, brown


Hair Color: Black


Stats
Constitution: 10 (+0)


Intelligence: 16 (+3)


Charisma: 8 (-1)


Strength: 10 (+0)


Stealth: 0 (-5)


Dexterity: 6 (-2)


Weapon(s)
Weapon:


Damage:


Armor
Armor:


AC:


Speed:


Health Points: 30


Abilities
Magic: 3


1. Fire Ball - 3D4


2. CALL TO GRUUMSH - Rallies friendly troops into a fanatical rage, gives friendly troops +2 attack


Climb: 0


Swim: 0


Persuade: 2


Intimidate: -1


Block: -2


Dodge: -2


Attack: 0







Worg Rider


Appearance:


Health:



Information
Name: Worg Rider


Age: 16-35


Race: Ork riding Worg mount


Gender: Male


Height: 6'8" - 7'5"


Weight: 300 - 400


Eye Color: Yellow, Blue, Brown


Hair Color: Black


Stats
Constitution: 14


Intelligence:


Charisma:


Strength:


Stealth:


Dexterity:


Weapon(s)
Weapon:


Damage:


Armor
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Intimidate:


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Name






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Information
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Appearance:


Health:



Information
Name:


Age:


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Gender:


Height:


Weight:


Eye Color:


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Stats
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Charisma:


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Stealth:


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The Confederation of the Hill Tribes W.I.P





  • <p><a href="<fileStore.core_Attachment>/monthly_2015_09/Untitled.png.a90b6ed57cba5636fef4cc1af302ddad.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="76712" src="<fileStore.core_Attachment>/monthly_2015_09/Untitled.png.a90b6ed57cba5636fef4cc1af302ddad.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


    Description: Very mountainous and cold, not much to see really on the surface. The real interesting part comes from a series of interlocking cave systems that run under the mountains which are home to thousands of unique flora and fauna species. The majority of it is lit with bioluminescent life and covered with carvings of local folk tales.


    Capitol: Kahsen Dreere


    +Easily defendable


    +Nearly impossible to get to with a large army due to its location on one of the highest mountains


    +Has large amounts of escape routes through the cave systems running under the city


    +Once you take out the garrison the population will likely congregate as one big mob and do their best to kick you out


    +Food mainly comes from fungus and animals who are farmed in the caves below making the caves generally self sustaining.


    -Avalanches and blizzards are common


    -Trade is pretty much impossible


    -There is a real possibility of an earthquake causing the city to collapse into the caves below


    -Nearly impossible for allies to reach


 

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Kesca







  • Description: An underwater nation protected by magics which protect them, and connect them to the world on the surface. Although the nation as a whole keeps to itself, many of its people tend to explore the surface, and the occasional adventurer or unwary traveler may find themselves here by accident.


    Capitol: Vallont


 
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