official clown business
Okay so our name is Piss and we are the Mafioso
Attributes are a fun, ingenious way to improve the role-playing experience. They evoke tension, excitement, and despair before the adventure even starts. Most importantly, though, they provide a reliable jumping off point for players struggling to make unique characters or step outside their comfort zone.
But what are Attributes?
Inspired by content such as URealms Live and whothefuckismydndcharacter, Attributes are permanent passive effects that your character gets when they are created, and they will have a significant impact on your character's appearance, backstory, and many other factors.
Unless you really have something good planned for your character, you might want to consider getting yourself one or two random Attributes in any adventure that allows it, destroying most of the ideas you initially had for your character but also providing you with many more interesting ones you've never thought of before.
Attributes are not at all limited to the content you can find, and are oftentimes far more interesting than simple adjectives and traits. In the standard URLive deck, you have the potential of getting Attributes based around the deities of the world as well as those that grant you races and supernatural abilities unique to said world.
You can, of course, create your very own Attributes if you want, or change how they work in order to tailor them specifically for what you're doing, such as non-dicers and futuristic themes. For example, I've created these six Attributes that I think would work well in most roleplays here.
There are many situations you can apply random Attributes to within a roleplay as well, such as
You will laugh. You will cheer. You will cry out in emotional pain. Eventually, you will be ready to have your character absolutely destroyed.
But what matters is that you're going to have an amazing character ready by the time the adventure begins.
So what are your thoughts on this, my dudes?
But what are Attributes?
Inspired by content such as URealms Live and whothefuckismydndcharacter, Attributes are permanent passive effects that your character gets when they are created, and they will have a significant impact on your character's appearance, backstory, and many other factors.
Unless you really have something good planned for your character, you might want to consider getting yourself one or two random Attributes in any adventure that allows it, destroying most of the ideas you initially had for your character but also providing you with many more interesting ones you've never thought of before.
Attributes are not at all limited to the content you can find, and are oftentimes far more interesting than simple adjectives and traits. In the standard URLive deck, you have the potential of getting Attributes based around the deities of the world as well as those that grant you races and supernatural abilities unique to said world.
You can, of course, create your very own Attributes if you want, or change how they work in order to tailor them specifically for what you're doing, such as non-dicers and futuristic themes. For example, I've created these six Attributes that I think would work well in most roleplays here.
There are many situations you can apply random Attributes to within a roleplay as well, such as
You will laugh. You will cheer. You will cry out in emotional pain. Eventually, you will be ready to have your character absolutely destroyed.
But what matters is that you're going to have an amazing character ready by the time the adventure begins.
So what are your thoughts on this, my dudes?