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Fantasy Quest Characters

Main
Here

Tsuna

Wanderer
Available Characters

Common adventurer/warrior (Available)
Prince (3 available)
Princess (2 available)
Royal knight/mage (Available)
Mercenary (Available)

Characters

Name:
Age:
Sex:
Race:
Job class: (Adventurer, prince, princess, royal guard/knight/mage, mercenary etc)

Picture: pic or description

Class: (Healer, swordsman, mage, elementalist, thief, heavy swordsman, ranger, summoner, Yoshi etc)
Personality:
Weapons:
Powers/abilities: (Up to 3 powers or abilities. Each power can have sub powers. For example, earth elemental can include earth projectiles, shields and controlling trees)

Bio: What is your characters goal? Can be simple
 
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Name: Ricky
Age: 21
Sex: Male
Race: Human
Job Class: Adventurer


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Class: Dual blades/ranger

Personality: Ricky is confident, happy and has a sense of justice. He can be nice and playful or serious. Enjoys fighting, food and games

Weapons:

Dual swords/bow - A bow capable of shooting arrows that is made of two dual blades. The bow can change into swords very quickly. This weapon is based on Pit's weapon from the video game series Kid Icarus.

Metal guantlet - Basic armoured glove on his forearm

Grappling hookshot - Automated grappling hook

Powers/Abilities:

Water elemental control - can create water and use in offensive and defensive ways in battle

White magic healing - Can do minor healing spells

Barrier - Create a barrier that can protect from magic and elemental

Bio : A young man who enjoys going on adventures
 
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Captain Soren
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The Merciless
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Name: Captain Koda Soren
Age: 37
Sex: Male
Race: Human
Job class: Mercenary Pirate

Picture: See image above.

Class: Swordsman
Personality: Captain Soren is all business, but who said business couldn't be fun? With an eye for treasure, an adventurer's heart, and a warrior's spirit, Captain Soren sailed the seas viciously for many years on his blessed ship, the Seabreaker. He enjoys a good pillage, but any high-reward activity will suit him just fine - bonus points if it involves killing someone. He is fearless and merciless, willing to do whatever it takes for his payout.

Weapons: Cutlass, throwing knives, dual pistols.
Powers/abilities: -

Bio: Captain Soren seeks to live the high life, rich and famed or feared. He's already got it quite good upon the Seabreaker, but he always needs more. Such is a pirate's life, after all.
[/div][/div][div class=stoneCredit]Coded By || @StoneWolf18[/div][/div]
 




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Name: Han
Age: 20
Sex: Female
Race: Occultist
Job class: Royal mage

Description: Han stands at 5'9, her legs being longer than her torso. She has a rather womanly figure, even if she is tall. Her eyes are a tad bit slanted and very dark grey. Her straight black hair reaches her chest. She wears little to no armor since it limits her ability to move. You will never see Han without a hat of some sorts. Wears humble clothing, resembling a peasant more than a royal mage. Likes to hoard stuff inside a brown pouch, filled with herbs, books, potions, and little trinkets. She likes wearing all kinds of accessories on herself. Han has multiple tattoos and scars scattered across her body. Always seen with a spirit or animal companion of some sorts.
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Class: Support (Healer - Summoner)
Personality: Like her powers, Han has a light switch personality too. When on her light side, she's much more cheerful. Han is formal and polite when she speaks to others. She carries herself proudly and has a peaceful aura to herself. She takes care of the weak and hurt. She is calmer and level-headed. She thinks before jumping to action, and you can always rely on her to do any task humbly and quietly. She behaves just like a divine priestess or an angel would.


When switching to the darker side, she becomes more sarcastic and mean when it comes to humor. Han turns louder, extroverted and speaks rather informally. She lacks manners and is rather friendly and rowdy with the opposite sex. Han becomes cheeky, mischievous and more chaotic. The woman turns passionate and more youthfully vigorous, full of laughter. She has a stubborn streak too, especially when she's turning towards the darker side. Han is not the type of person to let a lot of people in her inner circle.

Han is known to be quite religious, and she avoids harming and killing others, almost always rather opting for defense.
Weapons: A silver dagger mostly used for ritual purposes, not fighting.
Powers/abilities: Han works a little like a light switch or the tides. She can switch between light magic and dark magic. She's a jack of all trades and a master in none. You'll find mages who can heal hundreds in one go and mages who can raise armies with their necromancy. Han is in the middle, being useful for groups, but weak when battling against masters alone. Everything she does has a counterspell. Han can emit and absorb. Han can deflect and trap. Han can give life and take it back. That's why she is like the tides.
Light magic
Healing - Han can heal physical injuries. She can focus either on one ally, or extend her healing to a 15 feet radius. The latter takes much more time to perform and exhausts her more.


Barrier - She can draw a wall between herself/allies and the enemy. This wall is not impenetrable, as it eventually weakens the more it is being attacked. Can be used for temporary constructs such as bridges.

Shine - Han can emit a weak light from her hands to guide herself in dark places.

Dark magic
Necromancy - Han can summon spirits of the dead to aid her in combat, or just keep her company. These spirits can be animal, human, or even some possessed objects.


Trap - Basically the same spell as the wall, just works inwards. Han can trap her opponents inside a small pentagram, but it weakens gradually the more her target resists.

Absorb- Han can attract small things across maybe 5 feet towards herself. The objects have to be quite light. She cannot attract people, but she can i.e attract their shirt towards herself.

Bio: Anyone this polarized always seeks the center, the balance, the peace. Han is on a quest to find herself, with the side of adventure money. She seeks to improve her abilities and gain better control.



 
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Name: Vincent

Age: True age unknown, but appears to be in his mid-fifties

Sex: Male

Race: Lycanthrope (Or, as Vincent refers to himself, 'Velock')

Job Class: Wandering Adventurer (Warrior)

Description: Vincent stands at 6' in height with a moderately muscular build, medium-length black hair that looks like feathers on a raven, light skin, emerald eyes, and a number of small scars on his face. He has green tattoos on various parts of his body, though the most commonly-seen ones are the diamond-shapes at the 6, 9, and 12 o'clock positions around his right eye, and similar ones with mirrored positions around his left, along with designs of a wolf's head surrounded by a crown of thorned vines on the backs of both of his hands. Though hidden by his clothes, he also has vine shapes along his arms and legs that cut off at the tips of his wrists and shoulders for his arms and his ankles and hips for his legs, a rose at the center of his chest, and angular streaks across his back. His outfit consists of a long black jacket with dark green trim which stretches down to just below his knees, a pair of black trousers and short black shirt beneath that, a pair of dark leather boots, and black fingerless gloves with large circular holes cut where the backs of his hands are, to expose the aforementioned tattoos. Around his neck and hanging down the right side of his chest is a dark grey scarf that is decorated with white designs of asphodel flowers and a crest of a foreign kingdom at one end. Finally, the back-mounted scabbard for his weapon is black and decked out in a collection of emerald-colored motifs.

Class: Monster Knight / Dark Knight combination

Personality: Vincent, surprisingly, tends to be calm and collected among those he identifies as allies. He's surely intimidating at first glance, but all it takes is a bit of time around him to see how he truly is among friends. In combat, his personality shifts dramatically, like flipping a coin over. He is a remarkably fearsome opponent indeed, and those he truly despises would do very well to fear him. Aside from those aspects, he seems a bit forlorn at times. When he displays this sadness, he has something of a tic where he looks downward at an angle and buries the lower half of his face in his scarf. Vincent has an unrivaled knowledge of the fauna of the world, presumably gained during his travels.

Weapons:

1. The Wolf King's Blade - An Executioner-style sword with purple runic symbols along the divots in the blade, which read as, "Xir'il, the Wolf King". There is also a circular amethyst embedded in the center of the hilt along with numerous hand-carved details.

2. Fangs/Claws (Wolf Form)

Powers/abilities:

1. Transform - Vincent shifts into his feral wolf form, which bears green tattoos in a semi-similar fashion as his human form.

2. Wolf King's Wrath - Vincent ignites the runes in his sword and swings his blade to loose razor-sharp waves of pure dark energy.

3. Armor of Shadows - Vincent bends nearby shadows to summon a suit of jagged armor for additional protection for a limited time. This armor syncs and morphs to fit his wolf form as well.

Bio: Little is publicly known about the mysterious Velock warrior known only as Vincent, with no apparent last name, aside from both his numerous successful endeavors to protect the world from Chaos and two particular nicknames that have arisen - "The Wolf King" and "The Hunter". His powers are certainly unorthodox for someone who has rescued the world from doom on more than a number of occasions in the past, but he has certainly more than proved it is possible. He carries something of an almost otherworldly aura about him, as if to suggest there is more to him than meets the eye at first. He has volunteered joined this quest of his own free will as a highly experienced and wizened warrior and former mercenary from a very distant land, to help ensure any tasks he is to work on will be completed with the utmost ease.

(Kind of wanted to throw in a "mystery character", to spice things up a bit.)
 
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Name: La'vira Senzi II (Lavi)
Age: 12
Sex: Female
Race: Human
Job Class: Princess

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Class: Support; Cleric
Personality: Lavi is seen smiling often, but gets uncomfortable easy. She is the definition of refined, elegant and poised. Her speech and posture shows this obviously, but it seems at times her facade is broken.
Weapons: NaN
Abilities:

Divine Healing - When in a situation of great emotion, the girl has been seen to heal large wounds and bring soldiers back from the brink of death.
Protection - In emotional stress Lavi can increase the endurance of any type of armor, be it cloth or steel.
Divination - When given peace and quiet, along with a safe atmosphere the girl is able to know what is happening currently in a different area.

Biography: Given that she is the youngest princess, and only has talents that many do not believe in; her only goal is to adhere to her father's wishes.
 
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Name:
Swap

Age:
Ostensibly fifty, but seems remarkably older than he should be.

Sex:
Male

Race:
Human

Job Class:
Royal mage


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Class:
Mage

Personality:
Swap is best described as dreamlike. Half lucid even when awake, he just adores sleeping, giving various reasons as to why he does. Sometimes because it's less time to deal with people, when he's feeling particularly grouchy, but most of the time just because he likes dreams. "Dreams hold many truths," he'd tell people. "But those truths are for me. Now get out of here, I'm trying to sleep." Likewise, his logic in the day is quite similar to the half sensical dream logic of the night, easily able to comprehend nonsensical things, but remarkably confused by things such as "how to use a pencil and paper" and "what end to hold this sword by".

Weapons:
His mind and magic. Staves are for chumps. And he typically wears regular clothes, not robes, though for this adventure, he has moved to wearing robes for the sake of amusement.

Powers/abilities: (Up to 3 powers or abilities. Each power can have sub powers. For example, earth elemental can include earth projectiles, shields and controlling trees)
Dream summoning - Swap can summon creatures from his most recent dreams. Usually leads to summoning up monstrous, barely comprehensible creature.
Arcane master - He is a master of the purest form of magic. While it's not particularly effective against anything, it can only be resisted by those that resist magic itself. No flame retardant cloak can resist his arcane blasts, or break through his magical shields. Only force and will can defend.

Bio:
Long ago, Swap lived a rather ascetic life. His ramblings were dismissed as nonsense by most, but he didn't much care; following his dreams led him to knowledge, and enough wealth to last him day by day. One day, as a lad, he rambled on about a dream he had regarding "the bishop taking the knight, even though they were both white." One person he rambled to happened to be the king, who also happened to know about some plot - Swap never cared to know what - which fell perfectly in line with this. The king returned, occasionally, frequently in disguise so that Swap would never get too surrounded to meet, to listen to his dreams. After enough coincidences came about, he personally invited the dreamer to be his consigliere, as it were. Swap had, honestly, expected this. His dream that night was the most understandable it had ever been. Take the job. So, shaking his hand, Swap joined up, already being a natural mage due to secrets he'd learned in his dreams, but honing his skills with books and others. Now? Now Swap just wants to sleep, though deep down, he'd like to know why he has these dreams. Why they tell him the truth, and just tell others lies.
 
Name: Sansa Libaratta
Age: 15
Sex: Female
Race: Human
Job class: Mercenary/Adventurer

Picture:
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Class: Ranger
Personality: Stoic, cynical and always searching for bigger game to hunt or a more bountiful prize. Cares little for the squabbling of others and prefers to stay within her own head space away from the outside world with exception to her employer or prey. Will chime into conversations to put in her input but does not attempt to start a conversation.
Weapons:

Simple bow - A wooden bow crafted from a sturdy tree harboring wood as strong as some metals.

Arrows - Arrows crafted from the same wood as her bow. Tipped metal on the top with two spiked sides for maximum versatility.
Powers/abilities:

Nature Control - Sansa has a small grasp on the natural magics and can move small amounts of plants. Such as using vines to grapple an opponent or simply rustling a bush to attract something or someone.

Bio: Sansa only wants the thrill of the hunt and strives to find the rarest prey there is to slaughter and claim as a trophy. Would also settle for great riches.
 

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Name: Mel
Age: 24
Sex:female
Race: human
Job class: mercenary

Picture:0430E928-9AE2-4BCE-B2F7-D63213A71E14.png
Class: assassin/thief
Personality: devil may care way of approaching almost everyone. Flirty and teases pretty much everyone. Holds nothing back on the rich, but won’t actively make a child cry.
Weapons:

Armor peircing spear- it cost quite a bit of gold but Mel has a magically imbued spear that specializes in peircing through armor. Naturally it had limits and still requires great skill to use.

Poison dagger- her primary weapon for assassinations, or she uses it as an absolutely last defense. She has to manually coat it after each use, and uses two poisons. One is fatal while the other incapacitates.

Pocket sand- it’s not magical, it’s just very fine salt mixed with sand that she throws in the eyes of her enemies to stun them for a moment.

Bio- Mel was born poor and grew up poorer, she learned quick that the only thing that mattered was money and that you can’t trust anybody but yourself. She started small; pickpocketing, shoplifting and small brawls. However once people started paying her to do stuff for them, like break the legs of a business rival, she knew she had an in. Her first assassination was ammuture and still gives her nightmares but the money it brought in fed her for a month. So she let it go and got better.
 
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basics.
alias // leo elclare
true name // ingram leonhardt [surname tba]
age // twenty-six (26)
gender // male
race // human
job class // prince
class // artificer
appearance // [x]


personality.
Leo Elclare—or so goes the name which he currently refers to himself by—is a capricious individual who allows himself to be tethered by nothing. At face value, he appears to be a calm and collected individual, and his mannerisms and habits give off the notion that he is of noble lineage. As if he is comprised of an untaintable tranquility, his placid visage twists only in gentle amusement rather than anger or surprise at the chaotic events occurring around him. His nerves of steel, however, also bring about about a shamelessness that thinks nothing of committing a misdeed or two so long as it aids in his “research.” Often a harbinger of chaos as a result, he is fascinated by the unexpected, and to delve further into that experience, he will go as far as to venture out from the safety of his own kingdom. At the same time, most would not think too deeply of their child's whims—unless he or she happens to be the firstborn scion of the royal family who snuck out incognito.

An unfettered will and a pace that stops for no one makes for a sporadic prince whom not many can keep up with. Leo comes and goes entirely at his own discretion, and, like the wind, he is a traveler whose thoughts and paths are unpredictable. His heart, however, lacks the wanderlust which drives most other adventurous souls. What he finds even more attractive than the freedom of the roads is the capricious nature of magic, the study of which has become the reasons behind his extended absences from the home. While he is no scholar, he holds an immense greed for the knowledge of any and all magical studies and artifacts including those which he himself cannot use. Even forbidden techniques fail to escape his field of interest. This obsession of his has led to many of his own experimentations with mixing and formulating new techniques. Unfortunately, many of these attempts result in rather bizarre accidents that land him in a fair amount of trouble.

Incidentally, this dangerously earnest pursuit of knowledge does not keep Leo from looking fondly upon his family. Though he leaves his home behind for months at a time, he likes to dote on his siblings when he can and prefers to believe that blood ties cannot be severed by distance. His reasons for accepting the King’s request to aid in searching for the stones reflect this sentiment quite clearly.


weapons.
Summoned Constructs


abilities.
1. [Creation Magic] - Its fundamental concept deals with forming constructs using mana as a raw material. From existing weapons to theoretical objects to barriers, the quantity and shape of Leo’s magic is limited only by his imagination, mental tenacity, and skill, much like his free-flying personality. However, like all other constructs (e.g. elemental constructs), their strength varies depending on the time and power spent in making them. Though his barriers are difficult to break through, most of the weapons and projectiles he creates on the fly are fragile and “single use,” as he likes to say. A majority of Leo’s constructs appear as if they are made of glass or light unless he wills it to look like its real life counterpart.

2. [Blink] - Leo is capable of utilizing basic spatial magic just enough so that he can warp himself a set distance in a fraction of a second. Though its limited distance per recast makes it useless for hastening his travels, it fits in almost perfectly with his primary magic, allowing for him to weave in, out, and around his target with ease. It also happens to be a good escape tool.


bio.
History was more fact than fiction, linguistics were repetitive, and swordsmanship was restrictive and dull. When it came to his studies, the firstborn prince of the kingdom was diligent if only to be released from the boredom sooner than later. It wasn’t until a certain scholar had visited the palace and handed him a book on magic that Leo felt as if he could fully immerse himself into a subject. Unlike the stubbornly unchanging ways of blood and steel, the phenomenon called magic was much more diverse—so much so that it felt as if magic would always remain a mystery no matter how much he learned about it.

Soon, shutting himself in the royal library for hours on end became a regular practice and so did the injuries that he’d receive from an experiment gone wrong. Once the books ran out, however, he made his preparations to venture out towards foreign lands without an inch of hesitation. Traveling secretly under the identity of “Leo Elclare,” he made quick work of amassing a collection of magical research from other lands, whilst his unfortunate father announced his willful absence as “studying abroad” as to avoid any questions.

Nonetheless, once word of the trouble brewing within the kingdom had reached Leo, he made his prompt return to his kingdom. As much as he favored gaining the knowledge of other lands, there was no point to his travels if he didn’t have a home to return to.


trivia.
[1] "Leo" is derived from his middle name "Leonhardt" and is also the name that people who are close to him refer to him by back at the castle.
[2] After having traveled on his own for so many years, Leo is a fairly capable cook. Unfortunately, he tends to experiment with food just as much as he does with magic, leading to the creation of some rather deadly combinations from time to time.
 
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Name:
Patroclus Sidirourgós

Age:
22

Sex:
Male

Race:
Human

Job Class:
Mercenary

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Class:
Spartan

Personality:
Patroclus is a man, barely some would argue, who has seen the face of war and spit in it. Like most men from his home country, he was trained from a young age to be a soldier worth seven other men, that said he was harshly raised, beatings and punishments handed out for failure. He is disciplined and regimented, but this also changes due to him being surrounded by people who hadn't gone through what he had, turning him into a sarcastic and condescending individual. He is awkward around the opposite sex, a life of constant war doesn't really allow for social development outside of the men in the military, this also leads to self ostracism in spartan men became the cannot relate to normal people. He is although quick to anger, and displays inhuman levels of rage.

Equipment:
-Master crafted Xiphos: although not imbued with magical properties, the expert metallurgy and painstaking attention to detail make this sword equally as deadly.
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-Spear of Spartax: Spear made by himself and enchanted by obscure ancient methods, this spear pierces and rends with ease while also retaining its razor edge despite the strength of what it goes through. Whenever the spear is taken, bloodshed usually follows. The title of Spartax is reserved for only the greatest soldiers.
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-Hoplon: heavy shield used by heavy infantry, decorated with a lion on the face to denote valor on the battlefield.
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Powers/Abilities:
-One man phalanx:
Is capable of forming a nigh impenetrable defense with his shield and spear by using superior range and blocking tactics.

-Crushing blows:
Can use his superior strength to deal powerful strikes. This can be applied to his unarmed pankration fighting and a truly legendary move... the sparta kick.

-Rampage:
Abandons his shield in favor of pure damage output by dual wielding his spear and xiphos. This comes at a cost of lowered defense but creates flexibility in range and angles of attack.

Bio:
Patroclus was reared into the world in the harsh region of the world where war was the one constant that was in his country. One or another states squabbling over a territory or the ego of a king. Patroclus like his father and grandfather before him was sent to the one of many training academies that dotted the cities and towns. The training was hard and the punishments for failure were even worse. Older boys preyed on the younger ones, the instructors did not interfere with this as it made the boys tough, eventually tough enough to take revenge. After a particularly savage group fight war instructors had to tear Patroclus from three 18 year old boys who had been beaten to a pulp, he was 16.

His instructors had been impressed by his tenacity and at him excelling in the multiple drills and training exercises. When he was 17 he was given his arms and armor after graduating. Among the youngest graduates from the military academies. His was mustered by the current king to stand at the mountain passes of his country to defend against another city state. When the battle began, him and the other recruits were positioned in the center of the formation. But that soon changed as the enemies numbers increased. In the middle of the madness an assassin was sent by the enemy to kill their king. Patroclus had witnessed an individual who was not dressed like in soldiers armor and was without shield, spear, and sword. The man was moving towards the king , ignoring the other men around. Patroclus deduced what the man was, and sprinted out of his formation much to the dismay of his comrades. Realizing that he wouldn't be quick enough, he steadied himself before hurling his spear at the would-be assassin, which promptly impaled the man. He fought alongside his king that day and crushed the enemy generals and their force.

His exploits earned him the gratitude and respect of the king who promptly rewarded him with a set of unique armor made by one of the greatest smiths in the territory. He fought alongside the king as one of his honor guard from then on, until one day the constant warring ended. Not knowing what do with himself, he departed his homeland in search of those who would pay for an elite fighter until he could figure out what he would do.​
 
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NPCs

Katsushiro
Age: 18
Race: Human
Job Class Royal Knight

Class Samurai

Weapon: Katana, kunai, dagger
Powers none

Katsushiro is a young samurai. He is very polite and young and naive. He thinks it is very important to be respectful and is naturally a defender of women (even if they dont need his help) and those that are weaker than him.

He is good natured and tries to follow his moral code.

He is very intent on being an upright honorable warrior samurai.

Prince Tristen
Age 24 Race Human
Job class Prince
Class none

Prince Tristen is a young man that is tall with long dark hair. He has been studying to be a diplomatic leader.

He is a strong, caring man who is sincere with his words and yet not a coward. The type to unarm an enemy with his words.

Because of his attractive features, strong body and calm personality he is liked by many of the kingdom's women.

Princess Lauren
Age 19
Race Human
Princess

Class none

Weapons: Bow and arrows
Knife, throwing knives

Powers: Can sense sacred artifacts

A princess that is calm and friendly. She is not used to being around commoners. She is still altruistic wanting to help people
 
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Name: Aqua Beoulve

Race: Human

Age: 20

Job Class: Princess

Class: Summoner × Storyteller combination

Powers/Abilities:

Summoning Magic - Aqua can summon a variety of monsters and sometimes, gods, that may provide the group an advantage or obliterate the foes. The stronger the summoned creature, the more time it takes to be summoned.

Narrate - The princess can read a story from a book and bring it to life with illusions that can distract the foe and put curses on them, depending on what story it is, the effects of the curse may strengthen.

Strengthen - Aqua calls upon the gods to strengthen the target of the ability and grant them protection but it takes a long time to cast. The target receives a boost in strength and defense while they're battling.

Weapons that can be used: Spellbook or Staff (Currently has a Spellbook)

Personality: Her pristine mind and kind personality makes her devotees proud of Aqua. The children of the kingdom always go to the public library when she is reading a book. Her magic amazes the children and brings the pages of the books to life. When her kingdom is under an attack of ghouls and goblins, she goes to the frontlines with no doubt in serving her country.

Bio: Aqua is a princess of kindness and care to the eye of the public. She wanted peace and not war, she wondered why it had to become this way, instead of agreeing on certain things. The princess asked to travel on her own, in which her mother allowed, and then proceeded to leave her kingdom. She hoped for a better future as she left her nest and flew away in the open world.
 

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