Prudentia
The Kitty Soldier
*Before you begin, keep this in mind: if you notice another person having a body part you wanted to use, please feel free to use DIFFERENT abilities. (All abilities accepted by me, in the end. However, I may decline the duplication of certain body parts, e.g. the lungs.)*
**Make your character sheet as elegant, fancy, and creative as you'd like...or don't...it doesn't increase chances of being accepted.**
*** Tori Bradley is the Co-GM and will have power to ask questions, advise, and accept your characters. We both will work together and split up the sheets. She is final say on the ones she reaches out to but I can still like them after she is done.***
- Add your character's name as your sheet's header, of any style. (Use this same header of your character's name for each post In-Character.)
- Add a Picture to the left/right/above all the main content (only realistic or realistic fantasy pictures allowed).
- Alias/Code Name Given: This name was given by the main scientists of the laboratory. Feel free to share up to three sentences on the background/creation of the code name.
- Side: Peaceful or Evil. Remember need half and half, however, this is subject to change.
- Age: Peaceful Soldiers between 14-19; Evil Soldiers between 23-29
- Height and Weight: In feet/inches; In pounds.
- Sex/Gender: Remember the above ratio "restrictions".
- Ethnicity:
- List personality traits:
- Picture: As close a picture you can that represents the prosthetic. Prosthetics are made of a variety of materials now; very advanced. (Just not gold or diamond, ha!) Realistic or realistic fantasy pictures only.
- Unique Ability: Share the one unique ability of your character's prosthetic. This is the most powerful ability but also (can be) draining for the NEW soldiers. The Evil soldiers have malfunctions with their most powerful ability.
*In this section, provide info on the ability itself, a few sentences on the unique ability's strengths and weaknesses, what occurs when it drains your character, how long the effectiveness of the ability lasts, and how long it lasts draining you character. **This may or may not all apply.**
- Lesser Ability(ies): Add a max of two lesser abilities (these could be helpful to just an individual or a whole group).
*Similar but different to the above; share what the ability(ies) is(are), strengths and weaknesses, how long they last, etc. The lesser abilities, being less draining but often weaker, can last longer - sometimes a lot longer depending on the ability.
Note: If you are unsure about the abilities section, just put down a ton of info and one of the GMs will reach out to you about it.
- History of Obtainment: Provide at most three full paragraphs of how your character lost her/his limb(s), small background of her/his life without that limb(s), how s/he felt about being approached by the government, and what s/he feel now with the new Prosthetic.
- Government Attire: Describe what their choice of combat training/work out, leisure, and mission attire is. The government lab allows them to be comfortable and gives them a wide variety of clothing. Keep in mind, mission attire is more padded and full coverage depending on the Prosthetic part; and is mostly black, dark navy blue, dark burgundy, or dark forest green.
*All mission attire comes with gloves, boots, and helmets if the soldier needs them, i.e. a soldier with arm Prosthetics will most likely not need gloves. Every shirt worn during missions has an emblem on the left pectoral (even the Evil soldiers have this emblem still). The emblem is the initials A.P.I.P. (stands for the American Prosthetics Initiative Project); it is in gold-colored stitching.
- Likes/Dislikes: List/describe a few.
- Hobby: A hobby or two of what other characters and the scientists might see them doing during leisure time around the lab. Even the Evil characters will have time to relax at their own hideout.
- Habits/quirks: Meaning does your character do anything weird if they are mad, happy, anxious, distracted, thinking, etc.? Have two to three quirks if you would like to add quirks to your character.
- Goals: Our characters are anew with the Prosthetic body part(s); share what they hope to do and gain by using their Prosthetic for their country.
Links to the other threads:
**Make your character sheet as elegant, fancy, and creative as you'd like...or don't...it doesn't increase chances of being accepted.**
*** Tori Bradley is the Co-GM and will have power to ask questions, advise, and accept your characters. We both will work together and split up the sheets. She is final say on the ones she reaches out to but I can still like them after she is done.***
Character Sheet Skeleton:
- Add your character's name as your sheet's header, of any style. (Use this same header of your character's name for each post In-Character.)
- Add a Picture to the left/right/above all the main content (only realistic or realistic fantasy pictures allowed).
General Information:
- Name:- Alias/Code Name Given: This name was given by the main scientists of the laboratory. Feel free to share up to three sentences on the background/creation of the code name.
- Side: Peaceful or Evil. Remember need half and half, however, this is subject to change.
- Age: Peaceful Soldiers between 14-19; Evil Soldiers between 23-29
- Height and Weight: In feet/inches; In pounds.
- Sex/Gender: Remember the above ratio "restrictions".
- Ethnicity:
- List personality traits:
Prosthetic Information:
- Prosthetic Part: Name the Prosthetic part that has replaced your character's human original.- Picture: As close a picture you can that represents the prosthetic. Prosthetics are made of a variety of materials now; very advanced. (Just not gold or diamond, ha!) Realistic or realistic fantasy pictures only.
- Unique Ability: Share the one unique ability of your character's prosthetic. This is the most powerful ability but also (can be) draining for the NEW soldiers. The Evil soldiers have malfunctions with their most powerful ability.
*In this section, provide info on the ability itself, a few sentences on the unique ability's strengths and weaknesses, what occurs when it drains your character, how long the effectiveness of the ability lasts, and how long it lasts draining you character. **This may or may not all apply.**
- Lesser Ability(ies): Add a max of two lesser abilities (these could be helpful to just an individual or a whole group).
*Similar but different to the above; share what the ability(ies) is(are), strengths and weaknesses, how long they last, etc. The lesser abilities, being less draining but often weaker, can last longer - sometimes a lot longer depending on the ability.
Note: If you are unsure about the abilities section, just put down a ton of info and one of the GMs will reach out to you about it.
- History of Obtainment: Provide at most three full paragraphs of how your character lost her/his limb(s), small background of her/his life without that limb(s), how s/he felt about being approached by the government, and what s/he feel now with the new Prosthetic.
Extra Details:
- Family members: Name the alive members but feel free to add any notable characters that are dead.- Government Attire: Describe what their choice of combat training/work out, leisure, and mission attire is. The government lab allows them to be comfortable and gives them a wide variety of clothing. Keep in mind, mission attire is more padded and full coverage depending on the Prosthetic part; and is mostly black, dark navy blue, dark burgundy, or dark forest green.
*All mission attire comes with gloves, boots, and helmets if the soldier needs them, i.e. a soldier with arm Prosthetics will most likely not need gloves. Every shirt worn during missions has an emblem on the left pectoral (even the Evil soldiers have this emblem still). The emblem is the initials A.P.I.P. (stands for the American Prosthetics Initiative Project); it is in gold-colored stitching.
- Likes/Dislikes: List/describe a few.
- Hobby: A hobby or two of what other characters and the scientists might see them doing during leisure time around the lab. Even the Evil characters will have time to relax at their own hideout.
- Habits/quirks: Meaning does your character do anything weird if they are mad, happy, anxious, distracted, thinking, etc.? Have two to three quirks if you would like to add quirks to your character.
- Goals: Our characters are anew with the Prosthetic body part(s); share what they hope to do and gain by using their Prosthetic for their country.
Links to the other threads:
OOC | Overview | Rules & Notes | The Scientists | In Character Story
*Clicking any of the above will replace your current page. Open the above links/sections in a "New Tab" to avoid loss of in-progress work and the like.
*Clicking any of the above will replace your current page. Open the above links/sections in a "New Tab" to avoid loss of in-progress work and the like.
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