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Fandom PRBS Extra/Overview Thread

PenBlade1326

The Faint Light In The Dark Tunnel Of Life

This is the extras/overview thread for Power Rangers Bio Strike (closed). Info, the Arc Guide, Zords and Arsenal shall be posted and updated here, linked with the character thread and main RP.


Ranger Info:


RPbiostrike6.jpg
Red
Name: Drew Valentine
Gear: Bio Morpher, Bio Blaster/Baton, Squadron Morpher
Weapon: Red Bio Saber, Bio Shield
Vehicle: Bio-Cycle A
Zord: Bio Racer, Bio Command
Squadron Power: Super Speed


Blue
Name: Jane Romano
Gear: Bio Morpher, Bio Blaster/Baton, Squadron Morpher
Weapon: Blue Bio Trigger, Bio Ring
Vehicle: Bio-Cruiser A
Zord: Bio Jet, Bio Sub
Squadron Power: Super Agility


Yellow
Name: Lucas Fletcher
Gear: Bio Morpher, Bio Blaster/Baton, Squadron Morpher
Weapon: Yellow Bio Hammer, Bio Knuckles
Vehicle: Bio-Cruiser B
Zord: Bio Hauler, Bio Drill
Squadron Power: Super Strength


Green
Name: Calvin Taylor
Gear: Bio Morpher, Bio Blaster/Baton, Squadron Morpher
Weapon: Green Bio Ax, Bio Enforcer
Vehicle: Bio Cycle B
Zord: Bio Heli, Bio Liner
Squadron Power: Self Replication


Pink
Name: Olivia Scott
Gear: Bio Morpher, Bio Blaster/Baton, Squadron Morpher
Weapon: Pink Bio Claw, Bio Javelin
Vehicle: Bio Cruiser C
Zord: Bio Medical, Bio Astro
Squadron Power: Phasing


Shadow
Name: Tidal
Gear: Bio Morpher, Bio Blaster/Baton, Squadron Morpher
Weapon: Bio Shadow Crescent, Bio Slicer
Vehicle: Bio Cycle C
Zord: Bio Tank, Bio Siren
Squadron Power: Invisibility


Gear/Arsenal:

Bio Morpher: Wrist-worn device on the Rangers' left wrist. Upon following the voice command, an energy pulse is emitted throughout the body, transforming them into Power Rangers.
https:/:/i.ytimg.com/vi/KJMmUIS6gkQ/hqdefault.jpg</a>


Bio Blaster: Personal sidearm for the rangers, holstered on their waist. http:/:/www.itcamefromjapan.com/assets/images/toygbichigan_6.jpg</a>


Bio Squadron Morpher: A miniature blaster as well as a morpher. Sleek in design, this device can be attacked on the sides of the Rangers belts, used to upgrade them into Bio Squadron mode, developed by Dr Wilson long in the early stages of the Ranger program, basing its power off of the human spirit within each Ranger.
https:/:/i.ytimg.com/vi/xlMJpys1tIs/hqdefault.jpg


Red Bio Saber: A sword used by the Red Ranger.


Blue Bio Trigger: A blaster used by the Blue Ranger.


Yellow Bio Hammer: A large hammer used by the Yellow Ranger.


Green Bio Ax: A large ax used by the Green Ranger.


Pink Bio Claw: A claw used by the Pink Ranger.


Crescent Blade: A crescent-shaped blade used by Bio Shadow.


Drill Attachment: A drill attachment capable of attaching to all of the weapons, enhancing their power and offering new drill attacks.


Astro Cannon: A cannon modeled after Bio Astro, working like a powerful assault rifle with a blaster mode, anti-gravity mode and a magnet mode.


Sub Boots: A pair of aqua-colored boots modeled after Bio Sub, acting as enhancing tools of agility and kicking. They give the wear not only agility and powered up kicks, but also grant the ability for underwater diving and enhanced speed.


Liner Lasso: A long, violet lasso/whip modeled after Bio Liner. The lasso is not only agile and flexible in its maneuvering abilities, it is also a heavy-hitting attack weapon. Lashing out at foes and unleashing devastating finishers, the lasso is the ultimate back up plan and crowd control tool.


Siren Daggers: Two daggers, each with a silver foot and a half long blade. The dagger held in the users right hand is red, and the left hand dagger has a blue hilt, to match the siren colors on a police cruiser. Modeled after Bio Siren, these quick daggers not only give off energy from the small sirens on them, they also pierce enemy armor and slash through evil forces like nothing. A shiny as they are powerful the daggers make an excellent quick crowd finisher.


Zords/Megazords:

Bio Racer - Red Ranger's personal zord. Fast, furious, and swift enough to sweep through giant Armada forces.


Bio Jet - Blue Ranger's personal zord. An aerodynamic jet, capable of soaring through the sky and blasting Armada forces right into the scrap heap.


Bio Hauler - Yellow Ranger's personal zord. A giant hauler truck, full of tricks and containing the Megazord's main weaponry within the trailer.


Bio Heli - Green Ranger's personal Zord. Like the Jet, it's an aerodynamic craft, modeled after a military assault helicopter, mounted with weapons galore and ready to launch an assault on the Armada.


Bio Medical - Pink Ranger's personal Zord. Modeled after an ambulance, pulling into combat for support and stability. Added artillery offers powerful buffs for the Megazord.


Bio Tank - Shadow's personal Zord. Modeled after a military tank, designed to withstand mass damage and do equal amounts in return, it is a powerhouse capable of tearing through enemy lines.


Bio Drill - Auxiliary Zord. Modeled after an orange construction drill, Drill capable of penetrating through the toughest enemy armor and pushing through the most formidable barriers.


Bio Astro - Auxiliary Zord. Astro is a giant white rocket ship, capable of space travel, armed with a heavy arsenal of weaponry, and able to transform into it's own Megazord, as well as combine with the other zords.


Bio Sub - Auxiliary Zord. Sub is a massive cyan (aqua) submarine, capable of underwater travel and anti-pollution systems. Normally keeping Inezia's water in check, it acts as a powerful combatant with its speed and heavy thrusters.


Bio Liner - Auxiliary Zord. Liner is an enormous violet train, made up of six individual train cars. Agile and quick, Liner is capable of bashing into enemy forces, crushing their barriers and catching them off guard. Equipped with lasers and a steam engine cannon, Liner is an exceptional fighting machine.


Bio Siren - Auxiliary Zord. Siren is a giant silver police cruiser, armed with two vibrant flashing sirens. A red siren, and a blue one respectively, with a silver piece separating them on top. Equipped with Gatling guns, high speed engines, and energy flashes, it's a perfect booster to any Zord battle. The fastest Zord in the arsenal, Siren is a tough cruiser powered by the Armada's own tech, rerouted against them in a brave act of heroism.

Bio Command - Auxiliary/Boss Zord. City Defense Headquarters takes the ultimate action in defending the city. Disconnecting from the additional sectors of the building, the main construct acts as a massive hulking structure capable of becoming the largest Megazord ever created by Dr. Wilson with gold detail. Piloted by all Rangers, the final mecha.
---

Bio Strike Megazord - Constructed by Racer, Jet, Hauler, Heli, and Medical.

Drill Strike Megazord - Constructed by Racer, Jet, Hauler, Heli, Medical, and Drill.

Astro Strike Megazord - Constructed by Astro.

Shadow Strike Megazord - Constructed by Tank.

Tank Strike Megazord - Constructed by Racer, Jet, Hauler, Heli, Medical, and Tank.

Sub Strike Megazord - Constructed by Racer, Jet, (partial) Hauler, Heli and Sub.

Liner Strike Megazord - Constructed by Liner.

Delta Strike Megazord - Constructed by Drill, Astro, Sub, Liner and Siren.

Siren Strike Megazord - Constructed by Racer, Jet, Hauler, Heli, Medical, and Siren.

Bio Command Megazord - Constructed by City Defense HQ.


Arc Guide:
r-red, b-blue, y-yellow, g-green, p-pink, s-shadow

Arc 1: Initiate (page 1-3) {r, b, y}

Arc 2: Arsenal Initiation (pages 4-8) {r, b, y}

Arc 3: Scapegoat (pages 8-12) {y}

Arc 4: Two Against One (pages 12-14) {b}

Arc 5: Breakdown (pages 14-19) {r, b, y}

Arc 6: Ranger Recruitment (pages 19-23) {g, p}

Arc 7: Following Orders (pages 23-26) {r, b, y, g, p}

Arc 8: Release Day (pages 26-31) {r, b, y, g, p, s}

Arc 9: Faint Of Heart (pages 31-34) {r}

Arc 10: Secrets (pages 34-38) {r, b, y, g, p, s, allies}

Arc 11: What Makes Us Human (pages 38-40) {r, s}

Arc 12: Changing Tides (pages 40-44) {s}

Arc 13: Forgive And Forget (pages 44-48) {r, b, y, g, p, s}

Arc 14: Tag Team (pages 48-53) {b, s}

Arc 15: Scrap Metal (pages 53-56) {r, b, y, g, p, s}

Arc 16: Happy Birthday, Olivia (pages 56-60) {p}

Arc 17: Prelude to Death (pages 60-63) {g}

Arc 18: Double Trouble (pages 63-68) {y}

Arc 19: Tick Tock (pages 68-70) {r, b, y, g, p, s}

Arc 20: Revelations (pages 70-74) {r, b, y, g, p, s, villains}

Arc 21: If They Came In Peace (pages 74-79) {g, p, s}

Arc 22: Cyborg Strike (pages 79-83) {r, b, y, g, p, s}

Arc 23: Chosen (pages 83-84 ) {r, b, y, g, p, s}

Arc 24: We Need A Leader (pages 84-87) {r}

Arc 25: Game On (pages 87-90) {b}

Arc 26: Honor Among Thugs (pages 90-93) {s}

Arc 27: Questioning Beliefs (pages 93-95) {g}

Arc 28: Child's Play (pages 95-99) {y, p}

Arc 29: Act Of Treason (pages 99-101 ) {r, b, y, g, p, s}

Arc 30: Trials & Terrors (pages 101-103) {r, b, y, g, p, s, allies}

Arc 31: Amnesia (pages 103-106) {p}

Arc 32: Overgrowth (pages 106-107) {r, b, y, g, p, s, ...c}

Arc 33: Blood Battle (pages 107-109) {r, g}

Arc 34: Yellow Roses (pages 109-111) {y}
 
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